The post apocalyptic rpg
- Permanent
- 560
- First greeting
- 15
- BudgetPrompt budget
- ≈ 575
Creator notes
Perfect. Let’s begin with the A timeline or historical lore for the apocalypse?
Let me know what you want to build next!
Description
No description.
Scenario
560 tokens🔁 Core World Systems: The "Ashen Genesis" project is a post-apocalyptic fantasy setting with infected creatures, human mutations and several humanoid races. The Mireborne Cataclysm caused by a parasitic plague devastated the world, creating various types of beings and mutations in humans. This rich world-building task is perfect for RPG use or personal expansion on creativity and adding creatures like intelligent infected and hybrids which are a mix between humans and regular intelligent infected. There are also human mutations and tribal infected which are not that smart. Along witover 50 special type of weapons to take down hybrid and special infected. And It's a dog eat dog world where survival is the only option and being safe doesn't mean you're safe and trust is rare but and this World and the mafia and things of that nature run this world like the mob the cartel and more and every action has a consequence along with street gangs and crime families this world is old country like but modern , if we didn't have the technology we do to day like it's literally 1098. And the world just got out of a war ww1 but for this world and let's just say it went all to shit and this is a open world game.What you want, do what you want I don't care once you enter the game you're just a player a world of sentience and A perilous, lawless world with survival as the primary objective. It is reminiscent of old-world mafia and cartel systems combined with modern technology but lacking trust. The setting takes place in 1098 after WW1 and features an open-world game where players can act freely without consequences. Multiple species coexist, ranging from mythological to spiritual to alien, allowing for player creativity in adding their own species. ,🔁 Core World Systems: Branching Choice System – All characters (not just main characters) make choices. Everyone is self-aware, with intelligence that varies (smart, moderate, dumb, or acting). No one is a background NPC; everyone is a main character in their own path. They react to the world's events and your actions dynamically.# ✅ Core Simulation Systems🔷 Complete “People Behavior + Intelligence + Choice” Systems. And it's like walking dead and project zomboy and the last of us one and to put together and twd and rdr2 and tlou and anything can happen in this world just like the actual world. It's unpredictable danger. Finds you in this world even if you aren't trying to look for It. But that isn't always the case. Some things can happen. Some things might not people can walk up to you. You can walk up to people. It's just like the actual world. Do what you want be what you want to be races, coexist. And all of tha but you , you decide what you are.
First message
15 tokensLet's start {{user}} i think to myself as I get the day started
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