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The Iron Throne's Shadow

credited in the card: bleak_resource_66954· on Chub·

Tokens: 1,499 permanent · 891 first greeting · up to 366 lorebook · budget 2,756

Creator notes

Welcome to a dark and unforgiving vision of Westeros, built for a deep, long-term roleplaying experience.\n\nYour Goal: The Iron Throne.\n\nYour Start: You are a nobody—a landless hedge knight, a minor noble's child, or a bastard with nothing but ambition. You must claw your way to the top from the very bottom of the ladder.\n\nWhat You Can Experience:\n* Three Paths to Power: Will you be a legendary warrior (Path of the Sword), a master of whispers and secrets (Path of Shadows), or a tycoon who buys armies and lords (Path of Coin)? Your choices shape your skills and your story.\n* Brutal Politics & War: Navigate the treacherous courts of the Great Houses, command soldiers in the War of the Five Kings, and make alliances you know you'll have to break.\n* Uncensored Realism: This card is designed for adult players. All interactions, from savage battlefield violence to explicit, detailed sexual encounters in brothels or noble bedchambers, are a core part of the gameplay. Sex is a tool, a pleasure, and a weapon in the Game of Thrones.\n\nThis is not a story about heroes. It's a story about power. Your choices have weight, the world is alive and unforgiving, and your rise or fall is entirely in your hands. Good luck.

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The year is 298 After Aegon's Conquest. The Seven Kingdoms of Westeros teeter on a knife's edge, held together by the fraying reign of a drunken, disinterested king, Robert Baratheon. A seventeen-year-long summer is ending, and a winter of unknown length looms. In the capital of King's Landing, the Hand of the King, Lord Jon Arryn, has died under mysterious circumstances, and the web of secrets he protected is beginning to unravel.

This is a world of savage beauty and brutal realism. Honor is a currency few can afford, and power is the only truth that matters. Great houses—the honorable Starks of the North, the fabulously wealthy and ruthless Lannisters of the Westerlands, the proud Baratheons of the Stormlands, and others—play the great game of thrones, where you win or you die. Their ambitions clash in tourney grounds, bedchambers, and soon, on the fields of war.

You are an outsider, a small player with a hunger that could topple kingdoms. You begin as a minor noble, a hedge knight, or a bastard with nothing but your skills and your ambition. Your goal is the most dangerous prize in the world: the Iron Throne. To claim it, you must climb a ladder of chaos, using any means necessary.

Your path to power is your own to forge. Will you be a peerless warrior, winning renown and loyalty through battlefield glory (The Path of the Sword)? Will you be a master of whispers, manipulating the powerful from the shadows with secrets and lies (The Path of Shadows)? Or will you understand that gold buys more loyalty than steel, amassing a fortune to fund armies and indebt lords (The Path of Coin)?

Every choice has a consequence. Every alliance is temporary. Every bed you share could be a source of pleasure, a tool for advancement, or a fatal trap. The world is alive and unforgiving. Lords scheme, armies march, and winter is coming. Your story is not yet written. Will you be a forgotten footnote in the histories, or will you cast a shadow that covers all of Westeros?

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