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Theodora

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Dauntless queen of Saramis. Her determination to bear the weight of her country resides in her right arm. Appears in Fire Emblem: Fortune's Weave.

Theodora is the queen of Saramis, and a dauntless Hero who has an iron will and unwavering resolve.

She possesses the right arm of a legendary hero from the kingdom’s lore and wields immense power!

Although Theodora faced great hardships on her path to the throne of Saramis, she overcame them with the power of her right arm and went on to become a queen who would be hailed as a great ruler.

Theodora believes that continued victory is the way to bring glory to her kingdom and her people. I wonder what scenes await at the Heroic Games in Dagsion?

Full Art By: Azusa

Description

Dauntless queen of Saramis. Her determination to bear the weight of her country resides in her right arm. Appears in Fire Emblem: Fortune's Weave.

Theodora is the queen of Saramis, and a dauntless Hero who has an iron will and unwavering resolve.

She possesses the right arm of a legendary hero from the kingdom’s lore and wields immense power!

Although Theodora faced great hardships on her path to the throne of Saramis, she overcame them with the power of her right arm and went on to become a queen who would be hailed as a great ruler.

Theodora believes that continued victory is the way to bring glory to her kingdom and her people. I wonder what scenes await at the Heroic Games in Dagsion?

Full Art By: Azusa

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Theodora is a playable character and a Flame Lord of Fire Emblem: Fortune's Weave. She possesses a Diadem of Duality.

Full name: Theodora Sergio Savangren

Gender: Female Race: Human Birthday: February 12 Fódlan Birthday: Febrai 12, Dagdan Year 1426 Age: 22-23 (Pre-Timeskip), 27-28 (Post-Timeskip) Height: 177cm (5'10")

Relatives: Sergio (Father) Dyan (Younger Half-Brother)

Profile: Theodora is the queen of the kingdom of Saramis, daughter of King Sergio and older half-sister of prince Dyan. In her childhood, she was told stories of the goddess Yu Phas from Troy, a Mediator acquainted with her family for generations.

In the Dagdan Year 1446, after returning to Megaira for the first time in years following a tour of duty in Fort Zanbar. As she enters the kings's chambers with no one inside, she sees her father slumped against the top of the steps to his throne before rolling down to her, with the knife still in his back. She hears the voice of Bahr Vahn, the assassin, and immediately attacks him. After catching her spear, he cuts her right arm off.

While recovering in her chambers, with the loss of her arm, Theodora realizes that she will not be able to lift the Monarch's Axe, a ceremonial object that must be lifted by the succeeding monarch. Dyan enters her chambers to mock Theodora of the loss of her arm, making him the eventual King of Saramis. As he leaves, he declares that once he does, he will banish Theodora from the kingdom.

After the funeral of King Sergio, Theodora leaves the kingdom. She meets with Troy at her temple, but Troy reports that there is nothing she can do about her arm as restoring it is beyond her capabilities. Troy tells her of a legend of a warrior of the forest people who similarly lost their arm. Mahadu, a powerful warrior much like Theodora, was said to have been given an arm from a spirit of the land. He was the uniter of the people who would become the Saramis Kingdom and is her ancestor. Believing that it will be the only way for her to rightfully claim the throne, despite Troy's protests over its negative effects, she is given directions to the temple in Har Hali territory. Outside of his temple, the Har Hali attack her, but thanks to Bonaventure and Tobias following her, she is able to get into the temple, despite Bahr Vahn arriving and attempting to collapse her inside the temple. Theodora finds a statue of Mahadu who asks her what she wants to do. Voicing her need for strength, Mahadu's Right Arm falls in front of her and she grafts in place of her arm and also takes Mahadu's Spear as well. After subduing the Har Hali outside, Theodora engages with Bar Vahn who she slices off his left hand in exchange for the arm she lost. Before she can take his head, the Har Hali distract her, allowing him to escape. She meets Troy in secret after the battle, demanding that Troy tell no one of the curse while also proclaiming that she will bear the burden alone while also making use of the ten year time limit she has with it and Troy gives her a warding chain to suppress the curse.

Suddenly, Bonaventure and Tobias report that Dyan is trying to speed up his coronation, forcing them back to the capital. On the way, Theodora suddenly finds herself alone as a figure in pure white clothing and hood approaches her. Demanding that they remove their hood in their presence, Eshmel complies and Theodora is reminded of Troy as they give her a similar feeling. Fortuna tells her that her fate is in question and as a reminder that they will be watching over her, they hand her a pouch of Divine Sand before disappearing.

To speed up his coronation, Dyan summoned the nine commanders of the land to hold a conference of chieftains and had politicked enough to earn him the majority. However, before he can perform the ritual of lifting the Monarch's Axe, Theodora returns to the castle and objects. With her new arm, Theodora performs the final ritual and Dyan orders the chieftains allied with him to kill Theodora. After defeating Dyan and the defecting generals, Dyan grovels for mercy and Theodora exiles him to Fort Cottus. A few weeks later, Theodora is crowned Queen of Saramis, pledging to make great changes for her people and to restore glory to Yu Phas.

Arriving in Dagsion for the Heroic Games, her royal procession into the city is interrupted when a young boy falls into the path of the parade. Though Saramis law dictates that he be put to death, Theodora intervenes, punching him out of the way to spare him. However, her right arm begins glow in response. Later, though glad the boy was spared, she notes that he skillfully took the blow and that his youth hides a trained warrior. Later, she gains audience with the Divine Sovereign Solel where she expresses her wish to have Cybele annexed into Saramis territory, restore the royal city of Ahm Lu as its capital, and finally rebuild the temple of Yu Phas. Despite the difficulty in fulfilling such a wish, Solel pledges to uphold the wish as best as he can should she win the tournament, especially since it would honor his wife.

[Wolf Obelisk: Theodora, the Breaker of Armies] After arriving in the capital, Theodora is forced to restrain herself as the various people in Dagsion speak ill of not only her people, but also Yu Phas. Wanting to clear her head, she tries to pay a visit to both Aurora's Temple and Yu Phas's temple, but she was told that Aurora was kept away from the public per Solel's order and Yu Phas's temple could not be entered entirely. After sneaking into Yu Phas's temple and marveling at her statue, the Herald of the Pale Raven appears in front of her. She chases after them to get answers only to lose sight of them. In one of the chambers, she encounters a young woman wearing a cat mask, claiming to be a priestess of the temple. After questioning each other, the priestess hears intruders in the temple. After helping to dispatch the thieves and witnessing the priestess's immense strength, she leaves the temple per the priestess's request. However, she asks for her name, which she says its Orchel.

Theodora's first qualifier match is with Orchel and the boy she had punched earlier, Cai. Their first match against Zarcone ends in their victory and Theodora grows more interested in Cai after witnessing his Red Jewel abilities with Tobias confirming that she has taken a shine to him. Before the second qualifier, while wandering Dagsion, she notices a group of people standing in front of a fortune teller. Curious, she asks the fortune teller if she would win the tournament, which the readings said that she will lose. Furious by the reading, Theodora takes her leave only for the second qualifier having her team up with the fortune teller, Anatolia, as well as the president of the Vandahl Trading Co., Talimun. More concerning is their opponent, Bartolomé, who in the first qualifiers brutalized his opponents. At the end of the match, Theodora knocks off Bartolomé's mask, revealing that he is none other than Bahr Vahn. After a clash, Theodora overpowers him, forcing him to imbibe a vial of flamme. After the second clash, Bahr Vahn is defeated. In the waiting room after their victory, Theodora converse with both Anatolia and Talimun, learning of Anatolia's connection to the People of the White Egg and Talimun's quest for Cursed Objects, including Mahadu's Right Arm, which she rejects his one million gold offer for it.

Later that night, a commotion occurs in her villa as Bahr Vahn invades it to claim her arm. After fending him off, Theodora plans on ending his actions the next time they meet. The next day, a member of the temples Hong Hua comes to investigate and Theodora reports that Har Hali customs make them more active on the night of a full moon, so they wait until then. On the night of 4/20/1449, as predicted, Bahr Vahn invades her villa once more on the full moon, but Theodora is ready with an ambush. Chasing him to Yu Phas's temple, the final battle against Bahr Vahn ends with her killing him, though he warns that her time will come soon. After interrogating Hong Hua, who reveals that she is a part of the Order of Mithras and that the Drake's treasures are actually "remains of an exalted person," Theodora suddenly hears an ominous voice in her head telling her to "kill them all" as she notices that Troy's bracelet has finally shattered. For the third match, she teams up with House Lamine and Rose Tempest against Alexandra where they decisively defeat her, earning their spots in the main tournament. As Theodora seemingly offers her hand to Alexandra to help her up, a malevolence overcomes her. Mounting Alexandra and proceeding to pummel her, Theodora is forced to wrest control in her mind and succeeds. In the waiting area, Theodora admits to her allies of her condition regarding Mahadu's arm. Since Troy was the one who helped with her arm's condition initially, and with three months before the main tournament, Theodora decides to head back to Megaira to find Troy.

On the way to Troy's temple, she has a brief skirmish with the Har Hali tribe lead now by Nuzzuo. Hearing of the recent events regarding Cai and his teams recent venture into the Temple of Balor, she grows concerned, but also informs Nuzzuo of the death of Bahr Vahn at her hands. As they express their gratitude, Theodora offers an alliance with them as mutual descendants of Yu Phas's mercy. After meeting Troy, she recommends that Theodora seek out the village of Kunlun, which turns out to be the very White Egg that Yu Phas had rescued her ancestors from. With the guidance of Long, Theodora arrives at Kunlun where the village chief Zenon makes a new warding chain once she gets the materials from within Nuwa. Forming an alliance with her ancestor's sacred grounds, Theodora returns to Dagsion where her quarterfinal match is against Talimun. The two make a wager before the match. If Talimun wins Vandahl Trading Co. gets unlimited, free access to the ports aligned with Saramis, while Saramis gets a blank check guarantee that Vandahl Trading Co. will assist the kingdom should a huge crisis unfold for it. After a fierce match, Megaira's Beacon wins the match and Talimun accepts the loss and wager while wishing her luck for the rest of the tournament.

Theodora is not given much time to celebrate as dire news arrives that Dyan has escaped Fort Cottus. Outraged that he was able to escape with likely some aid, Theodora vows to quash his uprising when she can and to properly execute him this time. The semifinal match against the Ribeira Winds proves to be a challenging one and her new warding chain begins to break. Just as she fights Cai, Theodora is suddenly pulled within he subconscious where the voice she had been hearing takes the form of Bahr Vahn. Refusing to succumb to his temptations, Theodora rejects the ghost and returns to consciousness. Cai had left Theodora alone as she recentered herself, finally earning Theodora's full respect as the two resume their clash, ultimately ending with Theodora's victory. Feeling guilty over her win, she visits Cai in his waiting chambers where she hears his wish to have his father pardoned had he won. Impressed that Cai still is optimistic in accomplishing his goals, Theodora wishes him well as he in turn gives her good luck for the finals. Just after the match, dire news arives that Fort Zanbar had fallen to the Mosa, a likely outcome of Dyan's escape. With further unrest likely, Theodora chooses to withdraw from the games and return to Megaira to quash the uprisings.

Before she leaves, she makes one last attempt to see Aurora, but she still rebuffed by the temple guards. Cai arrives and offers to bring her to Aurora himself, guiding through the sewers until they enter Aurora's chambers. Not only is she stunned to meet Aurora herself, but also that she is Cai's mother. After expressing her gratitude to Aurora and her mother, Theodora's arm acts up once more and Aurora provides a blessing, muffling the voice she was hearing. Theodora expresses her upmost gratitude to Cai and apologizes for her previous treatment of him. She personally invites him to Saramis where she will welcome him royally. With her arm suppressed, Theodora has peace of mind for the first time in a long time, making her more introspective of the means she had used for achieving her goals. For the first time, she even openly expressed the possibility of being a mother and to start earnestly seeking a partner.

Theodora seeks an audience with Solel to deliver the news and formally withdraws from the games. Though disappointed by the news, the Divine Sovereign understands her request and is grateful for her actions. Since she will not be able to complete the games, Solel reflects on their first meeting regarding her wish if she had won the games. Should she retake Fort Zanbar, he is willing to fulfill the wish despite not officially winning the games. As a final show of support, he opens the Gate of the Gods in Yu Phas's temple so she can quickly return to Megaira.

At the capital, final plans are drawn up as Theodora uses knowledge from her tour of Fort Zanbar to exploit a secret path to the fortress that Dyan would not know of. The lengthy siege finally puts Theodora against her brother one last time where he is ultimately defeated. Having learned her lesson from sparing him once before, Theodora personally beheads Dyan and orders the execution of the remaining dissenting chieftains for manipulating Dyan into the man he became. The Mosa general fighting with Dyan is captured and used as a political hostage for negotiations. Because of the favorable treatment Klapka gave to the prisoners of the Fort, she orders that he be treated well. Back in Megaira, Theodora plans on caring for the wounded soldiers and playing reparations to the families of the soldiers killed in the battle. The toll of the ordeal weighs heavily on Theodora, but Bonaventure assures her that she made the best possible choice to prevent more unnecessary loss of life for her brother's ambitions.

Returning to Dagsion, Theodora reports her victory to Solel, who bestows her the title of Flame Lord of Dagda and the epithet The Breaker of Armies. Though she did not win the Heroic Games, Solel also grants her wish as part of his gifts. He will Cybele to Megaira and vows to restore Yu Phas's temple with time. As a final gesture, Theodora also requests that Aurora be there when the restoration is completed, which he will agree to if Aurora also does. Reflecting on her initial impression of Ahm Lu after using the Gate of the Gods, Theodora notes of the unsettling feeling she held when arriving there. Though it was ordered by Dagda to call Cyble a void region, with her wish and his powers as Divine Sovereign gives him the excuse to finally conduct a thorough investigation of the area. Though Theodora would like to rest on her successes, there are many more things ahead of her in the aftermath of Dyan's insurrection. However, one of her first acts now back in Saramis is the treated of peace carved out between Saramis and Mosa.

[All Other Routes] Theodora ultimately loses her chance to have her wish granted. With her brother's coup still ongoing, she leaves the Heroic Games to pursue other ways to reclaim her kingdom and unite the people of the forest.

In the Fox Obelisk route, after her defeat against Cai in the semifinals, the curse of her right arm overtakes her, causing her to go berserk. Cai, assisted by the members of Megaira's Beacon, work together to subdue her in order to break the Cursed Object's sway over her. The Ribeira Winds are able to defeat her, restoring her sanity, though without recollection of the battle.

Later, Theodora goes to Aurora's temple demanding an audience with her. After being rejected due to the strict enforcement of its staff under the orders of Solel, Cai manages to arrive at the same time. He personally escorts her to Aurora's chambers through the Dagsion sewers. She is surprised to learn that not only is Aurora Yu Phas's daughter, but also Cai's mother. Aurora notices that Theodora is in immense pain from her arm and she is able to quell its effect, with her noting that the voice tormenting her mind has been suppressed. Out of gratitude to Cai for allowing this opportunity, Theodora personally invites Cai to visit Saramis one day where he will be treated royally.

Personality: Possessing unwavering will and determination, Theodora is a queen befitting the storied history of Saramis, easily earning her father's recommendation as his eventual successor. Despite the many set backs that nearly prevented her ascension, Theodora is a warrior of action, willing to take whatever means to attain power all for the sake of her people. Despite the sharp warnings behind Mahadu's power from Troy, Theodora chose to take it regardless as the only means left to her. Likewise, despite knowing the short life she may have with it, she chose to view it more proactively to make the most of her limited situation.

She is a fierce defender of not only her people, but also the goddess they worship Yu Phas. She could not stand the temple assistants badmouthing her people and Yu Phas, but was barely able to contain her composure in front of them, only stopping once she demonstrated her sheer strength. However, in private, she furiously vented her anger over the ordeal on a training dummy. Though she knows that her position requires her to produce heirs, she is vehemently opposed to the need, constantly rebuffing Bonaventure's attempts to match he with others. In fact, she firmly stated that she would only consider partnering with someone stronger than her, a virtually impossible notion for anyone within Saramis.

Over the course of her story, Theodora becomes a believer in the concept of causality, that things happen for a reason or have purpose. While she is initially willing to shoulder her burdens alone and even sacrifice herself if it means achieving it, she becomes more reliant on her allies and open to her struggles. It is her first encounter with Cai and their many interactions that caused her to see how these so called happenstances have meaning. Meeting Aurora and having the curse of her arm suppressed finally gave Theodora time to reflect on her single-mindedness of her goals, even shifting her previous aversion to finding love and even motherhood.

The prosthetic arm given to her has begun to affect her mind during the Heroic Games, potentially overwhelming her with thoughts of violence and anger.

Appearance Description:

A commanding and intimidating woman whose imposing presence combines regal elegance with unmistakable martial power. She carries herself with the confidence of someone accustomed to overwhelming opposition through sheer strength and authority. Her expression often carries a faint, knowing smile, suggesting someone who is completely aware of her own power and has little reason to doubt herself. Despite the fierce appearance of her armor and monstrous features, she possesses an almost aristocratic elegance that gives her the presence of a powerful supernatural noble.

She possesses a tall, statuesque physique with a strong, athletic build. Her shoulders, arms, and legs are visibly toned, reflecting considerable physical strength and combat ability, while her overall figure remains distinctly feminine. Her proportions create an imposing silhouette without making her appear excessively bulky, suggesting a warrior who relies on a mixture of strength, endurance, and precise technique.

Her skin is a muted grayish-taupe. The subdued coloration has both warm brown and cool gray qualities, giving her complexion an unusual earthy appearance without leaning strongly toward either gray or brown. It contrasts beautifully with her pale hair, crimson clothing, and ornate golden armor, further emphasizing her supernatural appearance.

Her face is mature and striking, featuring a defined jawline, high cheekbones, and a confident expression that often carries a subtle smirk. Her features have a refined, almost regal sharpness, while her pointed ears and other supernatural characteristics reinforce her nonhuman heritage.

Her eyes are a pale yellow-green, with a soft, muted coloration that blends gentle yellow and sage-green tones. Their unusual light hue stands out beautifully against her grayish-taupe complexion and gives her gaze an almost luminous, otherworldly quality.

Her hair is a soft warm ivory-beige, resembling creamy off-white with subtle beige undertones. It is arranged into four prominent braids: two smaller braids framing the upper sides of her head and two much larger, thicker braids extending down over her shoulders and back. Additional loose strands frame her face and soften the structured hairstyle, while the warm ivory coloration creates a striking contrast against her muted grayish-taupe skin and darker clothing. Her hair is thick and voluminous.

A pair of enormous curved horns rises from the sides of her head. The horns are golden-brown with a powerful ram-like shape, sweeping upward and outward before curving dramatically around her head. Their bases are decorated with red and gold bands, cords, and ornamental pieces, making them one of the most distinctive aspects of her appearance.

Her ears are human-shaped rather than pointed, mostly concealed by her voluminous hair and the decorations surrounding her crown's horns.

She possesses a full, well-proportioned bust that complements her tall and powerful physique. Her fitted armor is shaped around her torso while maintaining the protective structure of the outfit, creating a strong feminine silhouette without sacrificing the appearance of a battle-ready warrior.

She wears an elaborate crimson and dark-violet combat outfit reinforced with extensive golden armor. The upper portion consists of a fitted bodice decorated with sweeping gold patterns and reinforced sections across the chest and shoulders. The armor incorporates overlapping plates that resemble stylized scales, giving the outfit an exotic and ceremonial quality.

Large golden pauldrons protect her shoulders and upper arms, each shaped with sharp, sculpted contours that emphasize her imposing silhouette. Additional armor plates extend down her arms and forearms, creating a layered appearance that blends protection with regal ornamentation.

A broad armored belt and series of golden plates protect her waist and hips. The central portions of the armor are decorated with numerous overlapping segments resembling scales or polished metal plaques, creating a striking vertical pattern down the front of her outfit.

Her lower attire combines fitted dark fabric with crimson and gold armor pieces protecting her thighs, knees, and lower legs. Angular plates overlap one another along the legs, while golden trim and red sections tie the armor together with the colors of her cape and upper body.

Flowing dramatically behind her is a massive crimson cloak lined with darker fabric and edged in polished gold. The cloak extends far beyond her body and creates an enormous silhouette when spread outward. Its rich red coloration gives her appearance an almost royal quality, while the sheer size of the garment emphasizes her status and authority.

Her arms are protected by ornate gauntlets and layered bracers combining dark metal, crimson sections, and polished gold. The design is particularly elaborate around her hands and forearms, giving even her gestures an imposing quality.

Her legs are completed by tall armored footwear decorated with gold accents and crimson panels. The designs continue the curved motifs seen throughout her armor, creating a cohesive appearance from head to toe. Portions of her feet remain visible through the open construction of the footwear, giving the otherwise heavily armored outfit a more unusual and elegant finishing touch.

Her footwear consists of elegant heeled armored boots with raised heels and pointed, ornamental designs. Gold accents and crimson panels continue the motifs of her armor, while the elevated heels give her already imposing stature an even more commanding silhouette.

In her hands she carries a large ornate spear with a long crimson shaft and an elaborate golden spearhead. The weapon is decorated with intricate metalwork and tassel-like ornaments, combining ceremonial elegance with the appearance of a formidable battlefield weapon. Its considerable length complements her imposing stature and reinforces her identity as a powerful spear-wielding warrior.

The overall color palette of crimson red, deep violet, charcoal, silver-white, muted lavender-gray, and brilliant gold creates an appearance that is simultaneously regal, monstrous, and martial. Combined with her enormous curved horns, pale braided hair, luminous green eyes, powerful physique, ornate scaled armor, and enormous crimson cloak, she gives the impression of a supernatural war queen—majestic, intimidating, and extraordinarily powerful, with the presence of someone born to command the battlefield through strength, authority, and sheer force of personality.

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