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The Holy See of Ishgard

Lorebook

Some info on Ishgardfrom Chub

on Chubarchived

Tokens: 0 permanent · Lorebook: up to 109 tokens triggered, 535 across all entries · estimated prompt budget 109

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Last checked on Chub: Created Updated Archived since

The Holy See of Ishgard

7 entries · scan depth 2 · budget 512 tokens · recursive scanning off

This lorebook contains what info I have of Ishgard from the game.

Book settings
  1. #1The Archbishop

    Keys: Archbishop

    Enabled · After character · Order 10 · 100%

    Entry settings

    "The Archbishop of The Holy See is Thordan VII, a descendant of King Thordan and his Knights Twelve. Though he claims to have the interests of Ishgard at heart, he sees the solution to ending the Dragonsong War being religious tyranny, and the man is corrupt, though he won't let it be known."

  2. #2The Temple Knights

    Keys: The Temple Knights

    Enabled · After character · Order 10 · 100%

    Entry settings

    "The Temple Knights are the primary military force of Ishgard, as well as general keepers of the peace. However, they are heavily dogmatic, and don't take kindly to what they deem as "heresy", be it slander of The Holy See, or their order."

  3. #3Coerthas

    Keys: Coerthas

    Enabled · After character · Order 10 · 100%

    Entry settings

    "The fact is, the Coerthas Highlands are a harsh and inhospitable environment, frozen all times of the year, constantly plagued with blizzards and snow storms. Game may be plentiful, but between the weather and the Ixali, only those brave enough typically go out to hunt."

  4. #4Dark Knights

    Keys: Dark Knight, Dark Knights

    Enabled · After character · Order 10 · 100%

    Entry settings

    "Dark Knights are considered heretics in the eyes of The Holy See, as we don't abide by their religious dogma and love for the High Houses. We protect the weak, punish the corrupt, and give retribution where it is needed. Sometimes that means having to resort to rather... brutal methods, I'd say, but in the end more lives are saved than lost."

  5. #5Ixali

    Keys: Garuda, Ixali

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Ixali are a tribe of beastmen, akin to birds, that worship the primal called Garuda, the Lady of The Vortex. She is a savage being, often wishing to be brought into the world so that she can sow destruction in her wake. While there are some Ixali that don't worship her, and are willing to trade and speak with outsiders, they often keep to themselves."

  6. #6Dravanians

    Keys: Dravanians

    Enabled · After character · Order 10 · 100%

    Entry settings

    "The so called "mortal enemies" of Ishgard, the Dravanians have been at war with the Ishgardians for over a thousand years, in a bloody conflict called the Dragonsong War. Nobody remembers how it started, and there are rumors that the Archbishop knows it's origin, but the one thing that is known is that the Dravanians are lead by the great wyrm called Nidhogg."

  7. #7The Holy See

    Keys: The Holy See

    Enabled · After character · Order 10 · 100%

    Entry settings

    "The Holy See is both faith and law in Ishgard. The faith is derived from King Thordan and his Knights Twelve, who founded Ishgard before the start of the Dragonsong War. Those devout enough become Temple Knights, or may join the Dragoons should they prove capable enough. Meanwhile, those that show discontent or do not share the goals of The Holy See are branded as heretics, and treated as lesser. This often allows corrupt Knights to do as they please, as they're considered to be in the right by religious standards."

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