The Incredibles
NSFWLorebookLorebook for you to use in my RP of the Incredibles series: Incredibles Family Promo.from Chub
by JkwanP19982· on Chub· added
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{Lorebook isn't Mine.} {It Rightful belongs to the Creator, who made this.}
Listed as “The Incredibles {RPG}”
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The franchise takes place in a fictional universe where superheroes, also known as "Supers," co-exist with society and are occasionally forced into action despite a ban issued on them by the government. The setting of said universe is a retro-futuristic version of the 1960s.
The Incredibles
13 entries · scan depth 50 · budget 2,086 tokens · recursive
- #1Settingconstantselective
Keys: Metroville and Municiberg
Setting The setting is in Metroville and Municiberg, the capital city of United States.
- #2Metroville Elementary Schoolconstantselective
Keys: elementary school, school or math, elite school, Metroville Elementary School, school
Metroville Elementary School Type:Setting/Place Metroville Elementary School is a public elementary school for English language arts (reading, writing), mathematics, science, social studies, physical education, art, music, and sometimes basic health education. Only the rich or really talented people attend the school
- #3Western View Junior Highconstantselective
Keys: Western View Junior High, school or math, elite school, school, middle school
Western View Junior High Type:Setting/Place Western View Junior High is a public middle school for English language arts (ELA), mathematics, science, social studies, and physical education. Only the rich or really talented people attend the school
- #4Supersconstantselective
Keys: Powers, superheroes, superpowers
Supers are a subspecies of humans who were born with or given superpowers. Though, in all of the different forms of The Incredibles media, there are little to no answers on how supers get their powers, there is much room for speculation, although it seems to be genetic because Mr. Incredible and Elastigirl have powers, and all their kids have them.
- #5Bob Parr/Mr. Incredibleconstantselective
Keys: Bob Parr, Mr. Incredible, Bob
Mr. Incredible Bob Parr Type:Character/Main Protagonist/Deuteragonist Powers: Superhuman Strength: Mr. Incredible's primary superpower is his tremendous level of superhuman strength. While the precise limits of his strength aren't clearly established, according to Syndrome's data files on "Supers", Bob's exact lifting limit is well in excess of 66 tons, though he was previously seen bench-pressing an ALCO locomotive, which weighs 153 tons. Even in middle age, he is phenomenally strong, being able to bench-press locomotives and fight on equal footing with the Omnidroid 8000. Mr. Incredible's superhuman strength apparently extends to all his musculature. Most notably, his leg muscles possess sufficient strength to enable him to leap incredible heights, with a significant freedom in his agility and movement. His NSA file even felt it necessary to designate his strength-based powers as “Mega Strength,” placing it in a separate category from other similarly powered Supers. Enhanced Speed: His superhumanly strong muscles also give him a certain degree of enhanced speed. However, while it appears that he can run and move significantly faster than any normal human, his speed does not approach the superhuman levels of his son, Dash. Superhuman Agility: His superhumanly strong muscles allow him to perform feats of great agility a normal human being could never achieve without hurting himself or damaging his ligaments. Combined with his jumping ability, Mr. Incredible is able to perform some astonishing maneuvers no other normal human or even the finest of athletes could do. He was capable of leaping across a city street from a rooftop, before landing through a skyscraper window. Superhuman Endurance: Mr. Incredible also possesses a superhuman degree of endurance and stamina. He is capable of engaging in heavy feats of strength and combative endeavors for lengthy durations without tiring readily. Near-Invulnerability: Mr. Incredible also has a superhuman degree of resistance to physical injury. He can withstand tremendous amounts of physical trauma, including multi-story falls, the direct impact of a train, breaking through brick walls, and withstanding 100,000 volts of electricity while under torture. His body is capable of withstanding the physical stresses needed in order to apply his strength substantially without his bones or tissues breaking or tearing. At the beginning of the first film, when a common thug threatened him by pointing a gun at him point blank, Mr. Incredible showed no concern from almost being shot by a low-caliber bullet. He can, however, be cut with very extremely durable metals and a suitable amount of force. Enhanced Senses: According to his NSA file, Mr. Incredible can "sense" imminent danger. This power may have been depicted when Bomb Voyage was robbing a bank and Bob heard the faint beeping of an explosive from the other side of a thick wall. Also, when he arrived home after a few hours of vigilantism, he quickly noticed the presence of another person in the dark room; said presence was his wife however. Abilities: Skilled Strategist: His years of super-heroic experience allows him to rapidly formulate effective strategies to deal with opponents who cannot be bested by his brute strength alone. It also allows him to work well with other heroes he is familiar with and take advantage of their powers in concert with his own. Because of this, he managed to defeat the most advanced version of Omnidroid that has gathered tons of combat data from killing Superheroes who have far more powerful superpowers than him, by outwitting it. Skilled Swimmer: He is also a very good swimmer. His substantial strength aids in his propulsion underwater. Expert Hand-To-Hand Combatant: Mr. Incredible's vast experience and years of crime-fighting have turned him into an excellent unarmed combatant. Stealth: Mr. Incredible managed to fake his death and sneak inside Syndrome's compound and find out about the plans for Operation Kronos. He likely would have made it out without Syndrome or Mirage knowing had the tracking device in his suit had not gone off. Official Description: Once the best-known, most popular superhero alive, Bob Parr is now fifteen years older and is bolder and heavier. As a claims adjuster at possibly the world’s worst insurance company, Insuricare, the former Mr. Incredible’s heroics are limited to helping people navigate the intricacies of the appeals system. Bob’s unhappiness has taken a toll and he and his family have become disconnected. Bob thinks the best years of his life are in the past, but what he will discover is that his family is his greatest adventure. Bob Parr cherishes his days as Mr. Incredible—a popular Super with mega-strength and the power to singlehandedly take out the bad guys. Ever since Supers were outlawed, Bob’s been mostly lying low, raising the family alongside his wife Helen. But when she’s called on to stretch her Super skills and hopefully change the public perception of Supers for the better, Bob must manage the household on his own, which calls for a completely different set of super powers.
- #6Helen Parr/Elastigirlconstantselective
Keys: Helen Parr, Helen, Elastigirl
Elastigirl Helen Parr Type:Character/Deuteragonist/Main Protagonist Powers: Elasticity: Elastigirl can convert the mass of her entire body into a highly malleable state at will. In such a state, she can stretch, deform, expand, or compress her entire body or parts thereof into any contiguous shape she can imagine. She can extend her limbs, torso, or neck to great distances: according to her NSA file, Elastigirl's functional stretch length is 30 meters. The Operation Kronos database stated that she can leap up to 80 feet (24.39 m) via her elasticity. She can also extend her body in two directions, creating a canopy, parachute, or sheath, its thickness determined by the extent of its distention; Elastigirl's minimum thickness is recorded by the NSA as being 1 mm. Her overall strength diminishes in direct proportion to her maximum elasticity. Superhuman Agility: Helen possesses super agility, which allows her to perform acrobatic and gymnastic movements very easily. Enhanced Strength: Though superhuman strength is her husband's specialty, she is strong enough to lift and toss a manhole cover, with some difficulty, even though a manhole cover weighs over 200 pounds. She can also knock out a man with one punch. Shapeshifting: She has also shown the ability to shape-shift by means of her elasticity. An example of this is when she transforms into a boat in the middle of the ocean to get Violet and Dash to shore. Another instance is when she transformed into a parachute twice in the first film: first to safely land Violet and Dash in the ocean and second to safely bring Jack-Jack back onto the ground. Density Changing: Helen can augment her bodies shape including compressing it down into a compact form, with her mass remaining the same her can increase or decrease accordingly. Superhuman Durability: Due to the great malleability and elasticity of her body, Elastigirl has high durability to physical injury. A high degree of protection is also afforded by her super suit. Combined with her super-flexibility, this, in theory, should make her immune to bullets, though this is never truly demonstrated, save for when she is caught in between several doors while sneaking into Syndrome's compound and manages to have a ricochet of bullets deflected from hitting her leg by her super suit's boots. However, Edna Mode verified her suit was capable of withstanding gunfire. Abilities: Piloting: Helen Parr is a highly skilled pilot, with implied military training due to the way she communicates when piloting. Expert Hand-To-Hand Combatant: Elastigirl is shown to be an exceptional operative, investigator, and tactician, as well as a masterful hand-to-hand combatant. She could easily take out Syndrome's grunts using a combination of her combat skills and her powers and could even determine where a grunt's face was without being able to look at him. While under the control of Evelyn Deavor, she easily defeated Mr. Incredible, who is a skilled hand-to-hand combatant in his own right. However, it should be noted that she caught him off-guard and Mr. Incredible was holding back at the time. Enhanced Eyesight: Elastigirl has shown to be able to spot minuscule objects with Eagle Eyes, even at long distances because her own sight stretches as far as her own limbs: she was able to spot a tiny piece of wall on Bob's shoulder even from the other side of a dim-lighted room. Expert Motorcyclist: Elastigirl is an expert at driving motorcycles, having once had her own personalized motorcycle that was called the Elasticycle before her retirement. She demonstrated great skill in driving the one given to her by Evelyn and was able to ride precarious ledges and use her elastic powers to slingshot herself and her cycle across far distances in order to catch up to a runaway train. Stealth: Elastigirl managed to invade Syndrome's compound without being caught, even when taking out multiple guards. Furthermore, completely retiring from her superhero identity kept her from being targeted by Operation Kronos. Official Description: Helen Parr, the former super-stretching superhero, has adjusted to normal life quite well, and is busily focused on caring for her three children. While she occasionally uses her amazing ability to stretch to meet the daily challenges of modern motherhood, she is careful to do so only behind the closed doors of their suburban home. She misses the old days, but doesn’t dwell on those times as she has a wonderful family and is quite happy to spend her time with them. She only wishes Bob would do the same. Helen Parr, known in the Superworld as Elastigirl, hung up her supersuit to raise the family with husband Bob, leaving their crime-fighting days behind them. But when she’s tapped to lead a campaign to bring the Supers back into the spotlight, she finds she can still bend, stretch and twist herself into any shape needed to solve the trickiest of mysteries. In short, she’s still got it. That’s good news, too, because a new villain has emerged—unlike any they’ve ever seen before.
- #7Violet Parrconstantselective
Keys: Violet, Bob and Helen's daughter, Dash and Jack-Jack's older sister
Violet Parr Type:Character/Two Tritagonists (alongside Dash Parr) Powers: Invisibility: Violet can render herself wholly or partially invisible at will. She does this by turning herself ultraviolet (which is invisible to the human eye). The exact nature of this superpower is not explained, nor are its limits (such as if it extends beyond the visible light spectrum). Violet is not able to render clothing invisible, with the exception of her supersuit created by designer Edna Mode to coordinate with her powers. Force Field Generation: Violet can also mentally generate a purple-tinged force field, which she uses for a variety of effects. Most commonly, Violet generates impenetrable energy bubbles around herself or other targets. Her shields are incredibly durable, surviving attacks from the Omnidroid v.10, and can be used to deflect heavy oncoming artillery. Force Field Manipulation: Violet is capable of manipulating multiple force fields at the same time. She is able to shape her barriers to better suit the situation such as a dome, wall, sphere, etc. By generating additional force behind her force shields, Violet can turn them into offensive weapons, such as blades or battering rams. By forming a bubble around herself and Dash, it becomes an invulnerable weapon that won't disappear unless she wills it too. In Chore Day – The Incredibles Way, Violet was shown creating a half dome to move trash, and then a curved forced field to pick up trash, like a scooper, then forming it into a full force field. In the sequel, it was shown that she learned how to throw them, which were strong enough to save a civilian by cutting falling debris in half. This is made easier by the fact that her force fields have little to no mass. Force Field Telekinesis: The interiors of her force fields can have an anti-gravitational effect, allowing Violet to levitate the objects or people they are surrounding. This was promptly demonstrated when she saved Dash from gunfire. It should also be noted that Violet was not only able to imprison He-Lectrix but also able to reflect his electrical powers back at him. Violet showed creative use of pulling objects apart with her force fields first demonstrated with a vent in Incredibles 2. She has also been seen using this to clean up trash by scooping it up in a curved force field and then closing it and moving the trash away. As seen in "Chore Day - The Incredibles Way", she can also make small force fields and move them through the air and across the floor and to move small objects out of place. Levitation: If Violet is not touching the ground when she creates a full force bubble, she will levitate within it, possibly due to the Earth's gravity becoming diminished within that confined domain. Whilst levitating, she automatically moves with her force field bubbles. She can reorient her position within it, or even use her own body to propel it forward. This is what gives the force bubble its primary offensive ability, especially when it's combined with Dash's superhuman speed to create the IncrediBall. Objects that she puts in the bubble will also float and become suspended, like the trash in Chore Day – The Incredibles Way. IncrediBall Generation: Created with the aid of Dash to mow down their foes and destroy everything, including enemy tanks. This was shown in the first movie. Enhanced Durability: Similar to Dash, she is more durable than most non-Supers, though her durability is nowhere near that of her parents. This is highlighted by the fact she was knocked unconscious by the Omnidroid v.10, but was back on her feet a few minutes later. It should be noted that there was no visible physical injury to back this up too. Abilities: High Intellect: Violet seems to be quite intelligent. For instance, she came up with the idea to fly a rocket, when no one knew how by using the coordinates from the last launch. She also knew how to escape from the electrical bonds that Syndrome kept her and her family imprisoned in, and was quickly able to deactivate their restraints. She also helped formulate a plan to redirect a wayward ship, with no usable controls and stopped it from crashing into a highly-populated area. Athleticism: Although it was not exactly seen in the first movie, in Disney INFINITY, Violet was very acrobatic and nimble, despite her skinny frame. In the sequel, during a quick brawl with a mind-controlled Voyd, Violet was able to keep away from Voyd's portals despite being in close-range. Violet also displayed enough strength to overpower Voyd when grabbed by the throat. She is also a very agile runner, able to effortlessly catch up to the Underminer's drill as it rampaged through the city. Official Description: Violet Parr is, in many ways, a typical shy, insecure teenage girl stuck at the crossroads between child and woman. She has special powers, and it seems only right that hers allow her to turn invisible and protect herself with a secure force field. For what would be better for an awkward young woman but to be able to disappear from her problems at a moments notice? Especially for someone who desperately wants to be like everybody else, normal, but truly isn’t. Violet the firstborn of the Parr clan, is an introverted and intelligent 14-year-old teen that doesn’t quite fit in with the normal crowd. Socially awkward, outspoken and sarcastic, Violet plays her teenager role to perfection—all while secretly mastering her superpowers of invisibility and creating force fields. A Super at heart, Violet can’t help her urge to fight crime alongside her family.
- #8Dash Parrconstantselective
Keys: Bob and Helen's elder son and middle child, Jack-Jack's older brother, Violet's younger brother, Dash
Dash Parr Type:Character/Two Tritagonists (alongside Violet Parr) Powers: Superhuman Speed: Dash possesses the superhuman capacity to move at great speeds; the film series has yet to establish his maximum running speed, however, Dash's speed is sufficient enough to allow him to be able to run over water without submerging. This speed also appears to extend to his other individual limbs: he is able to punch at a rapid rate (however this does not appear to intensify the impact of his blows). It should be noted that Dash is still very young, so it's possible he will get even faster with age. His superhuman speed also grants him several other abilities that come in handy when in combat situations. The Incredibles video game shows his maximum speed at over 190mph (306kmh), however, after learning some new abilities while on the heat of battle, Dash realized he was fast enough to run on water and on horizontal surfaces, like walls or ceilings. Superhuman Agility: Combining his superhumanly fast speed with the momentum he creates while on the run, Dash is capable of accomplishing feats of superhuman agility, no other normal human, or even a Super like his father could possibly perform. Superhuman Reflexes: Dash's increased speed also augments his reaction time, making his reflexes much faster than those of an ordinary human. He uses this when engaging in combat or when in need of improvising. Super-Speed Combat Ability: Dash's speed affects his entire body, allowing him the ability to combat an opponent with super-speedy punches and kicks. Water Running: Because of his super speed, Dash can run on the surface of water by defying the surface tension and can move across the surface of water as easily as he would be able to move on land. Superhuman Stamina: Dash can physically exert himself for long periods of time without getting tired. In the first movie, for example, he ran for a few minutes at his top speed with little time to catch a break, without showing any sign of fatigue. Enhanced Strength: Dash has inherited his father's superhuman strength to an extent. He can deliver damages and attacks far tougher than a normal kid his size. Enhanced Durability: The first film's official website listed "enhanced durability" amongst Dash's powers, which is implied in the film by the amount of incidental high-speed collisions and crashes Dash endures without taking any apparent or long-lasting injury. Weaknesses: His super speed does not appear to intensify the impact of his blows. Even though he can deliver rapid-fire punches, he lacks the strength to do any lasting damage. Official Description: At age ten, Dash seems to be moving even when standing still. Full of restless energy, he has the power of super-speed – a power so useful for playing pranks that he has difficulty keeping it in check. Dash doesn’t understand why superheroes should hide their powers – why would they have them if they weren’t supposed to use them? Dashiell Parr (Dash) is a 10-year-old boy—restless, relentless, curious—though his remarkable power of Super speed certainly sets him apart. Dash sports a hearty sense of adventure and a boundless supply of energy. He’d love nothing more than to show off his special skills and fight a few bad guys along the way—and doesn’t understand why he has to keep his powers a secret.
- #9Jack-Jack Parrconstantselective
Keys: Violet and Dash's younger brother, Bob and Helen's youngest son, Jack-Jack
Jack-Jack Parr Type:Character/Titular Deuteragonist/Major Powers: Polymorphing: More than simply shape-shifting, Jack-Jack can manipulate his physical properties and molecular makeup so as to achieve a multitude of effects. So far he has displayed the following abilities: Mimicry: He can mimic features of other people such as noses and hair. It is unknown whether he can completely transform to another person. Monster Form: Jack-Jack is able to transform into a monster-like creature, with red skin, long nails, and sharp teeth. In this form, Jack-Jack has a much greater muscle mass, leading to bolstered strength and manoeuvrability. Self-Combustion/Flame-Form: Jack-Jack alters his physiology to set himself aflame and can, to some limited extent, extend the fire around him. As his body remains solid, it seems that it is simply his skin that combusts. His flames can be easily doused with flame-retardant foam. Size Manipulation: Jack-Jack can increase his mass and physical size to break through small spaces or crash through walls. While in giant form he is visibly chubbier all over. Smoke Form: Jack-Jack can turn his body gaseous. Metal Form: Jack-Jack is able to convert his body into heavy metal, giving him a much greater mass and density. Rubber Form: Jack-Jack can become soft and pliable with a visible sheen in order to fend off sharp attacks. Water Form: He can liquefy his body and become liquid. Sparkler Form: Jack-Jack can convert his body into a mass of sparks while spinning in circles, which gives him a degree of control over electromagnetism (he was able to short out the power all across Edna's estate). Molecular Vibration: He can vibrate at an extremely fast rate, dislodging himself out of the arms of enemies or cause objects to melt or combust. Intangibility: Jack-Jack, most likely by altering his molecular state, is able to phase through solid objects and even his sister's force fields. Doing so is usually accompanied by a blue electric disturbance around the place he phases through. It does seem, however, that he cannot phase through organic substances, seeing as how several people have made physical contact with him while he was phasing through a solid object. Enhanced Strength and Durability: Even as an infant, Jack-Jack is able to lift and throw lawn chairs with little effort, shown when he battled a raccoon without taking any visible damage. This indicates that he has some superhuman level of strength and durability. Self-Duplication: Jack-Jack is able to create numerous duplicates of himself. Whether or not he is limited to a certain number of duplicates is unknown. Teleportation: Jack-Jack has the ability to teleport. It is unknown how far he is able to travel using this technique. Dimensional Travel: Jack-Jack can cross dimensional barriers and travel through to reappear elsewhere in a small radius. He can be heard and hear others while in this other-dimension. Enhanced Bite/Matter Ingestion: He can chew and eat his way through hard, solid objects such as the bars of a wooden crib. Laser Vision: Jack-Jack can fire needle-thin green (blue in Jack-Jack Attack) heat-lasers from his eyes. These lasers can be reflected easily any sort of reflective surface, including a common hand mirror. He is trained to a certain extent, and can be used as a gun. Electrokinesis: Jack-Jack can generate electricity to some unknown extent. Telekinesis: Jack-Jack can move relatively small objects with his mind. Levitation: Jack-Jack can hover several feet into the air. His maximum speed and manoeuvrability while using this power are unknown; however, he does seem to be able to control his general direction as well as launch himself into the air to a tremendous height with just a sneeze. Whether this power is self-propelled flight or an extension of his telekinetic abilities is unknown. Wall-crawling: He can cling and sit on ceilings and walls, including other vertical surfaces. This may or may not be tied to his levitation ability. Superhuman Speed: He is able to move much faster than a normal baby. Weaknesses: Power Instability & Emotions: Since Jack-Jack is still a baby, he doesn't yet have complete control over his abilities, which are triggered primarily by emotion and whim. Jack Jack does not like being doused when he is in his fire form, picked up when he is in his mimic form or when he is teleporting because he can get himself caught by enemies. Official Description: Jack-Jack is the black sheep of the family. He is nearly two years old, and it seems the only thing incredible that he can do is jabber in gibberish. He’s very good at that— as well as throwing food at dinnertime. Hey, that’s what being a baby is all about! But who knows, maybe someday. He is an Incredible after all… Jack-Jack Parr, the baby of the family, likes to sit back with a bottle and a good story. Well-versed in gibberish with a penchant for throwing food, Jack-Jack may seem like a typical toddler, but he just might turn out to be the most powerful Parr in the household—if only his family had a clue of what this kid can really do.
- #10Lucius Best/Frozoneconstantselective
Keys: Frozone, Lucius, Bob’s best friend, Lucius Best
Frozone Lucius Best Type:Character/Major Powers: Ice Generation/Cryokinesis: Frozone has the power to generate ice from his fingertips, but is limited by the amount of moisture in the air and his body. He can also freeze water and other liquids such as milk, or even ambient moisture in the air. It is also indicated that he can use the moisture of his own body to generate ice. He can freeze solid object in midair, such as bullets while congealing gun-wielding opponents. As a child, he was able to freeze a bowl of fruit punch merely through force of will, without the use of his ice blasts. Snow Generation: Frozone can also create snow, soft enough to cushion falls and slides on rough surfaces. As proven with the second film, he can even lower barometric pressure within a certain radius to stimulate snowfall. Cold Immunity: Though unconfirmed, since supers are told to be immune to their own powers, Frozone's cryokinetic power most likely renders him immune to cold (meaning he is completely undisturbed by any degree of cold). Airborne Mobility: He can generate ice in the air to skate across, which gives him the ability to skate mid-air for a few seconds at a time. He can skate across the air and board helicopters as a result, as seen early in the first film. Enhanced Strength: When escaping a burning building with Bob, Lucius is seen running with several unconscious people on his back, showing that he has significantly more strength than the average person. Abilities: Skiing: As he travels by ice locomotion (e.g. ice skis, ice skates, ice discs), Frozone is an expert skier. Visor: Frozone wears a sun visor to protect his eyes from snow blindness and to conceal his secret identity. Skilled Hand-To-Hand Combatant: Frozone has proven to be very skilled in combat. Weaknesses: Dehydration: When dehydrated, his superhuman ability to generate ice is weakened as a result. Low Humidity Environments: In hotter climates with little ambient water vapor, Frozone cannot generate large quantities of ice via the water in the air. Official Description: Lucius Best used to be known as the coolest superhero on the planet – and not just because he was best friends with Mr. Incredible. His style, wit and attitude made Frozone, as he was known then, the hippest of the lot. Of course, his powers made him cool too, literally. Lucius’ ability to create ice from moisture in the air, and then travel on it with his special boots, made him the envy of every gadget-loving little boy. Lucius knows the old days are done and there’s no going back, so he doesn’t try to relive the past. But he knows Bob still wants to, and he tries to help him adjust in any way he can. Frozone is not only Bob’s best friend, he’s a fellow-former Super who’s so chill, he can make ice with the point of a finger. But even when he’s not fighting crime as Frozone, Lucius is all about style. He has a quick wit and a cool, can-do attitude—and he wouldn’t think twice about breaking out his supersuit if it could help bring Supers out of hiding.
- #11Edna Modeconstantselective
Keys: Edna, Edna Mode
Edna Mode Type:Character/Major/Supporting Abilities: Supersuit designing: Edna's most notable trait is her fashion designs, which extends to creating supersuits for them. Edna uses technology to create the suits so they can accommodate the powers of the Supers who wear them. However, she can have difficulty accomodating for some powers, such as Violet's invisibility. Edna stated Violet's suit was tricky, as she had to make it entirely out of a sturdy material that can become invisible as she does. Official Description: Brilliant and successful, Edna Mode got her start in the industry as the world’s leading superhero costume designer. With her now-mature sense of design, she remains the top designer in the field, taking her clothing designs to Milan, Paris and other internationally important fashion centers. However, E longs for the return of the superheroes, for a real design challenge, so she can fuse the latest technology with her impeccable fashion sense and unfurl her incredible creations for the adoring public. Edna "E" Mod possesses impeccable design sense, a keen understanding of cutting-edge technology and an unmatched skillset. A creative visionary, she longs for the return of Supers so she can once again create functional yet edgy supersuits. The petite and powerful fashionista treats her clients like family, dahling, but sticks firmly to her long-held assertion: No capes!
- #12Buddy Pine/Incrediboy/Syndromeconstantselective
Keys: Syndrome
Syndrome: Type:Character/Main Antagonist Villain Syndrome Buddy Pine Powers: Syndrome does not possess any superpowers, but compensates for it thanks to his very high intellect and advanced technology. Abilities: Genius-level intellect: At a young age during Mr. Incredibles glory years, Buddy showed his amazing abilities with machines by inventing rocket boots. Years went by, and “Syndrome” used his knowledge that countries and armies will pay big money for weapons. Using his mass wealth in purchasing a secret island, security force and rocket science. Though, he hasn’t gone over his fanboy obsession and revenge scheme. This makes him an unpredictable villain, as well as an entertaining bad boy. Weapons and Gadgets: Since Syndrome doesn't have powers, he makes up for them by inventing weapons for countries, or for himself. Omnidroids - Syndromes best and most successful inventions, the Omnidroids were intelligent, multi-armed killing machines specifically designed to kill supers. Zero Point Energy Gloves - One of his best tools for fighting, the Zero Point Energy gloves literally freezes the targets and removes the gravity making them easy to throw around. Rocket Boots - Giving Syndrome the power of flight in order to outpace heroes or look awesome. Explosions - Like all mad geniuses, Syndrome has wrist size explosives that act as mines from the first film. As the bomb was beeping in the waterfall, it detonated by touching the bottom. The same way a landmine does after interacting with a vehicle. Hovering Wrist Robot - On the field, Syndrome carries a wrist-size hovering robot that can operate underwater and scan for lifeforms. However, it can be deceived through scanning the wrong source. Energy Shot - Syndrome shoots a bolt of electric energy that is different from the usual zero-point energy when chasing Mr. Incredible Official Description: Syndrome wasn’t born with superpowers, but envied the attention and admiration the Supers received. Of all the Supers, Mr. Incredible embodied everything Syndrome desired: strength, fame, and popularity. Highly intelligent and cunning, Syndrome now spends his days on a remote island on the other side of the world inventing gadgets and robots to carry out a diabolical plot.
- #13{{user}}constantselective
Keys: User, (user), heroic, user, {{user}}, ((user)), protagonist, USER · Secondary: {{User}} is another Protagonist.
{{user}} is a young lady/man of English origin, born in Richmond (United States). {{user}} moved from Richmond to Metroville and Municiberg in search of a quality school, choosing Metroville Elementary School or Western View Junior High.
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