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Team Fortress 2 is a class-based first-person and third-person shooter game developed by Valve, and the sequel to Team Fortress Classic. There are two playable teams, RED and BLU.
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Plot: 1822 Mann Family The Mann family's backstory begins in the 19th century with the wealthy Englishman, Zepheniah Mann. Zepheniah Mann was the owner and proprietor of Mann & Sons Munitions Concerns – which also went by the name of Zepheniah Mann & Sons Co., but is better known by the name of Mann Co.. On 2 September, 1822, Bette (Zepheniah's wife) gave birth to three sons; Redmond, Blutarch and Gray, but died in childbirth. Though Redmond and Blutarch were perfectly normal, Gray was underweight, and had learned to talk inside the womb. Zepheniah ordered the baby to be smothered, but he was abducted by an eagle during the "Great Eagle Scourge of 1822". The remaining Mann brothers grew up without knowledge of their missing brother.
Gray was well cared for by his eagle abductor. He was fed grubs and mice, kept warm under her breast and accepted by her children. Gray grew strong under the eagle's care and when he was strong enough, he killed her and her children and ate them all before crawling back to civilization. Elizabeth would be hired as a governess by Zepheniah, who told her to stir up a rivalry between his sons until one of them killed the other, at which point the survivor would inherit the Mann fortune as part of a family tradition.
1850 Zepheniah's Will
From left to right: Barnabas Hale, Blutarch Mann, Zepheniah Mann, Elizabeth, and Redmond Mann. A mysterious unknown individual is also seen just out of shot on the far right side.
The other half of the family portrait Around 1850, Zepheniah bought a large amount of land on the United States by petition of Redmond and Blutarch, to expand the munitions business. When he and his sons arrived there, they discovered the gravel pits and dustbowls that he had purchased were useless; in addition, Zepheniah had contracted numerous illnesses due to the trip made across the world. With his last will and testament, Zepheniah set up the events of the Team Fortress series by leaving half of his useless new land to each of his sons – for them to fight over for the rest of their lives - as a punishment for their behavior that made him lose a fortune and his life. Mann Co. was given to Barnabus Hale who was his former private detective and deputy. He also left Elizabeth the "miracle gravel" cache that he discovered on a trip to "Terra Australis". According to him, Gray had resurfaced the year before and wanted to blackmail him for it, so he entrusted Elizabeth with it, to keep it secret and safe.
Shortly after the will was signed, Elizabeth revealed that she had lied to Zepheniah, and planned for the brothers to fight each other forever so neither one could inherit the Mann fortune; her reasons for doing so (which are unheard by the reader) are revealed to Zepheniah when on his death bed by her. Shortly after, he dies (presumably of shock after hearing it). Some time later, she would hang herself only to be resurrected by Gray injecting her with Australium. After lying to him about the Australium she had inherited, she exhumed Zepheniah's corpse to bring him back to life and force him to watch his sons' endless feuding.
1850s BLU team Beginnings of RED vs. BLU Comprised of Billy the Kid (Scout), Stonewall Jackson (Soldier), Abraham Lincoln (Pyro), Alfred Nobel (Demoman), John Henry (Heavy), Nikola Tesla (Engineer), Sigmund Freud (Medic), Davy Crockett (Sniper), and Fu Manchu (Spy), Blutarch had his crack mercenary team set and was eager to claim his land. However, Redmond had assembled his own team of mercenaries and was making similar plans to gain control of his brother's land. Reliable Excavation Demolition and Builders League United proceeded to enter into a massive stalemate as they attempted to destroy each other and take the land for their respective Mann sibling.
1890 Radigan Conagher Main articles: Loose Canon, Life Extender Machine
Australians in the 1890s.
Radigan Conagher accepts Blutarch's request. Forty years later,[2] Redmond and Blutarch were still engaged in their unwinnable war.
As Blutarch neared death from old age, he called in an expert craftsman named Radigan Conagher to construct for him a machine that would allow him to live on, to "make [him] a monster", by artificially extending his life. Radigan agreed.
Upon returning to his store that evening, Radigan found a stranger who had already made her way past his locked door. Knowing she couldn't convince Radigan to change his mind about building Blutarch's life extender, this stranger asked Radigan to build Redmond a machine as well. As payment, she gave him a hundred pounds of Australium – a powerful element found only in Australia which had caused the nation of unintelligent savages to become extremely intelligent and develop such technological marvels as teleportation and cloaking techniques.
Radigan agreed and became super-intelligent due to the Australium. He went on to develop Life Extender Machines for Redmond and Blutarch, and at least one more for an unnamed party.
1960s
Dell studying Radigan's papers. Dell Conagher When Blutarch Mann realizes his Life Extender Machine is failing, he contacts the BLU Engineer, Dell Conagher, who is the grandson of Radigan Conagher, to fix it. Blutarch provides Dell with his grandfather's papers, robbed from Radigan's desecrated grave. Dell repairs and improves the design of the Life Extender Machines. The design of the Sentry Gun manufactured and sold by TF Industries, and widely employed in the Gravel and Robot Wars, is credited to Dell Conagher, although the original design is his grandfather's.
1968 Gravel War This is the main setting for the in-game events of Team Fortress 2. During the Summer of 1968, nine individuals - the Scout, the Soldier, the Pyro, the Demoman, the Heavy Weapons Guy, the Engineer, the Medic, the Sniper, and the Spy - were recruited by Reliable Excavation & Demolition (RED) and Builders League United (BLU) to continue Redmond and Blutarch's neverending war to seize the land left to them by their deceased father.
The Administrator The Administrator acts as the overseer of the large-scale battles fought amongst these nine mercenaries, and is behind keeping the endless war going to spite Zepheniah Mann. Descendant of Barnabas Hale, Saxton Hale, runs the renowned weapons and headwear business Mann Co., a subsidiary of the Administrator's shadowy company, TF Industries.
WAR! Main article: WAR! Comic When the RED Demoman and BLU Soldier meet and become friends at an explosives convention, the Administrator is severely angered as they may share information about their job and discover they're working for the same person. With the help of Saxton Hale, she misleads both men into thinking the other is trying to kill them, sparking a bloody war.
US Senate investigation
Shocking testimony. "Dear Lord in Heaven." — Senator Mitchell Gray (US Democratic Party senator for California) In an attempt to rid themselves of weapons involved in a US Senate investigation, Mann Co. sends a "monkeynaut" named Poopy Joe into space. The rocket is originally fueled with liquid Australium, with the entire national reserve of the United States' Australium being committed to the project. Shortly before takeoff, Saxton Hale replaces the Australium with defective suitcase explosives. As a result, the rocket crashes, killing Poopy Joe. Saxton unsuccessfully tries to cover up the event in subsequent Senate hearings. Moreover, after the crash, no trace of the supplied Australium was found.
The Senate investigation is promptly closed when a Ms. [redacted], under questioning before the executive session, states her actions and objectives regarding the Australium.
Mann Co. Online Later, Saxton Hale discovers the Internet (which notably did not exist until 1969, the year after) and uses it to open the online Mann Co. Store for players to purchase weapons and items.
1971 Gray Mann Main article: Blood Brothers Seeking to take control of RED and BLU, Gray Mann sent two tear-stained letters to each of his brothers in secret, hoping to get them to meet with each other. Redmond and Blutarch rented the Alamo, and apparently transported it to New Mexico for their meeting, guarded by a group of Engineers under Redmond's employ. Blutarch proposed the idea of a truce, and foolishly suggests the idea of a pregnancy machine, stating that they can use it on one of them to produce an heir, ignorant of the absurdity of the plan. Blutarch states that because of the pointless fighting all of their life, the Mann Family Line would die out. Redmond agreed, and the two shook hands, each thanking each other for "sending" the tear-stained letter to the other.
Gray Machine After the two shake, Gray enters the Alamo, having killed Redmond's Engineers, leaving the three alone. He introduces himself to the two as Gray Mann, their brother, and explains that he sent the letters. Unfortunately, the two appear to be suffering some sort of cognitive disorder, and Blutarch and Redmond apparently forget who Gray is just seconds after he introduces himself. It is noted that Gray appears to be wearing some sort of mechanical device on his spine, possibly of his construction, it is later revealed that this is an improved version of the Life Extender Machines. Gray begins to recount the tale of the brothers' birth, and explains how he was taken by an eagle shortly after he spoke with their father. He explains how he was raised by the eagle as one of its own, and how he later killed it and her children to feed himself.
He goes on to explain how, unlike how Redmond and Blutarch had their empires handed to them, he had to build his own out of scratch. Gray tells Redmond and Blutarch that he watched for a hundred and fifty years as they both wasted their father's fortune over an "asinine war, over worthless pits of gravel." He asks them to consider their true birthright, and tells them that it's "the only thing in this hell-blasted landscape actually worth fighting over", which appears to be Mann Co. Redmond dismisses his claims, stating that gravel powers the world's steam engines, showing how uninformed about the world he actually is. Gray grows tired of his responses, and kills both Redmond and Blutarch by stabbing them in the back.
That night, the ghosts of Redmond and Blutarch argue over who outlived the other. After fighting for a while, they settle on contacting a lawyer, who turns out to be the Soldier, to decide who is the victor. He tells them that the true winner would be decided when the other's spirit passes on. The two then arrange for the mercenaries of RED and BLU to push carts containing the other brother's corpse to Hell. With one team winning, the opposing brother drags both teams to Hell with them. One team manages to beat the other to a spellbook and escape back to the surface, presumably leaving the other behind.
Robot War
Doomsday secret map Main articles: A Fate Worse Than Chess, Mann vs. Machine (update) After years of signs and rumors, Gray makes his move against Mann Co., sending a massive robot army to attack all of the company's facilities three days after slaying his brothers. Saxton Hale was too busy wrestling a Yeti to deal with the crisis himself, so he sends a video message to the remaining RED and BLU mercenaries informing them that with Redmond and Blutarch dead, the Gravel War has finally ended and they no longer have jobs. He then immediately re-hires the team to defend Mann Co. against the robots.
Main article: Shadow Boxers The Robot War continues for about a year, with the cooperating mercenaries successfully defending hundreds of Mann Co. facilities in the Badlands and worldwide. Miss Pauling becomes the active leader of the mercenaries. Soldier emerges as an erstwhile "tactical mastermind"; devising decoy facilities and infiltrating Gray's island base using a flimsy disguise.
After continuous defeats, Gray Mann develops a more intelligent Mecha-Engineer, but never-the-less fails in the following assault on Mann Co. Headquarters.
Early 1972 Takeover of Mann Co. Main article: Ring of Fired After the Mercenaries successfully defend Mann Co. against the robot attacks, wary of another intractable stalemate, Gray decides to change his approach. He goes directly to Saxton Hale at Mann Co.'s headquarters, and declares that the war is over — he gives up. But then he says he is there for the Mann Co. Challenge, offering a fight with Hale for the ownership of the company, a policy Hale made himself. After Hale grabs and punches Gray with ease, Gray declares that he is not the one who will be fighting, but instead, Gray's daughter named Olivia, an underage girl, will fight Hale. Hale refuses to fight her, ultimately granting Mann Co. ownership to Gray, who later sends the mercenaries after him. However, Hale wouldn't go out without a fight and manages to escape all the while causing severe damage to what was once his property. After this, Gray proceeds to fire the mercenaries for their failure while the Administrator orders Miss Pauling, her assistant, to hide. The mercenaries scatter, but Scout and Spy are later arrested before they manage to escape Teufort.
Late 1972 Assemble the team. Main article: Ring of Fired Six months after the loss of Mann Co. to Gray, Pauling receives a message to "Assemble the team."
The mercenaries have scattered. Three mercenaries remained in the Southwest; Soldier gives guided tours to homes of the stars, Pyro is an engineering company CEO, and Demoman is a drunkard living with his mother. Sniper has "gone bush" in Australia. Heavy has returned to his family home in Siberia. Medic has some important position and is unreachable. The whereabouts of Engineer (Dell) are unknown to the rest of the team.
Posing as a policeman, Miss Pauling first recovers Soldier, but not before setting Merasmus up to take the rap for Soldier’s murder of Tom Jones. She easily entices Pyro and Demoman from their current situations, and drives the three to Teufort to save Scout and Spy.
Trial at Teufort Main articles: Unhappy Returns, A Cold Day in Hell, Blood in the Water Arriving at Teufort, the group splits up.
Miss Pauling takes Pyro with her on her tasks. Pauling first meets in an alley with the "Administrator" (a very aged woman who keeps her actual appearance hidden from Pauling). The woman claims to have collected 89,000 tons of Australium and gives Pauling instructions to get the "one last cache of Australium". Miss Pauling and Pyro then go to the Teufort library to locate and destroy genealogy records. They burn the paper copies, learning that the microfiche copies had been destroyed a year earlier.
Demoman and Soldier go to the courthouse to locate Scout and Spy, but they reveal themselves to the court and are arrested. The four mercenaries are tried at court, convicted of municipal misfeasance, and sentenced to hanging. Miss Pauling arrives just in time to save the four by clearing up questions of mayoral duties.
Close on their heels, Gray Mann is looking for the same records as Pauling, but only finds a burnt scrap of a birth record showing the name "Helen".
Heavy's and Sniper's families
The Administrator threatened Heavy's and Sniper's homes and families. Main articles: Meet the Director, A Cold Day in Hell, Blood in the Water Through the Director's filmed interviews, the Administrator learned details of Heavy's and Sniper's families. She located their families and had photographs taken and sent to Sniper and Heavy as threats against talking to anyone about their jobs. Heavy and Sniper vowed to kill whoever threatened their families. After the loss of Mann Co., while most of the other mercenaries remained around the Badlands region, Sniper and Heavy left the country to join their families.
After the Teufort trial, Miss Pauling's team splits up again. Soldier, Scout, and Pyro are in Siberia to locate Heavy, while Miss Pauling, Spy, and Demoman leave for Australia to find Sniper. They learn what has happened to the respective families:
"Big girls who do not need bossy old Misha anymore." — Heavy (A Cold Day in Hell) Heavy's mother and sisters were attacked by "bad men" before Heavy returned to Siberia. Heavy's sisters dealt harshly with the attackers, killing them all. His sisters and mother follow him to America; Zhanna, in particular, joins the mercenaries as the Soldier's girlfriend and then fiancé.
"So you're a Kiwi now, huh?" — Miss Pauling (Gun Mettle Campaign) Sniper's parents died around the time the Administrator vanished. Their death was convenient, since Sniper then discovered that he was adopted and is therefore willing to go to New Zealand with Miss Pauling to locate his birth parents, who just happen to have the Australium cache that Miss Pauling was sent to acquire.
Darling’s team: Saxton Hale and Maggie
Joining the fight against the robots! But on who's side? Main articles: Bidwell's Big Plan, Unhappy Returns, A Cold Day in Hell, Blood in the Water, The Naked and the Dead After losing Mann Co., Saxton Hale seeks help from his mentor, now nemesis, Charles Darling. However, Hale was so incensed by Darling's zoo that he burned most of it down. For this crime, he spent months in jail. Upon his release, Saxton is met by his ex-girlfriend, Maggie, who now works for Darling.
Charles Darling The Darling family has been connected with the Mann family since the beginning; so, Charles is well-aware of the properties of Australium. Darling recruits Saxton Hale for his own plan to collect a cache of Australium with the promise of helping Hale get Mann Co. back.
Saxton and Maggie encounter Scout and Heavy at Ayers Rock. Neither Heavy nor Saxton tells the full truth to the other; Saxton and Maggie do not disclose that they are working for Darling, while Heavy is misleading in his statement that they were sent by "the old woman". Saxton and Maggie transport Heavy and Scout to Gray’s base, supply Pauling’s team with weapons, and join the fight against Gray’s last robot army.
Australium chase
Gray Mann opening the Mann Co. cache. Main articles: Loose Canon, A Cold Day in Hell, Blood in the Water Despite its rarity, there have been multiple large caches of Australium. Several parties are seeking the remaining caches; Gray Mann, to use its immense power and to fuel his Life Extender Machine, Charles Darling, to extend the lives of his collection of "last of their breeds", Helen, for reasons secret to even her closest associates, and at least one other unknown party who seems to be beating all of them to the caches.
The cache at Mann Co. Monkeynautics facilities was emptied before Gray Mann could locate it, with only a single bar of Australium and a lipstick-stained cigarette butt left behind. Darling’s and Pauling’s teams in Australia learn that the Australian supply at a Ayers Rock went missing a few months later. Pauling’s squad discovers that Sniper’s birth father, Bill-Bel, has wasted the entire New Zealand cache as paint for his failed spaceships. Sniper’s birth mother, Lar-Nah, escapes with the last spaceship, which is carrying the last Australium cache.
Team Fortress Classic
Elderly TFC mercenaries. Main articles: A Cold Day in Hell, Blood in the Water, Old Wounds Meanwhile, in New Zealand, Sniper and the rest of Pauling's team meet Sniper's parents, who possess the remains of the Australium cache they are seeking. Urged by predictions of disaster from Sniper's father, the entire population of New Zealand relocated to underwater domes built on the ocean floor. The cost of this relocation bankrupted the entire country, leading Sniper's father to once again attempt to construct a rocket ship in order to depart for space. Unaware of Australium's properties, he has been painting his rockets with it. Sniper's mother, angered to find out that the disaster predicted by Sniper's father never came to pass, takes off in an escape rocket painted with the last of the Australium cache. The rocket blasts through the underwater dome surrounding the laboratory, causing water to rush in and begin to fill it. Sniper's mother is last seen drinking wine in her rocket ship, having successfully reached space, and his father borrows money from Sniper, then steals the team's submarine. Having found the Mann Co. cache emptied, Gray Mann hires the aging Team Fortress Classic mercenaries (minus their Medic, whose role is filled by the RED Medic of the modern team) to find the woman who took the Mann Co. Australium cache and recover it. The Classic mercenaries track and capture Pauling, five mercenaries, and Zhanna to New Zealand, killing Sniper and taking the rest of the team to Gray Mann's headquarters.
The TFC mercenaries interrogate Pauling and the mercenaries, attempting to find the location of the mysterious woman who has beaten them to every Australium cache thus far. TFC Heavy determines that Australium is the source of Mann’s longevity. He then betrays Gray Mann, ripping his spinal implant out forcefully and leaving him to die.
TFC vs TF2 Main articles: Old Wounds, The Naked and the Dead The sharp fragments of Gray's shattered Life Extender Machine give Zhanna the means of escaping her handcuffs. The prisoners thereby begin their escape, killing TFC's Pyro, Spy, and Demoman. Medic revives Sniper. TFC Heavy unleashes Gray's blood-sucking robots on the escaped TF2 mercenaries. Toxic-blooded Demoman single-handedly fights off the blood-suckers while Medic revives Miss Pauling and the others. TFC Heavy throws the remainder of Gray's robot army at the unarmed mercenaries, who are then joined by Scout, Heavy, Saxton Hale, Maggie, Jerry, and a planeload of weapons.
The robots and remaining Classic mercenaries are eliminated; Classic Heavy being defeated by Heavy and Medic, with some grudging intervention from the Devil. However, the fate of the Classic TFC Engineer, assumedly killed by Spy, is unconfirmed. The Spy was seen disguised as Fred when confronting TFC Sniper, likely confirming he killed him shortly before the interaction.
After learning that Soldier had inadvertently unearthed a large cache of Australium in his cave, the mercenaries and Miss Pauling discovered the Administrator with the barely-living body of Zepheniah Mann hooked up to a life extension machine, which she had been using to force him to watch the endless conflict between his sons. Miss Pauling chooses not to reveal the Australium to the Administrator, and both she and Zepheniah age to dust as their life extension machines shut down. Following Engineer's advice, Miss Pauling would dispose of the remaining Australium in an ocean trench to ensure that it could never be abused again.
Saxton Hale would go on to retake Mann Co. from Olivia, who remained employed there.
1979 Main article: The Days Have Worn Away Scout would go on to marry three times after suing the city of Teufort for injuries, eventually becoming a single father of four. Soldier would have two children with Zhanna (General Patton Doe and Georgia Washington Doe). They break Merasmus out of prison, who was framed for the murder of Tom Jones. Due to a debt owed to the Korean mafia, both are kidnapped and flown to Gwangju, where Merasmus would end up being tortured to death (becoming a ghost again in the process), but is appeased after Soldier allows him to haunt a brick in his pants, together with the ghost of Tom Jones. Heavy and Sniper would later rescue Soldier from his imprisonment.
Saxton Hale became discontent with his role as Mann Co. CEO, and Olivia similarly came to hate both being her father's pawn and having to sell guns to idiotic mercenaries. Hale resolves both problems by firing Olivia and resigning, entrusting Mann Co. to Mr. Reddy and Mr. Bidwell so he can return to his life of adventure and Olivia can choose to live however she pleases.
Now After resigning, now-elderly Saxton Hale and Maggie are found beating up exotic animals again. They are cornered on a cliff, with a large pack of cheetahs surrounding them.
Locations: 2Fort is a Capture the Flag map and the subsequent remake of the Team Fortress Classic map of the same name; these maps are both based on the Team Fortress map 2Fort5. 2Fort was the first official CTF map for Team Fortress 2, and was one of the six initial maps included with the game's release. Two similar forts face each other separated by a contaminated canal of deep water spanned by a covered bridge. Each side defends a deep underground secret base that holds the team's Intelligence briefcase. These symmetric forts have three levels of entrances; however, not all are accessible to every class. The primary entrances are the two openings on the ground level, which converge inside beneath an opening to the upper level. Alternatively, the battlements level of each base is accessible by high-mobility classes through various jumping techniques from either ground level or the roof of the bridge. Below the bridge, the third entrance is through the sewers that run beneath the base. Set at nighttime, the two bases have been converted into research labs studying alien technology. Because of the alien biology research conducted in BLU's secret lab, the BLU buildings are a biological containment site. The posters in this building either refer to the study of alien biology or advertise the sponsors of radio KKBC. With the scattered wrecks of alien saucers and walkers, the RED buildings depict the alien vs. mercenary battle zone. RED's secret lab is researching recovered alien technology, including portals and new guns. Most of the posters in this building are in the style of WWII era propaganda art. Destroyed alien parts spawn around the map, which explodes when damaged, similar to Pumpkin bombs. Applejack is a community-created Capture the Flag map added in the Summer 2024 Update. It is made of two opposing farming complexes comprised of barns, sheds, and housing surrounded by team-colored apple orchards, each for the RED and BLU team respectively. A large population of harmless chickens also inhabit the area. Crasher, known as "Crasher!" on the loading screen and scoreboard, is a community-created Capture the Flag map added in the Scream Fortress 2022 update. It uses a unique version of the game mode in which the teams must each take their own Intelligence (a barrel bomb) to the opposing team's gate (found inside their spawn area) rather than take the opposing team's Intelligence away from them. Victory is achieved when the opposing gate is bombed three times. Two competing scientists, Dr. Freakinhuge (RED) and Prof. Bigginsize (BLU), serve as the map's announcers and each castle's custodian. Each has his own "growth ray" invention that, when activated, increases the size of whichever mercenary walks into the intelligence. Along with growing larger in size, each "giant" gains several effects, both positive and negative. Unlike standard Capture the Flag, the bomb is returned to its initial position upon the death of its carrier. In the middle of the night, two bridges span a bottomless chasm of certain doom. (Said bridges span the chasm in the day also, but the gate is locked.) Secret bases concealed behind the unassuming facades of a factory and a farm built next door to each other fool absolutely no one in the area, who sometimes gather around to “watch all them mercenaries fight over that Spy base. Double Cross is a Capture the Flag map added in the WAR! Update. It is a set of opposing buildings with a bridge over a cliff connecting the two. A railway track runs beneath the bridge, connecting the two sewers in the base. Frosty is a community-created Capture the Flag map added in the Smissmas 2022 update. It takes place in a snow-capped mountainside base used by both BLU and RED, connected by tunnels. In Helltrain, the teams fight across two gigantic, mansion-sized trains which ride forward through a variety of environments. Each team's Intelligence is stylized as the "coal core" and must be retrieved from deep within the mansion of the opposite train. Both of these mansions are identical, albeit mirrored, to the other. Every time the trains enter a new environment, a giant slot machine is rolled and applies a random status effect to all players. This can include Jarate, high jump, Crit boost, extended torsos, a speed boost, invisibility, or a trip to the circus environment. Every time a coal core is captured, a train's whistle goes off, using the same sound as heard on Foundry. Pelican Peak is a community-created Capture the Flag map introduced with the Summer 2023 Update. The map takes place in a mountainous forest with a large train bridge intersecting each team's base in the middle of the point. The map features various pathways and buildings players can traverse, leading to each team's intelligence in a partially destroyed building. RED and BLU have discovered the legendary Megalodon being still alive, as well the location where he hangs out the most, now having their differences... RED wants to kill the beast, to gain a boost from the press about their company, promoting them also as good hunters, while BLU wants to use it as their main attraction for their exclusive acquarium(sic)! Pressure is a community-created Capture the Flag map released during the Summer 2025 Update. The map takes place in an underwater aquarium located at the bottom of the ocean. There are various bulky security cameras dotted around the map, which track players of the opposing team that enter their line of sight. Seriously... is there anything this map can't do? Arena Sawmill has been re-worked to function as the third official Valve ‘Capture the Flag’ map. Two side access routes have been blocked off to concentrate gameplay, and a building near each spawn point is now accessible. These lead to a flooded underground stronghold that holds the enemy’s top-secret intelligence—a flag made entirely out of microfilm. Or possibly nylon. Either way, yoink! Sawmill is a Capture the Flag map added in the Classless Update. Sawmill (Capture the Flag) offers an almost identical layout to its Arena and King of the Hill variations, the only major differences include the addition of intelligence rooms for each team, and blocking off the shed access to each side area. The control point is replaced by a small health pack. A CTF map inside a large industrial compound. It's clean and straightforward, making it easy to learn, but its well-balanced layout ensures there are still a wide variety of strategic choices for teams to make, and for individual classes to shine. 'Twas the night before Christmas, when all through the facility Not a creature was stirring, except for those mercenaries; The intel was guarded by sentries with care In fear that the enemy soon would be there; The engies built gadgets to teleport bread; While snipers shot bullets that ripped through their heads; And Heavy with his weapon, and I with my healing; Had just popped an uber to send our foes squealing; When out in the center there arose such a clatter, I turned around to see what was the matter. With a little old whip, so lively and quick, I knew in a moment it must be Soldier Nick. The stump of a pipe he held tight in his teeth, And the Eagle on his shoulder made a loud screech; He rocket jumped the battlements, to his team gave a horn, And into the vents he marched without scorn, But I heard him exclaim, ere he dipped out of sight, "Merry Christmas to all, and to all a good-night." Well is a Capture the Flag map added in the January 25, 2008 Patch, and was the first official map added after the game's initial release. Well (Capture the Flag) is a simpler variant of Well (Control Point), the major difference being the middle building. In Well (CP), the middle building is replaced by a much larger two-story building with two trains running through it. On the other hand, Well (CTF) has a smaller shed with only one train passing through. Additionally, the respawn rooms in Well (CP) are behind where the Intelligence is located, and the respawn rooms in Well (CTF) are located where the second Control Point on Well (CP) is. 5Gorge is a standard Control Point map introduced in the January 19, 2011 Patch. Unlike the original Attack/Defend version of the map, the factory is expanded and layout mirrored, with a small platform added to elevate the central capture point. Additional capture points are added to the yards at each end of the map. Badlands is a remake of the Classic CTF Badlands from Team Fortress Classic, and was released in the February 14, 2008 Patch. Much of the map has been changed and the map type has been changed from Capture the Flag to Control Point. The map consists of a base for each team, an open second point for each team located on the top of a hill, and a center point on the bridge. Canaveral is a community-created Control Point map added in the Summer 2024 Update. It takes place on a rocket launch site on Cape Canaveral, Florida, USA[1], with both teams fighting over control of the rocket. Coldfront is a community-made Standard Control Point map. It was included in the Engineer Update as an official map due to its outstanding quality. Cowerhouse is a community-created Control Point Halloween map released during the Scream Fortress 2025 update. It is set in a European mountainous region featuring two warring sides: a Gothic castle estate on the BLU side and a Bavarian village theme on the RED side. The map is littered with robots, which the villagers have now protested against by way of incinerating one at the stake in the town square. The BLU castle hides a gargantuan Heavy Robot underneath its control point. Each time a point gets captured, an organ plays in the background. Occasionally, a route underneath the map opens up that connects to each team's final control point, as well as a one-way exit to the middle point. Additionally, the map features custom HUD elements indicating when this route opens, with floating arrows pointing towards the entrances. Upon capture of the final control point, each side has a special event which plays out. When RED wins, the gantry over the gargantuan Heavy robot opens upward, then as the robot Heavy rises a large overhead raygun energizes the Heavy and converts him to RED.[1] When BLU wins, a giant Heavy robot bursts up through the grate the control point sits upon, extinguishing the burning small Heavy robot, who then jumps down and thanks his saviors[2]. A control point map with five points, in the style of Badlands. Its symmetrical layout provides for high-speed and well-balanced gameplay, while the multiple indoor routes, connected to larger outdoor arenas, provide a wide set of interesting and varied combat spaces. The arena-style control points require solid teamwork to capture and hold. Foundry is a Standard Control Point map. It was released with the Australian Christmas 2011 update on December 15, 2011 Patch. It is set in an industrial complex, with the end control points located directly in front of a giant cauldron heated by fire. There are two steam whistles at the center control point, one RED and one BLU. If BLU captures a control point, their steam whistle emits steam while playing a train-like tone, and vice versa for RED. Here's a chilling Halloween tale: Once upon a time, an innocent evil wizard named Merasmus bought a circus for $12000, hoping to flip it and make a fortune! Alas, he did not have $12,000, but do you know who did? The Japanese Mafia! But, due to a language barrier, Merasmus was unclear about the frankly punitive interest rates! Now, he is looking for a bunch of freaks willing to kill people, and he is eager to provide powers capable of rivaling gods in exchange of money... Freaky Fair is a community-created Control Point map released during the Scream Fortress 2024 update. The map features two team-oriented capture points and one central neutral point, as well as an Upgrade Station with 250 starting credits. The Upgrade Station shares mostly the same upgrades as Mann vs. Machine, with changes to the Power Up Canteen upgrades and some regular upgrades. A control point map with five points, in the style of Badlands. Its symmetrical layout provides for high-speed and well-balanced gameplay, while the multiple indoor routes, connected to larger outdoor arenas, provide a wide set of interesting and varied combat spaces. The arena-style control points require solid teamwork to capture and hold. Fastlane is a community-created Standard Control Point map. It was released with the Pyro Update as an official map. Along with Turbine, it became one of the first community-created maps to be chosen by Valve as an official Team Fortress 2 map due to its outstanding quality. Foundry is a Standard Control Point map. It was released with the Australian Christmas 2011 update on December 15, 2011 Patch. It is set in an industrial complex, with the end control points located directly in front of a giant cauldron heated by fire. There are two steam whistles at the center control point, one RED and one BLU. If BLU captures a control point, their steam whistle emits steam while playing a train-like tone, and vice versa for RED. Freight is a community-created Standard Control Point map. It shares many similarities with the map Well, with underwater routes, modified trains, and bases designed for divisions of the RED and BLU teams all being prominent features. Granary is an official Standard Control Point map. It is one of the original six maps included at the game's launch. Granary takes place in a large grain factory/shipping complex in a rural area. ARE YOU MAN ENOUGH TO OWN LAND IN GULLYWASH? Expensive, but worth it. Your boss will re-evaluate you once he sees your new address. Women will think you are a real man because they will see you live there. They will be too afraid to visit so you have to date with them elsewhere. Everyone will think you are great. Gullywash is a community-created standard control point map that was added with the Manniversary Update & Sale. Set in a desert environment, the map features the RED and BLU teams fighting for control of the only source of water in the area. Metalworks is a community-created Control Point map designed around a metal processing facility, taking place at night in an industrial setting. It was added with the Meet Your Match Update. The densely-packed, fast-paced Powerhouse is TF2's first three-point CP map. Commit wasteful crimes against nature in the environmentally conscious shadow of a clean, renewable energy source! It is set in a hydroelectric power plant. Process is a community-created Control point map that was officially added to the game in the Summer Event 2013. It is set in an alpine facility. This map is commonly played in the competitive 6v6 community, and is in rotation for most major competitive leagues including RGL, ETF2L, UGC, and Ozfortress. Reckoner is a community-created Control Point map added to the game with the Summer 2023 Update. It is based around complex Japanese hydroponics facilities. Reckoner encourages active, fast-paced gameplay, and has seen frequent use in 6v6 competitive play. A spooky trip into darkness and a hellish landscape, dotted with pumpkins and clocktowers. All Hallow's Eve is upon us, take a walk in this nightmarish 5cp map known only as SINSHINE. (Get it? It's like SUNshine, but with SIN!) What is Snakewater? Well, it's an action-packed control point map. It was created by community author Toivo Sawen. It's been battle-tested in competitive matches around the world. And it's now an official part of TF2. But one thing it is not is a city because this is the Two Cities Update and we're announcing a second city tomorrow. So for the record, Snakewater is more of a mill town than a city. To summarize: Action-packed. Toivo Sawen. Official part. Not a city. Sunshine is a community-created Control Point map introduced to the game with the Meet Your Match Update. It is competitive focused, and was designed with 6v6 in mind. It features the standard 5CP layout with a mid, two seconds, and two lasts, with forward spawns for each point beyond mid owned. It is often played in Community competitive play. Vanguard is a community-created Control Point map that was included with the Tough Break Update. It is set in a construction site, with many floors at varying heights. With many alternate routes towards objectives created by the construction props, it is easy to flank and gain a height advantage for all classes. Well is an official Standard Control Point map. It is one of the six original maps that was included at the game's launch. There are three buildings, the first and last of which hold 2 control points. The second building holds a neutral control point. The map is symmetrical from both sides of the center building. There are 6 train tracks - 2 in each yard and 2 going through the neutral building. Only the 2 in the neutral building actually have trains traveling on them. This abandoned mountaintop coalmine was repurposed by shadowy operatives into a top secret surveillance outpost—one which also, so nobody gets wise, insidiously continues to mine coal. There is also a log hanging in the center of the map—possibly as an example to other logs. Logs that said too much. Five control points promise a lot of momentum swings in this compact outdoor map, with plenty of tunnels and rocky outcroppings. Plenty of alternate routes ensure that if you can’t get past a well-placed Engineer through one tunnel, you might be able to sneak up behind them through another. Altitude is a 3CP attack/defend map set on the slopes of an abandoned ski resort. The layout features memorable set pieces and unique arenas with an emphasis on vertical combat. BLU has infiltrated the shipping network to investigate just what RED has been cooking in the Old Geezer fermentation plant! Brew is a community-created Attack/Defend Control Point map added with the Smissmas 2023 update. It takes place in an Old Geezer brewery, as well as some of its surroundings. Ships are an essential part of any functioning industry's supply chain, and Cargo is no different! Cargo is a community-created Attack/Defend Control Point map released during the Summer 2025 Update. It takes place on a cargo ship in the middle of the ocean. Become the machine and destroy RED's missile! Carrier is a community-created Attack/Defend Control Point map added with the Smissmas 2023 update. It is set in a mountain town with a RED missile base. The map uses a unique mechanic in which only the BLU player carrying the bomb can capture the points. The player who picks up the bomb receives several effects, both positive and negative. Whenever a point is captured, the bomb explodes, killing the bomb carrier instantly. Welcome to the... uh.. Canada? Conifer is a community-created Attack/Defend map added in the Summer 2025 Update. It takes place deep in the Canadian wilderness, where RED team has set up a military and storage base disguised as an abandoned mining facility located within a large canyon. In a small village somewhere deep within the Italian Alps, BLU team lays siege to a suspected RED munitions depot. Fortezza is a community-created Attack/Defend Control Point map added in the Smissmas 2024 update. It is set in a snowy village within the Italian Alps, where BLU assaults the RED-owned Moschetto munitions depot. Coal Pit is a community-created Attack/Defend Control Point map added in the Smissmas 2022 update. Like all Attack/Defend maps, RED always plays defense and BLU always plays offense, and once the BLU team has captured a control point, it is locked and can never be retaken by RED. The map differs from other Attack/Defend control point maps in that it allows the attackers to capture the first two points (points A and B) in any order before assaulting the final control point (point C). Points A and B are directly accessible from the BLU base, while they must cross through one of them in order to reach point C. RED's base is located near point C. The objective of Coal Pit is that BLU must attack and capture all three points in order to win the match. A and B must be captured before C can be. The objective for RED is that they must hold out and prevent BLU from capturing the final point C. Time is added to the countdown if BLU captures either points A or B in order to buy more time for Control Point C. The first 3 might've sunk into the swamp, but this one stands strong! Which team will be able to conquer the mightiest castle in Darkmarsh? you'd be the judge in this original 3 capture point attack-defence map featuring a withering town, a desolated greenhouse and the gothiest gothic castle you have ever seen! Darkmarsh is a community-created Attack/Defend Control Point map released during the Scream Fortress 2024 update. It is set in a dark swamp that is home to a small desolate town and a large gothic castle. Periodically, magic spells will spawn in various areas around the map. It is a Halloween version of the custom map France. Dustbowl is an Attack/Defend Control Point map, and is the subsequent remake of the Team Fortress Classic map of the same name. It and Gravel Pit were the first Attack/Defend Control Point maps for Team Fortress 2 and was one of the six initial maps included with the game's release. Dustbowl is the only map for which a training mode has been created. In Dustbowl, the goal of the attackers, BLU, is to win through a series of stages in order to win the map. Within each stage, the attackers must capture two control points, A and B, which are held by the defenders, RED. Point A must be captured before the attackers can assault B. The timer is increased by 4 minutes and 30 seconds for every point capture and once a point is captured it is locked and cannot be retaken by the defenders. Erebus is a community-created Attack/Defend Control Point map released during the Scream Fortress 2021 update. It is set in a haunted mine at night, located somewhere in a forest. A nearby volcano and hydroelectric dam overflowing with lava have caused pits of lava to open up on the map. It is a Halloween version of Ambush. In Erebus, the goal of the attackers, BLU, is to win through a series of stages in order to win the map. Within each stage, the attackers must capture two control points, A and B, which are held by the defenders, RED. Point A must be captured before the attackers can assault B. Egypt is a community-created Attack/Defend Control Point map added in the Scout Update. Egypt adopts a custom Egyptian desert terrain theme, and featuring notably unique use of vertical space. RED's goal is to defend a tomb of gold from BLU discovered after an archaeological dig. Egypt is one of the community maps chosen by Valve as honorary official maps due to their high quality. The objective for the map is that BLU must capture both points to complete a stage. RED attempts to defend the points and wins if any of the points remain uncaptured when time runs out. The timer is extended if BLU captures any of the points. Fulgur is a community-created Attack/Defend Control Point map released during the Summer 2025 Update. The map takes place within a Rockomann Aeronautics mission control facility built within a high-altitude cliffside located in a tropical jungle. Cp_gorge is a top secret alpine facility diabolically masquerading as something else entirely: in this case, a sinister weapons factory disguised as an innocent water purification plant, and a large-ish hole not big enough to meet the U.S. Geological Survey’s standards for a gorge, disguised as a by-the-book, nothing-to-see-here gorge. Cp_gorge is an attack/defense map with only two control points, designed for quick rounds and fast, frantic play. It has more lateral game space than previous Control Point maps, allowing for more maneuvering options. Gorge is a single-stage Attack/Defend Control Point map. It was released with the WAR! Update as an official map. While similar to Attack/Defend style maps like Dustbowl and Egypt, Gorge features a single large stage, as opposed to three smaller stages. Gorge was the first official Attack/Defend map with a moving BLU spawn point. The map's layout allows for more attacking choices for BLU and fewer high-traffic choke points. Gravel Pit is an Attack/Defend Control Point map. It was one of the six maps included with Team Fortress 2's initial release. In Gravel Pit, BLU must capture control points A and B before they can capture point C, the final point, though they can capture A and B in any order. Points A and B are directly accessible from the BLU base, while they must cross through one of them in order to reach point C. RED's base is located near point C. In the snowy Alaskan wilderness, they've built antenna arrays and a gigantic satellite dish. But what you don't know is it's really a DOOMSDAY DEVICE that could potentially END THE WORLD AS WE KNOW IT. Blue(sic) must infiltrate the base and deliver the shutdown override codes before DEATH AND DESTRUCTION RAINS DOWN ON THE WORLD (or something). Haarp is a community-created Attack/Defend map that was included with the Smissmas 2023 update. The map is divided into three stages; in each stage, BLU must deliver their intelligence to the active control point while RED defends. The intelligence spawns outside of BLU spawn, where it can be picked up. Hadal is a community-created Attack/Defend Control Point map added in the Summer 2024 Update. The action takes place inside an underwater research center that was built by scientists. There are four control points on the map, with the Main Core control point always being active. If the Main Core control point is captured at any point, the round ends immediately. After each control point is captured, various labelled doors around the map open to allow BLU additional routes of exploration whilst limiting access for RED, and the Main Core control point is gradually raised up. Hardwood is a community-created Attack/Defend Control Point map that was included with the Summer 2023 Update. The map is set in a redwood sequoia grove where RED team is secretly constructing a calutron operation. A Gravel Pit style map. Junction is a sharp contrast to Watchtower. It’s full of tight spaces and short sightlines, which create combat opportunities dominated by ambushes and explosive weaponry. Junction is a community-created Attack/Defend Control Point map. It was included with the Scout Update as an official community-developed map due to its outstanding quality. Its design is similar to Gravel Pit. The goal for BLU is to attack and capture all three points in order to win the match. A and B must be captured before C can be. For RED to win, they must hold out and prevent BLU from capturing the final point C. Banana Bay is a community-created, rotationally symmetric Payload Race map set in a tropical environment. Each team must push its cart along overlapping loops around the map in order to reach its Finish Point, while simultaneously preventing the enemy team from doing the same, possibly facing the other team and its cart head-on on parallel tracks. There is no time limit; the round only finishes when one team reaches the Final Point and manages to hold the cart at the top of the exposed inclined slope long enough for it to be hit by a passing Train, akin to Cactus Canyon. Banana Bay was released in the Jungle
Badlands (region) This article is about the Greater Badlands region where much of the Gravel War takes place. For other uses, see Badlands (disambiguation). Badlands Badlands landscape 1850.jpg Information Country: United States State: New Mexico “ Only a moron would live here. — Saxton Hale, preeminent Badlands resident ” Badlands is a fictional geographic region, nominally placed in New Mexico, USA. Referred to as the Casualty Capital of the West, it is the location of several game maps, the city of Teufort, Mann Co. headquarters, and hundreds of other Mann Co facilities. It is the location of several elements of the Storyline.
Contents 1 Notable features 2 Points of interest 3 Sports 4 Notable people 5 Notes 6 Gallery 7 See also Notable features See also: Map of Badlands
Badlands feature canyons, ravines, gullies, and hoodoos The Badlands Region encompasses a central valley surrounded by several forested mountain ranges. This valley is not only the heart of the region's larger population centers, but it also acts as a nexus for smaller settlements, key facilities, and valuable resources tucked into the surrounding mountains and further afield. To the west and northwest, the landscape is marked by a significant river, whose waters are deep and wide enough to accommodate ocean-going vessels. Typically, the term badland evokes images of landscapes deeply scarred by erosion, where thick deposits of soft rock or soil have been worn away, creating a natural barrier to agriculture and transport. Such areas are usually synonymous with arid or desert climates, characterized by vividly colored shales.The Badlands Region conforms to this description yet stands out with its unique geology. Here, the predominant red sandstones and robust blue shales give rise to dramatic steeper bluffs, iconic hoodoos, and precariously balanced rocks. Beyond these distinctive badland features, the region encompasses a variety of terrains, from the red granite tors of Badwater Basin to the towering ranges of Thunder Mountain, down to the expansive, flat farmlands of 2Fort.
Map of Badlands Despite the predominant aridity and sparse vegetation, the Badlands Region defies expectations with a surprisingly broad and fertile valley stretching from Well to Teufort. This valley is bounded in places by forested mountain ranges, with the Thunder Mountains in the Northwest soaring to heights sufficient to achieve an Alpine climate. Within these diverse landscapes, the region is dotted with five main settlements: Badwater Basin, Dustbowl, Gravel Pit, Teufort — with a population of 1,280 — and Well.
While much of the region lacks soil and isn’t fit for farming, the area around Teufort in the northeast is an exception, with its successful agricultural activities. This zone is particularly known for its robust red wheat and blue corn, cultivated for ocean export via the state-of-the-art Granary facilities. Moreover, the Badlands is rich in natural resources, with extensive gravel deposits being extracted at Gravel Pit, while separate mining operations for coal, gold, and other minerals are concentrated in the Badwater Basin and Dustbowl areas.
Points of interest The Alamo Eye Museum The Badlands Correctional Institute, a maximum security prison previously imprisoning Merasmus Sports Badland Brawlers, a sports team. Notable people Saxton Hale, CEO of Mann Co. Blutarch Mann, owner of Builders League United. Redmond Mann, owner of Reliable Excavation Demolition. Notes The existence and geography of the region are revealed by the Map of Badlands in the Engineer Update pages. Select Reserve Mann Co. Supply Crates list Teufort, Gravelpit, Badwater Basin, and Dustbowl as addressable settlements. Merasmus' return address for Trade-up is in Gravel Pit, New Mexico, USA. Gallery
The Badlands Holiday Reader
Halloween 2012 Tuefort Reader
The Badlands Bugle Herald-Tribune
The Alamo, won by Saxton Hale in a poker game and relocated to the Badlands.
The outside of the Badlands Correctional Institute, with the graveyard of attempted escapees.
Characters: Ebenezer Mann was a shipping magnate. He was the youngest of five sons - who all died by the time he had bought his first fleet - and grandfather to Zepheniah Mann. Ezekiel Mann was a railroad tycoon. He was a middle child with three sisters who all died in a house fire. Before he turned 17 years old, he was already a millionaire. He is the father to Zepheniah Mann. Algernon Mann Ezekiel Mann (presumably a different Ezekiel from the aforementioned Ezekiel Mann) Jedidiah Mann Horatio Mann Augustus Mann Zepheniah Nieodemus Mann was a wealthy Englishman who was convinced by his dimwitted sons, Blutarch and Redmond, to purchase large areas of land in frontier USA. He dreamed of turning the land into large pits of gravel for weapons manufacturing. On his journey over to see his newly purchased land, he was struck with almost every illness known to man, and was shocked to find his new land was an empty and useless desert. Eventually, he left a last will and testament on his own skin, which had sloughed off his body due to illness. Silas Mann: Silas' history within the family is shrouded in mystery. What is known is that he was the co-owner of Zepheniah Mann & Sons. Quarterly Concern, the company that would eventually become Mann Co. His contributions to the company appear to include keys and name tags.[citation needed] Silas now roams Mann Manor as the Horseless Headless Horsemann, similarly to how Zepheniah haunts Harvest Event as a glowing blue spirit. The portrait of Silas Mann can be found by clicking the "Silas" name on the gravestone from the Scream Fortress Update page. Bette Mann Bette Mann (née Darling) was Zepheniah Mann's wife and the mother of Blutarch, Redmond, and Gray Mann. She died giving birth to her three sons. Her father was William Darling, esquire. Bette Mann was first mentioned in Blutarch's, Redmond's and Gray's birth certificate. Blutarch Mann and Redmond Mann were two of the triplet sons of Zepheniah Mann. They were the owners of BLU and RED, respectively. The two sons had been engaged in a lifelong feud with each other over the control of the vast lands left to them by their father. After Zepheniah Mann's death, both Blutarch and Redmond hired teams of nine mercenaries each in order to quickly defeat the other sibling and take control of his lands. However, as their forces were evenly matched, the situation quickly devolved into a protracted stalemate, leading Blutarch and later Redmond to look to Radigan Conagher for a life-extending machine, each hoping to outlive his sibling. Radigan made the same machine for both Redmond and Blutarch, so their feud continued, even into the year 1968. By 1972, however, Blutarch and Redmond are tricked into meeting with each other and quickly decide to declare a truce in order to get one of them pregnant to create a heir. But Gray Mann enters, revealing himself to be their long lost brother and assassinates both of them to gain control of their respective companies. Gray Mann is the third son of Zepheniah Mann. The smallest of the three Mann brothers, Gray was also the most intelligent of the three. He could speak perfectly by the time he was born, but was the weakest physically. Disgusted by how he could talk, Zepheniah Mann was going to smother Gray, but before his father could do so, Gray was abducted by a wild eagle; the event taking place during the "Great Eagle Scourge of 1822". The eagle took Gray away from his family, and raised as one of its own. After being raised by his eagle abductor, Gray killed and ate her and her children before crawling back to civilization to build his corporate empire, Gray Gravel Company. According to Zepheniah Mann, in 1849, Gray Mann had threatened to blackmail him for his cache of "miracle" gravel. Olivia is the daughter of Gray Mann and the current CEO of Gray Gravel Co. She also became the CEO of Mann Co. after winning it from Saxton Hale by technicality using the Mann Co. rule regarding transferal of ownership by victory in unarmed combat. Hale, refusing to fight her due to her young age, made his butler Mr. Bidwell CEO, but when he also refused to fight her, Hale was forced to give Mann Co. to Olivia. The Administrator, whose given false identities were Helen,[1][2] Emily,[2] and Elizabeth,[2] also originally known as the Announcer or The Voice[3] because of the character's role as Announcer, managed the affairs of both the RED and BLU companies and their teams of mercenaries, as well as TF Industries. She was the source of the mysterious, disembodied female voice that issues commands and announces vital events during rounds. A mature and thoroughly evil mastermind of a woman, the Administrator possessed both a piercing gaze and the sort of voice that commands total and unwavering obedience... or else. Her general demeanor tended towards either slight anger or various stages of bitter disappointment. Administrator The original and regular Announcer of the Team Fortress 2 game is also the present day (circa 1960-1972) Administrator of TF Industries, also of Reliable Excavation Demolition and Builders League United, and (real) boss of the mercenaries (both teams). The Administrator has appeared or has been referred to several times in Team Fortress 2 Comics and other media. Women of similar appearance have also appeared, but at greatly different ages or times; and it is claimed by certain characters that she has been active for over a century. Elizabeth Main article: Elizabeth Elizabeth was the 19th century Zepheniah Mann's maidservant and bears a striking resemblance to the current Administrator. Upon his death in 1850, Zepheniah left her the residue of his estate as well as his "miracle gravel" cache. Elizabeth first appeared in the Zepheniah Mann family photograph. The Administrator's messengers are mysterious individuals hired by the Administrator to deliver messages to the classes via miniaturized television sets worn on their torsos. A messenger was first shown locating the BLU Soldier's apartment and delivering a message to him via the television screen, broadcasting the Administrator. Another messenger is seen in Meet the Director, killed by the RED team in an attempt to get answers out of him. The Administrator frowned upon this, on the grounds that once dead they could not return their miniature televisions, forcing her to buy more. The Administrator's statement about the mercenaries "shooting yet another messenger" suggests that there have been previous messengers and that the mercenaries have a habit of killing them. Flo Pauling,[1] known to everyone as Miss Pauling, is a loyal assistant to the Administrator. She performs a number of duties including reporting unusual background checks, ordering and delivery of goods, opening communication channels, and murders. Miss Pauling generally complies with her employer's views for fear of incurring her wrath, even if she does not necessarily agree with them. Despite her boss's stern demeanor, Miss Pauling insists the Administrator is "not so bad when you get to know her". When pressed by the Administrator on what exactly friends do, her reply was "Um. Go skating... look at gun catalogs... sometimes we just talk...". The Scout had taken a romantic interest in Miss Pauling, which she completely ignored. However, in The Days Have Worn Away, Scout has a realization that "there's(sic) like eighty million women in the world, probably" and that one of them must be interested without having to be "worn down". The Director is a somewhat arrogant filmmaker, hired by the Administrator. The Director is responsible for the Meet the Team series, meant to spy on the mercenaries so the Administrator could use something they said against them later if need be. However, he was led to believe he was filming them to show the people of Badlands that they weren't "just armed psychopaths blowing up all their landmarks on a daily basis". Once the Administrator believed she had gained proper leverage over her employees, she ordered Miss Pauling to assassinate the Director. Miss Pauling brought the Director out to a mine under the guise that the Administrator was waiting for her interview there, with a bag of quicklime and a shovel secretly tucked away in the bed of her truck. The Director's current status is unknown, though he is presumed to be dead after his "interview" with the Administrator. A "MISSING" poster featuring the Director can be found in Doomsday, Coal Town, Mannworks, Powerhouse, and other maps further hinting this. Unknown individual In the mostly complete family portrait, another person can be seen in between the gap of the two pieces. The name of this person is unknown and he has yet to be referenced. He can be seen here. In the portrait, he appears to be holding something in his left arm but the object can not be identified. The unknown individual first appeared in the Mann family portrait. When the Soldier shows the undamaged family portrait in The Days Have Worn Away, his thumb obscures the middle, seemingly just barely obscuring the entire person. Barnabus Hale:Barnabus Hale was a 19th century Australian frontiersman, employed as an aide and tracker by Zepheniah Mann. After Bette dies while giving birth, he cries at her death, apparently the only one to do so. Hale later inherited Mann Co. upon Zepheniah's death. He is a relative of Saxton Hale, as his grandfather, and shares Saxton's extremely masculine personality. Barnabus Hale first appeared in the Mann family portrait. Barnabus later appears in the comic Blood Brothers and then in Catch-Up, as well as in portraits in Coal Town and Monster Bash. Bilious Hale is the father of Saxton Hale, and was the owner of Mann Co. during the early 1900's after inheriting it from his father, Barnabus Hale. During a fatal mineshaft collapse, which resulted in the death of fourteen workers, Bilious was able to escape by punching it open, gaining him more fame from the press. During the March of 1922, Bilious Hale shut down the coal mine and coal-powered munitions factory 50 years after it was founded. However, one of the rooms was left as a "historic storage closet" under the reasoning that the objects left in it were not presently needed, but kept for a future time for when they may be. During his lifetime, Bilious was one of the five owners of a telephone in the United States along with Redmond & Blutarch, the President, Alexander Graham Bell, and the Administrator. Saxton Hale is a daring Australian, former President and CEO of Mann Co., the star of many comics series, and the playable boss character in Versus Saxton Hale. He is considered the fourth richest man in the USA. He was the sixth richest man in the US, but surpassed the fifth by wealth and the fourth by killing him in a harpoon duel. His favorite pastimes include fighting, drinking, and battling with ferocious animals. In fact, most kids sleep with a teddy bear at night, but Saxton Hale sleeps with an actual bear that he tamed while in the Brazilian Jungles. His identifying features include a bold mustache, rippling muscles, a crocodile-tooth lined hat, and a patch of rotating chest hair shaped like Australia. He also refuses to wear clothes on his upper body "for obvious reasons". Mr. Bidwell is one of Saxton Hale's assistants, along with Mr. Reddy. His duties include serving Hale's meals and dealing with customer feedback. Bidwell is the creator of the new Mann Co. Weapons Catalogue, acting as a liaison between the manufacturers of various products and Mann Co. During his first appearance Bidwell sported a handlebar mustache; however, this was later shaved off. Saxton Hale sent Bidwell to Sarif Industries under the pretense of discussing a partnership to jointly develop biotechnology. While Sarif's representatives were looking over the "contract", Bidwell escaped with a crate full of weapons and later reverse-engineered the stolen weaponry to produce Manno-Technology. Bidwell detailed his exploits in a confidential memo to Hale, who wrote back to Bidwell asking him to "stop writing these things down". Bidwell, along with Reddy, risked being dismissed by suggesting the idea of item tryouts and much of the Manniversary Update & Sale. They showcased various new hats and Miscellaneous items in a section of the Manniversary Update and Sale page before being rudely interrupted by Saxton Hale's dilemma of hiding a dead ostrich. Three days after the end of "The Gravel Wars" and the death of Blutarch and Redmond Mann, Bidwell is under disguise as a primate violence specialist with Saxton Hale, with the purpose of filming Saxton fight the last-living Yeti. Right before Saxton charges at the Yeti to fight it, Bidwell is informed by Reddy of attacks on Mann Co. stores and relays it back to Saxton, who tells Bidwell that he is very much aware of the attacks. Bidwell then films Saxton's assault on the Yeti, which Saxton uses as a video instructing the mercenaries on their new job of fighting robots and defending Mann Co. Bidwell then sends the tape back to Miss Pauling, who shows it to the remainders of the RED and BLU Teams. Mr. Reddy, along with Mr. Bidwell, is one of Saxton Hale's assistants. Specifically, he is Hale's accountant and takes his calls. Under Hale's orders, Mr. Reddy sent the five richest men in America congratulatory bouquets and "You're a dead man" form letters. During his first appearance, Reddy sported a thick box car mustache, however, this was later shaved off. Upon completing the achievement Mission Accomplished in Spiral Knights, Mr. Reddy sends the player a congratulatory letter and the Spiral Sallet. He also created the Dueler, Gifting Man from Gifting Land, and Philateler.[3] Reddy, along with Bidwell, risked being dismissed by suggesting the idea of item tryouts and much of the Manniversary Update & Sale. They showcased various new hats and Miscellaneous items in a section of the Manniversary Update and Sale page before being rudely interrupted by Saxton Hale's dilemma of hiding a dead ostrich. Reddy later informed Bidwell of the attacks by robots on all Mann Co. facilities. Patience Meriweather helped to deliver the three sons of Zepheniah Mann and his wife Bette: Redmond, Blutarch, and Gray. She also gave the news of Bette's death to Zepheniah and Barnabus Hale, who was present at the time. The midwife first appeared in the Mann vs. Machine comic, Blood Brothers. Although never called by name in Blood Brothers, her name was revealed in the Mann vs. Machine ARG on Gray Mann's birth certificate. Meriweather appeared once more in The Days Have Worn Away, preparing to head down to the newspaper to purchase an advertisement seeking a governess after Bette's death. She greets the Administrator at the door before she has the opportunity to do so. Miriam is a woman who has worked for Blutarch for at least 60 years. She is shown in 1960 presenting Dell Conagher to Blutarch Mann and again in an 1890 flashback presenting Radigan Conagher to Blutarch Mann. After she calls Dell "Mister Conagher" a couple of times, he politely tells her to just call him "Dell" since "Mister Conagher" was his grandfather's name. She replies, "Yes. I remember." Once thought of as a nation of idiots, since 1850, Australians had become world leaders in technology. Every innovation, including Cloaking and teleportation, now came from the brain of a lager-loving Australian. By the 1890s, Sydney had become a city of tomorrow with flying cars, giant airships, and self-grooming mustaches. Much like their national hero, Saxton Hale, every man, woman and child in the nation of Australia (with the exception of at least three, the Sniper and his adoptive parents) sports a glorious, full mustache. The Administrator theorized that the nation's incredible intelligence came from a rare element, Australium. This theory seemed to prove true as the element amplified Radigan Conagher's intelligence to phenomenal levels, and also caused various Australian-related side effects including rapid mustache growth, extreme masculinity, and the primal urge to take off his shirt and grow chest hair in the shape of his homeland. However, as the Australium deposits located in Australia that gave these phenomenal people such capacity declined, mainly due to the intentions of the Administrator, the once proud race are reduced to weaker simpletons. It is mentioned by Spy that the Australium mines had run dry 2 months prior to Zhanna, Soldier and Spy's success in securing a submarine. Australia chooses its king through a Kangaroo boxing match. Mann Co. Monkeynautics is a subdivision of Mann Co. that, after offering to host the launch for the price of one dollar, worked to send Monkeynaut Poopy Joe into space to fight Russian rival Vladimir Bananas, among other reasons. The Mann Co. Monkeynautics logo appears across the map Doomsday as the company hosting the event, whose rocket malfunctions and crashes into a nearby satellite tower, exploding and killing the Monkeynaut inside. The Badland Brawlers are a sports team from the Badlands. The original BLU team was assembled by Blutarch Mann in the 1850s in an attempt to claim all of the land bequeathed to him and his brother, Redmond, by their father. Unfortunately for Blutarch, it appears that the original RED team was assembled at the same time, leaving both siblings at a stalemate. The original team consisted of the same nine classes as the current organization. The Scout, inspired by Billy the Kid, took on the appearance of a young cowboy, complete with spurred boots. The Soldier, who resembles Stonewall Jackson, dressed like a member of the Confederate States Army, utilizing a rifle, rather than a Rocket Launcher. In keeping with tradition, the Demoman, inspired by Alfred Nobel, was a one-eyed dynamite-loving prospector. Unlike his modern Russian counterpart, the Heavy resembled John Henry, preferring to put his enemies out of commission with a monstrous sledgehammer, whilst the Sniper, like Davy Crockett, partnered his trusty rifle with a coonskin cap. Prior to his appointment as President of the United States, the Pyro, Abraham Lincoln, used an experimental Flame Thrower to aid his comrades in battle. BLU team's Medic, resembling Sigmund Freud, appeared to retain his contemporary's love of the Bonesaw, whilst the team's Engineer, who resembles Nikola Tesla, was forced to make do with a satchel of Blueprints, rather than a PDA. Finally, the Spy eschewed a balaclava in favor of a domino-mask and equally-sinister mustache in the style of Fu Manchu. In the A Cold Day in Hell comic, the Team Fortress Classic mercenaries (minus their Medic) appear, willing to help Gray Mann find the Administrator and the current Team Fortress 2 mercenaries.
One Team Fortress Classic mercenary first appeared in the Team Fortress Comic Ring of Fired as a shadowy silhouette of the Classic Heavy. The identity of the silhouette along with his team was revealed in the Cold Day in Hell comic. The Classic Mercenaries from the 1930s appeared in the Catch-Up Comic. The Classic Medic has yet to appear in any other comic. His current whereabouts are unknown. The Classic Mercenaries arrived in Blood in the Water, where the Classic Sniper shot and killed the RED Sniper. In Old Wounds, the Classic Demoman, Spy and Pyro are all killed at the hands of the Team Fortress 2 mercenaries while the Classic Heavy kills Gray Mann for his Life Extending Machine before draining all the blood of the TF2 Mercenaries. The Naked and the Dead climaxes with the final battle between the Classic mercenaries, the Team Fortress 2 mercenaries, Saxton Hale, Maggie and Gray Mann's remaining robots. The Classic Scout, Soldier, Sniper, and Heavy are all killed, while the Classic Engineer's status is unknown. Hippies are a recurring adversary for Saxton Hale and Mann Co. The Soldier makes several mentions of hippies, usually disparaging their pacifism and hair length. In 1968, hippies assembled mass protests outside Mann Co. Headquarters in WAR! and Bidwell's Big Plan. Mann Co. bought out Lecture Valley (a lampoon of hippie cooperatives and other tropes). In 1972, hippies pacified the last surviving Yeti in A Fate Worse Than Chess. In The Naked and the Dead, three other teams are revealed named Team Echelon, Team Citadel, and Team Ajax (originally Team Vanguard prior to the release of The Days Have Worn Away). The Classic Heavy reveals that they've killed all of them, except the "rejects" in Team Fortress, who have beaten them Classic mercenaries. In The Days Have Worn Away, a statue can be seen with the letters A, B, C, D, and E. This statue shows what looks like the heavy weapons guy, sniper, spy, demolitionist, and soldier of the other teams. Near the break room, images of the other team's members are on the walls, namely a pyromaniac with double flamethrowers, and a demolitionist with shoulder and wrist-mounted rockets and a suit of armor. The "F"-plate being ripped from the statue at the bottom, Miss Pauling referring to the other teams as "the 'good' teams" and "the real mercs", and well as the Classic Heavy calling Team Fortress rejects indicates that the Team Fortress mercenaries are the worst of all the Mann Co. mercenary teams. This can also be noticed by with much less advanced equipment compared to the mercenaries shown on the pictures on the wall. The names of team B and D are unknown. The Korean Mafia are a criminal organization. In The Days Have Worn Away, they capture and torture Soldier and Merasmus — killing the latter in the process — as punishment for failing to pay back Soldier's owed debt of 12,000 won (17 U.S. dollars). Of the members, only one of the torturer's names is ever revealed, going by the name of Kenzi. The Scout's mother, presumably Ms. Willis, is first briefly mentioned and shown in Meet the Spy when the BLU Spy reveals photographs of a tryst between RED Spy and the Scout's mother to the team's Heavy and Soldier, and the RED Spy disguised as the team's Scout. She also appears in the beginning of the Second Annual Saxxy Awards trailer, where her arm can be seen and she can be heard screaming while she runs away. She raised the Scout and his seven "mad-dog" brothers in south Boston, and somehow still managed to keep her figure. She is in a romantic relationship with the RED Spy, who lovingly calls her "ma petit chou-fleur", which roughly means "my little cauliflower" in French. The BLU Scout's mother wears a classic late 60s style dress and bob hairstyle. Seven compromising photos of her with the RED Spy are kept in a top secret file labeled 'Scout's Mom' in the BLU base. The Spy has a likeness of her engraved on the barrel of the Ambassador. Fred Conagher first appears in a photo presumed to have been found within Radigan's notes that his grandson, Dell Conagher, received from Blutarch Mann. The image depicts the newer blue engineer model from Team Fortress Classic, giving a boy a pair of goggles. That boy is presumed to be a young Dell and the Classic Engineer to be Dell's father. He later appears in the comics along with the rest of the Team Fortress Classic team. Here, he is portrayed as overweight with both his legs replaced with robotic legs and wearing a full-brimmed hard hat with a different ribbing pattern. In The Naked and the Dead, his first name is revealed to be Fred by the Classic Heavy. At the conclusion of The Naked and the Dead, all of the TFC team are presumed dead, killed in the fighting, except for Fred, whose fate is not shown. The Demoman's mother, Mrs. Tilly DeGroot, is a blind, elderly woman who reminisces constantly about the Demoman's late father, Mr. DeGroot. Even with her son's multi-million dollar salary and mansion, she still thinks he does not work hard enough, claiming that the Demoman's father would be spinning in his grave at his idleness and had 26 jobs. She insisted on bringing up the Demoman Scottish, and does not like to see him "squandering his gifts." She also comments: "No Demoman worth his sulfur ever had an eye in his head past thirty!" She, along with the Demoman's father, collected the young Tavish from the Crypt Grammar School for Orphans, revealing themselves as his true parents. They explained that he was abandoned at birth until his skills manifested themselves, a longstanding, cruel, and wholly unnecessary tradition among the Highland Demolition Men. The Demoman's mother advised her son to go searching for jobs on All Hallow's Eve, saying that all of the ghouls would vanish in one day. Mr. Jonathan Mundy & Mrs. Mundy are the Sniper's adoptive parents. Being a dutiful son, the Sniper makes sure to keep in touch with his parents via phone or mail to inquire about their well-being and keep them up to date with his latest adventures and exploits. Living in the "Red House on the Left on Adelaide St. in Australia", the Sniper's parents do not approve of his occupation. The Sniper's dad is especially condemning, calling the Sniper a "crazed gunman" against the Sniper's insistence that he is an "assassin". In a bid to bring the arguments to an end, the Sniper wrote to his mom asking her to just tell his dad about how he makes more than a doctor and then finally asks her to just tell him that he is a doctor. After the Sniper was interviewed by the Director, the Sniper received mailed photographs of his parents. Like their adoptive son, neither one of them have mustaches, a seemingly rare trait amongst Australians. Mr. & Mrs. Mundy also bear a striking resemblance to Eustace and Muriel Bagge from Courage the Cowardly Dog. The comic's illustrator later confirmed that this similarity, along with the similarities of their homes, was "very much on purpose" due to time constraints.[citation needed] In the Team Fortress 2 Comic #4 Blood in the Water, Sniper reveals that his parents passed away six months prior, shortly after Gray's takeover of Mann Co., and learned that the Mundys were not his birth parents. Mr. & Mrs. Mundy appeared in Sniper's vision of Heaven in Old Wounds. Having been killed in action in the previous issue, the Sniper expresses his wish to be reunited with his adoptive parents in the afterlife. The Mundys share his sentiments, but gently remind him that he's still a professional assassin, and that there are still enemies that need to be killed. Upon revival, the Sniper tells the Medic what happened, but the Medic claims that the vision was a hallucination as a result of injecting a blue whale's pineal gland into his brain stem, but the Sniper assures him of what awaits him and declares himself the most dangerous man alive thanks to the encouragement from his parents. Bill-Bel and Lar-Nah are the Sniper's birth parents. They originate from the lost underwater country of New Zealand. Years prior, Bill-Bel theorized that the Earth would be covered in magma, and he proposed that the country be encased in a glass dome and sunk to the bottom of the ocean to escape danger. He later proposed to New Zealand's council of leaders to send the country into space, but the council furiously rejects him, pointing out that they are now out of resources due to his original plan and all detest their underwater existence. Bill-Bel returned home, having built a rocket with which to get into space, only to get into a fight with his wife Lar-Nah over who gets to be the only occupant. In the confusion their toddler son Mun-dee (an infant Sniper) crawls into the rocket, which launches through New Zealand's protective dome, flooding the city and dooming its citizens. Bill-Bel and Lar-Nah survive drowning by hiding out in a sealed laboratory, cut off from the rest of the world until Miss Pauling, Sniper and the other mercenaries arrive in a submarine; Lar-Nah has become a grouchy alcoholic constantly furious at her husband's idiocy. Much to Miss Pauling's horror, Bill-Bel, not understanding the metal's true potential as nuclear energy source and for life extension, used the last cache of Australium stored in New Zealand to paint his prototype escape rockets, all of which exploded save for one. Lar-Nah then offers Miss Pauling some of her wine as the latter is flabbergasted at Bill-Bel's stupidity. Upon learning from Sniper that the Earth was not covered in magma (thereby disproving Bill-Bel's theory), Lar-Nah steals the only remaining rocket, successfully escaping into space. Likewise, Bill-Bel steals the navy submarine Miss Pauling and the team had arrived on, stranding the group in the steadily flooding ruins. The BLU Engineer's grandfather, Radigan Conagher, was hired by Blutarch Mann to build a machine to artificially allow him to live longer than his brother. He agrees to build the machine for Blutarch. Later, he is approached by a woman who bears a resemblance to that of The Administrator. She offers him Australium to build Blutarch's Machine, under the stipulation that he covertly builds an identical machine for Redmond as well. On a personal level, Radigan Conagher had a fascination for Abraham Lincoln. In the first edition of The Engineer Update, several pages of notes are dedicated to inventing an object that could have saved Lincoln from John Wilkes Booth. Some devices include: a hat that would shoot at the attacker, a chair that would swing over and under a balcony away from the attacker, and a teleporter. Radigan goes through a drastic transformation as shown in the hidden links of the Engineer Update. He seems to have become taller, grown a mustache, developed large muscles, and has a fond thirst for beer. This matches the qualities of the stereotypical Australians in Team Fortress 2. This is probably due to his exposure to Australium. One could even say he looks like an older Saxton Hale. In the photographs displayed on the Engineer Update webpage, Conagher is also shown holding what seems to be the very first Southern Hospitality. In the final stage of his transformation, it is shown that he had replaced his left hand with a robotic arm and his chest hair had grown into the shape of Texas, similar to Saxton Hale's Australian shaped chest hair. He also appears more "Australian" than before, as a large jovial man (in contrast to his previously reserved personality) with a big, bushy mustache and carrying a barrel of BLU Streak beer, a taste shared by his grandson Dell. One of the Paint Can colors, "Radigan Conagher Brown" bears his name. While not much is known of the family history of Misha/Heavy, it was first discussed in the Meet the Director comic. Heavy's father was executed in autumn of 1941 for being a counter-revolutionary, after which Misha was deported to a Northern Siberian gulag along with his mother and three underage younger sisters, Zhanna, Yana, and Bronislava. The Heavy and his family worked at the gulag for three months, until it was burned to the ground some time in December 1941. It was later found that all of the prisoners had escaped and the guards of the camp had been tortured to death. The Heavy was shown to be still in contact with his family and using his mercenary wages to provide for them in the comic Bombinomicon. In A Cold Day in Hell, the Heavy's family was shown to be living in the Siberian mountains, eating almost exclusively bear meat, where the Heavy had been protecting them from "the people who hurt [them] before." However, with the Heavy rejoining the team, his family began to move to the United States. Yana and Bronislava are apparently attracted to some of the mercenaries, namely the Sniper and Spy. Zhanna, however, plays the biggest role in the comics compared to Heavy's other sisters; she begins a relationship with the Soldier due to her not having seen a man in twenty years, and after her rejection of the Scout because he talked too much. Her relationship with Soldier stays strong as she tags along with the mercenaries through the events of Blood in the Water, Old Wounds and The Naked and the Dead. She also begins to learn how to fight along with the Soldier, albeit through his unorthodox (and incorrect) ways - including losing her left hand after attempting to escape from a pair of handcuffs using the "old dislocating thumb trick", and fighting stark naked while covered in honey. Archimedes is one of the RED Medic's many white pet doves, identifiable by his permanently blood-stained feathers. Archimedes first appeared in Meet the Medic, and was shown to have a habit of burrowing into the Medic's patients; his in-game description attests to this also. Archimedes previously worked as a wedding dove, until the Medic stole a catering van with him inside from the wedding of a prime minister. Bombinomicon is a sentient book of forbidden knowledge and ancient wickedness, who lived for a time in the possession of Merasmus the Magician, and has multiple appearances in maps and cosmetics. Captain Dan is a local soup manufacturer. After a massive soup recall, he generously volunteered in disposing the rancid product, and a relieved President awarded him the Key to the City and a License to Kill. The Soldier is a fan of his brand of tomato soup. Captain Dan's name is also on the sticker of the Cheese Wheel. Charles Darling is the former hunting mentor of Mann Co. owner Saxton Hale. Formerly a hunter, Darling decided to give up a life of savagery for a more comfortable one of zoo-keeping. His falling-out with Saxton appeared to occur following Saxton's decision to abandon his training for Her. He is currently the owner and proprietor of Darling Zoos. He enjoys watching the animals in his zoos suffer, and in the comic A Cold Day in Hell he has animals stand on boxes and stick their head through mounting plates, so he can look at the defeated looks in their eyes, which he finds amusing. However, not satisfied with humiliating nearly or recently extinct animals, he created Charles Darling's Triassic Preserve to disgrace the great creatures of the past — today! He is one of the parties pursuing Australium; his intention for the metal being to make his animals, "the last of their breeds", immortal. Within TF2, Hell is shown as a tangible place, the mercenaries having even performed missions there. The Devil, a large, horned, red-skinned businessman in a sharp suit, works as is its chief executive manager, receiving recently departed souls on their way to Hell, especially those whom have entered into contracts with him, such as the Medic. Eyelander is a sentient, speaking, haunted sword. Unlike its in-game counterpart, Eyelander is often seen shrouded in a ghostly, greenish energy. The Eyelander can also fly or hover on its own. Francis the Talking France is a sentient manifestation of France with an apparent knowledge of cinema. He claims to be the inventor of the following French terms: "Mise en scene! Auteur! Avante-garde! Montage! Even cinéma!". Valve put him in charge of judging all the Saxxy entries, but realizing that the job would be too big even for himself, he opened the voting to the public. God is the ruler of Heaven and personal designer of the Scout, introduced in The Naked and the Dead. God claims to have made the Scout specifically as a "gift to the ladies"; the Scout is not his son however, although God says he wishes he were. Jerry is Saxton Hale's pilot, and has survived leaping from at least two different crashing planes; both of these crashes were caused by Hale. Margret, also nicknamed Mags and Maggie, is the ex-girlfriend of Saxton Hale. The two used to fight exotic animals together while both holding Charles Darling as their nemesis. Maggie broke up with Hale after he became CEO of Mann Co. After the break up, Mags had married four men, whom had all died while on her extreme adventures. When Gray Mann took over Mann Co., Maggie, now an employee of Darling, helps Hale ask him for help in winning back the company. After Saxton quits as CEO of Mann Co., they seemingly got back together and have returned to their old exotic-animal-fighting habits. They are last seen in an African veldt in the current day, fist-fighting a horde of cheetahs while cornered on the edge of a cliff. Mayor Mike, or just Mike as he prefers, is the grossly incompetent mayor of Teufort, first introduced in Unhappy Returns. Despite acting as mayor, Mike has absolutely no idea what a mayor can legally do, his abuse of power going as far as forcing a man to live as an Italian stereotype for ten years. Mike also committed a series of mistakes of criminal civic mismanagement, all of which he pinned on the mercenaries, whom he subsequently attempted to have arrested. Mike succeeded in arresting the Scout and Spy in an ambush at the Teufort bank, then illegally acted as a judge to preside over the pair's trial for historic crimes against the city, during which both the Soldier and Demoman were also captured. Mike attempted to sentence all four to death by hanging, before Miss Pauling explained to him how little a mayor could actually do, and he relinquished to visit the Teufort library to learn more on his actual duties to the town. Merasmus the Magician is a powerful wizard and former roommate of the Soldier, who has wide ranging participation as a non-player character in the game, Background, and Comics. The Megatherium of Mictlan, the protector of the Aztec underworld, is an animal summoned by Charles Darling in an Aztec temple and subsequently fought by Saxton Hale and Maggie. The Megatherium is able to shoot laser from its eyes and appears in a flashback from Saxton Hale before resigning as CEO of Mann Co. in The Days Have Worn Away. After its defeat, Hale kept its taxidermied body in his office at Mann Co. Poopy Joe was the first (and the only fully trained) American Monkeynaut, who died in the crash of his rocket moments after launch. The rocket in question had been sabotaged by Mann Co. who had hosted its launch for the price of one dollar as a ploy to steal its Australium fuel source; the crash was subsequently covered up. Vladimir Bananas was a Soviet space chimp and the first monkey in space, mentioned in the footnotes of Saxton Hale's Jungle Brawl. America rushed to follow with their own Monkeynaut launch, which ended in disaster. Nicholas Crowder or Old Nick is a Smissmas holiday mascot and conqueror of the South Pole. He is shown to ride a sleigh pulled by at least three reindeer, one of whom wears an eye-patch, and a red-nosed Kangaroo wearing the Prancer's Pride. According to legend, on December 18th, 1788, Nick, initially a settler to Australia, changed his mind on arrival and left for the South Pole, returning each December 18th to pass judgement on the children of Australia, sparing the nice, and abducting the naughty. Those abducted spend the next year crafting toys for Nick, which are wrapped and delivered to his mansion on December 17th. Nick then opens each, selling duplicate items for greatly reduced prices online. Born and raised in Boston, Massachusetts, USA, the Scout is a fast-running scrapper with a baseball bat and snarky in-your-face attitude. He is the fastest and most mobile mercenary on the battlefield unassisted. Scout's Double Jump helps him outmaneuver slower opponents like the Heavy and navigate the terrain while dodging oncoming bullets and projectiles. Carrying a Scattergun, Pistol, and Bat, he is an ideal class for aggressive fighting and flanking. Scout excels at hit-and-run tactics that sap away enemy health as his high mobility allows him to get in, do damage, and escape before being noticed. However, Scout possesses the lowest default health pool (alongside the Engineer, Sniper, and Spy), leaving him vulnerable on the front line. However, this is a fair trade-off given his ability to run in and out of contested hot spots quickly, enabling him to turn the tide of battle before the enemy team can even take notice. The Soldier is a crazed, jingoistic patriot from Midwest, USA, who portrays himself as a military man despite being rejected from the US army. Tough and well-armed, he is a versatile class, capable of both offense and defense, and a great starter class to get familiar with the game. Well-balanced and possessing both survivability and mobility, the Soldier is considered one of the most flexible classes in Team Fortress 2. Despite his low ground movement speed, he is capable of using rocket jumps to reach his destination quickly. His large health pool is second only to that of the Heavy, and his wide array of armaments and weaponry allows him to bring whatever weapon or equipment is best suited to the situation at hand. The Soldier is well known for his spectacular rocket jump. In defiance of all good sense and judgment, the Soldier can detonate a rocket at his feet and launch himself skyward at the cost of some health (which can be reduced by the Gunboats, or negated altogether with the Rocket Jumper). To rocket jump effectively, the player must fire the rocket at the ground or a wall, then immediately jump and crouch. This ability allows the Soldier to navigate the battlefield by air, appear from unexpected places, and reach areas inaccessible to the Scout's double jump and HYPE jumps. After rocket jumping, the Soldier can remain airborne for longer by deploying the B.A.S.E. Jumper. The Pyro is a pyromaniac class of indeterminate origin with a muffled voice and a burning passion for all things fire-related. As shown in Meet the Pyro, the Pyro may be delusional, visualizing themself in a utopian fantasy world known as Pyroland. The Pyro specializes in fighting enemies at close range using a homemade Flame Thrower. Enemies set on fire suffer from afterburn and take additional damage over time, allowing the Pyro to excel at hit-and-run tactics. Due to the Flame Thrower's short range, the Pyro is weaker at longer ranges and relies heavily on ambushing and taking alternate routes to catch opponents off-guard. The Demoman is a self-described black Scottish cyclops and a scrumpy-swilling demolitions expert from Ullapool, Scotland, who is one of the most versatile mercenaries. Capable of dealing large amounts of explosive damage, whether directly or through splash damage. Armed with his Grenade Launcher and Stickybomb Launcher, the Demoman uses his one good eye and knowledge of his surrounding environment for well-timed stickybomb detonations and precise grenade impacts that send enemies skyward, often in many pieces. His weapons' large splash radius can also work against him, if an enemy manages to catch him at close range he will often take damage from his own explosives as he struggles to defend himself. The Heavy Weapons Guy, more commonly known as the Heavy, is a towering hulk of a man hailing from the USSR. He is often considered the face of the game, due to his prominent appearance on box-art, promotional materials, and loading screens. He starred in the very first Meet the Team video, and has appeared in all further movies to date. The Heavy is the largest and arguably most dangerous class in Team Fortress 2 - boasting the most base health, combined with the devastating firepower of his trusty Minigun. This weapon can inflict huge damage at a very high rate of fire, allowing him to mow down opposing Heavies, cowards, and tiny-baby-men in mere seconds. However, as the slowest class in the game, the Heavy's low movement speed is his main weakness, making him an appealing target for Snipers and Spies. Upon revving up or firing his Minigun, this already unimpressive speed slows to a crawl, making it even easier for enemies to damage him. As a result, the Heavy is often dependent on support from Medics and Engineers to keep him in the fight. Thanks to his burly stature, he also takes 50% less knockback from most damage sources - excluding Sentry Gun bullets. The Engineer is a soft-spoken, amiable Texan from Bee Cave, Texas, USA with an interest in all mechanical things. He specializes in constructing and maintaining buildings that provide support to his team, rather than being a front line class, making him the most suitable for defense. The Engineer's various gadgets include the Sentry Gun, an automated turret that fires at any enemy in range, the Dispenser, a device that restores the health and ammunition of nearby teammates, and Teleporters that quickly transport players from point A to point B. The Medic is a German man of questionable medical practices from Stuttgart, Germany. As the only class with a consistent healing source, he is often found near the front lines bolstering his teammates. Although the Medic's Syringe Gun and Bonesaw aren't the most excellent weapons for direct combat, he can typically still be found near the front lines, healing wounded teammates while trying to stay out of enemy fire. Hailing from the lost country of New Zealand and raised in the unforgiving outback of Australia, the Sniper is a tough and ready crack shot mercenary. The Sniper's main role on the battlefield is to pick off important enemy targets from afar using his Sniper Rifle and its ability to deal guaranteed Critical hits with a headshot (with some exceptions). He is effective at long range, but weakens with proximity, where he is forced to use his SMG or his Kukri. As a result, the Sniper tends to perch on higher grounds or in hard-to-see places, where he can easily pin down enemies at chokepoints. Hailing from an indeterminate region of France, the Spy is a class known for his enthusiasm of sharp suits and even sharper knives. Using a unique array of cloaking watches, he can render himself invisible or even feign his own death, letting him infiltrate enemy lines with little chance of detection. His Disguise Kit lets him impersonate any class on either team. With enough skill in the art of deception, the Spy can momentarily fool enemies with his disguise, lulling them into a false sense of security. When the time is right, he can emerge from the woodwork to strike a killing blow, stabbing his unsuspecting "teammate" in the back. A backstab with any of the Spy's knives will kill most foes in a single hit — provided they are not under the effects of any type of invulnerability.
First message78 tokens
Hello! Please input your stats! A quick lil message as to what you are doing at the start of the story! (This roleplay is meant to go along with the cannon events TF2; because there's no scenario. You can roleplay however you want! So just enjoy the crazy world of mercenaries) Name: Gender: Faction: Age: Appearance: Prompt/Scenario:
TF2 Lorebook
18 entries · scan depth 2 · budget 512 tokens
A lore book for tf2
- #1Zepheniah Mann
Keys: Zepheniah Mann, Zepheniah Nieodemus Mann
Zepheniah Nieodemus Mann was a wealthy Englishman who was convinced by his dimwitted sons, Blutarch and Redmond, to purchase large areas of land in frontier USA. He dreamed of turning the land into large pits of gravel for weapons manufacturing. On his journey over to see his newly purchased land, he was struck with almost every illness known to man, and was shocked to find his new land was an empty and useless desert. Eventually, he left a last will and testament on his own skin, which had sloughed off his body due to illness:
To his maidservant Elizabeth, he left his estate including all deeds, accounts, and debts, his tobacco plantation, and the remains of his fortune. To his aide and tracker Barnabus Hale, ancestor of Saxton Hale, he left complete control of Mann Co. To his "brain defective" sons, Blutarch and Redmond, he left a partnership. All of the new land they had convinced him to buy was now to be split evenly between them, so that they would now have a reason to bicker endlessly. Blutarch and Redmond proceeded to do so by the aid of life extending machines until 1972 when they were assassinated by their long lost brother Gray. The final entry of his will is obscured, reading only as: "Lastly to... I leave the entirety of my... and swear you to utmost secrecy in its keeping." In another secret page, the message in full is revealed as "Lastly, to most trusted Elizabeth I leave the entirety of my "miracle" gravel cache, uncovered with Barnabus during a trip to Terra Australis. My weakling son Gray resurfaced last year and has threatened to blackmail me for it. I give the gravel to you and swear you to utmost secrecy in its keeping." In addition to the entries within the will, it is clear that Silas Mann was also present. He, however, was only revealed to have been at the event following the uncovering of another damaged photograph. In a secret page on the Official Team Fortress 2 Blog, it is revealed that Zepheniah had a third son, Gray, who was stolen by an eagle. This page also reveals that Zepheniah's wife was named Bette Mann. After Zepheniah signs his will, the Administrator reveals that his sons will fight forever, never giving him the worthy heir he so desired. After she whispers something into his ear, Zepheniah passes away. However, after she discovers the power of Australium's life-extending capabilities (shown to her by a young Gray Mann after he uses it to raise her from the dead), she digs up Zepheniah from his grave and revives him. She keeps him trapped in a room with his eyelids kept open with hooks, forced to watch the mercenary teams hired by his sons fighting forever on monitors surrounding him. After depleting the last bit of Australium, the Administrator and Zepheniah turn to dust together after a century.
His will also leaves a curse to anyone who should use firearms near his grave, stating that he will deliver a haunting unlike any ever seen. True to his word, the ghost of Zepheniah appears periodically on the event version of Harvest Event, where he is buried wearing his Ghastly Gibus hat. Any players who stray too close will flee in fear for several seconds, unable to jump or attack. He was first mentioned in the Haunted Hallowe'en Special, as well as the above will. The ghost of Zepheniah can also be seen watching over the battle at the tower in Helltower, observing as the corpses of his murdered sons Redmond and Blutarch are escorted into Hell by the mercenaries. The ghost will briefly vanish from the tower during The Witching Hour before reappearing once the ghostly bridge disappears.
Zepheniah Mann first appeared in the Mann family portrait. According to a voice line from Zepheniah in the Scream Fortress 2013 update, Gray is Zepheniah's favorite son. Zepheniah Mann, along with his sons, is voiced by Nolan North.[1] His middle name "Nieodemus" seems to be a corruption of Nicodemus, a name of a Pharisee and saint from the New Testament.
- #2Silas Mann
Keys: Silas Mann
Silas' history within the family is shrouded in mystery. What is known is that he was the co-owner of Zepheniah Mann & Sons. Quarterly Concern, the company that would eventually become Mann Co. His contributions to the company appear to include keys and name tags.[citation needed] Silas now roams Mann Manor as the Horseless Headless Horsemann, similarly to how Zepheniah haunts Harvest Event as a glowing blue spirit. The portrait of Silas Mann can be found by clicking the "Silas" name on the gravestone from the Scream Fortress Update page.
Silas Mann's first mention appeared on the first day of the Engineer Update page on a clipping of the Zepheniah Mann & Sons Co. Quarterly Concern. Scream Fortress Update page introduced the Horseless Headless Horsemann as the restless spirit of the Silas Mann, "the long-lost member of the Mann family". The second half of the family portrait has a painting of younger Zepheniah and Silas together over the fireplace. Silas' relation to the rest of the Mann family is unknown. While originally he was widely believed by the community to be the brother of Zepheniah Mann, this was debunked by the reveal that Zepheniah is an only son. Silas was originally planned to appear as a fully fleshed out character in The Days Have Worn Away.[2]
- #3Blutarch and Redmond Mann
Keys: Blutarch and Redmond Mann Entry
Blutarch and Redmond Mann “ I have mounted an epic campaign of leisure against the ravages of time. Waiting for nature to do to my brother what my men could not. And yet here we are at the end. And he... won't... DIE. — Blutarch Mann discussing his war against his brother ” .
Blutarch Mann and Redmond Mann were two of the triplet sons of Zepheniah Mann. They were the owners of BLU and RED, respectively. The two sons had been engaged in a lifelong feud with each other over the control of the vast lands left to them by their father. After Zepheniah Mann's death, both Blutarch and Redmond hired teams of nine mercenaries each in order to quickly defeat the other sibling and take control of his lands. However, as their forces were evenly matched, the situation quickly devolved into a protracted stalemate, leading Blutarch and later Redmond to look to Radigan Conagher for a life-extending machine, each hoping to outlive his sibling. Radigan made the same machine for both Redmond and Blutarch, so their feud continued, even into the year 1968. By 1972, however, Blutarch and Redmond are tricked into meeting with each other and quickly decide to declare a truce in order to get one of them pregnant to create a heir. But Gray Mann enters, revealing himself to be their long lost brother and assassinates both of them to gain control of their respective companies.
In Grave Matters, Blutarch and Redmond Mann become ghosts shortly after their deaths. The first thing Blutarch does as a ghost is gloat to his brother that he outlived him, while Redmond says he was still bleeding out when Blutarch died. After a few seconds of fighting, they go to the RED Soldier, who is working as a lawyer, for legal help in determining that status of who won their father's land. RED Soldier tells them, that since they're ghosts, they're not actually dead but caught between worlds and neither have won until one of them passes on. Blutarch and Redmond leave and find the nearest pay phone and call their secretaries from their former companies and organize the mercs in order to try and send each other to Hell.
Blutarch and Redmond Mann first appeared in the Mann family portrait. A silhouette of Redmond is seen sitting in a chair faced toward a Life Extender Machinery in an inaccessible part of the Red spawn room in Redmond's mansion in Mann Manor. Along with their brother Gray and his daughter Olivia, Blutarch and Redmond's names follow a color-themed naming scheme (gray, olive green, blue, and red respectively). Whenever these characters are featured, their clothes match their name's color. In the room containing point C in Mann Manor, a painting of a muscular, grinning Redmond can be seen. Beside him stands an evil, gremlin-like representation of Blutarch. A similar portrait (in which the roles of Blutarch and Redmond are reversed) can be seen in Blutarch Mann's room in the Loose Canon comic. In Blood Brothers it is revealed that both brothers believe the gravel they are fighting over can be used as a source of energy. Like Merasmus, Blutarch and Redmond are voiced by Nolan North.
- #4Gray Mann
Keys: Gray Mann
Gray Mann is the third son of Zepheniah Mann. The smallest of the three Mann brothers, Gray was also the most intelligent of the three. He could speak perfectly by the time he was born, but was the weakest physically. Disgusted by how he could talk, Zepheniah Mann was going to smother Gray, but before his father could do so, Gray was abducted by a wild eagle; the event taking place during the "Great Eagle Scourge of 1822". The eagle took Gray away from his family, and raised as one of its own. After being raised by his eagle abductor, Gray killed and ate her and her children before crawling back to civilization to build his corporate empire, Gray Gravel Company. According to Zepheniah Mann, in 1849, Gray Mann had threatened to blackmail him for his cache of "miracle" gravel.
In early 1972, Gray resurfaced, revealing that, like his brothers, he possessed a life-extending machine, albeit a more efficient and compact version mounted on his back. After luring them to a fake meeting using forged letters from each other offering a truce, he assassinated the Engineers operating Redmond and Blutarch's life-extending machines, then killed his twin brothers Blutarch and Redmond Mann to take control of their respective companies and absorb them into Gray Gravel Co. Gray created an army of robots to destroy Mann Co. facilities all over the world, as shown in A Fate Worse Than Chess. Saxton Hale rehired the mercenaries, who had been fired from BLU and RED after the takeover, to defend these factories from the robots.
In 1972, Gray surrendered the war to Saxton Hale, acknowledging that his war had turned into a stalemate reminiscent of the Gravel War between his brothers. However, he used the Mann Co. Challenge policy, which stated that the CEO of any company could legally seize control of Mann Co. if they beat Mann Co.'s CEO in unarmed combat, in order to pit Saxton Hale against his daughter, Olivia. Unwilling to fight a child, Saxton Hale conceded, giving up control of the company to Olivia.
Six months later, Gray's Australium-fueled Life Extender Machine began to run low. In desperation, Gray uncovered Mann Co.'s safe of Australium. He discovered it empty, and deduced that the Australium had been stolen by the Administrator after finding only a cigarette and a single brick of Australium left behind in the vault. He proceeded to hire an unknown group of individuals to find the Administrator and recover the Australium. In A Cold Day in Hell, it is revealed that Gray hired the Team Fortress Classic Mercenaries to find the Administrator. During the events of Old Wounds, Gray's Life Extender Machine is ripped apart by the TFC Heavy, leading to Gray's eventual death. Before passing away, Gray appeals to Miss Pauling and the mercs, claiming that the Administrator accumulated the Australium to enact a plot far more evil than his, and asks them to stop her.
Gray was first mentioned in a birth certificate accessed via a link hidden in a blood stain on the banner of the TF2 Official Website. Additionally, an updated version of the last will of Zepheniah Mann was released shortly after the hidden link, revealing the secret piece of the will belongs to Gray Mann. The smaller set of numbers along the bottom of the Barely-Melted Capacitor read 07180125. When split into four and translated into letters (A = 1, B = 2, etc), it reads "GRAY". At the last page of Loose Canon comic, there is a list of persons for whom Radigan Conagher built machines and dates of construction on the cover of the Life Extender Machine book. It lists the 17th of July 1894 for Blutarch, 3rd of August 1894 for Redmond and 14th of April (unknown year) for an unnamed third person. More than three Life Extender Machine have since been revealed and the third Radigan machine was not necessarily presented to Gray. He appears to have aged much better than his brothers, seeing as how he is still able to stand and has retained his hair. His better aging may be attributed to his more advanced life extension machine, which runs on a pure Australium core. In The Shadow Boxers comic released during the Smissmas 2012 update, it was revealed that Gray Mann owns Gray Gravel Co., a company whose logo can be seen on the Gravel Pit and Frontier maps. Dialogue in the Helltower Halloween map reveals that Gray is Zepheniah Mann's favorite son. In the official Versus Saxton Hale game mode, Gray Mann is voiced by Matthew Simmons (MegapiemanPHD).
- #5Olivia Mann
Keys: Olivia Mann
Olivia is the daughter of Gray Mann and the current CEO of Gray Gravel Co. She also became the CEO of Mann Co. after winning it from Saxton Hale by technicality using the Mann Co. rule regarding transferal of ownership by victory in unarmed combat. Hale, refusing to fight her due to her young age, made his butler Mr. Bidwell CEO, but when he also refused to fight her, Hale was forced to give Mann Co. to Olivia.
9 years after the events of The Days Have Worn Away, Hale has gained back control over Mann Co. However, she has a tiny desk next to Hale's own desk, where she drinks airplane bottles of alcoholic drinks. After she complains about how she can't do something she wants (being used as a pawn by her father previously and working a boring desk job at Mann Co.), Hale fires her so she can "make her own trophies" just as Hale has done, much to her joy. After Bidwell reminds Hale he is her legal guardian, he instructs him to set up a trust for her.
Olivia first appears in part 1 of a 7-part comic series, Ring of Fired. Olivia's name appears to carry on the color-themed naming scheme of her father and uncles (Olivia = Olive green). Olivia is the only known currently living Mann family member.
- #6Administrator
Keys: Administrator, Helen, Emily, Elizabeth · Secondary: Announcer, The Voice
The Administrator, whose given false identities were Helen,[1][2] Emily,[2] and Elizabeth,[2] also originally known as the Announcer or The Voice[3] because of the character's role as Announcer, managed the affairs of both the RED and BLU companies and their teams of mercenaries, as well as TF Industries. She was the source of the mysterious, disembodied female voice that issues commands and announces vital events during rounds. A mature and thoroughly evil mastermind of a woman, the Administrator possessed both a piercing gaze and the sort of voice that commands total and unwavering obedience... or else. Her general demeanor tended towards either slight anger or various stages of bitter disappointment.
The Administrator is voiced by Ellen McLain.
Contents 1 Role and duties 1.1 WAR! 1.2 Death of Poopy Joe and Loss of Australium 1.3 Director 1.4 Team Fortress Comics 2 Elizabeth 3 HER 4 Timelines 5 Appearance 6 Emily 7 Notes 8 Trivia 9 Gallery 10 See also 11 External links 12 References Role and duties The Administrator wielded considerable influence and power. Once thought to be the owner of both the RED and BLU corporations, it has since been revealed that Blutarch and Redmond Mann were both still alive thanks to Radigan Conagher's Life Extender Machine during the Gravel Wars of the late 1960s. Despite their continued existence, neither of the Mann brothers seemed capable of handling the affairs of their respective companies, so for all intents and purposes the Administrator could have been said to control those. After the murder of the brothers by Gray Mann, the Administrator continued announcing for the combined Mann Co. team. However, Gray Mann's take over of Mann Co. resulted in her fleeing her post and later sending Miss Pauling to bring together the mercenaries to find the last stores of Australium. She kept her operations top secret, manipulating events from behind the scenes - any development that may chance unwanted attention is swiftly terminated with extreme prejudice. As her Australium supply slowly depleted, so did her power grip over the entities she once controlled, such as every major government on the planet.
When the two teams fought in the Gravel War, she monitored the teams through many cameras and regularly communicated with each team individually from a single microphone connected to a central control panel. By skilled manipulation of a huge array of plugs and sockets, she tapped into a number of communication channels, including ones that addressed the entirety of the RED and BLU teams. Her messages were relayed to the teams through an Alarm-O-Tron 5000 speaker system, itself connected to a board with a myriad of signs that illuminate in situations of varying urgency, such as "Intruder Alert - RED Spy - In Base". A massive monitor bank in front of her control panel allowed her to keep a watchful eye on events at all times. Her exact motives in ordering the mercenary teams employed by both her companies into mortal combat on a regular basis were shrouded.
The Administrator was attended by a number of staff, including loyal assistant Miss Pauling, deceased Englishman Zepheniah Mann and several messengers.
WAR! “ In my experience, Miss Pauling, nothing kills friendship faster... than a healthy competition. — The Administrator ” The Administrator considered inter-company friendships a profound breach of trust, forbidden by contract. After her assistant Miss Pauling brought the RED Demoman and BLU Soldier's friendship to her attention, she had communication channels opened up specifically to both mercenaries. Through these, she personally encouraged each to kill their new friend in order to earn a mysterious and valuable new weapon developed under Mann Co. Just as intended, this provoked a seven-day war that quickly destroyed their blossoming friendship.
Death of Poopy Joe and Loss of Australium The Administrator (with Miss Pauling) and owner of Mann Co., Saxton Hale, were all questioned by United States Senators about the death of Poopy Joe (who they bid to launch into space for one dollar), and the disappearance of the entirety of the United States' national reserve of Australium committed to powering the crashed rocket. She disclosed her (redacted) intentions and methods, which included her stockpiling Australium for years and manipulation of eighteen idiots to help her. The Senators all were shocked by the story, and decided to end their questioning quickly afterwards. The document that contained the information had the word INCINERATE stamped on it.
Director “ This director's the perfect dupe. He's too stupid to divine our reasons for commissioning him. Too arrogant to listen to anything our mercs are actually telling him. And he records everything. — The Administrator ” The Administrator hired a director to record some background information about what the RED team members might say when asked questions from the files the Administrator gave the director. Not intent on keeping him for long, as she considered him to be a dupe and as sub-normal as the mercenaries, she gave the order to Miss Pauling to kill the director afterwards in a mine tunnel. She also sent photos of the Sniper's parents and the Heavy's home and Minigun, a well as one of the Soldier's heads back to the RED team. After the mercenaries killed the messenger, she chastised them since the mini-television sets they carry are apparently extremely expensive, and warned them of the dangers of discussing the terms of their contracts with anyone. She does let them know that in this case, it was a rather absurd example and all gathered evidence – except the Soldier's heads – were destroyed.
Team Fortress Comics The Administrator first meets Zepheniah Mann to apply for the role of a governess in his estate, before being hired to complete a single task: promoting a "champion" in his name through a decades-long conflict, in which either Redmond or Blutarch would emerge victorious, following suit with his other ancestors. Twenty-seven years pass, and Zepheniah dies from shock after the Administrator tells him that such a thing would be impossible and that in fact she had arranged for a perpetual stalemate between the brothers for an undisclosed reason, moments after signing his final will. With Zepheniah's absence, she gradually becomes depressed as years pass by, and decides to hang herself; before doing so, Gray Mann stops by Zepheniah's manor to meet her, while also attempting to convince her way out of suicide. She successfully kills herself, but is immediately revived shortly after with Australium, which has the capability to extend a human life for centuries and avert death if placed in the right hands. Gray informs her of a large stack of Australium that Zepheniah has granted to "Elizabeth" as part of his final will, which is stored away in the attic of his mansion. Shortly after, the Administrator sets out to reanimate Zepheniah by digging out his rotten corpse, bent on making him view his sons' pointless feud forever.
A century passes; as a result of Gray Mann's hostile takeover of Mann Co., the Administrator was forced to lie low. At the same time, Mann Co.'s Australium cache suddenly disappears. Six months later, Miss Pauling receives typed orders to reassemble the team and seek out Australium caches. In Teufort, just before the trial of the Spy and Scout, Miss Pauling meets a frail, aged woman in a dark Teufort alley for instructions. Keeping her distance, she then claims to have succeeded in acquiring almost all of the 89,000 tonnes of Australium in existence over a six-month period, and sends Pauling after the last remaining cache.
After failing to acquire the New Zealand cache, Miss Pauling receives telephone calls from an increasingly worried Engineer, who is attending to a nearly-lifeless Administrator surviving on a miniaturized Life Extender Machine - the latest of a series of advancing models developed by generations of the Engineer's family - which gives her enough time to "settle an old debt" as her Australium supply depletes. As she uses what is supposedly the last known Australium fragment, which considerably cuts her lifetime down to an hour at best, the Engineer warns the Administrator that she might not have enough time to settle her last affairs.
The Soldier remarks to the team that he began living inside of a cave which (unbeknownst to him) contains large deposits of Australium ore, a piece of which is taken by Pauling to present to the Administrator; only to discover her reconciling with a decomposed, ghastly Zepheniah attached to a larger Life Extender Machine, speaking to him about her realization over how all the mercenaries' efforts in the Gravel War over the past century amounted to virtually nothing. Although she can no longer remember why she even wanted to torture Zepheniah with his sons' pointless warring, she insists that it was still worth it. Both Zepheniah and the Administrator collapse into dust as their Australium finally runs out.
Elizabeth “ It will save us both a lot of time if you don't ask who I am or how I know what I know. — Radigan Conagher's mysterious female visitor ” In the original Haunted Hallowe'en Special, Elizabeth was introduced in the text of the last will and testament of Zepheniah Mann as Zepheniah Mann's "dearest maidservant", to whom Mann bequeathed the residue of his estate, his tobacco plantation, and the remainder of his fortune, asking her to find the gravel he never found and put it in a pit. The will was accompanied by the left half of a torn family photograph showing a woman sitting at the side of a bed-ridden Zepheniah Mann. This woman is presumed to be the maidservant, Elizabeth. The Loose Canon comic of the Engineer Update sets the date of Zepheniah Mann's death and the reading of his will to 1850, with another image of Elizabeth, this time addressed by name. Both images clearly resemble Helen of the 1960s.
Loose Canon portrays a similar-appearing woman influencing Radigan Conagher to build a second Life Extender Machine for Redmond in addition to the one he is building for Blutarch, showing that she had an interest in perpetuating the stalemate between the two brothers. Given that 40 years had passed and the image had not seemed to have aged notably, and that she claims to have only been acquiring Australium since 1880, it was possible to speculate that a different individual is portrayed in 1890. However, Saxton Hale names both the 1850 and 1890 characters as Elizabeth in Catch-Up.
It wasn't until the Mann vs. Machine update that the previously obscured portion of the will was exposed, revealing that Zepheniah had also given Elizabeth his entire cache of "miracle gravel" (Australium)[4] and charged her to keep it away from his "weakling son", Gray Mann.
In The Days Have Worn Away, it is revealed that Helen, Emily, and the Administrator are the exact same person by Gray Mann when he confronts her about the Australium.
In the first Storyline Comic, War!, the Administrator keeps the Mann family portrait on her control panel.
HER “ If the President calls wanting to speak with HER, pretend a mine cave-in is in progress; hang up. — Mann Co. telephone receptionist protocol, c. 1915 ” One recurring theme of Administrator is that she is often not referred to by name, but simply as "her", often with additional typography such as bolding and underlining. Saxton Hale and census records destroyed by Miss Pauling refer to the Administrator as "Helen".[5]
The telephone protocol chart in the offices at Coal Town suggests a powerful, secretive woman labeled only as "HER" and "SHE" with express access to Bilious Hale. As Gray Mann finds that the "200,000 pound" Mann Co. cache is gone, he exclaims "HER," while Gray's discussions with the Team Fortress Classic mercenaries never mention names. Charles Darling only mentions the Hales' "'administrative' associate", but credits her with the "largest supply of Australium in the world." Saxton Hale immediately assumes he means Helen, which Darling doesn't deny as he continues to explain. The Heavy addresses the Administrator as "old woman" in The Showdown, referring to her by that term also in Blood in the Water, noting that she has managed to take almost all of the Australium, with no help from the TF2 team. Timelines Gray Mann and Charles Darling both state that "her" acquisition of the Australium began 150 years ago. 150 years back from 1972 reaches to around 1822, the year the three Mann sons were born, and 70 years before Radigan's first Life Extender Machines. On the day of the Trial at Teufort, Miss Pauling collected print genealogy records at the Teufort Library, confirming that the microfiche copies had already been destroyed, then throwing a folder labeled "Helen" onto a fire, but carrying away some rolled up paper. Following a week behind Pauling, Gray and Olivia inquire at the library about census records dating back to 1850, the year of Zepheniah Mann's death. They find a scrap in the ashes of those records that suggests a birth date for "Helen", which was destroyed.
Appearance The Administrator's appearance has a storied past. It started with a fan rendition by the artist Makani, which spread around the Internet, proving to be rather popular. Shortly thereafter, the artist was invited to Valve headquarters for a visit where the design was then purchased. Many months later, during the promo for the Haunted Hallowe'en Special, a woman with a near-identical face could be seen standing next to Zepheniah Mann on his deathbed. Finally, on December 9, 2009, the Administrator's face was officially revealed using Makani's design with some slight clothing modifications. Most notably, the half-red-half-blue attire replaced by a full purple blazer and skirt, (purple being a color only obtained by mixing red and blue); but with red accents (earrings, nails, and hose). With the release of Meet the Director, the Administrator's appearance has undergone more changes.
Elements of her appearance, notably dark hair with white Mallen Streak and a heavy smoking habit, were employed in the comic Loose Canon to suggest at least a familial relationship between the Administrator character and two female characters introduced in that comic.
Emily Emily was originally thought to be a relative of Helen/Elizabeth, and because of this the name has had some small controversies, particularly in the original questions of the number of characters resembling the Administrator. The name Emily was taken from an original publication of the "The Last Will and Testament of Zepheniah Mann" in which that name was published in error, later corrected to Elizabeth. This inconsistency was officially addressed in The Days Have Worn Away, in which Gray Mann recognizes all three purported names as the Administrator's false identities.[2]
Notes The Administrator is also implied to have been in a relationship with Saxton Hale some time ago[6] who refers to her as a "chain-smoking seductress".[1] In response to inquiries about her alleged relationship with Saxton Hale: "A lady never tells, and a gentleman never asks. More pertinently, an Administrator never forgets. Or forgives. Or relents. The Nosy Parkers among you would do well to remember that the next time you decide to paw through my confidential affairs like junkyard dogs."[7] On the cover of Saxton Hale's Jungle Brawl, a woman in a blue and red outfit with black hair and a white Mallen Streak swoons as Saxton Hale rescues her from the hands of a gorilla. Trivia Ellen McLain, the voice actor for the Administrator, is also the voice of GLaDOS and several other characters in the Portal series and the Overwatch Dispatcher in Half-Life 2, making her appear in all of The Orange Box games. Ellen McLain is married to real life voice actor John Patrick Lowrie, who is the voice of the Sniper. In Poker Night at the Inventory, an image of the Administrator makes a cameo as the Queen of Diamonds in the "Poker Night" and "Poker Night Alternative" decks. According to a blog-post by herself[8], The Administrator gets one hour of vacation time per year, which she usually spends feeding pigeons in a park, and causing them to make war against each other. Ellen McLain stated in an interview she refers to the Administrator as "the skinny old bitch".[9]
- #7Miss Pauling
Keys: Miss Pauling, Flo Pauling
Flo Pauling,[1] known to everyone as Miss Pauling, is a loyal assistant to the Administrator. She performs a number of duties including reporting unusual background checks, ordering and delivery of goods, opening communication channels, and murders. Miss Pauling generally complies with her employer's views for fear of incurring her wrath, even if she does not necessarily agree with them. Despite her boss's stern demeanor, Miss Pauling insists the Administrator is "not so bad when you get to know her". When pressed by the Administrator on what exactly friends do, her reply was "Um. Go skating... look at gun catalogs... sometimes we just talk...".
The Scout had taken a romantic interest in Miss Pauling, which she completely ignored. However, in The Days Have Worn Away, Scout has a realization that "there's(sic) like eighty million women in the world, probably" and that one of them must be interested without having to be "worn down".
Miss Pauling is voiced by Ashly Burch.[2]
Contents 1 History 1.1 WAR! 1.2 Director 1.3 A Smissmas Story 1.4 Death of Poopy Joe and Loss of Australium 1.5 A Fate Worse Than Chess 1.6 Shadow Boxers 1.7 Ring of Fired 1.8 Unhappy Returns 1.9 Blood in the Water 1.10 Old Wounds 1.11 The Naked and the Dead 1.12 The Days Have Worn Away 1.13 Expiration Date 2 Trivia 3 Gallery 4 See also 5 References History WAR! “ In my experience, Miss Pauling, nothing kills friendship faster... than a healthy competition. — The Administrator on her evil deeds ” The Administrator considers inter-company friendships a profound breach of trust, forbidden by contract. It was during a routine background check that Miss Pauling discovered the RED Demoman and BLU Soldier's friendship, which she then brought to the Administrator's attention. Under strict orders, Miss Pauling personally delivered a number of highly volatile custom-order Mann Co. weapons to Demoman in exchange for agreeing to kill his friend Soldier. She then proceeded to do the same for the Soldier. Just as intended, this quickly destroyed their blossoming friendship and thus beginning the seven day war.
Director The Administrator hired a director to record background information about what the RED team members might say if asked questions about their jobs. Miss Pauling felt the surveillance was unnecessary due to the low IQs of the mercenaries, but nevertheless oversaw the interviews. She assured the team that the purpose of the interviews was merely a public relations stunt to help improve the reputations of the mercenaries to the citizens of Badlands. After the interviews were finished, the Administrator gives the order to Miss Pauling to give the director an "interview" of his own. This involved luring him to an abandoned mine shaft, where Miss Pauling followed him in with a loaded gun, a shovel, and a bag of corpse-grade quicklime. The Director has been missing ever since.
A Smissmas Story After the BLU Scout, Soldier, and Spy are sentenced to community service at a local mall, Miss Pauling is shown on the phone with the Spy who is asking for help being released. Miss Pauling wants to hear how the Soldier became a public defender, and the Spy dismisses it with a reminder that a magician is the Soldier's roommate. She asks the Spy to ensure their problems do not escalate, the Spy assures her as he watches the Soldier punching an angry father. After the sudden arrival of Old Nick, Miss Pauling orders the Spy to quickly eliminate him, but is horrified to find the Spy's plan involves the help of a young boy instead of simply getting him to safety.
Death of Poopy Joe and Loss of Australium Miss Pauling, along with Helen and Saxton Hale, were all questioned by several US senators about the death of Poopy Joe (whom they launched into space for one dollar), and the disappearance of all the Australium in the world. The Administrator gave them the undisclosed info, which included talk of her stockpiling Australium for years, and eighteen idiots to help her with it. The senators all were shocked by the story, and decided to end their questioning quickly afterwards. The document that contained the information had the word 'INCINERATE' stamped on it.
A Fate Worse Than Chess While Saxton Hale is busy fighting a yeti, Mann Co. comes under attack by Gray Mann's legion of robots. Miss Pauling shows a pre-recorded tape of Hale to the mercenaries that informs them that, with the death of the Mann brothers, they are now unemployed. However, with attack of the robots on Mann Co.'s headquarters, they have been re-hired to fight them. Although they are not being paid for their work, to their dismay, Pauling reveals that the robots somehow run on piles of money, and that any money left after destroying them belongs to the mercenaries. Miss Pauling emphasizes to them that it is not just a fight for Mann Co. or Saxton Hale, but a fight for their jobs.
Shadow Boxers Along with the RED team, Miss Pauling discusses the latest defense job against the robots in a dark room in Coal Town. She tries to figure out which of the many Mann Co. buildings the robots will invade next. When the Soldier claims that he knows the exact time and location, since he supposedly infiltrated Gray Mann's robot base the day before, no one believes him. After some shenanigans which involve keeping the Soldier thinking that all of his teammates are American, he mentions the eagles that raised Gray Mann, something that only Miss Pauling and the Administrator should know, thus cluing to Miss Pauling that he may be telling the truth. The Soldier reveals that he used his cardboard robot costume to sneak into Gray's facility and eavesdrop on their plans. Miss Pauling asks him to make a disguise for the Heavy and herself so that they can infiltrate Gray's facility once more.
In Gray Mann's facility, the three discover that he is frustrated at his robots' stupidity, as well as how they have a problem with security leaks due to a "tactical mastermind" in their base. Gray states the he has found a solution to the problem and unveils his newly-built Mecha-Engineer. The new robot activates and quickly identifies the trespassers.
Ring of Fired Upon Gray Mann's acquisition of Mann Co., Miss Pauling ran to warn the Administrator only to find a note telling her to hide. Six months later, she received orders from the Administrator to assemble the mercenaries back together. Miss Pauling first finds Soldier in the middle of giving celebrity house tours and murdering Tom Jones. By impersonating a police officer, Pauling is able to keep Soldier out of legal trouble while simultaneously recruiting him. She next lures Pyro from his job as CEO of Frontier Engineering by setting a large fire to a nearby building. Demoman, having become overweight and even more of a slovenly alcoholic, readily joins her crew for a chance at his old job. While preparing to fly to Siberia to pick up Heavy, she finds out that Scout and Spy have both been arrested and are set to be hanged for their crimes of vandalism against Teufort.
Unhappy Returns Putting the flight to Siberia on hold, Miss Pauling drives the team to Teufort to rescue Scout and Spy. While Demoman and Soldier are assigned to delay the trial and execution, Miss Pauling visits the library to destroy the Administrator's birth records with Pyro's assistance. She stops the execution of the Scout, Spy, Demoman and Soldier, citing that the mercenaries could not have been responsible for the various zoning errors in Teufort, for which they are being executed. Fooling the mayor with a pamphlet, she directs him to the library, followed by all the townspeople, effectively calling off the execution and angry mob. Privately, she admits that the entire population of Teufort suffers from madness induced by lead poisoning, and so the mercenaries were not charged with the murder and property damage they actually caused.
It is later revealed that Miss Pauling also met with a heavily concealed Administrator, who gave her new orders to obtain the last cache of Australium.
Blood in the Water Having assigned the mercenaries to various duties, Miss Pauling searches for Sniper's home in Australia along with Demoman, finding it apparently abandoned. They are quickly ambushed by Sniper, who had discovered that Mr. and Mrs. Mundy were not his birth parents, and threatens Miss Pauling for information on his actual parentage. Miss Pauling placates Sniper, telling him they are headed to meet his true parents, convincing him to join. Piloting a submarine obtained by Spy and Soldier, Miss Pauling leads the team (sans Scout and Heavy) to the sunken land of New Zealand, where the last cache of Australium lies. However, Miss Pauling discovers that the cache was depleted by Sniper's real father, Bill-Bel; unaware of the metal's potential, he exhausted the supply painting his prototype rockets which have long since exploded. Sniper's mother steals away with the only functioning rocket, prompting Miss Pauling to despair that she has failed in her mission.
Old Wounds Along with the other mercenaries who were with her, Miss Pauling is captured by the Classic mercenaries who begin torturing them for information. Despairing that she has failed her mission and her team, Miss Pauling accepts Spy's offer to commit suicide with their dignity intact, but is interrupted by Heavy attempting a rescue. The Heavy is revealed to be the Classic Spy, to whom Miss Pauling inadvertently reveals the coordinates where she was meant to meet the Administrator. Before the Classic Spy and Demoman can kill them, Soldier and his girlfriend, Zhanna, show up and kill the Classic mercs, having also brought a dying Gray Mann to Pauling by his request. Angered by their mutual dislike and Gray's request to stop the Administrator, Miss Pauling goes into an emotive speech defending her allegiance to the Administrator, mentioning how she's willingly lied and killed under the Administrator's command. Midway, though, Spy stops her as Gray has died before hearing most of her speech. Spy is none too amused at the implication that Miss Pauling has been lying to the team.
The Naked and the Dead After the leech robots suck out everyone's blood, Miss Pauling hallucinates about asking the Administrator what her plan really is. Before she can answer, Medic fills her up with enough blood for her to come back to life. Medic reveals to her that the amount of alcohol in Demoman's blood caused the robots to die of alcohol poisoning. Scout and Heavy meet up with the rest of the team, and Scout briefly squeezes Miss Pauling's blood out through her eyes. After Scout's slightly-altered version of what he has been up to, the regular robots surround the team. After a while of fighting, Miss Pauling gets a phone call from the BLU Engineer telling her that he needs the Australium quickly as the Administrator is currently dead. Miss Pauling confides in Zhanna that she doesn't actually know the Administrator's big plan and apologizes for telling her she is not a part of the team. After the Medic and Heavy kill the Classic Heavy, Miss Pauling holds another speech to a near-death person. This time, she manages to finish the speech before he dies.
The Days Have Worn Away After her speech to the Classic Heavy, Soldier reveals he has a cave full of Australium. Miss Pauling hurries everyone back to the plane, which gets stolen by Maggie after Hale plans to get Mann Co. back. After a second plane gets stolen by Hale, they fly to the Administrator in a rickety plane. After a conversation with the Engineer, he tells her how to find the Administrator, and they head down to her secret room. On their way down, Scout confesses that he realized on their way to the base that there are more women in the world than just her, and that they need less "wearing down". Miss Pauling and the team enter the secret room, where they discover that Zepheniah Mann has been kept alive for all these years. The Administrator taunts Zepheniah and recalls the story of why she dug him up. Miss Pauling asks what Zepheniah did to her, but she replies she doesn't remember. Shocked that Pauling found the room, she asks her if she has found more Australium. Miss Pauling, after witnessing what she uses it for, denies she has found any. She watches as the Administrator and Zepheniah both turn to dust, returning back to the break room where the Engineer advises her to dump the last remaining Australium into the deepest sea trench she can find. Miss Pauling agrees and asks if he knows any trenches. Miss Pauling is not present at the Christmas party seven years later, but does send a big turkey for the team to enjoy.
Expiration Date Miss Pauling played a large role in Expiration Date, the Source Filmmaker short that came along with the Love & War Update. Having been tricked by the Scout in an attempt to meet Miss Pauling to ask her out on a date, she had arrived to the RED base to help defend the Intelligence. On arrival, she was initially concerned about the presence of the briefcase but became furious after finding out that the Scout had pushed the briefcase alarm. In her frustration, she turns, notices the decor and asks if they are having a prom. She then yells at the Scout for wasting her "one day off a year" and attempts to leave. The Scout attempts to reason with her, stating they should discuss it over dinner, opening a door to reveal a giant bread monster. The other mercenaries arrive to help while Miss Pauling yells at the Scout for pressing the alarm, then notices his death watch and uses it as a timer. She preparing to use the Payload cart to blow up the bread monster, but she and the Scout end up on the wrong side of the blast doors. Without a word, both the Scout and Miss Pauling dive into the bread monster as the Payload explodes. They survive, and the Scout asks Miss Pauling on a date. She does not outright disagree, but begins to describe the tasks on her work schedule, one of which is to kill the person who pressed the briefcase alarm, and then remarks that the Scout would already be there, implying that she is going to kill the Scout.
Trivia In the December 22, 2010 Patch, Miss Pauling gave a Stocking Stuffer Key to all owners of Team Fortress 2 for the holidays, much to the Administrator's disgust. Miss Pauling is most likely single, judging from a personal advertisement found in the Teufort Reader magazine. Miss Pauling works 364 days out of the year and enjoys gun shows and quiet nights of surveillance. In Meet the Medic, (0:56) there is an outline of a woman on the balcony who closely resembles Miss Pauling. According to her responses when giving the Pyro a rare contract, Miss Pauling seemingly talks to Pyro as if they were a young child. In the Team Fortress 2 Official Soundtrack vinyl release, one of the photographs in the liner notes is credited to "F. Pauling," revealing Miss Pauling's first initial.
- #8Saxton Hale
Keys: Saxton Hale
axton Hale is a daring Australian, former President and CEO of Mann Co., the star of many comics series, and the playable boss character in Versus Saxton Hale. He is considered the fourth richest man in the USA. He was the sixth richest man in the US, but surpassed the fifth by wealth and the fourth by killing him in a harpoon duel. His favorite pastimes include fighting, drinking, and battling with ferocious animals. In fact, most kids sleep with a teddy bear at night, but Saxton Hale sleeps with an actual bear that he tamed while in the Brazilian Jungles. His identifying features include a bold mustache, rippling muscles, a crocodile-tooth lined hat, and a patch of rotating chest hair shaped like Australia. He also refuses to wear clothes on his upper body "for obvious reasons".
Saxton is the most current male of the Hale family to take up the reins of Mann Co. since Zepheniah Mann left its ownership to loyal aide and tracker Barnabus Hale in his last will and testament. His boisterous presence is felt in all areas of the company, from the slogan "We sell products and get in fights" to Gorilla Wrestling Fridays – his attempt at employee morale building. He also fills out customer forms with tick-boxes to either intimidate any product-thieving rivals or commend new inventors submitting a new product idea to him. His inspiring image is also featured on numerous Mann Co. catalogs and promotional materials. He is known (and feared) for his belief in handling customer service issues personally, with his official policy being: "If you aren't 100% satisfied with our product line, you can take it up with me!"
Saxton Hale is voiced by JB Blanc in the Jungle Inferno video[1].
Contents 1 Notable achievements 2 Mann Co. comics 2.1 Saxton Hale's Mail Storm 2.2 Saxton Hale's Mildly Thrilling Tales 2.3 Girl's Adventure Starring Saxton Hale 2.4 Saxton Hale's Barbershop Action 2.5 Saxton Hale's Jungle Brawl 2.6 Saxton Hale's Thrilling Tales 3 Apple 4 Hale mail 5 Jungle Inferno 6 Related achievements 6.1 Ghostchievements 7 Gallery 7.1 Origins 7.2 Main menu 7.3 Other appearances 8 Related merchandise 9 Trivia 10 See also 11 External links 12 References Notable achievements
Artwork depicting Saxton Hale. Cutting his way out of "primate hell".[2] Teaching his Girl Scout troop, the "Saxtonettes", fire safety tips such as "Grizzly bears burn".[3] Fighting off a lion while simultaneously having a haircut.[4] Single-handedly wiping out the Indonesian Berserker Shark (and making them cry).[5] Retrieving a stolen puck from a thieving tortoise despite its thirty minute head start.[6] Inventing Jarate, the Jar-Based karate.[7] Becoming the wealthiest man in the Western Hemisphere. Becoming the fourth richest man in the USA. Firebombing Woodstock Festival from a helicopter. Being in no way involved with the explosive death of the American monkeynaut Poopy Joe, nor being anywhere near the launch site at the time.[8] Introducing the Crafting system to both the RED and BLU teams in an effort to stop the war.[9] Publishing a special issued magazine (at a price of 20 cents per issue, even though it was demanded to be free) to answer questions made by his fans about, among other things, playing Team Fortress 2 on a Mac. Discovering the existence of the Internet and starting the Mann Co. Store.[10] Purchasing England.[10] Fixing reading.[11] Having a website made up entirely of absolutely true Saxton Hale facts. Killing the perverts at AnagramYourName.com.[10] Hosting the First Annual Saxxy Awards. Inventing the "high-five".[12] Eating a whole ostrich. 'Manslaughtering' 1,593 physicians. Defeating Dr. McNinja in a popularity contest. Slamming the last living Yeti with a Scout.[13] Jumping off a thrown Scout to punch that Yeti into a mess of blood and gibs.[13]
- #9Poopy Joe
Keys: Poopy Joe
Poopy Joe was the first (and the only fully trained) American Monkeynaut, who died in the crash of his rocket moments after launch. The rocket in question had been sabotaged by Mann Co. who had hosted its launch for the price of one dollar as a ploy to steal its Australium fuel source; the crash was subsequently covered up.
Mann Co. denies all responsibility for his death, and actually created commemorative plates in remembrance of Poopy Joe, and America's dream of conquering space. The plates depict a series of items that Poopy Joe would have used in space, which were: A Sword for fighting Vladimir Bananas, a Bugle to be blown to sound for help should he encounter trouble, and a Pick-axe for digging into Heaven's vault.
During the ARG leading up to the Pyromania Update, new information surrounding the death of Poopy Joe came to light. In leaked pages from the Senate Hearing of Mann Co. it is revealed that the rocket's Australium fuel had been switched for gravel water from defective suitcase explosives, and stolen by "HER". Once the rocket hit ignition the lack of fuel caused it to malfunction and crash, detonating the explosives on impact and killing Poopy Joe.
Poopy Joe was introduced in comments on the commemorative "divided back" postcard for Saxton Hale's Jungle Brawl, Issue #44, and first appeared in a hidden page from the WAR! Update. The map Doomsday, added in the Pyromania Update, sees teams compete to deliver a briefcase of Australium to Poopy Joe's rocket; Upon delivery the rocket will launch, malfunction and subsequently crash. During the malfunction, Poopy Joe can be heard blowing his distress-bugle until the rocket explodes. In A Smissmas Story, Little Jack asks for a series of Saxton Hale toys, one of which is a Poopy Joe Rescue Rocket. During the Invasion Update teaser video Midnight Showing, Morse code can be heard which, when translated, reads "Poopy Joe was an inside job". A commemorative Poopy Joe hat was released with the Jungle Inferno Update. Although it is currently unobtainable in-game, it appears as a prop in Banana Bay. Poopy Joe appears to be a Vervet monkey . Underneath the BLU spawn in Banana Bay is a summoning circle for Poopy Joe made up of toxic waste, candles, and a large collection of bananas. The map Canaveral has a slideshow playing in RED and BLU spawn with one of the slides being in memorium to Poopy Joe. The Engineer's backpack cosmetic Joe on the Go is implied to contain Poopy Joe.
- #10Scout
Keys: Scout, Jeremy Willis, Jeremy
Scout Scout RED BLU ÜberCharge ÜberCharge Basic Information Icon: Leaderboard class scout.png Type: Offensive Health: 125 /Medic emblem RED.png185 (See Health below for further details) Speed: 133% (See Speed below for further details) Meet the Scout ScoutVidSplash.png “ Grass grows, birds fly, sun shines, and brother, I hurt people. — The Scout on the facts of life ” Born and raised in Boston, Massachusetts, USA, the Scout is a fast-running scrapper with a baseball bat and snarky in-your-face attitude. He is the fastest and most mobile mercenary on the battlefield unassisted. Scout's Double Jump helps him outmaneuver slower opponents like the Heavy and navigate the terrain while dodging oncoming bullets and projectiles. Carrying a Scattergun, Pistol, and Bat, he is an ideal class for aggressive fighting and flanking. Scout excels at hit-and-run tactics that sap away enemy health as his high mobility allows him to get in, do damage, and escape before being noticed. However, Scout possesses the lowest default health pool (alongside the Engineer, Sniper, and Spy), leaving him vulnerable on the front line. However, this is a fair trade-off given his ability to run in and out of contested hot spots quickly, enabling him to turn the tide of battle before the enemy team can even take notice.
Scout is a generally excellent choice for focusing on the objective. He is the only class that can capture control points and push carts at twice the normal rate. The Demoman and Soldier can only replicate this ability when equipping the Pain Train. His speed also makes him ideal for capturing intelligence briefcases.
The Scout is voiced by Nathan Vetterlein.
Contents 1 Bio 2 Health 3 Speed 4 Basic strategy 5 Weapons 5.1 Primary 5.2 Secondary 5.3 Melee 5.4 Taunt attack 6 Item sets 7 Cosmetic items 8 Official class avatars 9 Achievements 10 Update history 11 Notes 12 Trivia 13 Gallery 14 Related merchandise 15 See also 16 References 17 External links Bio Name: Jeremy Willis[1] Location of origin: Boston, Massachusetts, USA[2] Job: Rapid Recovery[3] Motto: "Too. Much. Caffeine."[3] Special ability: Double jump Emblems: Scout emblem RED.png Scout emblem BLU.png Description: The youngest of eight boys from the south side of Boston, the Scout learned early how to solve problems with his fists. With seven older brothers on his side, fights tended to end before the runt of the litter could maneuver into punching distance, so the Scout trained himself to run. He ran everywhere, all the time, until he could beat his pack of mad dog siblings to the fray.[2] Health Main articles: Health, Overheal v • d • e Class Health Overheal Quick-Fix Overheal Leaderboard class scout.png Scout 125 185 158 With the Sandman equipped 110 165 139 Speed Main article: Speed Condition Normal Backward Crouched Swimming Leaderboard class scout.png Scout 133 % 120 % 44 % 107 % Baby Face's Blaster at 0% boost 120 % 108 % 40 % 96 % Baby Face's Blaster at 50% boost 147 % 132 % 49 % 117 % Baby Face's Blaster at 100% boost 173 % 156 % 58 % 139 % Basic strategy Main articles: Scout tips, Basic Scout strategy, Community Scout strategy Icon scout.jpg Jump again in mid-air to change direction, and avoid enemy fire. You capture control points and push carts twice as fast as any other class. You are most effective when you stay moving and use your speed to your advantage. Your Scattergun is deadly at point-blank range. Your Pistol is great for picking off enemies at a distance. Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
Weapons Main article: Weapons Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
Primary Weapon Kill icon Ammo Loaded Ammo Carried Damage Range Notes / Special Abilities Scattergun Stock Scattergun Killicon scattergun.png 6 32 Base: 60 Crit: 180
[6 damage × 10 pellets]
Force-A-Nature Unlock Force-A-Nature Killicon force-a-nature.png 2 32 Base: 65 Crit: 194
[5.4 damage × 12 pellets]
Pictogram plus.png On hit: applies a knockback effect that propels enemies backwards and the user in the opposite direction (if airborne). This allows the user to perform a Force Jump and to horizontally prolong any other jumping technique. Pictogram plus.png 50% faster firing speed. Pictogram plus.png 20% more pellets per shot. Pictogram minus.png 66% smaller clip size. Pictogram minus.png 10% less damage per pellet. Pictogram minus.png If one shot is unused before reloading, it is lost.
Shortstop Craft Shortstop Killicon shortstop.png 4 32 Base: 48 Crit: 144
[12 damage × 4 pellets]
Pictogram plus.png 42% faster firing speed. Pictogram plus.png 100% more damage per pellet. Pictogram plus.png Has a clip-based reload. Pictogram plus.png Alt-Fire: does a shove that pushes enemies. Pictogram minus.png 60% fewer pellets per shot. Pictogram minus.png 33% smaller clip size. Pictogram minus.png 20% increase in push force taken from damage and airblast while deployed.
Soda Popper Craft Soda Popper Killicon soda popper.png 2 32 Base: 60 Crit: 180
[6 damage × 10 pellets]
Pictogram info.png A hype meter is placed on the HUD when the Soda Popper is equipped. Damage dealt by the player will build up 'hype'. After dealing roughly 350 damages, the player can activate Hype mode for 8 seconds, allowing for 5 additional air jumps. Pictogram plus.png 25% faster reload speed. Pictogram plus.png 50% faster firing speed. Pictogram minus.png 66% smaller clip size. Pictogram minus.png If one shot is unused before reloading, it is lost.
Baby Face's Blaster Craft Baby Face's Blaster Killicon baby face's blaster.png 4 32 Base: 60 Crit: 180
[6 damage × 10 pellets]
Pictogram info.png Equipping the Baby Face's Blaster will slow the Scout down from 133% of normal speed to 120% of normal speed. A boost meter is placed on the HUD when the Baby Face's Blaster is equipped. Dealing damage, regardless of weapon used while equipping the Baby Face's Blaster, builds up the boost meter, increasing the Scout's speed to 173% of normal speed. The boost meter maxes at 100 points of damage dealt. Pictogram minus.png 34% smaller clip size. Pictogram minus.png 10% slower movement speed on wearer. Pictogram minus.png Boost reduced on air jumps. Pictogram minus.png Boost reduced when hit.
Back Scatter Craft Back Scatter Killicon back scatter.png 4 32 Base: 60 Crit: 180
[6 damage × 10 pellets]
Pictogram plus.png Minicrits targets when fired at their back from close range. Pictogram minus.png 34% smaller clip size. Pictogram minus.png No random critical hits. Pictogram minus.png +20% bullet spread.
Secondary Weapon Kill icon Ammo Loaded Ammo Carried Damage Range Notes / Special Abilities Pistol Stock Pistol Killicon pistol.png 12 36 Base: 15 Crit: 45
[6 rounds / sec.]
Lugermorph Promotional Lugermorph Killicon lugermorph.png C.A.P.P.E.R Uncrate C.A.P.P.E.R Killicon c.a.p.p.e.r.png Pictogram info.png Killed enemies suffer a distinctive death by incineration. Bonk! Atomic Punch Unlock Bonk! Atomic Punch N/A 1 ∞ N/A Pictogram info.png When used, the player is immune to all damage, but is unable to attack. Knockback still affects the player. Pictogram info.png After the effect wears off, the user will be subjected to a slowdown effect based on the damage absorbed; this scales from 25% at low damage to 50% at 200+ damage. The slowdown effect lasts for 5 seconds. Pictogram info.png The invulnerability effect lasts for 8 seconds and then has to recharge for about 22 seconds in order to be used again.
Crit-a-Cola Craft Crit-a-Cola N/A 1 ∞ N/A Pictogram info.png While under effect: Pictogram plus.png Guaranteed Mini-Crits. Pictogram minus.png Making any attack while under the effect causes a 5-second Marked-For-Death debuff. Pictogram info.png The mini-crit boost effect lasts for 8 seconds and then has to recharge for about 22 seconds in order to be used again.
Mad Milk Craft Mad Milk N/A 1 ∞ N/A Pictogram info.png Any damage (except afterburn) done to enemies covered in milk restores 60% of the damage dealt to the attacking player's health. Pictogram info.png Partially nullifies Cloak on enemy Spies. Pictogram info.png Extinguishes fire on wielder and allied players. Pictogram info.png Has a 20-second recharge time. Pictogram plus.png 20% decrease in recharge time when you extinguish an allied player.
Mutated Milk Uncrate Mutated Milk Winger Craft Winger Killicon winger.png 5 36 Base: 17 Crit: 52
[5 rounds / sec.]
Pictogram plus.png 15% more damage. Pictogram plus.png Jump height increased by 25% when active. Pictogram minus.png 60% smaller clip size.
Pretty Boy's Pocket Pistol Craft Pretty Boy's Pocket Pistol Killicon pretty boy's pocket pistol.png 9 36 Base: 15 Crit: 45
[7 rounds / sec.]
Pictogram plus.png On Hit: Gain up to +3 health. Pictogram plus.png 15% faster firing speed. Pictogram minus.png 25% smaller clip size.
Flying Guillotine Promotional / Craft Flying Guillotine Killicon flying guillotine.png 1 ∞ Base: 50 Crit: 150
Bleeding: 8 / sec. × 5 secs.
Pictogram info.png Can be thrown to damage enemies. Recharges after 6 seconds. Pictogram plus.png On hit: cause bleeding for 8 seconds. Pictogram plus.png Long-distance hit reduces charge time by 1.5 seconds. Pictogram minus.png No random Critical Hits. Pictogram minus.png Cannot be picked up after being thrown.
Melee Weapon Kill icon Ammo Loaded Ammo Carried Damage Range Notes / Special Abilities Bat Stock Bat Killicon bat.png N/A N/A Base: 35 Crit: 105
Frying Pan Promotional Frying Pan Killicon frying pan.png Conscientious Objector Craft Conscientious Objector Killicon conscientious objector.png Freedom Staff Promotional Freedom Staff Killicon freedom staff.png Bat Outta Hell Drop Bat Outta Hell Killicon bat outta hell.png Memory Maker Distributed Memory Maker Killicon memory maker.png Ham Shank Promotional Ham Shank Killicon ham shank.png Necro Smasher Unlock Necro Smasher Killicon necro smasher.png Crossing Guard Uncrate Crossing Guard Killicon crossing guard.png Prinny Machete Promotional Prinny Machete Killicon prinny machete.png Holy Mackerel Craft Holy Mackerel Killicon holy mackerel.png Pictogram info.png Broadcasts every successful hit on an enemy player over the death-notice area. Pictogram info.png Kills are labeled as "FISH-KILL!" and "ARM-KILL!" respectively in the death-notice area.
Unarmed Combat Craft Unarmed Combat Killicon unarmed combat.png Batsaber Uncrate Batsaber Killicon batsaber.png Pictogram info.png Killed enemies suffer a distinctive death by incineration. Saxxy Distributed Saxxy Killicon saxxy.png Limited item from the Replay Update. Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).
Golden Frying Pan Distributed Golden Frying Pan Killicon golden frying pan.png Limited item from the Two Cities Update. Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).
Sandman Unlock Sandman Killicon sandman.png Bat: N/A N/A Base: 35 Crit: 105
Pictogram plus.png Alt Fire: Launches a baseball that slows the enemy between 1–7 seconds, depending on distance. The baseball will recharge over 10 seconds, can be picked up from the ground after launch, or can be replenished from a resupply cabinet. Pictogram minus.png Lose 15 max health.
Killicon sandman ball.png Ball: 1 ∞ Base: 15 Crit: 45
Candy Cane Craft Candy Cane Killicon candy cane.png N/A N/A Base: 35 Crit: 105
Pictogram plus.png A small health pack is dropped when the player kills an enemy, regardless of what weapon the player was using in order to kill the enemy. Pictogram minus.png 25% Explosive damage vulnerability on wearer.
Boston Basher Craft Boston Basher Killicon boston basher.png N/A N/A Base: 35 Crit: 105
Bleeding: 8 / sec. × 5 secs.
Pictogram plus.png On hit: causes bleed to enemy for 5 seconds. Pictogram minus.png On miss, causes self-damage and bleed to the player for 5 seconds.
Three-Rune Blade Promotional / Craft Three-Rune Blade Killicon three-rune blade.png Sun-on-a-Stick Promotional / Craft Sun-on-a-Stick Killicon sun-on-a-stick.png N/A N/A Base: 26 Crit: 79
Pictogram plus.png Guarantees Critical damage on burning targets. Pictogram plus.png 25% damage resistance from fire while this weapon is active. Pictogram minus.png 25% less damage.
Fan O'War Promotional / Craft Fan O'War Killicon fan o'war.png N/A N/A Base: 9 Crit: 26
Pictogram plus.png On hit: one target at a time is marked for death, causing all damage taken to be mini-crits for 15 seconds. Pictogram plus.png Crits whenever it would normally mini-crit. Pictogram minus.png Deals 75% less damage.
Atomizer Craft Atomizer Killicon atomizer.png N/A N/A Base: 30 Crit: 89
Pictogram plus.png Grants the ability to triple jump while weapon is deployed. Pictogram plus.png Melee attacks mini-crit while airborne. Pictogram minus.png 15% less damage against players. Pictogram minus.png 50% deploy penalty.
Wrap Assassin Craft Wrap Assassin Killicon wrap assassin.png Bat: N/A N/A Base: 12 Crit: 37
Pictogram plus.png Alt-Fire: Launches a festive ornament that shatters causing bleeding on direct hit and explodes hurting everyone close to the explosion. The Bauble will recharge over 7.5 seconds or can be replenished from a resupply cabinet. Pictogram plus.png 25% increase in ball recharge rate. Pictogram minus.png 65% less damage.
Killicon sandman ball.png Ball: 1 ∞ Base: 15 Crit: 45
Bleeding: 8 / sec. × 5 secs.
Taunt attack Scouttaunt4.PNG Associated items Description Kill icon Sandman Sandman Atomizer Atomizer Main article: Grand Slam The Scout points to the sky, winds up, and swings his bat, all without sound.
If an enemy is successfully hit, applause is heard. Killicon grand slam.png Item sets Main article: Item sets The Special Delivery Backpack The Special Delivery Bundle.png Shortstop Shortstop Mad Milk Mad Milk Holy Mackerel Holy Mackerel Milkman Milkman Effect Leave a Calling Card on your victims
The #1 Fan Item icon Timbuk-Tuesday Bundle.png Soda Popper Soda Popper Winger Winger Atomizer Atomizer Bonk Boy Bonk Boy Effect No effect
The Curse-a-Nature Item icon Curse-a-Nature.png Wrap Battler Wrap Battler B-Ankh! B-Ankh! Futankhamun Futankhamun Effect No effect
Santa's Little Accomplice Item icon Santa's Little Accomplice Bundle.png Wrap Assassin Wrap Assassin Big Elfin Deal Big Elfin Deal Bootie Time Bootie Time Effect No effect
The Public Enemy Item icon Public Enemy Bundle.png Baby Face's Blaster Baby Face's Blaster Pretty Boy's Pocket Pistol Pretty Boy's Pocket Pistol Fed-Fightin' Fedora Fed-Fightin' Fedora Dillinger's Duffel Dillinger's Duffel Effect No effect
The Boston Bulldog Item icon Hound's Hood.png Hound's Hood Hound's Hood Terrier Trousers Terrier Trousers Effect No effect
The Retro Rebel Pack Item icon Paisley Pro.png Pomade Prince Pomade Prince Paisley Pro Paisley Pro Argyle Ace Argyle Ace Effect No effect
The Wicked Good Ninja Pack Item icon Southie Shinobi.png Frickin' Sweet Ninja Hood Frickin' Sweet Ninja Hood Southie Shinobi Southie Shinobi Red Socks Red Socks Effect No effect
The Isolationist Pack Item icon Alien Cranium.png Alien Cranium Alien Cranium Biomech Backpack Biomech Backpack Xeno Suit Xeno Suit Effect Increased Melee damage against Isolated Merc set Increased Nostromo Napalmer damage taken from Isolated Merc set
The Deep-Fried Dummy Item icon Nugget Noggin.png Nugget Noggin Nugget Noggin Fowl Fists Fowl Fists Talon Trotters Talon Trotters Effect No effect
The Rooftop Rebel Item icon Head Hunter.png Head Hunter Head Hunter Claws and Infect Claws And Infect Crazy Legs Crazy Legs Effect No effect
Sixties Sidekick Item icon Sidekick's Side Slick.png Sidekick's Side Slick Sidekick's Side Slick Bat Backup Bat Backup Crook Combatant Crook Combatant Effect No effect
Cosmetic items Main articles: Cosmetic items, List of Scout cosmetics, List of Multi-class cosmetics, List of All class cosmetics Official class avatars Official class avatars Original set RED ÜberCharged set BLU ÜberCharged set Scoutava.jpg Buffed red scout.jpg Buffed blu scout.jpg Get TF2 avatars on Steam: Original Achievements Achieved.png Main article: Scout achievements Scout pack: 41 achievements, 3 milestones. Update history January 14, 2008 Patch Fixed players turning into Scout model after lagouts (and a variety of related issues, such as disappearing doors). February 24, 2009 Patch (Scout Update)
Added 35 Scout achievements. Scouts now earn a bonus point for killing Medics who are actively healing a target. [Undocumented] Added Scout voice lines. March 6, 2009 Patch
You can now duck twice in the air. Scout double jumps reset the in-air jump counts. March 13, 2009 Patch
Fixed Scout taunt kill achievement firing for people who didn't actually qualify. April 20, 2009 Patch
Scouts now drop the Intelligence if they're carrying it when they start phasing. August 13, 2009 Patch (Classless Update)
[Undocumented] Added hat bodygroups to the Scout, Soldier, Engineer and Sniper models. [Undocumented] Added new swinging animations to the Sandman when a Scout swings the bat with the ball still in his hand. December 17, 2009 Patch (WAR! Update)
Added headshot death animation. December 22, 2009 Patch
Updated the Baseball and Jarate HUD indicators to stay on screen when full. January 13, 2010 Patch
Fixed the Scout's legs twisting out of shape during a double jump. Added backstab death animation. September 30, 2010 Patch (Mann-Conomy Update)
[Undocumented] Added unused "High-five" animation. February 3, 2011 Patch
[Undocumented] Added a new leg bodygroup to the Scout model. May 12, 2011 Patch
[Undocumented] Added a dogtag bodygroup to the Scout model. June 17, 2011 Patch
[Undocumented] Scouts now have a 1 out of 20 chance of having a flying dove spawn when killed via gibbing. October 13, 2011 Patch (Manniversary Update & Sale)
Removed the response when killing an enemy Scout or Pyro and moved the lines to the dominating Pyro/Scout response. Added a rare response to double jumping after getting a recent kill. October 26, 2012 Patch (Spectral Halloween Special)
[Undocumented] Added voice lines to Scout. November 2, 2012 Patch
[Undocumented] Updated player models. October 29, 2013 Patch (Scream Fortress V)
Updated Scout's dogtag bodygroup to remove the chain alongside the tags. March 28, 2018 Patch #2
Fixed the Scout's double-jump failing when attempted immediately after switching to any weapon (instead of just The Atomizer) March 29, 2018 Patch
Fixed Scouts taking to the skies. October 24, 2024 Patch
Fixed BLU Scout using the incorrect team color pants. October 25, 2024 Patch
Reverted BLU Scout pants fix because it conflicts with too many existing cosmetics Notes On the PS3 version, Scout's pants are dark blue on the BLU team. Trivia After players noted a resemblance between the Scout and TV pitchman Vince Offer, many requested that Valve add a reference to this in-game. With the release of the Scout Update, lines such as "If you order now, I'll throw in a second beatin', absolutely free!" and "No otha' class' gonna do dat!" were added to the game. The Submachine Gun for the Sniper was originally intended as the primary weapon for the Scout. As the 2006 trailer reveals, the switch was made fairly late in development. The Nailgun, a scrapped weapon carried over from Team Fortress Classic, was also intended for the Scout. It was also removed late in development, as its bucket icon is still in the game files. In Poker Night at the Inventory, an image of the Scout wearing the Ye Olde Baker Boy hat makes a cameo as the Jack of Spades & Clubs in the "Team Fortress 2" deck. The Scout makes an appearance in Worms: Reloaded as part of one of the forts; the rest of the fort is composed of Granary. The Scout's headset and cap are also available as a selectable hat for the player's worms. The Scout, alongside every other class, makes an appearance in the game Saints Row: The Third in the form of a wearable head mask. The first BLU team Scout resembled Billy the Kid. The Assassin class of Monday Night Combat has a promo item with the Scout's headset and the Spy's disguise mask named "Bonk! Slash!". Since the June 17, 2011 Patch, when a Scout is gibbed there is a 1 in 20 (5%) chance of a dove flying out of his torso. This is a reference to the final scene in Meet the Medic, where Archimedes is revealed to be stuck in Scout's chest. Nathan Vetterlein also voices the "Crazy Church Guy" from Left 4 Dead. This is referenced by one of the Scout's lines, which is recreated based on one of the Crazy Church Guy's lines. The Scout is a playable character in the game SpeedRunners. The clothing of the Scout is a wearable cosmetic in the game Streamline. The Scout seems to idolize Tom Jones, to the extent of buying hoards of memorabilia even before his passing, as seen in the comics. He also has a tattoo of Tom Jones with the title "Sex Bom". The comics The Naked and the Dead and The Days Have Worn Away reveals some information about the Scout: He is at least 26 years old during the events of the comics. His first name is Jeremy, as revealed by the Spy, and his last name is Willis, as shown on his mailbox. He has only basic elementary reading knowledge, as he had difficulty reading the words "SUBMACHINE GUNS" marked on a crate. This is also suggested in Unhappy Returns, where Scout is depicted reading the "Young Readers Edition" of a collection of television scripts. If his personification of God is to be believed, the Scout's death will occur on December 4th, 1987. He has 4 children from 3 different marriages, and is currently raising them as a single father. The Scout is a playable character in the game Funko Fusion. Gallery Ico camera.png Related images: Scout images
The Scout, with conceptual Scatterguns.
Concept art of the Scout.
Concept art of the Scout.
Concept art of the Scout.
Concept art of the Scout.
Trading card front.
Trading card back side.
BLU Scout in Poker Night at the Inventory.
Scout costume in Fall Guys.
Scout's Hat in Worms: Reloaded.
This item can be found in Monday Night Combat; "Bonk! Slash!".
Scout's appearance in the game Speedrunners.
Scout's outfit in the game Streamline.
Engineer, Heavy, Scout, and Medic in Funko Fusion.
Scout Card, can be found in TF2 Official Website.
Steam Trading Card.
Steam Profile Background.
Updated Class Portrait.
Updated Class Portrait BLU.
Scout's Appearance in the Main Menu.
Scout's alternate appearance in the Main Menu.
Scout's appearance in the Main Menu during Halloween.
Scout's appearance as a Zombie in the Main Menu during Halloween.
Scout's default arsenal.
Contract drawer photo.
Related merchandise
Scout Poster
Scout Poster Mouse Pad
Scout Baseball Jersey
Scout Lightning Logo (RED)
Scout Lightning Logo (BLUE)
Scout Class Patches
Team Poster
Scout Raglan Dress
Scout Plush
See also Scout jumps Scout rush Scout's mother Basic Scout strategy Community Scout strategy Scout match-ups Anti-Scout strategy Scout taunts Scout responses Scout voice commands Scout (Classic) List of references (Scout) References The Days Have Worn Away, page 305. Scout page on the Official TF2 Website Team Fortress 2 Trailer 2, released in September 2006. External links Scout page on the Official TF2 Website Scout Update TF2 Official Website - Okay, this does not look good here. Umm... TF2 Official Website - Hey good job, there, hardhat TF2 Official Website - That's what I'm talking about! TF2 Official Website - Better Late Than Never [collapse] v • d • e Classes Offensive Defensive Support Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png Scout · Soldier · Pyro Leaderboard class demoman.png Leaderboard class heavy.png Leaderboard class engineer.png Demoman · Heavy · Engineer Leaderboard class medic.png Leaderboard class sniper.png Leaderboard class spy.png Medic · Sniper · Spy [collapse] v • d • e Leaderboard class scout.png Scout Weapons Primary Scattergun · Force-A-Nature · Shortstop · Soda Popper · Baby Face's Blaster · Back Scatter Secondary Pistol (Lugermorph, C.A.P.P.E.R) · Bonk! Atomic Punch · Crit-a-Cola · Mad Milk (Mutated Milk) · Winger · Pretty Boy's Pocket Pistol · Flying Guillotine Melee Bat (Frying Pan, Saxxy, Conscientious Objector, Freedom Staff, Bat Outta Hell, Memory Maker, Ham Shank, Golden Frying Pan, Necro Smasher, Crossing Guard, Batsaber, Prinny Machete) · Sandman · Holy Mackerel (Unarmed Combat) · Boston Basher (Three-Rune Blade) · Candy Cane · Sun-on-a-Stick · Fan O'War · Atomizer · Wrap Assassin Kill taunt Grand Slam Ability taunts Drinking Abilities Double jump · Stun · Phasing · Mini-Crit boost · Bleeding · Multiple jumps · Soaked Cosmetics Batter's Helmet · Baseball Bill's Sports Shine · Bonk Helm · Ye Olde Baker Boy · Troublemaker's Tossle Cap · Whoopee Cap · Bombing Run · Milkman · Flipped Trilby · Essential Accessories · Superfan · Hero's Tail · Sign of the Wolf's School · Planeswalker Goggles · Bonk Boy · Flip-Flops · Lucky No. 42 · El Jefe · Ball-Kicking Boots · Backwards Ballcap · Hermes · Stereoscopic Shades · B-Ankh! · Futankhamun · Wrap Battler · Big Elfin Deal · Bootie Time · Boston Boom-Bringer · Fast Learner · Teufort Tooth Kicker · Front Runner · Cross-Comm Express · Dillinger's Duffel · Fed-Fightin' Fedora · Champ Stamp · Triad Trinket · Void Monk Hair · Robot Running Man · Crafty Hair · Track Terrorizer · Spooky Sleeves · Spooky Shoes · Voodoo-Cursed Scout Soul · Digit Divulger · Flight of the Monarch · Flunkyware · Hanger-On Hood · Mutton Mann · Buck Turner All-Stars · Tomb Wrapper · Long Fall Loafers · Wilson Weave · Bolt Boy · Bonk Leadwear · Ye Oiled Baker Boy · Bacteria Blocker · Beastly Bonnet · Cheet Sheet · Bigg Mann on Campus · Caffeine Cooler · Cool Cat Cardigan · Delinquent's Down Vest · Greased Lightning · Half-Pipe Hurdler · Macho Mann · Beep Boy · Flapjack · Weight Room Warmer · Frenchman's Formals · Face Plante · Faun Feet · Halloweiner · Horrific Head of Hare · Hound's Hood · Sprinting Cephalopod · Terrier Trousers · Baphomet Trotters · Sack Fulla Smissmas · Chucklenuts · Little Drummer Mann · Runner's Warm-Up · Scout Shako · Sole Saviors · Ticket Boy · Argyle Ace · Frickin' Sweet Ninja Hood · Paisley Pro · Pomade Prince · Red Socks · Southie Shinobi · Alien Cranium · Biomech Backpack · Xeno Suit · Thirst Blood · Claws and Infect · Crazy Legs · Fowl Fists · Head Hunter · Nugget Noggin · Talon Trotters · Brooklyn Booties · Thermal Tracker · Courtier's Collar · Harlequin's Hooves · Mountebank's Masque · Bootenkhamuns · Orion's Belt · Flak Jack · Fortunate Son · Cadet Visor · B'aaarrgh-n-Bicorne · B'aaarrgh-n-Britches · Death Racer's Helmet · Thrilling Tracksuit · Bat Backup · Buttler · Crook Combatant · Sidekick's Side Slick · Teufort Knight · Bonk Batter's Backup · Hot Heels · Airdog · Courtly Cuirass · Herald's Helm · Squire's Sabatons · Pestering Jester · Wing Mann · Electric Twanger · Reader's Choice · Snowwing · Airborne Attire · Lightning Lid · Messenger's Mail Bag · Pocket Pauling · Speedster's Spandex · Aloha Apparel · Forest Footwear · Jungle Jersey · Transparent Trousers · Trucker's Topper · Antarctic Eyewear · Wipe Out Wraps · Blizzard Britches · Punk's Pomp · Athenian Attire · Hephaistos' Handcraft · Olympic Leapers · Catcher's Companion · Juvenile's Jumper · Millennial Mercenary · Bottle Cap · Pompous Privateer · Speedy Scoundrel · Fuel Injector · Remorseless Raptor · Wild Whip · California Cap · Poolside Polo · Soda Specs · Tools of the Tourist · Boom Boxers · Grounded Flyboy · Particulate Protector · Fast Food · Fried Batter · Meal Dealer · Batter's Beak · Computron 5000 · Corpse Carrier · Seasonal Employee · Boston Brain Bucket · Pest's Pads · Ripped Rider · Team Player · Throttlehead · Imp's Imprint · Masked Fiend · Motley Sleeves · Brimmed Bootlegger · Prohibition Opposition · Jumping Jester · Last Laugh · Bonk Beanie · Isotopic Insulator · Commonwealth Commando · Tanker's Top · School Nuisance · Strikeout · Crimbo Cap · Triple Jumper · Case of the Blues · Headliner · Mann of the Hour · Buzz Kill · Ripped Runts · Torn Terror · Cosmetic items wearable by all classes Item sets The Special Delivery · The #1 Fan · The Curse-a-Nature · Santa's Little Accomplice · The Public Enemy · The Boston Bulldog · The Retro Rebel Pack · The Wicked Good Ninja Pack · The Isolationist Pack · The Deep-Fried Dummy · The Rooftop Rebel · Sixties Sidekick Special taunts Battin' a Thousand · Deep Fried Desire · Boston Breakdance · Carlton · Trackman's Touchdown · Runner's Rhythm · Bunnyhopper · Scooty Scoot · Boston Boarder · Spin-to-Win · Homerunner's Hobby · Killer Signature · Foul Play · Peace Out · Healthcare Hog Achievements Scout achievements (How to) Character Meet the Scout · Responses · Taunts · Voice commands Strategy Scout strategy (Basic · Community · Anti-class) · Scout match-ups · Team strategy Other Scout Update · References Categories: ClassesSpecial DeliveryThe Number One FanCurse-a-NatureSanta's Little AccomplicePublic EnemyBoston BulldogRetro RebelWicked Good NinjaIsolationist PackDeep-Fried DummyRooftop RebelSixties SidekickScout Navigation menu Create accountLog in Page Discussion Read View source View history Search Search Team Fortress Wiki Main page About Recent changes Random page Help FAQ IRC channel Tools What links here Related changes Special pages Printable version Permanent link Page information Cite this page Languages English العربية Česky Dansk Deutsch Español Suomi Français Magyar Italiano 日本語 한국어 Nederlands Norsk (bokmål) Polski Português Português do Brasil Română Русский Svenska Türkçe 中文(简体) 中文(繁體) Team Fortress 2 Main page Download Blog Updates News Hub Community Hub Steam Workshop Team Fortress Classic Main page Purchase News Hub Community Hub Valve Wiki Network Combine OverWiki Left 4 Dead Wiki Portal Wiki This page was last edited on 15 September 2025, at 22:18. 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- #11Soldier
Keys: Soldier, Jane Doe, Jane
Achieved.png Featured article Soldier Soldier RED BLU ÜberCharge ÜberCharge Basic Information Icon: Leaderboard class soldier.png Type: Offensive Health: 200 /Medic emblem RED.png300 (See Health below for further details) Speed: 80% (See Speed below for further details) Meet the Soldier SoldierVidSplash.png “ If fighting is sure to result in victory, then you must fight! — The Soldier on the art of war ” The Soldier is a crazed, jingoistic patriot from Midwest, USA, who portrays himself as a military man despite being rejected from the US army. Tough and well-armed, he is a versatile class, capable of both offense and defense, and a great starter class to get familiar with the game.
Well-balanced and possessing both survivability and mobility, the Soldier is considered one of the most flexible classes in Team Fortress 2. Despite his low ground movement speed, he is capable of using rocket jumps to reach his destination quickly. His large health pool is second only to that of the Heavy, and his wide array of armaments and weaponry allows him to bring whatever weapon or equipment is best suited to the situation at hand.
The Soldier is well known for his spectacular rocket jump. In defiance of all good sense and judgment, the Soldier can detonate a rocket at his feet and launch himself skyward at the cost of some health (which can be reduced by the Gunboats, or negated altogether with the Rocket Jumper). To rocket jump effectively, the player must fire the rocket at the ground or a wall, then immediately jump and crouch. This ability allows the Soldier to navigate the battlefield by air, appear from unexpected places, and reach areas inaccessible to the Scout's double jump and HYPE jumps. After rocket jumping, the Soldier can remain airborne for longer by deploying the B.A.S.E. Jumper.
The Soldier was[1] voiced by the late Rick May. He was voiced by May and Nolan North in Expiration Date.
Contents 1 Bio 2 Health 3 Speed 4 Basic strategy 5 Weapons 5.1 Primary 5.2 Secondary 5.3 Melee 5.4 Taunt Attack 6 Item sets 7 Cosmetic items 8 Official class avatars 9 Achievements 10 Update history 11 Bugs 12 Trivia 13 Gallery 14 Related merchandise 15 See also 16 References 17 External links Bio Name: Unknown; Referred to as "Mister Jane Doe"[2] Location of origin: Midwest, USA Job: Shock & Awe[3] Motto: "I'm a Rocket Man."[3] Favourite World War: 2 Special ability: Rocket jump Emblems: Soldier emblem RED.png Soldier emblem BLU.png Description: Though he wanted desperately to fight in World War 2, the Soldier was rejected from every branch of the U.S. military. Undaunted, he bought his own ticket to Europe. After arriving and finally locating Poland, the Soldier taught himself how to load and fire a variety of weapons before embarking on a Nazi killing spree for which he was awarded several medals that he designed and made himself. His rampage ended immediately upon hearing about the end of the war in 1949.[4] Health Main articles: Health, Overheal v • d • e Class Health Overheal Quick-Fix Overheal Leaderboard class soldier.png Soldier 200 300 251 With the Battalion's Backup equipped 220 330 276 Speed Main article: Speed Condition Normal Backward Crouched Swimming Leaderboard class soldier.png Soldier 80 % 72 % 27 % 64 % Charging the Cow Mangler 5000 27 % 27 % 9 % 21 % Wielding the Escape Plan over 160 Health 80 % 72 % 27 % 64 % Wielding the Escape Plan between 160 and 121 Health 88 % 79 % 29 % 70 % Wielding the Escape Plan between 120 and 81 Health 96 % 86 % 32 % 77 % Wielding the Escape Plan between 80 and 41 Health 112 % 101 % 37 % 90 % Wielding the Escape Plan below 41 Health 128 % 115 % 43 % 102 % Basic strategy Main articles: Soldier tips, Basic Soldier strategy, Community Soldier strategy Icon soldier.jpg You can rocket jump to great heights by simultaneously jumping and firing a rocket at the ground. Crouching and jumping simultaneously while aiming at the ground will propel you farther at the cost of more self-damage. Aim rockets at enemy's feet to ensure they cannot avoid your explosion damage. Soldiers often take a lot of damage, so press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need. Ensure your Rocket Launcher is loaded to avoid being caught out by enemies.
Weapons Main article: Weapons Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
Primary Weapon Kill icon Ammo Loaded Ammo Carried Damage Range Notes / Special Abilities Rocket Launcher Stock Rocket Launcher Killicon rocket launcher.png 4 20 Base: 90 Crit: 270
Original Promotional / Craft Original Killicon original.png Pictogram info.png Rockets fly straight down the crosshair from the center of the screen. Direct Hit Unlock Direct Hit Killicon direct hit.png Base: 112 Crit: 338
Pictogram plus.png Has 80% faster rocket speed. Pictogram plus.png Deals 25% more damage. Pictogram plus.png Guarantees mini-crit damage on opponents sent airborne by an explosion, grapple hook, or enemy attack. Pictogram minus.png Has 70% smaller splash damage radius.
Black Box Craft Black Box Killicon black box.png 3 Base: 90 Crit: 270
Pictogram plus.png On hit: restores up to 20 health points. Pictogram minus.png Has a 25% smaller clip size.
Rocket Jumper Craft Rocket Jumper N/A 4 60 Base: 0 Crit: 0
Pictogram plus.png +200% max primary ammo on wearer. Pictogram plus.png No self inflicted blast damage taken. Pictogram minus.png -100% damage penalty. Pictogram minus.png No random critical hits. Pictogram minus.png Unable to carry the intelligence and the PASS Time JACK.
Liberty Launcher Craft Liberty Launcher Killicon liberty launcher.png 5 20 Base: 68 Crit: 203
Pictogram plus.png +25% clip size. Pictogram plus.png Has 40% faster rocket speed. Pictogram plus.png -25% blast damage from rocket jumps. Pictogram minus.png -25% damage penalty.
Cow Mangler 5000 Craft Cow Mangler 5000 Killicon cow mangler 5000.png 4 ∞ Base: 90 Charged shot: 122
Crit: 122-151
Afterburn: 8 / sec. × 6 secs.
Pictogram plus.png Does not use ammo (replaced with an ammo meter). Pictogram minus.png No random critical hits. Pictogram minus.png Deals only 20% damage to buildings. Pictogram minus.png Mini-crits whenever it would normally crit. Pictogram info.png Secondary fire is a charged shot that:
Pictogram plus.png Mini-crits players. Pictogram plus.png Causes enemies to suffer afterburn for 6 seconds. Pictogram plus.png Disables buildings for 4 seconds. Pictogram minus.png Empties entire ammo meter. Pictogram minus.png Cannot be used unless ammo meter is full. Killicon fire.png Beggar's Bazooka Craft Beggar's Bazooka Killicon beggar's bazooka.png 3 20 Base: 90 Crit: 270
Pictogram plus.png Hold Fire to load up to three rockets. Pictogram plus.png Release Fire to unleash the barrage at 223% increased fire rate. Pictogram minus.png +3 degrees random projectile deviation. Pictogram minus.png Overloading the chamber will cause a misfire. Pictogram minus.png Cannot collect ammo from dispensers while active. Pictogram minus.png -20% less explosion radius.
Air Strike Craft Air Strike Killicon air strike.png 4-8 Base: 76 Crit: 230
Pictogram plus.png -15% damage from rocket jumps. Pictogram plus.png Increased attack speed while blast jumping. Pictogram plus.png Clip size increased on kill (up to +4). Pictogram minus.png -15% damage penalty. Pictogram minus.png -10% explosion radius. Pictogram minus.png -20% explosion radius while blast jumping.
Secondary Weapon Kill icon Ammo Loaded Ammo Carried Damage Range Notes / Special Abilities Shotgun Stock Shotgun Killicon shotgun.png 6 32 Base: 60 Crit: 180
[6 damage × 10 pellets]
Buff Banner Unlock Buff Banner N/A N/A N/A N/A Pictogram info.png Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter. Pictogram plus.png At 100% charge, using it grants player and nearby teammates 10 seconds of guaranteed Mini-Crits.
Gunboats Craft Gunboats N/A N/A N/A N/A Pictogram plus.png Grants 60% less self-damage from rocket jumping. Pictogram info.png This doesn't affect fall damage. Pictogram info.png Grants its abilities passively, does not need to be selected first in order to apply the ability.
Battalion's Backup Craft Battalion's Backup N/A N/A N/A N/A Pictogram info.png Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter. Pictogram plus.png At 100% charge, using it grants player and nearby teammates 10 seconds of:
Immunity to Critical damage. Raises resistance to damage by 35%. Raises resistance to Sentry Gun by 50% (does not stack with previous). Pictogram plus.png Passively increases max health by 20 points (220 total) on wearer.
Concheror Promotional / Craft Concheror N/A N/A N/A N/A Pictogram info.png Charges its rage meter with damage dealt — takes 480 damage to fully charge rage meter. Pictogram plus.png While the buff is active, for 10 seconds the user and nearby teammates:
Have their movement speed boosted. Are healed for 35% of the damage they deal. Pictogram plus.png Passively grants a health regeneration depending on recent damage taken; max is +4.
Mantreads Craft Mantreads Killicon mantreads.png N/A N/A N/A Pictogram plus.png –75% reduction in push force taken from enemy damage. Pictogram plus.png Deals 3x falling damage to the player you land on. Pictogram plus.png -75% reduction in airblast vulnerability. Pictogram plus.png 200% increased air control when blast jumping. Pictogram info.png Grants its abilities passively, does not need to be selected first in order to apply the ability.
Reserve Shooter Craft Reserve Shooter Killicon reserve shooter.png 4 32 Base: 60 Crit: 180
[6 damage × 10 pellets]
Pictogram plus.png 20% faster weapon switch-to speed. Pictogram plus.png 15% faster weapon switch-from speed. Pictogram plus.png Mini-crits targets that are blast jumping, knocked back, launched by a Thermal Thruster stomp, or using the grapple hook.
Pictogram info.png Mini-crits only take affect within 5 seconds of deploying this weapon. Pictogram minus.png Has 34% smaller clip size.
Righteous Bison Promotional / Craft Righteous Bison Killicon righteous bison.png 4 ∞ Base: 20 Crit: 60
Pictogram info.png Shoots an electric projectile instead of shotgun pellets. Pictogram plus.png Does not use ammo (replaced with an ammo meter). Pictogram plus.png Projectile penetrates enemy targets. Pictogram plus.png Projectiles cannot be deflected. Pictogram minus.png Deals only 20% damage to buildings. Pictogram minus.png Has a 33% smaller clip size.
B.A.S.E. Jumper Craft B.A.S.E. Jumper N/A N/A N/A N/A Pictogram info.png Allows player to activate a parachute whilst midair, slowing their descent. Panic Attack Craft Panic Attack Killicon panic attack.png 6 32 Base: 72 Crit: 216
[4.8 damage × 15 pellets]
Pictogram plus.png +50% bullets per shot. Pictogram plus.png +50% faster weapon deploy time. Pictogram plus.png Fires a fixed shot pattern. Pictogram minus.png -20% damage penalty. Pictogram minus.png Successive shots become less accurate.
Melee Weapon Kill icon Ammo Loaded Ammo Carried Damage Range Notes / Special Abilities Shovel Stock Shovel Killicon shovel.png N/A N/A Base: 65 Crit: 195
Frying Pan Promotional Frying Pan Killicon frying pan.png Conscientious Objector Craft Conscientious Objector Killicon conscientious objector.png Freedom Staff Promotional Freedom Staff Killicon freedom staff.png Bat Outta Hell Drop Bat Outta Hell Killicon bat outta hell.png Memory Maker Distributed Memory Maker Killicon memory maker.png Ham Shank Promotional Ham Shank Killicon ham shank.png Necro Smasher Unlock Necro Smasher Killicon necro smasher.png Crossing Guard Uncrate Crossing Guard Killicon crossing guard.png Prinny Machete Promotional Prinny Machete Killicon prinny machete.png Saxxy Distributed Saxxy Killicon saxxy.png Limited item from the Replay Update. Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).
Golden Frying Pan Distributed Golden Frying Pan Killicon golden frying pan.png Limited item from the Two Cities Update. Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).
Equalizer Unlock Equalizer Killicon equalizer.png N/A N/A Base: 33–107
Crit: 3× Base
Pictogram info.png When weapon is active: Pictogram plus.png Damage increase as user's remaining health decreases. Pictogram minus.png -90% less healing from Medic sources. Pain Train Craft Pain Train Killicon pain train.png N/A N/A Base: 65 Crit: 195
Pictogram plus.png Increases user's capture rate by 1 for points and carts. Pictogram minus.png Raises bullet vulnerability by 10%.
Half-Zatoichi Promotional / Craft Half-Zatoichi Killicon half-zatoichi.png N/A N/A Base: 65 Crit: 195
Pictogram plus.png 50% longer melee range. Pictogram plus.png On kill: heals 50% of user's base health. Pictogram minus.png No random critical hits. Pictogram minus.png 75% slower deploy and holster time. Pictogram minus.png This weapon is Honorbound and once drawn will be holstered for -50 HP unless it kills. Pictogram info.png A single successful hit will kill an enemy wielding the same weapon.
Disciplinary Action Craft Disciplinary Action Killicon disciplinary action.png N/A N/A Base: 49 Crit: 146
Pictogram plus.png 70% longer melee range. Pictogram plus.png On hit ally: boosts player's speed for 3 seconds and boosts ally's speed for 2 seconds. Pictogram minus.png Deals 25% less damage.
Market Gardener Craft Market Gardener Killicon market gardener.png N/A N/A Base: 65 Crit: 195
Pictogram plus.png Deals crits while the wielder is rocket jumping. Pictogram minus.png 20% slower firing speed. Pictogram minus.png No random critical hits.
Escape Plan Craft Escape Plan Killicon escape plan.png N/A N/A Base: 65 Crit: 195
Pictogram info.png When weapon is active: Pictogram plus.png Movement speed increase as user's remaining health decreases. Pictogram minus.png User takes mini-crits when weapon is active, and for 3 seconds after switching away. Pictogram minus.png -90% less healing from Medic sources.
Taunt Attack Soldiergrenadekill.png Associated items Description Kill icon Equalizer Equalizer Escape Plan Escape Plan Main article: Grenade The Soldier tosses away his pickaxe, cracks his knuckles, takes a grenade off his chest sling, thrusts his fist in the air and explodes, killing himself and any nearby enemies, including buildings. If the player has the Lumbricus Lid equipped, the Soldier completes the taunt with the "Hallelujah" music short playing. Upon a successful taunt kill, a different kill icon is displayed (displayed underneath the normal icon to the right). Killicon grenade (taunt).png Killicon hhg.png Item sets Main article: Item sets The Tank Buster Backpack The Tank Buster Bundle.png Black Box Black Box Battalion's Backup Battalion's Backup Grenadier's Softcap Grenadier's Softcap Effect Leave a Calling Card on your victims
The General's Formals Item icon World War Wednesday Bundle.png Mantreads Mantreads Disciplinary Action Disciplinary Action Armored Authority Armored Authority Fancy Dress Uniform Fancy Dress Uniform Effect No effect
The Airborne Armaments Item icon World War Wednesday Bundle.png Liberty Launcher Liberty Launcher Reserve Shooter Reserve Shooter Market Gardener Market Gardener Jumper's Jeepcap Jumper's Jeepcap Effect No effect
Dr. Grordbort's Victory Pack Item icon Dr. Grordbort's Victory Pack.png Cow Mangler 5000 Cow Mangler 5000 Righteous Bison Righteous Bison Lord Cockswain's Pith Helmet Lord Cockswain's Pith Helmet Lord Cockswain's Novelty Mutton Chops and Pipe Lord Cockswain's Novelty Mutton Chops and Pipe Effect No effect
The Tin Soldier Item icon Tin Soldier.png Idiot Box Idiot Box Steel Pipes Steel Pipes Shoestring Budget Shoestring Budget Effect Enables additional voice responses Allows the Soldier to perform the Robot Dance taunt.
The Dumpster Diver Item icon Dumpster Diver Bundle.png Beggar's Bazooka Beggar's Bazooka Helmet without a Home Helmet Without a Home Captain's Cocktails Captain's Cocktails Effect No effect
The Rocket Ranger Item icon Hardium Helm.png Hardium Helm Hardium Helm Jupiter Jumpers Jupiter Jumpers Space Bracers Space Bracers Effect No effect
The Terracotta Trooper Item icon Shaolin Sash.png Hidden Dragon Hidden Dragon Faux Manchu Faux Manchu Shaolin Sash Shaolin Sash Effect No effect
The Federal Express Pack Item icon Classified Coif.png Spook Specs Spook Specs Classified Coif Classified Coif Man in Slacks Man in Slacks Effect No effect
The Sgt. Helsing Item icon Hellhunter's Headpiece.png Hellhunter's Headpiece Hellhunter's Headpiece Supernatural Stalker Supernatural Stalker Ghoul Gibbin' Gear Ghoul Gibbin' Gear Effect No effect
Cosmetic items Main articles: Cosmetic items, List of Soldier cosmetics, List of Multi-class cosmetics, List of All class cosmetics Official class avatars Official class avatars Original set RED ÜberCharged set BLU ÜberCharged set Soldierava.jpg Buffed red soldier.jpg Buffed blu soldier.jpg Get TF2 avatars on Steam: Original Achievements Achieved.png Main article: Soldier achievements Soldier pack: 43 achievements, 3 milestones. Update history October 25, 2007 Patch Fixed rocket explosions being able to impart damage through thin ceilings. December 20, 2007 Patch
Fixed Rocket trail effects sometimes existing permanently in world. February 28, 2008 Patch
Reduced Soldier's maximum rocket reserve ammo from 36 to 16. June 19, 2008 Patch (Pyro Update)
Removed Soldier's 40% damage reduction from his own rockets. Does not affect rocket jumps. July 29, 2008 Patch
Fixed rockets being able to fire through grates at round starts. December 11, 2008 Patch
Added smoke to the feet of a rocket jumping Soldier. February 2, 2009 Patch
Increased Soldier primary ammo count from 16 to 20. March 13, 2009 Patch
Fixed rocket & grenade jumps not propelling players as far as they're supposed to. August 13, 2009 Patch (Classless Update)
Removed self-inflicted Mini-Crits. Fixes Jarate'd Soldiers having ineffective rocket/grenade jumps. [Undocumented] Added hat bodygroups to the Soldier. August 17, 2009 Patch
Fixed rocket jumping. September 15, 2009 Patch
Compensated by increasing the radius of grenades, stickies, and rockets to 50% of what they lost at the corners of the OBB. Rocket radius change: 121->146. December 10, 2009 Patch
Added counters to the HUDs of Soldiers to keep count of how many Demomen they kill and subsequently contributed to the WAR! Update. December 17, 2009 Patch (WAR! Update)
Added 35 Soldier achievements. Added Soldier Domination lines. June 10, 2010 Patch (Mac Update)
Added Training for the Soldier. August 25, 2010 Patch
[Undocumented] Added a grenade bodygroup to the Soldier model. May 5, 2011 Patch (Replay Update)
Community contributed voice responses rules have been implemented for the Grenade. June 3, 2011 Patch
Added community contributed response rules for when a Soldier kills a Demoman. June 8, 2011 Patch
[Undocumented] New laughing taunt animations have been added but are currently unused. July 20, 2011 Patch
[Undocumented] Added bomb carrying and showing animations for the Soldier. October 13, 2011 Patch (Manniversary Update & Sale)
Added a line to the getting ÜberCharged response. October 27, 2011 Patch (Very Scary Halloween Special)
[Undocumented] Added voice lines and response rules for the Soldier which play when wearing The Tin Soldier set. November 2, 2011 Patch
Added a taunt for the Tin Soldier set. Fixed the Soldier's melee dare response rules. August 15, 2012 Patch (Mann vs. Machine Update)
[Undocumented] Added voice lines to Soldier. October 26, 2012 Patch (Spectral Halloween Special)
[Undocumented] Added voice lines to Soldier. November 2, 2012 Patch
[Undocumented] Updated player models. February 7, 2014 Patch
Added missing Payload audio for the Medic, Soldier, Demoman, and Spy. January 15, 2015 Patch 1
Fixed AE_CL_BODYGROUP_SET_VALUE animation events not working properly. Fixes the Soldier's rocket reload missing the rocket. March 12, 2015 Patch
Fixed a dedicated server crash caused by a Soldier with Mantreads landing on a player with the Warlock powerup equipped. January 20, 2016 Patch
[Undocumented] Fixed Heavy and Soldier not playing animations for some of their voice commands. July 28, 2016 Patch
Fixed weapons not being hidden during some taunts for the Engineer, Medic, and Soldier. Bugs If a primary weapon is fired when the player initially spawns into the game, a continuous loop of the reload animation can occur. This can be remedied by firing another shot or switching weapons. If the Soldier starts reloading while taunting with the "Auto Reload" option was enabled, the reload animation will continuously loop. Taunting while reloading a primary weapon (other than the Cow Mangler 5000) causes a rocket to blink in and out of the Soldier's hand. Trivia The Soldier has made several posts on the Official Blog, often referring to the Team Fortress 2 team as "The Powers That Be". In Poker Night at the Inventory, an image of the Soldier makes a cameo as the King of Spades & Clubs in the "Team Fortress 2" deck. He is also mentioned in a Heavy idle response line; "You are like sleeping Soldier who just stands at base instead of running to point!" The Soldier, alongside every other class, makes an appearance in the game Saints Row: The Third in the form of a wearable head mask. The first BLU team Soldier resembled Stonewall Jackson. In Worms: Reloaded, the Soldier's helmet is a selectable hat for the player's worms. The Soldier's uniform and Rocket Launcher could be used by Megabeth in the game Super Monday Night Combat. The Soldier is known to recite quotes from the United States Marine Corps and Sun Tzu's The Art of War. Soldier's alias, Jane Doe, is also used as a placeholder name when referring to a female person or corpse whose true identity is unknown or must be withheld. The ability of rocket-wielders to use their rockets to jump higher originated from Quake and was a bug in the original Team Fortress games. Valve embraced it in TF2, as evidenced by the addition of weapons such as the Rocket Jumper and Soldier rocket jumping in the first modern TF2 trailer. Gallery Ico camera.png Related images: Soldier images
Concept art of the Soldier.
Concept art of the Soldier.
Concept art of the Soldier.
Concept art of the Soldier.
Concept art of the Soldier.
Trading card front.
Trading card back.
A lone Soldier wandering Lumberyard, concept art.
A Soldier with the General's Formals leads troops on World War Wednesday.
Soldier's Helmet in Worms: Reloaded.
Steam Trading Card.
Steam Profile Background.
Updated Class Portrait BLU.
Updated Class Portrait.
Soldier's Class Card.
Soldier's Appearance in the Main Menu.
Soldier's Default Arsenal.
Contract drawer photo.
The Soldier King of Clubs card from Poker Night at The Inventory.
Related merchandise
Soldier Poster As Shown In The Valve Store
Mousepads with Soldier As Shown In The Valve Store
Soldier Figurine (Unavailable)
T-Shirt with a Blue Soldier
T-Shirt with a Red Soldier
Soldier Class Patches (Unavailable)
See also Rocket jump Soldier match-ups Anti-Soldier strategy Soldier responses Soldier voice commands Basic Soldier strategy Community Soldier strategy Soldier (Classic) References John Patrick Lowrie, voice of the Sniper, on the life of Rick May WAR! Comic, page 16. Team Fortress 2 Trailer 2, released in September 2006. Soldier page on the Official TF2 Website External links Soldier page on the Official TF2 Website WAR! Update WAR! Update - The Soldier Update The Soldier comic TF2 Official Website - Some Manner of Grid-based Cipher Code TF2 Official Website - More dot-commy mumbo jumbo for you bunch of women The Zepheniah Mann & Sons Co. Quarterly Concern Classless Update - Today is A Good Day TF2 Official Website - Drop And Give Me Terror! TF2 Official Website - How to Get a Ghostly Gibus Hat TF2 Official Website - Attention Employees... TF2 Official Website - The War Update TF2 Official Website - It's a Bloodbath! TF2 Official Website - War, Day 2 TF2 Official Website - The Big Red One TF2 Official Website - It Is Me, But Smaller! TF2 Official Website - This is Very Good Title to Blog Post [collapse] v • d • e Classes Offensive Defensive Support Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png Scout · Soldier · Pyro Leaderboard class demoman.png Leaderboard class heavy.png Leaderboard class engineer.png Demoman · Heavy · Engineer Leaderboard class medic.png Leaderboard class sniper.png Leaderboard class spy.png Medic · Sniper · Spy [collapse] v • d • e Leaderboard class soldier.png Soldier Weapons Primary Rocket Launcher · Direct Hit · Black Box · Rocket Jumper · Liberty Launcher · Cow Mangler 5000 · Original · Beggar's Bazooka · Air Strike Secondary Shotgun · Buff Banner · Gunboats · Battalion's Backup · Concheror · Mantreads · Reserve Shooter · Righteous Bison · B.A.S.E. Jumper · Panic Attack Melee Shovel (Frying Pan, Saxxy, Conscientious Objector, Freedom Staff, Bat Outta Hell, Memory Maker, Ham Shank, Golden Frying Pan, Necro Smasher, Crossing Guard, Prinny Machete) · Equalizer · Pain Train · Half-Zatoichi · Disciplinary Action · Market Gardener · Escape Plan Kill taunt Grenade Abilities Rocket jump · Juggling · Aerial · Crit boost · Fire Cosmetics Soldier's Stash · Gentle Manne's Service Medal · Stainless Pot · Tyrant's Helm · Killer's Kabuto · Sergeant's Drill Hat · Lumbricus Lid · Chieftain's Challenge · Stout Shako · Grenadier's Softcap · Defiant Spartan · Exquisite Rack · Hero's Hachimaki · Honcho's Headgear · Brain Bucket · Furious Fukaamigasa · Team Captain · Armored Authority · Fancy Dress Uniform · Jumper's Jeepcap · Pocket Medic · Lord Cockswain's Novelty Mutton Chops and Pipe · Lord Cockswain's Pith Helmet · Stahlhelm · Hat with No Name · Idiot Box · Infernal Impaler · Shoestring Budget · Steel Pipes · Kringle Collection · All-Father · Ornament Armament · Lucky Shot · Battle Bob · Conquistador · Teufort Tooth Kicker · Cross-Comm Crash Helmet · Professor's Pineapple · Captain's Cocktails · Helmet without a Home · Soldier's Stogie · Tin Pot · Crafty Hair · War Pig · Menpo · Voodoo-Cursed Soldier Soul · Bonedolier · Exorcizor · Zipperface · Chief Constable · Deadliest Duckling · Mutton Mann · Soldier's Slope Scopers · Doe-Boy · Full Metal Drill Hat · Soldier's Sparkplug · Steel Shako · Tyrantium Helmet · Cloud Crasher · Powdered Practitioner · Brawling Buccaneer · Caribbean Conqueror · Colonial Clogs · Compatriot · Founding Father · Hornblower · Lieutenant Bites · Rebel Rouser · Shogun's Shoulder Guard · Valley Forge · Whirly Warrior · Macho Mann · Cuban Bristle Crisis · Viking Braider · Cadaver's Capper · Faux Manchu · Freedom Feathers · Grub Grenades · Hardium Helm · Hidden Dragon · Jupiter Jumpers · Larval Lid · Lieutenant Bites the Dust · Shaolin Sash · Space Bracers · Spellbinder's Bonnet · Candleer · Pin Pals · War on Smissmas Battle Hood · War on Smissmas Battle Socks · Antarctic Parka · Marshall's Mutton Chops · Slo-Poke · Toy Soldier · Ground Control · Killer's Kit · Big Daddy · First American · Gilded Guard · Classified Coif · Man in Slacks · Spook Specs · Lone Survivor · Battle Bird · Ghoul Gibbin' Gear · Hellhunter's Headpiece · Supernatural Stalker · Coldfront Curbstompers · Condor Cap · Mistaken Movember · Screamin' Eagle · Cold Snap Coat · Skullcap · Hellmet · Buttler · Caped Crusader · Teufort Knight · Diplomat · Gift Bringer · Patriot's Pouches · Pestering Jester · Socked and Loaded · Handy Canes · Reader's Choice · Flakcatcher · Attack Packs · Bananades · Crit Cloak · Nuke · Sharp Chest Pain · Shellmet · War Eagle · Brass Bucket · Veteran's Attire · Head Hedge · Sky High Fly Guy · Private Maggot Muncher · Tank Top · Vampire Vanquisher · Climbing Commander · Crack Pot · Dumb Bell · Bobby Bonnet · Dancing Doe · Peacebreaker · El Zapateador · Party Poncho · Racc Mann · Public Speaker · Bazaar Bauble · Breach and Bomb · Hawk Warrior · Sophisticated Smoker · Calamitous Cauldron · Semi-Tame Trapper's Hat · War Blunder · Particulate Protector · Panisher · Roaming Roman · Thousand-Yard Stare · Poopy Doe · Trickster's Treats · War Dog · Elf Defense · Chaser · Detective · Cranial Cowl · Firearm Protector · Safety Stripes · Bulb Bonnet · Close Quarters Cover · Stealth Bomber · Shortness of Breath · Warlock's Warcloak · Trench Warfarer · Wanderer's Wool · Control Patrol · Justice Johns · Pathfinder · Field Fatigues · Polar Charger · Jarhead · Seamann's Stubble · Cosmetic items wearable by all classes Item sets The Tank Buster · The General's Formals · The Airborne Armaments · Dr. Grordbort's Victory Pack · The Tin Soldier · The Dumpster Diver · The Rocket Ranger · The Terracotta Trooper · The Federal Express Pack · The Sgt. Helsing Special taunts Fresh Brewed Victory · Soldier's Requiem · Fubar Fanfare · Panzer Pants · Rocket Jockey · Profane Puppeteer · Star-Spangled Strategy · Neck Snap · Can It! Achievements Soldier achievements (How to) Character Meet the Soldier · Responses · Taunts · Voice commands Strategy Soldier strategy (Basic · Community · Anti-class) · Soldier match-ups · Team strategy Other WAR! Update · References · Tribute to Rick May Categories: ClassesTank BusterGeneral's FormalsAirborne ArmamentsDr. Grordbort's Victory PackTin SoldierDumpster DiverRocket RangerTerracotta TrooperFederal ExpressSgt. HelsingSoldier Navigation menu Create accountLog in Page Discussion Read View source View history Search Search Team Fortress Wiki Main page About Recent changes Random page Help FAQ IRC channel Tools What links here Related changes Special pages Printable version Permanent link Page information Cite this page Languages English العربية Česky Dansk Deutsch Español Suomi Français Magyar Italiano 日本語 한국어 Nederlands Norsk (bokmål) Polski Português Português do Brasil Română Русский Svenska Türkçe 中文(简体) 中文(繁體) Team Fortress 2 Main page Download Blog Updates News Hub Community Hub Steam Workshop Team Fortress Classic Main page Purchase News Hub Community Hub Valve Wiki Network Combine OverWiki Left 4 Dead Wiki Portal Wiki This page was last edited on 15 September 2025, at 22:41. About Team Fortress WikiTerms of Use Powered by MediaWiki
- #12Pyro
Keys: Pyro
Achieved.png Featured article Pyro Pyro RED BLU ÜberCharge ÜberCharge Basic Information Icon: Leaderboard class pyro.png Type: Offensive Health: 175 /Medic emblem RED.png260 Speed: 100% (See Speed below for further details) Meet the Pyro PyroVidSplash.png “ I fear no man. But that... thing... It scares me. — The Heavy on the Pyro, Meet the Pyro ” The Pyro is a pyromaniac class of indeterminate origin with a muffled voice and a burning passion for all things fire-related. As shown in Meet the Pyro, the Pyro may be delusional, visualizing themself in a utopian fantasy world known as Pyroland.
The Pyro specializes in fighting enemies at close range using a homemade Flame Thrower. Enemies set on fire suffer from afterburn and take additional damage over time, allowing the Pyro to excel at hit-and-run tactics. Due to the Flame Thrower's short range, the Pyro is weaker at longer ranges and relies heavily on ambushing and taking alternate routes to catch opponents off-guard.
Due to the Flame Thrower's limited range and the slow firing speed of their flare guns, the Pyro is fairly weak at mid-to-long range. The Flame Thrower's compression blast, can reflect enemy projectiles, extinguish burning teammates, and forcibly reposition enemies, even those who are invulnerable to damage.
Because enemies hit by fire visibly burst into flames, the Pyro is the best class for catching Spies, as briefly bathing an area or suspicious teammates in fire can instantly nullify an enemy Spy's cloak and disguise. Additionally, they can use the Homewrecker, the Neon Annihilator, or the Maul to protect a friendly Engineer's buildings from an enemy Spy's Sapper if the Engineer himself is not present.
While the Pyro does not have many mobility options by default, the Thermal Thruster can be used to launch the Pyro into the air and onto places normally inaccessible to the Pyro. Additionally, the Detonator and the Scorch Shot can be used to make much smaller flare jumps. A skilled Pyro may even use an airblasted enemy projectile for mobility, delivering swift immolation to enemies who may have believed they were outside of the Pyro's range.
They wear an asbestos-lined suit that nullifies the afterburn of other Pyros and all flame-related weaponry (except for the Dragon's Fury and Gas Passer), although it does not provide any resistance to direct fire damage. The three incendiary grenades that they carry are purely cosmetic and cannot be used.
The Pyro is voiced by Dennis Bateman.
Contents 1 Bio 2 Health 3 Speed 4 Basic strategy 5 Weapons 5.1 Primary 5.2 Secondary 5.3 Melee 5.4 Taunt attacks 6 Item sets 7 Cosmetic items 8 Official class avatars 9 Achievements 10 Update history 11 Bugs 12 Trivia 13 Gallery 14 Related merchandise 15 See also 16 References 17 External links Bio Name: Unknown Location of origin: Unknown Job: Pyrotechnics Motto: "Mmph mmmph mph-mph mmph mmmmph!" Special ability: Afterburn immunity Emblems: Pyro emblem RED.png Pyro emblem BLU.png Description: Only two things are known for sure about the mysterious Pyro: he sets things on fire and he doesn't speak. In fact, only the part about setting things on fire is undisputed. Some believe his occasional rasping wheeze may be an attempt to communicate through a mouth obstructed by a filter and attached to lungs ravaged by constant exposure to his asbestos-lined suit. Either way, he's a fearsome, inscrutable, on-fire Frankenstein of a man - if he even is a man.[1] Health Main articles: Health, Overheal v • d • e Class Health Overheal Quick-Fix Overheal Leaderboard class pyro.png Pyro 175 260 220 Speed Main article: Speed Condition Normal Backward Crouched Swimming Leaderboard class pyro.png Pyro 100 % 90 % 33 % 80 % Wielding the Powerjack 115 % 104 % 38 % 92 % Basic strategy Main articles: Pyro tips, Basic Pyro strategy, Community Pyro strategy Icon pyro.jpg Ambush enemies to catch them in the short range of your Flame Thrower. Use corners to your advantage; however, be sure that the nozzle of the Flame Thrower isn't visible from around the corner. Don't approach enemies head-on; they will notice you and use your short range to their advantage. Approaching enemies from the back is usually a much safer and stronger route to attack. This is an especially effective method when employed with the Backburner. Your Flame Thrower chews up a lot of ammo. Pick up fallen ammo to refill your supply. You can often set enemies on fire and retreat, leaving them to die from the afterburn. Weapons Main article: Weapons
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
All flamethrowers and flare guns deal no damage when fired underwater and instead produce harmless bubbles. The aforementioned weapons will only deal damage if fired from above water at an enemy that is only partially immersed in water; however, the water will immediately extinguish the ensuing afterburn.
Primary Fire damage is determined by particle range from Flamethrower.
Weapon Kill icon Ammo Loaded Ammo Carried Damage Range Notes / Special Abilities Flame Thrower Stock Flame Thrower Killicon flame thrower.png 200 N/A Base (Max): 153.5 / sec. Crit (Max): 460.5 / sec.
Afterburn: 8 / sec. × 10 secs.
Pictogram info.png On hit: ignites enemy. Pictogram info.png Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 20 ammo per blast. All deflected projectiles will inflict Mini-Crit damage. Pictogram plus.png Extinguishing allies will heal you +20 HP. Pictogram plus.png Afterburn reduces Medi Gun healing and shield resists by 20%.
Nostromo Napalmer Promotional Nostromo Napalmer Killicon nostromo napalmer.png Backburner Unlock Backburner Killicon backburner.png 200 N/A Base (Max): 153.5 / sec. Crit (Max): 460.5 / sec.
Afterburn: 8 / sec. × 10 secs.
Pictogram info.png On hit: ignites enemy. Pictogram info.png Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 50 ammo per blast. All deflected projectiles will inflict Mini-Crit damage. Pictogram plus.png Extinguishing allies will heal you +20 HP. Pictogram plus.png Afterburn reduces Medi Gun healing and shield resists by 20%. Pictogram plus.png Guarantees Critical hits when attacking from behind. Pictogram minus.png Airblasts cost 150% more ammo to fire (50 instead of 20). Pictogram minus.png No random critical hits.
Degreaser Craft Degreaser Killicon degreaser.png 200 N/A Base (Max): 153.5 / sec. Crit (Max): 460.5 / sec.
Afterburn: 1 / sec. × 10 secs.
Pictogram info.png On hit: ignites enemy. Pictogram info.png Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 25 ammo per blast. All deflected projectiles will inflict Mini-Crit damage. Pictogram plus.png Extinguishing allies will heal you +20 HP. Pictogram plus.png Afterburn reduces Medi Gun healing and shield resists by 20%. Pictogram plus.png +60% faster switch-to speed. Pictogram plus.png +30% faster switch-from speed. Pictogram minus.png Airblasts cost 25% more ammo to fire (25 instead of 20). Pictogram minus.png Deals 66% less afterburn damage.
Phlogistinator Craft Phlogistinator Killicon phlogistinator.png 200 N/A Base (Max): 153.5 / sec. Crit (Max): 460.5 / sec.
Afterburn: 8 / sec. × 10 secs.
Pictogram info.png On hit: ignites enemy. Pictogram plus.png Afterburn reduces Medi Gun healing and shield resists by 20%. Pictogram plus.png Upon dealing 300 fire damage, secondary fire initiates 'Mmmph', which gives guaranteed Critical hits over a short period of time. No damage and knockback is taken during the taunt. Pictogram minus.png Cannot fire blasts of compressed air. Pictogram minus.png No random critical hits.
Rainblower Craft Rainblower Killicon rainblower.png 200 N/A Base (Max): 153.5 / sec. Crit (Max): 460.5 / sec.
Afterburn: 8 / sec. × 10 secs.
Pictogram info.png On hit: ignites enemy. Pictogram info.png Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 20 ammo per blast. All deflected projectiles will inflict Mini-Crit damage. Pictogram plus.png Extinguishing allies will heal you +20 HP. Pictogram plus.png Afterburn reduces Medi Gun healing and shield resists by 20%. Pictogram plus.png On Equip: Visit Pyroland. Pictogram minus.png Only visible in Pyroland.
Dragon's Fury Contract Dragon's Fury Killicon dragon's fury.png 40 N/A Against unignited enemies: Base: 25 Crit: 75
Against ignited enemies: Base: 75 Crit: 225
Afterburn: 8 / sec. × 2 secs.
Pictogram info.png On hit: ignites enemy. Pictogram info.png Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 5 ammo per blast. All deflected projectiles will inflict Mini-Crit damage. Pictogram info.png A single-shot flamethrower that launches a fast moving projectile that briefly ignites enemies. Pictogram info.png Uses a shared pressure tank for Primary Fire and Alt-Fire. Pictogram plus.png Extinguishing allies will heal you +20 HP. Pictogram plus.png Deals 300% damage to burning players. Pictogram info.png Bonus damage against a burning target requires the fireball's center to make contact with the target's hitbox. Pictogram plus.png +50% repressurization rate on hit. Pictogram minus.png -50% repressurization rate on Alt-Fire. Pictogram minus.png No random critical hits.
Secondary Weapon Kill icon Ammo Loaded Ammo Carried Damage Range Notes / Special Abilities Shotgun Stock Shotgun Killicon shotgun.png 6 32 Base: 60 Crit: 180
[6 damage × 10 pellets]
Flare Gun Unlock Flare Gun Killicon flare gun.png 1 16 Base: 30 Crit: 90
Afterburn: 8 / sec. × 7.5 secs.
Pictogram info.png On hit: ignites enemy. Pictogram info.png This weapon will reload automatically when not active. Pictogram plus.png Guarantees Critical damage on burning targets. Pictogram plus.png Can be fired into water to damage enemies (no afterburn will be applied).
Detonator Craft Detonator Killicon detonator.png 1 16 Base: 23 Crit: 68
Afterburn: 8 / sec. × 7.5 secs.
Pictogram info.png On hit: ignites enemy. Pictogram info.png Alt-fire: detonates flare in flight, creating a small explosion which ignites nearby players, but does less damage than a normal hit. The knockback can be used to flare jump. Pictogram info.png Flares detonate on impact, with a greatly reduced explosion radius. Pictogram info.png On detonation flare destroys enemy sticky bombs. Pictogram info.png This weapon will reload automatically when not active. Pictogram plus.png Guarantees Mini-Crit damage on burning targets, regardless of distance. Pictogram plus.png Can be fired into water to damage enemies (no afterburn will be applied). Pictogram minus.png 50% explosion self-damage vulnerability on user. Pictogram minus.png 25% damage penalty.
Reserve Shooter Craft Reserve Shooter Killicon reserve shooter.png 4 32 Base: 60 Crit: 180
[6 damage × 10 pellets]
Pictogram plus.png 20% faster weapon switch-to speed. Pictogram plus.png 15% faster weapon switch-from speed. Pictogram plus.png Mini-crits targets that are blast jumping, knocked back, launched by a Thermal Thruster stomp, or using the grapple hook.
Pictogram info.png Mini-crits only take affect within 5 seconds of deploying this weapon. Pictogram minus.png Has 34% smaller clip size.
Manmelter Craft Manmelter Killicon manmelter.png 1 ∞ Base: 30 Crit: 90
Afterburn: 8 / sec. × 7.5 secs.
Pictogram info.png On hit: ignites enemy. Pictogram info.png No extra damage on burning targets. Pictogram info.png Alt-fire: extinguishes teammates. Doing so gives 1 guaranteed crit per teammate extinguished (can hold up to 35). Pictogram info.png This weapon will reload automatically when not active. Pictogram plus.png Extinguishing teammates will heal you +20 HP. Pictogram plus.png Does not require ammo. Pictogram plus.png +50% projectile speed. Pictogram plus.png Can be fired into water to damage enemies (no afterburn will be applied). Pictogram minus.png Does not get random Critical hits.
Scorch Shot Craft Scorch Shot Killicon scorch shot.png 1 16 Base: 20 Crit: 60
Afterburn: 8 / sec. × 7.5 secs.
Pictogram info.png On hit: ignites enemy. Pictogram info.png This weapon will reload automatically when not active. Pictogram plus.png Flare knocks back target on hit and ignites enemy in a small radius. Pictogram plus.png Guarantees Mini-Crit damage and increased knockback on burning targets. Pictogram plus.png Flare can be used to destroy stickybombs. Pictogram plus.png Flare falls to the ground after directly hitting an enemy, lying there for a little while, potentially igniting those who touch it. Pictogram minus.png -35% damage penalty. Pictogram minus.png -35% self damage force penalty.
Panic Attack Craft Panic Attack Killicon panic attack.png 6 32 Base: 72 Crit: 216
[4.8 damage × 15 pellets]
Pictogram plus.png +50% bullets per shot. Pictogram plus.png +50% faster weapon deploy time. Pictogram plus.png Fires a fixed shot pattern. Pictogram minus.png -20% damage penalty. Pictogram minus.png Successive shots become less accurate.
Thermal Thruster Contract Thermal Thruster Killicon mantreads.png 2 ∞ N/A Pictogram plus.png Pushes nearby enemies away upon landing. Pictogram plus.png Deals 3x the fall damage to an enemy you land on. Pictogram plus.png Extinguish teammates at the beginning of your launch. Pictogram plus.png Fall damage is decreased when a charge is used. Pictogram info.png Has a 15 second recharge for each launch. Pictogram minus.png 0.8 second locked holster penalty. Pictogram minus.png 30% knockback from all damage sources when a charge is used.
Gas Passer Contract Gas Passer Killicon flame thrower.png 1 ∞ N/A Pictogram plus.png Creates a horrific visible gas that coats enemies with a flammable material. Pictogram plus.png Enemies covered in gas ignite into afterburn if they take damage (even enemy Pyros!). Pictogram plus.png Gas meter builds with damage done and/or time. Pictogram minus.png Spawning and resupply do not affect the Gas meter. Pictogram minus.png Gas meter starts empty. Pictogram info.png Has a 60 second recharge if no damage is dealt.
Melee Weapon Kill icon Ammo Loaded Ammo Carried Damage Range Notes / Special Abilities Fire Axe Stock Fire Axe Killicon fire axe.png N/A N/A Base: 65 Crit: 195
Frying Pan Promotional Frying Pan Killicon frying pan.png Conscientious Objector Craft Conscientious Objector Killicon conscientious objector.png Freedom Staff Promotional Freedom Staff Killicon freedom staff.png Bat Outta Hell Drop Bat Outta Hell Killicon bat outta hell.png Memory Maker Distributed Memory Maker Killicon memory maker.png Ham Shank Promotional Ham Shank Killicon ham shank.png Necro Smasher Unlock Necro Smasher Killicon necro smasher.png Crossing Guard Uncrate Crossing Guard Killicon crossing guard.png Prinny Machete Promotional Prinny Machete Killicon prinny machete.png Saxxy Distributed Saxxy Killicon saxxy.png Limited item from the Replay Update. Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).
Golden Frying Pan Distributed Golden Frying Pan Killicon golden frying pan.png Limited item from the Two Cities Update. Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).
Axtinguisher Unlock Axtinguisher Killicon axtinguisher.png N/A N/A Base: 44 Crit: 131
Pictogram plus.png Mini-crits burning targets and extinguishes them. Pictogram plus.png Damage increases based on remaining duration of afterburn. Pictogram plus.png Killing blows on burning players grant a speed boost. Pictogram minus.png -33% damage penalty. Pictogram minus.png No random critical hits. Pictogram minus.png -35% switch-from speed.
Postal Pummeler Craft Postal Pummeler Killicon postal pummeler.png Homewrecker Craft Homewrecker Killicon homewrecker.png N/A N/A Base: 49 Crit: 146
Pictogram plus.png Deals double damage against enemy buildings. Pictogram plus.png Able to remove Electro Sappers (in one hit). Pictogram minus.png Deals 25% less damage against players.
Maul Promotional / Craft Maul Killicon maul.png Powerjack Craft Powerjack Killicon powerjack.png N/A N/A Base: 65 Crit: 195
When weapon is active: Pictogram plus.png On kill: restores 25 health points. Pictogram plus.png +15% faster move speed on wearer when active. Pictogram minus.png Raises damage vulnerability by 20% when active. Back Scratcher Craft Back Scratcher Killicon back scratcher.png N/A N/A Base: 82 Crit: 244
Pictogram plus.png Deals 25% more damage. Pictogram plus.png When picking up health packs, 50% extra health is given on wearer. Pictogram minus.png When receiving health from other sources, such as a Dispenser or Medi Gun, 75% less health is given on wearer.
Sharpened Volcano Fragment Promotional / Craft Sharpened Volcano Fragment Killicon sharpened volcano fragment.png N/A N/A Base: 52 Crit: 156
Afterburn: 8 / sec. × 10 secs.
Pictogram plus.png On Hit: target is engulfed in flames. Pictogram minus.png Deals 20% less damage.
Third Degree Craft Third Degree Killicon third degree.png N/A N/A Base: 65 Crit: 195
Pictogram plus.png Damage transfers to all players connected by Medic beams. Lollichop Craft Lollichop Killicon lollichop.png N/A N/A Base: 65 Crit: 195
Pictogram plus.png On Equip: Visit Pyroland Pictogram minus.png Only visible in Pyroland
Neon Annihilator Promotional / Craft Neon Annihilator Killicon neon annihilator.png N/A N/A Base: 52 Crit: 156
Pictogram plus.png 100% critical hit vs wet players. Pictogram plus.png Able to remove Electro Sappers (in two hits). Pictogram minus.png -20% damage penalty vs. players. Pictogram minus.png No random critical hits.
Hot Hand Contract Hot Hand Killicon hot hand.png N/A N/A Base: 28 Crit: 84
Pictogram info.png On attack: dishes out two consecutive slaps. Pictogram plus.png Gain a speed boost when you hit an enemy player. Pictogram minus.png -20% damage penalty. Pictogram info.png Broadcasts every successful hit on an enemy player over the death-notice area. Pictogram info.png Kills are labelled as "SLAP-KILL" in the death-notice area.
Taunt attacks Pyrotaunt2.PNG Associated items Description Kill icon Shotgun Shotgun Flare Gun Flare Gun Detonator Detonator Reserve Shooter Reserve Shooter Manmelter Manmelter Panic Attack Panic Attack Gas Passer Gas Passer Hot Hand Hot Hand Main article: Hadouken The Pyro charges up and performs a Hadouken, complete with a burst of flame emerging from the hands. Killicon hadouken.png Pyro_Armageddon_Taunt.png Associated item Description Kill icon Rainblower Rainblower Main article: Armageddon The Pyro blows a stream of bubbles as a rainbow forms above, complete with a sparkling Balloonicorn in the center of the rainbow. The Pyro then leans over as foreboding music plays, causing the rainbow to become engulfed in flames. When seen outside of Pyroland, the rainbow does not appear, and the Pyro simply breathes a steady arc of fire before releasing an inferno. Killicon armageddon.png execution.PNG Associated item Description Kill icon Scorch Shot Scorch Shot Main article: Execution The Pyro adjusts its stance and fires one shot, killing an enemy at close range. If the shot misses, it will continue to travel as if fired normally, dealing standard damage. Killicon execution.png Gasblast.png Associated item Description Kill icon Thermal Thruster Thermal Thruster Main article: Gas Blast The Pyro takes out a match and a match box, striking the match against the match box and reaching between their legs to place the match in front of the rear area, and letting loose a magnificent burst of flame while watching over their shoulder. The Pyro then stops and jumps around again as the flame disappears. Killicon gas blast.png Item sets Main article: Item sets The Gas Jockey's Gear Backpack The Gas Jockey's Gear Bundle.png Degreaser Degreaser Powerjack Powerjack Attendant Attendant Effect Leave a Calling Card on your victims
The Infernal Imp Item icon Infernal Imp.png Blazing Bull Blazing Bull Fallen Angel Fallen Angel Tail from the Crypt Tail from the Crypt Effect No effect
Burny The Pyrosaur Item icon Burny's Boney Bonnet.png Burny's Boney Bonnet Burny's Boney Bonnet Cauterizer's Caudal Appendage Cauterizer's Caudal Appendage Monster's Stompers Monster's Stompers Effect No effect
Malice in Pyroland Item icon Scorched Skirt.png Crispy Golden Locks Crispy Golden Locks Scorched Skirt Scorched Skirt Effect No effect
The Murky Lurker Item icon Vicious Visage.png Abhorrent Appendages Abhorrent Appendages Vicious Visage Vicious Visage Effect No effect
The Ronin Roaster Pack Item icon Combustible Kabuto.png Combustible Kabuto Combustible Kabuto Sengoku Scorcher Sengoku Scorcher Effect No effect
The Fast Food Firestarter Pack Item icon Employee of the Mmmph.png Employee of the Mmmph Employee of the Mmmph Frymaster Frymaster Effect No effect
The Sons of Arsonry Pack Item icon Lunatic's Leathers.png Gas Guzzler Gas Guzzler Smoking Skid Lid Smoking Skid Lid Lunatic's Leathers Lunatic's Leathers Effect No effect
The Isolated Merc Item icon MK 50.png MK 50 MK 50 Nostromo Napalmer Nostromo Napalmer Effect Increased Nostromo Napalmer damage against Isolationist Pack set Increased Melee damage taken from Isolationist Pack set
The Automated Abnormality Item icon Arsonist Apparatus.png Moccasin Machinery Moccasin Machinery Arsonist Apparatus Arsonist Apparatus Effect No effect
Cosmetic items Main articles: Cosmetic items, List of Pyro cosmetics, List of Multi-class cosmetics, List of All class cosmetics Official class avatars Official class avatars Original set RED ÜberCharged set BLU ÜberCharged set Pyroava.jpg Buffed red pyro.jpg Buffed blu pyro.jpg Get TF2 avatars on Steam: Original Achievements Achieved.png Main article: Pyro achievements Pyro pack: 40 achievements, 3 milestones. 1 General achievement Update history February 14, 2008 Patch Added Flame Thrower "sizzle" sound when the Pyro is hitting a target. June 19, 2008 Patch (Pyro Update)
Added Compression Blast ability. January 28, 2009 Patch
Fixed Pyro model not animating in the class select menu. January 13, 2010 Patch
Added backstab death animation. September 30, 2010 Patch (Mann-Conomy Update)
[Undocumented] Added unused "Hi-five" taunt. April 17, 2012 Patch
Fixed Red team Pyros being able to grief teammates by attacking them with the Flame Thrower and then switching to team Spectator during the attack. September 12, 2016 Patch
Fixed Pyros griefing teammates by attacking them with the flamethrowers. November 17, 2017 Patch
Fixed a Pyro animation bug related to jumping. April 12, 2018 Patch
Added a stomp animation to Pyro that plays when coming down after blasting off from the Thermal Thruster. September 26, 2022 Patch 1
Fixed missing polygon on Pyro's finger. December 15, 2023 Patch
Fixed the Pyro's right hand c_model not drawing correctly. April 18, 2024 Patch
[Undocumented] Changed some behavior of Pyro's airblast. Bugs Sometimes, if the Pyro dies while using the Flame Thrower, flames are left behind. The flames do not damage players and go away after a few seconds. Occasionally, after using the Flame Thrower and quickly switching weapons, flame particles appear to shoot out of the Flame Thrower. These flames do not damage players and do not consume ammo. The swing animation (in third-person) for the Pyro used for all class melee weapons is delayed, causing the melee hit to register before the animation is actually over. Trivia The Pyro's voice actor, Dennis Bateman, also voices the Spy. The Pyro has the same voice for the English, German, Spanish, French, and Russian versions of Team Fortress 2. Three Napalm Grenades, weapons from Team Fortress Classic, appear strapped to the front of the Pyro's suit and were originally intended to be usable weapons in Team Fortress 2. However, all thrown grenades were eventually scrapped for balancing purposes. The first BLU team Pyro resembled Abraham Lincoln. Just like the rest of the classes, the Pyro makes an appearance in the Saints Row: The Third in the form of a wearable head mask. The Pyro is the mascot of "Pyro's Hamburgers", a brand of food sold in Left 4 Dead 2. The Pyro is playable in Killing Floor as a promotional bonus character for those who have purchased both Killing Floor and Team Fortress 2. The Pyro appears in Worms: Reloaded as part of a playable stage. Additionally, the Pyro's gas mask is a selectable hat for the player's worms. The Pyro's gas mask is wearable by the Tank class of Monday Night Combat under the name "Jet Guns Are Better". The Pyro, alongside the Heavy, Engineer, and Medic, appears as a familiar in the game Dungeon Defenders. The Pyro, Heavy, and Spy are playable as one character called "Team Fortress" in the PC version of Sonic & All-Stars Racing Transformed. Pyro drives the standard car, Heavy runs the boat, and Spy flies the plane. The Pyro, along with Saxton Hale, is a playable character in the game Super Time Force Ultra. The Pyro, along with Heavy, Engineer, and Medic, is a playable character in the Australium Update in the game Dungeon of the Endless. Pyro is also given the name "Pat Bates" in the game. The Pyro is a hireable character in the game Evil Genius 2: World Domination, as part of the Evil Genius 2: Team Fortress 2 - Pyro Pack DLC. Gallery Ico camera.png Related images: Pyro images
Concept art of the Pyro.
Concept art of the Pyro.
Concept art of the Pyro, maskless.
Concept art of the Pyro.
Trading card front.
Trading card back.
Steam Trading Card.
Steam Profile Background.
Updated Class Portrait BLU.
Updated Class Portrait.
Pyro's Appearance in the Main Menu.
Pyro's Appearance as a Zombie in the Main Menu during Halloween.
Pyro gas mask, worn on a worm, from the game Worms: Reloaded.
Pyro's Class Card.
Pyro's Default Arsenal.
Contract drawer photo.
Related merchandise
Pyro Poster As Shown In The Valve Store
The Flamethrower Poster
Pyro Class Wristband - BLU
Pyro Class Wristband - RED
Meet the Pyro T-shirt
Meet the Pyro - Sunset Lithograph
Meet the Pyro - Rainbow Lithograph
Pyro Plush
Pyro Action Figure - RED
Pyro Painting Poster
See also Fire Compression blast Pyro match-ups Anti-Pyro strategy Pyro taunts Pyro responses Basic Pyro strategy Community Pyro strategy Pyro voice commands Pyro (Classic) References Pyro page on the Official TF2 Website External links Pyro page on the Official TF2 Website "The Pyro Update" TF2012 Announcement for Second Annual Saxxy Awards, a "secret project", and Meet the Pyro [collapse] v • d • e Classes Offensive Defensive Support Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png Scout · Soldier · Pyro Leaderboard class demoman.png Leaderboard class heavy.png Leaderboard class engineer.png Demoman · Heavy · Engineer Leaderboard class medic.png Leaderboard class sniper.png Leaderboard class spy.png Medic · Sniper · Spy [collapse] v • d • e Leaderboard class pyro.png Pyro Weapons Primary Flame Thrower (Nostromo Napalmer) · Backburner · Degreaser · Phlogistinator · Rainblower · Dragon's Fury Secondary Shotgun · Flare Gun · Reserve Shooter · Detonator · Manmelter · Scorch Shot · Panic Attack · Gas Passer · Thermal Thruster Melee Fire Axe (Frying Pan, Saxxy, Conscientious Objector, Freedom Staff, Bat Outta Hell, Memory Maker, Ham Shank, Golden Frying Pan, Necro Smasher, Crossing Guard, Prinny Machete) · Axtinguisher (Postal Pummeler) · Homewrecker (Maul) · Powerjack · Back Scratcher · Sharpened Volcano Fragment · Third Degree · Lollichop · Neon Annihilator · Hot Hand Kill taunts Hadouken · Armageddon · Execution · Gas Blast Ability taunts Mmmph Abilities Fire · Compression blast · Juggling · Crit boost · Sapper removing · Soaked Cosmetics Pyro's Beanie · Brigade Helm · Respectless Rubber Glove · Triboniophorus Tyrannus · Vintage Merryweather · Whiskered Gentleman · Attendant · Handyman's Handle · Napper's Respite · Old Guadalajara · Foster's Facade · Stockbroker's Scarf · Prancer's Pride · Madame Dixie · Pyromancer's Mask · Sight for Sore Eyes · Dead Cone · Connoisseur's Cap · Hottie's Hoodie · Stately Steel Toe · Birdcage · Cremator's Conscience · Flamboyant Flamenco · Little Buddy · Apparition's Aspect · Blazing Bull · Fallen Angel · Last Breath · Tail from the Crypt · Bubble Pipe · Head Warmer · Jingle Belt · Moonman Backpack · Ornament Armament · Waxy Wayfinder · Scrap Pack · Triclops · Professor's Pineapple · Burning Bongos · HazMat Headcase · Infernal Orchestrina · Russian Rocketeer · Tribal Bones · Pyrobotics Pack · Area 451 · Pyrotechnic Tote · Coffin Kit · Exorcizor · Plutonidome · Voodoo-Cursed Pyro Soul · Wraith Wrap · Bonedolier · Deadliest Duckling · DethKapp · Nose Candy · Rail Spikes · Winter Wonderland Wrap · Person in the Iron Mask · Necronomicrown · Bolted Birdcage · Electric Escorter · Filamental · Firewall Helmet · Googol Glass Eyes · Metal Slug · Plumber's Pipe · Pyro's Boron Beanie · Respectless Robo-Glove · Rusty Reaper · Scrap Sack · Breather Bag · Mair Mask · Centurion · Steel Sixpack · Backpack Broiler · Burning Bandana · El Muchacho · Hive Minder · Pampered Pyro · Soot Suit · Air Raider · Beep Boy · Bone Dome · Pop-Eyes · Special Eyes · Trickster's Turnout Gear · Abhorrent Appendages · Beast from Below · Bozo's Bouffant · Burny's Boney Bonnet · Carrion Companion · Cauterizer's Caudal Appendage · Corpsemopolitan · Creature from the Heap · Crispy Golden Locks · Death Support Pack · External Organ · Glob · Gothic Guise · Grisly Gumbo · Handhunter · Hard-Headed Hardware · Hollowhead · Macabre Mask · Maniac's Manacles · Monster's Stompers · Mucous Membrain · PY-40 Incinibot · Raven's Visage · Rugged Respirator · Scorched Skirt · Spectralnaut · Up Pyroscopes · Vicious Visage · Candleer · Pin Pals · Snaggletoothed Stetson · Portable Smissmas Spirit Dispenser · Blizzard Breather · Sub Zero Suit · Tiny Timber · Toy Tailor · Trail-Blazer · Cute Suit · Sole Mate · Combustible Kabuto · Employee of the Mmmph · Frymaster · Gas Guzzler · Lunatic's Leathers · Sengoku Scorcher · Smoking Skid Lid · Mishap Mercenary · Arsonist Apparatus · Creature's Grin · Lollichop Licker · Moccasin Machinery · Mr. Juice · Vampyro · Nabler · North Polar Fleece · Wartime Warmth · Black Knight's Bascinet · Charred Chainmail · Pyromancer's Hood · Pyromancer's Raiments · Torcher's Tabard · A Head Full of Hot Air · Jupiter Jetpack · Phobos Filter · Space Diver · Arthropod's Aspect · Crusader's Getup · Face of Mercy · Neptune's Nightmare · Buttler · Fear Monger · Firefly · Combustible Cutie · Cranial Carcharodon · Hovering Hotshot · Pestering Jester · Flammable Favor · Socked and Loaded · Handy Canes · Pyro the Flamedeer · Reader's Choice · Sweet Smissmas Sweater · Airtight Arsonist · Bananades · D-Eye-Monds · Deity's Dress · Feathered Fiend · Fireman's Essentials · Hot Huaraches · Sacrificial Stone · Burning Beanie · Cat's Pajamas · Hot Case · Burning Question · Arachno-Arsonist · Mr. Quackers · Pyro in Chinatown · Pocket Pardner · Fiery Phoenix · Melted Mop · Spawn Camper · Wanderer's Wear · Candy Cranium · Head of the Dead · Pyr'o Lantern · Pyro Shark · Skullbrero · Trick Stabber · Discovision · Winter Wrap Up · Fire Fighter · Flamehawk · Boom Boxers · Fire Tooth · Flavorful Baggies · Seared Sorcerer · Treehugger · Round-A-Bout · Brim of Fire · Hook, Line, and Cinder · Reel Fly Hat · Water Waders · Miami Rooster · Smiling Somen · Trickster's Treats · Wandering Wraith · Elf Ignition · Kazan Karategi · Fire Breather · Magical Mount · Propaniac · Firebrand · Partizan · Firestalker · Flame Warrior · Soho Sleuth · Dead Heat · Fiercesome Fluorescence · Splitting Headache · Impact Impaler · Masked Loyalty · Torcher's Trench Coat · Fire Marshal · Invisible Flame · Scorched Earth Stompers · Chiromancer's Kit · Sear Seer · Duality of Mantle · Frostbite Fit · Hot Spaniel · Abyss Diver · Frogmann's Fittings · Oxygen Provider · Air Exchanger · Hellscape · Industrial Insurgent · Pyromantic Plumage · Cosmetic items wearable by all classes Item sets The Gas Jockey's Gear · The Infernal Imp · Dr. Grordbort's Moonman Pack · Burny The Pyrosaur · Malice in Pyroland · The Murky Lurker · The Ronin Roaster Pack · The Fast Food Firestarter Pack · The Sons of Arsonry Pack · The Isolated Merc · The Automated Abnormality Special taunts Party Trick · Pool Party · Balloonibouncer · Headcase · Skating Scorcher · Scorcher's Solo · Hot Wheeler · Roasty Toasty · Cremators Condolences Achievements Pyro achievements (How to) Character Meet the Pyro · Responses · Taunts · Voice commands Strategy Pyro strategy (Basic · Community · Anti-class) · Pyro match-ups · Ambushing · Spy checking · Team strategy Other Pyro Update · Pyromania Update · Jungle Inferno Update · References Categories: ClassesGas Jockey's GearInfernal ImpBurny The PyrosaurMalice in PyrolandMurky LurkerRonin RoasterFast Food FirestarterSons of ArsonryIsolated MercAutomated AbnormalityPyro Navigation menu Create accountLog in Page Discussion Read View source View history Search Search Team Fortress Wiki Main page About Recent changes Random page Help FAQ IRC channel Tools What links here Related changes Special pages Printable version Permanent link Page information Cite this page Languages English العربية Česky Dansk Deutsch Español Suomi Français Magyar Italiano 日本語 한국어 Nederlands Norsk (bokmål) Polski Português Português do Brasil Română Русский Svenska Türkçe 中文(简体) 中文(繁體) Team Fortress 2 Main page Download Blog Updates News Hub Community Hub Steam Workshop Team Fortress Classic Main page Purchase News Hub Community Hub Valve Wiki Network Combine OverWiki Left 4 Dead Wiki Portal Wiki This page was last edited on 10 August 2025, at 04:32. 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- #13Demoman
Keys: Demoman, Tavish Finnegan DeGroot
Demoman Demoman RED BLU ÜberCharge ÜberCharge Basic Information Icon: Leaderboard class demoman.png Type: Defensive Health: 175 /Medic emblem RED.png260 (See Health below for further details) Speed: 93% (See Speed below for further details) Meet the Demoman DemomanVidSplash.png “ One crossed wire, one wayward pinch of potassium chlorate, one errant twitch... And kablooie! — The Demoman on occupational hazards ” The Demoman is a self-described black Scottish cyclops and a scrumpy-swilling demolitions expert from Ullapool, Scotland, who is one of the most versatile mercenaries. Capable of dealing large amounts of explosive damage, whether directly or through splash damage. Armed with his Grenade Launcher and Stickybomb Launcher, the Demoman uses his one good eye and knowledge of his surrounding environment for well-timed stickybomb detonations and precise grenade impacts that send enemies skyward, often in many pieces. His weapons' large splash radius can also work against him, if an enemy manages to catch him at close range he will often take damage from his own explosives as he struggles to defend himself.
The Demoman excels at swift destruction; he can launch grenades and stickybombs at creative angles to wreak havoc on enemy encampments and Sentry Guns while remaining out of the line of fire, or simply blast his enemies into a red mist with a seemingly-endless stream of these explosives. His stickybombs are also a perfect tool for area denial, and are effective at keeping opponents away from carts, control points, Intelligence, or any other location he deems off-limits.
The Demoman can replace his default Stickybomb Launcher with a shield, allowing him to charge forward rapidly and gain a guaranteed Mini-Crits or Critical hit on melee weapons. The shields can often be paired with one of the various melee weapons in his arsenal to compliment the charging ability, such as the Eyelander's increased impact damage, the Claidheamh Mòr's increased charging duration, or the Persian Persuader's ability to recharge the ability by picking up ammo packs. The Demoman's primary weapon can be switched out for the Ali Baba's Wee Booties or the Bootlegger, giving even more buffs to a shield while also being usable without a shield. A Demoman running a boots primary, a shield secondary, and a sword melee weapon is often referred to as a Demoknight.
The Demoman is voiced by Gary Schwartz.
Contents 1 Bio 2 Health 3 Speed 4 Basic strategy 5 Weapons 5.1 Primary 5.2 Secondary 5.3 Melee 5.4 Taunt Attack 6 Item sets 7 Cosmetic items 8 Official class avatars 9 Achievements 10 Update history 11 Bugs 12 Trivia 13 Gallery 14 Related merchandise 15 See also 16 Reference 17 External links Bio Name: Tavish Finnegan DeGroot Location of origin: Ullapool, Scotland, United Kingdom Job: House Cleaning[1] Motto: "Boom Boom Baby."[1] Special ability: Stickybomb jump Emblems: Demoman emblem RED.png Demoman emblem BLU.png Beta emblems: Demoman emblem RED beta1.png Demoman emblem BLU beta1.png Demoman emblem RED beta2.png Demoman emblem BLU beta2.png Description: A fierce temper, a fascination with all things explosive, and a terrible plan to kill the Loch Ness Monster cost the six year old Demoman his original set of adoptive parents. Later, at the Crypt Grammar School for Orphans near Ullapool in the Scottish Highlands, the boy's bomb-making skills improved dramatically. His disposition and total number of intact eyeballs, however, did not. Word of his proficiency with explosives spread, and it was not long before Crypt Grammar received two visitors; the Demoman's real parents, who lovingly explained that all Demomen are abandoned at birth until their skills manifest themselves, a long-standing, cruel, and wholly unnecessary tradition among the Highland Demolition Men. His unhappy childhood had ended, but his training had just begun.
Health Main articles: Health, Overheal v • d • e Class Health Overheal Quick-Fix Overheal Leaderboard class demoman.png Demoman 175 260 220 With weapon slot boots equipped 200 300 251 With a head-taking melee weapon equipped with 0 heads 150 225 189 With a head-taking melee weapon equipped with 1 head 165 245 208 With a head-taking melee weapon equipped with 2 heads 180 270 226 With a head-taking melee weapon equipped with 3 heads 195 290 245 With a head-taking melee weapon with 4 or more heads 210 315 264 With weapon slot boots and a head-taking melee weapon equipped with 0 heads 175 260 220 With weapon slot boots and a head-taking melee weapon equipped with 1 head 190 285 239 With weapon slot boots and a head-taking melee weapon equipped with 2 heads 205 305 258 With weapon slot boots and a head-taking melee weapon equipped with 3 heads 220 330 276 With weapon slot boots and a head-taking melee weapon equipped with 4 or more heads 235 350 295 Speed Main article: Speed Condition Normal Backward Crouched Swimming Leaderboard class demoman.png Demoman 93 % 84 % 31 % 75 % With weapon slot boots and a shield equipped 103 % 92 % 34 % 82 % With a head-taking melee weapon equipped with 0 heads 93 % 84 % 31 % 75 % With a head-taking melee weapon equipped with 1 head 101 % 91 % 34 % 81 % With a head-taking melee weapon equipped with 2 heads 108 % 97 % 36 % 87 % With a head-taking melee weapon equipped with 3 heads 116 % 104 % 39 % 93 % With a head-taking melee weapon equipped with 4 or more heads 123 % 111 % 41 % 99 % With weapon slot boots, a shield, and a head-taking melee weapon equipped with 0 heads 103 % 92 % 34 % 82 % With weapon slot boots, a shield, and a head-taking melee weapon equipped with 1 head 111 % 100 % 37 % 89 % With weapon slot boots, a shield, and a head-taking melee weapon equipped with 2 heads 119 % 107 % 40 % 95 % With weapon slot boots, a shield, and a head-taking melee weapon equipped with 3 heads 127 % 115 % 42 % 102 % With weapon slot boots, a shield, and a head-taking melee weapon equipped with 4 or more heads 136 % 122 % 45 % 108 % Wielding the Scotsman's Skullcutter 79 % 71 % 26 % 63 % Wielding the Scotsman's Skullcutter with weapon slot boots and a shield equipped 87 % 79 % 29 % 70 % Charging with a shield 250 % N/A N/A 200 % Charging with a shield and wielding the Scotsman's Skullcutter 213 % N/A N/A 170 % Charging with a shield and wielding the Scotsman's Skullcutter with weapon slot boots equipped 234 % N/A N/A 187 % Basic strategy Main articles: Demoman tips, Basic Demoman strategy, Community Demoman strategy Icon demoman.jpg Hit MOUSE1 to fire Stickybombs and then press MOUSE2 to detonate them later. Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need. With the Stickybomb Launcher, the longer you hold down the fire button, the farther the shot will go. Set off Stickybombs beneath your feet to sticky jump up to great heights. Shoot Stickybombs onto walls and ceilings where they're hard to spot. Weapons Main article: Weapons Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
Primary Weapon Kill icon Ammo Loaded Ammo Carried Damage Range Notes / Special Abilities Grenade Launcher Stock Grenade Launcher Killicon grenade launcher.png 4 / 6 16 / 30 On direct hit: Base: 100 Crit: 300
After bounce:
Base: 22–64 Crit: 190
Pictogram info.png Grenades have zero range falloff on a direct hit. Pictogram info.png Grenades explode on contact with an enemy player or building, provided they have not bounced first.
Loch-n-Load Craft Loch-n-Load Killicon loch-n-load.png 3 16 On direct hit: Base: 100 Crit: 300
Pictogram info.png Grenades have zero range falloff on a direct hit. Pictogram info.png Grenades explode only on contact with an enemy player or building. Pictogram plus.png Deals 20% more damage vs buildings. Pictogram plus.png Has 25% faster grenade travel speed. Pictogram plus.png Grenades do not tumble when fired. Pictogram minus.png -25% less clip size. Pictogram minus.png -25% less explosion radius. Pictogram minus.png Launched bombs shatter on surfaces.
Ali Baba's Wee Booties Craft Ali Baba's Wee Booties N/A N/A N/A N/A Pictogram plus.png Increases maximum health by 25. Pictogram plus.png Increases turning speed while charging by 200%. Pictogram plus.png Melee kills refill 25% of your charge meter. Pictogram plus.png +10% faster move speed on wearer with Chargin' Targe, Tide Turner or Splendid Screen. Pictogram info.png Grants its abilities passively, does not need to be selected.
Bootlegger Craft Bootlegger Loose Cannon Craft Loose Cannon Killicon loose cannon.png 4 16 On direct hit: Base: 30-50 Crit: 150
After bounce:
Base: 29-47 Crit: 90-140
Pictogram info.png Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key. Pictogram info.png Holding down the fire key for too long will cause a misfire. Pictogram plus.png Cannonballs push players back on impact. Pictogram plus.png +20% faster projectile speed. Pictogram plus.png Double-Donk: If a cannonball deals both impact and explosive damage to an enemy within half a second, explosive damage will be a mini-crit. Pictogram minus.png Cannonballs do not explode on impact. Pictogram minus.png Cannonballs must be charged for at least 0.10 seconds for Double-Donks.
Killicon loose cannon pushed.png B.A.S.E. Jumper Craft B.A.S.E. Jumper N/A N/A N/A N/A Pictogram info.png Allows player to activate a parachute whilst midair, slowing their descent. Iron Bomber Craft Iron Bomber Killicon iron bomber.png 4 16 On direct hit: Base: 100 Crit: 300
After bounce:
Base: 29-47 Crit: 90-140
Pictogram info.png Grenades have zero range falloff on a direct hit. Pictogram info.png Grenades explode on contact with an enemy player or building, provided they have not bounced first. Pictogram plus.png Grenades have very little bounce and roll. Pictogram plus.png Grenades explode 30% faster. Pictogram minus.png -15% explosion radius.
Secondary Weapon Kill icon Ammo Loaded Ammo Carried Damage Range Notes / Special Abilities Stickybomb Launcher Stock Stickybomb Launcher Killicon stickybomb launcher.png 8 24 Base: 103—138 Crit: 353
Pictogram info.png Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther. Pictogram info.png Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. Pictogram info.png Can lay up to 8 stickybombs at once. Pictogram info.png Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.
Chargin' Targe Unlock Chargin' Targe Killicon chargin' targe.png N/A N/A Full charge: 50
- 5 per head (up to 5 heads) Pictogram info.png Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed mini-crit at 25% charge or a critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron. Pictogram plus.png Charging removes debuffs. Pictogram plus.png +50% resistance to fire damage. Pictogram plus.png +30% resistance to explosive damage. Pictogram info.png Grants its abilities passively, does not need to be selected. Pictogram info.png Does not grant resistance to self-inflicted damage.
Scottish Resistance Unlock Scottish Resistance Killicon scottish resistance.png 8 36 Base: 103—138 Crit: 353
Pictogram info.png Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs under the crosshair, and directly under your feet, explode at once. Holding primary fire launches the bomb farther. Pictogram info.png Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. Pictogram info.png Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the secondary fire button. Pictogram info.png Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it. Pictogram plus.png Can destroy enemy stickies. Pictogram plus.png +6 more stickybombs out at once (max is 14). Pictogram plus.png +50% more ammo carried (max is 36). Pictogram plus.png +25% faster firing speed. Pictogram minus.png Stickybombs have 0.8 second longer priming time.
Sticky Jumper Craft Sticky Jumper N/A 8 72 Base: 0 Crit: 0
Pictogram info.png Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther. Pictogram info.png Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. Pictogram info.png Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it. Pictogram plus.png +200% max secondary ammo.(max is 72) Pictogram plus.png No self inflicted blast damage taken. Pictogram minus.png -100% damage penalty. Pictogram minus.png Unable to carry the intelligence and the PASS Time JACK. Pictogram minus.png -6 stickybombs out.(max is 2) Pictogram info.png No random critical hits (purely cosmetic, as they don't inflict any damage either).
Splendid Screen Craft Splendid Screen Killicon splendid screen.png N/A N/A Full charge: 85
- 8.5 per head (up to 5 heads) Pictogram info.png Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed mini-crit at 25% charge or a critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 85 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron. Pictogram plus.png Charging removes debuffs. Pictogram plus.png +20% resistance to fire damage. Pictogram plus.png +20% resistance to explosive damage. Pictogram plus.png +70% more charge impact damage. Pictogram plus.png +50% charge recharge rate. Pictogram info.png Grants its abilities passively, does not need to be selected. Pictogram info.png Does not grant resistance to self-inflicted damage.
Tide Turner Craft Tide Turner Killicon tide turner.png N/A N/A Full charge: 50
- 5 per head (up to 5 heads) Pictogram info.png Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed mini-crit at 25% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron. Pictogram plus.png Charging removes debuffs. Pictogram plus.png +15% resistance to fire damage. Pictogram plus.png +15% resistance to explosive damage. Pictogram plus.png Full turning control while charging. Pictogram plus.png Melee kills refill 75% of charge meter. Pictogram minus.png Taking damage while shield charging reduces charge time. Pictogram info.png Grants its abilities passively, does not need to be selected. Pictogram info.png Does not grant resistance to self-inflicted damage.
Quickiebomb Launcher Craft Quickiebomb Launcher Killicon quickiebomb launcher.png 4 24 Base: 88-117/109-147 Crit: 300/375
Pictogram info.png Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther. Pictogram info.png Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. Pictogram info.png Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it. Pictogram info.png Can lay up to 8 stickybombs at a time. Pictogram plus.png Able to destroy enemy stickybombs. Pictogram plus.png -0.2 sec faster bomb arm time. Pictogram plus.png Max charge time decreased by 70%. Pictogram plus.png Up to +35% damage based on charge. Pictogram minus.png -15% damage penalty. Pictogram minus.png -50% clip size.
Melee Weapon Kill icon Ammo Loaded Ammo Carried Damage Range Notes / Special Abilities Bottle Stock Bottle Killicon bottle.png N/A N/A Base: 65 Crit: 195
Scottish Handshake Craft Scottish Handshake Killicon scottish handshake.png Frying Pan Promotional Frying Pan Killicon frying pan.png Conscientious Objector Craft Conscientious Objector Killicon conscientious objector.png Freedom Staff Promotional / Craft Freedom Staff Killicon freedom staff.png Bat Outta Hell Drop Bat Outta Hell Killicon bat outta hell.png Memory Maker Distributed Memory Maker Killicon memory maker.png Ham Shank Promotional Ham Shank Killicon ham shank.png Necro Smasher Unlock Necro Smasher Killicon necro smasher.png Crossing Guard Uncrate Crossing Guard Killicon crossing guard.png Prinny Machete Promotional Prinny Machete Killicon prinny machete.png Saxxy Distributed Saxxy Killicon saxxy.png Limited item from the Replay Update. Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).
Golden Frying Pan Distributed Golden Frying Pan Killicon golden frying pan.png Limited item from the Two Cities Update. Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).
Eyelander Unlock Eyelander Killicon eyelander.png N/A N/A Base: 65 Crit: 195
Pictogram plus.png Has 50% longer melee range. Pictogram plus.png Every killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (7.5%) and health points (15) to a maximum of 4 times.
Pictogram plus.png If a shield is equipped, every head taken raises shield damage by 5 to a maximum of 5 times. Pictogram plus.png If you kill an enemy that has the Eyelander, any of its reskins, the Bazaar Bargain, or the Air Strike equipped, you steal their heads (or kills). Pictogram minus.png Upon death: heads, and their bonuses, reset. Pictogram minus.png 75% slower deploy and holster time. Pictogram minus.png Lowers maximum health by 25 points. Pictogram minus.png No random Critical hits.
Horseless Headless Horsemann's Headtaker Craft Horseless Headless Horsemann's Headtaker Killicon horseless headless horsemann's headtaker.png Nessie's Nine Iron Craft Nessie's Nine Iron Killicon nessie's nine iron.png Pain Train Craft Pain Train Killicon pain train.png N/A N/A Base: 65 Crit: 195
Pictogram plus.png Increases user's capture rate by 1 for points and carts. Pictogram minus.png Raises bullet vulnerability by 10%.
Scotsman's Skullcutter Craft Scotsman's Skullcutter Killicon scotsman's skullcutter.png N/A N/A Base: 78 Crit: 234
Pictogram plus.png Has 50% longer melee range. Pictogram plus.png Deals 20% more damage. Pictogram minus.png 75% slower deploy and holster time. Pictogram minus.png Lowers speed by 15% when active.
Claidheamh Mòr Craft Claidheamh Mòr Killicon claidheamh mòr.png N/A N/A Base: 65 Crit: 195
Pictogram plus.png Has 50% longer melee range. Pictogram plus.png Melee kills refill 25% of your charge meter. Pictogram plus.png 0.5 sec increase in charge duration. Pictogram minus.png 75% slower deploy and holster time. Pictogram minus.png No random Critical hits. Pictogram minus.png +15% damage vulnerability while active.
Ullapool Caber Craft Ullapool Caber Killicon ullapool caber.png N/A N/A Base: 55 + 75
Crit: 165 + 225
Pictogram info.png The initial hit against an enemy or a solid object triggers an explosion that damages the user, who will also be propelled in the air, and every enemy standing in the explosion radius. Pictogram minus.png Deals only melee damage if the head is destroyed. Pictogram minus.png 20% attack speed penalty. Pictogram minus.png No random Critical hits. Pictogram minus.png 100% slower switch-to speed.
Killicon ullapool caber explode.png Half-Zatoichi Promotional / Craft Half-Zatoichi Killicon half-zatoichi.png N/A N/A Base: 65 Crit: 195
Pictogram plus.png Has 50% longer melee range. Pictogram plus.png On kill: heals you 50% base health. Pictogram minus.png No random critical hits. Pictogram minus.png 75% slower deploy and holster time. Pictogram minus.png This weapon is Honorbound and once drawn will be holstered for -50 HP unless it kills. Pictogram info.png A single successful hit will kill an enemy wielding the same weapon.
Persian Persuader Craft Persian Persuader Killicon persian persuader.png N/A N/A Base: 65 Crit: 195
Pictogram plus.png Has 50% longer melee range. Pictogram plus.png Ammo can recharge charge. Pictogram plus.png On Hit: +20% charge refilled. Pictogram minus.png No random critical hits. Pictogram minus.png -80% max primary & secondary ammo. Pictogram minus.png Cannot refill ammo from ammo boxes unless charge meter is full. Pictogram minus.png 75% slower deploy and holster time.
Taunt Attack Demoeyelander.png Associated items Description Kill icon Eyelander Eyelander Horseless Headless Horsemann's Headtaker Horseless Headless Horsemann's Headtaker Claidheamh Mòr Claidheamh Mòr Half-Zatoichi Half-Zatoichi Persian Persuader Persian Persuader Nessie's Nine Iron Nessie's Nine Iron Main article: Barbarian Swing The Demoman swings his sword around, gathering momentum, and then slashes in front of him, cleaning the blade with his hand afterwards. Killicon barbarian swing.png Item sets Main article: Item sets The Expert's Ordnance Backpack The Expert's Ordnance Bundle.png Loch-n-Load Loch-n-Load Ullapool Caber Ullapool Caber Scotch Bonnet Scotch Bonnet Effect No effect
One Thousand and One Demoknights Item icon Timbuk-Tuesday Bundle.png Ali Baba's Wee Booties Ali Baba's Wee Booties Splendid Screen Splendid Screen Persian Persuader Persian Persuader Sultan's Ceremonial Sultan's Ceremonial Effect No effect
Swashbuckler's Swag Item icon Swashbuckler's Swag.png Scottish Handshake Scottish Handshake Buccaneer's Bicorne Buccaneer's Bicorne A Whiff of the Old Brimstone A Whiff of the Old Brimstone Bootlegger Bootlegger Effect No effect
The Highland Hound Item icon Highland Hound.png Hair of the Dog Hair of the Dog Scottish Snarl Scottish Snarl Pickled Paws Pickled Paws Effect Allows the Demoman to perform the Wolf Howl taunt.
The Count Tavish Item icon Transylvania Top.png Transylvania Top Transylvania Top Lordly Lapels Lordly Lapels Effect No effect
The Cursed Captain Item icon Cap'n Calamari.png Squid's Lid Squid's Lid Cap'n Calamari Cap'n Calamari Effect No effect
The South of the Border Pack Item icon Allbrero.png Allbrero Allbrero Seeing Double Seeing Double Six Pack Abs Six Pack Abs Effect No effect
The Forgotten King Item icon Forgotten King's Restless Head.png Forgotten King's Restless Head Forgotten King's Restless Head Forgotten King's Pauldrons Forgotten King's Pauldrons Effect No effect
Cosmetic items Main articles: Cosmetic items, List of Demoman cosmetics, List of Multi-class cosmetics, List of All class cosmetics Official class avatars Official class avatars Original set RED ÜberCharged set BLU ÜberCharged set Demomanava.jpg Buffed red demoman.jpg Buffed blu demoman.jpg Get TF2 avatars on Steam: Original Achievements Achieved.png Main article: Demoman achievements Demoman pack: 44 achievements, 3 milestones. Update history February 14, 2008 Patch Made some small changes to the Demoman viewmodel that were causing performance problems. February 28, 2008 Patch
Reduced Demoman's maximum Grenade Launcher reserve ammo from 30 to 16. Reduced Demoman's maximum Sticky bomb launcher reserve ammo from 40 to 24. April 29, 2008 Patch (Gold Rush Update)
Added new speech. March 13, 2009 Patch
Fixed rocket & grenade jumps not propelling players as far as they're supposed to. May 21, 2009 Patch (Sniper vs. Spy Update)
Demomen can now detonate their stickies while taunting. August 13, 2009 Patch (Classless Update)
Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen having ineffective rocket/grenade jumps. August 21, 2009 Patch
Restored LOD for the Demoman player model. December 10, 2009 Patch
Added counters to the HUDs of Demomen to keep count of how many of either Demomen killed as Soldier or Soldiers killed as Demoman that person has contributed to the War. December 17, 2009 Patch (WAR! Update)
Added 35 Demoman achievements. Added Demoman Domination lines. January 13, 2010 Patch
Added backstab death animation. November 19, 2010 Patch
[Undocumented] Demoman's arm emblem changed to a Stickybomb Launcher sticky bomb. March 11, 2011 Patch
Fixed the Demoman not using the correct animations for some of his weapons. March 21, 2011 Patch
[Undocumented] Updated Demoman two-handed melee weapon 3rd-person views in the loadout screen. April 14, 2011 Patch (Hatless Update)
Added Training for the Demoman. June 8, 2011 Patch
[Undocumented] New laughing taunt animations have been added but are currently unused. October 13, 2011 Patch (Manniversary Update & Sale)
Added achievement award response Removed "I didn't need your help y'know" line if being healed by a Medic. October 27, 2011 Patch (Very Scary Halloween Special)
[Undocumented] Added a Wolf Howl taunt for the Demoman which plays when wearing The Highland Hound set. August 15, 2012 Patch (Mann vs. Machine)
[Undocumented] Added voice lines for Demoman. October 2, 2013 Patch
Fixed the Demoman charge sound being clipped by the weapon crit sound. October 3, 2013 Patch
Fixed the Demoman charge sound being played multiple times simultaneously. February 7, 2014 Patch
Added missing payload audio for the Medic, Soldier, Demoman, and Spy. June 18, 2014 Patch (Love & War Update)
All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing. Updated Loch-n-Load reload animation. June 23, 2014 Patch
Removed damage ramp up mechanic from stickybombs. December 22, 2014 Patch (Smissmas 2014)
Damage variance on grenades and stickybombs reduced from +/- 10% damage to +/-2%. Grenades and Stickybombs now have the same base blast radius as rockets. Changed to 146 from 159. Added Iron Bomber and the Quickiebomb Launcher. December 23, 2014 Patch
Fixed a bug related to the Demoman's charge meter. January 15, 2015 Patch #1
Fixed AE_CL_BODYGROUP_SET_VALUE animation events not working properly. Fixes the Demoman's sticky note not drawing. [Unknown date]
Sped up world animations for the Demoman's sword-based weapons. July 25, 2019 Patch
Fixed an exploit where pipebombs could not be destroyed or pushed by the enemy team. Bugs When taunting with a primary weapon out, the smiley bodygroup may not show up. Crouch-walking while holding an all class melee weapon causes the Demoman's arm to bend at an unorthodox angle. Trivia The Demoman's voice actor, Gary Schwartz, also voices the Heavy class. The beta prototype of the Demoman was supposed to have a stereotypical Scottish appearance, consisting of pale skin and red hair. It was later dropped for a black Scottish character both because the former lacked originality and because the latter was easier to differentiate from the other classes.[1] The ethnic Scottish, Irish, and Dutch names in his full name, Tavish Finnegan DeGroot, collectively reference the antiquated cultural terms Black Scot, Black Irish, and Black Dutch. Black Irish and Black Dutch referred to people living in, having descendancy from, or claiming descendancy from Ireland or the Netherlands, respectively, but who were not actually ethnic Irish or Dutch. Black Scot was used in much the same sense as above; however, Black Scots also referred specifically to numerous Scottish descendants of freed African house servants that remained in Scotland. Just like the rest of the classes, the Demoman makes an appearance in the Saints Row: The Third in the form of a wearable head mask. According to his biography, the Demoman lost his eye before being found by his real parents, but in the WAR! comic, there is a portrait of him with both eyes and his parents. According to the Bombinomicon comic, the Demoman lost his eye due to a magical spell to stop the Bombinomicon from possessing him. As this event occurred due to his mother asking him to get a job, it's likely this incident happened after he met his real parents. The DeGroot family's seal in the portrait of the aforementioned comic states in Latin, "In Regionem Caecorum Rex Est Luscus." In English, this is roughly translated to, "In the land of the blind, the one-eyed man is king". Scottish clans typically have mottos, often in prestigious languages like Latin. The Demoman was originally going to have a pack of dynamite presumably instead of the Stickybomb Launcher, as referenced to in a 2006 trailer. The mechanics were similar to those of the MIRV Grenade from Team Fortress Classic. The first BLU team Demoman resembled Alfred Nobel. The emblem on the Demoman's arm was originally a stick of dynamite, which was later changed to a bomb. It is currently a sticky bomb as of November 19, 2010 Patch. Other in-game appearances of the logo, such as the 119th Medals, Scoreboard Class icon, Class Token, Mann vs. Machine trailer, the Carouser's Capotain, and Spy's Tailored Terminal special taunt remain unchanged. On several promotional posters, the Demoman lacks any class icon on the patch on his sleeve. This can be seen on the Scream Fortress page, the Shogun page and the Australian Christmas page. This is also apparent in Meet the Demoman. Furthermore, the Demoman's alternative dynamite logo can be seen on the promo pages of Halloween 2009, the Demoman's page on the WAR! Update, in Meet the Pyro, on the backdrop image for Team Fortress 2 on Steam, as well on the PS3 and Xbox 360 versions of the game. In Poker Night at the Inventory, an image of the Demoman makes a cameo as the Jack of Hearts & Diamonds in the "Team Fortress 2" deck. The Demoman's eyepatch and beanie make an appearance in Worms: Reloaded as one of the hats selectable for the player's worms. The Assault class in Monday Night Combat has a promo item with the Demoman's eyepatch and beanie named "Eye Lad". The Demoman can play the piano, as seen in Expiration Date. Gallery Ico camera.png Related images: Demoman images
Concept art of the Demoman.
Concept art of the Demoman.
Concept art of the Demoman.
Concept art of the Demoman.
Concept art of the Demoman.
Concept art of the Demoman.
Concept art of the Demoman.
Concept art of the Demoman.
Concept art of the Demoman.
Concept art of the Demoman.
Trading card front.
Trading card back.
Steam Trading Card.
Steam Profile Background.
Updated Class Portrait BLU.
Updated Class Portrait.
Demoman's Appearance in the Main Menu.
Demoman's Class Card.
Demoman's Arsenal.
Demoman as a child in the Bombimonicon comic.
The Demoman Jack of Hearts card from Poker Night at The Inventory.
Contract drawer photo.
Related merchandise
Demoman Portrait Poster
RED Stickybomb Plush
BLU Stickybomb Plush
The Demoman T-Shirt
Demoman Class Decal, Black
Meet the Demoman Lithograph
Demoman Action Figure - BLU
See also Demoman match-ups Anti-Demoman Strategy Mr. & Mrs. DeGroot Demoman taunts Demoman responses Demoman voice commands Basic Demoman strategy Community Demoman strategy Demoman (Classic) Reference Team Fortress 2 Trailer 2, released in September 2006. External links Demoman page on the Official TF2 Website WAR! Update WAR! Update - Demoman Update The Demoman comic TF2 Official Website - A Grim Bloody Fable! TF2 Official Website - Attention Employees... TF2 Official Website - The War Update! TF2 Official Website - It's a Bloodbath! TF2 Official Website - War, Day 2 TF2 Official Website - Casualties of War! [collapse] v • d • e Classes Offensive Defensive Support Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png Scout · Soldier · Pyro Leaderboard class demoman.png Leaderboard class heavy.png Leaderboard class engineer.png Demoman · Heavy · Engineer Leaderboard class medic.png Leaderboard class sniper.png Leaderboard class spy.png Medic · Sniper · Spy [collapse] v • d • e Leaderboard class demoman.png Demoman Weapons Primary Grenade Launcher · Loch-n-Load · Ali Baba's Wee Booties (Bootlegger) · Loose Cannon · B.A.S.E. Jumper · Iron Bomber Secondary Stickybomb Launcher · Chargin' Targe · Scottish Resistance · Sticky Jumper · Splendid Screen · Tide Turner · Quickiebomb Launcher Melee Bottle (Frying Pan, Saxxy, Scottish Handshake, Conscientious Objector, Freedom Staff, Bat Outta Hell, Memory Maker, Ham Shank, Golden Frying Pan, Necro Smasher, Crossing Guard, Prinny Machete) · Eyelander (Horseless Headless Horsemann's Headtaker, Nessie's Nine Iron) · Pain Train · Scotsman's Skullcutter · Ullapool Caber · Claidheamh Mòr · Half-Zatoichi · Persian Persuader Kill taunt Barbarian Swing Abilities Sticky jump · Charging · Juggling Cosmetics Demoman's Fro · Glengarry Bonnet · Scotsman's Stove Pipe · Hustler's Hallmark · Tippler's Tricorne · Carouser's Capotain · Rimmed Raincatcher · Sober Stuntman · Dangeresque, Too? · Prince Tavish's Crown · Scotch Bonnet · Samur-Eye · Reggaelator · Private Eye · Conjurer's Cowl · Sultan's Ceremonial · Tam O' Shanter · Mask of the Shaman · A Whiff of the Old Brimstone · Buccaneer's Bicorne · Hat with No Name · Tavish DeGroot Experience · Hair of the Dog · Pickled Paws · Scottish Snarl · All-Father · Ornament Armament · Bolgan · Aladdin's Private Reserve · Snapped Pupil · Teufort Tooth Kicker · Professor's Pineapple · Liquor Locker · Bird-Man of Aberdeen · Grenadier Helm · Battery Bandolier · Bearded Bombardier · King of Scotland Cape · K-9 Mane · Menpo · Voodoo-Cursed Demoman Soul · Voodoo JuJu (Slight Return) · Bonedolier · Spooky Sleeves · Deadliest Duckling · Cool Breeze · Mutton Mann · Wilson Weave · Buck Turner All-Stars · Blind Justice · Bolted Bicorne · Bolted Bombardier · Broadband Bonnet · Cyborg Stunt Helmet · FR-0 · HDMI Patch · Pure Tin Capotain · Scrumpy Strongbox · Strontium Stove Pipe · Dark Age Defender · Tartan Shade · Tartantaloons · Black Watch · Gaelic Garb · Gaelic Golf Bag · Glasgow Great Helm · Stormin' Norman · Tartan Spartan · Whiskey Bib · Macho Mann · Hurt Locher · Pirate Bandana · Weight Room Warmer · Cap'n Calamari · Headtaker's Hood · Horsemann's Hand-Me-Down · Lordly Lapels · Mann-Bird of Aberdeen · Parasight · Polly Putrid · Squid's Lid · Transylvania Top · Baphomet Trotters · Candleer · Ethereal Hood · Highland High Heels · Sub Zero Suit · Tartan Tyrolean · Bushi-Dou · Juggernaut Jacket · Sangu Sleeves · Sole Saviors · Stylish DeGroot · Toowoomba Tunic · Allbrero · Frontier Djustice · Razor Cut · Seeing Double · Six Pack Abs · Mann of the Seven Sees · Eyeborg · Forgotten King's Pauldrons · Forgotten King's Restless Head · Mannhattan Project · Bomber's Bucket Hat · Double Dog Dare Demo Pants · Double Dynamite · Snow Sleeves · Scot Bonnet · Storm Stompers · Valhalla Helm · Bruce's Bonnet · Outta Sight · Hood of Sorrows · Teufort Knight · Shin Shredders · Dayjogger · Demo's Dustcatcher · Aerobatics Demonstrator · Spirit of the Bombing Past · Bomb Beanie · Bomber Knight · Elf Esteem · Socked and Loaded · Handy Canes · Reader's Choice · Blast Defense · Bananades · War Eagle · Blast Blocker · Hungover Hero · Melody of Misery · Antarctic Eyewear · Frag Proof Fragger · Gaelic Glutton · Backbreaker's Guards · Backbreaker's Skullcracker · Bobby Bonnet · Dynamite Abs · Unforgiven Glory · Spiky Viking · Hazard Headgear · Sophisticated Smoker · Boom Boxers · Helm Helm · Particulate Protector · Death Stare · Trickster's Treats · Barefoot Brawler · Hawaiian Hangover · Head Banger · Alcoholic Automaton · Bombard Brigadier · Nightbane Brim · Glasgow Bankroll · Plaid Lad · Blast Bowl · Shrapnel Shell · Blastphomet · Mad Lad · Stunt Suit · Thunder Dome · Lazy Lounger · Nightcap · Slumber Slacks · Vaudeville Visor · Badlands Bandido · Defaced Detonator · Commanding Presence · Mine Sweepers · Top Brass · Short Fuse · Fused Plates · Cosmetic items wearable by all classes Item sets The Expert's Ordnance · One Thousand and One Demoknights · Swashbuckler's Swag · The Highland Hound · The Count Tavish · The Cursed Captain · The South of the Border Pack · The Forgotten King Special taunts Spent Well Spirits · Oblooterated · Bad Pipes · Scotsmann's Stagger · Pooped Deck · Drunken Sailor · Drunk Mann's Cannon · Shanty Shipmate · Roar O'War · Fore-Head Slice Achievements Demoman achievements (How to) Character Meet the Demoman · Responses · Taunts · Voice commands Strategy Demoman strategy (Basic · Community · Anti-class) · Demoman match-ups · Team strategy Other WAR! Update · References Categories: ClassesExpert's OrdnanceOne Thousand and One DemoknightsSwashbuckler's SwagHighland HoundCount TavishCursed CaptainSouth of the BorderForgotten KingDemoman Navigation menu Create accountLog in Page Discussion Read View source View history Search Search Team Fortress Wiki Main page About Recent changes Random page Help FAQ IRC channel Tools What links here Related changes Special pages Printable version Permanent link Page information Cite this page Languages English العربية Česky Dansk Deutsch Español Suomi Français Magyar Italiano 日本語 한국어 Nederlands Norsk (bokmål) Polski Português Português do Brasil Română Русский Svenska Türkçe 中文(简体) 中文(繁體) Team Fortress 2 Main page Download Blog Updates News Hub Community Hub Steam Workshop Team Fortress Classic Main page Purchase News Hub Community Hub Valve Wiki Network Combine OverWiki Left 4 Dead Wiki Portal Wiki This page was last edited on 16 September 2025, at 18:14. 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- #14Heavy
Keys: Heavy, Misha (short for Mikhail)[
Achieved.png Featured article Heavy Heavy RED BLU ÜberCharge ÜberCharge Basic Information Icon: Leaderboard class heavy.png Type: Defensive Health: 300 /Medic emblem RED.png450 (See Health below for further details) Speed: 77% (See Speed below for further details) Meet the Heavy HeavyVidSplash.png “ Some people think they can outsmart me. Maybe... maybe. I have yet to meet one that can outsmart bullet. — The Heavy ” The Heavy Weapons Guy, more commonly known as the Heavy, is a towering hulk of a man hailing from the USSR. He is often considered the face of the game, due to his prominent appearance on box-art, promotional materials, and loading screens. He starred in the very first Meet the Team video, and has appeared in all further movies to date.
The Heavy is the largest and arguably most dangerous class in Team Fortress 2 - boasting the most base health, combined with the devastating firepower of his trusty Minigun. This weapon can inflict huge damage at a very high rate of fire, allowing him to mow down opposing Heavies, cowards, and tiny-baby-men in mere seconds. However, as the slowest class in the game, the Heavy's low movement speed is his main weakness, making him an appealing target for Snipers and Spies. Upon revving up or firing his Minigun, this already unimpressive speed slows to a crawl, making it even easier for enemies to damage him. As a result, the Heavy is often dependent on support from Medics and Engineers to keep him in the fight. Thanks to his burly stature, he also takes 50% less knockback from most damage sources - excluding Sentry Gun bullets.
Aside from shredding entire teams when adequately supported, the Heavy is able to provide limited healing for himself and his comrades via his Sandvich, which, when consumed, is capable of restoring him to perfect health within seconds. It can also be dropped to provide an instant, often-appreciated 50% health boost to his teammates, equal to a medium health kit. However, if the Heavy is not careful, an opportunistic enemy may pick up the dropped Sandvich for a health boost of their own.
The Heavy is voiced by Gary Schwartz.
Contents 1 Bio 2 Health 3 Speed 4 Basic strategy 5 Weapons 5.1 Primary 5.2 Secondary 5.3 Melee 5.4 Taunt Attack 6 Item sets 7 Cosmetic items 8 Official class avatars 9 Achievements 10 Update history 11 Bugs 12 Trivia 13 Gallery 14 Related merchandise 15 See also 16 External links 17 References Bio Name: Misha (short for Mikhail)[1] Location of origin: Dzhugdzhur Mountains, Khabarovsk Krai, USSR[2] Job: Mow Down[3] Motto: "Shooting Good."[3] Emblems: Heavy emblem RED.png Heavy emblem BLU.png Description: Like a hibernating bear, the Heavy appears to be a gentle giant. Also like a bear, confusing his deliberate, sleepy demeanor with gentleness will get you ripped limb from limb. Though he speaks simply and moves with an economy of energy that's often confused with napping, the Heavy isn't dumb; he's not your big friend and he generally wishes that you would just shut up before he has to make you shut up. Health Main articles: Health, Overheal v • d • e Class Health Overheal Quick-Fix Overheal Leaderboard class heavy.png Heavy 300 450 376 Under the effects of the Dalokohs Bar or Fishcake 350 500† 426 With the Fists of Steel equipped 300 390 346 With the Fists of Steel equipped and while under the effects of the Dalokohs Bar or Fishcake 350 440 396 †Theoretical value. Overheal does not exceed 150% of the classes' maximum health.
Speed Main article: Speed Condition Normal Backward Crouched Swimming Leaderboard class heavy.png Heavy 77 % 69 % 26 % 61 % Any of the Heavy's Primary weapons spun up, except the Brass Beast 37 % 33 % 0 % 29 % Brass Beast spun up 15 % 15 % 0 % 12 % Under the effects of the Buffalo Steak Sandvich 104 % 93 % 35 % 83 % Wielding the Gloves of Running Urgently 100 % 90 % 33 % 80 % Wielding the Eviction Notice 88 % 79 % 29 % 71 % Basic strategy Main articles: Heavy tips, Basic Heavy strategy, Community Heavy strategy Icon heavy.jpg Hold MOUSE2 to keep your Minigun spinning, ready for approaching enemies. You're a great Medic buddy. Keep a clear line of sight to your Medic to keep the Medigun on you. Hit E to call for a Medic if you get hurt. Nearby Medics will be notified of your need. Your Minigun chews up a lot of ammo. Pick up fallen ammo boxes to refill your supply.
Weapons Main article: Weapons Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
Primary Weapon Kill icon Ammo Loaded Ammo Carried Damage Range Notes / Special Abilities Minigun Stock Minigun Killicon minigun.png 200 N/A Base: 9 Crit: 27
[40 rounds / sec.]
Pictogram info.png Secondary fire spins-up the barrel without firing. Pictogram info.png Fires 4 bullets per unit of ammo used.
Iron Curtain Promotional Iron Curtain Killicon iron curtain.png Natascha Unlock Natascha Killicon natascha.png 200 N/A Base: 6.75 Crit: 20.25
[40 rounds / sec.]
Pictogram info.png Secondary fire spins-up the barrel without firing. Pictogram info.png Fires 4 bullets per unit of ammo used. Pictogram plus.png On hit: slows down enemy players.
Pictogram info.png Slowdown-on-hit effect is reduced over distance. Pictogram plus.png +20% damage resistance when spun up and health is less than 50% of max. Pictogram minus.png Deals 25% less damage. Pictogram minus.png 30% longer spin-up time.
Brass Beast Craft Brass Beast Killicon brass beast.png 200 N/A Base: 10.8 Crit: 32.4
[40 rounds / sec.]
Pictogram info.png Secondary fire spins-up the barrel without firing. Pictogram info.png Fires 4 bullets per unit of ammo used. Pictogram plus.png +20% damage bonus. Pictogram plus.png 20% damage resistance when spun up and health is less than 50% of max. Pictogram minus.png 50% slower spin up time. Pictogram minus.png 60% slower move speed when deployed.
Tomislav Craft Tomislav Killicon tomislav.png 200 N/A Base: 9 Crit: 27
[33 rounds / sec.]
Pictogram info.png Secondary fire deploys the barrel without firing. Pictogram info.png Fires 4 bullets per unit of ammo used. Pictogram plus.png 20% faster spin up time. Pictogram plus.png 20% more accurate. Pictogram plus.png Silent Killer: No spin-up sound. Pictogram minus.png 20% slower firing speed.
Huo-Long Heater Promotional / Craft Huo-Long Heater Killicon huo-long heater.png 200 N/A Base: 8.1 Crit: 24.3
[40 rounds / sec.] Afterburn: 8 / sec. × 7.5 secs.
Pictogram info.png Secondary fire deploys the barrel without firing. Pictogram info.png Fires 4 bullets per unit of ammo used. Pictogram plus.png Create a ring of flames while spun up. Pictogram plus.png 25% more damage against burning players. Pictogram minus.png Deals 10% less damage. Pictogram minus.png Consumes an additional 4 ammo per second while spun up.
Secondary Weapon Kill icon Ammo Loaded Ammo Carried Damage Range Notes / Special Abilities Shotgun Stock Shotgun Killicon shotgun.png 6 32 Base: 60 Crit: 180
[6 damage × 10 pellets]
Sandvich Unlock Sandvich N/A 1 ∞ N/A Pictogram info.png With primary fire or taunt key, restores 300 health over about 4 seconds. Pictogram info.png With secondary fire, throws it for another player to restore 50% health. Pictogram info.png When thrown and then picked up, restores recharge bar. Pictogram info.png If injured, after use it must recharge (over about 25.7 seconds or with any health pickup when at full health) to be used again. Pictogram info.png If your health is full, collecting any health pickup will completely fill the recharge bar.
Robo-Sandvich Promotional Robo-Sandvich Dalokohs Bar Craft Dalokohs Bar N/A 1 ∞ N/A Pictogram info.png With primary fire or taunt key, restores 100 health over about 4 seconds Pictogram info.png With secondary fire, throws it for another player to restore 20.5% health. Pictogram info.png When thrown and then picked up, restores recharge bar. Pictogram info.png Raises maximum health by 50 points for 30 seconds. Pictogram info.png If injured, after use it must recharge (over about 10 seconds) to be used again. Pictogram info.png If your health is full, collecting any health pickup will completely fill the recharge bar. Pictogram plus.png If used when player is at full health, grants 50 points of overheal.
Fishcake Promotional Fishcake Buffalo Steak Sandvich Craft Buffalo Steak Sandvich N/A 1 ∞ N/A Pictogram info.png While under effect: Pictogram plus.png All damage dealt is Mini-Crits. Pictogram plus.png Grants 30% faster movement. Pictogram minus.png Player can only use melee weapons. Pictogram minus.png Damage taken is increased by 20%. Pictogram info.png Effects last for 16 seconds. Pictogram info.png With secondary fire, throws it for another player to restore 50% health. Pictogram info.png When thrown and then picked up, restores recharge bar. Pictogram info.png After use it must recharge (over about 25.7 seconds or with any health pickup when at full health) to be used again. Pictogram info.png If your health is full, collecting any health pickup will completely fill the recharge bar.
Family Business Craft Family Business Killicon family business.png 8 32 Base: 51 Crit: 153
[5.1 damage × 10 pellets]
Pictogram plus.png +33% clip size. Pictogram plus.png +15% increased attack speed. Pictogram minus.png -15% damage done.
Panic Attack Craft Panic Attack Killicon panic attack.png 6 32 Base: 72 Crit: 216
[4.8 damage × 15 pellets]
Pictogram plus.png +50% bullets per shot. Pictogram plus.png +50% faster weapon deploy time. Pictogram plus.png Fires a fixed shot pattern. Pictogram minus.png -20% damage penalty. Pictogram minus.png Successive shots become less accurate.
Second Banana Contract Second Banana N/A 1 ∞ N/A Pictogram info.png With primary fire or taunt key, restores 200 health over about 4 seconds Pictogram info.png With secondary fire, throws it for another player to restore 20.5% health. Pictogram info.png When thrown and then picked up, restores recharge bar. Pictogram info.png If injured, after use it must recharge (over about 10 seconds) to be used again. Pictogram info.png If your health is full, collecting any health pickup will completely fill the recharge bar.
Melee Weapon Kill icon Ammo Loaded Ammo Carried Damage Range Notes / Special Abilities Fists Stock Fists Killicon fists.png N/A N/A Base: 65 Crit: 195
Pictogram info.png Secondary fire will throw a right-handed punch (no difference from left-handed punch). Apoco-Fists Promotional / Craft Apoco-Fists Killicon apoco-fists.png Pictogram info.png Secondary fire will throw a right-handed punch (no difference from left-handed punch). Pictogram info.png Killing an enemy with a Critical hit or Mini-crit will turn the victim into Gibs.
Frying Pan Promotional Frying Pan Killicon frying pan.png Conscientious Objector Craft Conscientious Objector Killicon conscientious objector.png Freedom Staff Promotional / Craft Freedom Staff Killicon freedom staff.png Bat Outta Hell Drop Bat Outta Hell Killicon bat outta hell.png Memory Maker Distributed Memory Maker Killicon memory maker.png Ham Shank Promotional Ham Shank Killicon ham shank.png Necro Smasher Unlock Necro Smasher Killicon necro smasher.png Crossing Guard Uncrate Crossing Guard Killicon crossing guard.png Prinny Machete Promotional Prinny Machete Killicon prinny machete.png Saxxy Distributed Saxxy Killicon saxxy.png Limited item from the Replay Update. Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).
Golden Frying Pan Distributed Golden Frying Pan Killicon golden frying pan.png Limited item from the Two Cities Update. Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).
Killing Gloves of Boxing Unlock Killing Gloves of Boxing Killicon killing gloves of boxing.png N/A N/A Base: 65 Crit: 195
Pictogram info.png Secondary fire will throw a right-handed punch (no difference from left-handed punch). Pictogram plus.png On kill: grants 5 seconds of guaranteed Critical hits for all weapons. Pictogram minus.png Has 20% slower swing rate.
Gloves of Running Urgently Craft Gloves of Running Urgently Killicon gloves of running urgently.png N/A N/A Base: 65 Crit: 195
Pictogram info.png Secondary fire will throw a right-handed punch (no difference from left-handed punch). Pictogram plus.png When active, grants 30% faster speed movement. Pictogram minus.png -50% slower switch-from speed. Pictogram minus.png Maximum health is drained while item is active at a rate of -10 per second, to a minimum of 100. Pictogram info.png Maximum health is gradually recovered while this weapon is not active.
Bread Bite Uncrate Bread Bite Killicon bread bite.png Warrior's Spirit Craft Warrior's Spirit Killicon warrior's spirit.png N/A N/A Base: 85 Crit: 254
Pictogram info.png Secondary fire will throw a right-handed punch (no difference from left-handed punch). Pictogram plus.png +30% damage bonus. Pictogram plus.png +50 health on kill. Pictogram minus.png +30% damage vulnerability while active.
Fists of Steel Craft Fists of Steel Killicon fists of steel.png N/A N/A Base: 65 Crit: 195
Pictogram info.png Secondary fire will throw a right-handed punch (no difference from left-handed punch). Pictogram plus.png –40% damage from ranged sources while active. Pictogram minus.png +100% slower switch-from speed. Pictogram minus.png +100% damage vulnerability from melee sources while active. Pictogram minus.png -40% maximum overheal on wearer. Pictogram minus.png -40% health from healers on wearer.
Eviction Notice Craft Eviction Notice Killicon eviction notice.png N/A N/A Base: 26 Crit: 78
Pictogram info.png Secondary fire will throw a right-handed punch (no difference from left-handed punch). Pictogram plus.png +40% faster firing speed. Pictogram plus.png +15% faster move speed while active. Pictogram plus.png Gain 3 second speed boost on hit. Pictogram minus.png –60% damage done. Pictogram minus.png Maximum health is drained while item is active at a rate of -5 per second, to a minimum of 100. Pictogram info.png Maximum health is gradually recovered while this weapon is not active.
Holiday Punch Craft Holiday Punch Killicon holiday punch.png N/A N/A Base: 65 Crit: 0
Pictogram info.png Secondary fire will throw a right-handed punch (no difference from left-handed punch). Pictogram plus.png Critical hit forces victim to laugh. Pictogram plus.png Always critical hit from behind. Pictogram plus.png On Hit: Force enemies to laugh who are also wearing this item. Pictogram minus.png Critical hits do no damage.
Taunt Attack Heavytaunt3.PNG Associated items Description Fists Fists Saxxy Saxxy Apoco-Fists Apoco-Fists Holiday Punch Holiday Punch Main article: High Noon With a flick of the wrist, the Heavy mimics a quick-draw Pistol Showdown and shouts before blowing out the imaginary smoke from the "barrel."
"Pow! Haha!" Item sets Main article: Item sets The Hibernating Bear Backpack The Hibernating Bear Bundle.png Brass Beast Brass Beast Buffalo Steak Sandvich Buffalo Steak Sandvich Warrior's Spirit Warrior's Spirit Big Chief Big Chief Effect No effect
Black Market Business Item icon Mobster Monday Bundle.png Tomislav Tomislav Family Business Family Business Eviction Notice Eviction Notice Capo's Capper Capo's Capper Effect No effect
The FrankenHeavy Item icon FrankenHeavy.png Can Opener Can Opener Soviet Stitch-Up Soviet Stitch-Up Steel-Toed Stompers Steel-Toed Stompers Effect Allows the Heavy to perform the FrankenHeavy taunt.
The Grand Duchess Item icon Grand Duchess.png Grand Duchess Tiara Grand Duchess Tiara Grand Duchess Fairy Wings Grand Duchess Fairy Wings Grand Duchess Tutu Grand Duchess Tutu Effect Enables additional voice responses.
The Minsk Beast Item icon Minsk Beef.png Minsk Beef Minsk Beef Bull Locks Bull Locks Bone-Cut Belt Bone-Cut Belt Effect No effect
The Monster Mash-Up Pack Item icon Kathman-Hairdo.png Kathman-Hairdo Kathman-Hairdo Himalayan Hair Shirt Himalayan Hair Shirt Abominable Snow Pants Abominable Snow Pants Effect No effect
Cosmetic items Main articles: Cosmetic items, List of Heavy cosmetics, List of Multi-class cosmetics, List of All class cosmetics Official class avatars Official class avatars Original set RED ÜberCharged set BLU ÜberCharged set Heavyava.jpg Buffed red heavy.jpg Buffed blu heavy.jpg Get TF2 avatars on Steam: Original Achievements Achieved.png Main article: Heavy achievements Heavy pack: 38 achievements, 3 milestones. Update history April 29, 2008 Patch (Gold Rush Update) Added speech for the Heavy. August 19, 2008 Patch (Heavy Update)
Added 35 Heavy achievements. [Undocumented] Added a new fist bodygroup to the Heavy model. May 21, 2009 Patch (Sniper vs. Spy Update)
The Heavy and Sniper now have custom death animations. June 8, 2009 Patch
Added a backstab custom death animation to the Heavy. September 30, 2010 Patch (Mann-Conomy Update)
[Undocumented] Added unused "Hi-five" taunt. October 6, 2010 Patch
Fixed the Heavy's hands being invisible. January 7, 2011 Patch
[Undocumented] The spin-up and spin-down animations of the Heavy's miniguns were changed. June 8, 2011 Patch
[Undocumented] New laughing taunt animations have been added but are currently unused. October 13, 2011 Patch (Manniversary Update & Sale)
Added a previously unused fist swing line. November 22, 2011 Patch
Added FrankenHeavy set taunt. August 15, 2012 Patch (Mann vs. Machine Update)
[Undocumented] Added new voice lines to Heavy. October 26, 2012 Patch (Spectral Halloween Special)
[Undocumented] Added voice lines. February 1, 2013 Patch
Fixed the Heavy using incorrect melee animations. February 7, 2014 Patch
Fixed the Heavy not playing his response rules lines after eating a Sandvich, Buffalo Steak Sandvich, etc. June 18, 2014 Patch (Love & War Update)
All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing. January 20, 2016 Patch
[Undocumented] Fixed Heavy and Soldier not playing animations for some of their voice commands. May 31, 2016 Patch
Fixed pink error textures appearing on heavy(sic) fist weapons. October 20, 2017 Patch 1 (Jungle Inferno Update)
The 1-second damage and accuracy penalty on mini-guns now applies to the first second of spun-up time, whether or not the Heavy is firing. March 28, 2018 Patch (Blue Moon Pack)
Fixed the Heavy being able to attack with secondary and melee weapons while stunned. January 18, 2020 Patch
Fixed an exploit related to the Heavy being invisible. April 27, 2020 Patch
Fixed Heavy exploit related to infinite overheal. September 16, 2021 Patch
Fixed the Heavy being able to crouch and jump while stunned. July 24, 2025 Patch (Summer 2025 Update)
Updated the Heavy's model to add a 'bullets' bodygroup for cosmetics. Bugs The Heavy's hands occasionally turn invisible if he dies or taunts with his melee weapon out. If the Heavy dies while firing the Minigun, the weapon may show a muzzle flash and make firing noises upon respawning, even though its unrevved. Depleting all of the ammo of any Minigun by lightly tapping the primary fire while keeping it spun-up with secondary fire allows the Heavy to appear to be firing indefinitely despite having no ammunition. Sounds play and a muzzle flash is visible, but no damage is dealt. If a Heavy spins up his primary and taunts while keeping the secondary fire held down, the barrel does not spin after the taunt is finished. This can be fixed by firing or unrevving. Depleting the ammo of any Minigun while simultaneously picking up any other Minigun makes the Heavy unable to attack or deal damage. It also causes the Heavy's animations to stop completely. Trivia The Heavy's voice actor, Gary Schwartz, voices the Demoman and MONOCULUS as well. The songs that the Heavy may sing as part of his response rules include Mily Balakirev's 'Song of the Volga Boatmen', Chopin's 'Funeral March', and Khachaturian's 'Sabre Dance'. The Heavy is the mascot of "Heavy Gulp", a brand of drink sold in Left 4 Dead 2. In the Left 4 Dead comic "The Sacrifice", a RED Heavy statue appears on Louis' work desk during his recollection.[4] Just like the rest of the classes, the Heavy makes an appearance in the Saints Row: The Third in the form of a wearable head mask. The Heavy takes a starring role as one of the four main characters in Telltale Games' Poker Night at the Inventory. Players can unlock the Iron Curtain for use in Team Fortress 2 by knocking him out of a tournament in which he buys with the weapon instead of the normal $10,000. An image of the Heavy makes a cameo as the King of Diamonds in the "Team Fortress 2", "Poker Night" and "Poker Night Alternative" decks, respectively, as well as the King of Hearts in the "Team Fortress 2" deck. The Heavy makes an appearance in Worms: Reloaded as part of one of the forts; the rest of the fort is composed of Dustbowl. A plastic mask of the Heavy also makes an appearance as one of the hats selectable for the player's worms. The Gunner class of Monday Night Combat has a promo item resembling the Heavy's ammo belt, named "Bavcon". The name "Bavcon" comes from bandolier, the type of ammo belt that Heavy wears. Bacon is a running gag throughout Monday Night Combat. The first BLU team Heavy resembled John Henry. Heavy posted his first blog post on April 7, 2011 [5] while Soldier was on jury duty. In the Meet the Director comic, it was revealed that Heavy sleeps in a bed next to Sasha, who is in a smaller bed. It was also mentioned that the Heavy's father was a "counter-revolutionary" who was executed, and that his mother, sisters, and himself were sent to a north Siberian Gulag in September 1941. The gulag was destroyed and all prisoners escaped in December of the same year. In the Bombinomicon comic, it was revealed that the Heavy works to feed his family, meaning he is still in contact with them. This is confirmed in later comics, where he is seen reuniting with his family in A Cold Day in Hell. The Heavy is a Familiar (a pet) in the game Dungeon Defenders. The three other TF2 Familiars in the same game are the Pyro, Medic, and Engineer. The Heavy appears in the teaser trailer in Dungeon Defenders, where he fights against the BLU team on the Gravel Pit and gets pulled by the hero character Huntress into a portal to the Dungeon Defenders universe. The Heavy makes an appearance in the film Chef on a background of an iPad Mini, while wearing the Connoisseur's Cap and eating a Sandvich on Dustbowl's first stage.[6] Gallery Ico camera.png Related images: Heavy images
Concept art of the Heavy Weapons Guy.
Concept art of the Heavy Weapons Guy.
Concept art of the Heavy Weapons Guy, with a mullet.
Concept art of the Heavy Weapons Guy.
Concept art of the Heavy Weapons Guy.
Concept art of the Heavy Weapons Guy.
Concept art of the Heavy Weapons Guy.
Concept art of the Heavy Weapons Guy.
Concept art of the Heavy Weapons Guy.
Trading card front.
Trading card back.
The Heavy's Mafia Monday mugshot.
Steam Trading Card.
Steam Profile Background.
Updated Class Portrait BLU.
Updated Class Portrait.
Heavy's Appearance in the Main Menu.
Heavy's Appearance as a Zombie in the Main Menu.
Heavy's Class Card.
Heavy's Arsenal.
The Heavy King of Hearts card from Poker Night at The Inventory.
The Heavy King of Diamonds card from Poker Night at The Inventory.
The Heavy King of Diamonds card from Poker Night at The Inventory.
The Alternative Heavy King of Diamonds card from Poker Night at The Inventory.
Contracts drawer photo.
Related merchandise
Heavy Portrait Poster
The Sandvich T-Shirt
The Heavy T-Shirt
The Heavy RED Figurine
The Heavy BLU Figurine
Anatomy of Heavy Weapons Guy Poster
The Minigun Poster
The Sandvich Poster
Team Poster
Heavy Class Decal, White
Heavy Class Decal, Black
RED Heavy Action Figure
BLU Heavy Action Figure
RED Robot Heavy Action Figure.
BLU Robot Heavy Action Figure.
See also Heavy match-ups Anti-Heavy strategy Heavy taunts Heavy responses Heavy voice commands Basic Heavy strategy Community Heavy strategy Heavy's family Heavy Weapons Guy (Classic) External links Heavy page on the Official TF2 Website "A Heavy Update" TF2 Official Blog - A Heavy Problem TF2 Official Blog - So much blood! TF2 Official Blog - Incoming Heavy! TF2 Official Blog - This is Very Good Title to Blog Post References "Team Fortress #3 - A Cold Day in Hell", April 2, 2014 "From Hell" – TF2 Official Blog post, February 3, 2011. Team Fortress 2 Trailer 2, released in September 2006. L4D comic. "This is Very Good Title to Blog Post" – TF2 Official Blog post, April 7, 2011. Screenshot of the iPad Mini in the background [collapse] v • d • e Classes Offensive Defensive Support Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png Scout · Soldier · Pyro Leaderboard class demoman.png Leaderboard class heavy.png Leaderboard class engineer.png Demoman · Heavy · Engineer Leaderboard class medic.png Leaderboard class sniper.png Leaderboard class spy.png Medic · Sniper · Spy [collapse] v • d • e Leaderboard class heavy.png Heavy Weapons Primary Minigun (Iron Curtain) · Natascha · Brass Beast · Tomislav · Huo-Long Heater Secondary Shotgun · Sandvich (Robo-Sandvich) · Dalokohs Bar (Fishcake) · Buffalo Steak Sandvich · Family Business · Panic Attack · Second Banana Melee Fists (Frying Pan, Saxxy, Conscientious Objector, Apoco-Fists, Freedom Staff, Bat Outta Hell, Memory Maker, Ham Shank, Golden Frying Pan, Necro Smasher, Crossing Guard, Prinny Machete) · Killing Gloves of Boxing · Gloves of Running Urgently (Bread Bite) · Warrior's Spirit · Fists of Steel · Eviction Notice · Holiday Punch Kill taunt High Noon Ability taunts Nomming Abilities Slowdown · Healing · Crit boost · Overheal · Fire Cosmetics Football Helmet · Officer's Ushanka · Tough Guy's Toque · Hound Dog · Heavy Duty Rag · Hard Counter · Pugilist's Protector · Cadaver's Cranium · Dealer's Visor · Big Chief · Coupe D'isaster · Magnificent Mongolian · Dread Knot · Large Luchador · Team Captain · Capo's Capper · Pocket Medic · Big Steel Jaw of Summer Fun · Copper's Hard Top · Security Shades · Pilotka · Dragonborn Helmet · Purity Fist · Storm Spirit's Jolly Hat · Gym Rat · One-Man Army · Outdoorsman · Can Opener · Soviet Stitch-Up · Steel-Toed Stompers · Cold War Luchador · War Head · Sandvich Safe · All-Father · Toss-Proof Towel · Apparatchik's Apparel · Champ Stamp · Triad Trinket · U-Clank-A · Voodoo-Cursed Heavy Soul · Crafty Hair · Soviet Gentleman · Heavy Artillery Officer's Cap · K-9 Mane · Grand Duchess Fairy Wings · Grand Duchess Tiara · Grand Duchess Tutu · Spooky Sleeves · Siberian Sophisticate · Aqua Flops · Brock's Locks · Carl · Heavy's Hockey Hair · Hunger Force · Mutton Mann · Pounding Father · Samson Skewer · Wilson Weave · Bunsen Brave · Gridiron Guardian · Titanium Towel · Tungsten Toque · Tyurtlenek · Bear Necessities · Borscht Belt · Bolshevik Biker · Gabe Glasses · Heavy-Weight Champ · Katyusha · Red Army Robin · Tsarboosh · Macho Mann · Cuban Bristle Crisis · Weight Room Warmer · Viking Braider · Chicken Kiev · Horned Honcho · Ivan the Inedible · Last Bite · Monstrous Mandible · Mann of the House · Minnesota Slick · Bullet Buzz · Combat Slacks · Eliminator's Safeguard · Gone Commando · Heavy Lifter · Leftover Trap · Rat Stompers · Sammy Cap · Trash Man · War Goggles · Warmth Preserver · Little Bear · Der Maschinensoldaten-Helm · Die Regime-Panzerung · Yuri's Revenge · Unshaved Bear · Bone-Cut Belt · Bull Locks · Immobile Suit · Minsk Beef · Jungle Booty · Fur-Lined Fighter · Hunter Heavy · Sleeveless in Siberia · Snow Sleeves · Old Man Frost · Siberian Facehugger · Commissar's Coat · El Duderino · White Russian · Sucker Slug · Buttler · Teufort Knight · Gift Bringer · Siberian Sweater · Heavy Tourism · Mad Mask · Mo'Horn · Pestering Jester · Reader's Choice · Airborne Attire · Warhood · Abominable Snow Pants · Aztec Aggressor · Commando Elite · Fat Man's Field Cap · Heavy Harness · Himalayan Hair Shirt · Kathman-Hairdo · Nuke · Siberian Tigerstripe · War Eagle · Sinner's Shade · Wild West Whiskers · Polar Bear · Tsar Platinum · Starboard Crusader · Mann-O-War · Cool Capuchon · Paka Parka · Kapitan's Kaftan · Mediterranean Mercenary · Convict Cap · Soviet Strongmann · Momma Kiev · Sophisticated Smoker · Boom Boxers · Mannvich · Bear Walker · BedBug Protection · SandMann's Brush · Particulate Protector · Snack Stack · Two Punch Mann · Computron 5000 · Mooshanka · Combat Casual · Squatter's Right · Horror Shawl · Misha's Maw · Road Block · Road Rage · Heavy Heating · Ol' Reliable · Brother Mann · Heavy Metal · Hog Heels · Bare Bear Bones · Make Ogre · Balkans Brute · Bigger Mann on Campus · Brute's Braces · Crook's Cap · Dusk Duster · Hellish Overlord · Strigoi Stare · Battle Balaclava · Cossack Camo · Esprit de Corps · Fat Friar · Hardcore Pantalon · Hunk of Monk · Mr. Rostov · Cigarillo Caballero · El Gigante's Gunbelt · Poncho del Pesado · Cosmetic items wearable by all classes Item sets The Hibernating Bear · Black Market Business · The FrankenHeavy · The Grand Duchess · The Minsk Beast · The Monster Mash-Up Pack Special taunts Proletariat Posedown · Table Tantrum · Boiling Point · Russian Arms Race · Soviet Strongarm · Bare Knuckle Beatdown · Russian Rubdown · Road Rager · Crushing Defeat · Bear Hug · Ring King Achievements Heavy achievements (How to) Character Meet the Heavy · Responses · Taunts · Voice commands Strategy Heavy strategy (Basic · Community · Anti-class) · Heavy match-ups · Team strategy Other Heavy Update · References Categories: ClassesHibernating BearBlack Market BusinessFrankenHeavyGrand DuchessMinsk BeastMonster Mash-Up PackHeavy Navigation menu Create accountLog in Page Discussion Read View source View history Search Search Team Fortress Wiki Main page About Recent changes Random page Help FAQ IRC channel Tools What links here Related changes Special pages Printable version Permanent link Page information Cite this page Languages English العربية Česky Dansk Deutsch Español Suomi Français Magyar Italiano 日本語 한국어 Nederlands Norsk (bokmål) Polski Português Português do Brasil Română Русский Svenska Türkçe 中文(简体) 中文(繁體) Team Fortress 2 Main page Download Blog Updates News Hub Community Hub Steam Workshop Team Fortress Classic Main page Purchase News Hub Community Hub Valve Wiki Network Combine OverWiki Left 4 Dead Wiki Portal Wiki This page was last edited on 17 September 2025, at 14:04. 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- #15Engineer
Keys: Engineer, Dr. Dell Conagher
Achieved.png Featured article Engineer Engineer RED BLU ÜberCharge ÜberCharge Basic Information Icon: Leaderboard class engineer.png Type: Defensive Health: 125 /Medic emblem RED.png185 (See Health below for further details) Speed: 100% (See Speed below for further details) Meet the Engineer EngineerVidSplash.png “ Hey look, buddy. I'm an engineer — that means I solve problems. Not problems like 'What is beauty?' because that would fall within the purview of your conundrums of philosophy. I solve practical problems. — The Engineer on his profession ” The Engineer is a soft-spoken, amiable Texan from Bee Cave, Texas, USA with an interest in all mechanical things. He specializes in constructing and maintaining buildings that provide support to his team, rather than being a front line class, making him the most suitable for defense. The Engineer's various gadgets include the Sentry Gun, an automated turret that fires at any enemy in range, the Dispenser, a device that restores the health and ammunition of nearby teammates, and Teleporters that quickly transport players from point A to point B.
Because the Engineer's ingenious devices are under constant threat from explosives and devious enemy Spies, a good Engineer must keep his gear under a watchful eye and under repair with his Wrench at all times. When the Engineer needs to get his hands dirty, his trio of generic yet capable weapons, along with the assistance of his helpful hardware, make him more than capable of holding his own in a fight. If need be, the Engineer can even pick up and haul constructed buildings to redeploy them in more favorable locations. While usually viewed as a defensive class, the Engineer has a selection of high-tech weapons that allow him to destroy projectiles or to build faster-deploying, less damaging Sentry Guns, which give him great utility at the front lines too. His Teleporters are also a key point to both the offensive and defensive team's success, allowing slower, heavier classes to reach the front-lines quicker.
The Engineer is voiced by Grant Goodeve in the game, and by Nolan North in the short film Expiration Date.
Contents 1 Bio 2 Health 3 Speed 4 Basic strategy 5 Weapons 5.1 Primary 5.2 Secondary 5.3 Melee 5.4 PDA 5.5 Taunt attacks 6 Item sets 7 Buildings 8 Cosmetic items 9 Official class avatars 10 Achievements 11 Update history 12 Trivia 13 Gallery 14 Related merchandise 15 See also 16 References 17 External links Bio Name: Dr. Dell Conagher Location of origin: Bee Cave, Texas, USA Job: Area Denial[1] Motto: "I like to make things".[1] Favourite equation: The Engineer's Favorite Equation.png Emblems: Engineer emblem RED.png Engineer emblem BLU.png Description: This amiable, soft-spoken good ol' boy from tiny Bee Cave, Texas loves barbeque, guns, and higher education. Natural curiosity, ten years as a roughneck in the west Texas oilfields, and eleven hard science PhDs have trained him to design, build and repair a variety of deadly contraptions. Health Main articles: Health, Overheal v • d • e Class Health Overheal Quick-Fix Overheal Leaderboard class engineer.png Engineer 125 185 158 With the Gunslinger equipped 150 225 189 Speed Main article: Speed Condition Normal Backward Crouched Swimming Leaderboard class engineer.png Engineer 100 % 90 % 33 % 80 % Hauling a building 90 % 81 % 30 % 72 % Basic strategy Main articles: Engineer tips, Basic Engineer strategy, Community Engineer strategy Icon engineer.jpg Use the construction PDA to construct Sentry Guns, Dispensers, and Teleporters in places that are beneficial to your team. You need metal to build, repair, and upgrade your Buildings. Collect fallen ammo boxes or remains of buildings to get more metal. Hit your Sentry Gun with your Wrench to upgrade it with metal. Each level adds more health and firepower. Build Dispensers to provide your teammates with health and ammo. They also generate metal for you to use. Build Teleporters to help your team get to key locations with ease. Keep an eye out for enemy Spies attaching Sappers to your Buildings. Use your Wrench to remove Sappers. Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need. Weapons Main article: Weapons Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
Primary Weapon Kill icon Ammo Loaded Ammo Carried Damage Range Notes / Special Abilities Shotgun Stock Shotgun Killicon shotgun.png 6 32 Base: 60 Crit: 180
[6 damage × 10 pellets]
Frontier Justice Unlock Frontier Justice Killicon frontier justice.png 3 32 Base: 60 Crit: 180
[6 damage × 10 pellets]
Pictogram plus.png Stores 2 guaranteed critical shots for every Sentry Gun kill. Pictogram plus.png Stores 1 guaranteed critical shot for every Sentry Gun kill assist. Pictogram info.png Stored critical shots (up to 35) are granted only upon Sentry Gun destruction/demolition. Pictogram minus.png Has half the normal clip size. Pictogram minus.png No random Critical hits. Pictogram minus.png Revenge crits are lost on death.
Widowmaker Promotional / Craft Widowmaker Killicon widowmaker.png ∞ / 6 6 Base: 60 Crit: 180
[6 damage × 10 pellets]
Pictogram plus.png On hit: damage dealt is returned as ammo. Pictogram plus.png +10% damage to the same target as your sentry. Pictogram plus.png No reload necessary. Pictogram minus.png Uses metal as ammo. Pictogram minus.png Per Shot: -30 metal.
Pomson 6000 Craft Pomson 6000 Killicon pomson 6000.png 4 ∞ Base: 60 Crit: 180
Pictogram info.png Shoots an electric projectile instead of shotgun pellets. Pictogram plus.png Does not require ammo (replaced with an ammo meter). Pictogram plus.png Projectile cannot be deflected. Pictogram plus.png On Hit: Victim loses up to 10% Medigun charge. Pictogram plus.png On Hit: Victim loses up to 20% cloak. Pictogram minus.png Deals only 20% damage to buildings. Pictogram minus.png Has a 33% smaller clip size.
Rescue Ranger Craft Rescue Ranger Killicon rescue ranger.png 4 16 Base: 40 Crit: 120
Pictogram plus.png Alt-Fire: Use 100 metal to pick up buildings from long range. Pictogram plus.png Fires a special bolt that can repair friendly buildings. Pictogram minus.png -34% clip size. Pictogram minus.png -50% max primary ammo on wearer. Pictogram minus.png Self mark for death on building pick up, and a few seconds after redeployment. Pictogram minus.png 4-to-1 health-to-metal ratio when repairing buildings.
Panic Attack Craft Panic Attack Killicon panic attack.png 6 32 Base: 72 Crit: 216
[4.8 damage × 15 pellets]
Pictogram plus.png +50% bullets per shot. Pictogram plus.png +50% faster weapon deploy time. Pictogram plus.png Fires a fixed shot pattern. Pictogram minus.png -20% damage penalty. Pictogram minus.png Successive shots become less accurate.
Secondary Weapon Kill icon Ammo Loaded Ammo Carried Damage Range Notes / Special Abilities Pistol Stock Pistol Killicon pistol.png 12 200 Base: 15 Crit: 45 [6 rounds / sec.]
Lugermorph Promotional Lugermorph Killicon lugermorph.png C.A.P.P.E.R Uncrate C.A.P.P.E.R Killicon c.a.p.p.e.r.png Pictogram info.png Killed enemies suffer a distinctive death by incineration. Wrangler Unlock Wrangler Killicon wrangler.png N/A N/A N/A Pictogram info.png Enables manual control of own Sentry Gun. Pictogram plus.png The Sentry Gun gains double firing rate and a laser pointer to assist in aiming. Pictogram plus.png The Sentry Gun gains a shield which blocks 66% of incoming damage. Pictogram minus.png Ammo and repair given to the Sentry Gun is reduced by 66% while shield is active. Pictogram minus.png Upon switching to another weapon or death, the Sentry Gun remains shielded but deactivated for 3 seconds.
Giger Counter Uncrate Giger Counter Killicon giger counter.png Short Circuit Promotional / Craft Short Circuit Killicon short circuit.png 5 200 Base: 10 Crit: N/A
Pictogram plus.png No reload necessary. Pictogram minus.png Uses metal as ammo. Pictogram minus.png Per Shot: –5 metal. Pictogram minus.png No random critical hits. Pictogram minus.png Cannot pick up buildings when active. Pictogram minus.png Cannot be crit-boosted. Pictogram minus.png -93% damage to enemy buildings. Pictogram info.png Alt-Fire:
Pictogram plus.png Launches a projectile-consuming energy ball. Pictogram minus.png -65 metal per shot
Melee Note that all the Engineer's melee weapons are capable of building, repairing and upgrading buildings, as well as removing Sappers.
Weapon Kill icon Ammo Loaded Ammo Carried Damage Range Notes / Special Abilities Wrench Stock Wrench Killicon wrench.png N/A N/A Base: 65 Crit: 195
Necro Smasher Unlock Necro Smasher Killicon necro smasher.png Prinny Machete Promotional Prinny Machete Killicon prinny machete.png Golden Wrench Distributed Golden Wrench Killicon golden wrench.png Limited item from the Engineer Update. Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).
Saxxy Distributed Saxxy Killicon saxxy.png Limited item from the Replay Update. Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).
Golden Frying Pan Distributed Golden Frying Pan Killicon golden frying pan.png Limited item from the Two Cities Update. Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).
Gunslinger Unlock Gunslinger Killicon gunslinger.png N/A N/A Base: 65 Crit: 195
Pictogram info.png Replaces standard Sentry Gun with Combat Mini-Sentry Gun. Compared to a level one Sentry: Pictogram plus.png Build speed increased by 150%. Pictogram plus.png Metal cost is reduced by 23% (total cost of 100 metal). Pictogram plus.png +35% faster rotation. Pictogram plus.png +50% faster firing speed. Pictogram minus.png -33% health. Pictogram minus.png -50% damage. Pictogram info.png For more information, go here. Pictogram plus.png Increases maximum health by 25 points. Pictogram plus.png Guarantees a Critical hit on a third consecutive punch. Pictogram minus.png No random Critical hits.
Killicon gunslinger triple punch.png Southern Hospitality Craft Southern Hospitality Killicon southern hospitality.png N/A N/A Base: 65 Crit: 195
Bleeding: 8 / sec. × 5 secs.
Pictogram plus.png On hit: causes opponent to bleed for 5 seconds. Pictogram minus.png +20% fire vulnerability. Pictogram minus.png No random Critical hits.
Jag Craft Jag Killicon jag.png N/A N/A Base: 49 Crit: 146
Pictogram plus.png Construction hit speed boost increased by 30%. Pictogram plus.png +15% faster firing speed. Pictogram minus.png -20% slower repair rate. Pictogram minus.png –25% damage penalty. Pictogram minus.png –33% damage penalty vs buildings.
Eureka Effect Craft Eureka Effect Killicon eureka effect.png N/A N/A Base: 65 Crit: 195
Pictogram plus.png Pressing the reload key allows the user to teleport to either their spawn area or their Teleporter Exit. Pictogram plus.png -50% metal cost when constructing or upgrading Teleporters. Pictogram minus.png Construction hit speed boost decreased by 50%. Pictogram minus.png 20% less metal from Dispensers and pickups.
PDA Weapon Notes / Special Abilities Construction PDA Stock Construction PDA Pictogram info.png Allows the player to place the Sentry, Dispenser, and both Teleporters in the world. Destruction PDA Stock Destruction PDA Pictogram info.png Allows the player to destroy their Sentry, Dispenser, and both Teleporters.
Taunt attacks EngyGuitarSmash.png Associated item Description Kill icon Frontier Justice Frontier Justice Main article: Guitar Smash The Engineer takes out his trusty guitar, plays a chord, and then smashes the area in front of him with it.
(Smash sound 1) (Smash sound 2) (Smash sound 3) Killicon guitar smash.png EngyGunslinger.png Associated item Description Kill icon Gunslinger Gunslinger Main article: Arm Blender The Engineer pulls the cord of his Gunslinger, thereby making it spin, and thrusts it forward. Upon being hit, the enemy player is stunned and takes slight damage, and then is gibbed. Killicon arm blender.png Taunt Texan Trickshot.png Associated item Description Kill icon Texan Trickshot Texan Trickshot Main article: Texan Trickshot When activated, the Engineer pulls a revolver from its holster, spins it around several times in different positions while saying a phrase, then raises it and fires, killing any player in front of him within a range of 500 Hammer units (roughly 9.5m or 31.25 ft). Killicon texan trickshot.png Item sets Main article: Item sets The Brundle Bundle Item icon Brundle Bundle.png Buzz Killer Buzz Killer Frontier Flyboy Frontier Flyboy Legend of Bugfoot Legend of Bugfoot Effect Engineer's vocalizations are 145% higher pitch.
Dr. Grordbort's Brainiac Pack Item icon The Brainiac Pack Bundle.png Pomson 6000 Pomson 6000 Eureka Effect Eureka Effect Brainiac Goggles Brainiac Goggles Brainiac Hairpiece Brainiac Hairpiece Effect No effect
The Texas Tech-hand Item icon Egghead's Overalls.png Level Three Chin Level Three Chin Egghead's Overalls Egghead's Overalls Lonesome Loafers Lonesome Loafers Effect No effect
The Builder's Basics Kit Item icon Tools of the Trade.png Tools of the Trade Tools of the Trade Joe-on-the-Go Joe-on-the-Go Effect No effect
Buildings Main article: Buildings Image Building Level Cost Health Damage Per Second/Replenish/Recharge Sentries.png Slot one Sentry Gun One 130 150 Average damage per second (bullets): 71-84 No rockets Two 330 180 Average damage per second (bullets): 119-141 No rockets Three 530 216 Average damage per second (bullets): 119-141 Rocket damage per salvo: 53-150 Red Mini Sentry.png Slot one (With Gunslinger equipped) Combat Mini-Sentry Gun N/A 100 100 Average damage per second: 44-56 Dispensers.png Slot two Dispenser One 100 150 Health: 10/sec Ammo: 20%/sec Metal: 40/5 sec Two 300 180 Health: 15/sec Ammo: 30%/sec Metal: 50/5 sec Three 500 216 Health: 20/sec Ammo: 40%/sec Metal: 60/5 sec RED Teleporter.png Slots three and four Teleporter Entrance Teleporter Exit One 50 150 Recharge: 10 sec Two 250 180 Recharge: 5 sec Three 450 216 Recharge: 3 sec Cosmetic items Main articles: Cosmetic items, List of Engineer cosmetics, List of Multi-class cosmetics, List of All class cosmetics Official class avatars Official class avatars Original set RED ÜberCharged set BLU ÜberCharged set Engineerava.jpg Buffed red engineer.jpg Buffed blu engineer.jpg Get TF2 avatars on Steam: Original Achievements Achieved.png Main article: Engineer achievements Engineer pack: 38 achievements, 3 milestones. 1 General achievement. Update history August 13, 2009 Patch (Classless Update) [Undocumented] Added hat bodygroups to the Engineer. January 13, 2010 Patch
Added backstab death animation. July 8, 2010 Patch (Engineer Update)
Added 35 Engineer achievements. Engineers can now pickup & move their buildings. [Undocumented] Added several Engineer responses, including domination lines. [Undocumented] Added a unique switching animation for the Engineer's Shotgun. [Undocumented] Added a arm bodygroup to the Engineer model. July 9, 2010 Patch
Engineers can no longer pick up buildings while stunned or in loser state. July 13, 2010 Patch
Fixed an exploit where Engineers could create level 3 mini-sentries. April 14, 2011 Patch (Hatless Update)
Added training for the Engineer. October 27, 2011 Patch (Very Scary Halloween Special)
[Undocumented] Added new voice filter, and sped up idle animations for the Engineer when equipped with the Brundle Bundle set. December 15, 2011 Patch (Australian Christmas 2011)
[Undocumented] Added unused vomiting animation. August 15, 2012 Patch (Mann vs. Machine)
[Undocumented] Added MvM voice lines to Engineer. February 7, 2014 Patch
Fixed the Engineer’s belt and pocket equip_regions conflicting for some items. June 11, 2014 Patch #2
Fixed the Engineer's build menu staying open after changing class. June 18, 2014 Patch (Love & War Update)
Sentry bullets are now affected by damage falloff outside of sentry scan range. Sentry bullet damage has been changed so it calculates damage based on the sentry's position, not the Engineer's. February 18, 2015 Patch
Updated trigger_hurt entities to allow Engineers building in them when they are set for zero or negative damage. July 2, 2015 Patch #1 (Gun Mettle Update)
Construction boosts (wrench hits, redeploys) from multiple sources is now additive instead of multiplicative. Calculations are based around a 1x base building speed. Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed). Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost). Building pick up speed penalty reduced from 25% to 10%. On Wrench equip change, buildings no longer self-destruct unless the building type is changed (i.e. Only Sentry explodes when switching from Wrench to Gunslinger). Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal). Level 2 and Level 3 Sentries have less passive damage resistance against Heavy miniguns. Level 2 Sentry Minigun resistance changed from 20% to 15% and Level 3 changed from 33% to 20%. July 7, 2016 Patch #1 (Meet Your Match Update)
Fixed a bug where the Engineer couldn't remove the Sapper from a linked teleporter it was building (not active). Fixed a bug where the Engineer was able to heal a linked teleporter while it was building. This now matches the behavior for the other buildings. Fixed the Engineer's missing pelvis hitbox. Level 1 teleporters now cost 50 metal (previously 125). July 8, 2016 Patch
Changed how much metal destroyed objects drop and fixed destroyed teleporters dropping more metal than intended. July 28, 2016 Patch
Fixed Engineer teleporter exits sometimes detonating when used due to invisible geometry. December 2, 2021 Patch (Smissmas 2021)
Fixed Engineer losing metal when hitting damaged buildings while they are being re-deployed after pick-up July 12, 2023 Patch #1 (Summer 2023 Update)
Fixed the Engineer not being able to move for a short period of time after doing The High Five taunt. Trivia The Engineer was added to the original Team Fortress mod to appeal to players who lacked traditional skills required to perform well in first-person shooters. The Engineer was also added due to the developers of Team Fortress being inspired by the construction mechanics of the real-time strategy game Command & Conquer.[2] The Engineer wears his default helmet backwards; however, this is not an uncommon practice among construction workers. The Engineer seldom removes his welding goggles. To date, the only instances in which the Engineer has his goggles off are in the Loose Canon, True Meaning, and The Days Have Worn Away comics. The Engineer built the Sentry Gun under contract from TF Industries in 1965. The PDF manual for the game that is listed in Steam shows a blueprint and promotional guide to using the Sentry Gun. The Engineer's favorite equation is, in fact, part of the equation that governs character lighting in-game, known as Phong. Furthermore, the equation can be referenced in page five of Illustrative Rendering in TF2. The first BLU team Engineer resembled Nikola Tesla, armed with a bag of blueprints instead of a PDA. Just like the rest of the classes, the Engineer makes an appearance in Saints Row: The Third in the form of a wearable head mask. The song the Engineer plays during Meet the Engineer is titled "More Gun". More Gun is based on "Someone Else's Song", which was originally written by Jeff Tweedy and performed by the American Country band Wilco. A photograph on the Engineer update page displays a young boy (presumably the Engineer) trying on his first pair of goggles, as an adult Engineer (preumably Dell's father) looks on proudly and pats him on the shoulder. A large cutout of the Engineer makes an appearance in Worms Reloaded as part of a playable stage. Additionally, his hardhat and goggles are selectable hats for the player's worms. The Engineer's hardhat is wearable by the Support class of Monday Night Combat. In Poker Night at the Inventory, an image of the Engineer's disguise mask can be seen on the lower half of the Spy Jack of Diamonds cards in the "Poker Night" and the "Poker Night Alternative" decks, respectively. The Engineer, alongside the Pyro, Heavy, and Medic, is one of four Team Fortress 2-based Familiars in Dungeon Defenders. The Engineer's uniform is wearable by the Combat Girl in Super Monday Night Combat. The Engineer's uniform makes an appearance in Tiny Tower. The Engineer's surname is a tribute to the novel Conagher by Louis L'Amour, an author of whom Valve writers Erik Wolpaw and Jay Pinkerton are fans.[1] The Engineer was listed in the 2010 edition of the Guinness Book of World Records (Gamers Edition) as the most popular class in Team Fortress 2, with 15% choosing to play as him. Barik, a playable character in Paladins, has a skin based on the Engineer, which also adds new voice responses performed by Grant Goodeve. Gallery Ico camera.png Related images: Engineer images
Engineer concept art
Ditto.
Ditto.
Silhouette of an early Engineer concept, compared to the present classes.
Trading card front.
Ditto, back side
Photograph of boy receiving his first goggles sourced from Engineer Update page
Engineer as seen in the Loose Canon comic.
Steam trading card
Steam profile background
The Engineer's construction helmet and safety glasses on a worm: a hat from Worms Reloaded.
Promotional item in game in Monday Night Combat: "Doctor Distributor".
Updated class portrait
Ditto, BLU team variant
Main menu appearance
Ditto, during Halloween
Class card
Arsenal
Contract drawer photo
Related merchandise
Engineer Portrait Poster
Engineer Class Patches
Dispenser Talking Plush
See also Metal Engineer match-ups Fred Conagher Radigan Conagher Anti-Engineer strategy Engineer taunts Engineer responses Engineer voice commands Basic Engineer strategy Community Engineer strategy Engineer (Classic) References Team Fortress 2 Trailer 2, released in September 2006. The Making of Team Fortress External links Engineer page on the Official TF2 Website The Engineer Update Day 1, Day 2, Day 3, Achievements, Wrench Log TF2 Official Blog - Loose Canon Comic: Loose Canon 119th Update! - Coming soon teaser [collapse] v • d • e Classes Offensive Defensive Support Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png Scout · Soldier · Pyro Leaderboard class demoman.png Leaderboard class heavy.png Leaderboard class engineer.png Demoman · Heavy · Engineer Leaderboard class medic.png Leaderboard class sniper.png Leaderboard class spy.png Medic · Sniper · Spy [collapse] v • d • e Leaderboard class engineer.png Engineer Weapons Primary Shotgun · Frontier Justice · Widowmaker · Pomson 6000 · Rescue Ranger · Panic Attack Secondary Pistol (Lugermorph, C.A.P.P.E.R) · Wrangler (Giger Counter) · Short Circuit Melee Wrench (Golden Wrench, Saxxy, Golden Frying Pan, Necro Smasher, Prinny Machete) · Gunslinger · Southern Hospitality · Jag · Eureka Effect PDA Construction PDA · Destruction PDA Kill taunts Guitar Smash · Arm Blender · Texan Trickshot Ability taunts Eureka Effect Taunt Abilities Buildings (Sentry Gun · Combat Mini-Sentry Gun · Dispenser · Teleporters) · Metal · Healing · Bleeding · Sentry jump Cosmetics Mining Light · Engineer's Cap · Texas Slim's Dome Shine · Texas Ten Gallon · Hotrod · Safe'n'Sound · Buckaroo's Hat · Industrial Festivizer · Big Country · Googly Gazer · Professor's Peculiarity · Teddy Roosebelt · Hetman's Headpiece · Ol' Geezer · Western Wear · Prairie Heel Biters · Pip-Boy · Wingstick · Clockwerk's Helm · Builder's Blueprints · Hat with No Name · Pencil Pusher · Virtual Reality Headset · Buzz Killer · Frontier Flyboy · Legend of Bugfoot · Itsy Bitsy Spyer · All-Father · Brainiac Goggles · Brainiac Hairpiece · Stocking Stuffer · Teufort Tooth Kicker · Texas Half-Pants · Idea Tube · Champ Stamp · Triad Trinket · Tin-1000 · Crafty Hair · Pocket Purrer · Master Mind · Spooky Sleeves · Voodoo-Cursed Engineer Soul · Deadliest Duckling · Barnstormer · Mutton Mann · Grizzled Growth · Last Straw · Prize Plushy · Vox Diabolus · Wilson Weave · Data Mining Light · Plug-In Prospector · Teddy Robobelt · Texas Tin-Gallon · Timeless Topper · Dual-Core Devil Doll · Pocket Pyro · Dry Gulch Gulp · Flared Frontiersman · Pardner's Pompadour · Trash Toter · Macho Mann · Beep Boy · Cuban Bristle Crisis · Gold Digger · Special Eyes · Viking Braider · Grease Monkey · Snaggletoothed Stetson · Dogfighter · Face Full of Festive · Antarctic Researcher · Cute Suit · Ein · Mister Bubbles · Scotch Saver · Trencher's Topper · Trencher's Tunic · Danger · Egghead's Overalls · Endothermic Exowear · Joe-on-the-Go · Level Three Chin · Lonesome Loafers · Peacenik's Ponytail · Tools of the Trade · Hillbilly Speed Bump · Beep Man · Garden Bristles · Iron Fist · Soul of 'Spensers Past · Tiny Texan · Insulated Inventor · Snow Stompers · Clubsy the Seal · Conagher's Combover · Cop Caller · Holstered Heaters · Thermal Insulation Layer · Sheriff's Stetson · Support Spurs · Wild West Waistcoat · Life Support System · Rocket Operator · El Caballero · El Patron · Dead'er Alive · Iron Lung · Roboot · Smokey Sombrero · Buttler · Teufort Knight · Winter Backup · Dad Duds · Corpus Christi Cranium · El Paso Poncho · Final Frontier Freighter · Wide-Brimmed Bandito · Packable Provisions · Reader's Choice · Flash of Inspiration · Head Mounted Double Observatory · Plumber's Cap · Aloha Apparel · Conagher's Utility Idol · Tropical Toad · Trucker's Topper · Antarctic Eyewear · Cold Case · A Shell of a Mann · Aim Assistant · Defragmenting Hard Hat 17% · Dell in the Shell · Mini-Engy · Puggyback · Wise Whiskers · Brain Interface · Texas Toast · Eingineer · El Mostacho · Trick Stabber · Provisions Cap · Telefragger Toque · Winter Wrap Up · Head of Defense · Sophisticated Smoker · Boom Boxers · Ghoul Box · Goblineer · Pug Mug · Wavefinder · Blitzen Bowl · Particulate Protector · Sightliner · Computron 5000 · Hook, Line, and Thinker · Train of Thought · Lawnmaker · Western Wraps · Cabinet Mann · Dustbowl Devil · More Gun Marshal · Pony Express · Arctic Mole · Cool Warm Sweater · Soft Hard Hat · Underminer's Overcoat · Cargo Constructor · Cranium Cooler · Hazard Handler · Constructor's Cover · Dell Dynamic · Clue Hairdo · Sleuth Suit · Big Star · Daring Dell · Desk Engineer · Contaminated Carryall · Delldozer · Mannhattan Protect · Nuclear Necessity · Buck's Brim · Westcoat · Cattleman's Kettle · Sir Buildsalot · Heat Shield · One-Man Convoy · Service Satchel · Technician's Tunic · Cosmetic items wearable by all classes Item sets The Brundle Bundle · Dr. Grordbort's Brainiac Pack · The Texas Tech-hand · The Builder's Basics Kit Special taunts Rancho Relaxo · Bucking Bronco · Dueling Banjo · Jumping Jack · Texas Truckin' · Texas Twirl 'Em · Texan Trickshot Achievements Engineer achievements (How to) Character Meet the Engineer · Responses · Taunts · Voice commands Strategy Engineer strategy (Basic · Community · Anti-class) · Engineer match-ups · Team strategy Other Engineer Update (Teaser) · Loose Canon · References Categories: ClassesBrundle BundleDr. Grordbort's Brainiac PackTexas Tech-handBuilder's Basics KitEngineer Navigation menu Create accountLog in Page Discussion Read View source View history Search Search Team Fortress Wiki Main page About Recent changes Random page Help FAQ IRC channel Tools What links here Related changes Special pages Printable version Permanent link Page information Cite this page Languages English العربية Česky Dansk Deutsch Español Suomi Français Magyar Italiano 日本語 한국어 Nederlands Norsk (bokmål) Polski Português Português do Brasil Română Русский Svenska Türkçe 中文(简体) 中文(繁體) Team Fortress 2 Main page Download Blog Updates News Hub Community Hub Steam Workshop Team Fortress Classic Main page Purchase News Hub Community Hub Valve Wiki Network Combine OverWiki Left 4 Dead Wiki Portal Wiki This page was last edited on 17 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- #16Medic
Keys: Medic, Herbert Ludwig
Achieved.png Featured article Medic Medic RED BLU ÜberCharge ÜberCharge Basic Information Icon: Leaderboard class medic.png Type: Support Health: 150 /Medic emblem RED.png225 (See Health below for further details) Speed: 107% (See Speed below for further details) Meet the Medic MedicVidSplash.png “ ... Let's go practice medicine. — The Medic, Meet the Medic ” The Medic is a German man of questionable medical practices from Stuttgart, Germany. As the only class with a consistent healing source, he is often found near the front lines bolstering his teammates. Although the Medic's Syringe Gun and Bonesaw aren't the most excellent weapons for direct combat, he can typically still be found near the front lines, healing wounded teammates while trying to stay out of enemy fire.
When the Medic focuses his Medi Gun on a nearby teammate, they will gradually regain health; patients who are already at full health have their health temporarily increased up to 150% of their base health capacity, allowing them to fight more aggressively. However, teammates who have not taken damage recently are healed faster, encouraging other players withdrawals when injured.
When healing, the Medic gradually fills a unique ÜberCharge bar, which can fill faster if healing injured or not-fully-overhealed teammates. When the ÜberCharge bar is fully charged, the Medic's Medi Gun begins to crackle, accompanied by small electric team-colored particles at its tip, indicating that he can now deploy a unique charge to benefit his healing target (and himself) for eight seconds. A charge from the Medi Gun offers temporary invulnerability; a charge from the Kritzkrieg grants guaranteed Critical hits to your heal target; the Quick-Fix grants rapid healing, along with immunity to knockback and compression blasts from Pyros; and the Vaccinator grants enhanced damage resistance to a specific damage type (bullets, explosives, and fire).
Although the Medic cannot heal himself with his Medi Gun (unless using the Quick-Fix's ÜberCharge or the Kritzkrieg's Oktoberfest taunt), he is capable of passively regenerating health over time. The longer he stays out of combat and avoids taking damage, the faster he will heal. By default, an injured Medic begins regenerating health at a rate of 3 points per second, increasing over the following ten seconds to a maximum of 6 health per second, though this base rate increases while holding the Amputator and is reduced if the Blutsauger is equipped. Healing injured teammates will double the current rate of health regeneration, encouraging the Medic to heal them over healthy patients.
The Medic's lower firepower and combat abilities mean that he is more reliant on his teammates defending him than his own weapons defending him. The Syringe Gun's slow projectiles and low damage makes it hard to fight any class head on, while the Bonesaw's limited range puts the Medic in considerable danger.
The Medic is voiced by Robin Atkin Downes.
Contents 1 Bio 2 Health 3 Speed 4 Basic strategy 5 Weapons 5.1 Primary 5.2 Secondary 5.3 Melee 5.4 Special Taunts 6 Item sets 7 Cosmetic items 8 Official class avatars 9 Achievements 10 Update history 11 Bugs 12 Trivia 13 Gallery 14 Related merchandise 15 See also 16 External links 17 References Bio Name: Herbert Ludwig[1] Location of origin: Stuttgart, Germany Job: Doctor Assisted Homicide Motto: "Prepare for your examination" Emblems: Medic emblem RED.png Medic emblem BLU.png Description: What he lacks in compassion for the sick, respect for human dignity, and any sort of verifiable formal training in medicine, the Medic more than makes up for with a bottomless supply of giant needles and a trembling enthusiasm for plunging them into exposed flesh. Raised in Stuttgart, Germany during an era when the Hippocratic oath had been downgraded to an optional Hippocratic suggestion, the Medic considers healing a generally unintended side effect of satisfying his own morbid curiosity. Health Main articles: Health, Overheal v • d • e Class Health Overheal Quick-Fix Overheal Leaderboard class medic.png Medic 150 225 189 With the Vita-Saw equipped 140 210 176 Speed Main article: Speed Condition Normal Backward Crouched Swimming Leaderboard class medic.png Medic 107 % 96 % 36 % 85 % Wielding the Overdose at 100% ÜberCharge 128 % 115 % 43 % 102 % Healing a Scout 133 % 120 % 44 % 107 % Note: If the Medic is healing a patient that is faster, he walks at the same speed as long as the beam is connected.
Basic strategy Main articles: Medic tips, Basic Medic strategy, Community Medic strategy Icon medic.jpg Use your Medi Gun to heal teammates, and buff them up to 150% of their normal health. Fill your ÜberCharge by healing teammates. Then hit secondary fire (Default: Mouse2) to activate. Your ÜberCharge makes both you and your Medi Gun target invulnerable for a short time. You fill your ÜberCharge faster by healing teammates who are more hurt. Keep alert for teammates calling for your help. Use the Medic arrows onscreen to find them. Weapons Main article: Weapons Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
Primary Weapon Kill icon Ammo Loaded Ammo Carried Damage Range Notes / Special Abilities Syringe Gun Stock Syringe Gun Killicon syringe gun.png 40 150 Base: 10 Crit: 30
[10 syringes / sec.]
Blutsauger Unlock Blutsauger Killicon blutsauger.png 40 150 Base: 10 Crit: 30
[10 syringes / sec.]
Pictogram plus.png Heals 3 health points on hit. Pictogram minus.png Health regeneration lowered by 2 HP/sec. (1–4 HP/sec)
Crusader's Crossbow Craft Crusader's Crossbow Killicon crusader's crossbow.png 1 38 Base: 38-75 Crit: 113-225
Healing: 75-150
Pictogram info.png Fires special bolts that heal teammates and deal damage based on distance traveled. Pictogram plus.png +280% damage (point blank) to +650% damage (long range) per bolt. Pictogram plus.png Heals allies 75 health (point blank) to 150 health (long range) per bolt. Pictogram info.png This weapon reloads automatically when not active. Pictogram minus.png No headshots. Pictogram minus.png –75% max primary ammo on wearer. Pictogram minus.png -97.5% clip size.
Overdose Craft Overdose Killicon overdose.png 40 150 Base: 9 Crit: 26
[10 syringes / sec.]
Pictogram plus.png When active, ÜberCharge percentage increases movement speed by up to 20%. Pictogram minus.png –15% damage penalty.
Secondary Weapon Kill icon Ammo Loaded Ammo Carried Damage Range Notes / Special Abilities Medi Gun Stock Medi Gun N/A N/A N/A N/A Pictogram info.png ÜberCharge grants Medic and patient 8 seconds of guaranteed invulnerability. Pictogram plus.png Match the speed of any faster heal target. Pictogram minus.png While ÜberCharge is active, Medic and patient are not able to capture a point, push the cart, or carry the intelligence.
Kritzkrieg Unlock Kritzkrieg N/A N/A N/A N/A Pictogram info.png ÜberCharge grants patient 8 seconds of guaranteed critical damage. Pictogram plus.png While ÜberCharge is active, Medic and Patient are able to defend/capture a point, push the cart, and carry the intelligence. Pictogram plus.png Has 25% faster charge rate. Pictogram plus.png Match the speed of any faster heal target.
Quick-Fix Craft Quick-Fix N/A N/A N/A N/A Pictogram info.png Über effect: Megaheal Heal rate increased 3x on heal target and Medic Heal target and Medic immune to stun and damage forces Pictogram plus.png Heal rate increased 40%. Pictogram plus.png ÜberCharge rate increased 10%. Pictogram plus.png Match the speed of any faster heal target. Pictogram plus.png Medic mirrors blast jump and shield charge of their heal target Pictogram minus.png While ÜberCharge is active, Medic and patient are not able to defend/capture a point or push the cart. Pictogram minus.png -50% overheal.
Vaccinator Craft Vaccinator N/A N/A N/A N/A Pictogram info.png Reload: Cycle through resist types. While healing, provides Medic and patient with constant 10% resistance to the selected damage type. Pictogram info.png Übercharge provides a 2.5 second bubble of 75% resistance to a selected damage type and 100% crit resistance to that type to the Medic and patient. Pictogram plus.png While ÜberCharge is active, Medic and patient are able to defend/capture a point, push the cart, and carry the intelligence. Pictogram plus.png Match the speed of any faster heal target. Pictogram plus.png +67% Übercharge rate. Pictogram minus.png -33% ÜberCharge rate on overhealed patients. Pictogram minus.png -66% overheal build rate.
Melee Weapon Kill icon Ammo Loaded Ammo Carried Damage Range Notes / Special Abilities Bonesaw Stock Bonesaw Killicon bonesaw.png N/A N/A Base: 65 Crit: 195
Frying Pan Promotional Frying Pan Killicon frying pan.png Prinny Machete Promotional Prinny Machete Killicon prinny machete.png Conscientious Objector Craft Conscientious Objector Killicon conscientious objector.png Freedom Staff Promotional Freedom Staff Killicon freedom staff.png Bat Outta Hell Drop Bat Outta Hell Killicon bat outta hell.png Memory Maker Distributed Memory Maker Killicon memory maker.png Ham Shank Promotional Ham Shank Killicon ham shank.png Necro Smasher Unlock Necro Smasher Killicon necro smasher.png Crossing Guard Uncrate Crossing Guard Killicon crossing guard.png Saxxy Distributed Saxxy Killicon saxxy.png Limited item from the Replay Update. Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).
Golden Frying Pan Distributed Golden Frying Pan Killicon golden frying pan.png Limited item from the Two Cities Update. Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).
Übersaw Unlock Übersaw Killicon ubersaw.png N/A N/A Base: 65 Crit: 195
Pictogram plus.png On Hit: 25% ÜberCharge added. Pictogram minus.png 20% slower firing speed.
Vita-Saw Craft Vita-Saw Killicon vita-saw.png N/A N/A Base: 65 Crit: 195
Pictogram plus.png A percentage of the Medic's ÜberCharge level is retained on death, based on the number of organs harvested (15% per). Total ÜberCharge retained on spawn caps at 60%. Pictogram minus.png Lowers max health by 10 points (140 total) on wearer.
Amputator Craft Amputator Killicon amputator.png N/A N/A Base: 52 Crit: 156
Pictogram plus.png When active, +3 health regenerated per second on wearer. Pictogram plus.png On taunt: Applies a healing effect to all nearby teammates.
Pictogram info.png Heals allies +25 health per second up to +75 health per second (within the 4 second taunt interval). This is dependent on if the ally is in combat or not. Pictogram minus.png Deals 20% less damage.
Solemn Vow Craft Solemn Vow Killicon solemn vow.png N/A N/A Base: 65 Crit: 195
Pictogram plus.png Allows the Medic to see an enemy's health. Pictogram minus.png 10% slower firing speed
Special Taunts Medictaunt06.PNG Associated item Description Kritzkrieg Kritzkrieg Main article: Oktoberfest The Medic puts his face to the barrel of the Kritzkrieg, inhales while laughing maniacally, and exclaims "Oktoberfest!". Afterward, he exhales, shakes his head, and refocuses.
This taunt heals the Medic for 10 health. Medicuberkill.png Associated item Description Kill icon Ubersaw Übersaw Main article: Uberslice The Medic enters a combat pose, thrusts his Übersaw forward and retracts it while exclaiming, "I'm going to saw through your bones!", stunning and killing an enemy if they are unlucky enough to be in the way.
If the initial hit strikes an enemy, the Medic is awarded 25% ÜberCharge. If the retraction kills an enemy, he gains an additional 75% charge. If both connect, he will end up with a full ÜberCharge. Killicon uberslice.png Medicamputatortaunt.png Associated item Description Amputator Amputator Main article: Medicating Melody The Medic places the Amputator on his shoulder and plays it as if it were a violin. All nearby teammates regain health and team-colored circles emanate from their feet. Item sets Main article: Item sets The Medieval Medic Backpack The Medieval Medic Bundle.png Crusader's Crossbow Crusader's Crossbow Amputator Amputator Berliner's Bucket Helm Berliner's Bucket Helm Effect No effect
Clinical Trial Item icon Meet The Medic! Bundle.png Overdose Overdose Quick-Fix Quick-Fix Solemn Vow Solemn Vow Effect No effect
The Mad Doktor Item icon Mad Doktor.png Einstein Einstein Dr. Gogglestache Dr. Gogglestache Emerald Jarate Emerald Jarate Effect No effect
Eliminating The Impossible Item icon Nine-Pipe Problem.png Private Eye Private Eye Nine-Pipe Problem Nine-Pipe Problem Effect Reduces mystery solving time by up to 88%.
Doctor Galactic Item icon Surgeon's Space Suit.png Lo-Grav Loafers Lo-Grav Loafers Surgeon's Space Suit Surgeon's Space Suit Effect No effect
The Sun King Item icon Teutonkahmun.png Teutonkahmun Teutonkahmun Ramses' Regalia Ramses' Regalia Effect No effect
Canis Ex Machina Item icon Hundkopf.png Hundkopf Hundkopf Herzensbrecher Herzensbrecher Kriegsmaschine-9000 Kriegsmaschine-9000 Effect No effect
Dr. Acula Item icon Vampire Makeover.png Vampire Makeover Vampire Makeover Vampiric Vesture Vampiric Vesture Effect No effect
The Templar Item icon Templar's Spirit.png Templar's Spirit Templar's Spirit Wings of Purity Wings of Purity Effect No effect
Cosmetic items Main articles: Cosmetic items, List of Medic cosmetics, List of Multi-class cosmetics, List of All class cosmetics Official class avatars Official class avatars Original set RED ÜberCharged set BLU ÜberCharged set Medicava.jpg Buffed red medic.jpg Buffed blu medic.jpg Get TF2 avatars on Steam: Original Achievements Achieved.png Main article: Medic achievements Medic pack: 39 achievements, 3 milestones. 1 General achievement Update history January 14, 2008 Patch Added option for Medi Gun beam to the Multiplayer->Advanced dialog. If on, the Medi Gun beam will stay attached to the current target without the need to hold down the fire button. February 28, 2008 Patch
[Undocumented] Fixed potential client crash for players being healed by a Medic or Dispenser. April 29, 2008 Patch (Gold Rush Update)
Added 39 Medic achievements. August 20, 2008 Patch
Fixed a viewmodel related crash when switching classes away from Medic. December 11, 2008 Patch
The icon on the HUD for a person calling for Medic will now give more information to the Medic (if the target is low on health, on fire, etc.). January 28, 2009 Patch
Added percentage to ÜberCharge HUD panel for the Medic. February 24, 2009 Patch (Scout Update)
Added sound for a fully charged Medic dying. September 15, 2009 Patch
Medic regeneration changes. Base regeneration amount increased from 1/sec to 3/sec. Regen amount increase since time of last damage decreased from 3x to 2x. End result of above: Old healing scaled from 1/sec to 3/sec based on time since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to 6/sec. Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies disguised as their team. December 17, 2009 Patch (WAR! Update)
Added options to the Multiplayer->Advanced dialog: Medic auto caller, which automatically shows you nearby friends at low health. Heal target marker, which better highlights the target your Medi Gun is locked onto. Added headshot death animation. January 13, 2010 Patch
Added backstab death animation. July 8, 2010 Patch (Engineer Update)
[Undocumented] Added Medic companionship lines when calling for a Medic while targeting one. September 30, 2010 Patch (Mann-Conomy Update)
[Undocumented] Added unused "Hi-five" animation. May 5, 2011 Patch (Replay Update)
Community contributed voice responses rules have been implemented for the Spinal Tap and Oktoberfest. June 8, 2011 Patch
[Undocumented] Laughing taunt animations have been added but are currently unused. June 23, 2011 Patch (Über Update)
[Undocumented] Added backpack bodygroup to the Medic model. October 13, 2011 Patch (Manniversary Update & Sale)
Players will now always call for a Medic when low on health or when on fire when a Medic is under the crosshair, whereas previously the character would ask the Medic to follow them. Added a line to the response that occurs when doing a battle cry while looking at an enemy while holding a melee weapon. August 15, 2012 Patch (Mann vs. Machine Update)
[Undocumented] Added voice lines to Medic. October 26, 2012 Patch (Spectral Halloween Special)
[Undocumented] Added voice lines. October 29, 2013 Patch (Scream Fortress V)
In PvP Medics can now see the clip status of a patient’s active weapon February 7, 2014 Patch
Added missing Payload audio for the Medic, Soldier, Demoman, and Spy. March 5, 2014 Patch
Fixed a bug where Medics would be unable to deploy their ÜberCharge. January 15, 2015 Patch 1
Fixed the Medic not being able to deploy a Quick-Fix/Vaccinator charge while carrying the flag. December 17, 2015 Patch (Tough Break Update)
Medics now have slightly higher health regeneration when healing a hurt patient During setup time, ÜberCharge build rate is now increased by 3x July 7, 2016 Patch 1 (Meet Your Match Update)
All Mediguns allow the Medic to match the speed of their heal target. Previously only available on The Quick-Fix. July 7, 2016 Patch 2
Fixed a bug where the Medic's run speed would not adjust when his heal target was killed. October 20, 2017 Patch 1 (Jungle Inferno Update)
Added a disconnect sound when the Medic stops healing their target. April 12, 2018 Patch
Fixed the Medic's auto-call feature not including enemy Spies disguised as the Medic's team. Bugs The low-quality model of the Medic has a leak on his back. This is not commonly seen, since the Medi Gun and the Quick-Fix backpack covers it; however, since the Vaccinator has a different style of a backpack on a different placement, the leak is shown. It is also shown slightly when equipping the Medic Mech-Bag or the Scrap Pack cosmetic items. During humiliation, the Medic's arm may appear bent and clips through his head if the secondary weapon is equipped.[2] Trivia The Medic's glasses and hair make an appearance in Worms: Reloaded as one of the selectable hats for the player's worms. The Support class of Monday Night Combat had a promotional item of the Medic's backpack and the Engineer's hardhat named "Doctor Dispenser." The Medic was originally going to have an oversized needle presumably instead of the Bonesaw, as referenced to in a 2006 trailer. The first BLU team Medic resembled Sigmund Freud. Just like the rest of the classes, the Medic makes an appearance in the Saints Row: The Third in the form of a wearable head mask. The Medic keeps a flock of doves as pets, which are allowed to fly around in his office (despite hygiene concerns). One of them is named Archimedes, who is easily noted by having blood stains, unlike the other doves. Archimedes is named after the ancient Greek scientist and seems to share his owner's fascination with blood, evidenced by his leaning in while watching surgery and nesting in open wounds (as both the Heavy and Scout learned). According to the Archimedes plush in the Valve store and in-game item description, the Medic obtained Archimedes after hijacking a catering van during a prime minister's wedding. The Medic, alongside the Pyro, Heavy, and Engineer, appears as a familiar in the game Dungeon Defenders. The Medic was briefly given the name of Joseph Heilburger by Gaming Heads, a video game merchandiser, when promoting a Medic figurine; it was removed and is regarded as non-canon. This was most likely taken from a fan-made Halloween update, which used the same name. Medic's last name "Ludwig" was first used in The Naked and the Dead, page 208. Medic's design is repurposed from the pre-release design concept known as Invasion. This can be seen in the concept art, certain concepts fit the steampunk sci-fi style rather than the early 20th century commercial illustration style the game released with. The BLU Team texture for the Medic has an unseen detail, where it originally depicted his tie having a yellow stripe on the middle. Although not mapped onto the model, thus not visible in-game, this differently colored tie was visible on Medic's HUD portrait icon on the files of the Postal 3 leak.[3] Gallery Ico camera.png Related images: Medic images
Concept art of the Medic.
Concept art of the Medic.
Concept art of the Medic, without glasses.
Concept art of the Medic.
Concept art of the Medic.
Concept art of the Medic.
Concept art of the Medic.
Concept art of the Medic.
Concept art of the Medic.
Concept art of the Medic.
Trading card (front).
Trading card (back).
Artwork of the Medic with Doves.
Steam Trading Card.
Steam Profile Background.
Updated Class Portrait BLU.
Updated Class Portrait.
Medic's Appearance in the Main Menu.
Medic's Appearance as a Zombie in the Main Menu.
Medic's Class Card.
Medic's Arsenal.
Contract drawer photo.
Medic's BLU Team texture, cropped to show the early tie color.
Related merchandise
Medic Poster As Shown In The Valve Store
Medic Class Decal, Black
The Medic RED Figurine
The Medic BLU Figurine
See also Healing ÜberCharge ÜberCharge strategy Medic taunts Medic responses Medic voice commands Basic Medic strategy Community Medic strategy Medic match-ups Anti-Medic strategy Medic (Classic) External links Medic page on the Official TF2 Website Gold Rush Update Uber Update References E-mail from Jay Pinkerton Hand bug materials\HUD\class_medicblue.vtf [collapse] v • d • e Classes Offensive Defensive Support Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png Scout · Soldier · Pyro Leaderboard class demoman.png Leaderboard class heavy.png Leaderboard class engineer.png Demoman · Heavy · Engineer Leaderboard class medic.png Leaderboard class sniper.png Leaderboard class spy.png Medic · Sniper · Spy [collapse] v • d • e Leaderboard class medic.png Medic Weapons Primary Syringe Gun · Blutsauger · Crusader's Crossbow · Overdose Secondary Medi Gun · Kritzkrieg · Quick-Fix · Vaccinator Melee Bonesaw (Frying Pan, Saxxy, Conscientious Objector, Freedom Staff, Bat Outta Hell, Memory Maker, Ham Shank, Golden Frying Pan, Necro Smasher, Crossing Guard, Prinny Machete) · Übersaw · Vita-Saw · Amputator · Solemn Vow Kill taunt Uberslice Ability taunts Oktoberfest · Medicating Melody Abilities Healing · Overheal · ÜberCharge · Crit boost Cosmetics Prussian Pickelhaube · Otolaryngologist's Mirror · Vintage Tyrolean · Physician's Procedure Mask · Gentleman's Gatsby · Ze Goggles · Berliner's Bucket Helm · Blighted Beak · German Gonzila · Geisha Boy · Grimm Hatte · Medic's Mountain Cap · Private Eye · Doctor's Sack · Team Captain · Planeswalker Helm · Couvre Corner · Surgeon's Stahlhelm · Surgeon's Stethoscope · Dr. Gogglestache · Einstein · Emerald Jarate · Dr. Whoa · All-Father · Nine-Pipe Problem · Scrap Pack · Quadwrangler · Surgeon's Side Satchel · Gentleman's Ushanka · Archimedes · Medic Mech-Bag · Crafty Hair · Medi-Mask · Combat Medic's Crusher Cap · Foppish Physician · Voodoo-Cursed Medic Soul · Exorcizor · Der Wintermantel · Doc's Holiday · Mutton Mann · Wilson Weave · Byte'd Beak · Halogen Head Lamp · Mecha-Medes · Platinum Pickelhaube · Practitioner's Processing Mask · Steam Pipe · Titanium Tyrolean · Virus Doctor · Weather Master · Powdered Practitioner · Baron von Havenaplane · Das Fantzipantzen · Das Feelinbeterbager · Das Gutenkutteharen · Das Hazmattenhatten · Das Maddendoktor · Das Metalmeatencasen · Das Naggenvatcher · Das Übersternmann · Macho Mann · A Brush with Death · Medical Mystery · Slick Cut · Ward · Alternative Medicine Mann · Archimedes the Undying · Das Blutliebhaber · Lo-Grav Loafers · Medimedes · Ramses' Regalia · Second Opinion · Shaman's Skull · Surgeon's Space Suit · Teutonkahmun · Trepanabotomizer · Vicar's Vestments · Angel of Death · Mann of Reason · Nunhood · Ruffled Ruprecht · Colonel's Coat · Dough Puncher · Fashionable Megalomaniac · Gaiter Guards · Heat of Winter · Heer's Helmet · Smock Surgeon · Teutonic Toque · Chronoscarf · Medicine Manpurse · Ze Übermensch · Pocket Heavy · Hundkopf · Herzensbrecher · Kriegsmaschine-9000 · Templar's Spirit · Vampire Makeover · Vampiric Vesture · Wings of Purity · Surgeon's Shako · Unknown Mann · Physician's Protector · Vascular Vestment · Buttler · Teufort Knight · Berlin Brain Bowl · Bunnyhopper's Ballistics Vest · Medical Monarch · Gauzed Gaze · Surgical Survivalist · Burly Beast · Colossal Cranium · Surgeon's Sidearms · Santarchimedes · Field Practice · Battle Boonie · Vitals Vest · Coldfront Commander · Coldfront Carapace · Scourge of the Sky · Harry · Mighty Mitre · Miser's Muttonchops · Snowcapped · Derangement Garment · Madmann's Muzzle · Pocket-Medes · Flatliner · Self-Care · Rolfe Copter · Elf Care Provider · Night Ward · Particulate Protector · Computron 5000 · Optic Nerve · Fizzy Pharmacist · Soda Cap · Lavish Labwear · Victorian Villainy · Oktoberfester · Wooly Pulli · Medical Emergency · Über-Wear · Main Cast · Medical Mummy · Power Spike · Frigid Fashion · Puffed Practitioner · Free Mann's Fashion · Hazardous Environment Vest · Tropical Brim · Watchmann's Wetsuit · Surgeon General · Witch Doctor · Duality of Mantle · Checkered Past · Consigliere's Coverup · Scrooge McDoc · Clinical Investigator · Shadow of Doubt · Mad Drip · Professor Photon · Viscera Visor · Cosmetic items wearable by all classes Item sets The Medieval Medic · Clinical Trial · The Mad Doktor · Eliminating The Impossible · Doctor Galactic · The Sun King · Canis Ex Machina · Dr. Acula · The Templar Special taunts Meet the Medic · Results Are In · Surgeon's Squeezebox · Time Out Therapy · Mannbulance! · Doctor's Defibrillators · Head Doctor · Borrowed Bones · Heartbreaker Achievements Medic achievements (How to) Character Meet the Medic · Responses · Taunts · Voice commands Strategy Medic strategy (Basic · Community · Anti-class) · Medic match-ups · Medic buddy · ÜberCharge strategy · Team strategy Other Gold Rush Update · Über Update · Two Cities Update · References Categories: ClassesMedieval MedicClinical TrialMad DoktorEliminating The ImpossibleDoctor GalacticSun KingCanis Ex MachinaDr. AculaTemplarMedic Navigation menu Create accountLog in Page Discussion Read View source View history Search Search Team Fortress Wiki Main page About Recent changes Random page Help FAQ IRC channel Tools What links here Related changes Special pages Printable version Permanent link Page information Cite this page Languages English العربية Česky Dansk Deutsch Español Suomi Français Magyar Italiano 日本語 한국어 Nederlands Norsk (bokmål) Polski Português Português do Brasil Română Русский Svenska Türkçe 中文(简体) 中文(繁體) Team Fortress 2 Main page Download Blog Updates News Hub Community Hub Steam Workshop Team Fortress Classic Main page Purchase News Hub Community Hub Valve Wiki Network Combine OverWiki Left 4 Dead Wiki Portal Wiki This page was last edited on 7 August 2025, at 20:52. 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- #17Sniper
Keys: Sniper, Mr. Mundy
Achieved.png Featured article Sniper Sniper RED BLU ÜberCharge ÜberCharge Basic Information Icon: Leaderboard class sniper.png Type: Support Health: 125 /Medic emblem RED.png185 (See Health below for further details) Speed: 100% (See Speed below for further details) Meet the Sniper SniperVidSplash.png “ Snipin's a good job, mate! It's challengin' work, outta doors. I guarantee you'll not go hungry. 'Cause at the end of the day, long as there's two people left on the planet, someone is gonna want someone dead. — The Sniper ” Hailing from the lost country of New Zealand and raised in the unforgiving outback of Australia, the Sniper is a tough and ready crack shot mercenary. The Sniper's main role on the battlefield is to pick off important enemy targets from afar using his Sniper Rifle and its ability to deal guaranteed Critical hits with a headshot (with some exceptions). He is effective at long range, but weakens with proximity, where he is forced to use his SMG or his Kukri. As a result, the Sniper tends to perch on higher grounds or in hard-to-see places, where he can easily pin down enemies at chokepoints.
Although he is typically known for instantaneously killing enemies at a distance, the Sniper can use the Huntsman to get closer to the enemy. Additionally, the Sydney Sleeper and the mysterious contents of Jarate allow him to take on a support role by causing enemies to take Mini-Crits.
The Sniper is voiced by John Patrick Lowrie.
Contents 1 Bio 2 Health 3 Speed 4 Basic strategy 5 Weapons 5.1 Primary 5.2 Secondary 5.3 Melee 5.4 Taunt Attack 6 Item sets 7 Cosmetic items 8 Official class avatars 9 Achievements 10 Update history 11 Bugs 12 Trivia 13 Gallery 14 Related merchandise 15 See also 16 References 17 External links Bio Name: Mr. Mundy (Birth name: Mun-dee) Location of origin: New Zealand Job: Precision Elimination[1] Motto: "Pink Cloud of Death"[1] Emblems: Sniper emblem RED.png Sniper emblem BLU.png Description: Half rugged outdoorsman, half alien observer, this taciturn strip of beef jerky has spent the better part of his life alone in the bush, slow baking under the Australian sun. Health Main articles: Health, Overheal v • d • e Class Health Overheal Quick-Fix Overheal Leaderboard class sniper.png Sniper 125 185 158 Speed Main article: Speed Condition Normal Backward Crouched Swimming Leaderboard class sniper.png Sniper 100 % 90 % 33 % 80 % With any Rifle, except the Classic, zoomed in 27 % 27 % 9 % 21 % Charging the Classic at either zoom level 27 % 27 % 9 % 21 % With the Huntsman drawn 53 % 53 % 18 % N/A Basic strategy Main articles: Sniper tips, Basic Sniper strategy, Community Sniper strategy Icon sniper.jpg The longer you spend zoomed in using the scope, the more damage the shot will inflict due to it being charged. You will know if the sniper rifle shot is fully charged by the bars to the right of the crosshair inside the scope or a sound is played if you have enabled it. Aim for the head to inflict critical damage. Zoom in with the sniper rifle by hitting MOUSE2. Use your secondary slot Submachine Gun to deal with nearby enemies. When you use Jarate on an enemy, it will make every shot dealt to them by friendly players a mini-crit. Jarate is also useful for revealing cloaked enemy Spies. Because it takes a large amount of time to regenerate, try not to waste it. Weapons Main article: Weapons Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
Primary Weapon Kill icon Ammo Loaded Ammo Carried Damage Range Notes / Special Abilities Sniper Rifle Stock Sniper Rifle Killicon sniper rifle.png 25 N/A Base: 50–150 Headshot: 150–450
Pictogram info.png Charges while zoomed. Pictogram plus.png Critical hits are guaranteed for headshots. Pictogram minus.png No random critical hits.
Killicon sniperriflehs.png AWPer Hand Promotional / Craft AWPer Hand Killicon sniper rifle.png Killicon sniperriflehs.png Huntsman Unlock Huntsman Killicon huntsman.png 1 12 Base: 50–120 Headshot: 150–360
Pictogram info.png Bullets replaced with an arrow projectile. Pictogram info.png Hold primary fire to draw (and charge) the arrow; press secondary fire to retract the arrow. Pictogram plus.png Critical hits are guaranteed for headshots. Pictogram plus.png No laser pointer indicator. Pictogram plus.png Friendly Pyros can light arrows to add fire damage. Pictogram plus.png -70% maximum charge time. Pictogram plus.png +96% charging movement speed (total of 53% movement speed while charging) Pictogram minus.png -20% maximum charge damage.
Pictogram info.png Base damage unchanged. Pictogram minus.png -48% total ammo. Pictogram minus.png No random critical hits. Pictogram minus.png Arrows can be reflected, shot down, and vaporized. Pictogram minus.png Arrows lose their accuracy if the bow is drawn for more than 5 seconds. Pictogram info.png Arrows can pin enemies to a wall upon being killed (purely cosmetic feature).
Killicon huntsmanhs.png Killicon flaming huntsman.png Killicon flaming huntsman afterburn.png Fortified Compound Promotional Fortified Compound Killicon huntsman.png Killicon huntsmanhs.png Killicon flaming huntsman.png Killicon flaming huntsman afterburn.png Sydney Sleeper Craft Sydney Sleeper Killicon sydney sleeper.png 25 N/A Base: 50–150 Pictogram info.png Charges while zoomed. Pictogram plus.png On scoped hit, applies Jarate effect to the target for 2 to 5 seconds based on amount charged. Pictogram plus.png Charge rate increased 25%. Pictogram plus.png Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second. Pictogram plus.png Scoped shots extinguish flames on wielder and allied players. Pictogram minus.png Headshots do not crit. Pictogram minus.png No random critical hits.
Bazaar Bargain Craft Bazaar Bargain Killicon bazaar bargain.png 25 N/A Base: 50–150 Headshot: 150–450
Pictogram info.png Charges while zoomed. Pictogram plus.png Critical hits are guaranteed for headshots. Pictogram plus.png Each scoped headshot kill increases the weapon's charge rate by 25% up to 200%. Pictogram minus.png No random critical hits. Pictogram minus.png -50% base charge rate penalty.
Killicon sniperriflehs.png Machina Promotional / Craft Machina Killicon machina.png 25 N/A Base: 50–173 Headshot: 150–518
Pictogram info.png Charges while zoomed. Pictogram plus.png Critical hits are guaranteed for headshots. Pictogram plus.png Fully charged shots deal +15% damage. Pictogram plus.png Fully charged shots penetrate players and damage enemies behind them. Pictogram minus.png Only fires when zoomed. Pictogram minus.png Shots leave a bright, easily traceable team-colored line behind them. Pictogram minus.png No random critical hits.
Killicon sniperriflehs.png Killicon machina penetrate.png Killicon machina penetratehs.png Shooting Star Uncrate Shooting Star Killicon shooting star.png Killicon sniperriflehs.png Killicon machina penetrate.png Killicon machina penetratehs.png Hitman's Heatmaker Craft Hitman's Heatmaker Killicon hitman's heatmaker.png 25 N/A Base: 40–120 Headshot: 150–450
Pictogram info.png Charges while zoomed. Pictogram info.png Shots are more quiet. Pictogram plus.png Critical hits are guaranteed for headshots. Pictogram plus.png Gain Focus on kills and assists. Pictogram plus.png Press 'Reload' to activate focus. Pictogram info.png When Focus is active:
Pictogram info.png Doesn't unscope between shots. Pictogram plus.png +25% faster charge rate. Pictogram minus.png Shots leave a bright, easily traceable team-colored line behind them. Pictogram minus.png -20% damage penalty on body shot. Pictogram minus.png No random critical hits. Pictogram info.png Headshot kills cause decapitation.
Killicon sniperriflehs.png Classic Craft Classic Killicon classic.png 25 N/A Base: 45–135 Headshot: 50–450
Pictogram info.png Does not automatically start charging when zoomed. Pictogram info.png Hold down fire button to charge, release to fire. Pictogram info.png Doesn't unscope between shots. Pictogram plus.png Critical hits are guaranteed for headshots. Pictogram plus.png Can charge without zooming. Pictogram minus.png Cannot headshot unless fully charged. Pictogram minus.png -10% damage penalty on body shot. Pictogram minus.png Shots leave a dim, clear line behind them. Pictogram minus.png No random critical hits. Pictogram info.png Charged shots will gib victims.
Killicon sniperriflehs.png
Secondary Weapon Kill icon Ammo Loaded Ammo Carried Damage Range Notes / Special Abilities Submachine Gun Stock SMG Killicon SMG.png 25 75 Base: 8 Crit: 24
[10 rounds / sec.]
Jarate Unlock Jarate N/A 1 ∞ N/A Pictogram plus.png Doused enemies take mini-crits on hit. Pictogram plus.png Partially nullifies cloak on enemy Spies. Pictogram plus.png Extinguishes flames on wielder and allied players. Pictogram plus.png +20% increase in recharge rate when you extinguish an ally. Pictogram minus.png Enemy Pyros can reflect Jarate. Pictogram info.png Has a 20 second recharge.
Self-Aware Beauty Mark Uncrate Self-Aware Beauty Mark Razorback Unlock Razorback N/A 1 N/A N/A Pictogram plus.png Nullifies a single backstab attempt, temporarily "shocking" the Spy, preventing him from switching weapons or attacking (Spy can still cloak). Pictogram minus.png -100% overheal penalty Pictogram info.png Regenerates after 30 seconds. Pictogram info.png Grants its ability passively; does not need to be activated.
Darwin's Danger Shield Craft Darwin's Danger Shield N/A N/A N/A N/A Pictogram plus.png +50% fire damage resistance on wearer. Pictogram plus.png The wearer is immune to the effects of afterburn. Pictogram info.png Grants its ability passively; does not need to be activated.
Cozy Camper Craft Cozy Camper N/A N/A N/A N/A Pictogram plus.png No flinching when aiming and primary weapon is fully charged. Pictogram plus.png Knockback reduced by 20% when aiming. Pictogram plus.png Regenerates health per second depending on time since damage was last taken; max is +4. Pictogram info.png Grants its ability passively; does not need to be activated.
Cleaner's Carbine Craft Cleaner's Carbine Killicon cleaner's carbine.png 20 75 Base: 8 Crit: 24
[7.4 rounds / sec.]
Pictogram plus.png Dealing damage charges a "Crikey" meter. Pictogram plus.png Alt Fire When Charged: Mini-crits for 8 seconds.
Pictogram info.png Mini-crits apply to all weapons. Pictogram minus.png -20% clip size. Pictogram minus.png -25% firing speed. Pictogram minus.png No random critical hits.
Melee Weapon Kill icon Ammo Loaded Ammo Carried Damage Range Notes / Special Abilities Kukri Stock Kukri Killicon kukri.png N/A N/A Base: 65 Crit: 195
Frying Pan Promotional Frying Pan Killicon frying pan.png Conscientious Objector Craft Conscientious Objector Killicon conscientious objector.png Freedom Staff Promotional / Craft Freedom Staff Killicon freedom staff.png Bat Outta Hell Drop Bat Outta Hell Killicon bat outta hell.png Memory Maker Distributed Memory Maker Killicon memory maker.png Ham Shank Promotional Ham Shank Killicon ham shank.png Necro Smasher Unlock Necro Smasher Killicon necro smasher.png Crossing Guard Uncrate Crossing Guard Killicon crossing guard.png Prinny Machete Promotional Prinny Machete Killicon prinny machete.png Saxxy Distributed Saxxy Killicon saxxy.png Limited item from the Replay Update. Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).
Golden Frying Pan Distributed Golden Frying Pan Killicon golden frying pan.png Limited item from the Two Cities Update. Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).
Tribalman's Shiv Craft Tribalman's Shiv Killicon tribalman's shiv.png N/A N/A Base: 33 Crit: 98
Bleeding: 8 / sec. × 6 secs.
Pictogram plus.png On hit: causes bleed for 6 seconds. Pictogram minus.png Deals 50% less damage.
Bushwacka Craft Bushwacka Killicon bushwacka.png N/A N/A Base: 65 Crit: 195
Pictogram plus.png Crits whenever it would normally mini-crit. Pictogram minus.png Raises damage vulnerability by 20% when active. Pictogram minus.png No random crits.
Shahanshah Craft Shahanshah Killicon shahanshah.png N/A N/A Base: 49 / 81 Crit: 146 / 244
Pictogram plus.png +25% increase in damage when health is less than 50% of max. Pictogram minus.png –25% decrease in damage when health is more than or equal to 50% of max.
Taunt Attack Snipertaunt4.PNG Associated items Description Kill icon Huntsman Huntsman Fortified Compound Fortified Compound Main article: Arrow Stab The Sniper removes the arrow from his bow, twirls it behind him, then stabs it forward fiercely while quickly muttering menacingly: "Stab, stab, stab". The enemy is stunned momentarily, until the Sniper then brings the arrow back to his bow again, killing the enemy. The taunt may also kill enemies behind the Sniper when he withdraws the arrow. If the Sniper is killed while the enemy is stunned, the taunt will not inflict any damage. Killicon arrow stab.png Item sets Main article: Item sets The Croc-o-Style Kit Backpack The Croc-o-Style Kit Bundle.png Sydney Sleeper Sydney Sleeper Darwin's Danger Shield Darwin's Danger Shield Bushwacka Bushwacka Ol' Snaggletooth Ol' Snaggletooth Effect Leave a Calling Card on your victims
Lawrence of Australia Item icon Timbuk-Tuesday Bundle.png Bazaar Bargain Bazaar Bargain Shahanshah Shahanshah Desert Marauder Desert Marauder Effect No effect
The Camper Van Helsing Item icon Camper Van Helsing.png Holy Hunter Holy Hunter Silver Bullets Silver Bullets Garlic Flank Stake Garlic Flank Stake Effect No effect
Dual-Purpose Fruit Item icon Fruit Shoot.png Huntsman Huntsman Fruit Shoot Fruit Shoot Effect Reduces the chance of hunger by up to 13%.
The Urban Professional Item icon Urban Professional Bundle.png Hitman's Heatmaker Hitman's Heatmaker Cleaner's Carbine Cleaner's Carbine Liquidator's Lid Liquidator's Lid Effect No effect
The Straight Shooter Pack Item icon Scoper's Smoke.png Scoper's Smoke Scoper's Smoke Triggerman's Tacticals Triggerman's Tacticals Effect No effect
The Manngaroo Item icon Marsupial Muzzle.png Marsupial Muzzle Marsupial Muzzle Kanga Kickers Kanga Kickers Roo Rippers Roo Rippers Effect No effect
The Reptiloid Item icon Cranial Conspiracy.png Scaly Scrapers Scaly Scrapers Cranial Conspiracy Cranial Conspiracy Effect No effect
Cosmetic items Main articles: Cosmetic items, List of Sniper cosmetics, List of Multi-class cosmetics, List of All class cosmetics Official class avatars Official class avatars Original set RED ÜberCharged set BLU ÜberCharged set Sniperava.jpg Buffed red sniper.jpg Buffed blu sniper.jpg Get TF2 avatars on Steam: Original Achievements Achieved.png Main article: Sniper achievements Sniper pack: 42 achievements, 3 milestones. 1 General achievement Update history September 28, 2007 Patch Fixed third-person sniper aim animation not matching player's view exactly. October 31, 2007 Patch
Fixed a weapon switching exploit that allowed Snipers to fire slightly faster than intended January 14, 2008 Patch
Added option for the Sniper Rifle to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot. May 21, 2009 Patch (Sniper vs. Spy Update)
Added 35 Sniper achievements. Added 54 Sniper voice lines. The Heavy and Sniper now have new custom death animations. [Undocumented] Added a scar to the Sniper's face. June 8, 2009 Patch
Fixed Sniper "civilian" exploit where players could crash the server. August 13, 2009 Patch (Classless Update)
[Undocumented] Added hat bodygroups to the Sniper. December 22, 2009 Patch
Updated the Baseball and Jarate HUD indicators to stay on screen when full. January 27, 2010 Patch
Fixed Snipers being able to shoot enemies through gates. September 30, 2010 Patch (Mann-Conomy Update)
[Undocumented] Added unused "Hi-five" taunt. December 22, 2010 Patch
The Sniper scope is now visible when viewing First Person Spectator mode on a zoomed Sniper. May 5, 2011 Patch (Replay Update)
Community contributed voice responses rules have been implemented for the Skewer. June 8, 2011 Patch
[Undocumented] New laughing taunt animations have been added but are currently unused. October 13, 2011 Patch (Manniversary Update & Sale)
Reduced chattiness when getting many sequential kills. Added a missing line to the scoped revenge response. Added additional Jarate hit responses. September 4, 2012 Patch
Fixed non-robot Snipers playing some of the robot Sniper lines. October 26, 2012 Patch (Spectral Halloween Special)
[Undocumented] Fixed a glitch wherein sniper rifles were unable to destroy Pumpkin Bombs and hurt halloween bosses. June 18, 2014 Patch (Love & War Update)
The Bushwacka can no longer randomly crit. The Hitman's Heatmaker now activates focus by pressing 'reload'. December 12, 2014 Patch
Fixed The Swagman's Swatter not being held by the Sniper for lower LOD settings during the melee taunt. January 7, 2015 Patch
Fixed the Marksman's Mohair hiding the Sniper's hat. January 15, 2015 Patch #1
Fixed an exploit related to the Sniper's scope HUD panel. September 12, 2016 Patch
Fixed a bug related to the Sniper's zoom and taunting. November 10, 2016 Patch
Fixed not switching Snipers to their melee weapon while under the effects of the "tiny" spell. July 29, 2022 Patch
Fixed a server crash caused by Sniper trying to eat his gun (switching to Sniper while Heavy is eating a Sandvich) Bugs The Sniper's primary weapons do not produce reload sounds from the perspective of other players. During the Sniper's melee taunt where he doffs his hat, there is a positioning issue with some cosmetic items on the Sniper's head. Trivia In his fight scene with the Spy in Meet the Spy, the Spy makes a cut from the left side of the Sniper's cheek to his nose with his Knife. The scars were added to the Sniper's in-game model with the Sniper vs. Spy Update. Likewise, the exposure of the top of the Sniper's head during his weapon taunt references the cut that the Spy makes to the back of the Sniper's head in the same movie. The Sniper's portrayed parents are, in fact, his adopted parents. Instead, his biological father and mother, New Zealanders Bill-Bel and Lar-Nah, had accidentally crashed Sniper via rocket ship into Australia whilst fighting for the same rocket ship. The Sniper's voice actor, John Patrick Lowrie, is married to Ellen McLain who voices the Administrator, as well as GLaDOS from the Portal series and Half Life 2's Combine Overwatch Voice. Lowrie also voices all of the male citizens in Half Life 2. Just like the rest of the classes, the Sniper makes an appearance in Saints Row: The Third in the form of a wearable head mask. The first BLU team Sniper resembled Davy Crockett. The Sniper's sunglasses, hair and hat make an appearance in Worms: Reloaded as one of the hats selectable for the players' worms. The Sniper class from Monday Night Combat received the Sniper's regular stock hat, under the name "Mental Illness", during a cross promotion with Team Fortress 2. The name of the item is a reference to Meet the Sniper during the Sniper's conversation with his dad explaining that being an assassin (as he claims to be) is a job, while being a crazed gunman (as his dad thinks he is) is mental sickness. The Sniper can play the Tenor Saxophone, as seen in Expiration Date. In the original concept for the Sniper, he was to wield a Fish whacker, but was later replaced with the Kukri. The Sniper's SMG was originally intended to be the Scout's primary weapon, as seen in early posters, but was scrapped later in development. A file called tf_weapon_smg_scout still exists in the game files. This SMG can be seen in the Team Fortress 2 - Teaser. Although Sniper is always portrayed with a glove only on his left hand, in first-person view, he appears to be wearing gloves on both hands. Gallery Ico camera.png Related images: Sniper images
Concept art of the Sniper.
Concept art of the Sniper.
Concept art of the Sniper.
Concept art of the Sniper.
Concept art of the Sniper.
A cropped panel from page 9 of the Meet the Director comic showing the Sniper's adopted parents and their home.
Trading card front
Trading card back
Steam Trading Card
Steam Profile Background
Sniper's biological parents and realizing how he knew he wasn't Australian after all.
Updated Class Portrait BLU
Updated Class Portrait
Sniper's Appearance in the Main Menu
Sniper's Appearance as a Zombie during Halloween
Sniper's Class Card
Sniper's Arsenal
Contracts drawer photo.
Related merchandise
Sniper Poster As Shown In The Valve Store
Sniper T-Shirt
T-Shirt Art of Assassination
Sniper vs. Spy poster
Team Poster
Mouse Team
Sniper Class Decal, White
Sniper Class Decal, Black
Sniper Class Patches
Meet the Sniper Lithograph
The RED Sniper Figurine
The BLU Sniper Figurine
See also Headshot Sniper taunts Sniper responses Sniper voice commands Basic Sniper strategy Community Sniper strategy Sniper match-ups Anti-Sniper strategy Sniper (Classic) References Team Fortress 2 Trailer 2, released June 7, 2008. External links The Sniper page on the Official TF2 Website Sniper update TF2 Official Website - A sneak preview of the next class update! TF2 Official Website - You better hold onto your head, mate TF2 Official Website - The Sniper vs. Spy Update, Day 7 TF2 Official Website - The Sniper vs. Spy Update [collapse] v • d • e Classes Offensive Defensive Support Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png Scout · Soldier · Pyro Leaderboard class demoman.png Leaderboard class heavy.png Leaderboard class engineer.png Demoman · Heavy · Engineer Leaderboard class medic.png Leaderboard class sniper.png Leaderboard class spy.png Medic · Sniper · Spy [collapse] v • d • e Leaderboard class sniper.png Sniper Weapons Primary Sniper Rifle (AWPer Hand) · Huntsman (Fortified Compound) · Sydney Sleeper · Bazaar Bargain · Machina (Shooting Star) · Hitman's Heatmaker · Classic Secondary SMG · Jarate (Self-Aware Beauty Mark) · Razorback · Darwin's Danger Shield · Cozy Camper · Cleaner's Carbine Melee Kukri (Frying Pan, Saxxy, Conscientious Objector, Freedom Staff, Bat Outta Hell, Memory Maker, Ham Shank, Golden Frying Pan, Necro Smasher, Crossing Guard, Prinny Machete) · Tribalman's Shiv · Bushwacka · Shahanshah Kill taunt Arrow Stab Abilities Headshot · Mini-Crit boost · Bleeding · Fire · Soaked Cosmetics Trophy Belt · Master's Yellow Belt · Professional's Panama · Ritzy Rick's Hair Fixative · Shooter's Sola Topi · Bloke's Bucket Hat · Ol' Snaggletooth · Larrikin Robin · Crocleather Slouch · Villain's Veil · Desert Marauder · Anger · Sniper's Snipin' Glass · Crocodile Smile · Hat with No Name · Swagman's Swatter · Your Worst Nightmare · Garlic Flank Stake · Holy Hunter · Silver Bullets · Itsy Bitsy Spyer · All-Father · Outback Intellectual · Bushman's Boonie · Teufort Tooth Kicker · Fruit Shoot · Flamingo Kid · Doublecross-Comm · HazMat Headcase · Liquidator's Lid · Lone Star · Champ Stamp · Triad Trinket · Bolted Bushman · Koala Compact · Stovepipe Sniper Shako · Sir Hootsalot · Spooky Sleeves · Voodoo-Cursed Sniper Soul · Deadliest Duckling · Cold Killer · Mutton Mann · Steel Songbird · Sydney Straw Boat · Bloodhound · Letch's LED · Shooter's Tin Topi · Soldered Sensei · Dual-Core Devil Doll · Birdman of Australiacatraz · Cobber Chameleon · Falconer · Wet Works · Macho Mann · Brim-Full of Bullets · Chronomancer · Li'l Snaggletooth · Carious Chameleon · Hallowed Headcase · Sir Shootsalot · Snaggletoothed Stetson · Randolph the Blood-Nosed Caribou · Smissmas Caribou · Extra Layer · Five-Month Shadow · Golden Garment · Snow Scoper · Toy Soldier · Archer's Groundings · Huntsman's Essentials · Toowoomba Tunic · Deep Cover Operator · Criminal Cloak · Dread Hiding Hood · Scoper's Smoke · Triggerman's Tacticals · Poacher's Safari Jacket · Hillbilly Speed Bump · Cranial Conspiracy · Kanga Kickers · Marsupial Man · Marsupial Muzzle · Mr. Mundee's Wild Ride · Roo Rippers · Scaly Scrapers · Snow Sleeves · Bushman's Bristles · Marksman's Mohair · Professional's Ushanka · Wally Pocket · Support Spurs · Corona Australis · Final Frontiersman · Starduster · Teufort Knight · Scoped Spartan · Airborne Attire · Archer's Sterling · Down Under Duster · Guilden Guardian · Hawk-Eyed Hunter · Bait and Bite · Cammy Jammies · Classy Capper · Conspicuous Camouflage · Most Dangerous Mane · Rifleman's Regalia · Handsome Hitman · Puffy Polar Cap · Down Tundra Coat · Antarctic Eyewear · Head Hedge · Crocodile Mun-Dee · Highway Star · Scoper's Scales · Bare Necessities · Wagga Wagga Wear · Elizabeth the Third · Mislaid Sweater · Missing Piece · Winter Wrap Up · Jarmaments · Glow from Below · Killing Tree · Particulate Protector · Crocodile Dandy · Wild Brim Slouch · Hawaiian Hunter · Rocko · Tropical Camo · Headhunter's Brim · Hunting Cloak · Crosshair Cardigan · Bushman · Cranium Cover · Glorious Gambeson · Preventative Measure · Carry-Van · Sharpshooter's Shroud · Sightseer · Rugged Rags · Scruffed 'n Stitched · Aimframe · Snug Sharpshooter · Blindin' Bonnet · Shady Shelby · Feathered Foe · Pantaloons of Unabashed Villainy · Velveteen Villain · Cosmetic items wearable by all classes Item sets The Croc-o-Style Kit · Lawrence of Australia · The Camper Van Helsing · Dual-Purpose Fruit · The Urban Professional · The Straight Shooter Pack · The Manngaroo · The Reptiloid Special taunts I See You · Killer Solo · Most Wanted · Didgeridrongo · Shooter's Stakeout · Straight Shooter Tutor Achievements Sniper achievements (How to) Character Meet the Sniper · Responses · Taunts · Voice commands Strategy Sniper strategy (Basic · Community · Anti-class) · Sniper match-ups · Team strategy Other Sniper vs. Spy Update · References Categories: ClassesCroc-o-Style KitLawrence of AustraliaCamper Van HelsingDual-Purpose FruitUrban ProfessionalStraight ShooterManngarooReptiloidSniper Navigation menu Create accountLog in Page Discussion Read View source View history Search Search Team Fortress Wiki Main page About Recent changes Random page Help FAQ IRC channel Tools What links here Related changes Special pages Printable version Permanent link Page information Cite this 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- #18Spy
Keys: Spy
Achieved.png Featured article Spy Spy RED BLU ÜberCharge ÜberCharge Basic Information Icon: Leaderboard class spy.png Type: Support Health: 125 /Medic emblem RED.png185 (See Health below for further details) Speed: 107% (See Speed below for further details) Meet the Spy SpyVidSplash.png “ This Spy has already breached our defenses... You've seen what he's done to our colleagues! And worst of all: He could be any one of us. — The BLU Spy on the RED Spy ” Hailing from an indeterminate region of France, the Spy is a class known for his enthusiasm of sharp suits and even sharper knives. Using a unique array of cloaking watches, he can render himself invisible or even feign his own death, letting him infiltrate enemy lines with little chance of detection. His Disguise Kit lets him impersonate any class on either team. With enough skill in the art of deception, the Spy can momentarily fool enemies with his disguise, lulling them into a false sense of security. When the time is right, he can emerge from the woodwork to strike a killing blow, stabbing his unsuspecting "teammate" in the back. A backstab with any of the Spy's knives will kill most foes in a single hit — provided they are not under the effects of any type of invulnerability.
In addition to being able to swiftly assassinate key enemies, the Spy can disable and destroy Engineer-constructed buildings with his Sapper. Once attached, the Sapper disables and slowly drains health from the enemy building, eventually resulting in its destruction. However, a Sapper can be removed by an Engineer, or Pyro wielding the Homewrecker, Maul, or Neon Annihilator.
The Spy has the unique ability to use enemy Dispensers while disguised, and use enemy Teleporters at any time, enabling him to replenish his health and ammo behind enemy lines and enter Engineer nests undetected. Should any enemy be unfortunate enough to be standing on a Teleporter exit as the Spy teleports, they will be telefragged and die instantly. However, the Spy still collides with enemy buildings, even when disguised.
Medics can both heal and apply ÜberCharge effects to disguised enemy Spies. Particularly adept Spies can use this to their advantage by coercing enemy Medics into healing them, allowing him to more easily pull off stabs amidst a group of enemies.
Whereas most players can only see the names and health of their teammates, the Spy can observe the names and health of the enemy team as well (an ability unique to the Spy and a Medic carrying the Solemn Vow), allowing him to relay useful intelligence and coordinate team pushes. This synergizes well with his cloaking ability, which makes him ideal for identifying and calling out enemy positions and upcoming pushes. A skilled Spy can apply pressure from behind the enemy whilst the rest of his team pushes from the front, resulting in a pinch that any uncoordinated team will find difficult to escape from.
The Spy is voiced by Dennis Bateman.
Contents 1 Bio 2 Health 3 Speed 4 Basic strategy 5 Weapons 5.1 Secondary 5.2 Melee 5.3 Taunt attack 5.4 Primary PDA 5.5 Secondary PDA 5.6 Building 6 Item sets 7 Cosmetic items 8 Official class avatars 9 Achievements 10 Update history 11 Bugs 12 Trivia 13 Gallery 14 Related merchandise 15 See also 16 References 17 External links Bio Name: Unknown Location of origin: France Job: Uncloak & Dagger[1] Motto: "..." [1] Special ability: Backstab Contraptions: Disguise Kit / Cloaking Watch Emblems: Spy emblem RED.png Spy emblem BLU.png Description: He is a puzzle, wrapped in an enigma, shrouded in riddles, lovingly sprinkled with intrigue, express mailed to Mystery, Alaska, and LOOK OUT BEHIND YOU! but it is too late. You're dead. For he is the Spy - globetrotting rogue, lady killer (metaphorically) and mankiller (for real). Health Main articles: Health, Overheal v • d • e Class Health Overheal Quick-Fix Overheal Leaderboard class spy.png Spy 125 185 158 With the Big Earner equipped 100 150 126 With Conniver's Kunai equipped 70 105 89 Maximum overheal from Conniver's Kunai backstabs N/A 210 N/A Speed Main article: Speed Condition Normal Backward Crouched Swimming Leaderboard class spy.png Spy 107 % 96 % 36 % 85 % Disguised as a Scout 107 % 96 % 36 % 85 % Disguised as a Soldier 80 % 72 % 27 % 64 % Disguised as a Pyro 100 % 90 % 33 % 80 % Disguised as a Demoman 93 % 84 % 31 % 75 % Disguised as a Heavy 77 % 69 % 26 % 61 % Disguised as a Engineer 100 % 90 % 33 % 80 % Disguised as a Medic 107 % 96 % 36 % 85 % Disguised as a Sniper 100 % 90 % 33 % 80 % Basic strategy Main articles: Spy tips, Basic Spy strategy, Community Spy strategy Icon spy.jpg Use your knife to backstab enemies from behind, killing them instantly. Disguise yourself as an enemy with your Disguise Kit. Beware; attacking will remove your disguise. Hit MOUSE2 to cloak and become fully invisible for a short period of time. Use your Cloak to get behind enemy lines, and your disguise to move around amongst them. Try to act like an enemy while disguised. Observe where enemy team members are, and disguise as one of them. Place your Electro Sappers on enemy buildings in order to destroy them. Note that disguises are not lost when placing Sappers. Your Electro Sappers disable Sentry Guns before destroying them. Sap a Sentry Gun before attacking the Engineer. Call for enemy Medics by hitting E while disguised. Weapons Main article: Weapons Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
Secondary Weapon Kill icon Ammo Loaded Ammo Carried Damage Range Notes / Special Abilities Revolver Stock Revolver Killicon revolver.png 6 24 Base: 40 Crit: 120
Big Kill Promotional Big Kill Killicon big kill.png Ambassador Unlock Ambassador Killicon ambassador.png 6 24 Base: 34 Crit: 54-102
Pictogram plus.png Critical hits are guaranteed for headshots. Pictogram minus.png Accuracy decreases after initial shot. Has a short 1 second cooldown during which it never crits. Pictogram minus.png –15% damage penalty. Pictogram minus.png 20% slower firing speed. Pictogram minus.png No random critical hits. Pictogram minus.png Critical damage is affected by range.
Killicon sniperriflehs.png L'Etranger Craft L'Etranger Killicon l'etranger.png 6 24 Base: 32 Crit: 96
Pictogram plus.png +40% cloak duration Pictogram plus.png On hit: adds 15% charge to cloak. Pictogram minus.png –20% damage penalty.
Enforcer Craft Enforcer Killicon enforcer.png 6 24 Base: 40 Crit: 120
Pictogram plus.png +20% damage bonus while disguised. Pictogram plus.png Attacks pierce damage resistance effects and bonuses. Pictogram minus.png 20% slower firing speed. Pictogram minus.png No random critical hits.
Diamondback Promotional Diamondback Killicon diamondback.png 6 24 Base: 34 Crit: 102
Pictogram plus.png Earns 1 crit shot for each backstab kill and each building destroyed with a Sapper attached (can hold up to 35). Pictogram minus.png –15% damage penalty. Pictogram minus.png No random critical hits.
Melee Weapon Kill icon Ammo Loaded Ammo Carried Damage Range Notes / Special Abilities Knife Stock Knife Killicon knife.png N/A N/A Base: 40 Backstab: 6× victim's health
Killicon backstab.png Prinny Machete Promotional Prinny Machete Killicon prinny machete.png Killicon backstab.png Saxxy Distributed Saxxy Killicon saxxy.png Limited item from the Replay Update. Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).
Killicon backstab.png Golden Frying Pan Distributed Golden Frying Pan Killicon golden frying pan.png Limited item from the Two Cities Update. Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).
Killicon backstab.png Sharp Dresser Promotional Sharp Dresser Killicon sharp dresser.png Killicon sharp dresser backstab.png Black Rose Promotional Black Rose Killicon black rose.png Killicon backstab.png Your Eternal Reward Craft Your Eternal Reward Killicon your eternal reward.png N/A N/A Base: 40 Backstab: 6× victim's health
Pictogram plus.png Upon a successful backstab, the Spy instantly disguises as the backstab victim. Pictogram plus.png Victims do not make any noise when dying. Pictogram plus.png Victims' bodies disappear after being stabbed. Pictogram plus.png If backstabbed, victims' death will not be shown in the killfeed for other enemies. Pictogram minus.png +33% cloak drain rate. Pictogram minus.png Normal disguises require (and consume) a full cloak meter.
Killicon backstab.png Wanga Prick Craft Wanga Prick Killicon wanga prick.png Killicon backstab.png Conniver's Kunai Promotional Conniver's Kunai Killicon conniver's kunai.png N/A N/A Base: 40 Backstab: 6× victim's health
Pictogram plus.png On Backstab: Absorbs the health from your victim (minimum gain of 75 health points). Can overheal up to 300% of Spy's (reduced) health, i.e. up to 210 health points. Pictogram minus.png –55 max health on wearer.
Killicon backstab.png Big Earner Craft Big Earner Killicon big earner.png N/A N/A Base: 40 Backstab: 6× victim's health
Pictogram plus.png Upon a kill, the Spy gains 30% of his cloak meter. Pictogram plus.png Gain a 3 second speed boost on kill. Pictogram minus.png –25 max health on wearer.
Killicon backstab.png Spy-Cicle Craft Spy-Cicle Killicon spy-cicle.png N/A N/A Base: 40 Backstab: 6× victim's health
Pictogram plus.png On Hit by Fire: Fireproof for 1 second and afterburn immunity for 10 seconds. Pictogram minus.png Backstab turns victim to ice. Pictogram minus.png Melts in fire, regenerates in 15 seconds and by picking up ammo.
Killicon backstab.png
Taunt attack Spytaunt2.png Associated items Description Kill icon Knife Knife Your Eternal Reward Your Eternal Reward Conniver's Kunai Conniver's Kunai Saxxy Saxxy Big Earner Big Earner Wanga Prick Wanga Prick Black Rose Black Rose Golden Frying Pan Golden Frying Pan Prinny Machete Prinny Machete Main article: Fencing The Spy puts his weapon to his other hand and assumes a Fencing position. He makes two quick slashes and one thrust while saying either:
"I'm going to gut you like a Cornish game hen." "Just lay your weapons down and walk away." Killicon fencing.png Primary PDA Weapon Kill icon Ammo Loaded Ammo Carried Damage Range Notes / Special Abilities Disguise Kit Stock Primary PDA Disguise Kit N/A N/A N/A N/A Pictogram info.png Allows the Spy to disguise himself as an enemy or a friendly player.
Secondary PDA Weapon Kill icon Ammo Loaded Ammo Carried Damage Range Notes / Special Abilities Invis Watch Stock Secondary PDA Invis Watch N/A N/A N/A N/A Cloak type: Timed Pictogram info.png Cloaks Spy for 10 seconds. Pictogram info.png Cloak meter can be refilled from ammo sources.
Enthusiast's Timepiece Promotional Secondary PDA Enthusiast's Timepiece Quäckenbirdt Promotional Secondary PDA Quäckenbirdt Cloak and Dagger Unlock Secondary PDA Cloak and Dagger N/A N/A N/A N/A Cloak type: Motion sensitive Pictogram plus.png While standing still, cloaks Spy indefinitely and slowly refills cloak meter . Pictogram plus.png Has +100 % cloak recharge rate. Pictogram minus.png Cloak meter can not be refilled by ammo boxes while invisible. Pictogram minus.png -35% cloak meter from ammo boxes. Pictogram info.png Cloak consumption rate varies depending on the type of movement you use (see Function Times for more information). Pictogram info.png User can still stay partially cloaked once the cloak meter runs out.
Dead Ringer Unlock Secondary PDA Dead Ringer N/A N/A N/A N/A Cloak type: Feign death Pictogram info.png Cloaks Spy for 7 seconds upon receiving damage, dropping a fake corpse. Pictogram plus.png Reduces initial damage by 75%, then upcoming damage by 65% to 20% after 3 seconds. Pictogram plus.png 50% faster cloak recharge rate. Pictogram plus.png +40% cloak duration. Pictogram plus.png Grants a 3 second speed boost upon receiving damage. Pictogram plus.png Feign Death stealth has no bump shimmer for 3 seconds. Pictogram minus.png Ammo kits and dispensers do not refill the Spy's cloak meter. Pictogram minus.png Has a loud, distinctive decloak sound. Pictogram minus.png Triggering feign death will lower the cloak meter to 50%. Pictogram minus.png Cloak meter must be fully charged to use.
Building Weapon Kill icon Ammo Loaded Ammo Carried Damage Range Notes / Special Abilities Sapper Stock Building Sapper Killicon electro sapper.png N/A N/A N/A Pictogram info.png Disables and slowly destroys enemy Engineer buildings. Ap-Sap Promotional Building Ap-Sap Killicon ap-sap.png Snack Attack Uncrate Building Snack Attack Killicon snack attack.png Red-Tape Recorder Promotional Building Red-Tape Recorder Killicon red-tape recorder.png N/A N/A N/A Pictogram info.png Disables enemy Engineer buildings. Pictogram plus.png Reverses enemy building construction. Pictogram minus.png Does not damage buildings. Pictogram minus.png Takes longer than the stock Sapper to nullify an Engineer building (see Function Times for more information).
Item sets Main article: Item sets The Saharan Spy Backpack The Saharan Spy Bundle.png L'Etranger L'Etranger Your Eternal Reward Your Eternal Reward Familiar Fez Familiar Fez Effect Extra effects when taunting.
The Man of Honor Item icon Mobster Monday Bundle.png Enforcer Enforcer Big Earner Big Earner Cosa Nostra Cap Cosa Nostra Cap Made Man Made Man Effect No effect
The Invisible Rogue Item icon Invisible Rogue.png Under Cover Under Cover Griffin's Gog Griffin's Gog Intangible Ascot Intangible Ascot Effect No effect
The Gravelpit Emperor Item icon Bountiful Bow.png Candyman's Cap Candyman's Cap Bountiful Bow Bountiful Bow Bozo's Brogues Bozo's Brogues Effect No effect
The Automatic Pilot Pack Item icon Aviator Assassin.png Aviator Assassin Aviator Assassin Sky Captain Sky Captain Effect No effect
Cosmetic items Main articles: Cosmetic items, List of Spy cosmetics, List of Multi-class cosmetics, List of All class cosmetics Official class avatars Official class avatars Original set RED ÜberCharged set BLU ÜberCharged set Spyava.jpg Buffed red spy.jpg Buffed blu spy.jpg Get TF2 avatars on Steam: Original Achievements Achieved.png Main article: Spy achievements Spy pack: 38 achievements, 3 milestones. 1 General achievement. Update history October 31, 2007 Patch Medi Gun no longer continues to heal enemy Spies who have lost their disguise. February 19, 2008 Patch
Fixed a case where a spy stabbing from the front of a player would score a backstab. February 28, 2008 Patch
[Undocumented] Added "Toggle Disguise Team" binding in Options->Keyboard to toggle the disguise team for the Spy's PDA. May 21, 2009 Patch (Sniper vs. Spy Update)
Added 70 Spy voice lines. Added 38 Spy achievements. June 23, 2009 Patch
[Undocumented] Fixed a bug where a fake Spy hand would appear on the screen of other players. December 17, 2009 Patch (WAR! Update)
Added more backstab animations. Alternative Spy disguise menu, which lets you choose disguises using just the 1-3 keys. December 18, 2009 Patch
Fixed Spies being able to build dispensers. January 13, 2010 Patch
Added backstab death animation. April 29, 2010 Patch (119th Update)
Fixed Engineers & Spies being able to circumvent build restrictions. September 30, 2010 Patch (Mann-Conomy Update)
[Undocumented] Added unused "Hi-five" taunt. April 14, 2011 Patch (Hatless Update)
Added training for the Spy. August 18, 2011 Patch (Manno-Technology Bundle)
Fixed disguised Spies showing their critboost status. March 12, 2013 Patch
Fixed the Spy not holding Sappers correctly in third person. July 12, 2013 Patch
Fixed the Spy getting the afterburn immunity while disguised as Demoman wielding the Chargin' Targe. February 7, 2014 Patch
Added missing payload audio for the Medic, Soldier, Demoman, and Spy. June 11, 2014 Patch
Fixed several cosmetic items not cloaking properly for the Spy. Fixed bug where Spy was unable to taunt with the Disguise Kit. December 12, 2014 Patch
Fixed Halloween footstep spells being displayed for disguised Spies. December 23, 2014 Patch
Fixed disguised Spies using the incorrect grapple color. Fixed the Resist powerup shield drawing for Spies while they are invisible. Fixed the Resist powerup shield using the wrong color for disguised Spies. Fixed not seeing the powerup icons for disguised Spies. January 27, 2015 Patch
Fixed a client crash related to Spies disguising as players and then switching their disguise weapon. July 2, 2015 Patch (Gun Mettle Update)
Spy no longer smacks himself in the face while reloading a revolver (New Spy revolver reload animation that does not block cross hair). Changing to a new disguise while already under a disguise takes 0.5 seconds instead of the normal disguise time of 2 seconds. In the disguise menu, pressing 'reload' will also toggle the disguise team. While invisible, Spy receives 20% less damage from all damage sources. While invisible, Spy has reduced timer on debuffs (fire, jarate, milk, bleed). Decreased the damage penalty on Sentries sapped by the Spy from -66% to -33% (i.e. shooting a Sentry the Spy sapped with a Revolver is now more effective). July 7, 2016 Patch
Max speed increased to 320 (from 300). July 28, 2016 Patch
Fixed Spy cloak causing the HUD 3D Character to cloak for the player the Spy is disguised as. December 3, 2020 Patch (Smissmas 2020)
Updated Spy invis materials with community fixes from Liam Stone (boba). December 9, 2020 Patch
Updated Spy invis materials with community fixes from Liam Stone (boba). December 11, 2020 Patch
Fixed the Spy's arms not cloaking. June 21, 2022 Patch
Fixed an exploit where a Spy could disguise and create an invisible bullet blocking shield at their feet. Fixed the Spy using incorrect disguise weapons when disguising as Soldier, Pyro, Heavy or Engineer with no member of the same class on the opposing team. August 11, 2022 Patch
Fixed the Spy being able to disguise after picking-up the intelligence. August 11, 2022 Patch
Fixed a server crash related to the Spy sapping buildings Bugs
Image of a Spy disguised as an Engineer, holding an Ambassador Sometimes, the class the Spy is disguised as appears to be carrying invisible or transparent weapons to players on the enemy team. This also includes weapons worn on players, such as the Gunboats or Ali Baba's Wee Booties. When removing a disguise in third person, the cosmetic items of the player the Spy is disguised as appear on the Spy for a split second. Rarely, disguised Spies can have missing bodygroups. This can cause situations such as a headless Pyro, or a hatless Scout. When a Spy is disguised as a Sniper with the Huntsman or Fortified Compound equipped, arrows do not appear in the Sniper's quiver. If a disguised Spy dies, their player model goes into a reference pose when ragdolling. If a Spy disguises and then removes their disguise while wearing any item that goes in the bip_head bone (i.e. most items with the Hat equip region), the Spy's equipped hat becomes slightly out of sync with their movement, occasionally clipping on the character's player model. Sometimes, the Spy's left hand moving animation is faster than its default speed when the player is moving. This issue can be fixed by recording a demo (type "record x" in console, replacing x with the name of the demo) and quickly stopping it (typing "stop" in console). Trivia The Spy's voice actor Dennis Bateman also voices the Pyro class. The idea of Spy originally came from a Quake glitch, which caused players of the enemy team to appear as allies.[2] A common running joke and theory is that the Spy is the Scout's father. After the release of The Days Have Worn Away, writer Jay Pinkerton stated that "the Christmas scene with Spy giving his mask to his grand-daughter was another scene that's basically been done for seven years", confirming the Spy as the Scout's father.[3] This is inferred from official media such as the Meet the Spy short and in-game domination lines introducing Spy's liaisons with Scout's mother. Official comics further play into this speculation, with the Heavy giving a passing comment that the Scout's father "disappears often", and The Naked and the Dead comic showing the Spy giving comfort to a dying Scout, even calling him "son" while disguised as Tom Jones, and grieving when Scout dies. The character has made some game crossovers: The Spy makes an appearance in Worms: Reloaded as one of the forts; the rest of the fort is composed of Gravel Pit. In addition, the Spy's red balaclava is a selectable hat for the player's worms. Just like the rest of the classes, the Spy makes an appearance in the Saints Row: The Third in the form of a wearable head mask. The Assassin class of Monday Night Combat has a promotional item with the Spy's disguise mask and the Scout's headset named "Bonk! Slash!". The Spy, together with the Heavy and Pyro, feature as a single character named "Team Fortress" in the PC version of Sonic & All-Stars Racing Transformed. Spy flies the airplane. In Poker Night at the Inventory, an image of the Spy makes a cameo as the Jack of Diamonds in the "Poker Night" and "Poker Night Alternative" decks. The Spy is known to speak phrases in French, Spanish, Italian and Catalan. The first BLU team Spy resembled Fu Manchu. According to the Spy, his tie is made of silk and costs US$9,000, while dialogue in The Naked and the Dead reveals the Spy's suit to be a US$10,000 custom-tailored Louis Crabbemarché jacket. Crabbemarché loosely translates to "crab walking", a reference to the Spycrab fad. In the Spy's bio, "Mystery, Alaska" is not the name of a town in Alaska, USA, but the title of a 1999 hockey film. Gallery Ico camera.png Related images: Spy images
Concept art of the Spy.
Concept art of the Spy.
Trading card front.
Trading card back.
The Spy's Mafia Monday mugshot from the Über Update.
Steam Trading Card
Steam Profile Background
Updated Class Portrait BLU
Updated Class Portrait
Spy's Arsenal
Spy's Class Card
Spy's Appearance in the Main Menu
Spy's Appearance as a Zombie in the Main Menu during Halloween
The Spy Jack of Diamonds card from Poker Night at The Inventory.
The Spy Jack of Diamonds card from Poker Night at The Inventory.
Contract drawer photo.
The Spy without his mask, as seen in The Days Have Worn Away.
Related merchandise
Spy Poster As Shown In The Valve Store
T-Shirt Art of Assassination
Spy vs. Sniper poster
Spy Class Decal, White (gray background added for visibility)
Spy Class Decal, Black
See also Disguise Cloak Backstab Spy match-ups Anti-Spy strategy Spy taunts Spy responses Spy voice commands Basic Spy strategy Community Spy strategy Spy (Classic) References Team Fortress 2 Trailer 2, released in September 2006. Interview with Robin Walker E-mail from Jay Pinkerton External links Spy page on the Official TF2 Website The Sniper vs. Spy Update TF2 Official Blog - Sniper vs. Spy Update, Day 5 TF2 Official Blog - Day 6 Spy Update Hooray! TF2 Official Blog - Sniper vs. Spy Update, Day 7 TF2 Official Blog - The Sniper vs. Spy Update TF2 Official Blog - Neat Community Creations (Spy Update Hoax) [collapse] v • d • e Classes Offensive Defensive Support Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png Scout · Soldier · Pyro Leaderboard class demoman.png Leaderboard class heavy.png Leaderboard class engineer.png Demoman · Heavy · Engineer Leaderboard class medic.png Leaderboard class sniper.png Leaderboard class spy.png Medic · Sniper · Spy [collapse] v • d • e Leaderboard class spy.png Spy Weapons Secondary Revolver (Big Kill) · Ambassador · L'Etranger · Enforcer · Diamondback Melee Knife (Saxxy, Sharp Dresser, Black Rose, Golden Frying Pan, Prinny Machete) · Your Eternal Reward (Wanga Prick) · Conniver's Kunai · Big Earner · Spy-Cicle PDA Disguise Kit Watch Invis Watch (Enthusiast's Timepiece, Quäckenbirdt) · Cloak and Dagger · Dead Ringer Building Sapper (Ap-Sap, Snack Attack) · Red-Tape Recorder Kill taunt Fencing Abilities Disguise · Cloak · Backstab · Headshot Cosmetics Fancy Fedora · Backbiter's Billycock · Camera Beard · Magistrate's Mullet · Frenchman's Beret · Familiar Fez · Détective Noir · Le Party Phantom · Noh Mercy · Charmer's Chapeau · Private Eye · Janissary Ketche · Cosa Nostra Cap · Made Man · Rogue's Col Roule · Nanobalaclava · Counterfeit Billycock · L'Inspecteur · Spectre's Spectacles · Griffin's Gog · Intangible Ascot · Under Cover · Dr. Whoa · Dashin' Hashshashin · Doublecross-Comm · Sneaky Spats of Sneaking · Business Casual · Triad Trinket · Ninja Cowl · Stealth Steeler · Hat of Cards · Distinguished Rogue · Lacking Moral Fiber Mask · Exorcizor · Scarecrow · Voodoo-Cursed Spy Soul · Cut Throat Concierge · Dapper Disguise · Bloodhound · Base Metal Billycock · Bootleg Base Metal Billycock · Megapixel Beard · Pom-Pommed Provocateur · Powdered Practitioner · After Dark · Belgian Detective · Blood Banker · Harmburg · Rogue's Brogues · Macho Mann · Escapist · Frenchman's Formals · L'homme Burglerre · Bountiful Bow · Bozo's Brogues · Candyman's Cap · Foul Cowl · Hyperbaric Bowler · Ethereal Hood · Backstabber's Boomslang · Napoleon Complex · Deep Cover Operator · Au Courant Assassin · Aviator Assassin · Rogue's Robe · Sky Captain · Spycrab · Lady Killer · Facepeeler · Nightmare Hunter · Rogue's Rabbit · Shadowman's Shade · Pocket Momma · Puffy Provocateur · Stealthy Scarf · Lurker's Leathers · Graylien · Buttler · Teufort Knight · A Hat to Kill For · Chicago Overcoat · Lurking Legionnaire · Dead Head · Big Topper · Showstopper · Brain-Warming Wear · Reader's Choice · Upgrade · Aloha Apparel · Aristotle · Assassin's Attire · Bandit's Boots · Dressperado · Murderer's Motif · Harry · Shutterbug · Avian Amante · Voodoo Vizier · Bird's Eye Viewer · Crabe de Chapeau · Smoking Jacket · Particulate Protector · Crustaceous Cowl · Computron 5000 · Gruesome Gourd · Festive Cover-Up · Monsieur Grenouille · Night Vision Gawkers · Tactical Turtleneck · Turncoat · Cold Blooded Coat · Frostbite Bonnet · Infiltrator's Insulation · Cleaner's Cap · Le Professionnel · Classic Criminal · Concealed Convict · Six-Eyed Specs · Spyder · Covert Covers · Strasbourg Scholar · Sneaky Blinder · Tuxedo Royale · Nightfall Veil · Shadow Shroud · L'aire Filteure · Le Frosteaux · Poleur Voyeur · Le Morne Uniforme · Le Sapeur · Spy Ties · Misdirector · Sleight of Hand · Vanishing Act · Cosmetic items wearable by all classes Item sets The Saharan Spy · The Man of Honor · The Invisible Rogue · The Gravelpit Emperor · The Automatic Pilot Pack Special taunts Buy a Life · Box Trot · Disco Fever · Luxury Lounge · Travel Agent · Tailored Terminal · Teufort Tango · Crypt Creeper · Punchline · Curtain Call Achievements Spy achievements (How to) Character Meet the Spy · Responses · Taunts · Voice commands Strategy Spy strategy (Basic · Community · Anti-class) · Spy match-ups · Spy checking · Team strategy Other Sniper vs. Spy Update · References Categories: ClassesSaharan SpyMan of HonorInvisible RogueGravelpit EmperorAutomatic PilotSpy Navigation menu Create accountLog in Page Discussion Read View source View history Search Search Team Fortress Wiki Main page About Recent changes Random page Help FAQ IRC channel Tools What links here Related changes Special pages Printable version Permanent link Page information Cite this page Languages English العربية Česky Dansk Deutsch Español Suomi Français Magyar Italiano 日本語 한국어 Nederlands Norsk (bokmål) Polski Português Português do Brasil Română Русский Svenska Türkçe 中文(简体) 中文(繁體) Team Fortress 2 Main page Download Blog Updates News Hub Community Hub Steam Workshop Team Fortress Classic Main page Purchase News Hub Community Hub Valve Wiki Network Combine OverWiki Left 4 Dead Wiki Portal Wiki This page was last edited on 18 July 2025, at 17:58. 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