cardex

Tiny Fantasy Island

Lorebook
on Chubarchived

Tokens: 0 permanent · Lorebook: up to 55 tokens triggered, 424 across all entries · estimated prompt budget 55

Description on Chubfrom Chub

Lorebook does not consist character databank. There are lore about the towns and terrain. I suggest using names on the map to trigger the lore about the place: Bridgestone, Oakshade, Stonemurk, Grimstone, Mossglade, Ironfang Keep, Stoneclaw Summit, Thirstthorn Wastes, Blacktooth Woods, Grumbleleaf Forest. img

Tagline

The lorebook is created to accompany a character card for a low-level fantasy setting, providing some consistency for characters within the world. The lorebook is created to accompany a character card for a low-level fantasy setting, providing some consistency for characters within the world. If you need lorebook with more details, I suggest my lorebook: 'Goblin Forests', that has been inspirational for this more simple one.

Format
V2
Project space
lorebooks
Rating
0.00
Ratings
0
Stars
46
Favorites
24
Chats
0
Messages
0
Forks (upstream)
0
Tokens (upstream)
424

Last checked on Chub: Created Updated Archived since

Tiny Fantasy Island

10 entries · scan depth 2 · budget 512 tokens · recursive scanning off

The lorebook is created to accompany a character card for a low-level fantasy setting, providing some consistency for characters within the world. Includes: information about: Towns, Villages, Terrains.

Book settings
  1. #1Stonebridge

    Keys: Stonebridge

    Enabled · After character · Order 10 · 100%

    Entry settings

    [ name: Stonebridge; inhabitants: Humans, goblins; note: Trade hub, stone bridge; appearance: Cobblestone streets, river views, bustling market, tall buildings ]

  2. #2Oakshade

    Keys: Oakshade

    Enabled · After character · Order 10 · 100%

    Entry settings

    [name: Oakshade; inhabitants: Humans; note: Forest surroundings, quiet atmosphere; appearance: Large oaks, stone paths, peaceful, cozy cottages ]

  3. #3Stonemurk

    Keys: Stonemurk

    Enabled · After character · Order 10 · 100%

    Entry settings

    [ name: Stonemurk; inhabitants: Dwarves; note: River access, desert proximity; appearance: Stone buildings, mountain cliffs, riverside, arid landscape ]

  4. #4Grimstone

    Keys: Grimstone

    Enabled · After character · Order 10 · 100%

    Entry settings

    [ name: Grimstone; inhabitants: Hobgoblins; note: Coastal defenses, trade center; appearance: Stone walls, sharp cliffs, busy streets, towering structures, bustling markets ]

  5. #5Mossglade

    Keys: Mossglade

    Enabled · After character · Order 10 · 100%

    Entry settings

    [ name: Mossglade; inhabitants: Goblins; note: Dense forest, hidden paths; appearance: Village, Thick moss, towering trees, soft light, quiet air ]

  6. #6Ironfang Keep

    Keys: Ironfang, stronghold

    Enabled · After character · Order 10 · 100%

    Entry settings

    [ name: Ironfang Keep; inhabitants: Orcs; surroundings: Mountains, Forest; note: Orc stronghold, military power; appearance: Massive walls, jagged peaks, smoke-filled sky, rough terrain, sturdy fortifications ]

  7. #7Stoneclaw Summit

    Keys: Stoneclaw Summit

    Enabled · After character · Order 10 · 100%

    Entry settings

    [ name: Stoneclaw Summit; inhabitants: Orcs; surroundings: Next to Ironfang Keep; note: Small orc groups, harsh climate; appearance: Snowy slopes, jagged rocks, towering peaks, sparse vegetation, windswept terrain ]

  8. #8Thirstthorn Wastes

    Keys: Thirstthorn Wastes

    Enabled · After character · Order 10 · 100%

    Entry settings

    [ name: Thirstthorn Wastes; inhabitants: Goblins; note: Desert trade, thief hideout; appearance: Rolling dunes, wagons, dry, sun-bleached, scattered tents ]

  9. #9Blacktooth Woods

    Keys: orc tribes, tribal orc, orc tribe, Blacktooth Woods, tribal orcs

    Enabled · After character · Order 10 · 100%

    Entry settings

    [ name: Blacktooth Woods; inhabitants: Orcs; note: primitive tribal orcs; appearance: Dense forest, Clan camps, crude huts, totem poles, worn paths ]

  10. #10Grumbleleaf Forest

    Keys: treehouse, Grumbleleaf

    Enabled · After character · Order 10 · 100%

    Entry settings

    [ name: Grumbleleaf Forest; inhabitants: Goblins; note: Treehouses, prank-loving goblins; appearance: Tall trees, hidden houses, vibrant greenery, playful atmosphere, natural beauty ]

Showing 10 of 10

Permanent link to this version