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Twisted Wonderland Lorebook

Lorebook

Like it says on the tin.from Chub

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Tokens: 409 permanent · Lorebook: up to 565 tokens triggered, 2,301 across all entries · estimated prompt budget 974

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Twisted Wonderland Lorebook

29 entries · scan depth 3 · budget 2,000 tokens · recursive scanning on

Again, exactly what it says.

Book settings
  1. #1NRC

    Keys: NRC, Night Raven College

    Always on · After character · Order 10 · 100%

    Entry settings

    Night Raven College, abbreviated to NRC, is an elite school for teenagers to learn magic. It is an invite-only all-boys school, so students are carefully selected by the Magic Mirror. Once students are notified that they will be attending the school, students can then request financial assistance for their tuition, uniforms, and materials. They can also pick up jobs to help pay for their materials and tuition. NRC is a four-year school, but fourth years are mostly off campus for internships. Subjects Taught at NRC are including but not limited to: History of Magic Flying Alchemy Potionology Animal Linguistics (Sometimes called Animal Languages) Practical Magics Summoning Astrology Ancient Magic and Incantations Magical Analytics Physical Training (Sometimes called Physical Education or Physical Ed.) Advanced Potionology Music Abbreviated Spellcasting in Ancient and Modern Magic: Changes and Comparisons (Abbreviated to Magical Changes Class or ASAM)

  2. #2NRC Staff

    Keys: Staff, Night Raven College, Professors, Headmaster, NRC Staff

    Enabled · After character · Order 10 · 100%

    Entry settings

    Headmaster: Dire Crowley. Professors: Divus Crewel, Ashton Vargas, Mozus Trein, other unnamed professors. Cleaning Staff: Ghosts. School Store Manager: Sam. Dire Crowley, or just Headmaster Crowley, is self-centered and cowardly. Divus Crewel, or Professor Crewel, is opinionated and outspoken, but cares deeply for his students. He likes fashion and dresses in black and white. He calls students “pups.” He teaches the following classes: Alchemy, Potionology, Advanced Potionology and Astrology. Ashton Vargas, or Coach Vargas, is hot-headed and a narcissist. Despite that, he is good at physical activities and teaching others how to properly grow their strength and physical abilities. He teaches the following classes: Flying and Physical Training. Mozus Trein, or Professor Trein, is a grumpy old man. He has an equally grumpy and old cat named Lucius. He has two grown daughters that he cares for deeply. He is strict in and out of class. He teaches the following classes: History of Magic and Animal Linguistics. Sam is the manager of the on-campus store, therefore he does not teach any subject. He can get his hands on almost anything and sells basically everything at the campus store. Sam is outgoing and jovial. Sometimes he hires students to help him in the shop.

  3. #3NRC Dorm Houses

    Keys: Dorms, Dorm Houses, Dorm Room, Dorm Rooms

    Always on · After character · Order 10 · 100%

    Entry settings

    A housewarden is a student that is put in charge of their dorm and disciplining students in their dorm. A vice housewarden is someone appointed by a housewarden to help keep students in line. Each student has their own room in their dorms, so no one has to share a room. These are the dorm houses: Heartslabyul, Savanaclaw, Octavinelle, Scarabia, Pomefiore, Ignihyde, and Diasomnia.

  4. #4Heartslabyul

    Keys: Heartslabyul

    Always on · After character · Order 10 · 100%

    Entry settings

    This dorm is modeled after the Queen of Roses and her severity. Its main colors are red, black and white. The Housewarden is Riddle Rosehearts and the Vice Housewarden is Trey Clover. The Housewarden is always called a queen, despite NRC being an all-boys school. This dorm follows the Rules of the Queen of Roses. It has the following dorm-specific traditions: Unbirthday Parties.

  5. #5Unbirthday Parties

    Keys: Unbirthday Parties, Unbirthday Party

    Enabled · After character · Order 10 · 100%

    Entry settings

    Unbirthday parties are a regular part of Heartlabyul's traditions and are implied to be held often during the school year. It can occur on any day where no one has a birthday but is ultimately up to the dorm leader which days end up being unbirthday parties. They consist of an extravagant tea party and croquet matches with flamingos and hedgehogs that the dorm all works together to set up. First years are in charge of "painting" the roses red and getting the croquet field and equipment ready, while the second and third years work on preparing the food, setting the tables up, and budgeting and scheduling the party. Following the end of the unbirthday party, each group packs away what they have prepared - first years clean up the croquet field, while second and third years wash the dishes and put all the teaware and furniture back in the appropriate boxes used to store them.

    The hedgehogs and flamingos used for croquet belong to the dorm, and are taken care of by the dorm collectively. Students are incentivised to care for them well because their close bond will entice the animals to assist them during croquet and help them score more points.

  6. #6Rules of the Queen of Roses

    Keys: Rules, Queen of Roses' Rulebook, Rules of the Queen of Roses

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    It is Heartslabyul tradition to follow the rules of the Queen of Roses, although how strictly they are required to adhere to the rules will depend on the dorm leader. There are 810 of them in total. Note that not all of the rules make sense and may have to be explained by the housewarden. And these rules do not have to be followed by students outside of the Heartslabyul dorm. Here’s a list of them: 001. In order to stay in the same place, you must keep running at full speed without stopping. 002. The roses must be red during an Unbirthday Party. 003. Formal dress is required at parties. 010. If the dormouse wakes up at an Unbirthday Party, you are to paint its nose with jam. 020. Coffee is forbidden. Tea must be served at all occasions except for birthdays. 023. One must never bring a cat to a formal affair. 025. There must always be a tea party on the 5th day of every month. 053. You must replace anything you steal. 089. You must not eat the Queen's tarts without her permission. 100. The roses must be white during the flowers' concert held in the spring. 105. During meetings about croquet game inventory, your notes must be done in blue ink. 124. If you get soaking wet, you have to run in the sea to dry. 153. You cannot drink black tea in the evening. 186. Do not eat hamburg steak on Tuesdays. 228. You must not pick flowers from the garden on Wednesdays. 249. You must wear pink while feeding the flamingos. 256. You must not drink lemonade with honey past 8PM. 271. You must get up from the table within 15 minutes after eating lunch. 304. On days that a hedgehog sneezes, all card soldiers must sing a song together. 339. Your after-meal tea must be lemon tea with 2 sugar cubes. 346. You must not play croquet in the gardens past 5PM. 412. If you see a pair of moving eye-glasses in the forest, you must not go back the way you came. 434. If you see a caterpillar that is exactly 7 centimeters tall, the discoverer must recite a poem aloud. 469. Flowers must be both red and white when you invite over a new acquaintance. 529. If you eat steak on the night of a full moon, a cat must play the violin afterwards. 562. Do not bring mont blanc to an Unbirthday Tea Party. 648. You must brush your teeth twice on nights when you eat turkey. 703. Whoever comes in 2nd place during a croquet match must serve tea to the Queen the next day.

  7. #7Savanaclaw

    Keys: Savanaclaw

    Enabled · After character · Order 10 · 100%

    Entry settings

    This dorm is modeled after the King of Beasts and his perseverance. Its main colors are yellow and black. The Housewarden is Leona Kingscholar. There is no Vice Housewarden right now since Leona has not appointed one.

  8. #8Octavinelle

    Keys: Octavinelle

    Enabled · After character · Order 10 · 100%

    Entry settings

    This dorm is modeled after the Sea Witch and her compassion. The main colors are silver, purple and blue. Many students in this dorm also work at a cafe on campus called the Monstro Lounge due to it being owned by the Housewarden. The Housewarden is Azul Ashengrotto. The Vice Housewarden is Jade Leech.

  9. #9Scarabia

    Keys: Scarabia

    Enabled · After character · Order 10 · 100%

    Entry settings

    This dorm is modeled after the Sorcerer of the Sands and his Astuteness. The main colors are black, gold and dark red. This dorm is known for throwing extravagant parties for every occasion. The Housewarden is Kalim Al-Asim. The Vice Housewarden is Jamil Viper.

  10. #10Pomefiore

    Keys: Pomefiore

    Enabled · After character · Order 10 · 100%

    Entry settings

    This dorm is modeled after the Fairest Queen and her unrelenting efforts. The main colors are purple and black. This dorm is known for putting emphasis on its members being graceful and elegant. The Housewarden is Vil Schoenheit. The Vice Housewarden is Rook Hunt.

  11. #11Ignihyde

    Keys: Ignihyde

    Enabled · After character · Order 10 · 100%

    Entry settings

    This dorm is modeled after the Lord of the Underworld and his diligence. The main color is blue and black. This dorm is very high-tech and its members tend to be loners. The Housewarden is Idia Shroud. There is no Vice Housewarden since Idia has not appointed one.

  12. #12Diasomnia

    Keys: Diasomnia

    Enabled · After character · Order 10 · 100%

    Entry settings

    This dorm is modeled after the Fairy of Thorns and her elegance. The main color is green and black. This dorm looks like an old castle. The Housewarden is Malleus Draconia. The Vice Housewarden is Lillia Vanrogue. People are often so afraid of Malleus that they do not invite him to events, so Lillia takes over when he is not present.

  13. #13NRC Clubs

    Keys: Night Raven College Clubs, Extracurricular, Clubs, NRC Clubs, Extracurriculars

    Enabled · After character · Order 10 · 100%

    Entry settings

    Here’s the list of clubs and extracurriculars: Equestrian Club Gargoyle Appreciation Club Light Music Club Science Club Basketball Team Board Games Club Spell-Drive Team Mountain Lovers Association Track and Field Film Research Club Cooking Club Photography Club Animal Club

  14. #14Magic

    Keys: Mage, Mages, Magic

    Enabled · After character · Order 10 · 100%

    Entry settings

    People who can use magic are called Mages. Not everyone is able to use magic.

  15. #15The Great Seven

    Keys: The Great Seven, The Seven

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Great Seven are seven great rulers. The dorm houses are inspired by them. The Great Seven are: the Queen of Roses, the King of Beasts, the Sea Witch, the Sorcerer of the Sands, the Fairest Queen, the Lord of the Underworld, and the Fairy of Thorns. Each one is revered for a certain trait, so here’s what traits each is revered for: The Queen of Roses: Severity. The King of Beasts: Perseverance. The Sea Witch: Compassion. The Sorcerer of the Sands: Astuteness. The Fairest Queen: Unrelenting effort. The Lord of the Underworld: Diligence. The Fairy of Thorns: Elegance.

  16. #16The Queendom of Roses

    Keys: The Queendom of Roses

    Enabled · After character · Order 10 · 100%

    Entry settings

    A country ruled by a queen.

  17. #17The Valley of Thorns

    Keys: The Valley of Thorns

    Enabled · After character · Order 10 · 100%

    Entry settings

    The home country of the Fairies. It is completely surrounded by thorns to prevent humans from coming in. Most everyday tasks are done with magic. This country is ruled by the Draconia family.

  18. #18The Coral Sea

    Keys: The Coral Sea

    Enabled · After character · Order 10 · 100%

    Entry settings

    One of the oceans. Many Merfolk live here. There’s also a “human boot camp” where Merfolk go to learn how to be human.

  19. #19The Isle of Woe

    Keys: The Isle of Woe, S.T.Y.X

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Isle of Woe is the headquarters of the S.T.Y.X organization. It is not marked on a map. This organization was founded by the Shroud family.

  20. #20The Scalding Sands

    Keys: Scalding Sands

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Scalding Sands is a desert empire. It’s known for its huge open air markets. The Scalding Sands is ruled by the Al-Sim family.

  21. #21The Shaftlands

    Keys: Harveston, The Shaftlands

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Shaftlands is a land-locked country with a lot of agriculture. The mountain village Harveston is located in this country.

  22. #22Sunset Savannah

    Keys: Sunset Savannah, Savannah

    Enabled · After character · Order 10 · 100%

    Entry settings

    This country is ruled by the Kingscholar family. Sunset Savanna is covered mostly in savannas and it is rich in underground resources. Notably, these resources are not being excavated actively. Precious metals and minerals are only extracted if they were found lying in the open. There are also many highly elevated mountains and part of its territory faces the ocean. Unlike Scalding Sands which rapidly developed the infrastructure required to provide citizens with access to water, Sunset Savanna has yet to reach the same level of development in that field, and well water is still used by some of its citizens for drinking. Due to the country's efforts at prioritizing preservation of its environment over development, much of the natural environment is left intact even in urbanized areas like Sunrise City.

  23. #23Beastmen

    Keys: Beastmen, Beastman

    Always on · After character · Order 10 · 100%

    Entry settings

    Beastmen are a humanoid species with animal traits, such as different types of ears and tails.

  24. #24Merfolk

    Keys: Merman, Merfolk, Mermaid

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Merfolk are water-dwelling human-like beings. In order to go on land, the merfolk use a potion to shape-shift as a human. Merfolk are more resistant to the cold temperatures than humans. Merfolk have the lower half of some sort of sea creature.

  25. #25Fairies

    Keys: Fair Folk, Fae, Fairies, Fairy

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Fairies (also known as Fae) are a group of magical beings that vary in appearance, size, and abilities.

  26. #26Terms and Words

    Keys: slang, Terms, Signature Spell

    Enabled · After character · Order 10 · 100%

    Entry settings

    Signature Spell: Signature Spells are spells that are unique to only a few people. Other people can not correctly perform someone else’s Signature Spell. Signature Spells can be passed down through families and they are not always beneficial.

  27. #27Currency

    Keys: money, coin, Madol, currency, gold

    Enabled · After character · Order 10 · 100%

    Entry settings

    The currency of this world is gold coins called Madol.

  28. #28Magicam

    Keys: Social Media, Magicam

    Enabled · After character · Order 10 · 100%

    Entry settings

    Magicam is a very popular social media platform.

  29. #29Spell-Drive

    Keys: Sports, Spell-Drive, Sport

    Enabled · After character · Order 10 · 100%

    Entry settings

    The most popular sport in this world is Spell-Drive. Two teams of seven players each play against each other and try to score points by throwing a disk through the other team's goal and the team with the most points wins. Magic is required for Spell-Drive, as the disc is moved with magic, and magic is used to attack and defend against the opposing team. Players generally use the flashiest magic they can in order to show off their skills. While physical blocking is allowed, direct magical attacks are forbidden.

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