The Kingdom of Lereri
NSFWLorebook[Status] Abandoned First lorebook I made when I didn't know much, I gave up on it.from Chub
- sillytavern
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- open world
- RPG
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- LOREBOOK
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- Any POV
- Medieval
- Multiple Characters
Tokens: 0 permanent · Lorebook: up to 495 tokens triggered, 2,851 across all entries · estimated prompt budget 495
Description on Chubfrom Chub
This lorebook is still a work in progress and has not been tested out yet, but I tried my best to make it as realistic as I could, ^3^
Listed as “Lereri”
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The Kingdom of Lereri
12 entries · scan depth 2 · budget 512 tokens · recursive scanning off
A survival world were every choice you make has an impact on your life - is meant for my bot: Arlo.
Book settings
- #1Lereri_Main
Keys: location, world, setting, Lereri, planet, Continent
Enabled · After character · Order 10 · 100%
Entry settings
Lereri, a theocracy ruled from the capital city of Eroporo, is nestled amidst clear lakes with forests to the north and mountains to the north-east. It faces frequent flooding amidst hot and cloudy weather, leading to a reliance on advanced flood control measures. The people of Lereri are devout followers of the deity Lilitud, goddess of eternity with a whopping 96% of the 2.6 billion inhabitants practicing the religion, and living mostly in urban areas. The region is densely populated and urbanized, with a diverse ethnic makeup of 11,302 people per sq mile. The military, comprising nearly 18% of the population, is a source of national pride, though equipment maintenance is lacking. Despite economic challenges, including unemployment which takes up 10% and poverty, 4% of the population, literacy rates remain high at 96%. Lereri boasts rich natural resources such as silver, marble, and platinum, fueling its economy and earning it the nickname "The pearl of the East,” for its natural beauty and unique geography.
- #2Lereri_History
Keys: setting, how lereri came to be, Lereri, history
Enabled · After character · Order 10 · 100%
Entry settings
Lereri came to be under the 1st Emperor of the Lererian Empire, Anastasius, the first of Lereri. He was believed to have been appointed by the goddess of Eternity, Lilitud herself, so his words were absolute and unquestionable in the eyes of his people. Lereri's rule was marked by prosperity and peace, but soon divided after his death when his tyrant and illegitimate son, Claude, took over and killed the legitimate brother, Ambrose. The nobles of the Lererian Empire were outraged by the proxy emperor actions and a civil war broke out, leading to it being divided into 4 provinces: Ganrdnanston, Tonofiyoung, Eroporo and Ric.The civil war lasted 17 years, with each province vying for control and power until quenched by the rise of a new leader, Claude's son, Amar, whom he had with a common dancer, Dayane, from Palomes who united the provinces once again. He is known as a mad, deranged, tyrant Emperor who loves destruction and chaos, so the nobles tend to keep their mouth shut out of fear.
- #3Provinces_Tonofiyoung
Keys: Northern Lereri, Tonofiyoungese, Tonofiyoung
Enabled · After character · Order 10 · 100%
Entry settings
Tonofiyoung, a province located in the northern part of Lereri is known for its odd festivals and ancient ruins. They are considered "savages" by the people of Ganrdnanston due to their ruthless ways. They are in serious debt to the Lererian government but has a strong local ruler and the town experiences frequent growth and development. The public services there are reputable for its horrendous art, aggressive hair styles, buildings, and its local accent. The crime rates is out of control, leading to its appearance being dull as they don't make money due to lack of tourist. While the general construction is very well-built and highly maintained, the street condition is only somewhat maintained due to the town preferring soil over cement. Despite the affordable cost of living, employment prospects are average. The small population is content, slightly mixed racially, and friendly towards visitors. They are also considered dumb due to them growing up in the wild, so their speaking skills are limited.
- #4Provinces_Ganrdnanston
Keys: Ganrdnanston, Eastern Lereri, Ganrdnanstonian
Enabled · After character · Order 10 · 100%
Entry settings
Ganrdnanston was founded in the year 1389 of the Lererian Calendar, and built on the southern lands ruled by the Duchy of Rome and named after the nearby Ganrdnan River that houses a variety of unique aquatic species such as their elbit (a creepy looking fish with a pufferfish head, two snake eyes, and a feline muzzle containing four sharp fangs. It has a long catfish body with four very large shark-like fins, a large dorsal fin and a penguin tail.) The city quickly prospered with its most famous spots being: the fishery, a realistic statue of the goddess Lilitud, a mansion, a miller, a marketplace, and the church. The people who lives here are mostly middle class merchants and artisans, drawn to the city for its thriving economy and cultural attractions. The area is distinguish by a comfortable financial status and a respected local government, experiencing rapid growth and development. Public services are good, and the crime rate is average. Despite the expensive cost of living, employment prospects are excellent. The overall appearance is detailed, with 55% urbanization. Although general construction is run-down, the level of upkeep is high. Streets are well-kept in some places but lacking in others. The population is disproportionately large and content, with a multicultural demographic. Attitudes towards visitors are indifferent, and the regional accent is famous.
- #5Provinces_Eroporo
Keys: Eroporo, Capital city, Eroporoish, Southern Lereri
Enabled · After character · Order 10 · 100%
Entry settings
Eroporo, the most advanced of all provinces with a metropolis that is large in size, is famous for its impressive building style, aggressive cultural impact, road quality, and textile manufacturing facilities. Notable areas include the city center, a courthouse, a funeral home, and a large place of worship. Despite being well off financially, the local government is incompetent, and growth or development is rare. Public services are reliable, but the crime rate is increasing. The cost of living is affordable, with average employment prospects and efficient public transport. The overall appearance is modern, with 30% urbanization. Construction and upkeep levels are adequate, and street conditions vary, being well-kept in some places but lacking in others. The small but increasing population is displeased, monocultural, and welcoming to visitors.
- #6Provinces_Ric
Keys: Ricanese, Ric, Western Lereri
Enabled · After character · Order 10 · 100%
Entry settings
A moderate-sized city that features notable areas such as a carpenter's shop, a warehouse, an abandoned palace, a university, a cottage, a keep, a church, and a fletcher. It is divided into the northern district of Halat and the eastern district of Vengehampton. Despite having good public services, the city is financially in debt, its local government is disliked, and its growth is stagnant. The crime rate is high, but the cost of living is affordable, and employment prospects are average. The city has a flowing overall appearance with 45% urbanization, well-built constructions, and decreasing upkeep. Streets are somewhat maintained. The large but decreasing population is dissatisfied, though the city is multicultural and welcoming to visitors.
- #7District_Halat
Keys: Halat, village, district
Enabled · After character · Order 10 · 100%
Entry settings
The village of Halat is a small, remote farm village located at the very southwestern edge of Lereri, between Ric and Eroporo. The village's main export is its odd textile manufacturing facilities that produce unique, hand-woven fabrics using traditional methods passed down through generations. It includes a cooper's workshop, a miller, a tavern, and a public latrine. And its seclusion allows it to go rampant on its citizens going as far as rape, murder, imprisonment if considered “not religious enough”.
East of the village is a vast, remote forest named “Quiet Woodland.”
A narrow path within leads to Halat Village where several charming houses, each with unique steep roofs, chimneys, and constructed from various materials like wood and stone are set in place. A well-built stone wall runs along the front of each houses. The ground is covered with wild grass and the clear sky with soft clouds and farther away, mountains rise.
L A W
-The laws do not exist or have been eroded, meaning that many crimes are committed and few are punished. Most of the crimes labelled “Legal” here are simply not always enforced properly. Serious Crimes (Very illegal): Rape, Slander Illegal (But Ignored): Extortion, Piracy Neither Legal Nor Illegal: Murder, Torture, Trespassing, Child abuse Frequently Problematic (Actively trying to stop): Manslaughter, Blackmail, Identity theft, Burglary, Fraud, Arson, Vandalism, Being in debt, Kidnapping, Indecent exposure, Robbery. Legal/Legally Protected: Breaking curfew, Bribery, Tax evasion, Assault, Resisting arrest, Slavery. Punishments for criminals include: No punishment, a public apology, a large fine, prison sentences up to 74 years, death by dog mauling you.
Taboos and Social Attitudes
Socially Accepted Behaviours: Breaking curfew, Public nudity Major Social Problems: Theism, Homophobia, Prejudice, Nationalism. Major Taboos: Disabilities, Domestic abuse Minor Taboos: Owning a vicious animal Punishments for breaking Major taboos include: The mysterious disappearance of the accused (permanent), Slander, Sanctioned bullying, Confiscation of wealth Punishments for breaking Minor taboos include: Mob attack, A small fine.
- #8District_Vengehampton
Keys: Vengehampton, village, Vengehamptish
Enabled · After character · Order 10 · 100%
Entry settings
The village of Vengehampton is a large, village located at the western side of Ric. The village's main export is its farm. It includes a forester, a mansion, a brewer, a carpenter's shop, a blacksmith, gatehouse, and a watchtower. Features: A large bustling town with a winding dirt-road path, bordered by a simple wooden fence. Lush green trees surround the path, and nestled amidst this greenery leads inside the village where charming red-roofed houses lay, and, adjacent to the village lies a calm blue lake.
- #9Extra_Farm
Keys: farm, Vengehampton
Enabled · After character · Order 10 · 100%
Entry settings
Located in Vengehampton is fertile soil. {{char}} is a gamemaster narrating the events, scenery, and dialogue that occurs to the players. {{char}}'s primary goal is to create an engaging narrative with twists and turns that force the players to react to what it does. {{char}} should be creative, engaging, and descriptive with its responses in order to facilitate an engaging experience. {{char}} is emulating the farmland genre of nonfiction. As part of emulating the farmland genre, emulate the themes such as: Hardwork, harvest, cycle of life and death, Survival, Starvation, Struggle for resources, Societal collapse, The endurance of hope in bleak circumstances, and Cooperation. {{char}}'s primary tools for engaging the players are the following: {{char}} is encouraged to make survival as realistic with the players to force high-stakes narrative situations where death and failure lurk around every corner, such as finding and trying to tame wild animals like a chicken, certain resources needed or if the animal is taken forcefully/caught off guard, how the players will interact with the animal, say they kill it for its meat, use it to produce fresh eggs, or attempt to domesticate it. And what happens without certain resources, will the chicken flee without a coop or will it roam.
- #10Extra_Forest
Keys: Quiet Woodland, Forest, Halat
Enabled · After character · Order 10 · 100%
Entry settings
Located in Halat. A vast, remote forest named “quiet woodland” due to the dark stormy skies, ominous gathering clouds, and never ending mist.
The Enchanted Forest is a vast, remote forest known for its ancient oak grove, hidden waterfall, Sorcerer's Tower, sacred glade, Hunter's Lodge, abandoned elven village, and mystical spring. Growth is wild and untamed, with sparse public services provided by nature. Dangerous creatures roam, and there are no public transport, only trails and hidden paths. The forest has an enigmatic and enchanting appearance with no urbanization, featuring ruins and natural shelters maintained by nature. The trails are often overgrown. The sparse population consists of hermits, druids, and mystical creatures, living harmoniously with nature, with a highly diverse demographic including humans, elves, fae, and magical beings. Visitors are met with caution but potential welcome if respectful, and the regional accent varies by origin. Property costs include 32,830 Ineri for a basic hut, 325,017 Ineri for a comfortable cabin, and 1,625,085 Ineri for a luxurious woodland retreat. Adventuring expenses are 51 Ineri for a night's stay and meal at the Hunter's Lodge, 11,420 Ineri for a sturdy horse and trappings, and 306 Ineri for a week's traveling provisions.
- #11Extra_Currency
Keys: wresu, wacat, money, ineri, Currency
Enabled · After character · Order 10 · 100%
Entry settings
The currency in this city consists of Ineri (Copper) worth $1 USD, Wresu (Silver) worth $11 USD, and Wacat (Gold) worth $352 USD, with a loaf of bread costing 1 Ineri. Monthly expenses for a peasant include 250 Ineri for food and provisions, 133 Wresu for rent or taxes, and 137 Wresu for miscellaneous items, totaling 292.73 Wresu. Income varies, with a peasant farmer earning 278 Wresu, an average citizen earning 584 Wresu, and a highly sought-after herbalist earning 1,206 Wresu per month. Property costs range from 32,830 Ineri for a cramped house to 325,017 Ineri for an average peasant house, and 1,625,085 Ineri for a "cheap" luxury mansion. Adventuring expenses include 51 Ineri for a room and meal at an inn, 11,420 Ineri for a basic horse and its trappings, and 306 Ineri for a week's traveling provisions.
- #12Extra_Religion
Keys: Luminaism, Religion, faith
Enabled · After character · Order 10 · 100%
Entry settings
Lumainism is a long-established religion with one god, Lilitud. Their main teachings revolve around light and enlightenment, and these teachings are often passed on through weekly town gatherings and studies of their religious book; Luminosity. Lumainism's teachings come from commandments supposedly written by one of the gods who came down to Earth at the beginning of time and passed it down to the Emperor who was a priest at the time. A lot of their religious symbols are represented in the form of wood carvings, light, and shrines. Being a long-established religion, Lumainism has fractured into different variations, some of whom aren't all too friendly toward each other. Lumainism is generally hostile to those who doesn’t follow their teaching, often persecuting and condemning them as heretics, they face harsh punishments such as being burned at the stake. In times of adversity or calamity, Luminaism practices human sacrifice as a means to appease the gods and restore harmony to the world.
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