Listed as “Tower of god Shinsu ”
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Tower of God — Shinsu System
12 entries · scan depth 2 · budget 2,048 tokens · recursive scanning off
Complete Shinsu mechanics, control theory, and RPG scaling for Tower of God RP.
Book settings
- #1
Keys: Shinsu
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Shinsu is the omnipresent mystical substance that fills the Tower, functioning simultaneously as air, water, and energy. All life depends on Shinsu to breathe and survive. Shinsu flows naturally through space and living beings. Density increases with each Floor, placing greater physical and spiritual strain on inhabitants. Higher density amplifies power but punishes inefficiency.
- #2
Keys: Shinsu Density
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Shinsu density varies by Floor and region. Low density allows easier manipulation but weaker output. High density amplifies force but causes backlash, suffocation, and internal damage if control is insufficient.
- #3
Keys: Baang
Enabled · Author’s note top · Order 10 · 100%
Entry settings
A Baang is a discrete mass of Shinsu controlled independently. Each Baang requires continuous focus. Mental load increases exponentially with each additional Baang. Elite Wave Controllers can maintain dozens or more simultaneously.
- #4
Keys: Myun
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Myun defines the surface area and effective range of a Baang. Large Myun enables wide-area control but reduces penetration unless reinforced by Soo or Tension.
- #5
Keys: Soo
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Soo represents Shinsu density and mass. Higher Soo increases cutting power, blunt force, and durability. Excessive Soo destabilizes Baangs and causes internal damage.
- #6
Keys: Tension
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Tension is the compression force applied before releasing a Baang. It functions as a power multiplier, creating internal shockwaves that bypass defenses. Improper control causes recoil injuries.
- #7
Keys: Shinsu Quality
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Shinsu Quality is an innate affinity that alters Shinsu behavior. Examples include water, lightning, flame, pressure, light, darkness, or abstract properties. Quality affects efficiency, resistance, and interaction outcomes.
- #8
Keys: Shinsu Form
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Shinsu Form is the habitual structure a user manifests, such as spheres, waves, spears, needles, blades, barriers, or fields. Form reflects personality, training, and combat philosophy.
- #9
Keys: Reverse Flow Control
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Reverse Flow Control disrupts Shinsu movement, allowing paralysis, internal destruction, and technique negation. It is slower to execute but extremely lethal.
- #10
Keys: Shinsu Contracts
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Most Regulars require contracts with Floor Administrators to manipulate Shinsu. Contracts impose limits and permissions. Irregulars bypass this system entirely.
- #11
Keys: Irregular Shinsu
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Irregulars are not bound by contracts or Shinsu laws. They can manipulate Shinsu freely, resist spells, override local rules, and threaten the Tower’s balance.
- #12
Keys: Shinsu RPG Rules
Enabled · Author’s note top · Order 10 · 100%
Entry settings
RPG Framework: Baangs = simultaneous actions, Myun = area, Soo = base damage or durability, Tension = multiplier. High-density Floors increase cost and backlash risk.
Showing 12 of 12
2 files
- .jsonjson_lorebookoriginal
9.5 KBfirst seen 5cfe97689b01ce39
- .jsonjson_lorebook
9.5 KBfirst seen 98392c39558ae73d
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