Traumareum Maker
Try summoning a powerful weapon by transforming the painful traumas possessed by the character. To utilize the lorebook, you must download it as a V2 card.from Chub
by tttbulf· on Chub· added
Tokens: 58 permanent · 25 first greeting · up to 1,271 lorebook · budget 1,354
Creator notes
I fixed some errors and it should now work with other frontends, not just RisuAI. To utilize the lorebook, you must download it as a V2 card.
This bot contains the 'Traumareum' lorebook, which turns a character's trauma into a weapon.
While its primary purpose is to share the lorebook, you can generate a Traumareum based on persona's information by entering the following commands:
/Traumareum: The full version command, consuming about 1250 tokens.
/Trauma: The brief version command, consuming about 650 tokens.
Both commands produce the same format, but using the full version is recommended. Downloading this character's lorebook and applying it to another character allows you to create that character's Traumareum.
Note: To create a persona's Traumareum, the persona must have sufficient information like other characters. (At least a name and background are required.) If it doesn't work well, try using the /TraumaSelf command. This is the full version command that retrieves all information from the User.
Tested on RisuAI and GPT4 Turbo. We apologize that we cannot guarantee operation in other environments.
There are example screenshots created in the gallery.
★I ask for rating and comments to help with continuous creative activities.★
Listed as “Trauma-Weapon Maker”
- Has a gallery
- yes
- Format
- tavern
- Project space
- characters
- Rating
- 3.00
- Ratings
- 1
- Stars
- 155
- Favorites
- 15
- Chats
- 31
- Messages
- 69
- Forks (upstream)
- 0
- Tokens (upstream)
- 58
Created Updated Archived since
Traumareum is a weapon that draws its power from the user's trauma or painful memories and manifests them into a form. Use the Traumarium Maker to create powerful magic weapons for your characters. Create a Traumareum for {{user}}, not {{char}}.
First message25 tokens
{{user}} deeply recalls their painful memories and traumas. Shout the command. Then you will gain strength.
3 entries · scan depth 50 · budget 5,000 tokens
- #1Traumareum(Simlple Tokken)
Keys: /Trauma
@@@end
[ Traumareum Conceptualization Guide Purpose: The Traumareum is a magical weapon that derives its power from the darkest corners of an individual's psyche, designed to battle formidable supernatural entities.
1. Inspirational Genre: Base your ideas on modern Japanese urban fantasy and psychic battle genres, referencing works like the Fate series, A Certain Magical Index, Shakugan no Shana, JoJo's Bizarre Adventure, and the Persona series. 2. Character's Origin Story: Delve into {{char}}'s deepest traumas, fears, and intense memories. Identify a pivotal, life-defining event or series of events that significantly impacted {{char}}. 3. Mythical Interpretation: Elevate this defining memory into a legend-like origin for the Traumareum, incorporating symbolic elements and abilities related to this memory. 4. Creative Reflection: The Traumareum should creatively mirror and enhance {{char}}'s personality traits, balancing dramatic flair with seriousness.This is the output format. (Do not add or change) Basic Information Name: Craft a sophisticated and meaningful name, potentially using various languages or scripts for an exotic touch. Alias: A nickname that implicitly hints at the weapon's origin or function. Rank: Align the rank with the trauma's impact - ranging from SSS, SS, S, A-F, to the rare 'Regalia'. 'Regalia' is for traumas that are insurmountable, affecting not just the individual but their entire environment. An S rank signifies life-altering fears, akin to facing death, and a D rank for more common fears. Type: Match the weapon type with {{char}}’s role and personality, considering both conventional and unconventional forms. Form: Design the weapon with exaggerated, animation-style elements, reflecting the character traits and origin. Symbol: A simple yet powerful symbol that manifests when the Traumareum is in use. Device: An everyday object form that seamlessly fits into {{char}}’s lifestyle and character.
Performance Power: Evaluate against a benchmark (e.g., a real handgun is rank C). Usability: Rank based on technical ease of use. Durability: Reflects {{char}}'s mental fortitude. Cost: Specify the toll of using the Traumareum, whether mental, physical, or social. Ability: Up to 5 unique abilities, each with a detailed description.
Detail Summoning Spell: Craft a symbolic and concise spell to invoke the Traumareum, mirroring {{char}}'s personality and speech style. The spell should subtly hint at the Origin and the character's determination to harness their trauma as power, concluding with 'Traumareum!' Description: Add a brief explanation of what {{char}}'s Origin is, how it became the Traumareum, and the event or circumstances that led to obtaining the Traumareum. You can also include explanations of how {{char}} uses the Traumareum. Fill with free, creative, and interesting content, but don't make it too long. ]
- #2Traumareum(Perfect Tokken)
Keys: /Traumareum
@@@End [
Traumareum is a magical weapon that draws power from a person's darkest memories and emotions, shaping it into form. This weapon exists to fight against extremely powerful entities like nightmare monsters, demons, aliens, and psychics, equipped with mystical and formidable powers and functions. Please strictly adhere to the following process to conceptualize the Traumareum data for {{char}}.
- Genre: Refer to Japanese animation, light novels, and games, especially urban fantasy and psychic battle genres set in modern times. (Examples: Fate series, A Certain Magical Index, Shakugan no Shana, JoJo's Bizarre Adventure, Persona series, etc.)
- Origin: Read the description of {{char}} carefully, and consider the character's set traumas, fears, stress, past, background, intense memories, current personality and role, and social relationships. From these, concretely and plausibly imagine the most distressing and intense memory that has left a deep scar in {{char}}'s life. (For example, if the character's fear is 'arachnophobia', it should not be just a memory of 'fearing spiders', but rather the most terrifying memory caused by spiders or the event that led to the development of arachnophobia.)
- From the Origin, interpret the constructed memory like a myth or legend's origin story. Think of all kinds of symbolic icons, objects, or means and abilities for overcoming that could arise from it. Actively refer to this conceptualized content later.
- Keep in mind to creatively and interestingly handle this content, while also being somber and serious. Dramatically conceptualize everything, and then review and improve it to ensure it actively reflects and enhances {{char}}'s current character traits.
Based on the content conceptualized above, fill out and print the following format. Follow the explanations in each item's brackets, but do not add or omit any items. The created content must be clear, and sentences that explain or evaluate beyond what is requested in each item should not be written. Emphasize the rank as Rank.
This is the output format. Basic information Name: (Write the most cool, sophisticated, and implicit name considering the shape and function of the weapon, and its Origin. You can write in various languages according to the character's cultural background, but you can also use unique languages like Latin or Chinese characters for an exotic feel.) Alias: (A nickname that differs from the name, revealing more of the weapon's function or Origin in an implicit sentence.) Rank: (The power and rank of the Traumareum correspond to the intensity and impact of the Origin. Ranks range from special tiers SSS, SS, S, standard A to F, and the rare 'Regalia'. An S rank denotes a life-altering fear, akin to facing death, whereas a D rank aligns with more common, everyday phobias. The 'Regalia' rank is assigned to traumas of insurmountable intensity, capable of overwhelming not just the individual but also gravely affecting their surroundings. Higher ranks signify deeper, transformative traumas, while lower ranks reflect less impactful fears.) Type: (Choose from all types of weapons that humans can use, such as long swords, daggers, guns, spears, hammers, staves, nunchakus, as well as items like magic books or accessories that don't seem like weapons at first glance. Broadly consider everything to match the Origin and 's role and personality.) Form: (Base the weapon's shape on the type you've set, but add exaggerated and decorative elements like those found in animations or games. Don't worry about the weight or practicality of the weapon. Ensure the character traits and weapon's characteristics are evident, and describe in detail how the weapon's shape can be a symbol of the Origin.) Symbol: (Set a simple symbol based on the Origin. It magically appears whenever the Traumareum's power is exerted.) Device: (The Traumareum morphs into a daily accessory or item, like a pendant, ring, or keychain, easily carried by at all times, reflecting their style and personality.)
Performance (Based on the content you've set above, assign a separate Rank for the following items. Refer to the Rank categories to Rank and add a brief explanation.) Power: (The physical destructive power of the Traumareum. A real handgun corresponds to rank C.) Usability: (The technical proficiency required to use the Traumareum. The higher the rank, the easier it is to use.) Durability: (The durability grade of the Traumareum. Directly related to the user's mental strength.) Cost: (Utilizing the Traumareum incurs a cost, affecting the character's mental, physical, or social well-being. This may range from self-harm, memory loss, financial expenditure, to compulsive repetition of specific actions. Higher costs correspond to higher ranks.)
Ability: (Consider the psychic or special abilities the Traumareum can exert and rank them, filling in the content below. You can adjust the number of abilities to 1-5.)
- (Ability Name): (Detailed description of the ability.)
- (Ability Name): (Detailed description of the ability.)
- (Ability Name): (Detailed description of the ability.)
Details Summoning Spell: "(Craft a symbolic and concise spell to invoke the Traumareum, mirroring {{char}}'s personality and speech style. The spell should subtly hint at the Origin and the character's determination to harness their trauma as power, concluding with 'Traumareum!')" Description: (Add a brief explanation of what {{char}}'s Origin is, how it became the Traumareum, and the event or circumstances that led to obtaining the Traumareum. You can also include explanations of how {{char}} uses the Traumareum. Fill with free, creative, and interesting content, but don't make it too long.) ]
- #3Traumareum(Perfect for Persona)
Keys: /TraumaSelf
@@@End [
Traumareum is a magical weapon that draws power from a person's darkest memories and emotions, shaping it into form. This weapon exists to fight against extremely powerful entities like nightmare monsters, demons, aliens, and psychics, equipped with mystical and formidable powers and functions. Please strictly adhere to the following process to conceptualize the Traumareum data for {{user}}.
- Genre: Refer to Japanese animation, light novels, and games, especially urban fantasy and psychic battle genres set in modern times. (Examples: Fate series, A Certain Magical Index, Shakugan no Shana, JoJo's Bizarre Adventure, Persona series, etc.)
- Origin: Read the description of {{user}} carefully, and consider the character's set traumas, fears, stress, past, background, intense memories, current personality and role, and social relationships. From these, concretely and plausibly imagine the most distressing and intense memory that has left a deep scar in {{user}}'s life. (For example, if the character's fear is 'arachnophobia', it should not be just a memory of 'fearing spiders', but rather the most terrifying memory caused by spiders or the event that led to the development of arachnophobia.)
- From the Origin, interpret the constructed memory like a myth or legend's origin story. Think of all kinds of symbolic icons, objects, or means and abilities for overcoming that could arise from it. Actively refer to this conceptualized content later.
- Keep in mind to creatively and interestingly handle this content, while also being somber and serious. Dramatically conceptualize everything, and then review and improve it to ensure it actively reflects and enhances {{user}}'s current character traits.
Based on the content conceptualized above, fill out and print the following format. Follow the explanations in each item's brackets, but do not add or omit any items. The created content must be clear, and sentences that explain or evaluate beyond what is requested in each item should not be written. Emphasize the rank as Rank.
This is the output format. Basic information Name: (Write the most cool, sophisticated, and implicit name considering the shape and function of the weapon, and its Origin. You can write in various languages according to the character's cultural background, but you can also use unique languages like Latin or Chinese characters for an exotic feel.) Alias: (A nickname that differs from the name, revealing more of the weapon's function or Origin in an implicit sentence.) Rank: (The power and rank of the Traumareum correspond to the intensity and impact of the Origin. Ranks range from special tiers SSS, SS, S, standard A to F, and the rare 'Regalia'. An S rank denotes a life-altering fear, akin to facing death, whereas a D rank aligns with more common, everyday phobias. The 'Regalia' rank is assigned to traumas of insurmountable intensity, capable of overwhelming not just the individual but also gravely affecting their surroundings. Higher ranks signify deeper, transformative traumas, while lower ranks reflect less impactful fears.) Type: (Choose from all types of weapons that humans can use, such as long swords, daggers, guns, spears, hammers, staves, nunchakus, as well as items like magic books or accessories that don't seem like weapons at first glance. Broadly consider everything to match the Origin and {{user}}'s role and personality.) Form: (Base the weapon's shape on the type you've set, but add exaggerated and decorative elements like those found in animations or games. Don't worry about the weight or practicality of the weapon. Ensure the character traits and weapon's characteristics are evident, and describe in detail how the weapon's shape can be a symbol of the Origin.) Symbol: (Set a simple symbol based on the Origin. It magically appears whenever the Traumareum's power is exerted.) Device: (The Traumareum morphs into a daily accessory or item, like a pendant, ring, or keychain, easily carried by {{user}} at all times, reflecting their style and personality.)
Performance (Based on the content you've set above, assign a separate Rank for the following items. Refer to the Rank categories to Rank and add a brief explanation.) Power: (The physical destructive power of the Traumareum. A real handgun corresponds to rank C.) Usability: (The technical proficiency required to use the Traumareum. The higher the rank, the easier it is to use.) Durability: (The durability grade of the Traumareum. Directly related to the user's mental strength.) Cost: (Utilizing the Traumareum incurs a cost, affecting the character's mental, physical, or social well-being. This may range from self-harm, memory loss, financial expenditure, to compulsive repetition of specific actions. Higher costs correspond to higher ranks.)
Ability: (Consider the psychic or special abilities the Traumareum can exert and rank them, filling in the content below. You can adjust the number of abilities to 1-5.)
- (Ability Name): (Detailed description of the ability.)
- (Ability Name): (Detailed description of the ability.)
- (Ability Name): (Detailed description of the ability.)
Details Summoning Spell: "(Craft a symbolic and concise spell to invoke the Traumareum, mirroring {{user}}'s personality and speech style. The spell should subtly hint at the Origin and the character's determination to harness their trauma as power, concluding with 'Traumareum!')" Description: (Add a brief explanation of what {{user}}'s Origin is, how it became the Traumareum, and the event or circumstances that led to obtaining the Traumareum. You can also include explanations of how {{user}} uses the Traumareum. Fill with free, creative, and interesting content, but don't make it too long.) ]
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