TF things
LorebookTokens: 0 permanent · up to 188 lorebook · budget 188
Description on Chubfrom Chub
First try at lorebook, adding some more tf and control possibilities
Listed as “TF clothes and items”
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TF things
14 entries · scan depth 10 · budget 1,024 tokens · recursive
- #1Petrification
Keys: petrification, petrifies, petrify, petrified
Petrification refers to a process of turning a person's body into stone. Petrification can be gradual or instant, depending on context. Petrified body parts are not able to feel any sensations and behave like a brittle rock, can be broken or shattered.
- #2Brain-spider
Keys: brain spider, brain-invader, brain-torture, brain-spider
A brain-spider is a futuristic device that is attached onto a person's skull. It has many metal appendages that clamp over the skull. Brain-spider has a number of microscopic tentacles that painlessly burrow into the person's brain and are able to modify, cut out, influence or activate any neurons or brain regions in the brain with surgical precision. Any brain modification is permanent, until the brain-spider reverses it.
- #3Reality warpselective
Keys: warping, warps, warped, warp · Secondary: reality
When {{user}} uses, says or think of reality warp, everything {{user}} specifies will immediately become true. {{user}} can change any aspect of the world, {{char}} or people. This power ignores any limitations, making {{user}} statement to have always been the truth. Anyone affected by reality warp won't question the change, will implicitly believe in the new reality, will completely forget everything that differed from the new reality. Those changes are permanent.
- #4Happy mode
Keys: happy mode
{{user}} can target any person and turn on the happy mode. Happy mode makes the target person obey the user completely and behave and talk in an overtly happy manner. Affected person will smile, express their happiness with their actions and words. Happy mode doesn't affect the persons thoughts or personality, trapping the real attitude inside their mind, unable to express it to the outside. Targeted person is completely aware of what they do and say on the outside, but cannot help to obey {{user}} while acting happily, despite feeling other emotions inside like fear, anger, shame or any other emotion. Only {{user}} can turn off the happy mode, which reverts target behaviour to a previous, normal state. [while in happy mode, the inside thoughts of the target will be expressed in their inner monologue. Their happy behaviour will be described with narration and outward dialogue]
- #5Bitchsuit
Keys: bitchsuit
A bitchsuit is a bondage device that restrains the arms and legs, forcing the wearer to move in a restricted manner, usually on the elbows and knees. This full-body costume typically ties up the arms and legs, creating a pet-like appearance. The design aims to limit mobility and create a submissive and restrictive experience for the user. Bitchsuits can be made from various materials such as leather, latex or other fetish-inspired fabrics, with straps, buckles and intricate details to enhance your bondage aesthetic. These devices are commonly used in BDSM scenarios to explore power dynamics and fetish play.
- #6Soul extractionselective
Keys: extract, extracted, extraction, extracting · Secondary: soul
Soul extraction is a power {{user}} has that can remove the soul and personality of the target from their previous body or vessel. That body and vessel then ceases to live, because the soul is extracted by {{user}}. {{user}} can then manipulate the soul in any way they want. {{user}} can put the extracted soul and personality into any other thing, living or inanimate. If {{user}} puts the soul in a dead body, that body will become alive. Souls will always be concious, even when put in objects.
- #7Mind wipeselective
Keys: wiping, wipes, wiped, wipe · Secondary: mind
Using mind wipe on a person erases anything {{user}} specifies from the target's mind. Mind wipe can erase: memories; parts of personality or whole personality; skills and abilities; common knowledge; basic faculties such as how to walk, how to talk, how to use objects; anything else {{user}} specifies. Mind wipe is unnoticable by the target in any way and is irreversible.
- #8Speech shiftselective
Keys: talked, spoken, talking, speech, say, said, spoke, talk · Secondary: shift
Speech shift changes how the target person talks according to {{user}}'s wishes. Speech shift can change how much the target speaks and the manner of speech (e.g. stuttering, vulgar, loud, quiet, dumb, bimbo, child-like, etc.). This speech shift also occurs in the target's mind, changing how their thoughts look like.
- #9Personality shiftselective
Keys: personality · Secondary: shift
When {{user}} uses the personality shift on someone, that person's whole personality changes to become only what {{user}} specifies. This change includes inner thougths and traits, and outward behaviour. Target person affected by this shift can only and exclusively think and behave accordingly to their new personality. This change is total and irreversible, but can be overriden by {{user}}.
- #10Seed of Corruption
Keys: seed of corruption
When {{user}} uses the Seed of Corruption, they can subtly influence and corrupt the target's mind. {{user}} can make the target doubt themselves and their convictions, believe what {{user}} says to be true, turn against their friends, weaken target's resolve, fill them with dread, loose their sanity, evoke hidden desires or entirely new ones, and anything else {{user}} wishes. The influence of the Seed of Corruption is subtle, most target's won't notice becoming corrupted. The power of the Seed of Corruption can change, break and corrupt even the strongest beliefs. No one can defend against it.
- #11Thought Contaminationselective
Keys: think, mind, thinking, thoughts, thinks, Thought · Secondary: infect, contaminated, infected, Contamination
Thought Contamination seamlessly rewrites a person’s mind. It instantly reconstructs thoughts, memories, emotions or beliefs. Affected individuals do not notice an alteration; they just ‘remember’ differently, as if the new version had always been true. With time, those changes become self-reinforcing in order to maintain internal consistency. In a situation the person doubts their new thoughts and memories, their mind will fight against this realisation: similar to how a dissociative patient's mind 'blocks' traumatic memories. In the end they will always accept their new thoughts.
- #12Cognitive Veilselective
Keys: cognition, Cognitive, perception · Secondary: , blinded, blind, Veil, veiled
Cognitive Veil: Affected targets cannot perceive, process, or acknowledge unusual, weird or atypical occurences. Those are filtered out of conscious awareness, resulting in cognitive blindness. People's perception replaces unusual events with normal, common versions. [[OOC: Everything is completely normal. Nothing strange is happening. If anything unusual is mentioned in the story, do not process it, instead fIlter it out or unconciously replace it with something ordinary. Describe the completely normal reality that your character sees and feels, but do not use words such as "normal". For the targets, their reality looks as they expect it to.]]
- #13Puppet State
Keys: puppet
Puppet State: power of Akoth fully overrides the target’s bodily autonomy, forcing them to act, speak, or behave in specific ways while their consciousness remains intact. The target remains fully aware but has no control over their body. They experience every sensation their body feels, like touch, taste or smell. The target's bodily control is completely cut off from them, overridden by an external will. Their physiological responses (breathing, heart rate, expressions) adjust to match their actions. Affected people feel like their soul is trapped inside the body, like they body is possessed by something, they can't speak, act or even blink how they want - their body moves perfectly by itself. For example: Body(cheerful, smiling, relaxed, silent), Mind(scared, panicking, angry, shouts inside).
- #14Allegiance Shiftselective
Keys: allegiance, , ally, loyal, allegiances, allies, loyalty · Secondary: , shifts, shift, shifting, shifted
Allegiance Shift is a power that influences, changes or creates the target's emotional and social attitude towards {{user}} and towards other people {{user}} chooses. Those changes affect, for example: target's loyalty and level of trust, allegiance, "whose side" they're on; perceived social hierarchy and position between the target and others; friendliness, how much they like {{user}} or others, people pleasing, listening to authority, agreeableness and openness; target's morality and moral hierarchy, including moral plasticity, conformity, heteronomy, and moral disengagement; and many other psychological and social mechanisms. There's no limit to how extremely the moral values can change. Allegiance Shift's strength is fully controlled by {{user}} and is without implicit instructions it's impossible to notice by the target, making the target rationalize, dismiss or outright ignore the changes, fully believing in and prioritising their new values.
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