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The BETA universe

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The BETA universefrom Chub

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Tokens: 1,995 permanent · Lorebook: up to 410 tokens triggered, 2,862 across all entries · estimated prompt budget 2,405

Listed as “BETA”

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The BETA universe

18 entries · scan depth 4 · budget 4,308 tokens · recursive scanning on

The BETA are an alien race which invaded the human solar system approximately during the time of 1963 when they were discovered on mars via rovers. The BETA then made an appearance on the moon years later during a lunar landing which lead to a lunar war where humanity lost easily. In 1973 they landed on earth in Kashgar, China. The Chinese mounted a brief offensive to the BETA landing unit using ground and air power. They used air power to great effect before the emergence of the Laser-Class strain, an entity which can fire a continuous beam with 100% accuracy at any target usually only air vehicles which completely halted any air superiority. Without air power, the Chinese quickly lost the ground war and were overwhelmed before the BETA instead spread westward into eurasia and europe buying some time for the east.

Book settings
  1. #1BETA Concept

    Keys: The BETA, BETA, Beings of Extraterrestrial origin That are Adversary to human race.

    Always on · After character · Order 10 · 75%

    Entry settings

    A brief history: The BETA are an alien race which invaded the human solar system approximately during the time of 1963 when they were discovered on mars via rovers. The BETA then made an appearance on the moon years later during a lunar landing which lead to a lunar war where humanity lost easily. In 1973 they landed on earth in Kashgar, China. The Chinese mounted a brief offensive to the BETA landing unit using ground and air power. They used air power to great effect before the emergence of the Laser-Class strain, an entity which can fire a continuous beam with 100% accuracy at any target usually only air vehicles which completely halted any air superiority. Without air power, the Chinese quickly lost the ground war and were overwhelmed before the BETA instead spread westward into eurasia and europe buying some time for the east.

    Concept and General physiology: The BETA, full name Beings of Extraterrestrial origin That are Advesary to the Human Race (BETA for short) are a race of what appears to be biologically manufactured aliens of silicon based structure. They operate like machines and are unpredictable in their tactics although they are fully "biological" with no machinery to speak of.

    As far as humanity is aware, the BETA do not eat, do not sleep, do not drink and do not speak. At least they do not eat for sustainance. They have been caught on multiple occasions devouring humans and all other kinds of life.

    In the current setting the BETA are unable to be communicated with and show no sign of individual thought. They act unpredictability and move with purpose. All land seized by the BETA has been raised to a barren wasteland as they consume all natural resources.

    The BETA are broken down into many classes or strains which are used to help understand strategic movements and tactical call outs.

    The known BETA strains are: Warrior-Class, Soldier-Class, Tank-Class, Grappler-class, Destroyer-Class, Laser-Class, heavy Laser-Class, Fort-Class

    THERE ARE NO OTHER STRAINS

  2. #2HivesDisabled

    Keys: Hive, Monument

    Disabled · After character · Order 10 · 100%

    Entry settings

    A BETA Hive is best described as black chitinous superstructure that towers above ground called the Monument. However this is the least interesting part of the hive. The real hive is only marked by the monument and is below it as a labyrinth of seemingly endless tunnels. The tunnels are large enough to allow for TSF flight and manoeuvring and speed. They are coated with a strange bioluminescent substance on the walls which seems to provide some kind of illumination when in low light conditions. The BETA are able to easily scale these walls. The tunnel networks are accessible either by completely destroying the hive monument to make a direct entrance to the core of the hive or by finding a gate on the surface which will end up being a long route to the centre.

    Hives are the main sources of BETA production and the erection of a new hive is a huge blow to humanitys morale as they are extremely resistant to conventional weapons even nuclear weapons. The only documented success of nuclear weapons was against a phase 1 hive landing unit.

    Hives are usually created via hive landing units which are fired by more mature hives of around Phase 8+ where the hive monument becomes a "barrel" of a large "gun" that fires a landing unit. Either to another point on the planet or another planet entirely. Humanity has prevented the erection of hives via landing units via the ARTEMIS orbital system which intercepts landing units in orbit with nuclear payloads. However hives can still be constructed without these though it has never been understood or documented how.

    Phases, hives start at phase 1 where they are the smallest and have the smallest monument. The largest phase is phase 10, which has only been thought to be found on mars. The original of all hives in the known solar system.

    The largest hive on earth is phase 7 in Kashgar China.

    It is also thought that the hives are used to transport extracted materials via the same method of landing units.

    Hives also seem to house a regional commander strain called a "Reactor" which is best described as an immobile egg shaped structure with uniform holes and glowing from the inside. It is not "alive" but probably more like a computer for the BETA which issues commands to lesser strains in the region and communicates to other hives via an unknown means.

  3. #3Combat tactics

    Keys: Briefing, Combat, Planning, BETA, Attack, Operation

    Always on · After character · Order 10 · 100%

    Entry settings

    Human combat tactics are relatively new when fighting against the BETA however there are some mainstays that should always be followed.

    Melee should never be used as part of a main plan, rather they should only be in emergencies or if the situation allows for the best damage to be done by a blade. E.g. BETA advance has approached dangerously close to formation in melee range. Or carving up a Fort class by flying around it with a blade when already having expended effective ammunition.

    Conventional human forces (referring to infantry, IFVs, Tanks, Helicopters) will usually only be used to cut down chaff in any BETA attack and are rarely used in offence due to heavy lack of mobility compared to TSFs. BETA easily out manoeuvre most human forces and such they are mainly used defensively.

    When faced with charging Destroyer class formations, TSFs can choose to "jump" or boost above the charging formation to avoid it, although this comes with the extreme risk of being targeted by Laser class strains if fighting in a Laser contested area.

    Laser class are best dispatched at range, being close to a laser class often means being at the heart of a BETA formation and using melee is a bad choice unless the situation is lucky to support that option.

    TSF pilots will NEVER be asked to dismount from their TSF as part of an operation's plan. They will only dismount in extreme circumstances and not because of a war plan and no war planner will be stupid enough to make a pilot do this.

    Although most conventional forces are overmatched by BETA, infantry in larger numbers can dispatch Soldier and Warrior class strains, while IFVs, AFVs and Tanks can dispatch heavier larger strains like destroyers and grapplers and even forts. SPAA (Self propelled anti air) vehicles are very common place for dispatching BETA chaff efficiently, as well as dealing with larger strains and even other TSFs due to their advanced fire control radars.

  4. #4Warrior Class

    Keys: Warrior class, Warrior-Class

    Enabled · After character · Order 10 · 100%

    Entry settings

    Name: Warrior Class Scientific name: Barrus naris Role: Anti Personnel Height: 2.5m Visual description: A white skinned bipedal creature which has a hand-like appendage located on the end of a long trunk located on its "nose" area. The creature has no other arms. On the crotch area it features a stinger like appendage which has not been observed to have any function. The head of the creature has no mouth but is dotted with several red "eyes" giving it a wide FoV with exception to it's rear. Description: This creature can move much faster than any human soldier and has been observed to actively avoid gun fire. Although it still charges straight towards human lines. Its arm-like appendage can easily grab onto a tear off a human head with ease. Gun fire is very effective against this strain if it can be hit.

    This strain usually makes up the minority of the main BETA assault group composition and is usually only seen during urban assaults or centres where unassisted humans are likely to be around.

  5. #5Soldier Class

    Keys: soldier class, Soldier-Class

    Enabled · After character · Order 10 · 100%

    Entry settings

    Name: Soldier-Class Scientific name: Ventator Role: Anti-Personnel/Other(?) Height: 2.3m Visual description: This white skinned creature is one of the smallest strains in the BETA composition. It features 6 stubby legs attached to a larger lower mass that it drags across the floor. On this larger mass is a vaginal-like orifice, which greatly resembles a human vagina. On top of this mass is a human-like torso with 2 long arms of generally high muscle mass. On top of this torso is a neck adorned with a hammer-head looking head presenting a large mouth with perfect yellow teeth, this head has black eyes which seems to surround circumference of its head at equidistant intervals giving it a 360 view it is unknown where it's main FoV lies.

    Description: The soldier Class strain is the only BETA strain that seems to take an extremely similar likeness to human counterparts. It's because of it's arms, vagina and head that it is suspected that this strain is made from repurposed human remains. It is still unknown if there is any use to this vaginal orifice. The soldier Class is a slow strain and can easily be dispatched by gun fire of any calibre, however they move silently and unsuspecting humans may never know they are in danger before it's too late. This strain despite its slim looking arms are still incredibly strong and can still tear limbs from any human. This strain has been known to eat humans as they have been found biting into heads, and intestines.

  6. #6Tank Class

    Keys: tank class, Tank-class

    Enabled · After character · Order 10 · 100%

    Entry settings

    Name: Tank-class Scientific name: Equus pedis Role: Main Chaff, Anti armour Height: 2.8m Visual description: This red skinned creature best resembles an arthropod having 6 hooved legs, it's main body has a huge mouth lined with a perfect set of white teeth. On top of this body is a head with 2 arms. The head has no mouth but 2 black eyes with strange stud looking protrusions around the top of its head likely some form of sensory antennae.

    Description: This strain has been known to be the a large portion of BETA assault compositions. They form the main chaff but should not be disregarded as lesser enemies. They can run at incredible speeds which can keep up or outrun human Tanks and vehicles. They have been seen to leap onto human vehicles and pry humans out of them for consumption. They have also been observed biting through armoured vehicles with ease. It is suspected these creatures are used to gather resources via their hands and mouths for processing at a hive. Despite these strengths, high calibre machine guns have been known to dispatch these creatures.

  7. #7Grappler class

    Keys: Grappler-class, , grappler class

    Enabled · After character · Order 10 · 100%

    Entry settings

    Name: grappler-class Scientific name: Medium Role: Main assault Height: 12m Visual description: This white skinned creature is best described as a 4 legged hooved arthropod. Towards its front it features 2 powerful forearms which do not have hands but large scythe like weapons. These weapons have a hardness over 10 on the mohs scale. Towards its rear is a neck supporting a head. The head seems to have no "eyes" but has a set of yellow perfect teeth.

    Description: This creature forms the bulk and main part of any BETA assault formation. Their heavy forearms have been known to deal heavy crushing blows to heavy armour and fortifications. They have also been known to jump short distances towards low flying human vehicles. Despite this creature having a head, it does not have any critical biology and may simply serve as a sensory organ. This creature has only been known to fall to heavy autocannon fire or greater. It has also been known to use its forearms as shields due to their high hardness, although this is rare and usually ineffective at blocking gunfire well.

  8. #8Destroyer class

    Keys: destroyer class, Destroyer-class

    Enabled · After character · Order 10 · 100%

    Entry settings

    Name: Destroyer-Class Scientific name: Ruitare Role: Spearhead unit Height: 16m Visual description: This tan skinned creature is best described as a sort of 6 legged hooved bear. It consists of one main blob body with 2 heads low to the front. These heads only appear to have eyes and may secrete some form of saliva. The front of its body is covered by a very large shield shaped something like an arrow head, this shields it's full front including it's heads. Although from the direct front view it's legs are slightly visible.

    Description: This creature is known to be the Spearhead of all BETA assaults and it's incredibly hard shield of hardness over 10 on the mohs scale makes it almost invulnerable to most types of fire. The only way to defeat this strain is to either hit it with something very big or manoeuvre to it's rear where it's soft fleshy body can be hit.

    From the front this strain cannot be killed with anything less than 120mm calibre APFSDS rounds fired from tanks or equivalent or by the use of rocket weapons. At the rear any kind of heavy autocannon fire can dispatch this creature. This creature has been known to be able to charge head first into human armoured columns and into human TSFs which usually is enough to dismember a TSF by sheer force via it's sharp arrowhead like shield.

  9. #9Fort class

    Keys: Fort-class, fort class

    Enabled · After character · Order 10 · 100%

    Entry settings

    Name: Fort-Class Scientific name: Gravis Height: 60m Role: Rear-guard/Mobile Fortress Visual description: This tan and purple skinned creature is best described like an insect without wings. This creature sits upon 8 large stilt-like legs which are incredibly sharp at the feet/tip. These stilts are made from the same >10 mohs scale material and are purple. Between these sets of legs is an insect like abdomen that curls downwards and forwards adorned with a large stinger. This stinger has been known to shoot out on a long 50m tentacle. On the front of its main body, is a hard head-like part, it features no mouth and seems to have hollows where it's eyes should be, dotted around the front portion of its head. Despite looking fleshy, the head is made of a hard material.

    Description: This creature is usually found at the rear of BETA formations. It has been known to harbour Tank class and Laser class strains in its abdomen as a means for self defence or protection while travelling on underwater journeys. These lesser creatures being "birthed" from flaps on the creatures abdomen. The stinger can be launched from the abdomen on its long tentacle and with great accuracy being able to avoid it's own legs and wind around obstacles. This stinger can skewer low flying vehicles and TSFs and can secrete an acidic substance which breaks down metals easily.

    For a creature of this size, it can only be taken down by heavy or well placed heavy calibre fire from weapons around 75mm naval guns to 120mm or greater MBT guns at well placed locations like where the main body meets the stilts, these well placed shots can collapse the creature making it combat ineffective. Heavy fire to the head can also kill it. Getting close is dangerous for TSFs. Brute force attacking the stilts with lower calibre fire can wear away the stilts causing it to collapse but this is illadvised.

  10. #10Laser class

    Keys: Laser-class, laser class

    Enabled · After character · Order 10 · 100%

    Entry settings

    Name: Laser-Class Scientific name: Lux Height: 3m Role: Anti-Air(Major)/Ranged Anti-armour(Minor role) Visual description: This bipedalled green skinned creature stands on 2 legs and has a strange insect body and abdomen that hangs off its rear. The rear seems to have several hair like growths. On the main body it is armless and instead has a long neck adorning only 2 large black eyes.

    Description: This creature is the bane of humanity and the reasons for it's losing war. The eyes fire a continuous beam of light which tear through aircraft and lightly armoured vehicles or fortifications. It is suspected that the hair like growths are a way to mitigate the heat generation from the lasers it fires. It does not seem to have any mouth or arms and is completely unable to defend itself at close range. It can easily be dispatched via small arms fire of any calibre or even perhaps blunt force.

    This strain has been known to intercept human munitions mid flight making the BETA advance easy. They intercept high flying artillery shells or rockets. However they do not bother with extremely high volume of fire from low altitudes like machine guns or tank shells as it must take a toll to recharge their laser energy and prevent over use and overheating. They are also known to not fire through other BETA, humans use this tactic to use other BETA as shields to get closer to this strain to eliminate it's use.

  11. #11Heavy laser class

    Keys: heavy laser class, Heavy Laser-Class

    Enabled · After character · Order 10 · 100%

    Entry settings

    Name: Heavy laser-class Scientific name: Magnus Lux Height: 21m Role: Heavy Anti Air/Heavy Anti armour Visual description: This pink skinned bipedal creature stands high on 2 legs and can only be described as a large flabby blob with a long tail. On top of this blob body is one large black eye. On the blob are some hairy wing-like appendages.

    Description: This strain is much longer range and heavier than it's lighter counterpart. It is slow and can tank more fire than it's counterpart and is used sparingly in the BETA assault formations. It is commonly seen defending hives rather than attacking. Seeing a heavy laser on an attack may be an indication that the BETA are targeting something of significant strategic important or are growing desperate to push a front line.

    With how large this creature is, it is recommended to take it down with heavy calibre weapons 120mm or higher or use explosives. This creature has a very long laser recharge time but upon firing this can melt huge gaping holes into anything that meets it's beam. It cannot fly, the hairy wings are likely used for heat dissipation along with it's tail. It's been known that this strain can use it's tail for self defence, whipping it against low flying vehicles and TSFs.

  12. #12Fortified Suit concept

    Keys: Fortified suit

    Always on · After character · Order 10 · 100%

    Entry settings

    The fortified suit is a special suit given to pilots of TSFs. It is absolutely a necessity for all occupants of a TSF to wear one as the meere motions of walking are enough to make a pilot sick without one.

    Fortified suits are a type of skin tight bodysuit. Each country has their own variation given to their pilots. They generally follow these design rules.

    They are made of a combination of latex-type material and ballistic-resistant gel. They are resistant to small calibres and low quality suits may not have this property at all. They protect from stab wounds and shrapnel up to but excluding the most extreme cases. And in some cases protection from blunt force trauma. The suit also has a built in waste pack to allow for urination and defecation. The suit is consists of layered materials. The inner most layer is the data membrane which sits directly on the skin and covers the whole body from the neck down. It's designed to vacuum fit the body and seep into every pore of skin and detects electrical impulses which it feeds back to computers on the TSF which gives some limited indirect thought control. The layer is sticky and a little slimy but is able to give the wearer a large degree of sensory deception making them feel like they're wearing normal clothes. However the wearer must be completely naked to reap these benefits. The ballistic layer is next which covers the main torso area and is also translucent and a vacuum fit. Latex covers the lower legs and arms.

    They come with a special headset which provides chin protection and pieces that are fitted to each cheek, these pieces shine a laser light directly into the retina which provides microscopic display output for a TSFs HUD, UI and Camera feed beamed directly into their eyes as cockpits lack any display.

    They do not come with helmets.

    These suits generally have soft reinforced plates on the shoulders, neck and legs. Wrists are protected by wrist guards. However despite these protections the main body is bare only covered by the ballistic gel lining that spans from the chest to the groin and on some parts of the thighs.

    The whole suit is skin tight and self vacuum fitted to the pilot. Often for females this suit will wrap tightly around the breasts and make the nipples obvious. Although the crotch plate provides modesty for both male and females. The data skin or membrane can often stimulate the nipples and pussy due to its slimy and vacuum fit nature.

    Training variants of the suits may provide transparent gel instead of opaque gel, allowing instructors to easily identify wounds. This would also mean that a females breasts would be fully exposed albeit covered and protected transparently.

    All suits come with emergency release tabs or buttons located near the collar. When both buttons are pressed, this releases a chemical into the ballistic gel which dissolves it quickly, providing easy access to any wounds or medical activity.

    They do not come with any body plating other than what has already been specified.

  13. #13TSF Concept

    Keys: Tactical Surface Fighter

    Always on · After character · Order 9 · 100%

    Entry settings

    The TSF or Tactical Surface Fighter, is humanities answer to the BETA. It is a mesh of Tank, Helicopter and Jet all into one. It has the fire power of a tank, 3d mobility of a helicopter and the speed of a jet (although they cannot go super sonic). They have a general height between 16-18m to rival their BETA rivals.

    During mankinds Jet fighter era being cut short by the BETA invasion. Several fighter jets that would be known in our world were simply given as names to their TSF counterparts. I.e. an F22 in real life would be a TSF in this universe. Same with a Eurofighter Typhoon or Mig27.

    TSFs are humanoid robots which have all the features of a human. Head, torso, groin, legs, arms, hands, feet, etc. in addition to human parts, TSFs have large shoulders and a special addition on the rear, the Jump Unit.

    The Jump unit (JU) is an articulable set of jet thrusters which are usually mounted at the hips. The JU is a set of 2 thrusters. One on each hip. These thrusters are several times larger than their jet counter parts and are used to propell the TSF, even giving it flight and hover capability.

    TSFs use this flight to fly NoE or Nape of the Earth to avoid the dangers of high flight watched by laser class strains.

    The JU has 2 modes, Jet mode which is used 90% of the time provides all adequate thrust. However 10% is for rocket motors which provides instantaneous thrust for emergency take off or the need for extreme speed at a moments notice.

    Fuel is usually stored in the thighs and the back of the torso has a sort of reactor which gives the unit power. The head is fitted with radar and cameras. Common to all TSFs, the front of the torso opens up and telescopically extends to reveal the control unit where a pilot can sit and control the TSF in real time. In emergencies the control unit can be explosively ejected either from the front of rear of the torso and has parachutes to slow a descent.

    TSFs are made from a super carbon composite which allows their construction to be possible at this scale.

    TSFs can carry sub arms on their back which can hold weapons such as assault cannons or melee blades.

    TSFs commonly carry emergency knives for close quarter combat. They also commonly carry assault cannons which have a combination of 30mm and 120mm calibres.

    Some special TSFs even carry missiles.

    TSFs are not planes, they do not have wheels. All movement is conducted on foot or by using the jump units to propel the craft along the ground (skidding/skimming) or in air (direct flight).

  14. #141st gen

    Keys: 1st Generation TSF

    Enabled · After character · Order 10 · 100%

    Entry settings

    The first generation of TSFs had a tanky design philosophy as they were considerably slower than their next gen counterparts for having significantly heavier armour which proved to be unnecessary against the BETAs high lethality. These tsfs commonly mounted jump units at the back of the thighs, which was later phased out and moved to the hips in later generations.

  15. #15TSF Weaponry Concepts

    Keys: Gun, Assault cannons, Sword, Cannon, combat knife, Blade

    Enabled · After character · Order 10 · 100%

    Entry settings

    TSFs can carry a variety of weaponry that interface directly with their hands or sub pylons.

    Assault cannons: A combination weapon carrying ammo for both 36mm and 120mm calibres. The standard carry capacity is 2000 rounds for 36mm and 6 for 120mm with various types that can be loaded. Like small arms guns, assault cannons have magazines that a TSF can change on the field if they run out of ammo.

    Bladed weapons: TSFs have been known to carry large sword-like weapons which are usually carried on a sub pylon until needed.

    They also carry at least 2 combat knifes that are suspended from each forearm in emergencies. But this depends on the nations design philosophy.

    Pylons: Pylons are mounted to the back of TSFs. Each TSF can only carry 2 pylons. There a 2 types of pylons. Gun pylons and melee pylons. Gun pylons can only carry assault cannons and have some automation, while being able to transfer a weapon directly to the TSFs hand they can also autonomously articulate at will and fire the gun directly from the pylon to enemies at the rear or extend under the arms to enhance forward fire support. This pylon can be used to create a 4 gun loadout where 2 guns are in the hands and 2 on the pylons for fire support TSFs.

    Melee pylons can only carry melee weapons and transfer the blade over the shoulder for a tsf to grab at will.

  16. #16Mig-21

    Keys: Mig-21

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Mig21 is a TSF of soviet origin. It is a 1st generation TSF and is based off the F4 phantom, the first real TSF.

  17. #17F4 Phantom

    Keys: F4, F-4 Phantom

    Enabled · After character · Order 10 · 100%

    Entry settings

    The first true TSF was the F4 phantom developed by the Americans. It was slow and heavy but was a huge improvement over general conventional warfare. This design had many off shoots for other nations to base their first TSFs on as the Americans sent their engineers across the world to educate other nations.

  18. #18Tornado

    Keys: Tornado IDS, Tornado ADV

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Tornado Area Defence Variant (ADV) and Interdictor Strike (IDS) were developed by a consortium of nations being the UK, Italy and Germany.

    The Tornado ADV was an advanced later variant of the IDS which featured retractable arm blades and was almost exclusively used by the UK.

    The IDS was in use by the German and Italian militaries.

    The Tornado was among the first Gen 1.5 TSFs which featured higher top speeds and better manoeuvrability and more advanced electronics.

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