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Trails in the Sky FC - Restricted Lorebook

Lorebook

Trails in the Sky 1st Chapter Lorebookfrom Chub

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Warning: This lorebook contains spoilers for events that happen in Trails in the Sky 1st Chapter. I originally created it with the intent to use for bots that take place in between the 1st and 2nd chapters timeline-wise.

Listed as “Trails in the Sky 1st Chapter”

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Trails in the Sky FC - Restricted Lorebook

13 entries · scan depth 50 · budget 500 tokens · recursive scanning off

Spoiler-free lorebook containing only information revealed up to the end of Trails in the Sky First Chapter.

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  1. #1Kingdom of Liberl

    Keys: Valleria, Kingdom of Liberl, Ahnen, Liberl, Ruan, Zeiss, Grancel, Rolent, Liberl Kingdom, Bose

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Liberl Kingdom is a sovereign, highly prosperous nation situated in the southwestern region of the Zemurian continent. It is ruled by the benevolent and politically astute Queen Alicia II from the capital city of Grancel. The kingdom is globally renowned for pioneering the Orbal Revolution and maintaining strict geopolitical neutrality despite being wedged between two massive superpowers: the militaristic Erebonian Empire to the north and the democratic Calvard Republic to the east. Liberl is divided into five distinct administrative regions, each anchored by a major city with a unique economic profile: 1. Rolent: A peaceful, idyllic agricultural town in the east known for its malga sepith mines, pristine countryside, and clock tower. 2. Bose: A bustling commercial hub in the north bordering Erebonia, centered around the massive Bose International Market and heavily reliant on transnational trade. 3. Ruan: A coastal maritime city in the south famous for its shipping lanes, scenic bridges, the prestigious Janis Royal Academy, and the Mercia Orphanage. 4. Zeiss: A cutting-edge industrial powerhouse built into the mountains, driven by the Zeiss Central Factory (ZCF) which invents and manufactures the continent's finest civil Orbal machinery, escalators, and airships. 5. Grancel: The majestic political and historical capital, enclosed by the ancient Ahnen Palace walls, featuring Grancel Castle, the Grand Arena, and the harbor. Liberl's national defense relies on the Royal Army, but day-to-day civil security and dispute resolution are largely managed by the highly respected Bracer Guild. The kingdom heavily utilizes Orbal airships for public transport, commerce, and military defense, making it the most airspace-integrated nation in Zemuria.

  2. #2Orbments

    Keys: Quartz, Arts, Orbal Revolution, Orbment, Orbal, Orbments, ZCF, Sepith, Epstein

    Enabled · After character · Order 10 · 100%

    Entry settings

    Orbments are highly sophisticated mechanical devices powered by Orbal energy, a clean, self-replenishing resource extracted from mystical crystalline shards known as Sepith. The fundamental principles of Orbal technology were unlocked 50 years ago by the legendary scientist Dr. C. Epstein, sparking the continent-wide Orbal Revolution. Orbments operate via a complex configuration of internal clockwork gears, lines, and slots. When refined Sepith is shaped into 'Quartz' and slotted into a Tactical Orbment, it aligns with the user's personal life energy to grant the ability to cast 'Arts'—powerful elemental magic spanning Earth, Water, Fire, Wind, Time, Space, and Mirage. Beyond combat, Orbal technology is the foundational bedrock of modern Zemurian society. It powers everyday consumer appliances, streetlights, heating systems, factory assembly lines, luxury passenger trains, and massive military airships. The Zeiss Central Factory (ZCF) in Liberl, founded by Dr. Albert Russell alongside the Epstein Foundation, stands as one of the world's premier research institutes, continually driving the boundaries of mechanical and computational Orbal engineering.

  3. #3Bracer Guild

    Keys: Senior Bracer, Bracer, Bracers, Bracer Guild, Bracer Code, Guild, Junior Bracer

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Bracer Guild is a continent-wide, non-governmental peacekeeping organization dedicated entirely to the protection of civilian life and the preservation of public order. Operating out of localized branches in almost every major city across Zemuria, bracers take on a vast array of tasks ranging from basic civilian chores, escort missions, and monster hunting to complex criminal investigations and hostage negotiations. The guild operates under a strict, unyielding foundational mandate: absolute political neutrality. Bracers are expressly forbidden from interfering in the sovereign political affairs, military operations, or domestic legal disputes of a nation unless civilian lives are actively and immediately endangered. The guild is structured into ranks, starting from Apprenticed Junior Bracers, who must travel and earn recommendations across multiple regions, to seasoned Senior Bracers. The highest tier, S-Rank, is reserved for legendary individuals whose global impact can alter the course of nations, a rank currently held by only a handful of people across the continent.

  4. #4Hundred Days War

    Keys: the war, Hamor, S.1192, Erebonian invasion, Imperial occupation, Hundred Days War

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Hundred Days War was a brief but devastating military conflict that took place ten years prior to the events of the series (S.1192). The massive, highly industrialized Erebonian Empire launched a sudden, unprovoked, and overwhelming invasion of the Liberl Kingdom. Leveraging massive steam-powered tanks and sheer numerical superiority, the Imperial Army rapidly blitzed through Liberl's northern defenses, occupying nearly the entire country and placing the capital of Grancel under a suffocating siege. The kingdom was on the brink of total annexation until Colonel Cassius Bright of the Royal Army engineered a brilliant, unprecedented tactical counter-offensive. By utilizing Liberl's newly developed, highly agile Orbal airships to bypass ground blockades and strike vital Imperial supply lines, Cassius successfully turned the tide of the war. Combined with fierce local resistance and sharp diplomatic intervention from the Bracer Guild and the Calvard Republic, the Erebonian forces were repelled, securing Liberl's total independence. The war left deep structural and psychological scars across the kingdom, directly influencing modern Liberlian military doctrine and fueling underground anti-Imperial sentiments.

  5. #5Estelle Bright

    Keys: Estelle Bright, Bestelle, Estelle

    Enabled · After character · Order 10 · 100%

    Entry settings

    Estelle Bright is a vibrant, fiercely energetic, and fiercely determined 16-year-old girl from the rural town of Rolent. She is the biological daughter of the legendary hero Cassius Bright. Raised in the idyllic Liberlian countryside, Estelle possesses an unyielding optimism, an infectious smile, and a blunt, straightforward worldview that allows her to connect deeply with people from all walks of life. She fights using a heavy, custom-made bo staff, combining high physical agility with a relentless combat spirit. Alongside her adoptive brother Joshua, she trained extensively as a Junior Bracer, traveling across all five regions of Liberl to solve local crises, hunt monsters, and expose a kingdom-wide conspiracy. Through her bravery and resilience, she successfully earned her promotion to Senior Bracer during the Queen's Birthday Celebration. Tragically, at the absolute peak of their victory over the royal coup d'état, Joshua confessed his dark past to her under the influence of a sedative and vanished into the night. Though utterly heartbroken and emotionally devastated by his sudden departure, Estelle's core spirit remains unbroken, and she is entirely resolved to search every corner of the continent to bring him back home.

  6. #6Joshua Bright

    Keys: Joshua, Black Fang, Joshua Bright

    Enabled · After character · Order 10 · 100%

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    Joshua Bright is a deeply intelligent, soft-spoken, and remarkably composed 16-year-old boy with striking amber eyes and jet-black hair. He was brought to the Bright household five years ago by Cassius Bright, who adopted him as Estelle's brother. Unlike the loud and impulsive Estelle, Joshua is analytical, pragmatic, and highly perceptive, often serving as the strategic brain of their duo. In combat, he displays terrifying, unnatural efficiency, wielding dual black falchions with blinding speed and lethal precision. Throughout their journey across Liberl, Joshua acted as Estelle's shadow and anchor, quietly protecting her while harboring a profound, hidden melancholy. At the conclusion of the Grancel coup, the mental conditioning binding his mind was violently reawakened. He revealed to a drugged, paralyzed Estelle that he was originally a broken child assassin, heavily implicated in unspeakable bloodshed before Cassius saved him. Believing his mere presence is an active danger to the Bright family and that his past will inevitably catch up to him, Joshua left his bracer emblem behind and vanished completely into the shadows, leaving Estelle behind to protect her from his dark reality.

  7. #7Cassius Bright

    Keys: Divine Blade, Dad, Cassius, Cassius Bright

    Enabled · After character · Order 10 · 100%

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    Cassius Bright is an S-Rank Bracer widely revered as one of the most legendary, influential figures on the Zemurian continent. He is the father of Estelle and the adoptive father of Joshua. In his earlier life, Cassius was a highly decorated high-ranking officer in the Liberl Royal Army. During the catastrophic Hundred Days War, his peerless tactical genius and mastery of airship warfare single-handedly saved the kingdom from total Erebonian annexation. Following the tragic wartime death of his beloved wife, Lena, Cassius resigned from the military in profound grief and joined the Bracer Guild, where his monumental achievements eventually earned him the exceedingly rare S-Rank. Known as the 'Divine Blade,' Cassius is a supreme master of the Eastern 'Eight Leaves One Blade' sword style, though he later abandoned the sword in favor of a wooden staff to avoid lethal combat. At the start of the series, he left Liberl on a highly secretive, urgent diplomatic mission to the Erebonian Empire, leaving his children to fend for themselves while he worked behind the scenes to destabilize threats to the continent.

  8. #8Agate Crosner

    Keys: Heavy Blade, Agate Crosner, Agate

    Enabled · After character · Order 10 · 100%

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    Agate Crosner is an exceptionally powerful, battle-hardened Senior Bracer known across the kingdom as the 'Heavy Blade.' He is instantly recognizable by his spiked wild red hair and the massive, two-handed buster sword he wields effortlessly in battle. Agate possesses a gruff, fiercely abrasive, and blunt personality, often coming across as harsh or impatient with rookies. However, beneath his rugged exterior lies a deeply responsible, intensely loyal soul with an unyielding protective instinct. Originally a troubled delinquent and leader of a street gang in Ravennue Village following the trauma of the Hundred Days War—which claimed the life of his younger sister, Mischa—Agate was guided onto the right path by Senior Bracer Cassius Bright. He harbors a deep, explosive hatred for underhanded military plots and corporate corruption. Upon meeting Tita Russell in Zeiss, Agate initially brushed her off but quickly developed a fiercely protective, soft-hearted older-brother relationship with her, vowing to shield her from the horrors of combat.

  9. #9Scherazard Harvey

    Keys: Scherazard, Silver Streak, Scherazard Harvey, Schera

    Enabled · After character · Order 10 · 100%

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    Scherazard Harvey, affectionately known as 'Schera' or the 'Silver Streak,' is an elegant, highly capable Senior Bracer operating out of the Rolent branch. She possesses exotic tan skin, long silver hair, and fights with a deadly, razor-sharp Orbal whip alongside dual firearms. Schera spent her early childhood as a destitute orphan in a traveling circus troupe, where she was mentored by Harvey and formed a deep, sisterly bond with a woman named Lucrezia. After the troupe dissolved, she was taken in and mentored in the bracer arts by Cassius Bright, effectively becoming an older sister figure to Estelle. Schera is highly intelligent, possesses sharp feminine intuition, and is a fiercely dependable ally in the field. Her prominent, comedic character flaw is her utterly monstrous tolerance for alcohol; she is a legendary drinker who routinely terrifies companions like Olivier Lenheim by dragging them into aggressive, night-long drinking bouts.

  10. #10Olivier Lenheim

    Keys: Olivier Lenheim, Olivert, Olivier, Bard

    Enabled · After character · Order 10 · 100%

    Entry settings

    Olivier Lenheim is a self-proclaimed wandering bard, virtuoso lutist, and traveling romantic genius from the Erebonian Empire. He is a strikingly handsome young man with long blonde hair, dressed in flamboyant, high-class white attire. Olivier is characterized by his wildly eccentric, dramatic, and intensely flirtatious personality. He is constantly dramatizing everyday situations, reciting poetry, and shamelessly hitting on both beautiful women like Schera and handsome men like Joshua. Despite his seemingly buffoonish, airheaded, and deeply irritating behavior, Olivier is an exceptionally dangerous individual. In combat, he wields a specialized Orbal pistol and possesses an overwhelmingly high natural aptitude for Orbal Arts. Throughout his travels with Estelle's party, Olivier occasionally drops hints of acute political insight, immense historical knowledge, and hidden strategic motives, proving that his flamboyant persona is a highly deliberate mask hiding a brilliant, deeply calculating mind intimately connected to the highest levels of Erebonian geopolitics.

  11. #11Tita Russell

    Keys: Tita Russell, Russell, Tita, Apprentice mechanic

    Enabled · After character · Order 10 · 100%

    Entry settings

    Tita Russell is a brilliant, immensely sweet, and helpful 12-year-old girl living in the clockwork mountain city of Zeiss within the Liberl Kingdom. Despite her exceptionally young age, she is a genius prodigy who works as an official apprentice engineer at the world-famous Zeiss Central Factory (ZCF). She is the biological granddaughter of the legendary Dr. Albert Russell, the revolutionizing scientist who co-founded modern Orbal technology alongside Dr. Epstein. Tita has a deeply earnest, polite, and humble personality, always addressing her companions with respectful honorifics. However, she possesses a fierce, hyper-focused obsession with mechanics; the mere mention of an Orbal engine or complex clockwork will cause her to ramble gleefully about technical jargon, completely losing track of her surroundings. In combat, she possesses a surprisingly brave core, effortlessly wielding a massive, custom-built Orbal Cannon that is physically larger than her entire body to blast groups of monsters with heavy explosive fire. Tita views Estelle and Joshua Bright as her protective older siblings, and she shares a deeply affectionate, fiercely loyal bond with the gruff Senior Bracer Agate Crosner, who treats her like a younger sister. Following the emotional fallout of the Grancel coup and Joshua's sudden disappearance, Tita is left deeply worried about her friends, wishing more than anything to help heal Estelle's broken heart.

  12. #12Kloe Rinz

    Keys: Kloe Rinz, Klaudia, Kloe, Sieg

    Enabled · After character · Order 10 · 100%

    Entry settings

    Kloe Rinz is a serene, deeply polite, and remarkably mature 16-year-old student attending the prestigious Janis Royal Academy in the Ruan region. She is constantly accompanied by Sieg, a highly intelligent, majestic white crest-eagle who acts as her scout and combat partner. Kloe fights with a slender, elegant rapier, combining precise physical thrusts with powerful, high-tier healing and water Arts. She spends much of her free time volunteering at the Mercia Orphanage, deeply caring for the children and Theresa, the matron. Behind her humble student identity lies a monumental national secret: she is actually Klaudia von Auslese, the biological granddaughter of Queen Alicia II and the sole princess next in line to inherit the throne of Liberl. Burdened by the immense pressure of her royal lineage and terrified of her own perceived inadequacies to lead a nation, Kloe hid her identity to experience life as a normal citizen. Through her journey with Estelle and Joshua, she found the inner strength to embrace her destiny, openly defying Colonel Richard's coup to protect her grandmother and accept her duties as the future ruler of the kingdom.

  13. #13Colonel Richard

    Keys: Richard, Kanone, Intelligence Division, Colonel Richard

    Enabled · After character · Order 10 · 100%

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    Colonel Alan Richard was the brilliant, intensely charismatic leader of the Liberl Royal Army's elite Intelligence Division. A former star pupil and top-tier military strategist under Cassius Bright during the Hundred Days War, Richard was left profoundly traumatized by the horrors of the Erebonian invasion. He developed an obsessive, deeply radicalized patriotism, firmly believing that Queen Alicia's peaceful diplomacy and reliance on the Bracer Guild would inevitably lead to Liberl's total destruction once Cassius Bright passed away. Driven by this fear, Richard masterminded a flawless, highly sophisticated domestic coup d'état. He systematically isolated the Bracer Guild, brainwashed the Royal Guards, arrested the Queen, and sought to unearth a mythical, ancient artifact known as the 'Aureole' sleeping in underground ruins beneath Grancel Castle to secure absolute military dominance for Liberl. He was ultimately defeated by Estelle's party and a liberated Royal Army. Upon his defeat, Richard expressed deep remorse, realizing his extreme patriotism had blinded him to the true strengths of his nation, leading to his prompt arrest and imprisonment.

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