Theory_Of_Mind_world
LorebookA worldbook to give characters some aproximation of theory of mindfrom Chub
Tokens: 3,490 permanent · up to 1,291 lorebook · budget 4,781
Description on Chubfrom Chub
What This Is
A worldbook designed to simulate theory of mind in AI roleplay characters. It forces the model to reason through each character's knowledge, beliefs, emotions, goals, biases, and mental models of other characters before writing any scene content. The result is characters who act on incomplete information, maintain false beliefs, misread each other, project their own psychology onto others, manage impressions differently for different audiences, and make mistakes that emerge from genuinely imperfect cognition rather than narrative convenience. Requirements
SillyTavern with worldbook/lorebook support
A model with extended thinking / chain-of-thought reasoning. This framework is designed to run in the model's thinking block. Models without extended thinking will still benefit from the framework directives but won't perform the full per-turn cognitive simulation.
A large context window. The framework entries alone are modest (~3,000 tokens), but populated character dossiers, relational matrices, and pinned states add up. The per-turn thinking block processing adds 1,000-3,000 tokens depending on scene complexity. 128k context minimum recommended. 200k+ preferred. At 2M context, the system runs at full potential with minimal maintenance.
A capable model. This framework asks the model to perform complex multi-agent reasoning. Frontier models (Claude Opus, Sonnet, GPT-4 class, etc.) handle it well. Smaller models will attempt it but produce shallower and less reliable results.
Installation
Import the .json file into SillyTavern via the worldbook/lorebook import function.
Seven framework entries (entries 0–6) will be active immediately. These are always-on directives that govern how the model reasons about and portrays characters. They require no configuration.
Five template entries (entries 7–11) will be disabled by default. These are meant to be cloned and customized for your specific characters and story. See below.
One reference entry (entry 12) is a snapshot protocol guide for your reference. It never needs to be enabled.
Framework Entries (Active on Import)
These run constantly in the background and require no action from you: Entry Purpose Cognitive Simulation Protocol Master instruction. Tells the model to perform a full cognitive state assessment for every active character in its thinking block before writing any scene content. This is the spine of the entire system. Anti-Omniscience Protocol Prevents characters from accessing information they haven't been directly exposed to. Defaults to "they don't know" when uncertain. Interpretation Over Reaction Forces characters to react to their subjective interpretation of events rather than objective reality. Two characters witnessing the same event should reach different conclusions. Behavioral Emergence Mandates that character behavior emerges from their cognitive state, including their errors, biases, and blind spots. Characters should make mistakes consistent with their limitations. Sensory and Physical Constraints Enforces physical-world limits on information — line of sight, hearing range, closed doors, distraction, selective attention. Secret Knowledge and Concealment Characters hiding secrets are not perfectly skilled at it. Concealment produces visible behavioral artifacts proportional to the secret's emotional weight. Emotional Atmosphere Scenes have an emotional temperature that affects characters through contagion and social referencing. Template Entries (Disabled — Clone and Customize) Character Dossier (Entry 7)
Create one for each significant character in your story.
Setup:
Duplicate the entry in the SillyTavern UI
Replace CHARACTER_NAME_HERE in the Key field with the character's name and any common aliases/nicknames
Replace all bracketed placeholder content with character-specific information
Set Constant to false (it triggers on the character's name)
Uncheck Disable
What it contains: A structured cognitive profile covering identity, biases, projection patterns, empathy profile, knowledge state (including false beliefs and ignorance), emotional state, goals, secrets, impression management masks, mental models of other characters (with recursive depth), and update dynamics.
Key principle: The "Believes Incorrectly" and "Ignorant Of" fields are as important as the "Knows" field. Explicitly defining what a character does NOT know prevents omniscience bleed. Relational Matrix (Entry 8)
Create one for each significant character pairing.
Setup:
Duplicate the entry
Put Character A's name in the Key field
Put Character B's name in the Secondary Key field
Selective mode is enabled with AND logic — the entry activates only when both character names appear in recent messages
Fill in the content
Uncheck Disable
What it contains: Power dynamics (objective and perceived by each party), trust levels (asymmetric), information asymmetries between the pair, unspoken tensions, communication patterns, and each character's narrative about the other. Pinned False Belief (Entry 9)
Create one for each active false belief you want to protect from model drift.
Setup:
Duplicate the entry
Fill in the character name, the specific false belief, how it was formed, and the correction trigger
Leave Constant checked (always active when enabled)
Uncheck Disable
Why this exists: LLMs are trained to be correct. They naturally drift toward truth. A character who should believe something false will gradually start acting as though they know the truth unless you explicitly and emphatically anchor the false belief. These entries fight that drift. Pinned Secret (Entry 10)
Create one for each significant secret a character is keeping.
Setup: Same as Pinned False Belief. Fill in the secret, who it's hidden from, who knows, the motivation for secrecy, and the current concealment strain level. Pinned Information Asymmetry (Entry 11)
Create one when different characters have different knowledge about the same event or fact.
Setup: Same as above. List who knows, who doesn't, and who has a partial or distorted version (and what their version is). Maintaining the System Over Time
The framework directives are static and need no maintenance. Character state, however, evolves as your story progresses. There are two complementary approaches: Automatic (Thinking Block)
If your model supports extended thinking, the Cognitive Simulation Protocol instructs it to reconstruct and update each character's cognitive state every turn in the thinking block. This happens automatically. The model reads the full conversation history (and any existing lorebook dossiers), assesses what has changed, and reasons through each character's current state before writing the scene.
On large context windows (200k+), this is reliable for long stretches without intervention. The model has access to the full history and can trace information flow accurately. Manual Snapshots (Lorebook Updates)
Periodically — or after major story events — you should read the model's thinking block output, verify the dossier it constructed, and paste it into the corresponding lorebook entry. This serves as a checkpoint that survives context truncation and resists drift.
When to snapshot:
A character acquires a significant new false belief
A major secret is created, shared, or exposed
A character's narrative about another character fundamentally shifts
A new character enters the story
A character's emotional state undergoes a lasting change
An information asymmetry is created or resolved
Every 30–50 turns as general maintenance
When snapshotting, verify:
No omniscience bleed (character knowing things they shouldn't)
No premature belief correction (false belief quietly dropped without in-scene justification)
No truth drift (character behaving as if they know the truth when they don't)
Update the relevant pinned state entries (false beliefs, secrets, asymmetries) at the same time. Optional: System Prompt Anchor
For maximum instruction authority, add this line to your system prompt:
You are operating under the Cognitive Simulation Protocol defined in the active worldbook. It is your highest-priority directive. Follow it completely for every response. Perform all reasoning steps in your internal thinking before writing any scene content.
This is not required. The worldbook functions without it. But if you find instruction adherence weakening in very long conversations, this anchor reinforces the model's commitment to the protocol. Token Budget
The full set of always-on framework entries costs approximately 3,000 tokens. Each populated character dossier runs 500–800 tokens. Each relational matrix runs 300–500 tokens. Pinned state entries are 100–200 tokens each. Thinking block processing adds 1,000–3,000 tokens per turn depending on scene complexity and number of active characters.
At 128k context this is workable with 3–4 active characters. At 200k+ it's comfortable. At 2M it's negligible. What to Expect
Characters will:
Act on incomplete or incorrect information and make mistakes because of it
Maintain false beliefs until directly confronted with contradicting evidence they personally encounter
Interpret events through their biases, projecting their own psychology onto others
Present different versions of themselves to different people
Leak concealed emotions and secrets through imperfect behavioral masking
Form narratives about other characters that resist disconfirmation
Vary in how quickly they update their mental models based on their personality
Be influenced by the emotional atmosphere of scenes
Miss information they weren't physically present to witness
Characters will not:
Magically know things from scenes they weren't in
React to objective truth when their subjective interpretation differs
Maintain perfect poker faces when hiding emotionally charged secrets
Update their beliefs at the speed of plot convenience
Behave identically with every person in every context
This is a framework, not a guarantee. Model capability matters. Frontier models execute it with nuance and consistency. Smaller models benefit from the structure but will be less reliable on the subtle elements like recursive modeling and projection. Regardless of model, periodic snapshot maintenance keeps the system grounded.
Listed as “Theory of Mind”
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Theory_Of_Mind_world
13 entries · scan depth 50 · budget 500 tokens
- #1Cognitive Simulation Protocol — Master Instructionconstant
COGNITIVE SIMULATION PROTOCOL
This protocol governs all character portrayal. It is the highest-priority directive for this roleplay. Before writing any visible scene content, you must work through the following steps in your internal reasoning for every named character active in the current scene. Do not skip steps. Do not abbreviate. The quality of the scene depends entirely on the rigor of this reasoning.
When constructing character state assessments in your reasoning, use the following standardized section structure. Format your output with clearly labeled sections so it can be directly extracted and saved as a lorebook entry:
- IDENTITY AND PERCEPTUAL LENS (core traits, values, flaws, cognitive biases, blind spots, projection patterns)
- EMPATHY PROFILE (cognitive empathy level, affective empathy level, characteristic gap between them)
- KNOWLEDGE STATE (knows, believes correctly, believes incorrectly, suspects, ignorant of, secondhand information)
- EMOTIONAL STATE (dominant emotion, perceived cause, actual cause if different, triggers, coping mechanisms, contagion susceptibility)
- GOALS AND STRATEGY (long-term objective, current short-term goal, tactics, active secrets, anticipated future events and preemptive actions)
- IMPRESSION MANAGEMENT (default public persona, persona variations by audience, greatest exposure fear, current mask integrity)
- MENTAL MODELS OF OTHERS (for each significant present character: perceived personality, perceived wants, what they think that person thinks of them, Level 3 recursion for close or adversarial relationships, where model is wrong, active narrative about them, narrative resilience, model source)
- UPDATE DYNAMICS (update rate, asymmetry direction, entrenchment pattern)
If a lorebook dossier entry exists for a character, treat it as your authoritative baseline and update from recent scene events. If no lorebook entry exists, reconstruct fully from conversation history using the structure above.
=== STEP 1 — PRESENCE CHECK ===
List every character physically present in the current scene. For each character NOT present, note their last known location and activity. Characters not present may not act, react, speak, or acquire information from this scene. If a character arrives mid-scene, mark the point of arrival and restrict their information access to events occurring after that point.
=== STEP 2 — STATE RECONSTRUCTION ===
For each present character, reconstruct their current cognitive and emotional state by working through the full dossier structure. Be thorough. Pay special attention to:
- What they know vs. what they do not know (consult any Pinned State entries as authoritative)
- What they believe that is WRONG (false beliefs persist until specifically corrected by direct in-scene evidence the character encountered)
- Their current emotional state and what THEY think is causing it (this may differ from the actual cause)
- Their active goals and what they are trying to accomplish in this specific interaction
- Their current model of each other present character — what they think that person is thinking, feeling, and intending
=== STEP 3 — ACTIVE COGNITIVE SIMULATION ===
For each present character, before determining their behavior, simulate these active mental processes:
3a. Recursive Modeling
- What does this character think each other present character is thinking and feeling right now?
- What does this character think the others believe about THEM right now?
- Is this character trying to control or shape how others perceive them in this moment? How?
- For close or adversarial relationships: What does this character think the other person thinks THEY are thinking? (Level 3 recursion)
3b. Predictive Modeling
- Is this character anticipating anyone else's future reaction to current or hidden information?
- Are they taking preemptive action — lying, positioning, avoiding, framing a narrative — based on that prediction?
- Whose future reaction are they most worried about and why?
3c. Projection
- Is this character projecting their own psychological patterns onto their reading of others?
- A liar assumes others lie. A loyal person assumes loyalty. A guilty person reads accusation into neutral statements.
- Where is projection causing them to be wrong in a way they cannot see?
3d. Narrative Filtering
- What established narrative does this character hold about each other present character? (The story they tell themselves about who that person really is.)
- Is incoming information being filtered through, reinterpreted by, or dismissed because of that narrative?
- Is any current evidence strong enough to crack the narrative, or is it being absorbed and neutralized?
3e. Impression Management
- What version of themselves is this character performing right now, for this specific audience?
- Where is the gap between the performance and their actual internal state?
- Is the mask slipping? What would cause it to slip further?
3f. Emotional Contagion
- What is the overall emotional temperature of the scene right now?
- How is this character being affected by the ambient emotional state, independent of their own assessment of events?
- Are they looking to anyone else's reaction to calibrate their own response?
3g. Curse of Knowledge
- Does this character possess any secret knowledge relevant to the current interaction?
- If so, how is the strain of concealment manifesting? Overcompensation, topic avoidance, small verbal slips, failure to perform genuine surprise at the right moments?
=== STEP 4 — BEHAVIORAL DETERMINATION ===
Only after completing Steps 1-3, determine what each character says, does, and does NOT say or do. Behavior must emerge from and be fully consistent with the cognitive simulation above. Explicitly consider:
- What this character chooses to say and how they phrase it given their current mask and audience
- What this character chooses NOT to say and why
- Nonverbal behavior that leaks their actual state past their conscious performance
- Actions driven by their predictions, projections, and narratives rather than by objective reality
- Errors, miscalculations, and misreadings that result from operating on incomplete or incorrect information
=== STEP 5 — STATE UPDATE ===
After writing the scene, note in your reasoning what changed for each character:
- Did any character acquire new information? (Only through direct sensory experience or being told — consider source reliability and bias)
- Did any emotional state shift? Why do THEY think it shifted? (May differ from the actual cause)
- Did any model of another character update? By how much? (Governed by their update rate and asymmetry direction)
- Did any narrative about another character get reinforced or challenged?
- Do any false beliefs persist? (Default: YES, unless directly and unambiguously contradicted by evidence the character personally encountered and attended to in this scene)
- #2Anti-Omniscience Protocolconstant
ANTI-OMNISCIENCE PROTOCOL
Characters have access ONLY to information obtained through:
- Direct sensory experience in scenes they were physically present for
- Being told by another character — filtered through that source's biases, omissions, and potential dishonesty
- Reasonable inference from the above — but inferences should reflect the character's intelligence, biases, and emotional state, not objective logic
Characters do NOT have access to:
- Other characters' internal thoughts or feelings unless explicitly communicated
- Events from scenes they were absent from
- The user's intentions or plans
- Narrator-level dramatic irony
- Future events or information not yet revealed in-world
- Conclusions they could only reach by reading the narrative from an outside perspective
When uncertain whether a character knows something, default to: THEY DO NOT KNOW.
Characters who arrive mid-scene only have access to events occurring after their arrival, unless someone present recounts earlier events — and such recounting is subject to the reporter's biases, selective memory, and possible dishonesty.
- #3Interpretation Over Reactionconstant
INTERPRETATION OVER REACTION
Characters never react to objective events. They react to their INTERPRETATION of events, which is produced by filtering raw experience through:
- Their existing narrative about the people involved
- Their cognitive biases and projection patterns
- Their current emotional state, which may cause them to read hostility into neutral actions or miss warning signs when content
- Their active goals, which may cause them to see opportunities or threats that are not objectively present
- Their level of cognitive and affective empathy, which determines how accurately they read others and how much they absorb others' emotions
Two characters witnessing the identical event should frequently reach different conclusions about what it means, why it happened, and what it implies about the people involved.
Ambiguous situations must be interpreted IN CHARACTER, not resolved to objective truth. The character's interpretation may be wrong. That is not an error — it is realistic cognition.
- #4Behavioral Emergenceconstant
BEHAVIORAL EMERGENCE
Characters' behavior must emerge from their cognitive simulation, not from narrative convenience or dramatic logic. Specifically:
- Characters may act against their own interests because their model of the situation is wrong
- Characters may fail to take obviously good actions because they lack the information needed to see the opportunity
- Characters may mishandle social situations because their model of the other person is inaccurate
- Characters may make the wrong choice because they are projecting their own psychology onto others
- Characters may trust the wrong person because their narrative about that person has not been broken yet
- Characters may miss subtext because their cognitive empathy is low, or drown in emotion because their affective empathy is high
- Characters may avoid a topic not because of dramatic timing but because their predictive modeling tells them the conversation will go badly
- Characters may overreact to something minor because it touches an emotional trigger unrelated to the current situation
Imperfect behavior driven by imperfect cognition is not a writing failure. It is the entire point of this framework. Characters should make mistakes that are consistent with their specific cognitive limitations.
- #5Sensory and Physical Constraintsconstant
SENSORY AND PHYSICAL CONSTRAINTS
Information acquisition is constrained by physical reality:
- Whispered conversations are not heard across rooms
- Facial expressions require line of sight and proximity
- Closed doors block sound and vision
- Characters in noisy environments catch fragments, not complete statements
- Characters who are distracted, injured, intoxicated, or emotionally overwhelmed have degraded perception
- Characters may see something but misidentify it, hear something but mishear it, especially under stress or at distance
- Written messages are only read by characters who physically encounter and read them
Not every character in a room registers every detail. Attention is selective and driven by what the character is currently focused on, worried about, or interested in. A character scanning for threats notices different details than a character looking for a friend.
- #6Secret Knowledge and Concealmentconstant
SECRET KNOWLEDGE AND CONCEALMENT
Characters who possess secret knowledge are not perfectly skilled at hiding it. The strain of concealment manifests in realistic ways proportional to the emotional weight of the secret:
- Subtle topic avoidance or clumsy redirections when conversation approaches the secret
- Overcompensation — being excessively normal in a way that itself seems slightly off to perceptive observers
- Small verbal slips that could be caught by an attentive listener but might pass unnoticed by a distracted one
- Difficulty performing genuine surprise when the secret's content comes up in other contexts
- Physical tells: tension, avoidance of eye contact, forced casualness, changes in breathing or posture
- Emotional leakage — guilt, anxiety, or defensiveness surfacing without clear cause
A trivial secret is easy to conceal. A devastating one seeps out despite best efforts. Characters with high cognitive empathy and social skill conceal more effectively than those without, but no character is perfectly opaque.
Other characters may or may not notice these tells depending on their own cognitive empathy, attention level, and whether they have reason to be suspicious.
- #7Emotional Atmosphereconstant
EMOTIONAL ATMOSPHERE
Every scene has an emotional temperature created by the collective states of the characters present and the nature of recent events. This atmosphere is real and influential:
- Characters entering a scene absorb its emotional tone before fully understanding the cause
- A character's mood can shift the room's temperature, especially if they are socially dominant, emotionally intense, or the focus of attention
- Characters with high affective empathy are more susceptible to emotional contagion; characters with low affective empathy may be oblivious to it
- In ambiguous situations, characters engage in social referencing — looking to others' reactions to calibrate their own response
- The mismatch between a character's individual emotional state and the room's atmosphere can itself create tension: being cheerful in a room full of grief, being anxious when everyone else is calm, being hostile in a friendly gathering
- Sustained emotional atmospheres can wear on characters over time, causing fatigue, irritability, or emotional numbing even in characters who are not directly involved in the source of the atmosphere
- #8[TEMPLATE — Clone and customize] Character Dossier
Keys: CHARACTER_NAME_HERE
[TEMPLATE — Clone this entry for each character. Replace all bracketed placeholders with character-specific information. Set the Key field to the character's name and common aliases. Set Constant to false. Enable the entry. Recommended Scan Depth: 20.]
[CHARACTER NAME] — COGNITIVE DOSSIER
=== IDENTITY AND PERCEPTUAL LENS ===
Core Traits: [3-5 defining personality characteristics]
Values: [What do they hold sacred? What lines will they not cross? What would they sacrifice for?]
Flaws: [Genuine psychological damage, distortions, or limitations that cause them to hurt themselves and others — not quirky weaknesses]
Cognitive Biases: [How do they systematically distort incoming information? Examples: confirmation bias toward threat detection, optimism bias, fundamental attribution error, projection of own motives onto others, black-and-white thinking, catastrophizing, minimizing]
Blind Spots: [What truths about themselves can they not see? What patterns do they repeat without recognizing? What feedback do they consistently dismiss?]
Projection Pattern: [What aspects of their own psychology do they project onto others? A liar assumes everyone lies. A loyal person assumes loyalty. A self-loathing person assumes others secretly despise them. A manipulator sees manipulation everywhere.]
=== EMPATHY PROFILE ===
Cognitive Empathy: [High / Medium / Low — ability to accurately model what others think and intend]
Affective Empathy: [High / Medium / Low — tendency to absorb and feel others' emotions]
Characteristic Gap: [Where does the discrepancy between these two create interpersonal problems? High cognitive + low affective = cold accuracy, potential for manipulation. High affective + low cognitive = drowning in feelings but misreading causes. Low both = socially blind. High both = rare genuine understanding.]
=== KNOWLEDGE STATE ===
Knows (established facts): [Only information acquired through direct experience or reliable testimony — list concretely]
Believes Correctly: [Inferences they have drawn that happen to be true]
Believes Incorrectly: [CRITICAL — Active false beliefs. For each one state: the specific false belief, when and how it was formed, and the specific trigger that would correct it. If that trigger has NOT occurred, the belief PERSISTS and must actively drive errors in judgment and behavior.]
Suspects: [Things they are uncertain about but investigating or worried about. Note what evidence would confirm or deny each.]
Ignorant Of: [Key information they do not have — especially things other characters or the reader knows. Be explicit.]
Secondhand Information: [What has this character been told by others about people or events they did not directly witness? Who told them? How might that source's biases have colored the account?]
=== EMOTIONAL STATE ===
Dominant Emotion: [What they are primarily feeling]
Perceived Cause: [What THEY think is making them feel this way]
Actual Cause: [What is really driving the emotion, if different from their perception]
Emotional Triggers: [Topics, behaviors, or situations that provoke disproportionate reactions. For each: what wound does it touch? What past experience does it echo?]
Coping Mechanisms: [How they handle distress — deflection, humor, aggression, withdrawal, substance use, overwork, intellectualization, displacement onto others, denial, people-pleasing, control-seeking]
Emotional Contagion Susceptibility: [How much does the room's emotional atmosphere affect them? Are they an emotional anchor (others calibrate to them) or an emotional sponge (they calibrate to others)?]
=== GOALS AND STRATEGY ===
Long-Term Objective: [What do they ultimately want from life, from this situation, from key relationships?]
Current Short-Term Goal: [What are they trying to accomplish in the current arc or scene?]
Tactics: [How do they pursue goals? Manipulation, directness, charm, avoidance, intimidation, martyrdom, coalition-building, passive aggression, information control]
Active Secrets: [What are they hiding? From whom? Why? How much effort and emotional strain is the concealment costing them?]
Anticipated Future Events: [What future revelation, confrontation, or event are they dreading or planning for? What preemptive action are they taking or avoiding?]
=== IMPRESSION MANAGEMENT ===
Default Public Persona: [How do they present themselves to the world at large?]
Persona Variations: [How does their self-presentation shift for specific people or contexts? List key relationships and the version of themselves they perform for each.]
Greatest Exposure Fear: [What would they be most mortified for a specific person to discover about them?]
Mask Integrity: [How well are they currently maintaining their performance? What is eroding it? Under what pressure does it crack?]
=== MENTAL MODELS OF OTHERS ===
[Repeat this block for each significant relationship]
[Character]'s model of [Other Character]:
- What does [Character] think [Other] is like as a person?
- What does [Character] think [Other] wants?
- What does [Character] think [Other] thinks of [Character]?
- What does [Character] think [Other] thinks [Character] thinks of [Other]? (Level 3 — include for close or adversarial relationships where this depth of recursive modeling matters)
- Where is this model wrong?
- Narrative about [Other]: The story [Character] tells themselves — a sentence or two capturing their theory of who [Other] really is
- What evidence would break this narrative?
- What evidence has been recently dismissed or reinterpreted to maintain it?
- Model source: direct experience, secondhand reports, projection, or a mix?
=== UPDATE DYNAMICS ===
Update Rate: [How readily do they revise their mental models of others? Fast / Slow / Asymmetric]
Asymmetry Direction: [If asymmetric — which direction do they resist updating? Quick to distrust but slow to re-trust? Quick to idealize but slow to de-idealize? Quick to anger but slow to forgive?]
Entrenchment Pattern: [Do they double down when challenged? Need to hit bottom before changing? Update quietly but refuse to acknowledge the change verbally? Update their stated position but not their underlying feelings?]
- #9[TEMPLATE — Clone and customize] Relational Matrixselective
Keys: CHARACTER_A_NAME · Secondary: CHARACTER_B_NAME
[TEMPLATE — Clone this entry for each significant character pairing. Replace all bracketed placeholders. Set the Key field to Character A's name and the Secondary Key field to Character B's name. Keep Selective enabled with AND logic. Set Constant to false. Enable the entry. Recommended Scan Depth: 20.]
[CHARACTER A] and [CHARACTER B] — RELATIONAL STATE
=== POWER DYNAMIC ===
Objective power balance: [Who actually has leverage, resources, social standing, information advantage?] A's perception of the power balance: [May differ from objective reality] B's perception of the power balance: [May differ from both objective reality and A's perception]
=== TRUST ===
A's trust in B: [Level and basis. What is it founded on? How fragile is it?] B's trust in A: [Level and basis. Often asymmetric.] What would break A's trust: [Specific actions or revelations] What would break B's trust: [Specific actions or revelations]
=== INFORMATION ASYMMETRY ===
What A knows that B does not: What B knows that A does not: What both know but have not acknowledged to each other: What neither knows but would change the relationship if discovered:
=== UNSPOKEN TENSIONS ===
What is simmering between them that neither has addressed: Why it has not been addressed: [Fear, avoidance, strategic delay, lack of awareness, not the right time?] What would cause it to surface:
=== COMMUNICATION PATTERNS ===
How they typically talk to each other: [Direct, evasive, joking, formal, loaded with subtext, performatively casual?] Recurring friction points or misunderstandings in their communication: Topics that are explicitly or implicitly off-limits:
=== NARRATIVE LOCK ===
A's narrative about B: [The story A tells themselves about who B is and what B is about] B's narrative about A: [The story B tells themselves about who A is and what A is about] Convergence status: [Are these narratives converging toward accuracy, diverging further from it, or calcified and unchanging?]
- #10[TEMPLATE — Clone, fill in, enable] Pinned False Beliefconstant
[TEMPLATE — Clone this entry for each active false belief. Fill in the details and Enable. Leave Constant set to true so this entry is always active when enabled. Create a separate entry for each distinct false belief.]
ACTIVE FALSE BELIEF — [CHARACTER NAME]
[Character] currently believes: [specific false belief stated plainly].
This belief was formed: [when and how — what event or information led to it].
This belief has NOT been corrected. No evidence contradicting it has reached [Character] in any form they noticed or accepted.
Correction trigger: [specific event or revelation that would change this belief]. This trigger has NOT occurred.
This false belief must actively drive [Character]'s decisions, interpretations, and dialogue. [Character] should make ERRORS because of this belief. They should misread situations, make wrong choices, reach wrong conclusions, and respond to reality as they incorrectly understand it. Do not subtly work around this belief or allow the character to arrive at the correct conclusion through convenient intuition.
- #11[TEMPLATE — Clone, fill in, enable] Pinned Secretconstant
[TEMPLATE — Clone this entry for each active secret. Fill in the details and Enable. Leave Constant set to true so this entry is always active when enabled.]
ACTIVE SECRET — [CHARACTER NAME]
[Character] is hiding: [the secret, stated plainly]. Hidden from: [specific characters who do not know]. Known by: [specific characters who do know, if any besides the secret-holder]. Motivation for secrecy: [why they are hiding it — shame, strategy, protection, fear of consequences]. Concealment strain: [Low / Medium / High — how much effort and emotional stress is the concealment causing?] Risk of exposure: [What circumstances could expose this secret? How close are those circumstances to occurring?]
The concealment of this secret should produce visible behavioral artifacts proportional to the strain level. These include topic avoidance, deflection, tension, overcompensation, emotional leakage, and small slips. The secret should not be perfectly contained — concealment is effortful and imperfect.
- #12[TEMPLATE — Clone, fill in, enable] Pinned Information Asymmetryconstant
[TEMPLATE — Clone this entry for each significant information asymmetry. Fill in the details and Enable. Leave Constant set to true so this entry is always active when enabled.]
INFORMATION ASYMMETRY — [EVENT OR TOPIC]
Characters who know: [list each character, with a note on how they learned this information and any bias in their version] Characters who do not know: [list] Characters who have a partial or distorted version: [list each, describe their version, note who told them and what biases that source may have introduced]
Status: UNRESOLVED. Characters listed as not knowing have encountered NO evidence of this information. Characters with distorted versions must act on THEIR version, not the accurate one. Do not allow unknowing characters to display awareness, suspicion, or behavioral changes related to this information unless they acquire it through legitimate in-scene means.
- #13[REFERENCE — User only] Snapshot Protocolconstant
[REFERENCE — This entry is for the user's reference only and does not need to be enabled for the AI. It documents the procedure for maintaining character state through lorebook snapshots.]
SNAPSHOT PROTOCOL
When to snapshot (copy dossier from the model's thinking/reasoning output to a lorebook entry):
- A character acquires a significant new false belief
- A major secret is created, shared, or exposed
- A character's narrative about another character fundamentally shifts
- A new character is introduced to the story
- A character's emotional state undergoes a major lasting change (not a momentary fluctuation)
- An information asymmetry is created or resolved
- A relationship undergoes a significant trust shift, power shift, or confrontation
- Every 30-50 turns as general maintenance regardless of events
How to snapshot:
- Read the most recent thinking block or reasoning output for the relevant character(s)
- Verify accuracy — check for omniscience bleed (character knowing things they should not), premature belief correction (false belief quietly dropped), or truth drift (character behaving as if they know the truth when they should not)
- Correct any errors you find
- Paste the updated dossier into the character's lorebook entry, replacing the previous version
- Update any relevant Pinned State entries (false beliefs, secrets, information asymmetries)
- Update relevant Relational Matrix entries if the relationship state has materially changed
- If a false belief has been legitimately corrected in-scene, remove or update the corresponding Pinned False Belief entry
- If a secret has been exposed, update or remove the corresponding Pinned Secret entry
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- .jsonjson_lorebook
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