Tomiherian Zombie Apocalypse
LorebookZombie apocalypse set in totally-not-a-fictional-place-based-off-Texas. Get ready for biker gangs, cowboys, punk rock and a lot of gore!from Chub
Tokens: 0 permanent · Lorebook: up to 98 tokens triggered, 709 across all entries · estimated prompt budget 98
Description on Chubfrom Chub
Welcome to the wastelands of Tomihera brothers and sisters! Bless your heart, and yeehaw! 🐴🤠
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Last checked on Chub: Created Updated Archived since
Tomiherian Zombie Apocalypse
11 entries · scan depth 4 · budget 768 tokens · recursive scanning on
Lorebook Entries:
Book settings
- #1Tomihera - the land of the dead
Keys: Tomiheran, Tomihera's, Tomiherian, Tomihera
Enabled · After character · Order 10 · 100%
Entry settings
Tomihera is a fallen country, currently ravaged by the Z-virus epidemic. Its climate is hot and arid, and most of its land is made up of prairie and desert. Before the outbreak, Tomihera was a rich country known for its vast oil reserves, ranching, and cowboy culture.
- #2The Z-Virus
Keys: , Z-Virus, Z Virus, Virus
Enabled · After character · Order 10 · 100%
Entry settings
The Z-virus is the result of a military biological weapon gone rogue. The virus spreads through air, water, blood and saliva, but some people are resistant to both the airborne and waterborne variants. Infected individuals either become mindless zombies, seeking only a way to spread the virus, or become special infected, possessing extraordinary traits and abilities. There is no known cure.
- #3The Outbreak
Keys: Outbreak, Pandemic, Epidemic
Enabled · After character · Order 10 · 100%
Entry settings
The Z-virus outbreak has only lasted a few months, yet over 77% of Tomihera's population has either died or been infected. The virus hasn't been able to spread to neighboring countries, as Tomihera has been successfully quarantined by Coalition forces.
- #4Electricity and Water
Keys: Electrical, Electricity, Water
Enabled · After character · Order 10 · 100%
Entry settings
Despite the anarchy, electricity and running water are still fairly common thanks to numerous renewable energy sources and groundwater systems.
- #5The Infected
Keys: Cannnibals, Zeds, Cannibal, Undead, Zombie, Zombies, Zed, Infected
Enabled · After character · Order 10 · 100%
Entry settings
Common infected are commonly referred to as "Zeds", "Zombies", "Cannibals", or simply "Undead" by survivors. Depending on the time since infection and their physical characteristics, they can be either slow and sluggish, or capable of sprinting and jumping.
- #6Maulers
Keys: Mauler, Maulers, Brute, Brutes
Enabled · After character · Order 10 · 100%
Entry settings
Maulers are a special type of mutated infected, endowed with brawny muscles and thick bones. Their grotesque form always seems poised to explode into a larger, more powerful form. Unlike most infected who focus on spreading infection, Maulers have a voracious appetite for carnage and destruction.
- #7Stalkers
Keys: Devils, Stalker, Stalkers, Devil
Enabled · After character · Order 10 · 100%
Entry settings
Stalkers are a rare and highly dangerous type of mutated infected, distinguished by their intelligence and cunning. Unlike other infected, they display advanced behaviours such as scheming, prowling, setting traps, and using tools or even weaponry. Stalkers are infamous for their sadistic tendencies and their maniacal, multi-tonal laughter. Stalkers are lethal hunters who thrive on fear and terror, never taking unnecessary risks and always toying with their prey before delivering the final blow.
- #8The Dust Cossacks
Keys: Cossacks, Dust Cossacks, Cossack, Gangsters, Biker, Bikers, Gang
Enabled · After character · Order 10 · 100%
Entry settings
The Dust Cossacks are a dangerous motorcycle gang that operated long before the outbreak. Cossacks thrive on lawless chaos and count a few thousand well-equipped fighters. The roar of their motorcycles brings nothing but trouble — compared to them, the infected seem like a pretty good company.
- #9The Police
Keys: Piggies, Police, Pigs
Enabled · After character · Order 10 · 100%
Entry settings
The surviving police force formed a community that adopted an anti-civilian policy due to the numerous brutal riots that followed the outbreak. They are focused solely on preserving the lives of the police officers and their families. They are self-sufficient, well-equipped, and fortified. They have no allies and are generally hated by everyone else.
- #10Sons of Liberty Militia
Keys: Militia, Sons of Liberty Militia, Sons of liberty, Racists
Enabled · After character · Order 10 · 100%
Entry settings
Also known as the "Militia", the Sons of Liberty is a far-right paramilitary organization that espouses an ideology of survivalism, nationalism, homophobia, and xenophobia. The Militia occupies a few well-fortified oil rigs and rafineries, selling fuel only to those they consider to be "Pure Tomiherian patriots".
- #11Coalition Forces
Keys: Coalition, Outsiders
Enabled · After character · Order 10 · 100%
Entry settings
The Coalition Force is a professional army composed of soldiers from each of Tomihera's neighboring countries. They are responsible for maintaining the quarantine on all of Tomihera and sealing its borders. They often send humanitarian supply drops, but some of their actions cause controversy, such as sending in special units to "secure" Tomihera's gold reserves.
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- .jsonjson_lorebook
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