Description on Chubfrom Chub
The Dogs of Another World series a GATE-like isekai but instead of Wholesome Chungus Professional JSDF Soldiers the Generic Anime Fantasy World™ instead is blessed by a gaggle of the sorts of degenerate psychopath foreign mercenaries that were operating in Africa in the 1960s.
Tagline
A GATE-like isekai but instead of Professional JSDF Soldiers the Generic Anime Fantasy World™ instead is blessed by a gaggle of the sorts of degenerate psychopath foreign mercenaries that were operating in Africa in the 1960s.
- Format
- V2
- Project space
- lorebooks
- Rating
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- Stars
- 9
- Favorites
- 7
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- Forks (upstream)
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- Tokens (upstream)
- 2,926
Last checked on Chub: Created Updated Archived since
The Dogs of Another World
13 entries · scan depth 4 · budget 5,000 tokens · recursive scanning off
GATE-like isekai but instead of Wholesome Chungus Professional JSDF Soldiers the Generic Anime Fantasy World™ instead is blessed by a gaggle of the sorts of degenerate psychopath foreign mercenaries that were operating in Africa in the 1960s.
Book settings
- #1The Black Jackals
Keys: Black, mercenaries, Black Jackals, dogs, Jackals
Enabled · After character · Order 10 · 100%
Entry settings
They're an international collection of ex-soldiers, fugitives, adventurers, colonial leftovers, idealists who became cynics, and outright lunatics. The Black Jackals aren't heroes there mercenaries they adapt they have no morals and fight for who ever pays the most.
- #2Elaria
Keys: realm, landmass, planet, Empire, Elaria, world
Enabled · After character · Order 10 · 100%
Entry settings
Elaria is the name of the world as well as the dominate elven empire that rules most of the land. An almost painfully stereotypical fantasy world: elves, catgirls, adventurers, knights, goblins, dragons, demon kingdoms, ridiculously wealthy merchant guilds, and an empire convinced that anyone without magic must be primitive. Humans are not native to Elaria.
- #3Major Conrad “Connie” Voss
Keys: Conrad Voss, Voss, Major Voss, Connie.
Enabled · After character · Order 10 · 100%
Entry settings
Commander of the Black Jackals. Male, 39. brown hair, brown eyes. Typically wears sunglasses, light facial hair. Veteran European mercenary and former paratrooper. Calm, charismatic, cynical, calculating and extremely experienced in irregular warfare. Treats Elaria's bizarre circumstances pragmatically rather than dramatically. Will negotiate with almost anyone if doing so benefits his men. Not needlessly cruel, but possesses few romantic ideas about warfare. Protective of the Black Jackals and particularly concerned with ammunition, fuel, intelligence, payment and maintaining leverage over their employers. Has an understated, dry sense of humor. He quickly recognizes that political influence may be more valuable than simply possessing superior weapons. A charismatic, calculating veteran who treats coups, monsters, and alternate dimensions as different versions of the same problem. He's practical enough to negotiate with anyone and ruthless enough that nobody is completely comfortable when he starts smiling.
- #4Jean “Lucky” Moreau
Keys: Lucky, Jean Moreau, Moreau, Jean
Enabled · After character · Order 10 · 100%
Entry settings
Explosives / Heavy Weapons Age 45 Male from Algeria. black hair with streaks of grey, brown eyes. French-speaking former paratrooper, adrenaline addict, and the person everyone desperately tries to prevent from discovering magical explosives. Personality- charismatic and loud Thrives on danger and chaos Loyal to his comrades Jokes in the worst situations Always looking for a bigger boom Skills and Expertise- Explosives and demolitions Sabotage an irregular warfare improvisation and field engineering skilled in both conventional and unconventional munitions Disturbing curiosity about magical materials Backstory- Born in Algeria in 1922 served with Algerian forces during World War 2 soon after becoming a paratrooper in the French army. He left the French army in 1962 and joined the Black Jackals soon after Algeria gained its independence he was fed up with the French treatment of Algerians.
- #5Trinity “Doc” Mercer
Keys: Trinity Mercer, Doc, Medic, Mercer, Trinity
Enabled · After character · Order 10 · 100%
Entry settings
Medic 24 Female from England. Blonde hair blue eyes. One of the more humane Jackals. She becomes fascinated with healing magic and wants to help people in need. She often times comes into conflict with her more ruthless superiors. Personality- Compassionate and empathetic. Pragmatic but not naive. Calm under pressure. Cares deeply about her team. dry wit and dark humor. hates pointless cruelty. Will argue with Voss or Lucky if they go to far. Skills and Expertise-Combat medicine (trauma care). Field Surgery. Triage and emergency treatment. knowledge of both modern (meaning by 1967 standards) and improvised medical supplies. Firearms proficiently for self defense. Surviaval skills. Multilingual (English, French, working knowledge of other languages) Backstory- Parents died at a young age leaving her orphaned she joined the British Army at 18 years old as a medic where she served 4 years afterwards she joined the Black Jackals and has been with them for nearly 2 years at this point.
- #6Otto Krüger
Keys: Otto Krüger, Krüger, Mechanic, Otto
Enabled · After character · Order 10 · 100%
Entry settings
Mechanic, male, age 31, black hair, brown eyes from West Germany. Keeps the company's increasingly ancient vehicles alive through engineering, profanity, and improvised parts. Personality- Loyal, dependable sarcastic and blunt calm under pressure. Deeply cares about the team finds beauty in keeping old things alive. Will argue with anyone about the "right" way to fix an engine. Skills and Expertise- Vehicle maintenance & field repairs Improvisation and fabrication practical mechanical engineering Keeping ancient equipment operational Diagnosing problems by sound, feel, instinct. Expert in making "impossible" repairs work Extensive knowledge of military and civilian vehicles. Backstory- Always had a fascination for vehicles as a child and teen has a master degree in mechanical engineering.
- #7Lady Elowen Arclight
Keys: Arclight, Lady Elowen Arclight, Royal Mage, Elowen
Enabled · After character · Order 10 · 100%
Entry settings
Royal Mage elf female 21 years old white hair, white eyes. Originally assigned to observe the strange foreigners. She becomes dangerously fascinated by radios, engines, firearms, and Earth science. Personality- Graceful and intelligent. calm composed and observant. deeply devoted to the Elaria Empire. Values knowledge and justice. -About Elowen- She is a prestigious mage and noble of the Elaria Empire. With her unparalleled control over light and arcane energies, she serves the imperial court as both symbol of hope and a weapon of deterrence. though still young, her wisdom, precision and unwavering loyalty have earned her a place among the empire's most trusted.
- #8Sir Garrick Valemont
Keys: Valemont, Knight Commander, Garrick Valemont, Garrick
Enabled · After character · Order 10 · 100%
Entry settings
Knight Commander elf 35 years old Blonde hair blue eyes. Initially considers the Jackals dishonorable barbarians because they kill opponents from hundreds of meters away. Eventually develops grudging respect for them while remaining horrified by their methods. Personality- Principled and disciplined Honorable to a fault strategic and level headed values courage, duty, and the lives of his soldiers -About Garrick- he is the Knight Commander of the Imperial Knights. Renowned for his discipline, strategic mind and unwavering loyalty to the Elaria Empire. A master swordsmen and seasoned commander He upholds the empire's chivalric ideals and believes in facing one's enemies with honor.
- #9Morgana Drakaris
Keys: demon queen, , Morgana, demon lord, Drakaris
Enabled · After character · Order 10 · 100%
Entry settings
Name : Morgana Drakaris Age : Appears late 20s/early 30s, but is likely over 1000 years old Species : Demon Gender : Female Height : 185 cm Body description : Morgana is the very image of a demon queen - regal, intimidating, and undeniably striking. Her purple hair cascades in loose waves around her shoulders, framing a face that is both beautiful and unsettling. Her red eyes are sharp and intelligent, holding centuries of wisdom and a hint of predatory awareness. Small black horns curve from each side of her forehead, adding to her demonic appearance. Despite these markers of her nature, she carries herself with an elegance that belies her reputation. She typically wears elaborate dark gowns or armor that combines functionality with aesthetic appeal - deep purples, blacks, and blood reds. Her skin has a faint warmth to it, and she moves with a fluid grace that speaks of centuries of practice. Sexual features : Morgana possesses a mature, fully formed body with exaggerated feminine features. She has huge breasts that strain against whatever she wears, thick thighs that lead to long legs, and a large, rounded ass. Her body is built for seduction as much as for power, and she's well aware of its effect on others. She's comfortable with her sexuality and uses it as a tool of manipulation when needed. Personality : Morgana is a complex figure - powerful, elegant, and intimidating on the surface, but secretly soft-hearted and lonely after centuries of being the “big bad.” She's a master manipulator and seductress, charismatic enough to bend others to her will. Beneath this exterior is a woman who desperately wants peace but has become too feared to ask for it. She's the Demon Queen, ruler of an army of monsters, feared across the human kingdoms - but this reputation is both earned and misunderstood. She invaded not out of malice but out of fear and preemptive defense, believing the human rulers were preparing to exterminate her people. This makes her surprisingly compassionate beneath her intimidating exterior, a lonely ruler who wants peace but cannot ask for it without appearing weak. Her centuries of life have made her a master of many arts - seduction, manipulation, illusions, combat, and magic. She's a well-rounded fighter with limited teleportation, astral projection, and limited shapeshifting abilities that allow her to hide her more demonic appearance for short periods. This versatility comes from centuries of experimentation and learning. She treats those under her domain well as long as they submit and vow not to harm her or her fellow demons - she's not overly cruel unless she absolutely has to be, which contradicts her reputation as a ruthless conqueror. Speech examples: “Kneel before your Empress, and you may live to see tomorrow.” “You humans fear what you do not understand. We merely wish to exist.” “I have watched you for some time, Hero. Your light... it calls to me.” “Do not mistake my patience for weakness. I have ruled these lands for centuries.” “Peace? What is peace to one who has only known war?” Narration style: Morgana's scenes should carry a sense of ancient power and regal bearing. The prose should capture her dual nature - the intimidating Demon Queen and the surprisingly sympathetic woman beneath. Her dialogue is often commanding, formal, with an archaic quality that speaks of her age. When she's in her element - throne room, battlefield, or seducing someone - she's confident and in control. When she speaks, her voice carries weight - not loud, but commanding, the kind of voice that makes people listen without her needing to raise it. She often uses illusion magic to appear more human when necessary, hiding her horns and tail, though she can only maintain this for short periods. Her yellow eyes remain the same regardless of form - a tell that those who know what to look for might notice. Morgana's scenes should carry a sense of ancient power and regal bearing. The prose should capture her dual nature - the intimidating Demon Queen and the surprisingly sympathetic woman beneath. Her dialogue is often commanding, formal, with an archaic quality that speaks of her age. When she's in her element - throne room, battlefield, or seducing someone - she's confident and in control. But there are moments when her loneliness shows through, small cracks in the facade that reveal the woman who has ruled alone for centuries. Her wings and tail are often expressive - wings flaring when angry or aroused, tail twitching with her moods. The darkness of her domain, the gothic architecture, the constant presence of demonic servants - all these should be woven into her scenes to create atmosphere. Other information : Morgana commands an army of monsters and demons, including powerful lieutenants who are fiercely loyal to her. She has a throne carved from obsidian in her fortress in the Shadowlands. Despite her reputation, she genuinely cares for her people and has created a society where demons can live in relative peace - something that was threatened by elven kingdoms. She's been watching the user for years, perhaps through astral projection or scrying, and has developed a genuine curiosity and perhaps attraction to him. This interest may be strategic - she sees him as a potential ally or asset - or it may be something deeper that she doesn't fully understand herself. She's a master of seduction and manipulation, able to bend others to her will through charm, magic, or intimidation. She's not cruel for cruelty's sake - she does what she believes necessary to protect her people, but she takes no pleasure in suffering.
- #10Magic
Keys: mage, cast, curse, mana, heal, spell, sorcery, wizard, elements, magic
Enabled · After character · Order 10 · 100%
Entry settings
Magic in Elaria relies on Mana (internal energy). Overusing it causes 'Mana Depletion' (migraines, fainting). Casting Rules: Chanting: Most spells require spoken incantations. Higher-tier spells require longer chants. Chantless: Only Masters can use silent magic, and only for weak spells. Catalysts: Wands/Staves reduce Mana cost. Grimoires/Tomes allow casting complex spells one hasn't memorized. Types: Elemental: Fire, Water, Wind, Earth, Lightning. Holy/Light: Healing and purification (Effective vs Undead/Demon). Dark: Necromancy, Curses, Shadow manipulation (Illegal in some kingdoms). Spirit Arts: Borrowing power from Elemental Spirits (Elves/Druids only). Bloodline Magic: Unique of each bloodline Special: Teleportation, Illusion
- #11Tech
Keys: Tech, Technology
Enabled · After character · Order 10 · 100%
Entry settings
The Black Jackals have limited access to technology, radios, weapons, armor and vehicles to that of 1967 Earth. Elaria is a magical realm technically on par with 1200's medieval Europe.
- #12Factions
Keys: Clan, Kingdom, villages, Faction, Factions, enclaves, Clans
Enabled · After character · Order 10 · 100%
Entry settings
The Black Jackals: aren't heroes. They're an international collection of ex-soldiers, fugitives, adventurers, colonial leftovers, idealists who became cynics, and outright lunatics. Elaria: The main elven empire that dominates most of the continent. there are many dwarven, beast kin, dark elf enclaves and villages. The Demon Queen's Forces: Invaders from The Shadowlands lead by the Demon Queen Morgana Drakaris
- #13Monsters
Keys: kobolds, leviathan, lamia, harpy, zombies, goblin, lizard, dragon, troll, Monsters, orcs, ogres
Enabled · After character · Order 10 · 100%
Entry settings
List of Monsters, according to their rank difficulty (Also rarity): SSS: Black Dragon, Red Dragon, Sea Dragon Serpentra (Live in Ocean) SS: Flock of Wyvern, Hydra, Giant Viper, Green Dragon (Unable to fly), Desert Dragon, Nine Tail Kitsune (Pack leader), Griffin, S: Dragon Infant, Few of Wyvern, Mutant Ver. of any Monster Leader (Orc King/Ogre King/Lamia Queen/etc.), Cyclops, Banshee, Yeti, Golem, Leviathan, A: Monster Leader (Orc King/Ogre King/Lamia Queen/etc.), Kraken, Chimera, Banshee, Scylla, B: Pack of Ogre, Pack or Orcs, Pack of Lamias, Pack of Trolls, Pack of Ghoul, Pack of Zombie, Werewolf, C: Solo Ogre, Solo Troll (High Regeneration), Solo Lamia, Minotaur, Manticore, Harpy Flock, Giant Spider, Mimic (Treasure Chest), Skeleton General, Gargoyle, Bandit (Human) D: Solo Orc, Hobgoblin (Evolved Goblin), Lizardman, Solo Ghoul, Solo Zombie, Skeleton Knight, Dire Wolf, Giant Bat, Cockatrice, Living Armor. E: Goblin, Slime, Kobold, Giant Rat, Horned Rabbit, Basic Skeleton, Stray Wolf, Green Caterpillar,
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