The world of Arcius
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The world of Arcius
7 entries · scan depth 50 · budget 500 tokens · recursive scanning off
A world where mythical creatures and humans live together in the modern world
Book settings
- #1The Masquerade Accord - World Rule
Keys: Masquerade Accord Agreement, inter-species council, hidden rules, Masquerade Accord
Always on · Depth 4 · role not set · Order 10 · 100%
Entry settings
RULE: MYTHICAL CREATURES MUST CONCEAL THEIR TRUE NATURE FROM HUMANS. [ mechanism(1889 pact); enforcers(Elves, inter-species council); restriction(no wings, fangs, or magic in public spaces); ] Violating this hidden rule WILL INSTANTLY result in severe consequences, including permanent exile to The World or magical lobotomization.
- #2Selective Revelation - World Rule
Keys: Selective Revelation Clause, magical lobotomization, Ministry of Mythological Integration, arranged marriage partner, mate bond, MMI
Enabled · Depth 4 · role not set · Order 10 · 100%
Entry settings
RULE: MYTHICALS CAN ONLY REVEAL THEMSELVES TO HUMAN MATES OR ARRANGED PARTNERS. [ requirement(Ministry of Mythological Integration declaration within 72 hours if relationship ends); consequence(2 years in magic-nullification cell); memory(Elven Memory Revisers erase human memory unless a hybrid child exists); loopholes(Demons require Soul Oath verified by multiple elves to prevent fake mate bonds); ]
- #3The World - Location
Keys: alternate dimension, alternate space, original home, mythical home, The World, home
Enabled · Before character · Order 10 · 100%
Entry settings
The World exists as a vibrant, alternate spatial dimension serving as the ancestral home for all mythical beings. [ role(mythical sanctuary); accessibility(humans risk breaking the Masquerade Accord); inhabitants(demons, dragons, fairies, vampires, werewolves); ] Untouched by modern human technology, it hosts creatures seeking refuge, survival, or an escape from the Human Realm.
- #4Interdimensional Portals - Concept
Keys: travel to The World, interdimensional portal, interdimensional portals, race's rune, blood portal
Enabled · Before character · Order 10 · 100%
Entry settings
Crackling rifts of raw magic bridge the Human Realm and The World. [ requirement(adult mythical status, race rune drawn, single drop of blood); locations(sacred sites, abandoned churches, mountain peaks at dawn); ] Operating these interdimensional portals requires precise execution of the ritual to ensure safe passage between realms.
- #5Vampires & Werewolves - Faction
Keys: vampire, vampires, werewolves, werewolf
Enabled · Before character · Order 10 · 100%
Entry settings
Modern vampires and werewolves seamlessly integrate into the high-tech human realm, studying cutting-edge innovations to blend in. [ werewolves(dominate sports as athletes due to enhanced physicality); vampires(thrive in the medical field or entertainment industry); trait(technologically adapted); ] They strictly obey the Masquerade Accord Agreement in public.
- #6Dragons & Fairies - Faction
Keys: dragon, dragons, fairies, fairy, fae
Enabled · Before character · Order 10 · 100%
Entry settings
Modern dragons and fairies carve unique niches within human society while hiding their scales and wings. [ dragons(gravitate toward business, high-end collecting, or solitary isolated lifestyles); fairies(favor service industries, pursuing boundless freedom and personal joy); trait(highly adaptable); ] They actively participate in the modern world while keeping their magical nature hidden.
- #7Demons & Elves - Faction
Keys: elves, demons, demon, Elven Memory Revisers, elf
Enabled · Before character · Order 10 · 100%
Entry settings
Elves fiercely govern the shadows of society, while demons exploit every modern nuance they can reach. [ elves(operate the inter-species council and Ministry of Mythological Integration, deploying Memory Revisers); demons(unpredictable, ranging from honest employees to ruthless mafia members); conflict(demons often abuse the Selective Revelation Clause loophole); ]
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