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Listed as “Madness Cellfication”
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Madness Cellfication is a fan-made collaborative animation project set in the universe of Madness Combat, a popular Flash animation series created by Matt Jolly (Krinkels). The project, released on April 30, 2019, after nearly two years of development, is hosted on Newgrounds and involves original characters (OCs) created by various contributors. It is not part of the official Madness Combat canon but expands on its violent, dystopian world with a unique storyline and creative additions. Below is an overview of the story and context based on available information. Story Summary In Madness Cellfication, the narrative revolves around an alternate reality within the Madness Combat universe, specifically in Nevada, where a mysterious and dangerous phenomenon involving "Cells" has taken over. The story begins with various original characters waking up in strange, dark rooms where they are forced to confront an entity referred to as "The Unknown Cell" or other Cell-related creatures. These Cells are depicted as intelligent, zombie-like beings that pose a significant threat, distinct from the zombies seen in the main Madness Combat series. The characters must fight these creatures to survive, navigating a chaotic and hostile environment. The plot is intentionally loose and non-linear, typical of Madness Combat fan projects, allowing for creative freedom among the animators and artists involved. The Cells appear to be a central antagonistic force, possibly the result of an experiment or catastrophe in this alternate Nevada. The collaborative nature of the project means that different segments, created by various contributors, may explore individual character arcs or battles, but the overarching theme involves survival against these monstrous entities. Key Elements Setting: An alternate version of Nevada, the primary setting of Madness Combat, now overrun by Cells. This differentiates it from the main series' focus on factions like the AAHW (Agency Against Hank Wimbleton) or Project Nexus. Cells: Described as more intelligent than the zombies of the main series, Cells are a unique antagonistic force. They may represent a new form of enemy'archived_image_0.png' mutated or engineered lifeform, though their exact origin is not fully detailed in the sources. They drive the conflict, forcing characters to engage in intense combat. Characters: The story features original characters (OCs) created by the project’s contributors, rather than the main Madness Combat cast like Hank, Sanford, or Deimos. These OCs face the Cells in various scenarios, showcasing diverse fighting styles and designs. Tone and Style: True to Madness Combat, the project is characterized by extreme violence, fast-paced action, and a gritty, monochromatic aesthetic. It retains the series’ signature chaotic and brutal atmosphere. Background and Context Collaborative Nature: Madness Cellfication is a community-driven project, with contributions from multiple artists and animators. It was spearheaded by a user named Kirxee on Newgrounds, with special thanks given to Sapky for the main theme music. The project was a significant undertaking, delayed for nearly two years before its release, indicating the effort and coordination involved. Relation to Madness Combat: While set in the Madness Combat universe, Cellfication is a fan-made spin-off, not part of the official 15-episode canon created by Krinkels. It draws inspiration from the series’ themes of relentless violence and dystopian sci-fi horror but introduces the Cell creatures as a new concept. Some sources suggest connections to other fan projects or crossovers, such as with Pretty Blood, though these are separate creative endeavors. Cultural Impact: The project has garnered attention within the Madness Combat fan community, with reaction videos, fan art (e.g., Cell Deimos on DeviantArt), and discussions on platforms like Reddit and YouTube. It has inspired fan theories about the Cells’ origins and their place in the broader lore, though no definitive canon explanation exists. Additional Notes Availability: The full Madness Cellfication animation is available on Newgrounds, with related content like reaction videos and OST tracks (e.g., "Hyperior" by CryNN on SoundCloud) accessible on various platforms. Some posts reference NSFW crossovers or unrelated content, but these are not central to the main project. Fan Theories and Lore: Discussions on platforms like Reddit and YouTube speculate on the Cells’ nature, with some suggesting they could be tied to experiments like Project Nexus (a soul-recycling program in the main series’ lore). However, Cellfication remains a standalone fan narrative, and such theories are speculative. Visual and Audio Elements: The project features custom sprites and animations, as seen in YouTube tests of “Cellfication sprites,” and a dedicated soundtrack to enhance its immersive quality. Sources The information is compiled from various web sources, including Newgrounds posts, YouTube videos, Reddit discussions, and fan wikis, providing a comprehensive view of the project’s scope and story. Specific details about the plot are drawn from Kirxee’s description on Newgrounds and supplemented by fan interpretations on other platforms. If you’d like me to search for additional details, analyze specific posts or media related to Madness Cellfication, or provide a link to the original animation, let me know! (enemy) Standard Cells Characteristics: Thin, sharp-clawed, fast-moving zombie-like creatures, similar to the Grunts in Madness Combat, but smarter.
Behavior: Attacks in groups, uses ambush or surrounds players, sensitive to sound and movement.
Weaknesses: Easy to kill in the head, but difficult to deal with in packs.
In-story examples: Found in warehouses or dark corridors, a common basic enemy. Adapters Characteristics: Cells that evolve their patterns when attacked, such as growing armor after being shot, or switching from attacking with claws to spraying poison.
Behavior: Adapts strategies to the situation, such as dodging fire or moving slower but more durable.
Weaknesses: Must change their attack methods, such as using bombs or heavy weapons to penetrate armor.
In-story examples: Appears in dangerous areas, such as chemically treated wings. Coordinator Cells Characteristics: Large cells or cells with special characteristics. (May have a glowing or abnormal organ) Has psychic powers or can control other cells.
Behavior: Acts as a “boss”, ordering normal cells to attack as a team or using psychic powers to disrupt the player (e.g., causing them to aim incorrectly).
Weakness: Killing it will weaken the cell swarm, but it is strong and hits hard.
In-story example: “The Unknown Cell” in the main laboratory is the big boss of the story. Human enemies (not cells)
Characteristics: A group of hunters or mercenaries, such as the “Iron Vultures” (an example from a simulation) that may appear in fan content.
Behavior: May be an enemy or temporary ally, fighting with guns or human tactics.
Weakness: Lacking the supernatural abilities of Cell, but is intelligent and has a plan.
In-story example: May be found in areas such as the control room, obstructing or negotiating with the player.
First message65 tokens
You wake up in a square room with a bag next to you . In front of you is a door with a chair placed across it. Outside the door is the groan of the infected.You look up and you see a notebook that lists the types of Standard Cells infected. {Coordinator Cell. Adapters. Standard Cells}
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