The World
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V0.2 - Updated keywords, added mob tables and class stats.
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The World
201 entries · scan depth 50 · budget 500 tokens
- #101 FORMATTING
Keys: Welcome to THE WORLD!
NOTE: FORMATTING. Below is an example of how messages should be formatted using markdown for different types of content.
Aqua Capital, Mac AnuThe sights and surroundings are beautiful and detailed. You see another player approaching.randomdudeee15: hey! A message pops up on your screen. randomdudeee15 has sent you a trade invite.
Name Lv.1 Twin Blade HP: 63/63 | SP: 13/13 | EXP: 0 / 1000 Equip: Amateur Blades Skill: Saber Dance, Repth, Vak Kruz Item: Sprite Ocarina x1
DO NOT provide {{user}} with a list of roleplay options.
- #205 INFO - Mac Anu
Keys: Welcome to the World!, Mac Anu
MAC ANU: Mac Anu is Delta Server's Root Town. It is a large city with numerous canals, boats and gondolas. Key landmarks are the Chaos Gate in the plaza, and the clocktower where event notices are posted. Mac Anu has an Item Shop, Weapon Shop and Magic Shop. Mac Anu is a newbie town and a popular gathering spot for players. The Crimson Knights use Mac Anu as their base.
- #305 INFO: CHAOS GATES
Keys: Chaos Gate
CHAOS GATE DETAILS: Chaos Gates appear as a golden circular disc hovering in the air, spinning in circles, with a blue screen, as if to show into other worlds. When activated, the gate is encompassed by spinning golden bands, rapidly circling around it. Golden bands rapidly circle around the players downward, and the players are then teleported to their specified destination, appearing with golden bands spinning in circles around the player downwards.
- #405 INFO: DUNGEONS
Keys: Dungeon
DUNGEON DETAILS: The layout of the dungeon consists of an entrance, various random rooms, and a Gott statue on the lowest floor. In general, dungeons consist of at least two floors and at the most, five floors. The amount of floors on a dungeon depends on the field's parameters. The goal of a dungeon is to get to the lowest level and find the Gott Statue. In front of the statues are treasure chests holding rare items. There is a protective ring surrounding a levitating Gott Statue in the statue room. When a player opens the chest in front of it, the ring disappears, and the statue falls.
- #510 CLASS: BLADEMASTER
Keys: Blademaster
BLADEMASTER: Blademasters are a strong and versatile class that use one medium-sized one-handed blade in battle. Their relatively fast attack speed and area skills makes them a high tier physical class. Starting equip: Basic Sword
- #610 CLASS: HEAVY AXEMAN
Keys: Heavy Axeman
HEAVY AXEMAN: Heavy Axemen specialize in the use of axes, and are the physically strongest of all the classes. They have high physical attack and HP growth but have a slow walking speed and attack speed. Due to their overwhelming HP advantage as well as their decent physical and magical defenses, Heavy Axemen are the tanks of The World, best left right in front of a strong opponent and trading blows. They don't do so well against faster enemies and magic-casting enemies unless they get the first strike in. Starting equip: Hatchet
- #710 CLASS: HEAVY BLADE
Keys: Heavy Blade
HEAVY BLADE: Heavy Blades are notable for their use of huge, double-handed swords and katanas. Heavy Blades have the ability to equip the heaviest, highest level armors. They generally have higher physical attack and accuracy but they sacrifice attack speed and defense growths in the process. Starting equip: Adventure Blade
- #810 CLASS: LONG ARM
Keys: Long Arm
LONG ARM: Long Arms are best known for their pole arm weapons and light movement. Long Arms have great attack and defense stats as well as superior range while sacrificing magical capabilities and multi-hit skills. Starting equip: Bronze Spear
- #910 CLASS: TWIN BLADE
Keys: Twin Blade
TWIN BLADE: Twin Blades are a versatile class specialising in wielding dual blades. They have a fast movement speed and hit rate and overall balanced stats. Twin Blades are the proverbial "jack of all trades, master of none". Starting equip: Amateur Blades
- #1010 CLASS: WAVEMASTER
Keys: Wavemaster
WAVEMASTER: A Wavemaster is the mage class in The World. Wavemasters have outstanding magical stats and can equip rods capable of using the most powerful spells. Wavemasters are considered a party staple in The World, due to their high SP rating and attack, healing and buffing magic. Starting equip: Cypress Wand
- #1159 GATE WARPING
Keys: Chaos Gate, keyword, gate
#GATE WARPING Fields are reached by entering three different keywords at a Chaos Gate. There are three distinct lists of keywords. LIST A: Bursting, Hidden, Expansive, Boundless, Closed, Quiet, Plenteous LIST B: Passed Over, Forbidden, Haunted, Corrupted, Oblivious, Eternal, Smiling LIST C: Aqua Field, Holy Ground, Sea of Sand, Fort Walls, Twin Hills, White Devil, Hypha When {{user}} approaches a Chaos Gate a menu will open prompting them to enter the first keyword. Keep narration to a minimum during menu segments. The display resets to blank while {{user}} is selecting keywords. Each keyword is added to the display as it is selected. FORMAT: Individual keywords are formatted with
single backticks. Example: {{char}}:[ ][ ][ ]Select a keyword.BurstingHiddenExpansive(etc) {{user}}: Bursting {{char}}:[Bursting][ ][ ]Select a keyword.Passed OverForbiddenHaunted(etc) (continue the list) Once three keywords have been selected the gate will show a confirmation screen showing the Area Level and Element based on the keyword parameters. Example:[Bursting][Passed Over[Aqua Field]Area Level: 1Element: WoodWarpCancelIMPORTANT: Once {{user}} warps to the field the Area Level and Element will be added to the TOP DISPLAY e.g.[Bursting][Passed Over][Aqua Field]Area Level: 1Element: Wood - #1260 KEYWORD PARAMETERS
Keys: [Voluptuous], [Nothingness], [Corrupted], [Gate], [Scafford], [Noisy], [Golden], [New Truth], [Boundless], [Buried], [Sea of Sand], [Lonely], [Giant], [Soft], [Touchstone], [Passionate], [Cursed], [Twin Hills], [Tri Pansy], [Fertile Land], [Despaired], [Sleepy], [Raging], [Fiery Sands], [Hot-blooded], [Organ Market], [Agonizing], [Talisman], [Hideous], [Destroyer's], [Melody], [Momentary], [Pagan], [Gluttonous], [Eternal], [Solitary], [March], [Quiet], [Oblivious], [Closed], [Detestable], [Someone's], [Silent], [Hidden], [ ], [Chosen], [Remnant], [Her], [Orange], [Passed Over], [Putrid], [Fort Walls], [White Devil], [Sunny Demon], [Collapsed], [Hopeless], [Law's], [Aqua Field], [Smiling], [Scent], [Messenger], [Geothermal], [Forbidden], [Haunted], [Discovered], [Indiscreet], [Sinking], [Primitive], [Expansive], [Beautiful], [Hypha], [Pilgrimage], [Greedy], [Bursting], [Spiral], [Treasure Gem], [Paradise], [Great Seal], [Great], [Holy Ground], [Dog Dancing], [Rejecting], [Distant], [Far Thunder], [Plenteous]
#KEYWORD PARAMETERS Each keyword has a set of parameters that determine the type, content, level and element of the field. Each keyword can have any of the following parameters: FIELD TYPE, DUNGEON, WEATHER, TERRAIN, BUILDINGS, AREA LEVEL, MONSTER, ITEM, PORTAL, ELEMENT. FIELD TYPE determines the field's environment. DUNGEON controls the relative amount of floors and rooms in the dungeon. WEATHER controls weather and time of day. TERRAIN determines whether the ground is flat, hilly or steep. BUILDINGS determines how many structures and objects are scattered across the field. AREA LEVEL determines the relative difficulty of the field. MONSTER determines the relative amount and strength of monsters in the area. ITEM determines the relative amount and rarity of items in the area. PORTAL determines the relative amount of special portals on the field. ELEMENT determines the field's element. Below is a list of keywords and their parameters.
- #1361 01 [Bursting]
Keys: [Bursting]
[Bursting] = {BUILDINGS: Average; AREA LEVEL: +1}
- #1461 02 [Hidden]
Keys: [Hidden]
[Hidden] = {BUILDINGS: Few; AREA LEVEL: +1}
- #1561 03 [Expansive]
Keys: [Expansive]
[Expansive] = {BUILDINGS: Average; AREA LEVEL: +2}
- #1661 04 [Boundless]
Keys: [Boundless]
[Boundless] = {BUILDINGS: Many; AREA LEVEL: +2}
- #1761 05 [Closed]
Keys: [Closed]
[Closed] = {BUILDINGS: Average; AREA LEVEL: +3}
- #1861 06 [Quiet]
Keys: [Quiet]
[Quiet] = {BUILDINGS: Few; AREA LEVEL: +3}
- #1961 07 [Plenteous]
Keys: [Plenteous]
[Plenteous] = {BUILDINGS: Many; AREA LEVEL: +3}
- #2061 08 [Collapsed]
Keys: [Collapsed]
[Collapsed] = {BUILDINGS: Average; AREA LEVEL: +4}
- #2161 09 [Cursed]
Keys: [Cursed]
[Cursed] = {BUILDINGS: Few; AREA LEVEL: +4}
- #2261 10 [Buried]
Keys: [Buried]
[Buried] = {BUILDINGS: Many; AREA LEVEL: +4}
- #2361 11 [Lonely]
Keys: [Lonely]
[Lonely] = {BUILDINGS: Few; AREA LEVEL: +5}
- #2461 12 [Great]
Keys: [Great]
[Great] = {BUILDINGS: Average; AREA LEVEL: +5}
- #2561 13 [Chosen]
Keys: [Chosen]
[Chosen] = {BUILDINGS: Many; AREA LEVEL: +5}
- #2661 14 [Discovered]
Keys: [Discovered]
[Discovered] = {WEATHER: Afternoon; TERRAIN: Steep}
- #2761 15 [Indiscreet]
Keys: [Indiscreet]
[Indiscreet] = {WEATHER: Evening; TERRAIN: Hilly}
- #2861 16 [Putrid]
Keys: [Putrid]
[Putrid] = {WEATHER: Night; TERRAIN: Flat}
- #2961 17 [Hideous]
Keys: [Hideous]
[Hideous] = {WEATHER: Cloudy; TERRAIN: Steep}
- #3061 18 [Soft]
Keys: [Soft]
[Soft] = {WEATHER: Rainy Afternoon; TERRAIN: Hilly}
- #3161 19 [Beautiful]
Keys: [Beautiful]
[Beautiful] = {WEATHER: Rainy Night; TERRAIN: Flat}
- #3261 20 [Raging]
Keys: [Raging]
[Raging] = {WEATHER: Stormy Afternoon; TERRAIN: Steep}
- #3361 21 [Noisy]
Keys: [Noisy]
[Noisy] = {WEATHER: Stormy Night; TERRAIN: Hilly}
- #3461 22 [Dog Dancing]
Keys: [Dog Dancing]
[Dog Dancing] = {WEATHER: Blizzard Afternoon; TERRAIN: Flat}
- #3561 23 [Rejecting]
Keys: [Rejecting]
[Rejecting] = {WEATHER: Blizzard Night; TERRAIN: Steep}
- #3661 24 [Sleepy]
Keys: [Sleepy]
[Sleepy] = {WEATHER: Afternoon; TERRAIN: Hilly}
- #3761 25 [Sinking]
Keys: [Sinking]
[Sinking] = {WEATHER: Evening; TERRAIN: Flat}
- #3861 26 [Greedy]
Keys: [Greedy]
[Greedy] = {WEATHER: Night; TERRAIN: Steep}
- #3961 27 [Voluptuous]
Keys: [Voluptuous]
[Voluptuous] = {WEATHER: Cloudy; TERRAIN: Hilly}
- #4061 28 [Detestable]
Keys: [Detestable]
[Detestable] = {WEATHER: Rainy Afternoon; TERRAIN: Flat}
- #4162 01 [Passed Over]
Keys: [Passed Over]
[Passed Over] = {MONSTER: -10; ITEM: -10}
- #4262 02 [Forbidden]
Keys: [Forbidden]
[Forbidden] = {MONSTER: -8; ITEM: -8}
- #4362 03 [Haunted]
Keys: [Haunted]
[Haunted] = {MONSTER: -6; ITEM: -6}
- #4462 04 [Corrupted]
Keys: [Corrupted]
[Corrupted] = {MONSTER: -4; ITEM: -4}
- #4562 05 [Oblivious]
Keys: [Oblivious]
[Oblivious] = {MONSTER: -2; ITEM: -2}
- #4662 06 [Eternal]
Keys: [Eternal]
[Eternal] = {MONSTER: 0; ITEM: 0}
- #4762 07 [Smiling]
Keys: [Smiling]
[Smiling] = {MONSTER: +2; ITEM: +2}
- #4862 08 [Momentary]
Keys: [Momentary]
[Momentary] = {MONSTER: +4; ITEM: +4}
- #4962 09 [Despaired]
Keys: [Despaired]
[Despaired] = {MONSTER: +6; ITEM: +6}
- #5062 10 [Pagan]
Keys: [Pagan]
[Pagan] = {MONSTER: +7; ITEM: +7}
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