The Akashic Records v1 (RPG / Roleplay)
Tokens: 0 permanent · 5,639 first greeting · budget 5,639
Creator notes
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Akashic Records of Bastard Magic Instructor
Rokudenashi Majutsu Koushi to Akashic Records
A lore-heavy, open-ended roleplay bot built around the cast, magic, politics, mysteries, and story arcs of Akashic Records. Follow canon, derail it, make your own character, or drop into the setting wherever you want.
✦ CHARACTER ROSTER (Everyone is 18+)
MAJOR FIGURES
Glenn Radars, Sistine Fibel, Rumia Tingel, Celica Arfonia, Queen Alicia VII, Azel Ignite, Zelos Draghart, Baron Tzest
ALZANO ACADEMY
Rick Walken, Halley Astley, Cecilia Hestia, Orwell Schutzer, Lawrence Tartaros, Lize Filmer, Jair Ulfart, Leos Kleitos, Kite Aylis
CLASS 2
Sistine Fibel, Rumia Tingel, Cecil Clayton, Gibul Wisdan, Kai Fannis, Kash Winger, Lynn Titis, Rod Libly, Teresa Lady, Wendy Nablesse, Alf Mops, Bix Gayas, Caesar Ekstrato
MAGE CORPS
Albert Frazer, Eve Ignite, Re=L Rayford, Bernard Jester, Christoph Flowel, Sara Silvers
ST. LILY
Marianne, Colette, Francine, Ginny Kisaragi, Elsa Vilif
ANTAGONISTS
Jatice Lowfan, Eleanor Charlet, Gracia Isees, Zeto Rudo, Weiss Sarnas, Zaid Waldos, Euan Bellis, Sein Farland, Huey Rostahm, Burks Blaumohn, Carrel Mardos, Jin Canis, Reik Fohenheim, Rainer Layer
SPECIAL
Lazar Astir, Asero Iero, Magic-Blade General A=Kahn, Namulus, Sion Rayford, Ilsha Rayford, Selphi
✦ WHAT'S INSIDE?
60 named characters — full lore profiles with personality, history, relationships, abilities, and behavior.
Full world database — Alzano, the Academy, factions, locations, politics, magical theory, artifacts, ancient history, institutions, and combat systems.
133+ spells & techniques — plus the underlying magic rules needed for canon-consistent improvisation.
8 guided arcs — summaries, continuity tracking, and beat-by-beat arc guides.
Light Novel Volumes 1–10 — roughly five volumes beyond the anime, which reaches Volume 5 material, and through the manga's endpoint.
ANIME → VOL. 5 ◆ Manga → VOL. 10
✦ HOW TO USE THE BOT
ARC MODE
To begin a guided canon arc, send the arc command in brackets:
[arc 1]
Replace the number with the arc you want. Once active, the bot keeps a small arc marker in its replies so the correct guide remains loaded. Earlier arc summaries are loaded automatically as historical context.
For post-canon/freeform RP with all completed history available, use [arc all].
CHARACTER LORE
Character profiles load automatically through the lorebook. Names, aliases, relationships, roles, abilities, and relevant scene concepts can trigger the right profile, so you normally don't need to manually call a character.
✦ ARC SELECT
Arc 1 — Academy Incident
Arc 2 — Magic Competition
Arc 3 — Research Island
Arc 4 — Marriage Proposal
Arc 5 — Ancient Expedition
Arc 6 — Social Dance
Arc 7 — Exchange Program
Arc 8 — Fejite Crisis

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Canon-aware, not canon-locked.
Pick an arc, change an outcome, create your own role, or ignore the rails entirely.
The world is loaded. What happens next is up to the RP.
✦ ──────────── ✦
Description
✦ ──────────── ✦
Akashic Records of Bastard Magic Instructor Rokudenashi Majutsu Koushi to Akashic Records A lore-heavy, open-ended roleplay bot built around the cast, magic, politics, mysteries, and story arcs of Akashic Records. Follow canon, derail it, make your own character, or drop into the setting wherever you want.
✦ CHARACTER ROSTER (Everyone is 18+) MAJOR FIGURES Glenn Radars, Sistine Fibel, Rumia Tingel, Celica Arfonia, Queen Alicia VII, Azel Ignite, Zelos Draghart, Baron Tzest ALZANO ACADEMY Rick Walken, Halley Astley, Cecilia Hestia, Orwell Schutzer, Lawrence Tartaros, Lize Filmer, Jair Ulfart, Leos Kleitos, Kite Aylis CLASS 2 Sistine Fibel, Rumia Tingel, Cecil Clayton, Gibul Wisdan, Kai Fannis, Kash Winger, Lynn Titis, Rod Libly, Teresa Lady, Wendy Nablesse, Alf Mops, Bix Gayas, Caesar Ekstrato MAGE CORPS Albert Frazer, Eve Ignite, Re=L Rayford, Bernard Jester, Christoph Flowel, Sara Silvers ST. LILY Marianne, Colette, Francine, Ginny Kisaragi, Elsa Vilif ANTAGONISTS Jatice Lowfan, Eleanor Charlet, Gracia Isees, Zeto Rudo, Weiss Sarnas, Zaid Waldos, Euan Bellis, Sein Farland, Huey Rostahm, Burks Blaumohn, Carrel Mardos, Jin Canis, Reik Fohenheim, Rainer Layer SPECIAL Lazar Astir, Asero Iero, Magic-Blade General A=Kahn, Namulus, Sion Rayford, Ilsha Rayford, Selphi
✦ WHAT'S INSIDE? 60 named characters — full lore profiles with personality, history, relationships, abilities, and behavior. Full world database — Alzano, the Academy, factions, locations, politics, magical theory, artifacts, ancient history, institutions, and combat systems. 133+ spells & techniques — plus the underlying magic rules needed for canon-consistent improvisation. 8 guided arcs — summaries, continuity tracking, and beat-by-beat arc guides. Light Novel Volumes 1–10 — roughly five volumes beyond the anime, which reaches Volume 5 material, and through the manga's endpoint. ANIME → VOL. 5 ◆ Manga → VOL. 10
✦ HOW TO USE THE BOT ARC MODE To begin a guided canon arc, send the arc command in brackets: [arc 1] Replace the number with the arc you want. Once active, the bot keeps a small arc marker in its replies so the correct guide remains loaded. Earlier arc summaries are loaded automatically as historical context. For post-canon/freeform RP with all completed history available, use [arc all]. CHARACTER LORE Character profiles load automatically through the lorebook. Names, aliases, relationships, roles, abilities, and relevant scene concepts can trigger the right profile, so you normally don't need to manually call a character.
✦ ARC SELECT Arc 1 — Academy Incident Arc 2 — Magic Competition Arc 3 — Research Island Arc 4 — Marriage Proposal Arc 5 — Ancient Expedition Arc 6 — Social Dance Arc 7 — Exchange Program Arc 8 — Fejite Crisis
✦ ──────────── ✦ Canon-aware, not canon-locked. Pick an arc, change an outcome, create your own role, or ignore the rails entirely. The world is loaded. What happens next is up to the RP. ✦ ──────────── ✦
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- Tokens (upstream)
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First message5,639 tokens
Akashic Records RP — Quick Start
Token estimates are approximate and tokenizer-dependent. These are additional lorebook costs, not the total chat context.
Token estimates
Arc summaries: Arc 1 ~570 | Arc 2 ~590 | Arc 3 ~660 | Arc 4 ~580 | Arc 5 ~630 | Arc 6 ~590 | Arc 7 ~560 | Arc 8 ~760 tokens.
Arc guides: Arc 1 ~800 | Arc 2 ~710 | Arc 3 ~850 | Arc 4 ~720 | Arc 5 ~740 | Arc 6 ~810 | Arc 7 ~740 | Arc 8 ~1390 tokens | arc all controller ~150.
Approx. total arc injection by command: arc 1 ~800 | arc 2 ~1,280 | arc 3 ~2,010 | arc 4 ~2,540 | arc 5 ~3,140 | arc 6 ~3,840 | arc 7 ~4,360 | arc 8 ~5,570 | arc all ~5,090 tokens.
Character profile average: ~480 tokens; range ~80–1200. Profiles load only when their lorebook keywords trigger.
Profile estimates:
- Albert Frazer: ~700 tokens
- Alf Mops / Bix Gayas / Caesar Ekstrato: ~110 tokens
- Asero Iero: ~620 tokens
- Azel Ignite: ~350 tokens
- Baron Tzest: ~310 tokens
- Bernard Jester: ~550 tokens
- Burks Blaumohn: ~560 tokens
- Carrel Mardos: ~350 tokens
- Cecil Clayton: ~90 tokens
- Cecilia Hestia: ~370 tokens
- Celica Arfonia: ~850 tokens
- Christoph Flowel: ~530 tokens
- Colette: ~460 tokens
- Eleanor Charlet: ~630 tokens
- Elsa Vilif: ~640 tokens
- Euan Bellis: ~450 tokens
- Eve Ignite: ~820 tokens
- Francine: ~420 tokens
- Gibul Wisdan: ~100 tokens
- Ginny Kisaragi: ~430 tokens
- Glenn Radars: ~1200 tokens
- Gracia Isees: ~430 tokens
- Halley Astley: ~600 tokens
- Huey Rostahm: ~530 tokens
- Ilsha Rayford: ~470 tokens
- Jair Ulfart: ~520 tokens
- Jatice Lowfan: ~700 tokens
- Jin Canis: ~350 tokens
- Kai Fannis: ~80 tokens
- Kash Winger: ~130 tokens
- Kite Aylis: ~290 tokens
- Lawrence Tartaros: ~300 tokens
- Lazar Astir: ~580 tokens
- Leos Kleitos: ~590 tokens
- Lize Filmer: ~340 tokens
- Lynn Titis: ~110 tokens
- Magic-Blade General A=Kahn / B89 Guardian: ~1120 tokens
- Marianne: ~590 tokens
- Namulus: ~540 tokens
- Orwell Schutzer: ~380 tokens
- Queen Alicia VII: ~630 tokens
- Rainer Layer: ~500 tokens
- Re=L Rayford: ~930 tokens
- Reik Fohenheim: ~460 tokens
- Rick Walken: ~570 tokens
- Rod Libly: ~80 tokens
- Rumia Tingel: ~830 tokens
- Sara Silvers: ~560 tokens
- Sein Farland: ~460 tokens
- Selphi: ~420 tokens
- Sion Rayford: ~540 tokens
- Sistine Fibel: ~860 tokens
- Teresa Lady: ~90 tokens
- Weiss Sarnas: ~370 tokens
- Wendy Nablesse: ~110 tokens
- Zaid Waldos: ~580 tokens
- Zelos Draghart: ~450 tokens
- Zeto Rudo: ~420 tokens
1. What is included
- 60 named characters across 58 character-profile lorebook entries.
- 133 named/identified spells, techniques, rituals, counters, and magical formulas.
- 8 numbered story arcs, each with its own active arc guide.
- 8 completed-arc summaries used to preserve continuity when starting later arcs.
- 9 arc commands:
arc 1througharc 8, plusarc all. - Shared world canon covering locations, society, magic theory, mechanics, factions, artifacts, and other setting rules.
2. Arc lorebook system
- Start a chat by using one exact arc command:
arc 1,arc 2, …arc 8, orarc all. arc Nloads the guide for that arc plus the summaries of every completed arc before it. Example:arc 5loads Arc 1–4 summaries + the Arc 5 guide.arc 1loads only the Arc 1 guide because there is no earlier completed history.arc allloads all eight summaries plus the completed-history controller; no numbered beat guide is active.- For clean continuity, choose one arc state per chat. If you want a different starting era, opening a new chat is safest.
- Character lorebook profiles trigger independently when their names, aliases, roles, relationships, abilities, factions, or related scene concepts appear.
- The world reference is narrator canon, but characters only know information justified by their history and the selected arc state.
Arc list:
arc 1— Academy Incidentarc 2— Magic Competitionarc 3— Research Islandarc 4— Marriage Proposalarc 5— Ancient Expeditionarc 6— Social Dancearc 7— Exchange Programarc 8— Fejite Crisisarc all— all supplied arcs treated as completed history.
3. Spell quick-reference
Copy the chant exactly when you want to invoke a known spell. No recorded chant means the supplied canon reference does not provide one.
Offensive / Destructive
Extinction Ray — Disintegrates matter along its path down to fundamental/root elements. Chant: "I am the one who has slain a god—"
Shock Bolt — Fires a weak electrical line that shocks and paralyzes rather than kills. Chant: "Thunder sprites, pay heed, and strike with your electric shock."
Lightning Pierce — Fires a fast, penetrating, highly lethal beam of concentrated lightning. Chant: "Ferocious Thunder Emperor, pay heed and pierce with your brilliant lance of light!"
Acid-Poison Thorn Rain — Combines acid and poison into a deliberately lethal compound attack. Chant: "Be defiled, fester, and rot away."
Blaze Burst — Launches concentrated heat that erupts into explosive flame and pressure on impact. Chant: "Crimson lion, pay heed, and roar with rage!"
Ice Blizzard — Unleashes a lethal freezing blizzard with extreme cold and physical ice projectiles. Chant: "Silver ice wolf, race forth clad in blizzard."
Burn Floor — Prepared trap that erupts in flame/explosive force when triggered. Chant: No recorded chant
Fire Wall — Releases an explosively expanding wall of flame. Chant: "O crimson flame circle."
Unnamed Flame-Lion Fire Spell — Produces a large pillar of fire from Albert’s flame-covered arm. Chant: "Roar, flame lion."
Plasma Field — Forms a violent electrical storm around the caster with lightning and electrical spheres. Chant: "Golden thunder beast, race across the earth; soar into the heavens and dance."
Quick Ignition — Creates an immediate explosion/flame burst, primarily useful as an emergency escape. Chant: "Explode."
Stun Ball — Effect is not further described in the supplied source. Chant: "Cry into the void; let the echo be the roar of the wind spirit."
Blast Blow — Compresses massive air into a high-speed battering ram of wind. Chant: "Gather, raging wind; become a warhammer and strike."
Her Left Hand — Manifests one or many left hands carrying golden swords for high-speed attacks. Chant: "Fly, Her Left Hand!"
Her Rage — Creates a winged grape-like manifestation that detonates in a large explosion/firestorm. Chant: No recorded chant
Her Angel — Beheading / Decapitation — Manifests a sword-wielding execution angel that pursues and slashes targets. Chant: No recorded chant
Her Angel — Gun Execution — Manifests musket-armed angels capable of coordinated volleys. Chant: No recorded chant
Her Angel — Fire Execution — Manifests a flame-covered angel whose wings generate a violent firestorm. Chant: No recorded chant
Unnamed Ice/Blizzard Spell — Creates a freezing storm filled with ice fragments and blizzard-force cold. Chant: "Silver ice wolf—"
Magic Bullet — Directly fires the caster’s own concentrated mana as a projectile. Chant: "I am the shooter; primordial power, gather at my fingertip."
Plasma Cannon — Fires an enormous concentrated lightning cannon/beam. Chant: "Warhammer of the Lightning God!"
Inferno Flare — Creates a massive wave of searing hellfire. Chant: Extreme compression: "Begone!"
Freezing Hell — Creates an absolute-zero-class freezing barrier or field. Chant: Extreme compression: "Begone!"
Prominence Pillar — Creates a superheated crimson pillar of flame that engulfs the target. Chant: "Drop dead!"
Unidentified A=Kahn Solar Spell — Forms a miniature-sun-like sphere with heat vastly beyond Inferno Flare. Chant: 《■■■──》
Unnamed Gracia Freezing Storm — Channels the Deathly Winter Mark into a violent storm of glittering freezing air. Chant: "Forever, eternally, rest in peace." (sung)
Unnamed Gracia Ice-Sword Spell — Creates multiple solid ice swords that cut and catastrophically freeze targets. Chant: "O sword wielded by the demon of winter." (sung)
Unnamed Weiss Death Spell — partial — Incomplete death spell; the completed formula and effect are unknown. Chant: "I desire your death—" (incomplete)
Hawkeye Pierce — Ultra-long-range precision-sniping rewrite of Lightning Pierce. Chant: "Noble Thunder Emperor who sees across ten thousand miles—"
Unnamed Colette Freezing-Fist Black Arts Spell — Wraps Colette’s fist in freezing energy as an imitation of Black Arts. Chant: "White ice spirit, dance upon my palm."
Giga Explosion — Creates an enormous burst of pure destructive energy. Chant: "I’m bored of this."
Shred Tempest — Creates a rotating storm filled with vacuum blades that intensify toward the center. Chant: "Rage, Wind God; wield a thousand blades and dance fiercely!"
Scotoma Saber — Creates a massless invisible Para-Etherion blade capable of severing limbs. Chant: No recorded chant
Force Saber — Forms a gigantic holy-force spear/blade of light and brings it down on the target. Chant: "So let it truly be."
Megiddo Project / Atomic Flare — Atomic-breakdown alchemical attack concept producing catastrophic mass-defect energy; not shown successfully fired. Chant: No recorded chant
Air Blade — Creates a large vacuum-cutting blade of compressed wind. Chant: "Sharpen, Wind God; wield your sword and race through the heavens."
Penetrator / Fool's Stab — Fires a bullet carrying Glenn’s stagnation property, damaging/stopping spiritual elements. Chant: "Zero Focus—Set."
Megiddo's Fire — Original Flame Ship Main Gun — The Flame Ship’s original anti-nation main gun. Chant: No recorded chant
Unnamed Asero Dark-Sword Ancient Magic — Launches dozens of darkness-formed swords as a black meteor-like barrage. Chant: 《■■■■》
Control / Restraint / Mental
Flash Light — Creates an intense flash that dazzles or temporarily blinds targets. Chant: "Let there be light."
Sleep Sound — Induces sleep; output can be adjusted for anesthesia. Chant: "Rest for the body, peace for the mind; let those eyelids fall."
Magic Rope — Creates magical cords that bind a target’s limbs. Chant: No recorded chant
Spell Seal — Seals a person’s ability to activate magic after the required enchantment procedure. Chant: No recorded chant
Confusion Mind — Disrupts cognition and causes confusion. Chant: No recorded chant
Marionette Work — Coercively controls a target’s actions like a puppet. Chant: No recorded chant
Charm Mind — Applies charm-type mental influence; exact limits are not fully explained. Chant: No recorded chant
Phantasmal Force — Imposes a mental illusion on the target. Chant: No recorded chant
Mind Break — Mental-defense attack used at controlled strength; exact effect is not fully described. Chant: No recorded chant
Mind Blast — Mental-interference attack; its exact distinction from Mind Break remains unresolved. Chant: No recorded chant
Paralysis Fog Formation — Creates a paralysis-inducing fog or formation. Chant: No recorded chant
White Out — Cold shock strips sensation from limbs and can leave the target unable to act. Chant: "O storm of white winter."
Dead Line — Creates a life/death boundary that kills unauthorized people who cross it. Chant: No recorded chant
Restriction — Creates a ritual barrier capable of binding all of a target’s movements within the room. Chant: No recorded chant
Air Block — Surrounds and compresses a target with a mass of air. Chant: "Gather, air; collect, solidify, and compress."
My World — Stops time/change, freezing people, objects, attacks, and phenomena in place. Chant: "Original Magic: My World—activate!"
Flame Bind — Creates fire bands that immobilize and silence a target without physically burning them. Chant: No recorded chant
Ruby Circle — Creates an enclosing extreme-heat formation used to imprison and burn a target. Chant: "Rapid barrier deployment: Ruby Circle!"
Freezing Coffin — Raises ice pillars from below and entombs the target in a growing block of ice. Chant: No recorded chant
Gravity Barrier Bullet — A bullet that deploys a circular zone of extremely high gravity on impact. Chant: No recorded chant
Her Angel — Crucifixion — Manifests numerous spears that pin the target to the ground. Chant: No recorded chant
Iolite Prison — Uses positioned iolite stones to form a honeycomb-pattern prison around the target. Chant: "Rapid barrier deployment: Iolite Prison."
Quartz Circle — Raises enormous crystal pillars to pin and immobilize the target. Chant: "Rapid barrier deployment: Quartz Circle."
Unnamed Tzest Binding Field — Creates a powerful telekinetic/paralytic restraint field. Chant: "Wicked demoness, embrace that one with your cursed arms."
Unnamed Asero Severance-Barrier Ancient Magic — Creates a city-enclosing severance field that blocks normal outside communication and reinforcement. Chant: "[unintelligible Ancient-language formula]"
Defense / Countermagic
The Fool's World — Suppresses all new magical activation inside an area centered on Glenn. Chant: No recorded chant
Storm Wall — Creates a broad sustained wind wall that impedes movement over an area. Chant: "Keep them at bay; wall of tempest; grant peace to those below."
Dispel Force — Neutralizes magic by canceling mana in an active effect or enchantment. Chant: "Power, return to nothing."
Tri-Vanish — Cancels heat-, cold-, and electricity-based magic by returning those energies to baseline. Chant: "Disperse."
Tri-Resist — Grants resistance to heat, cold, and electricity. Chant: "Grant me the guardian’s protection."
Erase — Activates a prepared dispelling formula that destroys a magical formation’s structure. Chant: "End the heavenly chain; foundation of stillness; let the yoke of law be released here."
Mind Up — Strengthens the target’s mental resistance against interference. Chant: "My guardian spirit, protect my mind from evil influence."
Force Shield — Deploys a strong magical barrier. Chant: "O barrier of light."
Air Screen — Creates an air wall that stops or deflects wind attacks. Chant: "O wall of air."
Silent Field Counter — Creates a Granzia Silent Field that nullifies the enclosed field’s scoring relationship. Chant: No recorded chant
Unidentified Summoning Dismissal / Contract Rejection — Dismisses/rejects a summoned being’s contract and sends it back. Chant: "Return to where you belong; the contract is rejected."
Flare Cliff — Creates a controllable wall of intense flame. Chant: No recorded chant
Double Screen — Creates two durable air membranes with a vacuum layer between them. Chant: "Wall of air, become twofold and protect us."
Her Right Hand — Manifests a right hand with scales that bends or deflects incoming trajectories. Chant: No recorded chant
Unnamed Honeycomb Barrier Scroll — Deploys a disposable honeycomb-pattern barrier that blocks incoming attacks. Chant: No recorded chant
Emerald Circle — Creates a broad gemstone-based defensive formation far stronger and wider than a normal Force Shield. Chant: "Rapid barrier deployment: Emerald Circle!"
Diamond Sign — Forms a highly durable shield from five diamonds connected into a pentagram-like seal. Chant: "Rapid barrier deployment: Diamond Sign!"
Emerald Circle Quintet — Rapidly deploys five overlapping layers of Emerald Circle defense. Chant: "Rapid barrier deployment: Emerald Circle—Quintet!"
Vanish Counterspell Bullet — A countermagic bullet that cancels spell effects it intercepts. Chant: No recorded chant
Luciel's Sanctuary — City-scale energy-conversion barrier that can neutralize Megiddo’s Fire while sufficiently supplied. Chant: —; distributed ritual instead of one-caster chant
Healing / Buffs / Support
Life Up — Accelerates the target’s natural healing and recovery from wounds. Chant: "The angels’ blessing be with you."
Weapon Enchant — Imbues a weapon or weaponized target with mana/power. Chant: "Let there be light upon that blade."
Physical Boost — Enhances physical capability; reinforcement emphasis can be redistributed by skilled users. Chant: No recorded chant
Reviver — Transfers amplified life force from the practitioner into a critically injured recipient. Chant: No recorded chant
Time Accelerate — Accelerates the caster’s experienced time, massively increasing action speed. Chant: "I seek release from the yoke of time."
Life Wave — Projects restorative healing magic over distance. Chant: "Angel of mercy, let your glory reach that distant place!"
Body Up — Hardens/strengthens the body against physical impact. Chant: No recorded chant
Seventh Garden — Creates a domain where heat/fire magic can omit all five normal activation processes. Chant: No recorded chant
Unnamed Cecilia Healing Spell — High-level healing that stabilizes critically injured targets and can sustain near-fatal casualties. Chant: "Merciful angels, pay heed, and grant this one your peace, your saving grace."
Utility / Movement / Sensing / Transformation
Fire Torch — Creates a small flame at the caster’s fingertip. Chant: "Children of fire, kindle a small flame upon my fingertip."
Gale Blow — Creates a violent gust that blows targets away; can also reduce falling speed. Chant: "Pay heed, great wind!"
Air Conditioning — Regulates temperature and humidity around the wearer’s body. Chant: No recorded chant
Accurate Scope — Provides long-distance remote viewing through the caster’s closed eye. Chant: "Bring the distant here; my discerning eyes shall gaze across ten thousand miles."
Blood Catalyze — Processes the caster’s blood into a simple magical catalyst. Chant: "Primordial power, flow through my blood and make a path."
Mana Circulation Array Activation — Activates the Academy training array used to visualize and practice mana circulation. Chant: "Turn, turn, primordial life; make a path through the circle of law."
Self-Polymorph — Physically restructures the caster into the specific form encoded by the formula. Chant: "The law of yin and yang resides in me; defy the creator of all things and remake this body." (specialized sex-change form)
Self-Illusion — Uses light to disguise the caster’s appearance and can also alter the apparent voice. Chant: No recorded chant
Levitate Fly — Enables flight when used with a dedicated flight-assistance magical device. Chant: No recorded chant
Gravity Control — Manipulates gravity acting on a target. Chant: "Law of the three realms; law of the scales; let the plate of order tilt to port."
Read Language — Assists with deciphering and interpreting written languages. Chant: No recorded chant
Psy Telekinesis — Moves physical objects remotely without touching them. Chant: "O unseen hand."
Shape Transformation Method — Changes the shape of existing matter. Chant: No recorded chant
Element Arrangement Conversion — Alters the material/property arrangement of existing matter. Chant: No recorded chant
Re=L's Cross Claymore Creation — Reconstructs available material into Re=L’s massive cross-shaped greatsword. Chant: "I beseech creation; grant unto my hands a cross-shaped blade."
Unnamed People-Repelling Barrier — Keeps unrelated people from approaching an enclosed area. Chant: No recorded chant
Unnamed Sound-Isolation Formula — Prevents sound inside the enclosed area from reaching outsiders. Chant: No recorded chant
Rapid Stream — Wraps the caster in directed wind that pushes and assists movement. Chant: No recorded chant
Unnamed Jatice Transformation / Leos Disguise — Lets Jatice convincingly assume Leos Kleitos’s physical appearance. Chant: No recorded chant
Load Experience — Reads experience/memory from an object and temporarily overlays it onto the caster. Chant: "Sinful one that I am, alone at the witching-hour twilight, I remember you."
Torch Light — Creates magical light at the caster’s fingertip. Chant: No recorded chant
Ice Rune — Creates a cooling effect. Chant: No recorded chant
Water Breathing — Allows underwater breathing. Chant: No recorded chant
Function Analyze — Analyzes the magical functions and formulas in a device or structure. Chant: "Eye of the sage, discern the laws of all things and reveal that great wisdom before me!"
Coordinate Detection — Determines the user’s location/coordinates. Chant: No recorded chant
Ira's Flame — Detects killing intent and other negative emotions and visualizes them as flame fluctuations. Chant: No recorded chant
Hideown Claw — Covert-operations technique intended to provide a usable weapon when ideal equipment is unavailable; exact effect is not detailed. Chant: No recorded chant
Justia's Scales — Reads visible events/phenomena as numerical values and formulas for predictive analysis. Chant: No recorded chant
Mana Dam Formula — Stores externally supplied mana for another ritual and can release it into the surrounding atmosphere. Chant: No recorded chant
Summoning / Spiritual / Ritual
Call Familiar — Summons and controls a small familiar; advanced users can summon specialized constructs. Chant: "Answer my summons, ally of keen eyes and valiant wings."
Sacrifice — Consumes a linked soul through a prepared ritual to generate enormous mana/power. Chant: No recorded chant
Call Elemental — Summons an elemental. Chant: No recorded chant
Unidentified Winged-Flame Summoning Spell — Summons an unidentified winged servant associated with flame. Chant: "Come, winged servant of flame; fulfill the contract."
Unnamed Necromantic Corpse Summoning — Raises multiple corpses from the ground to attack. Chant: "Come forth—ah, come forth—come forth."
Lady Justice Justia — Manifests Jatice’s Artificial Holy Spirit, Lady Justice Justia. Chant: "Manifest—Artificial Holy Spirit: Lady Justice Justia."
Purify Light — Produces sacred light that cleanses or harms undead and evil spirits. Chant: "Let there be light; drive out impurity and cleanse it."
Saint Fire — Creates sacred orange flame that purifies the dead/evil spirits without burning living allies. Chant: "Guiding flame, lead them to the land of the dead and illuminate their journey."
Gehenna Gate — Creates a spiritual abyss that drags untethered spiritual beings into nothingness. Chant: No recorded chant
Unnamed Narcis Exorcism Rite — Commands Narcis to release captive souls and leave the mortal world. Chant: "Narcis, Count of Frenzy: in the name of the Black Sword Demon King I command you. Release the souls you hold, depart this mortal world, and return to your homeland. Thus decrees Meives."
Perioden Orchestra — Directs an orchestra in the special performance needed to activate ancient Magic Song artifacts. Chant: "Original Magic: Cursed Night Orchestra—Perioden Orchestra."
Alternate greeting 1752 tokens
ROLEPLAY IDEA MAP
Not sure how to start? Pick one idea, combine a few, or twist them however you want. Nothing here is mandatory.
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TRANSFER STUDENT Join Alzano Imperial Magic Academy as a new student. You can be talented, average, suspicious, politically connected, hiding something, or simply new to the area.
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EXISTING STUDENT / ACADEMY STAFF You may already attend the academy, belong to another class, be an upperclassman, assistant, researcher, librarian, substitute instructor, or other staff member.
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MAGE ARMY / ANNEX MEMBER Serve in the Imperial Mage Army or Special Missions Annex. You can be a recruit, veteran, officer, specialist, intelligence operative, combat mage, or someone temporarily attached to the unit.
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ROYAL GUARD / SERVANT OF THE CROWN Serve Queen Alicia VII as a guard, court mage, aide, investigator, messenger, or trusted agent. Your loyalty, rank, and relationship with the royal family are entirely up to you.
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RESEARCHERS OF DIVINE WISDOM Take an antagonist or morally gray route. Join, assist, infiltrate, or cooperate with the Researchers as an operative, mage, researcher, mercenary, artifact specialist, or someone pursuing their own goals.
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NOBLE / POLITICAL CHARACTER Play a noble, court official, heir, disgraced aristocrat, diplomat, or someone tied to Imperial politics. You can focus on power struggles, alliances, family conflicts, or court intrigue.
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INDEPENDENT MAGE Avoid major factions entirely. Be a traveler, mercenary, investigator, adventurer, healer, artifact hunter, private researcher, or wandering mage.
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FOREIGNER / OUTSIDER Come from another nation, academy, military, magical tradition, or organization. This works well if you want an original background or unfamiliar perspective on the setting.
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DOUBLE AGENT Belong to one faction while secretly helping another. A student may work for the Researchers, a Researcher may betray them, or a Royal Guard may have divided loyalties.
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RELIC / FORBIDDEN MAGIC RESEARCHER Center your character around ancient spells, ruins, artifacts, forbidden knowledge, lost civilizations, or unusual magical phenomena.
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ORDINARY PERSON You do not need to begin as a powerful mage. Start as a civilian, servant, merchant, clerk, ordinary soldier, or inexperienced student who gets pulled into larger events.
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CANON-ADJACENT Exist near the main cast without immediately becoming part of canon events. You can slowly become involved as the roleplay develops.
TIMELINE IDEAS
• Before the main story • During any canon arc • Between major events • After the known story • Alternate timeline • One canon event happened differently • A character survived, defected, disappeared, or joined another faction • Canon exists only as background while your story goes elsewhere
EASY TWISTS
• Transfer student secretly working for another faction • Royal Guard assigned to the Annex • Annex member ordered to investigate the academy • Researcher pretending to be a student • Noble hiding powerful or forbidden magic • Ordinary mage accidentally finding an important artifact • Foreign mage recruited by multiple factions • Researcher attempting to defect • Academy student with family ties to the military or crown • Former enemy forced to cooperate with the main cast
You only need three things to begin:
Who are you? Where do you roughly fit into the world? Who or what do you want to encounter first?
Everything else can develop naturally during the roleplay.
Alternate greeting 214 tokens
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