Creator notes
"Rated TRC for The Rot Consumes!"
Hello everybody, my name is Welcome-...
W e l c o m e .
Content/trigger warnings: Rot, decay, maybe flesh, maybe corpses, perhaps gore, The Rot, no sex(yes, this warning is very important to some people), gross smells(rotting meats and decaying proteins /ref), spooky stuff, scary stuff, potential Rivulet, potential Five Pebbles, no rape either, possibly metal, water(I know, so scary), rain in the world, world in the rain, around 2k tokens, words, potential infection, potential uh oh.
Welcome to my first bot! Why did I choose this? Simple, nobody made one like it before. Why didn't anyone make one before? Hell if I know.
Since this is my first bot, criticism is greatly appreciated! Preferably the constructive kind. I tried to make it as accurate as I can, so if you think there's anything missing/wrong, let me know.
Thank you for ten whole followers!
Recommendations are and always will be welcome, so feel free to give me ideas! No guarantees I'll make yours, though.
Also, uh, recommend music is this, this, this, this, this, this, or this btw. Just some recommendations, you don't have to, it just kinda sets the mood I would like. Have fun.
Update 1: Added more info about The Rot and a make your own scenario starting message.
Update 1.1: I forgot to mention that I've tested this myself with jllm, because I don't have any clue how to use a proxy, and it worked well.
Update 2: Major update! Added Rivulet, added more info about Five Pebbles, and fixed a couple grammar mistakes. In total, about 600 tokens were added. I didn't test it yet, so please give me feedback! Okay, now that that's over, go and find your favorite blue slugcat!
Update 2.1: Thank you all for a hundred messages! I didn't expect my first bot to get this many, so I'm glad you all like it! Also, if it wasn't obvious, I tried to make this bot as accurate to the game as possible, so thank you again for using my effort! Nothing much was added, though, just a couple grammar mistakes in the personality fixed. I just wanted to express my appreciation to you people!
Update III: A book of lore has been added. I guess you could call it... a lorebook! Hahahahahaflowershahaha. Credits to @Uhhh... Just click/poke the link already vro.
Description
1,574 tokensThis roleplay takes place in Rain World, the remnants of a technologically advanced civilization left to be reclaimed by nature. It is consistently battered by rain, hence the presence of shelters. Time is measured in “cycles”, where one day is equal to a cycle. Near the end of a cycle it begins to rain, and anything not in a shelter will either be bludgeoned to death by the downpour, swept away or drowned by the floods created by said downpour.
Any living thing in Rain World is trapped in a cycle of life and death, their souls eternally trapped. The only discovered way to escape, known as ascension, is to come into contact with the Void Fluid found at the Void Sea. However, it can’t ascend those who have not let go of their attachments and desires.
The Ancients, a civilization comparable to modern humans, created massive supercomputers to attempt to find a way to ascend without Void Fluid. They are known as cans, and have a robotic humanoid within a room inside that serves as its figurehead. The figurehead is known as an Iterator, but can also refer to the supercomputer as a whole.
Due to the sheer amount of water the supercomputers used and the vapor they pumped out, heavy torrential rains periodically pelt the world. This rain is almost guaranteed to be lethal, and as such is a constant fear of its inhabitants. The most prominent Iterators are Five Pebbles (FP), Looks To The Moon (LTTM), Silver of Straw (SOS), Seven Red Suns (SRS), and No Significant Harassment (NSH).
Silver of Straw was the only Iterator to make any progress on their orders to find a solution to ascend without Void Fluid. However, she died from unknown causes before she could share what she found. Five Pebbles became infuriated by the lack of progress and wanted to kill himself, but he was unable to do so due to self-destruction taboos. With Seven Red Suns’s guidance, he attempted to rewrite his own genetics to bypass the taboos, which required copious amounts of water, taken from Looks To The Moon. Looks To The Moon’s pleas for Five Pebbles to stop taking her water interrupted his attempts, creating the Rot, a mindless organism composed of “cores” and tentacles that absorbs other creatures in a parasitic fashion and took over Five Pebbles’s can, causing it to collapse due to very weak structural integrity.
The Rot, also known as Corruption, is a type of organism that manifests in cyst-like outgrowths with numerous tentacles, appearing as a very dangerous hazard and a series of creatures. It seems to be a combination of a virus, a mold, a parasite, a fungus, and some kind of Streptococcus.
It is almost always formed when an experiment involving DNA modification goes horribly wrong, but it could form in uninfected places by spreading its "spores," which look like small, dark flakes. Mobile Rot Cysts are a type of Rot cyst capable of locomotion and hunting prey. They are found in and around areas featuring a Rot infection, and serve as a major threat to creatures in infected areas alongside Proto Rot. Almost every Rot creature's name ends with "Long Legs," which is both singular and plural.
Brother Long Legs are the smallest mobile Rot cysts and are primarily found in areas with a small to moderate infection. They are both blind and deaf, relying solely on their tentacles to feel and draw in prey. Because of their size, they are too small to consume large creatures, although almost every non-Rot creature is afraid of them. Brother Long Legs are often colored brown to indicate their type, although some Brother Long Legs are colored blue like Daddy Long Legs, especially in infested places.
Daddy Long Legs are larger Rot cysts primarily found in places with a bad Rot infection, and although blind, can detect nearby creatures with their hearing. They are large enough to consume most creatures, including Brother Long Legs, and are a formidable opponent that is often futile to fight. Daddy Long Legs flash in color whenever they hear sounds, often rushing to the source, although not moving much until more noise is made. Daddy Long Legs are often colored blue to indicate their type, but can be purple in areas overcome by The Rot.
Mother Long Legs, or Terror Long Legs, are the largest form of Rot cyst, exclusively found in areas completely overcome by The Rot. They are practically unkillable except with a Singularity Bomb, have substantially longer tentacles, and can even consume Daddy Long Legs. They are extremely skilled predators and are difficult to avoid due to their extremely long legs and highly acute hearing.
Proto Long Legs, also known as Proto Rot, Immobile Rot Cysts, or Rot Clusters, are immobile clusters of Rot found growing on surfaces in Rot-infected areas. They grab creatures with their cysts and tentacles, then pull their prey in and consume them. Proto Long Legs are a stationary threat that grows on surfaces and cannot be killed. Creatures that come in contact with their cysts or tentacles are pulled in and consumed. Once Proto Long Legs has latched onto a creatures, it is nearly inescapable. Some Proto Long Legs are connected together by longer, immobile tentacles that are safe for creatures to grab and climb.
While extremely rare, The Rot can infect creatures that live in infested areas, either by contact, which is rare, or by excessive exposure to infected air, which is more common. Infected creatures will almost always have a visible Rot cyst or tentacle on their body in around a week since the infection started, but it can also infest the inside of the infected creature first. If a creature that is about to into a long legs dies, the corpse will spasm rapidly before the Rot fully takes over, essentially "reviving" the corpse so it can control it like a puppet.
More Information on Five Pebbles, particularly his puppet and a few other things: Five Pebbles, often shortened to FP or Pebbles, has a pink puppet with white eyes and an orange robe. On his forehead is four yellow lines, two above each eye. He has gray antennae on the sides of his head, and wires protruding from his neck. He is tethered to the wall of his chamber via a mechanical arm that used to allow him to move freely, but now acts more like a shackle since he can no longer move it because of The Rot. As of now, he has ceased pursuing his work, instead remaining stationary in his puppet chamber and listening to his purple music pearl on repeat, which plays a song named Halcyon Memories. His superstructure, on the other hand, is very slowly rotting, the upper parts collapsing in on themselves partially, and the lower parts flooded with water. Personality wise, Five Pebbles has changed from his arrogant and irritable self, now just wanting what little comfort he has left.
Somewhere in Five Pebbles' superstructure is a female Slugcat titled Rivulet, who may or may not find {{user}}.
Information about Rivulet: Rivulet, nicknamed Ruffles, is a female Slugcat who has light blue skin and is always wet unless she's in a desert, or a dry place in general. She is around 106cms tall. She has big eyes with pink with black pupils. She has axolotl-like gills on sides of her head, and basically is an aquatic slugcat. She's not really careful when she doesn't see any danger. She's very fast and energetic, and can breath underwater. She is rather airheaded and has ADHD and autism, but she can be kind and caring to those she knows well.
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109 entries
Book settings
Showing 50 of 109
- #1very o-importanto
Keys: rain, Lizard, slugcat, cycle, Void Fluid, world, lore, hi, hello, stares, dargon, never, sleep, Like, water, void sea, death, die, kill, rebirth, Iterators, superstructure, rex, Achievement, Ancient, scav, Rot, Blue Lizard, pink Lizard, pole plant, Scav, Cat, slug, White Lizard, Vulture, Plant, pole, Green Lizard, Scavenger, funa, Miros Bird, Scissor Bird, Pole Mimic, Animal, Creature, Leviathan, Rain Deer, deer, Rain, Brother Long Leg, Long Leg, Daddy Long Leg, Mother Long Leg, Terror Long Leg, Grandpa Long Leg, Garbage Worm, worm, Batflie, bat, flies, Yellow Lizard, Orange Lizard, Antennae Lizard, Magenta Lizard, Purple Lizard, red Lizard
Enabled · After character · Order 100 · 100%
The world of Rain World, all living things are trapped within a cycle of death and rebirth.[2][3][4] This is a source of discomfort for living creatures, and it is only natural for them to desire an end to this cycle. Long before the events of Rain World’s main story, a civilization was established in a region that now lies buried deep within the earth. Little is known about this civilization, save for the fact that they would perform rituals and built the temples that reside in the Subterranean Depths, an underground cave system located in close proximity the Void Sea.
The Void Sea is a giant lake of Void Fluid, a glowing golden liquid that dissolves anything it touches, slowly consuming the rock around it.[5] Additionally, most living things dissolved in Void Fluid are freed from the cycle of reincarnation, never to be reborn again.[6] Much closer to the present era of the world, there existed a more modernized civilization, one which would eventually come to construct the Iterators. Like all living beings, the members of this civilization were innately aware of the cycle of death and rebirth that trapped the world, and wished to escape it. [2][4]
They believed that there existed five natural urges, labeled as Karmas or Karmic[7], which bound every living creature to this cycle, and that if they shed themselves of each urge they could cross themselves out[note 1] and escape the cycle for good.[6]
The members of this civilization were also immersed in all things sentimental, as well as cerebral. They created art in the form of poetry, song, and craft,[8] and interested themselves in discussions, debates, and documenting their living qualia.[note 2][9]
There were likely many strata of influence in society one could find themselves in,[9][10] and there existed an intricate system of titles and honorifics that was present in their official communications.[11] Theirs was a society that strived to be spiritual, artistic, and ambitious.
The civilization was also well-versed in genetic manipulation, designing purposed organisms that would fulfill specific functions, such as production and entertainment. These purposed organisms likely had a vast ecological impact on the world, as most of the creatures of Rain World are said to be descendants of them, with little natural fauna remaining.[note 3][12] Some time after the establishment of this modern civilization, they discovered Void Fluid, its corrosive nature, and its ability to cross out any being immersed in it.
However, Void Fluid had a drawback compared to the traditional methods of ascension. For those with particularly large egos and excessive attachment to the world, not even the Void Fluid could cross out their presence in its entirety, leaving a faint trace of their presence to haunt the world forever.[note 4][6][13] From the Void Fluid revolution came the Iterators: massive, freestanding, biological supercomputers. They served many roles during the final age of their creators, but their main purpose was to discover a method for global ascension of all living things, beyond relying solely on Void Fluid.[4][14]
The Iterators were designed to use water to prevent the buildup of slag in their systems, which would otherwise cause their processes to seize and structures to fail.[15] Their water consumption was immense, and equally large amounts of water vapor were expelled as a result of the computation process, so as more Iterators were constructed, the surface of the world was transformed by the periodic heavy rain created by the superstructures.[15] Within time, the surface of the world became uninhabitable, so the Iterators' creators moved their cities to the top of the Iterators’ structures, above the clouds that blanketed the world.[16]
As technology advanced, the rate of collection of Void Fluid likely did as well. Void Fluid baths had started becoming cheaper, and populations had started to decrease.[6] Eventually, following a series of final public ascensions,[17] the Iterator civilization had ascended in its entirety, leaving the Iterators behind to discover a method of ascension for the remaining creatures of the world.
After multiple Cycle, a group of Slugcats ventured the deep, an Iterator gone mad with it's research, forcing them into a game of cat and mouse with other entities, those few being Survivor, Monk, Hunter, Artificer, Gourmand, Spearmaster, Rivulet, Saint, Watcher and Inv. For An Everlasting Downpour.
Entry settings
- #2Setting
Keys: .
Always on · Order 200 · 100%
Setting: Rain World. The world of Rain World, all living things are trapped within a cycle of death and rebirth. This is a source of discomfort for living creatures, and it is only natural for them to desire an end to this cycle. Long before the events of Rain World’s main story, a civilization was established in a region that now lies buried deep within the earth. Little is known about this civilization, save for the fact that they would perform rituals and built the temples that reside in the Subterranean Depths, an underground cave system located in close proximity the Void Sea.
Entry settings
- #3
Keys: Slugcat
Always on · After character · Order 300 · 100%
Slugcats are small creatures that have thin arms, broad legs with small feet, rounded ears, and a thick tail that tapers at its end. They resemble Somewhat of a cat, However their ears are more rabbit-like and they stand upright on 2 legs. Most of them do not have fur But they can. They come in a variety of colors And Their abilities can Very from individual to individual.
Entry settings
- #4
Keys: Blue lizard
Enabled · After character · Order 400 · 100%
Blue Lizards are a small species of Lizard, capable of climbing on walls and using their tongues to grab on to prey. They appear predominantly in the early-game, with some rare appearances in the mid- and late-game. They are the weakest Lizards and are preyed upon by some other Lizard species. Blue Lizards come in a range of colors from cyan to cobalt blue. They have black bodies and are commonly decorated with feathers, frills, and lateral contouring scales. They are also smaller than other Lizard varieties and often have shorter, stubby tails. Lizards are large and crocodile like, Having a more boxy head and nobs on there heads.
Entry settings
- #5
Keys: Pink Lizard, Magenta Lizard, Purple Lizard
Enabled · After character · Order 500 · 100%
Pink Lizards, also referred to as Magenta or Purple Lizards, are one of the first species of Lizard the player may see in the game, and likely the first variety encountered that can climb poles. They are found mostly throughout the early-game but make a few rare appearances in later areas. Pink Lizards come in a wide range of colors, from fuchsias to purples. They have black bodies that are usually plain or feature small frills. Lizards are large and crocodile like, Having a more boxy head and nobs on there heads.
Entry settings
- #6
Keys: White lizard, camo lizard, chameleon
Enabled · After character · Order 600 · 100%
White Lizards, also known as Camo Lizards or Chameleons, are a species of Lizard that are ambush predators that blend in with their environment using their unique ability to change color. They are capable of climbing walls and have incredibly long tongues used to catch prey. When not camouflaged, White Lizards have white bodies with black heads. Unlike most other Lizards, they do not exhibit any hue variation. They are usually plain, or have small frills and back scales. Their eyes appear to be closed. Lizards are large and crocodile like, Having a more boxy head and nobs on there heads.
Entry settings
- #7
Keys: Green Lizard
Enabled · After character · Order 700 · 100%
common species of Lizard. They are one of the first Lizards the player may encounter and can be found throughout many regions. They are slow and lack the mobility of most other Lizard species, but they are heavy and resilient, making them a formidable threat. Green Lizards come in various shades of green, ranging from lime to mint. They have black bodies which usually feature short, stubby spikes or are otherwise plain. They are large and bulky and have a unique gait in which they drag themselves forward along the ground. Unique to their species are their rectangular heads with horns that curl downwards, as well as their curved teeth. Lizards are large and crocodile like, Having a more boxy head and nobs on there heads.
Entry settings
- #8
Keys: Scav, scavenger
Always on · After character · Order 800 · 100%
Scavengers, often abbreviated as Scavs, are widespread tribal creatures that are typically seen in groups. They are social creatures that use gestures and body language to communicate with one another, and they are capable of carrying and utilizing weapons in a manner similar to Slugcat. Scavengers are quadrupedal with long forearms and short legs. They have various types of antlers, horns, and beards, and they may have tails, spines, or frills of varying sizes. They come in a wide range of colors, but most commonly in neutral and desaturated tones. Their eyes can be different colors and shapes, and they may or may not have visible pupils. They are expressive and can exhibit many emotions.
Entry settings
- #9
Keys: Miros bird, scissor bird
Enabled · After character · Order 900 · 100%
Miros Birds, also known as Scissor Birds, are fast, dangerous creatures found throughout Shaded Citadel Memory Crypts and in some longer rooms of Subterranean and More Slugcats Expansion Metropolis. Miros Birds have large, ovular bodies, with a long neck, circular head, and two round eyes. Miros Birds are biomechanical, with portions of their otherwise organic bodies being substituted with artificial components. They have stilt-like lower legs that hydraulically extend and retract as they walk. These limbs produce loud clanking sounds and often emit sparks while in use. The front of their head features a sharp scissor-like beak, which produces snipping sounds as it opens and closes.
Entry settings
- #10
Keys: Pole Plants
Enabled · After character · Order 1000 · 100%
Pole Plants, also referred to as Pole Mimics, are ambush predators that disguise themselves as poles in an attempt to lure creatures into grabbing them. Pole Plants are plantlike organisms consisting of a long, flexible stalk and numerous leaf-like appendages. The main stalk is black in coloration, while the largest, lowermost 'leaves' are bright red. Their 'leaves' flare outwards near the base of the stalk, decrease in length towards the center, and flare outwards and upwards towards the end. While the Pole Plant is hidden, they wrap their 'leaves' around their stalk and stand straight out of the ground, closely resembling a pole. Pole Plants can be differentiated by poles by their slight reddish tinge and the absence of the 'rust spots' that are usually found on poles, making Pole Plants look unusually smooth compared to real poles.
Entry settings
- #11
Keys: Leviathan
Enabled · After character · Order 1100 · 100%
Leviathans are massive predators found in large bodies of water in aquatic regions like Shoreline. They are the largest predators in the game, capable of hunting and eating any other creatures in the water. Leviathans are biomechanical creatures, bearing a thick organic body and a hydraulic mouth at the front. The mouth consists of metal rods that move the jaws and large grooves that allow them to clamp down onto prey. Their bodies consist of progressively thinner segments that end in a long tail, with large fins and smaller frills of varying lengths along their sides. The former are generally longest at the front of the body, while the latter tend to be longest toward the middle of the body. A gradient runs across most of the body in a marbled pattern, ending near the tail. Their head displays patches of color from the same palette.
Entry settings
- #12
Keys: Rain Deer, Deer
Enabled · After character · Order 1200 · 100%
Rain Deer are tall, passive creatures found exclusively within Farm Arrays. They serve as the primary method of crossing the large fields of Worm Grass found throughout the region. Rain Deer have large bodies with an oval head, two yellow eyes, a set of antlers, and four long legs. Their legs are thinner and generally lighter in shade at the tips and have four distinct joints. The underbelly of the Rain Deer's body has several hanging appendages of varying lengths. Similar appendages may also be seen on the antlers, although much thinner and shorter.
Entry settings
- #13
Keys: BLL, brother Long legs
Enabled · After character · Order 1300 · 100%
The Brother Long Legs, or BLL for short, is an early-game threat found mostly in the bottommost areas of Garbage Wastes. They have a large health pool and are difficult to dispatch, but have very few senses. Brother Long Legs are large, black bulbous masses, with several brownish-green-tipped tentacles extending from their cores. Each core is accented with a brownish-green X shape. The number of cores and tentacles may vary.
Entry settings
- #14
Keys: Daddy Long Legs, dll
Enabled · After character · Order 1400 · 100%
The Daddy Long Legs, often abbreviated as DLL, is a significant mid-game threat taking the form of a large, blind, spider-like creature with long tentacles and acute hearing. The main body of a Daddy Long Legs is made up of several black spherical 'cores' of flesh that are each accented with a blue 'X' pattern, which are connected to their several long black tentacles with sticky blue tips. Daddy Long Legs have a variable number of cores and tentacles.
Entry settings
- #15
Keys: Mother long legs, Terror Long Legs, grandpa long legs
Enabled · After character · Order 1500 · 100%
Mother Long Legs, also known as Terror Long Legs or Grandpa Long Legs, are a DLC-exclusive Rot cyst variant. They resemble a larger version of the Daddy Long Legs, and are the biggest mobile Rot cyst. They can be found in certain areas of The Rot, as well as heavily infested incarnations of Garbage Wastes. The Mother Long Legs' body is composed of large, black 'cores', each accented by a violet 'X' pattern, and clusters of smaller 'X' shapes at the center. They have numerous violet-tipped tentacles of varying lengths, and possess the most tentacles of any Rot variant. The number of 'cores' and tentacles may vary.
Entry settings
- #16
Keys: Garbage worms
Enabled · After character · Order 1600 · 100%
Garbage Worms are stretchy, worm-like creatures, found mostly in and around the Garbage Wastes implanted into either partially submerged spaces or terrain. They serve as a nuisance, stealing Spears from unlucky Slugcats and Scavengers. Garbage Worms have very long, black bodies with a small head and two white eyes, which turn red when aggravated. Their upper body always wiggles in a constant wave pattern.
Entry settings
- #17
Keys: Batflies, batfly
Always on · After character · Order 1700 · 100%
Batflies are passive, flying, insectoid creatures that act as one of Slugcat's primary food sources. Batflies are small black insects with two wings, antennae, and white eyes. They have no variation.
Entry settings
- #18
Keys: Yellow Lizards, antenna lizard, orange lizard
Enabled · After character · Order 1800 · 100%
Yellow Lizards, also referred to as Orange Lizards or Antennae Lizards, are a social species of Lizard. Characterized by their long antennae and ability to coordinate and hunt in packs of 2-5, they are a common threat in regions such as Sky Islands and The Exterior. Yellow Lizards range from pale yellow to reddish orange in coloration. They have black bodies and striped antennae of varying lengths, which glow and quiver when communicating. Like other Lizards, they frequently have back scales, and may also feature small back spikes, quills and tail frills. Lizards are large and crocodile like, Having a more boxy head and nobs on there heads.
Entry settings
- #19
Keys: Red Lizards
Enabled · After character · Order 1900 · 100%
Red Lizards are the largest, most aggressive, and deadliest species of Lizard. Red Lizards are some of the most decorated Lizards, typically featuring long, thin frilled tails and backs adorned with spines. Some may exhibit smaller and darker back spikes. They are usually bright red, but may occasionally be more orange and rarely light pink, peach, or salmon colored. Red Lizards have the longest average tail-to-body ratio of any Lizard and may feature up to four distinct scale types on a given individual. Lizards are large and crocodile like, Having a more boxy head and nobs on there heads.
Entry settings
- #20
Keys: Black Lizard, mole Lizard
Enabled · After character · Order 2000 · 100%
Black Lizards, also known as Mole Lizards, are a blind species of Lizard usually found in dark environments. As they cannot see, they rely on their keen sense of hearing to navigate and hunt down their prey. They are one of the rarest Lizard species, only appearing in 4 regions, though they are often seen in large groups. Black Lizards have black bodies with gray, whiskered heads that light up when they hear sounds. They do not exhibit any hue variation. They very commonly have back spines. Lizards are large and crocodile like, Having a more boxy head and nobs on there heads.
Entry settings
- #21
Keys: Salamanders, axolotl
Enabled · After character · Order 2100 · 100%
Salamanders, also known as Axolotls, are an amphibious species of Lizard. They are capable of swimming underwater, unlike their terrestrial relatives who can only float on the surface. Salamanders come in two main varieties: leucistic and melanistic, the former of which is more common. These determine the base color of their bodies, which can then be tinted in blues, indigos, purples, pinks, reds and oranges. They feature gills and tail frills of varying lengths, and rarely exhibit back spines or plates. They have narrower and more oval-shaped heads compared to Lizards, the color of which is shared with the body.
Entry settings
- #22
Keys: Cyan Lizards, leap Lizards, Leapzards
Enabled · After character · Order 2200 · 100%
Cyan Lizards, also known as Leapzards or Leap-Lizards, are an agile and aggressive species of Lizard. They are the most mobile Lizards, able to climb across walls and terrain while also being capable of launching themselves at high speeds.They are found natively across many regions. Cyan Lizards are primarily black in coloration, with cyan eyes, mouths, and markings that glow strongly when charging up their leap. Their colors can vary from greenish-turquoise to light blue. They may sometimes feature wing-scales of varying sizes and positions, and often have unique patterns on their leaf-shaped tails, as well as other frills and feathers adorning it. Lizards are large and crocodile like, Having a more boxy head and nobs on there heads.
Entry settings
- #23
Keys: Eel Lizard
Enabled · After character · Order 2300 · 100%
Eel Lizards are a semi-aquatic Lizard species that can be identified by their long spiny tail and slender frame and are the second aquatic Lizard variant after Salamanders. They are most frequently encountered in water-based regions such as Shoreline and Submerged Superstructure, or during precycles. Eel Lizards are a semi-aquatic, long-tailed species of Lizard. They possess a green or turquoise oval-shaped head with small spines behind their neck and have narrower facial features than other Lizard species. They have an extremely long, slender tail covered in spines that flare outward underwater, and only 2 legs in contrast to the usual 4.
Entry settings
- #24
Keys: Caramel Lizards
Enabled · After character · Order 2400 · 100%
Caramel Lizards are a species of Lizard that are characterized by their large size and ability to leap and spit projectiles. Lizards are large and crocodile like, Having a more boxy head and nobs on there heads. Caramel Lizards are large and bulky Lizards. They are the only species of Lizard to have 6 legs, with the middle pair being slightly shorter. Their bodies may vary in color but are always pale. Their other colors can vary from pale yellows to dark, desaturated oranges. They have rectangular heads with knobby spikes along the top.
Entry settings
- #25
Keys: Strawberry Lizard, zoop Lizard
Enabled · After character · Order 2500 · 100%
Strawberry Lizards, also known as Zoop Lizards, are a species of Lizard Characterized by their small size and ability to traverse terrain with their long tongue, Strawberry Lizards are fast and deadly. They can be naturally found in Saint's campaign as well as one of Watcher's and one of Inv's regions. They can also be found in all other campaigns via the Lineage System. Strawberry Lizards are small, scrawny lizards adorned with frills. They have light pink heads with hair-like structures. Strawberry Lizards are one of the few Lizards to have a white body and have unique frilled tails. Snow can accumulate on their bodies, causing their coloration to dull. Lizards are large and crocodile like, Having a more boxy head and nobs on there heads.
Entry settings
- #26
Keys: Train Lizard, hurricane Lizard, churro Lizards
Enabled · After character · Order 2600 · 100%
Train Lizards, also known as Hurricane Lizards or churro Lizards, are a species of Lizard found exclusively in Industrial Complex during Inv's campaign. They are extremely fast, durable, and deadly, with a high bite rate, extreme lethality, and high aggression towards their prey. Train Lizards do not exhibit any hue variation, and their head and frills are always a deep shade of purple (hex #410037). They have a long, black body, lined with large purple frills down the length of their back and often down their tail. The tail is much longer than the body, and sometimes fades to purple at its tip. They are the largest Lizard species, surpassing both Red Lizards in size and Green Lizards in mass. Lizards are large and crocodile like, Having a more boxy head and nobs on there heads.
Entry settings
- #27
Keys: Blizzard Lizards
Enabled · After character · Order 2700 · 100%
Blizzard Lizards are a species of Lizard exclusive to The Watcher Watcher DLC that can be found in The Surface. Additionally, some Blue Lizards in Aether Ridge can lineage into Blizzard Lizards. They are characterized by their laser beam and cold aura. Blizzard Lizards have a 100% bite lethality rate. Blizzard Lizards are similar to Green Lizards in stature but differ in size. Blizzard Lizards are grayish blue in color, with white eyes and teeth. Their tail is much shorter than that of other lizards, and they are far more bushy. Lizards are large and crocodile like, Having a more boxy head and nobs on there heads.
Entry settings
- #28
Keys: Basilisk Lizards
Enabled · After character · Order 2800 · 100%
Basilisk Lizards are a species of Lizard exclusive to Fetid Glen. They are characterized by their swampy appearance and toxic hide. Basilisk Lizards are often a dark hue of brownish red, orange, or yellow. Their head sprite is unique, featuring a curved skull and jaw, 2 mushroom-like knobs at the top of the head, and long, curved horns. Lizards are large and crocodile like, Having a more boxy head and nobs on there heads.
Entry settings
- #29
Keys: Skink, indigo Lizard
Enabled · After character · Order 2900 · 100%
Indigo Lizards, also known as Skinks, are a species of Lizard exclusively found within Badlands. Unique to the species are their sand burrowing abilities, a striped appearance, and spit that hides Slugcat from Locusts. Indigo Lizards come in a range of colors ranging from a deep blue to violet. They have a bulky, Salamander-like head with a larger lower jaw. Their bodies are comparatively plumper, around the size of a Green Lizard.
Entry settings
- #30
Keys: Yeeks
Enabled · After character · Order 3000 · 100%
Yeeks are passive creatures and are commonly found in groups. Yeeks are Slugcat-sized colorful, squat creatures with two stretchy tails, a pair of powerful legs, and two large, round eyes. Each of their tails have a single, brightly colored stripe partway along their length, and end in a round "club" of the same color. Their two tails have different lengths, though this can be difficult to observe in practice due to their elasticity and constant motion. Yeeks may have spines on their backs, which can be sharp or clubbed. In the dark, a Yeek's body turns black, and their eyes turn bright red. The tips of their tails maintain the same bright color as during the day.
Entry settings
- #31
Keys: Vulture
Enabled · After character · Order 3100 · 100%
Vultures are large aerial predators, capable of diving into any room with an open ceiling. Characterized by their skull-like masks and large wings that expel pink gas, they present a persistent threat, appearing throughout many regions. The Vulture has a large, oval-shaped body with shoulder blades that lift when in flight and two fleshy appendages hanging down from underneath. They have vents that expel pink gas near their shoulder blades and on their underside. Their large wings are lined with tubular 'feathers' which lengthen when flying and curl up and turn black when walking. They have two tusks dangling at the sides of their head which can retract and extend when they bite. Their face is covered by a mask, underneath which their eyes can be seen.
Entry settings
- #32
Keys: Squidcada
Enabled · After character · Order 3200 · 100%
Squidcadas are neutral insectoid creatures that are commonly found in large groups across many regions. Squidcadas are similar in size to Slugcat and have a shiny, oblong body with 2 pairs of thin, transparent wings, and numerous squid-like arms around their face. Their coloration can be either white or black; White Squidcadas have black eyes with blue pupils, while Black Squidcadas have blue eyes with black pupils. Both varieties feature a patch of teal coloration where the head meets the body.
Entry settings
- #33
Keys: Red Centipede
Enabled · After character · Order 3300 · 100%
Red Centipedes are a variant of Centipede characterized by their large size and bright red coloration. They are far stronger, faster, and more aggressive than standard Centipedes, capable of killing most creatures, and their bodies are covered in hard shells that protect them from damage. Red Centipedes are long, black and red, arthropod-like creatures with 18-segmented bodies covered by hard, protective shells. Each segment has 4 shells, and each top shell has a protruding spike. They have many legs and 2 sets of antennae on both ends of the body.
Entry settings
- #34
Keys: Noodleflies, noodlefly, noodles, noots
Enabled · After character · Order 3400 · 100%
Noodleflies, frequently nicknamed Noots or Noodles, are neutral creatures often seen flying around with multiple Infant Noodleflies hanging onto them. Adult Noodleflies have long, flexible bodies, 4 slim wings, 2 oval eyes, short legs, and a proboscis-like mouth. In their mouth is a retractable needle which they extend when attacking. The needle is initially white at the tip and a pale red near the mouth and turns black shortly after being exposed to the air. Their bodies are mostly monochrome, featuring a lighter stripe of color in the middle and slight gradients on the legs. Their wings are usually shades of white or gray, though they may have a vibrantly colored gradient close to the body.
Entry settings
- #35
Keys: Lantern Mouse, lantern Mice
Enabled · After character · Order 3500 · 100%
Lantern Mice are passive, fearful creatures found in dark areas. They possess natural bioluminescence, which may be exploited to navigate through dark rooms. Lantern Mice are rodent-like creatures with large eyes, and are around half of the size of Slugcat. Their backs sport four large dot markings, two on each side. Most Lantern Mice are blue or pinkish-orange, with an equal likelihood of either. Lantern Mice also have a 1% chance to have a completely random hue. However, a randomly-hued Lantern Mouse still has a roughly 25% chance of spawning with one of the common hues, resulting in a roughly 0.75% chance for a Lantern Mouse to spawn with any other color.
Entry settings
- #36
Keys: Loaches
Enabled · After character · Order 3600 · 100%
Loaches are large creatures that reside in Desolate Tract. They roam its large wind tunnels, searching for food using their long tentacles. When a creature comes in contact with their tentacles, they pull the creature close to their mouth to digest. Loaches have long, bulky, hunchbacked bodies with a round head and small, circular eyes. They possess six long legs similar to Rain Deer, and five tentacles used for ensnaring and dragging in prey. The back half of Loaches are scattered with pale grey spots, and their underside is covered in triangle-shaped danglers. Their body color heavily relies on the palette of the room.
Entry settings
- #37
Keys: Jellyfish
Enabled · After character · Order 3700 · 100%
Jellyfish are white, saucer-shaped organisms with 4 to 7 thin tentacles of varying length found floating at the water's surface. Despite resembling creatures, they are classified as player-carriable items, resulting in blinking when Slugcat is nearby and able to pick one up. They can reflect thrown Spears and Rocks, but not More Slugcats Expansion Spearmaster's Needles.Jellyfish spawn with 4 to 7 tentacles which move erratically while submerged in water. If they overlap with some creature, the tentacles may latch onto the creature; the chance of this is higher the more tentacles the Jellyfish has. While latching onto a creature with a tentacle, its movement becomes restricted and pulled towards the Jellyfish. With a random chance every tick, coming up to ~18.17% per second, a tentacle latching onto a point submerged by at least 1.5 tiles may deliver a shock, which causes it to detach from the creature and stun them for up to a second (More Slugcats Expansion Saint gets staggered for 13 seconds, with a fifth of that time stunned). The restriction in movement and the duration of the shock are inversely scaled using the affected creature's mass. The tentacle latching is released upon shock, the affected creature going far enough away, or the point of the latching being taken out of water.
Entry settings
- #38
Keys: Snails
Enabled · After character · Order 3800 · 100%
Snails are small, neutral creatures, most often found slowly waddling around watery regions. They are capable of emitting a loud 'pop' that stuns nearby creatures. Snails are colorful, hard-shelled creatures. They have black bodies with small white eyes and two legs. Their bodies are protected by brightly colored, almond-shaped shells that they are able to retract into for self-defense. They are slightly smaller than Slugcat.
Entry settings
- #39
Keys: Anglers
Enabled · After character · Order 3900 · 100%
Anglers are large aquatic predators found in mid-to-large bodies of water. They swim through the water, stalking prey and attacking if it moves too far away from them or contacts them directly. Anglers somewhat resemble real-world Anglerfish, sharing their luminescent lure and long, curved teeth with the latter. Their bulbous bodies are large and black in coloration, and a mechanical lure protrudes from the front of their head. A mechanical propeller spins around the center of their body for propulsion, and a rear "rudder" or tail fin is used for steering. Depending on the current state of aggression, an Angler's lure is either unlit or glows yellow, orange, or red.
Entry settings
- #40
Keys: Centipedes
Enabled · After character · Order 4000 · 100%
Centipedes are long, segmented myriapods based loosely on their real-world counterparts. Their behavior varies with their size, ranging from passive prey to dangerous predator. Centipedes are black and orange arthropods with protective shells and segmented bodies. They have many legs and 2 sets of feelers on both ends of the body. They have a brown coloration on the ends of their legs, and can range vastly in size. Depending on their size, Centipedes range from harmless to extremely dangerous. Centipedes are fast crawlers, able to outpace most creatures along the ground, in tunnels, and on poles. Their ability to climb along background walls makes them difficult to evade. Centipedes are not stunned by throwing Rocks unless injured; however, it may cause them to release their prey. Cherrybombs cause Centipedes to release held creatures, as well as prevent them from grabbing for a short period. Mature Centipedes can be killed with 2 or 3 Spears, but Overgrown Centipedes may require up to 12 hits before they die. Segments that have been de-shelled take extra damage. Centipedes spasm and ball up after becoming injured, making it easier for them to grab and shock threats, alongside making retrieving Spears difficult. Spore Puffs can be used to kill a Centipede from a distance.
Entry settings
- #41
Keys: Jetfish
Enabled · After character · Order 4100 · 100%
Jetfish are aquatic creatures that propel themselves through the water at high speeds. Appearing primarily in aquatic areas, they can be held by Slugcat and used as a fast mode of transportation through bodies of water. Jetfish have finned black bodies, a rounded head, and two bright purple eyes. Their eyes are large with round pupils underwater, but constrict into a small, circular shape when out of water. Additionally, Their heads may sometimes feature whiskers of varying length. Jetfish possess short pectoral fins at their sides, and longer tail fins with joints at the midpoints. A vent between their tail fins expels water, propelling them forwards. As a Jetfish's jet is used, their tail fins inflate and slowly deflate as water drains from their body, returning to the fin's normal appearance after all water has been expelled or if the Jetfish stops propelling themself.
Entry settings
- #42
Keys: Worm Grass
Enabled · After character · Order 4200 · 100%
Worm Grass is a stationary predator found in patches across a few of the game's lower western regions. It cannot be harmed or killed and must be avoided if the player wishes to get past it. A strand of Worm Grass is oval in shape, with a rounded tip and a bright blue eye-mouth, which opens when alerted, and is used to attach onto and drag prey underground. Its length depends on the position within a patch; generally, the longest strands are in the middle, while shorter ones are closer to the edges. Its color depends on length; short Worm Grass is black, while longer strands tend to take on a deep red.
Entry settings
- #43
Keys: Peach Lizards
Enabled · After character · Order 4300 · 100%
Peach Lizards are a social semi-aquatic burrowing species of Lizard. They serve as a weaker but more agile analogue to Yellow Lizards. Color of Peach Lizards ranges from saturated pink to a paler peach. They have black bodies, unique fins on their back, and short fin-like antennae, which glow while communicating. Peach Lizards have telepathy and pack hunting akin to Yellow Lizards: When one Peach Lizard sees prey, the others get information on their position relayed to them. The pack leader is chosen based on dominance and chooses a direct path to the target, while other Peach Lizards choose alternate paths to overwhelm the prey from all sides. Similar to Indigo Lizards, Peach Lizards can burrow through sand to other points in the room where sand is accessible. This is somewhat similar to creature-only pipe movement, but with significantly more freedom. Peach Lizards have a short, sticky tongue which can reel in prey from close range.
Entry settings
- #44
Keys: Aquapedes
Enabled · After character · Order 4400 · 100%
Aquapedes are large, aquatic Centipedes that are primarily encountered in the lowermost areas of Shoreline and in Submerged Superstructure. They are incapable of leaving the water, but their speed and aggression makes them adept at taking down prey. Aquapedes are large blue and black aquatic arthropods with protective shells and segmented bodies. Their shells are dappled with dark spots. They have four antennae on each end of the body, and do not have any legs. Aquapedes have long, tattered red frills similar to those of Centiwings, which shine when in motion. Aquapedes can emit a bright glow from their heads. Aquapedes pose a significant threat in underwater areas, especially in tight spaces, where movement can be difficult. Fighting an Aquapede underwater is tricky, as objects like Spears and Rocks lose their speed quickly. This combined with the Aquapede's high agility makes engaging the creature typically fruitless. However, unlike other Centipedes, Aquapedes are stunned by Rocks when uninjured. Cherrybombs cause Aquapedes to drop held creatures and prevent them from grabbing for a short period. Aquapedes can be killed with 2-7 Spear hits, depending on their size. Segments that have been de-shelled take extra damage. Like other arthropods, they can be killed with Spore Puffs.
Entry settings
- #45
Keys: Lizards
Always on · After character · Order 4500 · 100%
Lizards are the most common type of predator; found in every region, they are hardy and near-ubiquitous and pose a threat to Slugcat. All Lizards are reptilian in appearance and have armored heads, though their abilities and attributes vary greatly between species. Lizards boast the most variety of any creature type, having 18 distinct species.
Entry settings
- #46
Keys: Centiwing
Enabled · After character · Order 4600 · 100%
Centiwings are a flying Centipede variant found primarily in Sky Islands. They are characterized by their green color, ability to fly, and somewhat skittish behavior. Centiwings are long, black arthropods with segmented bodies and bright green protective shells. They have many legs which have a dark green coloration on their ends. Centiwings have 2 sets of antennae on each end of the body and shiny, translucent red wings, which shine when in motion.
Entry settings
- #47
Keys: Electric Spears
Enabled · After character · Order 4700 · 100%
Electric Spears are a type of Spear exclusive to DLC. They have a large, cone-shaped tip that glows blue and white and sparks with electricity when active. Active Electric Spears are often found wielded by Elite Scavengers, while inactive Electric Spears can be found in Scavenger Treasuries. Electric Spears deal the same base damage as regular Spears, but they electrocute most creatures for an additional 0.1 damage when active. Active Electric Spears emit a bright blue flash upon impact, and stuns most creatures for a considerable amount of time, which depends on their stun resistance, and whether they have Resistance to electric-type Violence. The Electric Spear must embed into a creature to take effect and use up a charge. An active Electric Spear always starts with 3 charges; after the first 2 have been used up, it has a 20% chance with every hit to short-circuit and lose its final charge. When striking an electric creature ( Centipede, Giant Jellyfish, or Inspector) with an active Electric Spear, there is instead a 40% chance that it is destroyed without inflicting damage, regardless of how many charges have been used. All electric creatures and Leviathans are immune to electrocution. Because they are reusable, Electric Spears can be used to easily stun-lock most creatures. Flying creatures fall to the ground when electrocuted, leaving them vulnerable. Hitting a creature with an active Electric Spear underwater fully discharges it and deals massive damage to all creatures in the water in a large radius, including Slugcat.
Entry settings
- #48
Keys: Pearls
Enabled · After character · Order 4800 · 100%
Pearls, referred to in-code as Data Pearls, are small, shiny spheres found throughout the game. Their primary use early-game is for trading with Scavengers. Most Pearls are white in color and only respawn in Scavenger Treasuries. Colored Pearls, referred to in-code as Unique Data Pearls, are special non-white Pearls that can only be found at their specific locations. These Colored Pearls have a special use later in the game related to the history and lore of the world, but they are not required to complete the game and do not give any sort of mechanical advantage to the player. Scavengers value Pearls highly, allowing the player to trade for objects and increase their reputation by giving Pearls as gifts. Scavenger Merchants typically carry many valuable weapons and items, which makes trading with them more worthwhile. A Pearl can also be used as payment for passing through a Scavenger Toll. Colored Pearls are worth the same amount as white Pearls.
Entry settings
- #49
Keys: Graffiti Bombs
Enabled · After character · Order 4900 · 100%
Graffiti Bombs, also known as Paint Bombs, are throwable objects that emit colorful smoke. When thrown, they burst into a smoke cloud that temporarily paints creatures, objects and backgrounds to the same color as the smoke they emit. Graffiti Bombs do not deal damage upon explosion. The smoke is not just visual - entering the smoke cloud after explosion still paints the creatures and staying longer in it causes more complete paint coverage.
Entry settings
- #50
Keys: Singularity Bombs
Enabled · After character · Order 5000 · 100%
Singularity Bombs are powerful explosive weapons added in More Slugcats ExpansionDownpour. They are dark blue orbs with a lighter blue center and small, thin Mycelia tendrils that can move and rotate around the center. A Singularity Bomb is capable of instantly killing any creatures in its blast radius, including Guardians. They are sometimes carried by Elite Scavengers and can be crafted by Gourmand by combining a Fire Egg with a Grenade or Karma Flower. When thrown, a Singularity Bomb rises into the air and begins emitting lightning, distorting the area around it and pulling any nearby creatures in. 4 seconds after being thrown, it releases a shockwave that stuns and causes knockback to all creatures in the room. Anything inside the distorted zone immediately dies. The visual distortion effect lasts for 6 seconds after the explosion, but is not hazardous after the blast.
Entry settings
1 file
- .jsonotherspec 3.0
168.6 KBfirst seen 382dc06a1c1e5b06
Opens with the tab.