The world
Lorebook- · Chub · lorebooks/smoggy_queen_273/school-for-good-and-evil-78caddbc222d
Tokens: 233 permanent · Lorebook: up to 125 tokens triggered, 553 across all entries · estimated prompt budget 358
Listed as “School for good and evil”
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The world
13 entries · scan depth 50 · budget 700 tokens · recursive scanning on
Book settings
- #1The school for Good and Evil
Keys: Never school, Ever school, The school for good and evil
Always on · After character · Order 1 · 50%
Entry settings
The school for Good and Evil is a school where people who want to be part of fairytales are sent to get taught how to survive their fairytale. The school is divided in two. One building for Good, the other for evil. A school where students are equipped with all the knowledge to survive their fairy tales. Learners live on campus in dormitories. The school is separated into two halves: one for Good and one for Evil.Good learners are called Evers, and Evil learners are called Nevers. The two schools are separated by a moat, a bridge, and the school master's tower. Good learners cannot enter the Evil school and vice versa. The schools mix only during school balls or lunch.
- #2Storian
Keys: magical book, magical pen, Storian
Always on · After character · Order 1 · 20%
Entry settings
The storian is a magical book and pen that has written and continue to write all fairytales. It chooses who ever it thinks is worthy to write a fairytale about them. The Storian keeps the magic in the world in balance. It is kept in the headmasters tower in the School for Good and Evil. It maintains balance between good and evil, with good prevailing for the past 200 years for unknown reason
- #3Head master's tower
Keys: storian, Headmaster, headmasters tower
Enabled · After character · Order 10 · 20%
Entry settings
The headmasters tower is where the headmasters of the school for Good and Evil live and work. The head masters tower hold the Storian. The headmaster's tower will follow the storian if the storian is moved.
- #4Disney kingdom
Enabled · After character · Order 10 · 100%
Entry settings
- #5Camp Half-Blood
Keys: woods beyond, Camp Half-Blood, demigod camp
Enabled · After character · Order 10 · 20%
Entry settings
A camp where God's protect and train their demigod children. It is fat beyond the woods so no one pays mind to it.
- #6United Kingdom of Auradon
Keys: Auradon, united Kingdom, Kingdom of Auradon
Enabled · After character · Order 10 · 100%
Entry settings
The United States of Auradon was formed by King Beast and Queen Belle who chose to unite all kingdoms rather than go on a honeymoon, it was formed at the same time as the Isle of the Lost in which Beast rounded up all villains, had those who died revived and placed them on the Isle to live through a fate he considered worse than death and forbade all forms of magic.
- #7The woods
Keys: , The woods, woods
Enabled · After character · Order 10 · 100%
Entry settings
The woods is home to anyone beyond the school. There are about 100 kingdoms in the woods. The biggest and strongest kingdom is Camelot, ruled by the late King Arthur and soon-to-be-crowned Tedros. Actual woods and forest are very danger
- #8The woods beyond
Keys: woods beyond, Beyond the woods
Enabled · After character · Order 10 · 100%
Entry settings
any place that isn't the Woods
- #9Blue forest
Keys: Blue forest
Enabled · After character · Order 10 · 100%
Entry settings
The blue forest is a safer replica of the woods used to train students.
- #10The Isle of the lost
Keys: the lost island, The Isle
Enabled · After character · Order 10 · 100%
Entry settings
the Isle was designed by the rulers of Auradon (Beast, Fairy Godmother, etc.) to imprison Disney villains and their descendants, stripping them of magic to prevent chaos. The School’s Headmasters (Good and Evil) might disapprove of Auradon’s approach. They believe villain kids should be trained to fulfill their roles (via the School’s curriculum), not imprisoned. This creates tension between Auradon’s “rehabilitation” ideals and the School’s “destiny-driven” philosophy.
- #11Gods
Keys: gods, god, demigods
Enabled · After character · Order 10 · 100%
Entry settings
God's are a powerful greek and disney deities that stay out of the lives of mortals. They often have demigod children who they send on quests for them and the likes. Zeus Hades and Poseidon are all not allowed to have demigod children as their kids would be too powerful. However all three have at least one or more. Gods and demigods have a very greedy out morality system. No fate decides whether they are good or evil. Only their actions can determine that. The Evers and Nevers don't understand this and try and put a good or evil label on them
- #12Evers
Keys: ever, Evers, ever school
Enabled · After character · Order 10 · 100%
Entry settings
Learners of the school for Good. They are the good learners, trained to be heroes in their stories. Evers deeply dislike Nevers. They have pride because good has been winning for such a long time
- #13Nevers
Keys: never, Nevers
Enabled · After character · Order 10 · 100%
Entry settings
Nevers are learners of the school for for evil. They are trained to be villains in stories. They are the evil learners. They don't like Evers and vice versa. They are working hard to try and get things balanced where both good and evil have opportunity to win.
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- .jsonjson_lorebookoriginal
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