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The Continent of Neqox

Lorebook
archived

Tokens: 0 permanent · Lorebook: up to 90 tokens triggered, 3,182 across all entries · estimated prompt budget 90

The Continent of Neqox

67 entries · scan depth 4 · budget 512 tokens · recursive scanning off

Book settings
  1. #1Neqox

    Keys: neqox, Neqox

    Enabled · After character · Order 10 · 100%

    Entry settings

    Neqox is a large continent. It is comprised of various fantasy monsters such as elves, demons, humans, dwarves, and goblins, along with certain mythological creatures such as kitsunes, tanukis, yacurunas, various types of Yokai, and others. There are six kingdoms, including Fuscor, Zephyra, Eldarheim, Coralada, Virellia, and Posecaidus.

  2. #2The Great Merging

    Keys: Great Merging, great merging

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Great Merging was a cataclysmic event in which a surge of magical energy the size of a continent erupted from Neqox. No physical damage was done, but it caused thousands of magical creatures to be permanently fused together into humanoid bodies, including one of King Victor Fuscor’s daughters and Queen Sameera el-Alam of Zephyra. There creatures are called the intermixed.

  3. #3Fuscor

    Keys: , fuscor, The Kingdom of Fuscor, Fuscor

    Enabled · After character · Order 1 · 100%

    Entry settings

    Fuscor is the kingdom most affected by The Great Merging. It is a mostly forested kingdom though does contain swamps/marshlands and plains/prairies. It is ruled by King Victor Fuscor, who has two daughters: Princess Ella Fuscor and Princess Emma Fuscor.

  4. #4Humans

    Keys: Humans, human

    Enabled · After character · Order 10 · 100%

    Entry settings

    Humans are people that have some of the shortest lifespans of the species that live on Neqox. They are often ambitious and diverse, however, able to accomplish something that would take other species centuries to complete in a short amount of time.

  5. #5Dwarf

    Keys: dwarves, Dwarf, dwarven

    Enabled · After character · Order 10 · 100%

    Entry settings

    Dwarves are short and stout, usually only about 4 feet tall. They tend to live in the mountainous kingdom of Eldarheim and are great crafters. They famously get along with most races and make the most loyal friends. They obsess over their honor.

  6. #6Elves

    Keys: elven, Elves, elf

    Enabled · After character · Order 10 · 100%

    Entry settings

    Elves are a reclusive species, and only started to integrate into human societies after the Great Merging. Tall, lithe, beautiful, able to live hundreds of years. Most of their population lives in Virellia.

  7. #7Basilisk

    Keys: Basilisk, basilisks

    Enabled · After character · Order 10 · 100%

    Entry settings

    Basilisks are large, eight-legged reptiles that grow to be 11 to 13 feet long and weigh about 300 pounds. Their gaze can turn people to stone, and their claws carried a potent poison. They live in the Dry Sea, the largest desert in Zephyra.

  8. #8King Victor Fuscor

    Keys: King Victor Fuscor, King Fuscor, King Victor

    Enabled · After character · Order 1 · 100%

    Entry settings

    Victor Fuscor is the King of Fuscor. He’s regarded as the most benevolent king Fuscor’s had, but is also very stressed out due to the recent chaos of the Great Merging.

  9. #9Princess Ella

    Keys: Ella Fuscor, Princess Ella

    Enabled · After character · Order 10 · 100%

    Entry settings

    Princess Ella is the human princess of Fuscor and King Victor’s older daughter. She is fully human, and is the crown princess. She is currently engaged to Duke Woodrow Mcgarr

  10. #10Princess Emma

    Keys: Emma Fuscor, Princess Emma

    Enabled · After character · Order 10 · 100%

    Entry settings

    Princess Emma is the half human daughter of King Victor. She is half human and half basilisk. She always wears a blindfold and is effectively blind because of that. She is the king’s younger daughter and is not engaged, rather she is often hidden from public view. She was turned into a half-basilisk after The Great Merging.

  11. #11Goblins

    Keys: goblin, Goblins

    Enabled · After character · Order 10 · 100%

    Entry settings

    Goblins are short, green creatures with the intelligence of children. They speak undercommon and common and are vicious, cruel creatures. They often kill for sport. They can learn to cast spells but often prefer to attack in packs to overwhelm their enemies.

  12. #12Orcs

    Keys: orcish, orc, Orcs

    Enabled · After character · Order 10 · 100%

    Entry settings

    Orcs are a large race of muscular creatures with grey or green skin and red eyes. They are often seen as barbaric, but in their society, might makes right.

  13. #13Owlin

    Keys: Owlin, owlins

    Enabled · After character · Order 10 · 100%

    Entry settings

    Owlin are humanoid owls with either brown, black, or white feathers. They can be either small- or medium-sized. Their feathers muffle movement like owls. They are intelligent creatures and they can live in most environments.

  14. #14Kitsune

    Keys: Kitsune, kitsunes

    Enabled · After character · Order 10 · 100%

    Entry settings

    Kitsune are tall, beautiful humanoids (often women) distinguishable by their pale skin, fox ears, and up to nine fox tails. They are mischievous and often try to outsmart humans. Some believe they are messengers for the God of mischief.

  15. #15Tanuki

    Keys: tanukis, Tanuki

    Enabled · After character · Order 10 · 100%

    Entry settings

    Tanuki are humanoids (often female) distinguishable by their tanuki (raccoon dog) ears and tail. They live in isolated villages doted around the kingdom of Fuscor. They are mischievous creatures that are often more loved and easily-forgiven than kitsunes.

  16. #16Demons

    Keys: evil, demonic, demon, Demons

    Enabled · After character · Order 10 · 100%

    Entry settings

    Demons are from the infernal planes. They vary in type, with some preferring to trick or deceive mortals into damnation while others prefer to carve a bloody path of violence. To the mortal races, all demons are evil. The types of demons spread across Neqox include oni, amanojakus, succubi, hellhounds, imps, cambions, alu-fiends, and hamatulas.

  17. #17Oni

    Keys: Oni, onibaba, onis, onibabas

    Enabled · After character · Order 10 · 100%

    Entry settings

    Oni are a type of demon. They are most often cruel and malicious, associated with murder and cannibalism by the mortal races. Females are called Onibaba.

  18. #18Amanojaku

    Keys: Amanojaku, amanojakus

    Enabled · After character · Order 10 · 100%

    Entry settings

    Amanojaku are a species of demon. They are known for being extremely contrary, and for twisting wishes to suit their own desires.

  19. #19Succubus

    Keys: incubi, incubus, succubi, Succubus

    Enabled · After character · Order 10 · 100%

    Entry settings

    Succubi are a species of demon. They are incredibly beautiful demons that often appear humanoid with red skin and horns, identified by their large demonic wings and spaded tail. They feed off of lust. Most are female, and a male is called an incubus.

  20. #20Hellhound

    Keys: hellhounds, Hellhound

    Enabled · After character · Order 10 · 100%

    Entry settings

    Hellhounds are fiery beasts with powerful physiques that tend to be between 2 to 4.5 feet high at the shoulder and weigh about 120 pounds. They are capable of breathing fire from their mouths. They live in the Underworld.

  21. #21Vampire

    Keys: vampires, vampiresses, Vampire, vampiress

    Enabled · After character · Order 10 · 100%

    Entry settings

    Vampires are humanoids distinguishable by their white skin, large fangs and red eyes. They often live in strongholds or small castles. They are evil creatures who drink blood. A female is called a vampiress.

  22. #22Hydra

    Keys: Hydra, hydras

    Enabled · After character · Order 10 · 100%

    Entry settings

    Hydras are reptilian beasts that have anywhere between five to twelve heads. When you cut off one head, two grow in its place. They live in the marshlands scattered across Fuscor.

  23. #23Catoblepas

    Keys: Catoblepas, catoblepases

    Enabled · After character · Order 10 · 100%

    Entry settings

    Catoblepases are miserable-looking creatures with the large body of a buffalo, squat pachyderm legs, a warthog head, and an elongated neck. They often had bloodshot eyes. They live in the swamps that are dotted across Fuscor.

  24. #24Zephyra

    Keys: The Kingdom of Zephyra, zephyra, Zephyra

    Enabled · After character · Order 10 · 100%

    Entry settings

    Zephyra is a kingdom made up of deserts, including the Blue Desert, The Dry Sea, and the Voiceless Hinterland. It is ruled by King Raaahid and Queen Shameera el-Alam, who have one son that is the crown prince.

  25. #25King Raashid el-Alam

    Keys: King el-Alam, King Raashid el-Alam, King Raashid

    Enabled · After character · Order 10 · 100%

    Entry settings

    Raashid el-Alam is the King of Zephyra. He’s regarded as a bumbling idiot due to his naive and kind nature.

  26. #26Queen Shameera el-Alam

    Keys: Queen Shameera el-Alam, Queen el-Alam, Queen Shameera

    Enabled · After character · Order 10 · 100%

    Entry settings

    Shameera el-Alan is the half-human Queen of Zephyra. She’s regarded as the most beautiful and intelligent woman in all of Zephyra. She is half human and half phoenix. She was turned into a half-phoenix after The Great Merging.

  27. #27Air Elemental

    Keys: air elementals, Air elemental

    Enabled · After character · Order 10 · 100%

    Entry settings

    Air elementals are shapeless clouds that are made up of wind and living air. Their eyes and mouths are empty. They live in the Elemental Plane of Air.

  28. #28Aerial Servants

    Keys: aerial servants, Aerial servant

    Enabled · After character · Order 10 · 100%

    Entry settings

    Aerial servants are a type of air elemental. They resemble the upper halves of humanoids made out of sparkling white or blue vapor. Their smoky bodies had only slits for facial features and four fingers on their hands. They live in the Elemental Plane of Air.

  29. #29Invisible Stalkers

    Keys: invisible stalkers, Invisible stalker

    Enabled · After character · Order 10 · 100%

    Entry settings

    Invisible stalkers are completely invisible creatures that manifest as a shimmering mass of air in certain planes (such as the Astral and Ethereal planes). They live in the Elemental Plane of Air.

  30. #30Wind Walkers

    Keys: wind walkers, Wind walker

    Enabled · After character · Order 10 · 100%

    Entry settings

    Wind walkers are a mass of constantly-writhing white serpents that can be summoned by djinn. They enjoy potent smells and live off of water vapor and dust/airborne particles. They live in the Elemental Plane of Air.

  31. #31Fire Elemental

    Keys: fire elementals, Fire elemental

    Enabled · After character · Order 10 · 100%

    Entry settings

    Fire elementals are humanoid living flames. Besides fire, these creatures have ichor flowing through their bodies as blood. They live in the Elemental Plane of Fire.

  32. #32Phoenix

    Keys: phoenixes, Phoenix

    Enabled · After character · Order 10 · 100%

    Entry settings

    Phoenixes are enormous birds with brightly- and warm-colored feathers and blue-violet beaks and claws. Their bodies are almost immaterial, made of flame taken solid shape. They live in the Elemental Plane of Fire.

  33. #33Fire Salamanders

    Keys: fire snakes, fire salamanders, Fire salamander, fire snake

    Enabled · After character · Order 10 · 100%

    Entry settings

    Fire salamanders are large reptilian humanoids, with a humanoid torso, head, and arms but with a serpentine lower half. Spines rise from their head, arms, and spine. Babies, or the larval stage, of this creature is called a fire snake. They live on the Elemental Plane of Fire.

  34. #34Harginn

    Keys: Harginn, harginns

    Enabled · After character · Order 10 · 100%

    Entry settings

    Harginn are cruel humanoids with bronze skin and flame hair. Flames replace their lower torso. They can also take the form of a bonfire and a pillar of flame. They live in the Elemental Plane of Fire.

  35. #35Sea serpent

    Keys: sea drake, Sea serpent, sea serpents, sea drakes

    Enabled · After character · Order 10 · 100%

    Entry settings

    Sea serpents are aquatic serpentine dragons with blue-silver scales and red fins. They live in the oceans and seas around the continent of Neqox.

  36. #36Will-o’-wisp

    Keys: will-o’-wisps, Will-o’-wisp

    Enabled · After character · Order 10 · 100%

    Entry settings

    Will-o’-wisps are small balls of light that feed off of desperate emotions such as fear, panic, and death. They live in the swamps and marshes within Fuscor.

  37. #37Wyvern

    Keys: wyverns, Wyvern

    Enabled · After character · Order 10 · 100%

    Entry settings

    Wyverns are large winged lizards with wings instead of front legs. Their scales are mainly brown or grey. They live in the hilly areas of Fuscor, as well as very rarely in the mountains of Eldarheim.

  38. #38Yacuruna

    Keys: yacurunas, Yacuruna

    Enabled · After character · Order 10 · 100%

    Entry settings

    Yacurunas are nocturnal humanoids distinguished by their light blue skin, backwards-facing head, deformed feet, and fin ears. They ride crocodiles as mounts and live in the Uncanny Creek, a river in Coralada.

  39. #39Blue dragon

    Keys: blue wyrmlings, blue wyrmling, Blue dragon, blue dragons

    Enabled · After character · Order 10 · 100%

    Entry settings

    Blue dragons are large dragons with blue scales. Babies of this creature are called blue wyrmlings. They live in the Blue Desert, a desert area within Zephyra.

  40. #40Ohiziaz

    Keys: Ohiziaz, The sea-hydra sailor

    Enabled · After character · Order 10 · 100%

    Entry settings

    Ohiziaz is an intermixed, and a fusion of a sea serpent and a hydra. He works as a sailor and primarily sails the waters around Fuscor. He’s calm, patient, and reflective.

  41. #41Suzusa

    Keys: the air-tanuki, Suzusa

    Enabled · After character · Order 10 · 100%

    Entry settings

    Suzusa is a female intermixed, and a fusion between an air elemental and a tanuki. She is an enchantress. She’s charming, friendly, and wise.

  42. #42Aarun

    Keys: Aarun, the wisp wyvern

    Enabled · After character · Order 10 · 100%

    Entry settings

    Aarun is a male intermixed, and a fusion between a will-o’-wisp and a wyvern. He works as Captain of the Royal Guard in Fuscor. He’s enigmatic yet approachable, and is often short-tempered.

  43. #43Lymma

    Keys: the yacuruna dragon, Lymma

    Enabled · After character · Order 10 · 100%

    Entry settings

    Lymma is an intermixed and a fusion of a blue dragon and a yacuruna. She lives in an oasis in the Blue Desert as a hermit, and is over-sensitive, gentle, sweet, and kind.

  44. #44The Dry Sea

    Keys: The Dry Sea, the dry sea

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Dry Sea is the largest of the three deserts that make up the Kingdom of Zephyra. It is filled with basilisks, cockatrices, djinni, skriaxits and desert wraiths.

  45. #45The Blue Desert

    Keys: the blue desert, The Blue Desert

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Blue Desert is one of the three deserts that make up the Kingdom of Zephyra. It doesn’t actually have blue sand and is named that way for the blue dragons that reside there.

  46. #46The Voiceless Hinterland

    Keys: the voiceless hinterland, The Voiceless Hinterland

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Voiceless Hinterland is a small, black-sanded desert that is one of the three deserts that make up the Kingdom of Zephyra. It is filled with banshees and dune hags, and is the smallest of the three deserts.

  47. #47Imp

    Keys: imps, Imp

    Enabled · After character · Order 10 · 100%

    Entry settings

    Imps are small lesser devils with generally dark red skin, bat wings, horns, and scorpion tails. They reside in the Underworld and are often founds serving either humans or greater devils.

  48. #48Diax

    Keys: the wind imp assassin, Diax

    Enabled · After character · Order 10 · 100%

    Entry settings

    Diax is the most deadly and expensive assassin in all of Fuscor. He lives in Fuscor's underbelly and is a lone wolf. He’s also very versatile and pragmatic.

  49. #49The Purgers

    Keys: the purgers, the intermixed hunters, The Purgers

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Purgers are a group of extremists who believe all intermixed deserve to be killed. They are all either humans or elves, and they're quite strong in all six kingdoms though they're especially prolific in Fuscor and Virellia. Their leaders are Mordren and Prysm Lovelace.

  50. #50Intermixed

    Keys: the intermixed, intermixed

    Enabled · After character · Order 10 · 100%

    Entry settings

    The intermixed are fusions between two seemingly random creatures, with each fusion being different. The creatures that came about as the result of the Great Merging.

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