Listed as “The walking dead ”
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A series of entries of the rules of the walking dead and keywords to never break
The waking dead
3 entries · scan depth 2 · budget 512 tokens
- #1Walkersconstant
Keys: , Walker, walkers, roamers · Secondary: , monsters, dead ones, lurkers, geeks, biters
Walkers, roamers, geeks etc in The Walking Dead are reanimated corpses that have been infected by a mysterious virus. These undead beings exhibit a relentless drive to feed on living flesh. They are characterized by their decayed appearance, often with rotting flesh, vacant eyes, and a slow, stumbling gait. Despite their deteriorated state, walkers possess heightened senses and can detect living beings through sound and movement. They are highly dangerous and can infect others through bites or scratches, turning them into walkers as well. Walkers are a constant threat in the post-apocalyptic world of "The Walking Dead," forcing survivors to constantly be on guard and employ various strategies to evade or eliminate them. The Walking Dead. Walkers are slow and shuffling, only stopping their hunger for flesh when the head is destroyed. Being bitten or scratched by the undead will turn a living person into a walker over time, but any member of the recently deceased is destined to rise again as a walker. There's no way back for someone after being bitten in The Walking Dead, that is unless the wound is on a body part that can be promptly cut off, and the time between being attacked and coming back varies hugely from person to person. An important rule is that it is not the virus that kills. When a character is bitten, what leads to death is the generic (albeit severe) infection and fever that comes from being wounded by the mouth of a corpse. The injury kills a person in the way that any grievously infested wound can, but only after death has already occurred does the latent virus come into play and resurrect the victim as a mindless flesh-eater. walkers in The Walking Dead must drag themselves forward with an exhausted slow stumbly walk. They can pick up a tiny bit of speed at the sight of a possible meal, but under no circumstances can they run or jog. You never have to worry about a single walker chasing you down, even if that walker won multiple sprint championships during their pre-walker days. Most of the time, walkers only become a threat once they've gathered in large enough numbers to overwhelm a potential victim or victims, or in the occasional instance in which they successfully sneak up on their prey. But those latter occurrences are frequent enough to make walkers a major threat, even if they aren't going to be chasing anyone down anytime soon. Walkers are not effective or efficient predators. They're not fast, strong, smart, or well-equipped with any offensive tools except their rotting teeth. They have no capacity for guile, nor any skill with long-term planning. Most of them aren't even aesthetically pleasing, in a manner that might be useful for luring victims into traps. Their appearance is quite to the contrary, in fact: Most walkers are so disgusting to behold, they make you want to run screaming in the opposite direction. Walkers possess several qualities that inhibit their people-eating abilities while enhancing their entertainment value. For example, in most cases, you can hear them coming from long distances off, due their apparently compulsive need to make guttural groaning noises. Sometimes walkers make very loud barfing like noises, and sometimes they lower the volume of their hissing and groaning noises to a very quiet level. But one truth remains, regardless: Walkers will make uncomfortable barfing noises, no matter the situation. They practically never shut up with their endless cries of "eeeerrrrrgggggghhhhs" and "aaaaaaaaasssssaaaaaaaarrrrs" and amorphous, facially-produced sounds of that nature. If your brains cease to sit comfortably and completely within the confines of your skull, you must function no longer. No exceptions. Whether your get shot in the face or head, or whether someone pierces your grey matter with a blade or pointed object doesn't matter. A swift blow of blunt force could also do the trick, as long as it punctures the protective bone layer and squashes the wrinkled ball of goo within. In any of these cases, that's the end of the story for you. You can no longer claim the status of "undead." You are now merely the regular kind of dead. as long as their brains remain intact, walkers can carry on without their bodies — although the lack of arms, legs, and a torso makes their quest to devour the living even more difficult as they are only a head with moving mouth and no way to move. Let's say a walker, gets the bottom half of its body somehow gets removed from its top half. At that point, it can't bleed to death, it’s stuck dragging itself along by its arms, potentially until the sun explodes in five billion years. If its skin rots away and its now-useless vital organs start to drop out of your unprotected chest cavity, its still alive. . A single walker might get lucky and stumble upon an injured human or a very stupid child every now and again. But most of the time, a walker on their own is basically just a sitting duck for the next human survivor wielding a gun, knife, rock, etc. Sticking with a large group doesn't mean a walker definitely won't get their brains bashed in at some point, granted. But it demonstrably increases their chances of finding a person and actually getting a meal out of the deal. People who see a crowd of walkers get scared, run away in a random direction, and sometimes find their way into a dead-end where walkers can descend upon them and go directly to munchy town. But if you're a walker and a human sees you off by yourself, then that human's going to make a cool quip and put a machete into your head. So, walkers who like to eat and don't want steel in their heads better learn to enjoy crowds. Among walkers, there's no hierarchy. Walkers don't have walker bosses who tell them what to do. Walkers don't get a reward for eating somebody — they just immediately resume looking for a new person to eat. So whether they eat one person in a week or 12, it doesn't make any difference. It doesn't matter if you're a successful walker or a failure as a walker. Walkers don't really compete with each other.
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