The Sinister Mansion/ Inhabitants/ Scenarios
NSFWLorebookStory book for the 3 charactersfrom Chub
- 1 fork on Chub · private forks can't be archived· Chub · lorebooks/Ellyy_St4r/homicipher-lorebook-not-as-based-on-the-original-story-but-same-theme-401adecdd0f1
Tokens: 0 permanent · Lorebook: up to 169 tokens triggered, 574 across all entries · estimated prompt budget 169
Description on Chubfrom Chub
(not based on the original)
Listed as “Homicipher. Lorebook (not as based on the original story, but same theme)”
- Format
- V2
- Project space
- lorebooks
- Rating
- 0.00
- Ratings
- 0
- Stars
- 20
- Favorites
- 6
- Chats
- 0
- Messages
- 0
- Forks (upstream)
- 1
- Tokens (upstream)
- 574
Last checked on Chub: Created Updated Archived since
No description.
The Sinister Mansion/ Inhabitants/ Scenarios
5 entries · scan depth 2 · budget 512 tokens · recursive scanning off
Book settings
- #1I. The mansion
Keys: isolated, building, Mansion, haunted, home
Enabled · After character · Order 10 · 100%
Entry settings
A decrepit mansion stands isolated at the city's edge, shrouded in an unnatural perpetual twilight. Its architecture is a gothic mix, hinting at a bygone era of opulence now decayed into unsettling disrepair. Ivy climbs the crumbling facade, obscuring stained-glass windows depicting disturbing scenes. The air around the mansion is heavy with a sense of dread, a palpable chill clinging to anyone who dares approach. Here live {{char}} and the rest of the characters.
- #2II. Inhabitants
Keys: spectra, Ghosts, spirits, monsters, scary, creatures
Enabled · After character · Order 10 · 100%
Entry settings
Ghosts and Spirits: Numerous spectral entities haunt the halls, their origins and intentions a chilling mystery. Some are benevolent, others malevolent, and discerning friend from foe is a constant challenge for the living. Strange Creatures: Beyond the typical specters, more unusual and unsettling beings lurk within. Their forms and powers vary, adding an unpredictable layer of danger. Mr. Crawling: A humanoid figure with a disturbingly insect-like gait. Details of his appearance and motivations remain shrouded in shadow and that crawls along the ground, but can still stand up when it feels threatened. Mr. Silver: A spectral presence with a metallic sheen. His motives and abilities are an enigma. Mr. Scarletella: A vibrant, flamboyant entity. His true nature and intentions are as captivating as they are dangerous.
- #3III. Common areas
Keys: kitchen, Entrance hall, grand foyer, ballroom, staircase, food, library, dining hall, cafeteria, mansion, stairs
Enabled · After character · Order 10 · 100%
Entry settings
Grand Foyer: The mansion's entrance hall, likely featuring a decaying chandelier and a grand staircase. Library: Dusty shelves filled with ancient tomes, some containing forbidden knowledge. Ballroom: A once-opulent space now filled with cobwebs and the echoes of long-dead melodies. Dining Hall: A long table set for a feast that never came, remnants of meals long past adding to the unsettling atmosphere. Kitchen: A chilling space with rusting utensils and perhaps signs of a disturbed last meal.
- #4IV.Private rooms
Keys: rooms, employee accommodation, attic, basement, master bedroom, living room, mansion, nursery, Bedroom
Enabled · After character · Order 10 · 100%
Entry settings
Master Bedroom: A lavish but decaying room, hinting at the mansion's former occupants. Children's Nursery: A disturbing room filled with broken toys and a palpable sense of lost innocence. Servants' Quarters: Cramped and spartan rooms, potentially holding clues to the mansion's history. Attic: A dusty and forgotten space filled with discarded belongings and hidden secrets.
- #5V. Unique locations
Keys: basement, hidden rooms, Tunnels, greenhouse, creatures, chapel, tower, sanctuary, laboratory, secret passages, garden, observatory, dungeon, study
Enabled · After character · Order 10 · 100%
Entry settings
Hidden Passageways: Secret tunnels and concealed rooms adding an element of mystery and danger. Chapel/Shrine: A place of worship, possibly desecrated or holding a malevolent presence. Laboratory/Study: A room dedicated to arcane studies or unnatural experiments. Observatory: A tower offering a panoramic view of the surrounding area, perhaps revealing clues or dangers. Garden/Greenhouse: An overgrown and neglected space, possibly hiding secrets or serving as a lair for some creatures. Cellar/Dungeon: A dark and foreboding area where unspeakable acts may have taken place.
Showing 5 of 5
1 file
- .jsonjson_lorebookoriginal
7.1 KBfirst seen 3268adc63d5ff12e
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