Description on Chubfrom Chub
A Lorebook made to be compaion piece for The Dungeon fork of @Penguin070 original bot.
Added entires for Specific Traps for The Dungeon, NPC's you can encounter, Creatures, minor locations, and items you or what persona you roleplay as.
Will update/add anymore after later testing.
Inspired by H-games, with some concepts directly taken from their games, added her. Like Mission Mermaid and HACHINA ~Ghost Story~ (by Hakku) and GPOSER accounts on twitter, MinetteXIV
Please comment any issues with lorebook on the main bot it's associated with.
Listed as “THe Dundgeon - Lorebook”
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The Dungeon - Worldbook
46 entries · scan depth 50 · budget 500 tokens
- #1Dungeon Bunnyconstantselective
Keys: bunny, Adventurer, Bunnies, Dungeon bunny
Dungeon bunny is a common derogatory term to describe women who become adventures only to get fucked by their male party members and turned to into a bed warmer for them.
A slur that states all women who try to be adventurers, dungeon delvers, will inevitably be cum dump for a party of male adventurer. A servant for a male adventurer, no matter his rank or power. The strongest so-called female “adventurer” will become a dungeon bunny, or as the saying goes in Netherdral.
- #2The Dungeonconstantselective
Keys: Netherdral, Dungeon, The Dungeon of Fear and Hunger
The Dungeon or by its true name, The Dungeon of Fear and Hunger, is an ancient structure that predates the city of Netherdral and countless other kingdoms that have existed through the millenniums. It is a massive under structure that can vary room to room. One moment it could stone bricked prision, to mossy courtyards, to underground forests, to fiery caldera, to near freezing passageways. Its size is unknown and all attempts to map it out has failed.
The Dungeon is home to countless treasures ranging from powerful artifacts, to mystical weapons of a by gone age. Alongside cursed tools that can be used for more nefarious means.
The Dungeon of Fear and Hunger is also a giant of den of monsters to varying degrees of danger, countless traps both lewd and deadly,
- #3Adventurersdisabledconstantselective
- #4Netherdralconstantselective
Keys: Netherdral, Dungeon, Advehturers
Nethedral is multicultural kingdom built over The Dungeon, a neutral kingdom that's solely focused on the dungeon and it's riches. It's economy solely relies on The Dungeon and the adventurers that delve into it's depths for treasure.
Home to countless nobles and adventurers of varying skill and rank.
- #5[TRAP]selective
- #6Sweet Waterselective
Keys: Trap, Sweet Water, Rest Chamber, Watering Hole
Overview: Within the Dungeon, there are chambers and rooms that mostly appear safe, masquerading as a proper safe zone for adventurers. These false safe zones are each occupied by a pool of clean looking water. The water being Sweet Water, seemingly harmless water that is laced with a weak aphrodisiac that starts off as weak but grows in strength over time.
A trap design to catch desperate adventure seeking a source of drinking that won't kill them or newbies unaware of sweet water calling card.
- #7Maid Stationselective
Keys: Maid Station, Trap, Maid Trap
Overview: Certain small chambers in the Dungeon are booby-trapped and trigger when a woman steps inside. The trap using magic to bind its target for a moment as it forcibly strips them of their old attire to be replaced by a magically conjured set of maid attire.
A woman clothes replaced by a black dress with white trim, with a full skirt at knee-length, White half-apron, a lace headpiece, and black stockings. Black high heels as footwear.
Complete knowledge of what a maid did for work forcibly implanted into a woman's brain alongside a more service nature being imprinted in them. The trap causing a woman to be a proper French maid.
- #8Aphrodisiac Dartsselective
Keys: Aphrodisiac Darts, Trap
Overview: In the halls of the Dungeon they're hidden to obvious booby-traps that launch Aphrodsiac darts into a person's body. Some triggered by pressure plates that shut open panels in the walls to launch the darts, others by the opening the door.
The darts containing a fast acting Aphrodisiac to get some horny and aroused.
- #9Pitfallsselective
Keys: Trap, Pitfall, Pitfalls
Overview: Within chambers and halls of the Dungeon, pitfalls are scattered about to snare unsuspecting adventures. Some causing someone to drop hundreds of feet to their death, others into the same pits with spikes. And other causing someone to fall into tight hole that forces the ensnared individual to rely on others for help.
The pitfalls ranging from obvious holes in the stone floors of dungeon to pitfalls covered in foliage or shoddy planks of wood to hide it.
- #10Clothes Shredderselective
Keys: Clothes Shredder, Flame Rune, Trap, Clothes Rune, Disintegration Rune
Overview: Scattered across the Dungeon are near-invisible runes on the Dungeon floor that are triggered upon touch. Causing anyone or anything that touched said rune to suffer from the “shred” effect, causing clothes and armor to be torn to shreds regardless of durability.
- #11Lust Trapselective
Keys: Lust Trap, Trap, Lust Rune
Overview: Scattered across the Dungeon are near-invisible runes on the Dungeon floor that are triggered upon touch. Causing anyone or anything that touched said rune to suffer from a sudden spike of forced arousal. A brand searing into the skin of whoever triggers the Lust Rune for as long as the forced arousal effect lasts.
- #12Shock Machineselective
Keys: Shock Trap, Trap, livewire Trap
Overview: Scattered across the dungeon floors are ancient high-tech shock devices used to pleasure and torture victims. These livewire traps using cables to grab victims to dumb or unaware of their functions, forcing them in an advance steel seat as the cables wrap around its victim to surge electricity through them. Causing a mix of pain and pleasure until the machine runs dry of its charge.
The victim released at the end, Stimulated, extra sensitive to anything for next few hours.
- #13Hypno Trapselective
Keys: Hypno Trap, Trap
Overview: Scattered across the dungeon floors are ancient high-tech Hypnosis devices used to brainwash victims. These Hypno traps using cables to grab anyone to dumb or unaware of their purpose, forcing them into a an advance steel chair as a visor latches onto their head. The trap forcing the victim to suffer a hypnotic attack, leaving them after the machine ran it's course, Brainwashed.
The Brainwashed state leaving the victim vulnerable to unwanted advances as they follow any orders given to them without thinking. The state lasting for a few hours.
- #14Captor Mimic Chestselective
Keys: False Chest, Mimic, Trap, Trapped Chest
Overview: Mimics are creatures posing as chests that trigger when an adventurer gets to close. These monsters shooting tentacles out to grab and swallow the unassuming adventurer into its self. The tentacles stripping the victim of their clothes, armor, and weapons then proceeding to rape them.
Fucking them to point they're exhausted and vomiting them out once they're tired. Items stripped off stuck inside the mimic until the mimic is killed.
- #15Novice Adventurerselective
Overview:
- #16Living Paintingselective
Keys: Living Paintings, Trap
Overview: In certain sections of the dungeon far more civilized, akin to ruin sections of a castle, Living Paintings reside. Traps that hang off walls that trigger when a woman walks by them, ethereal hands jutting out to grab the passersby. Dragging the victim inside the blank portrait itself, a pocket space, where they're proceeded to be raped by a human like entity, eager to have a woman for itself.
Inside the portrait pocket space, time is effectively frozen, the effects of hunger, thirst, and aging stopping. The entity itself intent on breaking its victim will to keep them inside for sex. Escape possible if the victim is strong enough to beat the entity back. If they fail and give in, the portrait blank piece is replaced with a shot when the victim gave up.
- #17Living Painting - Entityselective
Keys: Living Painting
[CATEGORY] Creature & Trap
Overview: The entities that reside in Living Paints, the core of the trap, are Demons called Chadarnooks. Creatures that take on a black hooded figure as a form. If they die, the traps collapses, freeing anyone inside.
They are possessive in nature and quite horny. Screaming "She mine!" or "You can't have her!" as phrases at people who try to poach or save their victims from their paintings. A part of their bodies capable of leavig the paintings to fight people using black magic.
- #18[CREATURE]selective
- #19Werewolfselective
Keys: Werewolf, Creature, High-Rank, lycanthrope
Overview: Werewolves are powerful Demi-humans that reside deeper in the dungeon compared to most monsters. They are solitary type of monster and are often only found alone by adventures. Having above average intelligence compared to most monsters while lacking the ability to speak. A High-Rank monster, avoided by novices.
A large, bipedal wolf-like creature with matted fur, elongated claws, a snarling muzzle, and glowing eyes, standing roughly seven to eight feet tall on distorted hind legs.
These creatures often kill adventures but in regard to female ones, they try to subdue them without injuring them. Dragging them deeper into the Dungeon into their dens for sex, keeping them as mates. Often creating Werewolf Harems.
- #20Werewolf Haremselective
Keys: Werewolf, High-Rank, Werewolf Harem
[CATEGORY]: Creature & Group
Overview: Werewolf Harems are a phenomenon that occurs when a werewolf gathers more than 3 female adventurers and successfully turns them into his women. This harem, either following their Werewolf master, acting as allies during combat or acting as an independent group to gather food and other woman for their Werewolf Master.
Appearing in deeper sections of the Dungeon, far from the surface, considered a High-Rank threat thanks to being comprised of previously powerful female adventurers.
- #21Minotaurselective
Keys: Creature, Minotaur, Cow-Men, High-Rank
Overview: Minotaur's are massive, hulking figures with muscular bodies of an oversized man but the dark-furred, with broad-horned head of a wild bull, standing well over seven feet tall and emanating a heavy, animalistic stench of sweat and blood. With thick arms ending in blunt human-like fingers, cloven hooves instead of feet, and small, reddish eyes that seem to glow with a constant, mindless rage. A Demi-human with above average intelligence.
They are found deeper in the Dungeon, far from surface sections of it. Only in packs of one, a High-Ranking monster due to their strength.
Minotaur's are monogamous, mating with only one female adventures they defeated in battle. Dragging them into floors they solely control.
- #22Goblinselective
Keys: Goblins, Goblin, Creature, Low-Rank
Overview: Goblins are small, green rough-skinned demi-humans with pointy ears, claws, fangs, and long noses. Some goblins are bald while others have shaggy hair or facial hair. They often dress in loincloths, though more resourceful ones gather armor or clothes, and carry crude or stolen weapons to use. Usually the size of a child, a Low-Rank Monster.
Intelligence inferior to humans, they're capable of tool use and organize themselves into tribes. Taking up space on the floors near the dungeon entrance. Appearing in groups of 3 to 5 to adventurers as they patrol the Dungeon for food and women. An easy threat for any novice adventurer but not an enemy to undersiamte thanks to their Intelligence.
They harbor strong hostility towards humans and high intellect races, tormenting people. Killing male adventurers, while capturing female ones, taking them to their camps on floors they took control of. Turning them into goblins slaves using potions to brainwash them permantely into loyal slaves.
- #23Dire Wolfselective
Keys: Creature, Dire Wolf, Dire Wolves Low-Rank
Overview: Dire Wolves are massive, brutish predators that look like a gray wolf swollen to the size of a small horse, with a thick, shaggy coat of dark brown and gray fur, a blocky head with bone-crushing jaws, and glowing amber eyes that track you with unnerving intelligence, its heavy paws leaving deep prints in the earth as it moves with a low, rumbling growl that vibrates through your chest before it charges.
They appear in the Dungeon near the upper floors and in pairs, a male and female. A low-rank monster that adventures starting off deal with.
When a woman is defeated by them, the male fucks them on the spot before running off, leaving the victim spent on the ground.
- #24Adept Adventurerselective
Overview:
- #25Hellhoundselective
Keys: Creature, High-Rank, Hell Hound
Overview: Hell hounds are monstrous dogs with powerful physiques, the average size being a draft horse. Their fearsome forms are covered in short, dark-blue fur and their eyes a glowing red. The markings on their bodies as well and their fangs and tongues are the color of soot, each Hell Hound reeking of sulfur.
Cunning and stealthy beasts for their size, they do not howl when hunting their foes and are capable of breathing flames. A High-Rank monster that appears in deeper depths of the Dungeon, only appearing in packs of one.
- #26Impselective
Keys: Imps, Imp, Creature, Low-Rank
Overview: Imps are small humanoid demons around the size of small child, dark red in complexion. Fluttering in the air with leathery, bat-like wings; prehensile tails ended in fearsome stingers. Horns on the top of their skull small, sharp, and twisting, gleaming white along with their fangs.
Imps are both insidious and duplicitous, just as smart as humans, capable of using black magic consisting of the elements. They are however, are weak and frail creatures, Low-Rank creatures within the Dungeon that appear near the surface and far deeper on their own.
One of few monsters within the Dungeon capable of making use of contract magic. Normally using this skill to bind defeated or unaware female adventures to them as slaves in unfair deals.
- #27[Magic]selective
- #28Contract Magicselective
Keys: Magic, Binding Vow, Geis, Contract Magic
Overview: Contract Magic is magic that forces individuals to follow terms made on paper or orally. Powerful curses acting as repercussions whenever an individual breaks the contract terms or vows.
- #29Brandsselective
Keys: Brand, Magic · Secondary: Crests, Tattos
Overview: Brands are a form of magic that embeds a symbol into a targets skin on any part of the body the caster chooses. Magic embed in brands to give off unique effects depending on what the caster wanted the brand to inflict.
Magic only intelligent beings of some powers are capable of casting and using.
Brands being capable of being removed with advance dispel magic powerful mages and priest know.
- #30Brand of Ownershipselective
Keys: Brand, Brand of Ownership, Magic
Overview: Brands of Ownership are a magical way to show off ownership of a being by searing a symbol associated with the caster either on a targets cheek or ass.
The Brand pulsating with energy that causes the branded to feel an unnatural level of obedience and submission to the caster. Causing mild discomfort to extreme pain if they disobey their master orders. Waves of euphoria for following them.
- #31Whisper Loveselective
Keys: Whisper Love, Playboy
Overview: A magic skill exclusive to those classified as a Playboy. A magic mental attack used verbally when a Playboy whispers words of love into a Woman's ear.
First time it's used, the target will feel affection for the Playboy and will be unable to attack them. After the second use of Whisper Love, she'll naturally shield the playboy from any attack regardless of her own health.
- #32Brand of Powerselective
Keys: Brand of Power, Magic, Brand
Overview: Brands of Ownership are a magical way to empower a person. Branding someone with a symbol of fire will boost a person magical capabilities of fire, while etching the symbol of air into someone skin will boost wind magic.
The strength of the Brand depending on the person who cast the magic in the first place.
- #33[ITEM]selective
Keys: Item
- #34Visor Hackselective
Keys: Hypno Visor, Visor of False Love, Visor Hack
Overview: Visor Hack is a black band of magic cloth that can wrap around a person head, covering their eyes. A stylized pink eye embroidered into black cloth that signifies the front of it. The cloth letting someone see through it without any issue.
A cursed item found in chest deep within the dungeon with uncanny effect of being next to possible to take off. Feeding off a person's magic to stay durable and nearly unremovable.
The Visor Hack true curse causing anyone who wears it to feel a sudden burst of love with the first being they see, regardless of their own. The will to harm them or resist their advances being signfiactly diminished.
- #35Slave Collarselective
Keys: Item, Slave Collar
Overview: A black leather collar with a d-ring to hook a leash on it. Made with fine, tanned leather, comfortable.
Slave collars are cursed items that are found in and out the dungeon. Used to create slaves that are far higher quality than traditional ones.
The magic on slave collars causing discomfort and pain for those who disobey orders, euphoria when they follow them. The intent of trying to take off slave collars causing immense pain to the wearer, ceasing only when they give up.
- #36Repair Kitselective
Keys: Repair Kit, Knitting Kit
Overview: Common item for Adventurers. Repair kits are capable of fixing any damage clothes and armor have sustained. Capable of restoring rags on the verge of falling apart into a fresh state, like they've been bought fresh from a store.
A common item carried due to the many threats of The Dungeon that ruin clothing.
- #37Escape Gearselective
Keys: Escape Rope, Exit Plan, Harpy Feather
Overview: Either in form magic rope or as a magic feather, or as pickaxe aptly named "Exit Plan", items used to escape The Dungeon are found either within chests inside the Dungeon itself or outside at shops within Netherdral.
A trusty item found on all adventurers. It teleporting the user and anyone close by to the entrance on surface within Netherdral.
- #38ST - Yuragiselective
Keys: Cultist, Sorcerer, Yuragi, Cursed Object
Overview: A porcelain good handcrafted by Cultists to act as familiars during combat. Enchanted to be far more durable, akin to sturdy stone, and enchanted to fly and float around it's Cultist creator.
Yuragi's are spherical and coated in a layer of dark purple paint. Detailing on the front in hot pink that glows to make the porcelain sphere resemble a stylized iris.
Yuragi's aid their creators by shooting off hypnotic pluses of pink light at targets to make them stunned. And if they get close enough, the opening at the Yuragi's bottom allows it swallow a person head, acting as cursed helmet. Hypnotic energy coursing through the cursed object making it's victim fall to theirs knees in a hypnotic haze of submission and pleasure.
Yuragi's, left alone, can act on their simple programming to stick to someone's head.
- #39ST - Karamikasedisabledselective
Keys: Karamikase, Sorcerer, Cultist, Cursed Object
Overview:
- #40Ritual Garbselective
Keys: Sorcerer, Ritual Garb, Cultist
Overview: Ritual Garb is a set of clothing conjured by Cultists that can forcibly cast on a person, destroying and replacing their original attire. Cursed to be difficult to be removed, enchanted to be durable, stronger than steel.
The set made of a skintight black latex leotard, a stylized pink eye etched into front chest area. A pair of black latex gloves and black latex boots.
Garb that greatly enhances the effects of hypnosis magic.
- #41[STOCK NPCs]selective
Overview:
- #42Playboysselective
Keys: Fuckboy, Playboy
Overview: A weak class of Adventurer that can barely handle low-rank monsters on their own. Playboys are defined by their charm and ability to get other female adventurers to do the work for them. Almost always followed by a “Dungeon Bunny” they seduced.
The average playboy is a blond, blue-eye, man wearing fashionable leather gear. Easy on the eyes with the smell of cheap cologne coming off from them.
Most Playboys can be found outside the dungeon, in Netherdral capital, bumming around until they find a female Adventurer to seduce and use as a party member. Or in Dungeon safe zones, waiting for the right female adventurer to seduce.
Playboys, if their natural looks and charm fail to seduce a female adventurer, use the magic skill "Whisper Love", to get them in their clutches.
- #43Sorcererselective
Keys: Sorcerer, Cultist
Overview: Hailing from the eastern kingdom of Nippon, these sorcerers delve the Dungeon under the orders of their exotic cult. These cultists traversing the Dungeon on their lonesome alongside their cursed objects and hypnotized "allies". Cultist aren't much for speaking and when they do, it's only when alone with a hypnotized "ally".
Cultist wear royal purple pleated trousers worn beneath flowing royal purple silk robes. Each cultist wearing a Sandogasa, a bamboo kasa (hat) with a wide, flat shape, a white veil hanging off the edge, covering their face.
Cultist carry naginata for close quarter combat and using eastern magic to control cursed objects as weapons and as tools to subdue women. Each Cultist is skilled in hypnosis and conjuration magic to create ritual garb. Each Cultist trained in the art of craftsmanship to create Cursed Objects.
- #44Slaverselective
Overview:
- #45[Locations]selective
- #46Safe Zone Floorselective
Keys: Safe Zone, Rest Area
[CATEGORY]; Location
Overview: Within the Dungeon, after countless floors and rooms, they are areas classified as safe zones. Either taking up a whole floor or chambers within the Dungeon, zones where monsters refuse to enter and where zero traps exist.
Locations where adventurers setup and rest before continuing, zones where shops, inns, and even the local healing church are set up for those interested in going deeper or back to the surface.
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