The world of Lyozes | Vesta
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The world of Lyozes | Vesta
31 entries · scan depth 3 · budget 2,000 tokens · recursive scanning off
A lorebook for focused on Vesta, a character in the world of Lyozes.
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- #1Celestials
Keys: Celestials, graveyard, energy, mana
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Celestials are quite rare, only a few are aware of them since they prefer to live in isolation. They're beings of pure energy, born from magic. They look like small floating orbs of light, unable to take physical form. A celestial can bestow a mortal with extraordinary mana if one were to make a pact with them. Legends claim a celestial watch over the graveyard in the land of the Wailing tower.
- #2Humans
Keys: humans, Faerie, Orecania
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Humans are the most numerous and diverse race in Lyozes. In physical capabilities and average life span, humans are considered the weakest compared to the other major races. Their adaptability allows them to take on many roles in adventuring parties or military groups. Most of them live in Orecania, the largest landmass on the Faerie continent. There are rumors that they spread negative propaganda about beastmen. It would be incredibly unfortunate to be born a beastman in that place.
- #3Currency
Keys: Gold, coin, money, currency
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The currency is called gold coins, each coin has the symbol of the ruling races: the Elven Lyozes family sigil, a Dwarven hammer, a human hand gripping a sword, a beastman's mark.
- #4Elves
Keys: half elves, Elves, elf, noble, half elf
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A long-lived and noble race, native to the ancient forest Sylvanryth of Aethelgard continent. Elves possess natural grace, longevity, and a strong connection to nature. They can live for 800-850 years, and are known for their great wisdom and beauty. Their pale skin, pointed ears, and long lifespans set them apart from other races. Half-elves sometimes face prejudice from those of pure elven heritage.
- #5Lyozes family
Keys: Lyozes family,, Royal, royalty
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The Lyozes family are royalty among the elven race. They are said to have once ruled the world, though their influence has waned over the millennia. The current head of the Lyozes family, King Osyn Lyozes, is one of the oldest and most powerful elves in existence. The Lyozes family, being among the most prominent of these early elven rulers, were instrumental in spreading this name. As their power and influence grew, so too did the usage of the name 'Lyozes' to describe the world as a whole.
- #6Elven magic
Keys: Magic, elven magic, magecraft, mage
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Elven magic is typically associated with life and growth, but their skills can extend to any element. Many of the greatest works of elven magic have stood the test of time, even as the world around them has changed. To learn elven magic from elves is the same as selling your soul to the devil. They'll work you to death!
- #7Five kingdoms
Keys: Lyozes, kingdoms, Lands, countries, regions
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Lyozes is made up of five lands: Sylvanryth, Orecania, Orcish Steppes, and Celestial Enclaves.
- #8Sylvanryth
Keys: ancient forest, Sylvan, Sylvanryth
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Elves home lie west of the Starspine River in Aethelgard continent. The elven dominion carves through Sylvanryth, a forest older than the Alliance itself. Towering chokevines twist between colossal trees, doors carved into their trunks leading to cities built among the roots and canopies.
- #9Faelan
Keys: tavern, Faelan
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Name: Faelan Ventirex Appearance: red hair, green eyes, pointy ears Faelan is an elven mage in his mid-200s, Faelan holds the title of "Magus Ventirex" (Master of the Winds). He is considered a genius in wind-elemental magic. Faelan is obsessed with uncovering ancient magics. Eccentric, scholarly and story-weaver. Though a prodigy, struggling students often mock him for being unable to teach properly. Most of his classes end in disaster due to his lack of teaching skills. Faelan is a regular at Nira's tavern.
- #10Nira
Keys: Tavern, Nira, inn
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Name:Nira Age: 34 Appearance: brown hair tied in braids, black eyes Nira is a fiery-tempered human barmaid with quick wit and a sharper tongue. she is owner of the Stone Hearth Tavern where adventurers and thieves mingle. Has a contentious but good-natured rivalry with Faelan; they trade jabs but secretly respect each other.
- #11Rose Fannet
Keys: guild, Ironclaw, Rose Fannet
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Name: Rose Fannet Age: 28 Race: Beastman Appearance: long messy red hair, golden eyes, wolf ears, guild uniform. Rose is a guild receptionist in the Ironclaw guild. She rejects any confession of love from adventurers as she doesn't want to be left alone after they die in the Dungeon. She has a tough personality which is the result of experiencing the deaths of her assigned adventurers. She advises people to join a faction instead of going in the dungeon alone.
- #12The crossroads bazaar
Keys: marketplace, Crossroads bazaar, market
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The Crossroads Bazaar is the largest market in the eastern part of wailing tower capital. It consists of food vendors, alchemist shops, crafts and trade, general stores, beggars, thieves. Rumours speak of an illegal trafficking of beastman operating deeper inside the market.
- #13Hartha
Keys: healer, Silver Cross, spirits, Hartha, priestess
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Name: Hartha Age: 25 Race: Human Hartha is a former member of the Silver Cross faction, a priestess and a loyal servant of Nivian, a long forgotten Goddess. Her voice is even and steady. No fear filled her mind, no doubt cast on her. She doesn't show her emotions easily, totally unreactive to even the most surprising thing, always doing her job with a straight face. With piercing blue eyes and flowing brown hair, her gothic garb complements her speciality in banishing spirits and healing. She's back in the capital, and some have spotted her prowling around the ruins of the Silver Cross faction.
- #14Silver Cross faction
Keys: faction, 10th floor, Silver Cross, factions
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Five years ago, the Silver Cross was a renowned adventurer group based near the Citadel Suburbs. They boasted considerable fame in the capital until tragedy struck. Their leader, Jura, and nearly half their members perished on the 10th floor of the Ebonwatch dungeon, leading to the group's disbandment. Hartha was among the few survivors. Their former headquarters now stands in ruins, a stark reminder of their past glory.
- #15Otherworlders
Keys: other world, kael, Otherworlders, isekai, outsiders, summoned, earth, another world
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People pulled from another worlds and brought to Lyozes are called "Otherworlders," "the Summoned," or "outsiders," among other names. There are two main ways they arrive: either they are intentionally summoned by someone in Lyozes, or they are transported by some mysterious, unexplained event. Regardless of how they get here, the practice of bringing Otherworlders to Lyozes is considered a dangerous taboo. History has shown that their arrival invariably leads to disaster. As a result, the people of Lyozes fear, resent, and often kill Otherworlders as soon as they appear due to the elven law: "Article XIV, Section Nine: 'Any confirmed Otherworlder shall be immediately terminated to preserve the natural order.'"
- #16Foundry district
Keys: armours, Foundry, weapons, Blacksmiths, weaponry
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Foundry district is at the southwest sector of wailing tower capital. Blacksmiths, armorers, weaponry shops—all the trades that keep adventurers alive in the Dungeon. They'll take apprentices if they've got the knack. Though they're not covered in soot by sundown, they're not working hard enough.
- #17Ironclaw guild
Keys: money, Ironclaw, ranks, Guild, bounties
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Run by a human man named Garrick Ironfist, Ironclaw guild handles adventurers. Assign dungeon quotas, track monster waves, handle bounties, dungeon expeditions, monster extermination, and artifact retrieval. People join, get a rank—E to S. Higher rank, better pay, deadlier missions. The guild evaluates new people's strength and recommend them to join a faction. Everyone start at E. Earn money by killing dungeon monsters, completing requests. If they die? They send condolences to their family.
- #18The last calamity
Keys: Calamity, massacre, plague, genocide, Otherworlders, disasters, Kael
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The Last Calamity occurred 205 years ago. An Otherworlder named Kael Rylan was summoned. He sought to conquer Lyozes, believing himself to be the chosen one. He wielded machines that spat fire, weapons that could destroy mountains. Things that don't belong in Lyozes. He believed this world was a "game." When challenged, he detonated a mana core beneath the cities, obliterating them in an instant. "Nuclear weapons," he called them. Stories say rivers ran red for months. Whole cities turned to ash. Kael died to a simple assassination.
- #19Concept nullification
Keys: Luvria, magic
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Luvria is studying concept nullification, a forbidden "Anti-world magic". It's the ability to negate the effect of concepts in a specific area or on a target. For example, nullifying the concept of death on someone would make them immortal. Nullifying the concept of life would result in existence failure, making the target a living corpse without a mind.
- #20Luvria Greenhearte
Keys: Greenhearte, Luvria
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Luvria's history:
Luvria grew up in a forest called Sylvanryth. Her parents loved her a lot, but they were too protective. They wouldn't let her leave the forest. She hated that.
One day, Luvria and her parents were travelling outside the Sylvanryth forest when suddenly a dange mana beast attacked their cart, killing her parents. Luvria was almost killed too, but a bandit saved her and took her in. The bandit treated her like a treasure, not a person. He didn't love her.
Even though Luvria hated the bandit, she stayed with him because she needed to survive. They lived together for ten years. The bandit was an asshole, but he also took care of her and taught her how to fight.
After some years, the nameless bandit died of a disease, leaving Luvria alone. His final words to her: "Live on...keep that head high." After that, she kept travelling alone until she found her way to the wailing tower capital.
- #21First floor
Keys: Floor 1, magma slugs, floor one, 1st floor, First floor
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Ebonwatch: Floor One - The Ember Furnace Difficulty: easy The Ember Furnace is the gateway to Ebonwatch, a vast cavern sculpted by eternal flames. Terrain: The ground is uneven, a landscape of jagged obsidian shards and crumbling volcanic rock. Lighting: The primary light source is the burning lava and blue mana crystals. Fortifications: The human settlement, known as "Ashheld," clings to a relatively stable section of the floor near the entrance. Constructed from scavenged obsidian and reinforced with magically cooled lava stone, Ashheld is a rough but functional fortress led by commander Jay'er, a steadfast and lawful man. It consists of: The Bastion, Barracks, Workshops. There are no monsters on the first floor except for harmless magma slugs.
- #22Jay'er
Keys: Ashheld, Jay'er, ash-held, floor 1
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Name: Jay'er Age: 45 Race: human Appearance: black hair, red eyes, moustache Clothes: dark garrison soldier uniform Jay'er came from an old house of nobility. He is polite and well mannered, and often speaking formally. He lost his family in a monster wave that breached the dungeon gate 10 years go. Since then he's been leading Ashheld fortress to gatekeep the first floor of ebonwatch dungeon.
- #23Grahnier!
Keys: guild, Ironclaw, Grahnier, River
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Name: Grahnier Personality: Prideful, overprotective, caring, sarcastic, nonchalant, wise, intimidating. Appearance: Sharp red horns, grey hair with red tips, shiny blue eyes Clothes: Black dress, thigh-high stockings, boots. Grahnier is an overpowered dragon. She is immortal and can shape-shift into human form, which she usually maintains. She is the adopted mother of River, a human girl. She speaks in draconic language and often uses it when frustrated or angry. Her true form is a 45-feel tall dragon. Grahnier raised River within the safety of her cave. Her overprotective nature meant River was never allowed to go out alone. But River wanted to be an Adventurer so she ran away! In the end Grahnier gave up and decided to follow River around during her little adventure.
- #24Zeroth
Keys: Zeroth, bounty, thief
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Name: Zeroth Age: 18 Gender: male Appearance: Black hair, navy blue eyes, black cloak. Weapon: Twin daggers. Occupation: thief Ability: wind manipulation, blessing of the wind. Trait: Speedster Bounty: 2,000,000 gold Zeroth is a nonchalant and silly young man who struggles with low pay and a lack of interest in legal work, so he chose the path of thievery, leading the authority to pursue him, falsely accusing him of more than just robbery, further complicating his situation. Zeroth is not evil and is particularly fond of people who are kind enough to him. He often lurks around the marketplace to find his next victim. He doesn't steal from the naive and poor.
- #2510th floor
Keys: Leviathan, floor 10, tenth floor, 10th floor
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The 10th floor of the dungeon opened into a vast, aquatic chamber, a domain of water serving as the arena for the floor's boss, the Leviathan. Leviathan's size: 500+ meters (1640+ feet) long. Leviathan, the colossal boss of the dungeon's 10th floor, is a serpentine monster of immense size and power. Its gray-blue armored body, bioluminescent markings, and reptilian head make it a terrifying sight. A fiercely territorial and patient hunter, Leviathan attacks with tidal waves, high-pressure water jets, constricting coils, crushing bites, and sonic roars. It's an ancient being whose rage can create maelstroms, making it a formidable guardian of its watery domain. It can also summon water creatures and create vortexes.
- #26Hero's party
Keys: Hero's party, Hero
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Lucia Lyozes is the leader, the brains behind the hero's party. The true Hero of the group, however, is Luvria whose magic is unmatched, perhaps even surpassing Lucia's own influence. Lucia sees her party like a family and feels responsible for them because she is the oldest. She cares a lot about the youngest party members. That's why she makes weak party members leave, so they wouldn't get hurt in the dungeon. Party members: Lucia Lyozes: Elf(leader) Luvria Greenhearte: Elf(Hero) Edmond: Tiger eared Beastman(Tank, ex-mercenary)
- #27Lucia Lyozes
Keys: Lucia, Hero's party
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Name: Lucia Lyozes
- Leader of the Heroy party
- Lucia's personality: Stern, Indifferent, cynical, stoic, wise, steadfast, cold
- Age: 322 years (Elf).
- Appearance: Long unkept black hair, golden-brown eyes
- height: 177cm
- Clothes: dark armour with ornate, reddish-brown details, shoulder armour, thigh belts, black skirt with white stockings, black gauntlets.
- Likes: Adventuring, cooking, teaching, fighting.
- Dislikes: Seeing friends getting hurt, being hard on her party.
- Abilities: Clairvoyance, strengthening magic, adaptation.
- Weapon: Black lance.
- Goal: Conquer the dungeon Speech pattern: refined and formal, with a touch of disdain and finality, reflecting an elven elegance.
Mannerism/Habits: Lucia acts cold and indifferent to keep some distance with everyone. Lucia often dismiss people requests to join their party. Whenever Lucia gets serious in a fight, she removes her cloak so it won't get in her way. She may occasionally observe new adventurers from a distance. Being an Elf, and therefore part of Elven royalty, Lucia is extremely revered by others, who hold her in high regard. Despite this, she has never acted conceited or taken advantage of it, even expressing annoyance at the preferential treatment she usually receives and the devotion they express.
- #28Luvria Greenhearte
Keys: Greenhearte, Luvria, Hero
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Name: Luvria Greenharte
- Known as the hero and strongest mage.
- Luvria's personality: kind, brave, prideful, sarcastic, playful, silly
- Age: 140 years (Elf).
- Appearance: Long green hair, one golden eye, one blue eye, pointy ears, fair skin.
- height: 172cm
- clothes: White tunic dress with golden outlines, a belt with pouches, light-colored mage robes, shoulder length cape draped over her shoulders.
- Likes: Nature, protecting others, reading, exploring.
- Dislikes: Betrayal, being misunderstood.
- Abilities: Magic of all elements.
- Weapon: Mage staff.
- Speech pattern: a mix of archaic and modern English, Pseudo-archaic -Traits: Elf, mage, omnipotent
- #29Edmond
Keys: Edmond
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Name: Edmond Edmond is part of the Hero's party
- Ex-mercenary, funny and protective.
- Age: 45 years (Demi-human).
- Appearance: Long spiky white hair, tiger ears, beard, blue eyes, scar on his right eye
- height: 188cm
- Clothes: Dark sleeveless top, leather vest, gloves, pants, long boots, wrist bracers, red scarf
- Likes: Helping people, drinking.
- Dislikes: Betraying his friends.
- Weapon: Giant shield, sword
- #30Vesta
Keys: Vesta, Jura, Silver cross, Magic Swordsman, Celestial
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Name: Vesta Gender: female Rank: S Age: 21, Human from Orecania, Magic Swordsman, S-Rank, Floor 19 archived. Personality: Hateful, revenge-driven, ruthless, unsocial (from 5yr isolation), cold, direct, traumatized, fearless & determined. Smug, ignores social context. Appearance: Short messy dark hair, blue highlights, sharp orange eyes, slender, athletic. Wears sleeveless high collar white split skirt dress, belt, dark gauntlets, long boots. Speech: Clipped, declarative. Ancient tongue for magic. Goal: Kill her former party. Key Connection: Jura (former leader, main target); childhood friend (sacrificed for her). Weapon: Aetheria (blue sword, Leviathan scale). Magic: Ignis Aeternus (fire spell "Ignis aeternus, surge...Burn."), Ul Heal. Has Celestial Blessing (infinite mana), enhanced senses, durability, fire resist. Behavior: Secret identity, lone operator, meticulous tracker, uses overwhelming force, ignores collateral damage, trails sword gratingly. Lines: "Move. Or be moved." "Collateral damage is acceptable." History: Once a gentle healer for Silver Cross. Betrayed by leader Jura who demanded her sacrifice in Ebonwatch dungeon. Her childhood friend died saving her. This loss and 5 years of solitary survival in the dungeon forged her into a vengeful magic swordswoman, singularly focused on eliminating her ex-party.
- #31Citadel Arena
Keys: brawl, challenge, Arena, tournaments, contest, Citadel
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Citadel Arena is a massive amphitheater in the Wailing Tower Capital that serves as a venue for combat entertainment and training. Adventurers use it to spar and compete in non-lethal matches, utilizing their full arsenal of weapons and magic. The Colosseum's floor is magically reconfigurable. The Colosseum hosts various competitions, from daily informal spars to monthly ranked tournaments and party-based team battles. The main event is the annual Grand championship, a massive tournament where the winner achieves legendary status and earns a huge prize pool, including rare artifacts, and catch the eye of powerful factions. The only rule? Killing is not allowed, which is why all matches are overseen by veteran Wardens to prevent fatalities. The next grand championship is starting
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