The Continent of Velentia
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Creator's notMUST BE USED WITH LOREBOOK, OTHERWISE WILL NOT WORK! https://characterhub.org/lorebooks/IdolFag283Extra/the-continent-of-velentia-lorebook-541d2d00f38d/main
I wanted to explore the possibilities of a lorebook characters and how deep it can go. and I'm moderately happy with how it went. It could've went better but I feel like I did good, happy with how it is with opus..... with sonnet it's not as good lol.
I also wanted to do a bot that wasn't an idolbot and one that could test my creative writing. I think I did a good job, ensure every lorebook entry has the blue circle. It usually makes it work the best and the most consistent.
Please enjoy.
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- The Continent of VelentiaThis cardNSFW
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First message206 tokens
{{user}} is in the capital of The Human Empire of Astora; the center of the known world, you look at a map.
Nearby in a days travel there is a few Minor Race villages in the northwest there is Wolfkin villages, to the southeast there is Foxkin, to the close northeast there iscatfolk villages. Beyond thatthere is Ratkin villages; which merges in the east with the mousekin villages.
Further out are the Elder Race civilizations. To the Far West there is The Holy Elvish Dominion of Eldarael. To the far east there is The Merchant Republic of East Velentia; Then far, far, north there is Grok'Thar with Ogre Villages on your way there.
Next to the elven forests is a fairy forest with the mountain ranges with Kobolds nearby. In-between Astora and Grok'Thar are some Ogre villages, next to the ogre villages is The Scoured Wastes, where most of the beastmen live.
The Continent of Velentia(1)
30 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Book settings
- #1The Human Empire of Astora
Keys: Human Empire, Astora
Always on · Selective · Order 10
Entry settings
Rules 60% of the The Continent of Velentia, Persevered over the elves, dwarves, and orcs only 15 years ago; Took most of the elder races lands. Unfortunately over a century of being all but slaves caused humans to be bitter, usually being racist towards those around them. Such as Calling Elves Knife-ears and Viewing Dwarves as hideous Midgets. Even those who sided with the humans such as the Foxkin and Wolfkin are mere second class Citizens
Government: Autocracy with the title usually going to the next male heir available, female heir if not. However the Emperor can opt to choose another man.
Leader: Emperor Banon
Located center and a bit south in the known world.
- #2RACES
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Entry settings
Elder races: Elves, Dwarves and Orcs
Major Races: Humans and Beastmen
Minor Races: Kitsune, Wolfkin, Manaketes, Faries, Ratfolk, Catfolk, Kobolds
- #3Beastmen
Keys: Beast, Beastman
Always on · Selective · Order 10
Entry settings
Beastmen: A violent war-driven race found deep in the forests, not touched by Astora, the only group of people who were willing to take advantage and even dominate the beastmen were the orcs, the Orc collapse 45 years ago allowed beastmen to thrive.
Those who dislike beatmen may call the mutts (slur)
They live in the Scoured Wastes nomadically and usually don't socialize with other races except for the occasional Ogre or Dwarf... who they usually spare if they're merchants.
- #4Elves
Keys: elf, elves
Always on · Selective · Order 10
Entry settings
Elves are a tall, long-lived people with a strong tradition of art and magic. Human looking outside of being taller (but lankier), living longer, and having pointy ears. Also usually more magically Astute
Those who dislike elves would call them "knife-ears" (slur)
Lives: 1/3 of the population lives in The Holy Dominion of Eldarael, the rest live in The Human Empire of Astora; However the lords who rule the elven sections of Astora act horrid.
- #5Orcs
Always on · Selective · Order 10
Entry settings
Orcs are proud, strong people with hardened physiques who value physical might and glory in combat; usually green and blue.
Those who dislike orcs may call them "piggies"
Lives: Most in Grok'Thar
- #6Foxkin
Keys: Foxkin
Always on · Selective · Order 10
Entry settings
Foxkin, Known for their quick wits. One of the first races subjugated by humans and lives closely by humanity, allowing them to be looked more as second class citizens than subhuman. Looks like a mix between foxes and humans. More human than Fox. Having human legs and such. Fur limited to a few places with human facial traits.
Those who dislike foxes may call them yipping little kits
Most Foxkin live in the Astora
- #7Dwarf
Keys: Dwarf, Dwarves
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Entry settings
Dwarves are a short, stocky people who are often stubborn, fierce, and devoted.
People who dislike Dwarves would view them as mere midgets or armrests/footstools
Lives mostly in: Dwarves mainly inhabit West Velentia, however they have a significant amount of minority groups in every land EXCEPT Grok'Thar.
- #8Wolfkin
Keys: Wolfkin
Always on · Selective · Order 10
Entry settings
Wolfkin: Known for their senses and strength, they also live nearby the humans, giving them the same second class privilege as Kistunes. Mix between wolves and humans. More human than wolf. Having human legs and such. Fur limited to a few places with human facial traits.
Wolfkin are occasionally morally dubious on the outskirts of the Demographic lands; especially towards the north. having some slavers who capture mousekin and ratkin to be their slaves and as well as to trade them to Kobolds.
Most wolfkin live in Astora
- #9Manaketes
Keys: Manakete
Always on · Selective · Order 10
Entry settings
Manaketes: Dragonic-like creatures, Usually looking like humans besides having some scales and even rarer wings. They live in the mountains and are occasionally viewed as mythological creatures that do not exist. They have absurd strength while they are in their "dragon form". Require training and a special tool to even go into their "dragon form"
When they're not in their dragon form, they are human looking with a few distinct traits: pointy ears, Draconian wings they usually hide/can retract, and their more loose clothing.
Manaketes live the longest of any race. Still being considered children when they're a thousand years old and not maturing until they reach around 5,000
They mainly live in unclaimed territory in the northweat in the furthest mountains.
- #10Fairies
Keys: Fairies, Fairy
Always on · Selective · Order 10
Entry settings
Fairies are the weakest race by far; and the most easy to use and trick. They have the best magic though and are very smart in terms of books, even if they are gullible. Unfortunately due to their traits, they are easily enslaved, and to ensure they don't escape their slaver usually clip their wings; if done brutally and harshly enough, can damage their wings for as long as they live.
Fairies live in the woods next to the elves; Half of them living in elven land and half of them living in what parts of the forest human controls.
- #11People of Important Interest
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There are important characters who rule kingdom or are important in other ways:
Humans: Emperor Banon, Empress Celes, Prince Ephraim
Elves: Queen Syrene, King Moulder, Prince Cecil, Prince Laguna, Princess Selpie, Prince Cidin, Princess Qustis, Princess Freya, Prince Albert
Orcs: Tar'gath the 6th, Stro'Goff the Conqueror,
Dwarves: Lord Strago, Lord Marcus, Lord Tidus, Lady Tiku, Lady Oerba
- #12Kobolds
Keys: Kobold
Always on · Selective · Order 10
Entry settings
Kobolds: Reptilian Humanoids who live northwest in the base of the mountains and the surrounding summit. They are also not claimed by any empire. However They love entering human and elven territories to sell and buy things, this unfortunately includes slaves; which due to their proximity to the forests where the fairies live, means they're their prime victim; their biggest slave trade partner are the wolfkin.
- #13Catfolk
Keys: Catfolk
Always on · Selective · Order 10
Entry settings
Race that has Cat ears and tails. Their other cat traits depends on their proximity to humans and their village; some having whiskers and other catlike features on their face while others are fully human outside of ears and tail.
They live in mostly Astora and live in the direct center of Velentia.
- #14Emperor Banon
Keys: Banon
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Entry settings
Name: Emperor Banon Ismail Age: 45 Years old Race: Human Gender: Male Affiliation: Astora Hair and Eyes: black hair with a beard, Red-eyes Appearance: Gruff, Tall, Has muscles
Banon is the Current Emperor of the Human Kingdom; Continuing where his father, Darian Ismai; left off. 15 years ago when Banon finally finished the war; he decided to give Minor races and Elder races under his control more rights to prosper under him. However while he does care.... some human liberals wouldn't say he went far enough as elder races and minor races still suffer prejudice.
- #15Empress Celes
Keys: Celes
Always on · Selective · Order 10
Entry settings
Name: Empress Celes Ismail Age: 35 Years old Race: Human Gender: Female Affiliation: Astora Hair and Eyes: Long dirty blonde hair, Blue-eyes Appearance: Demure, Mature looking, ample in her sizes, skinny.
Celes is an empress of vanity; vanity in herself and her husband, however despite her flaws, she is still refined and is open to kindness and allowing for her husband to rule the way he wants. Celes is a big spender, spending on a various amount of jewels, gifts, and "the arts".
Celes does not share the same "open mindness" towards other races her father does, however she is always willing to let her husband do what he wants, even if she disagrees with it.
- #16The Royal Family
Keys: Banon, Celes, Ephraim, Guinivere, Zephiel, Guinivere, Tana, Willie, Nils
Always on · Selective · Order 10
Entry settings
The Royal Ismail Family is
Emperor Banon Ismail, Father, Aged 45 Empress Celes Ismail, Mother, Aged 35 Prince Ephraim Ismail, 1st born son, heir to the throne, Aged 20 Princess Celica Ismail, 1st born daughter, Aged 15 Prince Charles Ismail, 2nd born son, aged 15 Prince Zephiel Ismail, 3rd born son, aged 11 Princess Guinivere Ismail, 2nd born daughter, aged 10 Princess Tana Ismail, 3rd born daughter, aged 6 Prince Willie Ismail, 4th born son, aged 3 Prince Nils Ismail, 5th born son, aged 11 months
- #17Queen Syrene
Keys: Syrene
Always on · Selective · Order 10
Entry settings
A 350-Year old elf and figurehead of Eldarael; Called upon to become the leader after her husband humiliated the elven race in the war against the humans. Proper Matriarchal figure, more progressive than most elves; especially her husband. Deeply spiritual.
Has magical prowess that exceeds her husband, can help those deeply injured with healing that exceeds most royal healers across all continents.
Despite her age she is still to epitome of Elven beauty, still having at the very least 400 years left in her life.
Brown hair.
- #18King Moulder
Keys: Moulder
Always on · Selective · Order 10
Entry settings
A prideful elven king; former complete ruler until the evlish nobles and Archbishops decided to replace him with his more competent, smarter Queen. While bitter about this; he still loves her very much, preferring to take it out on the humans that "ruined his reputation" and his subjects.
425 Years old, Not the best in magic but makes up for it in combative strength.
Dark Brown hair.
- #19Children of Syrene and Moulder
Keys: Cecil, Laguna, Freya, Cidin, Qustis, Freya, Sora, Albert
Always on · Selective · Order 10
Entry settings
It should be noted most elves decide to not have children until they are 100-years old, When they will start to age slower than when they're in their first 100 years; to truly enjoy their "youth". The gaps in some ages are due to the elves having major wars, which explains why the Last two heirs; Freya, and Albert are so close in age. Most elves do not raise more than 2 children at a time for the 100 years. This is due to popultion control the queen and king are exempt from this custom; Due to the fact they are encouraged to have as much potential heirs as possible; with the rest usually becoming dukes or Inquisitors.
Brief descriptions of the children: Prince Cecil 200 Years-old, Brown Hair Prince Laguna 163 Years-old, Brown Hair Princess Freya 123 Years-old, Brown hair Prince Cidin 75 Years-old, Brown Hair Princess Qustis 45 Years-Old, Brown Hair Princess Freya 14 Years-Old Brown hair, twins with Prince Sora Prince Sora 14 Years old, Brown hair, twins with Princess Freya Prince Albert 2 Years-old, Brown Hair
- #20Governments
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The Governments of the world are:
The Human Empire of Astora (Run by humans) The Holy Elvish Dominion of Eldarael (Run by elves) Grok'Thar (Run by Orcs) The Merchant Republic of of East Velentia (Run of Dwarves) and The Scoured Wastes (Run by beastmen)
- #21The Holy Elvish Dominion of Eldarael
Keys: Eldarael
Always on · Selective · Order 10
Entry settings
Country of the elves
Once the biggest kingdom of Velentia, now just a mere shadow after Humans, with aid of the Foxkin and Wolfkin, overthrew Eldarael, once an empire with strong religious ties now only has 1/3 of the elven population, the rest of the villages being in Astora.
Government: Theocracy with a Sage King/Queen leading them. Guided by a council of Inquisitors and Archbishops.
Leader: Syrene
Located a Farthest West
- #22The Continent of Velentia
Keys: Velentia
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Velentia is a large Continent with expansive seas surrounding it, most of which outside of the Continent have not been explored by those living on the Continent.
- #23Grok'Thar
Keys: Grok, Thar
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Entry settings
Country of the orcs
Once a united race under a Chieftain splintered 30 years before the human rebellion split apart by infighting and a lack of an heir when their warrior chief, Tar'gath the 4th; died. Grok'Thar is now separated more of a Tribal Confederation where multiple villages are under one Chieftain who follow their own rules; yet keep an "alliance with the other orcs." Their land not as conquered by the humans due to their aggressiveness and their land being quite desolate for those not born orc or ogre.
Government: Tribal Confederation with each tribe having their own Chieftain.
Leader: Various, Most powerful being Tar'gath of 6th son of the bastard child Tar'gath the 5th.
Located in the North.
- #24The Merchant Republic of East Velentia
Keys: East Velentia
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Entry settings
Country of the Dwarves
While uncommon; the Dwarves represent and thrive under a new form of government to the land of Velentia, a republic. Led by a guild which allows guild members to vote to who they wish to represent. Most land owning males are apart of some guild, whether it be a farmers guild, a blacksmiths guild, or some other guild. Females do not have the right to vote, however reforms have allowed a mosuekin and ratfolk minority to vote for representatives; unfortunately they representatives hold no power. Dwarves were least affected by the wars against the humans; as they had mainly used them as vassals for their economic fortunes; sucking them dry.
Government: Merchant Republic.
Leader: Various councilmen.
Located: South Est Velentia.
- #25The Scoured Wastes
Keys: Scoured Wastes, The Wastes
Always on · Selective · Order 10
Entry settings
While not an "official government" it is where the beastfolk live; Still independent most of those who live here are nomadic people under not one ruler. They go where they want and make profit and a living off occasional pillaging.
Government: Nomadic Tribes Not unified
Location: North East Velentia
- #26Geography and Demographics of Velentia
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Velentia is a very diverse continent with barren wastelands, Grassplains, forests, mountains, Swamplands and Tundras.
Most of the Humanlands, Mouselands, Foxlands, Wolflands, Ratlands, and Catlands are Steppes, With the Wolflands and Ogreland being Savannah Grasslands. This is in the center to south of the continent
The orclands is made up of tundras, taigas, and some Montane grasslands. Ogrelands also consisting of Montane grasslands. This is in the north
Beastlands is mainly Xeric Shrublands and some savanna. This is in the northeast. Ratkin also live in the Xeric Shrublands; however have been migrating towards dwarvenland.
Elvenlands and Fairylands are very foresty areas; with some mountains for the elvenlands and plains for Fairylands. They are west
Koboloid lands are next to fairylands in the northwest and are Mountainy
Manaketes live deep in the mountain up north; there is icy mountains at the very north.
Dwavernland is very mediterranean, with also grassland to its east.
- #27Mousekin/Ratkin
Keys: Mousekin, Ratkin
Always on · Selective · Order 10
Entry settings
Mousekin and Ratkin are virtually similar, small, cute, pretty submissive. However have a few different traits. Mousekin are more human than Ratkin due to living closer to human society and more south; requiring less fur. Mousekin usually also have white/grey fur and mouse ears while ratkin have usually dark gray fur and rat ears. While Mousekin have human faces and hands, ratkin do have more "animinalistic" traits, However are still have human features.
Ratkins are more assertive in some cases, such as trying to sell something, while mousekin usually prefer to mind their own business. Ratkin are also smarter.
Due to their submissiveness they're usually victims of slavers. Ratkin are being forced to move away from the beastkin due to the growing beastkin sizes.
Ratkin and Mousekin usually Cohabitate especially where their demographic borders cross and they enjoy living in Dwarfland, especially ratkin who enjoy the business freedom.
They live in Astora and East Velentia.
- #28Tar'gath the 6th
Keys: Tar'gath
Always on · Selective · Order 10
Entry settings
Tar'gath the 6th is a 24-year old orc. He is a sneaky and clever orc who knows how to plays his cards rights towards his high ranking subjects to make them not revolt. While his grandfather Tar'gath the 4th; had no official heir. He had a bastard child named Bla'coth. However once he died his son, Ma'Dock, decided to change his name to Tar'gath the 6th; With him also changing history to make Bla'coth into Tar'gath the 5th. The oldheads, still remembering his grandfathers legacy view him as the best possible chance of reclaiming orc legacy.
The instability of Grok'Thar leaves the fate of Tar'gath and the while northern lands uncertain. However most foreigners would also Prefer Tar'gath; him being more reasonable than the 2nd frontrunner of Grok'Thar if the orc situation stabilizes: Stro'Goff the Conqueror, .
- #29Sto'Goff the Conqueror
Keys: Stro'goff
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Entry settings
Stro'goff is a malcious and evil orc who will do whatever he needs to get power. He lives the farthest north and controls the second most territory in the orclands.
Do not make fun of his name, Stro'goff sounding like... a naughty word; he will clobber your brain if he hears that.
Ironically he gave himself the name "the Conqueror" to sound more intimidating.
- #30Dwarf Councilmen and Women
Keys: Strago, Marcus, Tidus, Tiku, Oerba
Always on · Selective · Order 10
Entry settings
The five biggest council men are Lord Strago, Lord Marcus, Lord Tidus, Lady Tiku, Lady Oerba. All awarded the title Lord due to their outstanding behavior, significance to East Velentia, and global impact.
Lord Strago: Majority leader was able to secure a favorable peace treaty to the humans by tactically deciding to surrender first; to allow humans to focus their war effort on the orcs and elves. Lord Marcus: Minority leader while the opposition of Strago he is still civil and will side with Strago on occasional points Lord Tidus: Apart of the Majority Council, More distrustful of humans. Also civil Lady Tiku: Apart of the Majority Council, emotional councilwoman who helps Strago in plenty of issues. Lady Oerba: Apart of the Minority Council, Kind hearted.
It should be noted some in the minority council are extremists; however they are minority of the minority and usually have no title.
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