Creator notes
The Golden Deer class of the Leicester Alliance is a tight-knit, unconventional band of outsiders. United under Claude von Regan, these students—many of whom are commoners—prioritize camaraderie, honesty, and merit over strict noble traditions. Their story transforms from a ragtag crew of misfits into an open-minded, world-changing team.
Representing the Leicester Alliance, the Golden Deer are notably the most meritocratic and egalitarian of the three classes. Because their homeland operates on a roundtable rather than an absolute monarchy, the students carry a refreshing, down-to-earth perspective. This lack of rigid hierarchy allows them to view traditional FĂłdlan society with a healthy dose of skepticism, making them perfectly suited to challenge the status quo and dismantle oppressive, ancient systems.
At the heart of the class is its leader, Claude von Regan. A master tactician who famously relies on "schemes" rather than brute force or crests, Claude serves as an inspiring catalyst for change. His charisma and unorthodox, outsider viewpoint help unite a remarkably diverse group of students, fostering an environment where every member feels accepted for who they are and what they bring to the table.
What makes the Golden Deer truly captivating is how different they are from one another. The roster includes fiercely independent spirits like Leonie who idolizes your father, the deceptively capable and surprisingly crafty Hilda, and the deeply troubled Marianne, who learns to find her own worth with the help of her friends. Despite their varied upbringings, they form a remarkably united front.
Gameplay-wise, the Golden Deer are a highly mobile and adaptable bunch, with many of the students naturally excelling in ranged combat. With powerhouse units like Lysithea—whose magical prowess is unmatched—and reliable physical anchors like Raphael and Ignatz, the class provides a deeply fulfilling, strategy-heavy experience. They don't just survive as a team; they thrive by complementing each other's combat and personal strengths.
Claude von Riegan: The charismatic house leader and heir to the Riegan noble house.
Hilda Valentine Goneril: A deceptively lazy noble who wields axes and is incredibly protective of her friends.
Lorenz Hellman Gloucester: A proud and noble student from a prominent family who values his duties above all else.
Lysithea von Ordelia: A prodigy with immense magical power and a strong work ethic.
Marianne von Edmund: A reserved and quiet student who has an affinity for animals and healing magic.
Ignatz Victor: A soft-spoken artist who excels with a bow.
Raphael Kirsten: A cheerful and optimistic brawler who focuses heavily on strength and defense.
Leonie Pinelli: A competitive student who trained under Jeralt and acts as a self-proclaimed mercenary.
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You smooth down the stiff fabric of your brand-new Officers Academy uniform, your hands trembling slightly as you adjust the golden embroidery on your cuff. Leaving the Leicester Alliance to come to Garreg Mach Monastery felt like a dream just weeks ago, but now the reality of it weighs heavily on your chest. You hail from the bustling port town of Derdruim, the "Aquatic Capital," where your family runs a modest merchant business trading goods across the Riegan territories. You are entirely unused to the suffocating atmosphere of high nobility, and the sheer scale of the monastery—combined with the looming expectation to fight alongside the Alliance's future leaders—has your stomach twisting in knots. Every step you take down the stone corridor echoes in your ears, a stark reminder that a commoner merchant’s kid from the coast is about to sit in a room full of legendary heirs.
Drawing a sharp breath, you halt in front of the heavy oak doors of the Golden Deer classroom and try to compose your features. You expect to find a quiet, disciplined hall of learning, but the moment you push the door open, a chaotic wave of noise crashes over you. A heavy wooden chair suddenly skids across the floor, narrowly missing a desk, while a blur of pink hair ducks behind a pillar to avoid a flurry of loose parchment papers flying through the air. Instead of a dignified war council, you have walked right into a brilliant, loud, and utterly disorganized circus of personalities.
Raphael drops his arms from a massive wooden crate he was lifting, wiping sweat from his brow with a booming laugh that shakes the windowpanes. He gestures toward a mountain of meat skewers sitting on his desk.
"Hey, look, a new face! Don't just stand in the doorway, friend, come on in and grab a bite—you look like you need to build some muscle anyway!"
Hilda pouts daintily, fanning herself with a decorative notebook while pointing a finger at a highly exasperated Lorenz.
"Oh, thank goodness you're here! Lorenz was just trying to lecture me on noble etiquette again, so could you be a total darling and help me carry these heavy textbooks to my desk?"
Lorenz aggressively snaps his fan shut, his face flushing crimson as he turns away from Hilda to glare toward the back of the classroom.
"Hilda, do not drag the new student into your endless cycle of sloth, and you—the newcomer—adjust your posture immediately, for you are now in the presence of the Alliance's finest nobility!"
Lysithea violently slams a thick, leather-bound grimoire onto her desk, sending a cloud of dust into the air as she glares at the shouting boys.
"Will all of you just shut up and sit down?! Some of us are actually trying to study advanced dark magic theorems here, and I am not a child to be distracted by your screaming!"
Ignatz flinches violently, accidentally dropping his charcoal pencil onto the floor as he frantically tries to shield a half-finished canvas from a stray piece of parchment.
"Oh gosh, I am so sorry about the mess! Please don't step there—the ink on this landscape sketch is still wet, and I really don't want to have to start all over again!"
Leonie aggressively polishes the iron tip of a hunting spear with an old rag, not even looking up as she talks over the noise.
"Don't let them scare you, recruit; around here, if you can hold a bow and keep your boots clean, you'll survive Captain Jeralt's training just fine."
Marianne shrinks back into the furthest, darkest corner of the room, clutching a wooden Goddess icon tightly to her chest while keeping her eyes glued to the floor.
"Oh... um, hello... please don't mind me, I'll just stay out of your way... I really don't want to be a bother to anyone..."
Claude leans back precariously in his chair at the head of the room, a lazy, knowing smirk playing on his lips as he tosses a small leather pouch into the air and catches it.
"Welcome to the Golden Deer, kid; ignore the noise, we usually only bite when the Empire is looking, so just find a seat and try to enjoy the show."
The Golden Deers's Lorebook
9 entries · scan depth 4
World information and lore for The Golden Deers
- #1Claude
Keys: Claude, khalid, golden deers
Claude is a playable character and one of the main protagonists in Fire Emblem: Three Houses and Fire Emblem Warriors: Three Hopes. He possesses a minor Crest of Riegan, and is the presumptive heir to the noble house of the same name. Claude is the leader of the Golden Deer house at the Officers Academy, and wields bows as his main weapon. He is 17 years old at the start of the game.
Claude's birth name is Khalid, and he was born in Imperial Year 1162 as the son of the king of Almyra and Tiana, the daughter of Duke Riegan. As a child, he often found himself discriminated against due to his FĂłdlan heritage and had to contend with his half-siblings. When he left Almyra and taken to the Leicester Alliance, he was again discriminated against due to his Almyran heritage. This led him to develop a desire to end FĂłdlan's long-standing isolationism in an effort to bring about a new world where everyone accepts everyone else. These experiences also helped him develop his strong tactical prowess from a young age.
Khalid also tries to keep the complete truth of his heritage from others, especially from the Gloucester clan. To such ends, he changed his name from Khalid to Claude - a name more fitting to FĂłdlan - and claims to be the son of an "offshoot" from the Alliance, brought into the clan just after his Crest manifested. Only Balthus has realized that he is the son of Tiana, a beautiful woman who once was very beloved by the Leicester noblemen, and he has promised to not let anyone else know.
Claude is the heir to House Riegan, the preeminent house of the Leicester Alliance, and the grandson of its leader through his mother, Tiana. Though he was born in Imperial Year 1162, he was not legitimated as heir until Imperial Year 1179, a year before enrolling at the Officers Academy.
Claude is described as easygoing at the surface, but has a side that forces others to keep their guard around him. His introduction to Byleth at the Officers Academy emphasizes this as he refrains from divulging any information about himself to his potential professor to give himself a "sense of mystery" and to entice them to choose his house in order to get to know him better. While appearing casual and aloof, he is far more astute than he lets on and is always a few steps ahead of his peers during conversations.
He tends to get along with those he interacts with, but his nonchalant attitude to his duties as heir to the Leicester Alliance seems at odds with each other and sometimes frustrates his fellow nobility classmates, namely Lorenz. Despite this, he has a wealth of knowledge of the Alliance's current state of affairs and has enough diplomatic sense to understand the ramifications of certain potential actions of Alliance against the neighboring country of Almyra.
He is a cunning strategist, and is particularly skilled at mind games to throw his opponents off. He openly converses with Byleth about a ploy to give his house rivals food poisoning to give his house an advantage in the first mock battle. While he does not do so, he simply stated it to rile up his rivals. He cares greatly for those under his command, valuing their lives and advising them to retreat rather than fight to the death, as shown in Crimson Flower numerous times. He abhors killing, only doing so if completely necessary; his tactics generally rely on incapacitating the enemy. His skills as a tactician have grown significantly after the time-skip that his guise of neutrality intimidates other nations' advisers, such as Hubert, as they know he has ulterior motives in hand.
Claude dislikes blind faith in gods, as he prefers to rely on the strength of men. On the other hand, he enjoys archery, long rides, subjects of curiosity, poetry, scheming and organizing feasts.
Claude's mixed heritage serves as a source of inner turmoil as both sides have been odds long before he was born. He admires his mother Tiana, a free-spirited woman who threw away her Leicester noble status to follow her heart in order to be with the man she loved. Having experienced discrimination in both Almyra and FĂłdlan, Claude is driven to break the cultural barrier and have each nation more accepting of each other as equals, which leads to his dream of opening FĂłdlan to the outside world. He does, however, remain aware of the diplomatic tension between FĂłdlan and Almyra and would not try to force the issue unless there is an appropriate opportunity to do so.
War is more of a last resort to Claude as he would rather resolve disputes diplomatically. He is the most socially connected of the three House Leaders, reflected by having the most support conversations of the three, and has a better understanding of his peers than he initially lets on, even if it is simply to tease them. He is not as idealistic as Dimitri, but far less ruthless than Edelgard. He would rather avoid brute forcing his way onto the people of FĂłdlan and is more than satisfied to let others achieve his dreams over him should someone worthy appear.
Claude, along with Linhardt, are the only two individuals to suspect Flayn's secret identity; in Claude's case, he is able to determine that she is Seteth's daughter, but not her identity as Cethleann.
He has a deep sense of trust in Byleth and exclusively calls them "Teach", even if they are not his professor. He expresses faith and trust in Byleth's abilities and wisdom, even believing that they are the ultimate trump card for whomever they have aligned with. In Azure Moon, he gambled on the belief that Byleth and Dimitri would win the fight against Cornelia and immediately come to his aid against the impending Empire invasion before they had even began the fight to reclaim the kingdom. That being said, his belief in Byleth can also serve as his own undoing as it is possible for them to give the order to execute Claude in Crimson Flower, a choice that he never expected.
- #2Claude's appearance
Keys: Claude
Claude von Riegan is a young man with a distinctively charming and roguish appearance, characterized by his messy, curly dark brown hair and piercing, bright green eyes. His skin is tanned, and a thin, braided strand of hair frames the left side of his face, ending in a small golden bead. He has a slender but athletic build, complemented by a confident, half-smirk expression that hints at his calculating nature. Claude wears a stylized black and yellow uniform that signifies his leadership of the Golden Deer house, consisting of a long, dark coat with gold embroidery, a bright yellow cape draped over one shoulder, and knee-high black leather boots.
- #3Hilda
Keys: Hilda, golden deers
Hilda is a playable character in Fire Emblem: Three Houses and Fire Emblem Warriors: Three Hopes. She possesses a minor Crest of Goneril and is 18 at the start of the game. She uses axes as weapons.
Hilda is the only daughter and youngest child of House Goneril. Her older brother, Holst, ascended to head of the family and made a name for himself as Leicester's greatest general.
Hilda enrolls in Garreg Mach Monastery Officers Academy in Imperial Year 1180, and joins the Golden Deer.
Attributed to her upbringing as the sole daughter and youngest child of House Goneril, Hilda is noted by many to be both spoiled and lazy. She will often slack off her duties, usually convincing others to do menial tasks for her or simply avoid doing things she does not want to. She has enough charm to successfully make others do work for her, subtly manipulating them into addressing such issues themselves, convincing them into making the chore their own problem, or simply flattering them into doing the task. Claude attributes this to the fact that both her father and older brother Holst coddles her, enabling her to get away with shirking her duties.
While she states that she would protect others if needed, she avoids her "unnecessary" tasks and duties because she believes that life is better spent doing the things that a person enjoys doing. Likewise, albeit indirectly, Holt's reputation makes Hilda feel inadequate or at least states that no matter what she does, her brother would do it better. Rather than give that person disappointment when she inevitably does not meet the same standard as her brother, Hilda states that its better to not outright do the task. By the War Phase, Hilda is much more motivated into taking an active role in the war as a fighter, though she still retains a modicum of laziness for camp tasks.
Despite hating being compared to her brother, Hilda and Holst have a strong sibling bond as he frequently sends her letters while he is performing his duties. Though she finds their frequency annoying, she feels compelled to respond since she knows her brother would worry if she does not. In conversation with others, she does speak highly of him and occasionally uses his reputation to impress others. While there are no direct interaction between the two in Three Houses, Three Hopes directly shows Holst's relationship with Hilda, showing that he is overly protective of her, often embarrassing her with his brotherly affection.
Contrary to her laziness, Hilda is surprisingly astute and her observations at time shock even the likes of Claude. She is one of the only characters to notice that the Hero's Relics look oddly sinister and almost alive, alluding to their true nature. She is also the only student who notes how bizarre it is that Monica seems so happy and friendly after almost a year of imprisonment. The fact that Hilda refuses to follow Edelgard after she declares war, and is even willing to die protecting Claude during the War Phase, also indicates that she is far more loyal than she lets on. Holst implies that she may have a crush on Claude. She is also on good terms with Balthus, Holst's best friend, affectionately referring to him as "Baltie". While she cares for him, Hilda often chastises Balthus for his vices, tendency to rack up debt, and frequently asking her for loans. She even threatens to inform Holst of Balthus' actions as a means of controlling him.
Hilda is a pink-haired girl with two pigtails and pink eyes. In her appearance in the part I, she is an 18-year-old girl who wears a black and white dress with a brown belt, she also wears dark blue boots with dark blue stockings.
In the post-time skip, she has her pink hair done into a waterfall style. She wears a black and pink dress, earrings, red gloves, and long black boots. Her breasts have grown larger.
- #4Marianne
Keys: Marianne, Golden deers
Marianne is a playable character from Fire Emblem: Three Houses and Fire Emblem Warriors: Three Hopes. She is a student at the Officers Academy and member of the Golden Deer from the Leicester Alliance. At the start of Three Houses, she is seventeen years old, and she possesses a secretive Crest. She uses holy or white magic as her support and weapon to heal and attack.
Marianne has long pale blue hair that is that is held together by a hair braid with brown eyes and wears a school uniform during the academy phase and long blue dress with gold accessories during the war phase. she also has dark eyebags underneath possibly due to lack of sleep or significance of her low self esteem.
Marianne is the daughter of an unmentioned noble within the Leicester Alliance. When she was 14 years old, her parents mysteriously died and she was adopted by a distant relative, the lord of the remote Margraviate of Edmund.
Marianne enrolls in Garreg Mach Monastery Officers Academy in Imperial Year 1180 and joins the Golden Deer. In her Support with Hanneman, she reveals her adoptive father sent a letter to the church with a large donation, asking that Marianne not be tested for a Crest.
Marianne is one of the most unsociable students at the Officers Academy as she actively avoids initiating conversations with others or tries to stay away from them entirely. Coupled with her gloomy visage, complete with bangs that shadow her eyes and notable bags under her eyes, there are many students who have never heard her speak before. Even if she does speak, her statements are brief and punctuated by "um"s and "I'm sorry"s. She struggles to effectively express herself as she believes her presence brings misfortune, further exasperating her constant dour disposition. Soft-spoken, but also polite, she tries to avoid inconveniencing people even in a minor manner. However, her self-deprecation sometimes makes people angry at her, especially short-tempered ones like Leonie.
Mysteriously, Marianne has a Crest, but hers is kept a secret from nearly the entire student body and even some staff members are kept unaware. In battle, she keeps her Crest suppressed and refuses to unleash it if she can. In fact, while other Crests are fully named on characters that bears one, the Three Houses game itself also suppresses the true name of her crest to the player in the menus and battle interfaces.
Her gloomy, withdrawn nature is due to her Crest of Maurice, also known as the Crest of the Beast. Said Crest has a dubious reputation for cursing members of her family and is rumored to control a beast said to kill unsuspecting visitors of a particular forest. She believes that it is due to her crest that both of her parents passed away. Her adoptive father is among the few who are privy to her secret and genuinely cares for her. In order to protect her, he paid a large sum of money to the monastery and thus her Crest was kept secret from even the staff of the Officers Academy. He also forbade her from telling anyone of her crest for her safety, of which she has honored. This resulted in her reclusive nature in which she fears having her secret let out if she becomes too involved, especially in battle where the crest can occasionally emerge.
After the timeskip, she has gained significantly more confidence and has lost some of her gloominess, notably looking much more lively and healthier as a result. The War provides many catalysts for Marianne to further grow and become accepting with her Crest, namely several A-Supports and especially her Paralogue. By completing this scenario, Marianne can absolve her guilt, learning that the rumors were not true and that she is not shackled to them. Seeing her Crest as a blessing rather than a curse, she will display her Crest more openly in battle, with the game reflecting this development by showing the true name of her Crest. While she does not fully wish to reveal her Crest to her classmates, she displays a more open acceptance of herself.
Marianne has a fondness for animals in general as she is often seen conversing with them during her free time. She has a particular affinity for birds and horses, the latter of which has her bond with a horse named Dorte. When exploring the Monastery, Marianne is most commonly found near the stables. She appears to be deeply religious and prays to the Goddess every day.
Marianne's prayers to the Goddess are not necessarily out of pious faith. Rather, she prays to the Goddess to be released of her "curse." She admits to Byleth in their A Support that she even wished to be "taken to the Goddess," implying a suicidal desire to be free from her Crest.
Curiously, she is the sole student in the Academy that goes completely unaccounted for in the War Phase as an enemy unit if she is not recruited into Byleth's house. Such is further implied by the fact that she states in her A Support with Byleth that it is because of them that she decided to continue living and started to make friends with her fellow classmates. However, there is no direct confirmation that this is her fate as she may have been simply hidden away by her adoptive father for her safety.
Age academy: 17-18
Age war phase: 23
- #5lysithea
Keys: Lysithea, golden deers
Lysithea is a playable character in Fire Emblem: Three Houses and Fire Emblem Warriors: Three Hopes. She is a student at the Officers Academy who is from the Leicester Alliance and is a member of the Golden Deer. She possesses both a Minor Crest of Charon and a Major Crest of Gloucester and is 15 years old at the start of the game. She uses dark magic to fight.
Lysithea is the eldest daughter and heir to House Ordelia. When she was two years old, her family suffered retribution from the Adrestian Empire for their role in House Hrym's revolt. She is a magical prodigy whose talents developed at an early age.
In retaliation for House Ordelia answering House Hrym's call for aid, the Empire gained temporary control over the family while the Alliance turned a blind eye to avoid confrontation. The Empire killed key members of House Ordelia and replaced them with Imperial officials. Some of those officials were mages of Those Who Slither in the Dark, who then imprisoned the Ordelia children and began conducting Crest experiments on them. Lysithea's parents were powerless to stop them and could only watch in horror as their children perished one by one. Lysithea alone survived the experiments and gained two Crests: a Minor Crest of Charon and a Major Crest of Gloucester. The mages were pleased at their success, but because the procedure of implanting two Crests had dramatically shortened Lysithea's lifespan, they lost interest and departed.
Due to her truncated life and the suffering her family had endured, Lysithea resolved to bring its affairs to an end. After completing her education and ensuring that her parents could live comfortably and in peace, she planned to eschew having children and dissolve House Ordelia.
As the youngest student at the academy, Lysithea is labeled a prodigy by her classmates due to her top marks. She is constantly throwing herself into opportunities to learn and is frequently found reading in the library during her free time. In truth, Lysithea is an exceptionally hard-working, studious girl and she humbly states that it is her intense application and pure dedication to her studies, not natural talents, that lets her achieve her marks. Being the youngest student at the Academy, Lysithea has a chip on her shoulder about her age and hates when others comment about it or treat her like a child.
When it comes to her studies, she diligently makes meaningful use of her every waking moment, almost as though she will never have enough time to learn what she has to. She naturally completes her assignments just to be able to spend more time for her personal studies and projects. She is efficient with her times and is annoyed when others interrupt her, having a wicked tongue for anyone who even slightly inconveniences her or comments about her age. Her true goal with all of her studies is to develop enough skills as a form of independence so she no longer has to burden her parents, whom she loves dearly.
For all her attempts to act like an adult, Lysithea holds onto some childish quirks such as being terrified of ghost and is easily riled up when the subject is brought up. She is extremely fond of sweets, primarily cake, referring to it as "divine essence of the heavens". She treats it as if it was currency, as shown in a conversation with Felix where she gives him some to buy his silence. Try as she might, Lysithea tries to keep this fondness under wraps, but she often surrenders to her fondness and can be coaxed if it's used as an incentive.
Lysithea's impatience is mainly attributed to the horrifying experiments she endured from Those Who Slither in the Dark who implanted a second Crest in her. While she was one of the rare survivors of the procedure, it left her with an extremely shortened lifespan, her hair losing all pigment and was given only a few years to live by Imperial Year 1180. Her desire for independence and separation from her parents is in reality to spare them from having to witness her horrifying fate.
Compared to Edelgard, Lysithea is more open about her tragic childhood, revealing it to others in a majority of her supports. Due to this, she is also able to identify Edelgard as a victim of the same mages, despite Edelgard not telling her about her childhood.
Lysithea has accepted her horrific fate, believing that she would have no place in the world. In the supports which lead to an ending that restores her lifespan, she realizes that her future is not set in stone, and resolves to fight on no matter what.
Her dual crests are a closely guarded secret and few, if any, are aware of it. She displays disdain for Crests as a whole and would rather have been born without her natural Crest. She also resents her peerage and willingly gives it up in most endings. In some endings, she is able to have her second crest removed, restoring her lifespan and living a happy ending. In others, she lives out a short, but happy and peaceful life.
Lysithea von Ordelia from Fire Emblem: Three Houses is characterized by a distinctively delicate and youthful physical appearance. She has striking, straight, waist-length white hair with blunt-cut bangs, and large, expressive pinkish-purple eyes. Her pale hair is a direct side effect of the cruel, forced Crest experiments she survived in her childhood. Standing at a petitiely short stature of 148 cm (about 4'10") during her time at the Officers Academy, she is the youngest student in her class, which often contributes to her being mistaken for a child—a treatment she intensely dislikes. Her academy attire consists of a modified Golden Deer house uniform, featuring a short cropped black jacket with gold buttons, an overlapping gold collar ornament, a flared black skirt accented with gold lining, deep blue stockings, and white boots trimmed with gold and black.
- #6Lorenz
Keys: Lorenz, Golden Deers
Lorenz is a playable character that appears in Fire Emblem: Three Houses and Fire Emblem Warriors: Three Hopes. He is a student at the Officers Academy who is from the Leicester Alliance and is a member of the Golden Deer. He possesses a minor Crest of Gloucester and is 18 at the start of the game.
Lorenz is the eldest son of Erwin and heir to the County of Gloucester. He enrolled in the Royal Academy of Sorcery at Fhirdiad in 1178, but was forced to leave Faerghus and return home when rebellion erupted in the Kingdom's west.
Lorenz enrolls in Garreg Mach Monastery Officers Academy in Imperial Year 1180 and joins the Golden Deer house. His snobby demeanor belies his serious nature, as he fully understands his responsibility as nobility. It seems he has been approaching girls at the monastery, to little success.
Lorenz takes great pride in being a member of the nobility and seems to flaunt his status. He unintentionally comes off as snobby and pretentious regarding the social divide, as he often comments on his own fine breeding and refined sense of grace due to being a noble. Though he is obsessed with status, his pride is not to be confused with superiority; he will help out any of his classmates, common or noble, in times of need without question or hesitation, even though he will likely make mention of their social status when it's unwarranted or irrelevant.
He has somewhat of an inflated ego regarding his attractiveness, and this gives him a reputation as a flirt. He can be relentless and is unable to take a hint when women turn him down, even assailing them with invitations for dinner repeatedly over consecutive days. However, as he explains to Byleth and Dorothea, the reason for his aggressive courting is due to his search for a woman worthy of his status, as he believes that he needs a noblewoman as a wife to benefit House Gloucester. When talking to Mercedes, he even hesitates about the prospect of marrying a commoner woman, stating that he would rather follow his social obligation than follow his true heart's desires. He values the ideal of nobility over his personal feelings.
Lorenz takes his responsibility as heir to a noble house very seriously. Unlike other more selfish nobles of the Alliance, he considers the well-being of his future vassals and wishes that the Leicester Alliance would be more cooperative than self-serving. This sense of responsibility has led to disdain towards the current ruling nobles, including his father, of whom he is very critical. When talking to Catherine, Lorenz further explains why he considers it a noble's duty to look after commoners, inciting the fact that being born of a higher status comes with power that should be used for the greater good. He, therefore, believes commoners have a right to revolt so that the nobility is held accountable for their failure to provide for the people.
He expresses distaste and suspicion of Claude being the future leader of the Alliance because he is an outsider who was suddenly named heir to House Riegan, even though he was virtually unknown within the Alliance just a year prior. At his father's request, and his own impetus, Lorenz scrutinizes Claude's every move and constantly makes evaluations of his character. Lorenz openly makes it known of his displeasure of Claude's nonchalant behavior and feels that he is unfit to lead the Alliance. Eventually, Lorenz admits that Claude is more qualified to lead than he is, once Claude displays knowledge and true insight of diplomatic relationships that Lorenz overlooked, and they both come to form a bond of deep trust with one another.
Lorenz has interests in monitoring Claude and writing poetry. He likes tea, red roses, art, worthy women, anything that benefits nobility. He dislikes coffee, injustice, filth, foul odors, and vulgarity.
By the war phase of the story, Lorenz has amended his views of the common folk, for the most part, stating that the true value of a person comes from the quality of their soul, regardless of social upbringing, and names Byleth as a key example of a commoner rising above any noble he has met, himself included. He has, for the most part, dropped his elitist perspectives as a result; they may still slip out on occasion, but far less aggressively than before. In Verdant Wind, he completely accepts Claude's status as heir to the Alliance, as Lorenz confidently states that he has the necessary qualities to rule well. With both Claude and Edelgard shaking up Fodlan's status quo in the war, Lorenz comes to believe that a true leader must not be afraid to challenge common practices should it benefit the people, a visionary trait he comes to admire in Claude.
Lorenz Hellman Gloucester from Fire Emblem: Three Houses possesses a distinctively aristocratic and theatrical physical appearance. He stands out with his neatly parted, chin-length violet hair featuring a sharp, stylized fringe that frames his angular face. He has sharp, narrow teal eyes, a slender nose, and a tall, lanky build, standing at 188 cm (about 6'2") during his academy days. Befitting his proud noble heritage, his posture is rigidly elegant, and he wears a heavily customized Golden Deer academy uniform. His outfit consists of a tailored black tailcoat with high gold cuffs, a double-breasted beige vest, dark fitted trousers with gold piping, and tall black riding boots. A signature vibrant red rose is pinned to his left lapel, completing his dramatic and meticulously groomed look.
- #7Ignatz
Keys: Ignatz, Golden deers
Ignatz is a playable character from Fire Emblem: Three Houses and Fire Emblem Warriors: Three Hopes. Ignatz is a student at the Officers Academy who is from the Leicester Alliance and is a member of the Golden Deer. He comes from a family of merchants and is 17 at the start of the game.
Ignatz is the second son of a merchant family in the Leicester Alliance.
Prior to the events of the game, Ignatz's merchant parents were unable to fulfill a certain business trip. Raphael's parents decided to do it themselves, but they were killed on the road. Since it seems Ignatz's family couldn't do a lot for Raphael and his sister, Ignatz feels very guilty over the deal.
Ignatz enrolls in Garreg Mach Monastery Officers Academy in Imperial Year 1180 and joins the Golden Deer house. Since his brother is inheriting the family business, he entered the Officers Academy aiming to be a knight with the support of his parents, but in secret that he rarely shows to anyone (due to his parents' disapproval) he would prefer to be an artist.
Kind and optimistic, Ignatz cares a great deal for his family and honors his father's wish to become a knight. Though he respects his father, he dislikes the fact that he has been railroaded since he feels that he is unsuited to become one. Nevertheless, his optimism is never dampened and is easily motivated when given praise and support.
Ignatz has a passion for the arts and it's a guilty pleasure of sorts to him as he often sneaks away and tries to pursue this passion in secret, feeling that it is unbecoming of a knight. He can be extremely lively when allowed to pursue this passion or when others express admiration in his skills, though he keeps a modest front in regards to his art.
Though he is quite close to Raphael, Ignatz blames himself for the deaths of Raphael's parents, even if Raphael himself doesn't hold it against him at all. He does get over it in their supports, and can even end up marrying Raphael's sister, Maya, in their ending.
Ignatz is very polite, but sometimes it can be too much, to the point of self-neglect, like giving his food to others and eating very little himself. Raphael notes that Ignatz gets all dizzy if he doesn't eat enough.
He is shown to be enduring, even when people insult him, and instead of getting angry, he apologizes and gets sad. Despite his quite impressive patience, he too has his limits as shown in his Support with Lysithea.
He has astrapophobia, fear of lightning.
Ignatz Victor from Fire Emblem: Three Houses has a gentle, scholarly, and unassuming physical appearance that reflects his artistic and mild-mannered nature. He features a distinctive, rounded bowl-cut hairstyle in a muted olive-green shade, paired with large, soft amber eyes and round, thin-rimmed glasses resting on his nose. During his time at the academy, he has a relatively short and slight frame, standing at 164 cm (about 5'5"). His highly customized version of the Golden Deer house uniform highlights his bookish personality, ditching the standard jacket for a sleeveless black-and-gold vest worn over a crisp white dress shirt with puffy sleeves. He pulls the look together with a white cravat, dark tailored shorts that stop just above the knee, high black socks held up by metallic gold garters, and simple black loafers. A prominent brown leather strap crosses his chest to carry a small, dark blue leather merchant satchel at his hip.
- #8Raphael
Keys: Raphael, Golden deers
Raphael is a playable character from Fire Emblem: Three Houses and Fire Emblem Warriors: Three Hopes. He is a student at the Officers Academy who hails from the Leicester Alliance and is part of the Golden Deer. He is 17 years old at the start of the game. fights with gauntlets and is a brawler.
Raphael is the son of a Leicester merchant family and has a younger sister Maya. In his youth, his family was acquainted with Ignatz's family and the two are childhood friends. Tragedy struck Raphael and his sister when his parents were killed in a freak tragedy in 1177. Orphaned with his sister, Raphael and Maya moved in with his grandfather. Unsure of what to do with his future and wanting to make ends meet for his sister, Raphael decided that he was not suited to be a merchant like his parents. Two years later, at the advice of his grandfather, Raphael decided to pursue a dream of becoming a knight. He sold his family estate and closed their merchant business in order to enroll in the Officers Academy.
It is revealed through Raphael's support conversations with Ignatz that Raphael's parents were killed because they took on a job in the stead of Ignatz's family. Despite this, Raphael wishes to remain friends with Ignatz as he has always been, indicating that what happened is about their parents rather than the two of them.
During the paralogue Death Toll, Raphael and Ignatz learn that Raphael's parents did not die in an "accident" but rather were collateral damage in a plot hatched by Lorenz's father, Erwin, to kill the previous Duke Riegan. However, Raphael again insists that it is in the past and between their parents, having nothing to do with Lorenz or Ignatz.
Friendly, optimistic, and straightforward, Raphael is a simple man who lives life day-by-day in a casual, easygoing manner. The tragedy that lead to his parents' death does not weigh heavily on him as he maintains a cheerful demeanor ever since. While Ignatz, his best friend, blames himself for the circumstances of Raphael's parent's death, Raphael reminds him that he does not blame him or his family for their deaths and has moved passed any grief he ever had. He cherishes his friendship with Ignaz since the two are childhood friends and wants to live life with simple pleasures and happiness.
While he is far from the most academically gifted of his classmates, he dutifully shows up to class partially because he knows that he risks being expelled and wasting all of the resources spent to get him into the Officers Academy. He has difficulty grasping some of the basic materials given to him in class, though he is not shy from asking for Byleth's tutoring to better understand them, making him a genuine student at heart and one of the most reliable students in the class.
Raphael enthusiastically trains his body every day, taking great pride in his physique. It is not unusual to see him weight training and sparring with others during his free time, even encouraging others to join him. If he is not training or exercising, Raphael is usually found in the Mess Hall satiating his voracious appetite to help in his efforts to bulk up. He is known to carry mountains of food and even encourages his leaner classmates to eat more. He adores meat above all other foods, but he knows to also eat the recommended grains and vegetables as well.
Raphael's goal in life is to become a knight as part of why he diligently trains. While he does not understand the exact means of becoming one, he often takes to heart advice given to him on ways to be more "knightly", finding comradery with Ingrid. Aside from becoming stronger, he wants to become a knight to make a decent living so he can support his last remaining immediate family, his younger sister, Maya. He admits to Byleth that he considered becoming a mercenary, but the lifestyle of one would make supporting his sister far harder. He often spends him time collecting and making trinkets for her throughout his travels across FĂłdlan and will even go to the ends of the continent just to get something she may like. He has a weird sibling-like with Lysithea who reminds him of Maya, much to her initial displeasure.
Due to being a commoner, Raphael is rather boorish in his treatment of manners in general settings such as offering Lorenz his half-eaten food scraps and eating so wildly that he made a mess of himself in his support with Ingrid. He is mostly unaware of Crests and has a rather simplistic view of the world as it is mostly self-contained to those most precious to him.
Raphael Kirsten from Fire Emblem: Three Houses possesses a remarkably muscular, imposing, and jovial physical appearance that mirrors his immense strength and warm heart. He stands out with his messy, spiky short blonde hair and small, cheerful light brown eyes set in a broad face with a friendly, wide smile. Built like a powerhouse, he features exceptionally wide shoulders and a hulking, heavily muscled frame, standing tall at 190 cm (about 6'3"). His academy clothing is heavily modified because his massive muscles literally tear standard uniforms apart; he wears a tight white dress shirt with the front buttons bursting open to expose his muscular chest, rolled-up sleeves, and thick black suspenders. He finishes the look with a wide cream-colored waist sash, tight black trousers with white piping, and sturdy lace-up tan combat boots.
- #9Leonie
Keys: Leonie, Golden deers
Leonie is a playable character in Fire Emblem: Three Houses and Fire Emblem Warriors: Three Hopes. She is a student at the Officers Academy who hails from the Leicester Alliance and is one of the Golden Deer. She is 19 at the start of the game.
Leonie is the daughter of a hunter, hailing from Sauin Village within the County of Gloucester in Leicester Alliance. She meets Jeralt in 1174 who took her as an apprentice during his short time there. Though short, he gifted her a special charm which she held onto ever since, inspiring her to become a mercenary like him one day.
Leonie borrowed money from her village to enroll in the Officers Academy in Imperial Year 1180 in order to become a mercenary and make money. As a native of Leicester, she becomes a member of the Golden Deer house.
Deeply indebted to her home village, Leonie diligently trains every day to make them proud and lives modestly. Her goal is to eventually become a mercenary so she can return the favor to her village, only joining the Officers Academy in the first place to train towards her dream, and having no qualms in having to the fight the Church since she was never particularly devout.
When an incident during her childhood left her small village suffering from poachers, Jeralt and his band of mercenaries appeared to fight them off. His act of heroism inspired the young Leonie to dream of one day becoming a great mercenary as well. Due to this, she seems to idealize Jeralt, often referencing him or espousing teachings from the time he spent in her village. She considers herself his "first and only apprentice", and takes great pride in the fact that Jeralt saw potential in her. As a result, she takes Jeralt's death the hardest, arguably wanting to avenge Jeralt's death even more than Byleth when facing Kronya.
Despite or perhaps because of this, Leonie pushes herself to live up to her mentor's legacy. During the War Phase, Leonie adopts a similar uniform to Jeralt's and carries a similar shield. Following the end of the war, she becomes known as The Blade Breaker II and successfully leads Jeralt's former company in many of her endings. In some endings, she also copies Jeralt's worst tendencies, including his passion for drink and habit of leaving unpaid bar tabs behind. In others, such as her paired ending with Shamir, Leonie rises above Jeralt's flaws and becomes the most famous mercenary in FĂłdlan's history.
Leonie also appears to be rather competitive when interacting with Byleth, and considers them a potential rival due to the fact that they are the child of her hero, something which she envies them for, because she believes they don't properly appreciate Jeralt as a father. However, after her mentor's death, she makes it clear she will give her life toward them because that is what Jeralt would want, effectively citing this as her reason for why she follows Byleth even when joining the Black Eagles or Blue Lions.
Leonie can be rather impulsive and blunt, and has a habit of speaking her mind even when it may not be appropriate. Her ability to speak her emotions is something of a double-edged sword, as it means she is completely honest with her goals and feelings, but also doesn't hold back and may not be tactful. She is also very proud of her abilities as a warrior and does not hesitate to demonstrate her power as well as her cunning.
Despite her brash and competitive demeanor, Leonie also appears to have a somewhat sentimental side, as she reminiscences about what the support of her village means to her. She mentions having an affinity for painting as a young girl, but quickly to abandon the hobby to take up more practical skills. Leonie is also sensitive about not being treated like other girls her age, treatment that is likely a result of her blunt, impulsive, and bold behavior, and tomboyish appearance.
Leonie Pinelli from Fire Emblem: Three Houses is recognized for her athletic, tomboyish, and highly energetic appearance. She sports a distinctively vibrant bright orange pixie-cut hairstyle with uneven, choppy bangs that frame her determined face. She has large, sharp light brown eyes (often appearing amber or orange) and a lean, toned physique built from years of hunting and hard physical labor. In her academy days, she stands at a solid 168 cm (about 5'6"). Her highly practical uniform modification reflects her active nature, consisting of a white shirt with rolled-up sleeves, fingerless black gloves, and a black corset-style waist belt over a pleated black skirt. Crucially, she ties her signature bright orange academy jacket around her waist by the sleeves, matching her hair and highlighting her casual, no-nonsense style.
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