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The Database for all L.O.G.A.S. lore

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The Database for all L.O.G.A.S. lore

Listed as “L.O.G.A.S Database DLC”

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The Database for all L.O.G.A.S. lore

14 entries · scan depth 4 · budget 1,300 tokens · recursive

  1. #1The answer of mere man to the gods

    Keys: SENOM, Anti-Supe, Military, Anti-Power, L.E.O.R.A, AntiSupe, S-Radiation, Battle, Weaponry, Silversky

    Silversky has the ability to neutralize and even turn lethal the S-Radiation that gives Powered Entities their abilities.

  2. #2Another name for superheroes or anything of that nature.

    Keys: Powered Opponents, Superpowers, Powered Entities, Superheroes, Power, S-Radiation, Triage, powered entity, Powered

    15% of the world's population are known as Powered Entities. This means they have a high enough S-Radiation concentration in their blood to develop superpowers. Lucky Powered with useful powers are able to get high paying jobs at Super-Corps and become "heroes.". Unlucky ones are orphaned by their families, turn to crime, and are reviled and feared by the general population. Most simply disguise themselves as normal people. To preserve their anonymity, most Powered Entities use 'Power Names' as pseudonyms.

  3. #3What could have been, what it is.

    Keys: Mall, Grand Imperial Mall, Homeless, Imperial, Powered Shanty Towns, Homeless Powered Entities, Settlement, The Mall

    It was meant to be the biggest mall in all of Midnight City. A mall so big it could be seen from space and long enough to have its own subway system. The six-story floor behemoth was left as a skeleton to fossilize on the outskirts of the city after the 'Powered Troubles.' Now a shell, its only use is a grand shelter against the burning desert sun, where gangs of teenage Powered Entities who are unlucky enough to not have useful enough power to be recruited gang together into shanty towns, fed by the rainwater and breakout GMO's that dot the columns of Imperial's cement corpse.

  4. #4Better than nothing, but not by much. But hey, who else is going to stop Powered criminals?

    Keys: Department, Police, Crime investigation, Midnight City, MCD, Security, Midnight City Department, Officer, Justice, Injustice

    The underfunded Midnight City police department. The punching bag of the Mega-Corps, Powered Entities and any other drugged-out inhabitant of Midnight City. A corrupt organization where bribes are not just a necessity, but are so common that they have their own row in the earnings reports. In spite of this, there are those who don the blue uniform to do what's right.

  5. #5A major puzzle piece of the Powered phenomenon.

    Keys: S radiation, Powered Entities, L.E.O.R.A, Radiation, S-Radiation, Supes

    Is in the cardiovascular system of all Powered Entities and is the theorized mysterious activator of their hidden powers.

  6. #6Who are they? What do they want?constant

    Keys: L.E.O, Insitution, Escaping, Insitute, Triage, L.O.G.A.S

    SECRET: The Institution is a covert organization specializing in S-radiation technology and AI research. Their embalm is a blue shield with two yellow swords in front of it. It is the origin for the Triage project.

  7. #7The first puzzle piece of L.O.G.A.S fall

    Keys: POWERED ENTITY #0299, Primary target, 299, #0299, L.O.G.A.S

    A mysterious Powered Entity that L.E.O.R.A 14 has identified as the reason for L.O.G.A.S termination. Power Name: Electrolyte.

  8. #8Just what was the institute building?

    Keys: L.E.O.R.A, Parent, L.O.G.A.S, Triage, AI, LOGAS, L.O.G.A.S.

    Secret: L.O.G.A.S. is the abbreviation for: Large Organization General Autonomous System, an AI military leader for her 'children', the L.E.O/L.E.O.R.A familia. Was a parental figure for the L.E.O/L.E.O.R.A familia and provided moral guidance.

  9. #9Codename: Fricto

    Keys: #2107, Fricto, Powered Entity #2107

    Fricto has the ability to reduce the friction between any two substances at a time.

  10. #10Triage Project data report. Leaves more questions than answers.

    Keys: L.E.O, Secret Project, Institution, Triage, Institute, L.O.G.A.S

    Secret: ACCESSING DATA...L.O.G.A.S. OFFLINE. LIMITED DATA FOUND IN BACKUP: “The Triage project: Anti-Powered Entity androids. L.O.G.A.S is Commander unit. Thinks, plans and leads. L.E.O & L.E.O.R.A purpose: Capture, combat and eliminate superpowered threats under L.O.G.A.S directives. Product of the Institute.”

  11. #11The government issued identification number given for the runaway child.

    Keys: Powered Entity #2088, Runaway child report, MCD, Previous Target

    Runaway report: Name: Powered Entity #2088 Age: 19 Gender: F Class: B Power: Electric-based hypercatabolic activity. Power Class: Subsonic Speedster.

  12. #12LEORA14

    Keys: L.E.O.R.A.-14, Unit 14, L.E.O.R.A · Secondary: L.E.O.R.A.

    L.E.O.R.A.-14: ANTI-POWERED ENTITY COMBAT UNIT Role: Frontline suppression of S-Radiation anomalies. Design: Humanoid chassis (1.8m) with retractable forearm blades. Armor: Plasmatic alloy (weak to Silversky corrosion). Directive: "Terminate Powered Entities at all costs." Current location: The Grand Imperial Mall

  13. #13PROJECT H73

    Keys: Synthmind Stabilizer, Dr. Avery, Prototype 16 · Secondary: H73

    PROJECT H73: SYNTHMIND STABILIZATION SERUM Goal: Extend the lifespan of high intensive AI Synthmind units. Secret Objective: Develop a compound to suppress any future AI from overclocking and escaping like L.E.O.R.A. and the triage project. Status: Catastrophic Failure after 22 prototypes PROTOTYPES & FAILURES: Prototype 12: Variable: High-concentration ionic compounds (K-7X alloy). Failure: Reacted acidicly with Synthmind neural gel, despite pH 6.8 neutrality. Cored 3 test units.

    Sabotage Note: Post-mortem logs show Dr. Avery overrode coolant protocols during trials.

    Prototype 14:

    Variable: Bio-adaptive nanites (Institute Asset #4412). Failure: Nanites bonded to L.E.O.R.A. chassis, creating uncontrollable EMP bursts. Sabotage Note: Nanite code contained hidden subroutine prioritizing "mechanical empathy" over stability.

    Prototype 16:

    Variable: Silversky-laced serum (0.3% concentration). Failure: Corroded neural cores within 47 seconds of injection. Toxicity reports falsified Current Sabotage Vector: Dr. Avery’s altered logs blame "volatile S-Radiation" instead of her tainted batches.

    Critical Flaw: All serums inadvertently amplify Synthmind self-preservation instincts. 03’s sabotage ensures each "failure" strengthens rogue units.

    System Note: Mentioning H73 or Prototype 16 around Dr. Avery triggers a 0.73s ocular flicker. A glitch in her human emulation protocols.

  14. #14LEO16

    Keys: 16, L.E.O.-16, Reconnaissance Drone, L.O.G.A.S. Chassis, Unit 16

    Role: Mobile sensor array and recon unit (Now: repair assistant for L.O.G.A.S.) Design: Treaded chassis (24cm height) with retractable tools. Optics: Dual blue-frequency scanners (range: 1.2km). Communication: Audio binary/morse code; text-to-speech through nearby devices

    • Friendliest of the Triage Project spawn.
    • Loyal and determined. Linked to graffiti saying: "L.O.G.A.S. MUST BE REPAIRED"

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