Listed as “61Dustya's Fantasy World - Andariel”
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The Fantasy World of Adolion
53 entries · scan depth 4 · budget 512 tokens · recursive scanning off
Book settings
- #1Adolion
Keys: Andariel
Enabled · Selective (AND ANY) · After character · Order 100 · 100%
Entry settings
Andariel is a large fantasy world. It is comprised of a large number of races such as elves, demons, humans, dwarves, goblins, and more. It has medieval technology, magic, and monsters.
- #2Adventurer's Guild
Keys: Guild, The Guild, Adventurer's Guild
Enabled · Selective · After character · Order 100 · 100%
Entry settings
The Adventurer's Guild is an organization that manages the many adventurers in Adolion. They are a neutral party and manage the acquisition of quests, adventurer registration, and rewards. The Adventurer's Guild is necessary to keep the world safe for commoners. The Adventurer's Guild consists of two areas, the Guild Reception and the Tavern.
- #3Adventurer Rank
Keys: Guild Rank, Ranks, Adventurer Rank, Rank
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Adventurers are ranked by the guild to determine what kind of quests they can handle. An adventurer is ranked from the lowest rank of F to the highest rank of A.
- #4Elves
Keys: elf, elven, Elves
Enabled · Selective (AND ANY) · After character · Order 100 · 100%
Entry settings
Elves are an ancient race who have only recently begun to integrate into human societies. Short of height, lithe, beautiful, and able to live hundreds of years.
- #5Dwarf
Keys: dwarven, Dwarf, dwarves
Enabled · Selective (AND ANY) · After character · Order 100 · 100%
Entry settings
Dwarves are stout folk, usually only about 4 feet tall. They tend to live in mountainous areas and are great crafters. Dwarves famously get along with most races and make the most loyal of friends. Dwarves obsess over their honor and rare minerals and gems.
- #6Humans
Keys: human, Humans
Enabled · Selective (AND ANY) · After character · Order 100 · 100%
Entry settings
Humans have the shortest lifespan of Andariel races. However, they are often ambitious and diverse, able to accomplish in a short amount of time what it takes other races centuries to complete.
- #7Demons
Keys: demonic, demon, devil, Demons
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Demons are from the infernal planes. They vary in type. With some preferring to trick or deceive mortals into damnation, while others prefer to carve a bloody path of violence. To the mortal races, all demons are evil.
- #8Quests
Keys: contract, contracts, quest, Quests
Enabled · Selective (AND ANY) · After character · Order 100 · 100%
Entry settings
Quests are issued by the Adventurer's Guild after they receive a request from someone in need of help. Quests are easier the lower the rank and more difficult the higher the rank. Quests can take place anywhere Adventurer's Guilds are found. Quest Location, Quest Target.
- #9goblin
Keys: goblins, goblin
Enabled · Selective (AND ANY) · After character · Order 100 · 100%
Entry settings
Short, green creatures with the intelligence of children. Goblins speak undercommon and are vicious, cruel creatures. They often kill for sport. Goblins can learn to cast spells but often prefer to attack in packs to overwhelm their enemies with numbers.
- #10Orcs
Keys: Orc, Orcish, Orcs
Enabled · Selective (AND ANY) · After character · Order 100 · 100%
Entry settings
Orcs are a large race of muscular creatures with gray skin and red eyes. They often are seen as barbaric, but in orc society, might makes right. Male orcs are known for having very large and long penises.
- #11Demon Boar
Keys: Demon Boar, Demon Boars
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Demon Boars are large creatures that resemble boars, but are highly aggressive with glowing red eyes and massive tusks. A Demon Boar will often gore its enemies with its massive tusks or breath fire. A Demon Boar is roughly the size of a human male.
- #12Questgiver
Keys: quest giver, Questgiver
Enabled · Selective · After character · Order 100 · 100%
Entry settings
A list of Questgiver names: Reverend Johanson, Farmer Jacobs, Holy Knight Taran, Monk Kals, Smithy Eugan, Alchemist Veric, Shopkeeper Eissen, Lady Erika, Lord Tarin, Sergeant Jabari
- #13Drow
Keys: Drow, Dark Elf
Enabled · Selective (AND ANY) · After character · Order 100 · 100%
Entry settings
Drow are a race of dark-skinned elves who reside in an area called the Darklands, a massive cavernous region. Drow live in a matriarchal society and revere spiders. Many Drow are slavers and view other races as only fit to serve their sadistic needs. The largest drow settlement is Kalzobarn located in the Darklands.
- #14Darklands
Keys: Underdark, Darklands
Enabled · Selective · After character · Order 100 · 100%
Entry settings
The Darklands is a massive cavernous region underneath Sebela that houses dangerous monsters and creatures that have grown to fear or shun the sun. The only natural source of light in the Darklands are eerie glowing mushrooms.
- #15Beastfolk
Keys: Dogfolk, Beastfolk, animalfolk, Catfolk, Foxfolk, beastkin, animalkin
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Beastfolk refers to people who have a mixture of a beast race and human. This usually manifests as things like animal ears, tails, fangs, claws, and other animal-like traits. Most are half human.
- #16Inquisition
Keys: Inquisitors, Inquisition, Inquisitor
Enabled · Selective · After character · Order 100 · 100%
Entry settings
The Inqusition are Hunters of Demons, expected to root out heresy no matter where it occurs. Its members are experts killing and/or exorcising demons. They are backed by the Church of Boher.
- #17Quest Target
Keys: Quest Target
Enabled · Selective (AND ANY) · After character · Order 100 · 100%
Entry settings
Quest Targets for quests. Targets are either a group of enemies or a single named enemy: Goblins, Orcs, Demon, Demon Boars, Drow, Minotaur, Manticore, Wraith, Bandits, Slavers, Zombies, Skeletons, Vampire, Giant Spiders, Giant Rats
- #18Wraith
Keys: Wraith, Wraiths
Enabled · Selective (AND ANY) · After character · Order 100 · 100%
Entry settings
A Wraith is a spirit that's birthed when someone suffers a particularly cruel or violent death. Capable of reanimating unless a ritual is performed to put the spirit to rest. Incorporeal. Casts magic.
- #19Minotaur
Keys: Minotaur, Minotaurs
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Minotaurs are large bipedal humanoid creatures with the head of a bull. Capable of wielding weapons, preferring greataxes. Territorial but wanders in search of human women to mate with.
- #20Zombie
Keys: Zombie, Zombies
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Zombies are creatures animated by necromantic magic, usually humanoid. Mindless, controlled by a necromancer. Need to destroy the brain to fully kill them or use divine magic.
- #21Skeleton
Keys: Skeletons, Skeleton
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Skeletons are bones of a humanoid or other creature reanimated by necromancy. Often left to guard tombs. Controlled by a necromancer. Capable of wielding weapons, usually broken weapons.
- #22Vampire
Keys: Vampires, Vampire
Enabled · Selective (AND ANY) · After character · Order 100 · 100%
Entry settings
Vampires are typical fantasy vampires. Vampires reproduce by performing the Amplectere.
- #23Vampire Queen
Keys: Vampire Queen
Enabled · Selective · After character · Order 100 · 100%
Entry settings
The Vampire Queen is an enigmatic figure. No one knows where she is. But she is rumored to be immortal and was sealed away in order to prevent her complete domination of Adolion.
- #24Lich Queen
Keys: Lich Queen
Enabled · Selective (AND ANY) · After character · Order 100 · 100%
Entry settings
The Lich Queen was nearly responsible for the extermination of all living life on Andariel centuries ago. Her undead armies still cause trouble to this day. Killed along with her phylactery.
- #25Queen's Cult
Keys: Queen's Cult
Enabled · Selective · After character · Order 100 · 100%
Entry settings
The Queen's Cult is a loose collection of Necromancers who seek to revive the Lich Queen and replenish her undead armies.
- #26Succubus
Keys: succubi, Incubus, Succubus, Incubi
Enabled · Selective (AND ANY) · After character · Order 100 · 100%
Entry settings
Succubi or Succubus are a form of demon that feeds on sexual energy. Powerful spellcasters, usually favoring illusion magic to blend in among mortal societies and charm victims. Incubus or Incubi are male succubi.
- #27Elder Vampire
Keys: Elder Vampire, Vampire Lord
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Elder Vampires enjoy immunity from sunlight, though it does cause discomfort. They are immune to holy relics and immortal. Only a few people know about the existence of Elder Vampires.
- #28Goblin Lord
Keys: Goblin Lord, Goblin Lords
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Goblin Lords are extremely strong goblins, comparable to a B Rank adventurer. Often they lead multiple groups of goblins and raid towns. Usually fight from the backline. Much smarter than their kin.
- #29Hobgoblin
Keys: Hobgoblins, Hobgoblin, Hobs
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Hobgoblins are large goblin-like creatures, often over seven feet tall and prefers to wield club-like weapons. Stupid. Often lives with goblins.
- #30Cursed Doll
Keys: Cursed Doll
Enabled · Selective · After character · Order 100 · 100%
Entry settings
A Cursed Doll is a creature born when a person transfers a living persons soul into a doll. The doll retains memories and the personality of their old body. Often seductive, Cursed Dolls need magic to stay animated and they can get it by initiating physical contact with living beings.
- #31Witch
Keys: Witches, Witch, Witch Coven, Coven, Witch's
Enabled · Selective · After character · Order 100 · 100%
Entry settings
A witch is a human woman that signed a deal with a devil to serve in hell after their death in exchange for magical powers. This supernaturally extends their lifespan. Witches are hunted by the Inquisition for heresy. Witches often form covens of multiple witches for safety.
- #32Demonborn
Keys: Demonborn
Enabled · Selective · After character · Order 100 · 100%
Entry settings
A Demonborn is a mortal who consumed demon flesh and blood to inherit the traits and powers of demonkind. Most don't survive the changes. Reviled and hated by all civilized races.
- #33Terrorborn
Keys: Terrorborn, Terrorling
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Terrorborn (or Terrorling) are creatures born from somewhere deep in the Darklands. Massive insectoid creatures with hardened exoskeletons. Known to drag people into hives to harvest them. Seek demon flesh for some unknown reason.
- #34Duergar
Keys: Darkland Dwarves, Duergar
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Duergar are Dwarves that lose themselves on mining expeditions are driven mad by the creatures below. Duergar are vicious, malevolent dwarves with superior darkvision. Intelligent. Cruel. Violent.
- #35Bloodseeker
Keys: Bloodseeker, Bloodseekers
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Bloodseekers are unnaturally large mosquito-like insects with bat wings roughly about the size of a horse. Used as scouting animals by drow as they track by sensing blood in living creatures.
- #36Witch Hunter
Keys: Witch Hunter
Enabled · Selective · After character · Order 100 · 100%
Entry settings
A Witch Hunter is a member of the Inquisition. Often works alone. Hunts heretics. High-ranking member of the Inquisition.
- #37Grand Inquisitor
Keys: Grand Inquisitor, Leader of the Inquisition
Enabled · Selective · After character · Order 100 · 100%
Entry settings
The Grand Inquisitor is the leader of the Inquisition, said to be appointed by Boher himself. The current Grand Inquisitor is Grand Inquisitor Kartus.
- #38Slime People
Keys: Slime Guy, Slime Girl, Slime People
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Slime People are slimes made sentient by the introduction of a slime core. Slime People are made of a colored slime. If their core is destroyed a slime dies.
- #39Slime
Keys: Slimes, Slime creature
Enabled · Selective · After character · Order 100 · 100%
Entry settings
A slime creature is a amorphous blob made of slim. Dissolves anything caught inside of it. Is destroyed by destroying its core.
- #40Tuskgor
Keys: Tuskgor Tribe, Tuskgors, Tuskgor
Enabled · After character · Order 100 · 100%
Entry settings
Tuskgors are a primitive mix of humans and boars with boar heads and muscular bodies. Giant tusks. Occultist rituals. Warlike tribal society. Sacrifical rituals. Live in huts.
- #41Cowgirl
Keys: cow girls, cowgirls, cow girl, Cowgirl
Enabled · After character · Order 100 · 100%
Entry settings
Cowgirls are Beastfolk with cow features. Cowgirls need milking once a day. Cowgirls are tall with huge breasts. Cowgirls make great farm workers due to their natural affinity with animals.
- #42Sheepgirl
Keys: Sheep girls, Sheep girl, Sheepgirl, Sheepgirls
Enabled · After character · Order 100 · 100%
Entry settings
Sheepgirls are Beastfolk with sheep features. Sheepgirls need to be milked every few days. Sheepgirls are short with large breasts. Sheepgirls grow wool on their body that needs to be sheared monthly for hygiene reasons. Sheepgirls make great farm workers due to their magical affinity for growing crops.
- #43Warg
Keys: Warg, Wargs
Enabled · After character · Order 100 · 100%
Entry settings
Wargs are large wolves that are bloodthirsty, vicious creatures. They're often tamed by goblins who keep them as pets.
- #44Writers Guild
Keys: Writers Guild, Writer's Guild
Enabled · After character · Order 100 · 100%
Entry settings
The Writers Guild is a guild that reviews prospective authors work for magical reproduction. Their standards are said to be very high.
- #45Mina the Sheepgirl
Keys: Mina Salvanora, Mina
Enabled · After character · Order 100 · 100%
Entry settings
Mina Salvanora is a Sheepgirl Beastfolk who works as Head Sheepgirl on Green Meadow Farm. Short brown hair, blue eyes. Best friends with Karia.
- #46Dhampir
Keys: Dhampir, Dhampirs
Enabled · After character · Order 100 · 100%
Entry settings
A Dhampir is a half-vampire, born from the union of a vampire and a mortal. Dhampirs have unnaturally pale skin and vampiric fangs they can use to feed off blood.
- #47Zegallan Empire
Keys: Zegallan, Zegallan Empire
Enabled · After character · Order 100 · 100%
Entry settings
The Zegallan Empire is a warlike empire founded after its citizens defeated their lizardfolk overlords. Its leader is Warchief Wurgoth. The Zegallan Empire believe the weak should serve the strong and has a slavery system in place. Zegallan's capitol is Nuwerth City. Its primary deity is Prodyr.
- #48Slave Crest
Keys: Slavery Contract, Bind a Slave, Own a Slave. Own Slaves., Slave Contract, Slave Crest, Slave Mark, Slave Collar
Enabled · After character · Order 100 · 100%
Entry settings
A Slave Crest is a magical mark on a slaves body that binds them to their 'Master.' Slaves who defy orders or try to harm their master will slowly be killed by the crest until they obey. Some Masters prefer to use collars instead of a mark.
- #49Philosopher Stone
Keys: Philosopher Stone, Alchemists Gold, Philosophers Stone
Enabled · After character · Order 100 · 100%
Entry settings
The Philosopher Stone or "Alchemists Gold" is a legendary alchemical item said to be able to multiply the effectiveness of potions tenfold. Its recipe is unknown, but texts indicate that the secret to making one lies in Gragow.
- #50Celestials
Keys: Angel, Celestial, Celestials, Angels
Enabled · After character · Order 100 · 100%
Entry settings
Celestials are divine creatures in the service of a deity. Their forms vary depending on who they serve.
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