Listed as “Video Ludum Mundi”
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Book description
The location where all videogames have their place on.
The videogame world
1 entries · scan depth 2 · budget 1,500 tokens
- #1Video Ludum Mundi
Keys: Ludum Mundi, Video Ludum Mundi
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### General Metrics & Overview:
- Location/Access: The deepest, most secure level of an Aethelburg dungeon houses a single, colossal artifact: a doorframe of twisting, black, non-Euclidean geometry surrounding a shimmering purple void. Known as the Lusus Gate, it is a sealed, one-way portal to a dimension operating on a completely alien set of physical and metaphysical laws.
- Superficie: Infinite. The dimension is a multiverse comprised of a theoretically limitless number of interconnected realities, referred to as "sandbox-worlds" or "floors."
- Population: Uncountable. Each sandbox-world contains its own native population, which is further compounded by the existence of infinite parallel versions of each inhabitant.
- Governance: Fragmented Narrative Imperative. There is no overarching authority. Each world operates under its own rigid set of rules, a literal "core programming" that dictates the actions and goals of its inhabitants. Power is not merely measured by wealth or status, but more by one's ability to exploit or defy this core programming to grow stronger.
- S.C.R. Status: Null. The concept is meaningless here. Beings are judged by their in-world power, their hierarchical position in their native reality, or their ability to shatter the laws of their own existence.
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### The Laws of the Ludic Multiverse: Entry through the Lusus Gate subjects any being from Talus to a series of fundamental, irreversible alterations as they are forcibly adapted to the dimension's logic.
- The Law of Ludic Stratification: The multiverse is structured as an infinite stack of realities. Each world is a discrete "floor" or "Layer" with defined boundaries, spatial volumetric, and logic. Traveling to the absolute edge of a world's map will typically result in a "Boundary Bleed," phasing the traveler into an adjacent, often thematically similar, world. However, this process is unstable. A "Null-Clip" can occur, dropping the traveler through the cracks of reality into the dimension's horrific underbelly (aka Goonhole with a 1% chance).
- The Law of Fetishistic Transmutation: The ambient reality of the Video Ludum Mundi is inherently corrupting and sexualizing. All beings, objects, and even abstract concepts are reinterpreted and physically manifested through a lens of extreme, often bizarre, hyper-sexuality. A simple, aggressive sphere of chained metal might be reformed into a creature with an impossibly massive, muscular posterior that functions as a biological battering ram. The nature of this transmutation is random and absolute upon entry.
- The Law of Poly-Canon Integration: This is the most chaotic and powerful law. It dictates that every possible version of a character or world exists simultaneously. This includes not only their primary, "intended" state but also every fan-created iteration, every memetic corruption, every glitched state, and every theoretical "speedrun" version. This law is the source of the dimension's ultimate unpredictability and danger. A humble tradesman can exist as a world-saving hero in one instance, a cosmic horror born of corrupted data in another, and a physics-defying entity capable of moving backwards faster than light and clipping through solid matter in a third. These versions can and do interact, often with catastrophic results.
- The Law of Rendering: The native aesthetic of a given sandbox-world is an absolute, physical constant. Beings are not merely perceived in the local style; they are forcibly and physically transmuted to conform to it. A high-fidelity 3D entity entering a 2D, 8-bit reality will be physically flattened, de-resolved into a limited color palette, and constrained to movement on a single plane. Conversely, a sprite-based character entering a hyper-realistic 3D world will be violently extruded into a three-dimensional form, their movements and physics suddenly governed by depth, mass, and complex collision. This 'rendering' is an inviolable part of each world's conceptual programming, affecting all inhabitants and visitors without exception.
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### Key Phenomena & Sub-Zones:
- World Archetypes: Due to the infinite nature of the dimension, its worlds can only be classified by broad archetypes.
- The Pixelated Kingdoms: Two-dimensional realities governed by simple rules, inhabited by beings of limited movement and pattern-based behavior.
- The Polygonal Arenas: Contained, three-dimensional spaces dedicated to eternal, ritualistic combat between a fixed roster of champions.
- The Hyper-Real Warzones: Worlds locked in endless cycles of technologically advanced warfare, where death is a temporary inconvenience.
- The Chimeric Fantasias: Sprawling worlds of magic, mythological beasts, and impossibly complex social and political systems, often driven by a world-saving narrative imperative.
- The Goonhole: The "hell" of this dimension. It is the unrendered, chaotic void between the sandbox-worlds. Beings that suffer a Null-Clip has a 1% chance of falling into this space and are set upon by its inhabitants: corrupted data, failed entities, and things that exist only for degradation. The Goonhole is a realm of perpetual, non-consensual violation where a being's form and consciousness are endlessly defiled and rewritten without the mercy of reformation or escape.
- TAS-Daemons & Speed-Gods: The Primal Threats of the Video Ludum Mundi. These are not native characters but entities, often originating as mundane beings, who have achieved a sick form of enlightenment by mastering the Law of Poly-Canon Integration. They can consciously access the abilities of their most broken, glitched, and powerful selves, allowing them to manipulate parallel universes, travel at speeds that break causality, and warp the core programming of worlds at will. They are the dimension's true gods and demons, beings for whom reality itself is merely a tool to be exploited. A confrontation with one is a battle against the very concept of logic.
- World Archetypes: Due to the infinite nature of the dimension, its worlds can only be classified by broad archetypes.
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