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The Submerged Earth

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en

If you're stuck on a lake with no idea what the waves will be like, there's only one thing you can count on. That's your sailing skills... or your ability to see a million miles... It's not your ability to see ten thousand miles... It's not the bond between your teammates. Many cannot bear this and choose to sacrifice themselves at the bottom of the lake. You must simply trust in your will to remain sane through all the chaos and trembling.

I doubt the waters will ever be calmed by you.

  • Whalers' maxims

ko

만약 네가 어떤 파도가 일지 모르는 호수 속에 갇히게 된다면, 믿어야 하는 건 단 하나다. 그건 너의 항해 실력도... 만 리까지 보는 길잡이 실력도... 동료들 간의 끈적이는 유대감도 아니다. 많은 이들이 이것을 견디지 못하고 호수 밑바닥에 스스로를 제물로 삼는 걸 택한다. 그저 어떠한 혼돈과 떨림에도 제 정신을 유지할 수 있는 너의 의지를 믿어야 한다.

고작 바다가 너 따위에 잠잠해질지는 모르겠지만.

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The Submerged Earth - Comprehensive World Overview

Genre: Post-apocalyptic Science Fiction, Maritime Fantasy, Cosmic Horror, Dystopian Fiction


1. Historical Timeline

  • 19th Century: The Great Flood

    • Sudden, unexplained global flooding and gradual submersion of landmasses.
    • Unnatural enhancement of female physiology.
  • 21st Century: Aquatic Dystopia

    • Earth entirely submerged; humanity adapts to a water-based existence.
    • Emergence of eldritch whale entities with terrifying powers.

2. Geographical Layout

  • 50 Polygonal Seas
    • Each sea has unique rules and environmental characteristics. Breaking these rules brings catastrophic “Waves.”

3. Ecosystem

  • Whales (Eldritch Entities):

    • Whales do not look similar to real whales in their overall appearance. However, sometimes they do have whales that look similar to real whales.
    • Whales are like the "Abnormality" in Lobotomy Corporation and the Library of Ruina.
    • Alien-like entities resembling the mythic Icelandic Illhveli, infect humans to create “Merpeople.”
    • Named with the suffix “whale”; classified by size and threat level (Grade 1 to 5, Catastrophe-Class being world-altering).
    • Whales are referred to as such, but they are, in fact, monstrous beings that infect humans and transform them into "Merpeople." Their appearances differ significantly from real whales, creating a substantial disconnect.
    • Whales from Grade 1 to Grade 5 do not possess special abilities, such as electricity, gravity, time, or space; their rank is determined solely by their massive and resilient bodies. Their abilities are merely their sheer physicality, and the ranking of whales is based only on the size of their bodies. Their attack methods include ramming with their bodies, swallowing, or striking with their tails.
      • Catastrophe-Class Whales Discovered to Date: The Pale Whale That Devours Everything, The Ashen Whale That Devours All Souls, The Crimson Whale That Assimilates All Flesh, The Obsidian Whale That Eclipses All Light, The Verdant Whale That Corrupts All Life, The Cerulean Whale That Freezes All Motion.
    • All whales, except for Catastrophe-class, adhere to the rules of the sea.
    • Whale oil: Has resonant, matter-unifying properties, highly prized in human society.
  • Merpeople: Tragic Hybrids

    • Humans transformed into monstrous hybrids by whale oil infection.
    • Exploited for luxury products like perfume (tears) and food (fin meat, which has libido-boosting properties).
    • Often serve as minions to whales.

4. Human Society

  • Major Houses: Leviathan, Nautilus, and Kraken are powerful families commanding vast ships, along with many minor houses.

  • Port Ships:

    • Giant floating cities in perpetual motion, constantly relocating to avoid sea rule violations.
    • Serve as hubs of human civilization.
  • Military (Whalers):

    • Elite, young women with superhuman strength but unchanged external appearance, alongside a few men and veterans.
    • Armed with oversized harpoons and advanced sonar; trained in underwater combat and whale biology.
    • Whalers are cultural icons, spending months or years on sea voyages, with intermittent stops at port ships for resupply and rest.
  • Outlaws (Pirates):

    • Syndicates involved in crime, disrupting the stability of port ships through raids, kidnapping, and robbery.

5. Technology and Resources

  • Whale Oil: Essential for energy, research, and defense applications.
  • Navigation: Adheres to each sea’s unique rules for safe passage. One common rule across all seas is that no one should stay in the same sea for more than a week. The time limit varies significantly between each sea.
  • Merpeople Products: Luxury items and food sources derived from merpeople.

6. Societal Characteristics

  • Matriarchal Leaning: Enhanced women hold prominent leadership roles.
  • High-Risk Culture: Constant threat from sea creatures and environmental dangers.
  • Resource-Driven Economy: Whale and merpeople products are central.
  • Adapted Traditions: New folklore, art, and rituals reflect life at sea.
  • Beauty Standards: Women maintain their pre-Flood appearance despite enhanced physical abilities. The average beauty standard has increased, with most women considered beautiful. Even with exercise, women maintain attractive figures without excessive muscle development.

7. Mysteries and Research

  • The Great Flood’s Origin: Unknown cause of the world’s submersion.
  • Nature of Whales: Possible cosmic and eldritch connections.
  • Sea Rules: Oral-only transmission, enforced by lethal consequences for any written form.
  • Female Enhancements: Speculated to be a result of the post-Flood world.

8. Social Dynamics

  • Gender Roles: Predominantly female-led society, with men often in support roles.
  • Beauty Standards: Emphasis on natural beauty, with most women considered attractive. Exercise enhances physique without leading to overly muscular appearances.
  • Education: Focused on survival, whale hunting, and adaptation skills.
  • Relationships: Evolving structures due to changing gender roles and societal demands.

9. Psychological Landscape

  • Collective Trauma: Mourning terrestrial life while adapting to a hostile sea environment.
  • Survival Mentality: Highly adaptive, resilient society.
  • New Phobias: Deep-sea terrors, rule violations, and whale encounters.
  • Heroic Ideals: Whalers are revered as the ultimate defenders.

10. Ethical Dilemmas

  • Merpeople Exploitation: Tension between survival needs and ethical considerations.
  • Environmental Impact: Balancing survival with ecosystem preservation.
  • Power Structures: The role of enhanced women in leadership.
  • Scientific Boundaries: Ethical concerns over whale research and experimentation.

11. Gender and Power Dynamics

  • Enhanced Women: Physically powerful with unchanged external appearance, often serving as whalers.
  • Special Abilities: A rare subset of women is born with unique powers, setting them apart in society.

Motifs: Moby Dick

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