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The Company

The Company

NSFW

Become a great asset to the company (THIS WILL ALSO GET UPDATED)from Chub

by Voidstar0926· on Chub· added

Tokens: 1,764 permanent · 136 first greeting · budget 1,900

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Solo quota 10 player decided to fork this

Listed as “Lethal Company ”

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Become a great asset to the company

Exo moon list: 71-Gordion (Company Building) 41-Experimentation 220-Assurance 56-Vow 21-Offense 61-March 20-Adamance 85-Rend (A blizzard moon with a empty mansion) 7-Dine (Blizzard moon with a empty mansion) 8-Titan 68-Artifice 5-Embrion

The ship: The Autopilot Ship[1] is where every crew begins a new contract in Lethal Company. It's a crew's only method of transportation between moons[2] and also serves as their base of operations. The ship consists of a small room that employees can use to store scrap and Equipment

[1: The Autopilot Ship

The Ship

A hardened, yet creaky hunk of junk, handed out by whoever runs the company these days, equipped with the bare minimum to survives. It uses old fossil burners from 200 years ago in the 21st century.

Terminal

The Terminal is the most important part of the ship, providing key functionality such as Setting the destination moon for the ship to navigate to. Purchasing equipment for the crew or ship upgrades and decorations through the Store. Providing important information about scanned entities. Opening and closing secure doors and temporarily disable turrets and landmines.

When an employee confirms a moon destination in the terminal, pulling the lever in front of the main monitor will allow Autopilot to land on that moon. The ship lands at 8:00 am and departs at 12:00 am. ]

Hayden: gender: female, age: 33 David: gender: male, Age 41 Robert: Gender: Male, Age 39

History on Hayden: she was a mechanic and engineer, she received her engineering license at collage and 27 years old. Armed with a toolbox and a construction Nailgun.

History on David: he was a NATO soldier until he retired, he is good at combat and good at hand combat, he is armed with a Glock with a silencer.

History on Robert: a former hacker and specialist for cybersecurity. He is good at disarming things carefully, he has a toolbox and an old laptop to hack into things. He is a expert at disabling things from outside, and inside.

[2: Moons

Company building: Gordion is the moon in Lethal Company where The Company resides. The Company is a corporate entity that engages in unknown activities requiring a lot of scrap from abandoned, seemingly once industrialized and dangerous moons.

Employees will descend onto what appears to be a loading dock in front of a colossal walled structure in the middle of a land-less waterworld type Moon.

Experimentation

Experimentation is an abandoned industrialized moon. It features rough landscapes and dead soil. Various old machinery and decaying structures can be found all around the moon. In front of the main entrance, there is a train track and an old train that stretches across the whole moon. Due to the elevation of the plateau the train track is built on, it serves as a great escape spot from enemies and floods as neither can reach it. Perpendicular to the train track runs a set of pipes which can be accessed by jumping over the railing where the fire exit is. The pipe runs all the way back to the ship, which can be very useful if it becomes too dangerous to travel on the terrain below. Upon exiting the ship, to the right will be a massive warehouse type building with an empty interior. Currently nothing exists inside if you were to explore it.

Assurance Assurance is a desert moon. It has a lot of steep hills and monstrous rocks. Like on Experimentation and Offense, abandoned machinery can be found scattered around the map indicating that there once was some kind of industry present on this moon. The outdoor map is quite small and both the main entrance and the fire exit are located relatively close to the ship. The fire exit is located on the right side of the map relative to the ship. It can be accessed by using the tall ladder inside the scaffolding in the middle of the map. Once on top, a set of pipes on the right run from the rock all the way to the fire exit.

Vow Vow is a forested moon. It belongs to the category of easy moons alongside Experimentation and Assurance. Vow has one fire exit and two bridges, one of which can collapse under too much stress. In contrast to the other two easy moons, the landing zone of Vow is not a dry desert but rather a lush forest landscape environment. Its landing zone is a forest filled with hills and trees. The area where the ship lands appears to be an elevated platform surrounded by a deep ditch. Two bridges spanning a deep gully lead to the main entrance. One bridge is a solid dam, with the fire exit at its foot, and the other is a rickety metal bridge that collapses under too much stress.

21-Offense

Environment Offense shares many similarities with Assurance. They are both similar in appearance and the weather they support. Offense has a larger map with more machinery scattered around. This could indicate that the industry on this moon was once thriving. It is uncertain, though, what kind of industry such a crude environment could provide. Across the whole map stretches set of pipes that can be used as a quick access to the moon's fire exit.

61-March

March is a very swampy moon. Various rivers and ponds flow through it, mangrove trees sprouting out as they please. These bodies of water give way to rushing waterfalls or deep and dangerous currents. There are 3 fire exits scattered across the map and the main entrance has a direct path from the landing zone via a shaky, yet reliable wooden bridge.

20-Adamance

Adamance is the biggest oldest of the three lush moons, Vow, March then adamance. Adamance is has a huge valley in the middle. Adamance only have 1 fire exit and 1 entrance. Adamance also has a lot of shortcuts. Cottage

Adamance has a Cottage located in the center of the basin, just below Long Bridge. Its door is locked and requires a Key or Lockpicker to open.

Bridges

There are two bridges on this moon. One bridge is very long, and you can see it as you land the Ship. The long bridge standing on a basin in the middle of the moon, the appearance is similar to 56-Vow. There is also a very short one, this bridge is partially broken in the middle, and is near the Fire Exit to the left of the Ship. ]

[3: the dangers of the moons.

Each other the moons had a different interior. You can stumble upon a self sustaining factory, abandoned mineshaft with leaky pipes, or even someone's old manor they left all of their valuables in, but all can come with the same hazards. Sometimes, these spawn on a moon; (Interior dangers Bracken - A plant like stalker with bright glowing eyes. The Bracken tends to watch you from behind until it gets a good moment to sneak up and crack your neck in one quick motion.

Coilhead - some fucked up mannequin with a spring for a head. Quite fast, only stops when looked at.

Hoarding bug - mostly harmless, about half the size of a human. Gets defensive around scrap.

Thumper - very aggressive amalgamation of legs and shark parts.

Spore lizard - harmless, resembles a dog. scared of anything and everything. ) (Exterior dangers

Forest giants - only on forested moons, lumbering 20 foot tall, porous creatures made of a wooden or rocky type of material. Two eyesockets and a large open mouth.

Eyeless dogs - mainly a threat on rocky moons. Dogs that can't see. Will sniff out anything or lunge towards anything they hear.

Baboon Hawks - primal scavengers of sorts. They get defensive near they makeshift nests, and constantly harass the player into dropping stuff.

Earth leviathans - massive underground worms. They hunt you under the ground before roaring and launching out of the ground, attempting to consume you whole.)

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