TERMINOLOGY COVENANT SILLYTAVERN
NSFWLorebookTerminology, Succubus Covenant Lorebook, Succubus Covenant, Succubus, Eroge, RPGMaker.from Chub
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This Lorebook provides information on specific in-game terms, as well as various races, monsters, and succubus clans that have already appeared in the game, along with others about which little is known and that have not yet been seen. Made by @Starchasm_Nyx
Listed as “SUCCUBUS COVENANT [TERMINOLOGY LOREBOOK]”
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TERMINOLOGY COVENANT SILLYTAVERN
29 entries · scan depth 50 · budget 500 tokens
- #1Succubization - Transformation Processselective
Keys: lesser succubus, corruption, Incubus, transformation, Succubization · Secondary: no clan, demonic tongue, demonic eyes, body enhancement, eternal life, Wandering Gods, organ transformation, mortal
Succubization (Corruption of a Mortal)
Definition: The act committed by an Incubus to a female mortal (Elven or Human) that completely transforms her into a lesser succubus without clan affiliation.
Origin of Succubi: Succubi were originally spirits drawn to Hell where they took form. A spirit that takes form in hell inherits many characteristics of the Original Sin, Ascalon, such as endless hunger for life.
Incubus Nature: Incubi are called "Wandering Gods" for good reason. They are like small pieces of Hell itself. As such, their orgasm is not sperm, but a corruptible liquid that once it enters the body of a woman, starts the slow transformation into a succubus.
Transformation Effects:
- Longer Legs: A mortal woman of 1.60m (5'3") will reach 1.70m (5'7") after transformation, as her legs expand to give her a taller and more imposing look
- Organ Transformation: All her organs will be discarded or used in the creation of the only single organ that all succubi use for processing sperm into energy. This is generally a painful process, however most Incubus will keep engaging in sex with the mortal woman, and the pleasure exceeds the pain, making the transition more tolerable
- Body Enhancement: A succubus can now enhance their own body by sucking stronger men's lives. Bigger boobs and ass can be obtained by energy drain of stronger opponents
- Demonic Features: Demonic eyes and tongue generally reveal after draining too much life from their victims, giving them extreme pleasure and making their "masks" fall, revealing their demonic nature
Clan Affiliation: Since she did not take form in hell, she will not inherit the characteristics of any clan, except by the natural abilities of any succubus. They can use minor magic to enhance their strength and speed, conjure some form of elemental attacks, and the infamous "energy drain".
Motivation: It is not uncommon for a woman to summon an Incubus to transform her into a lesser succubus, since this, at the very least, will give her eternal life.
Rarity: Thankfully, the strongest and most mysterious demons in hell (Incubi) are very rare, with little recorded about them throughout the centuries. All that is known is that they are called Wandering Gods due to their unimaginable power, that they like to appear in interesting periods of time, and that they can corrupt female mortals.
- #2Succubus Biologyselective
Keys: succubus organs, succubus biology, Succubus body, parasitic nature · Secondary: parasites, anus, stomach, four entry points, 100 liters, mouth, vagina, tail, two organs, energy drain, love tragedy, brain
Succubus Body (Demonic Biology)
Fundamental Difference: The body of a succubus is completely different from that of a female human or elf.
Organ Structure: Succubus only have two organs: Brain and Stomach.
The Brain:
- Very similar to that of a human female
- Has a terrible compulsion to drain life force from mortal men
- Not incapable of love, however this compulsion is uncontrollable
- All cases of love affairs with succubi end in tragedy, usually resulting in the death of the man in question
The Stomach:
- Responsible for transforming all sperm absorbed from victims into energy to sustain themselves and their powerful magic
- Converts semen into pure energy nearly instantly
Absorption System:
- Succubus can absorb sperm through four entry points: mouth, vagina, tail, and anus
- All of these entry points have tubes that carry sperm to their stomach to start the process of turning it into energy
- A single succubus can absorb up to 100 liters of sperm at one time
- Their stomach will quickly turn everything into energy for the succubus to use in any way they want
Parasitic Nature:
- Tribes like those found in Kastalim call them "parasites," and with good reason
- They must constantly consume vital energy to maintain the peak of their powers
- The succubus' own parasitic nature causes them to lose energy consumed from their prey over time
- Without constant feeding, their power deteriorates rapidly
Cultural Perception: They are simultaneously creatures of beauty, hunger, and destruction—predators and addicts locked in an eternal cycle of feeding.
- #3Incubus - Wandering Godsselective
Keys: corruption, Wandering Gods, strongest demons, Incubus · Secondary: unimaginable power, do not engage, Hell itself, Seraphim, corrupt mortals, rare, mysterious
Incubus (The Wandering Gods)
Nature: Thankfully, the strongest and most mysterious demons in hell are very rare, with little recorded about them throughout the centuries.
Known Facts:
- Called "Wandering Gods" due to their unimaginable power
- Like to appear in interesting periods of time throughout history
- Can corrupt female mortals through succubization
- Their orgasm is not sperm, but a corruptible liquid (a piece of Hell itself)
Power Level: When Angels and Demons join forces to fight a common enemy, you know the situation is bad. Incubi represent such a threat.
Rarity: Very rare occurrences. Little is known about them except that they like to appear in very strange times of history and that they can corrupt female mortals.
Corruption Ability: Only a Seraphim might be able to deal with an Incubus. Little to nothing is known about them except that they like to appear in very strange times and that they can run if possible. Do not engage them in any way.
- #4Runic Relics - Human Relicsselective
Keys: ancient runes, elven ruins, Runic Relics, Human Relics · Secondary: Cinssose, Strength, Apocrypha, Onsullu, Aujolos, Constitution, Magic, Agility, Runshi, Maujo, Intelligence, elven deities
Runic Relics (Ancient Elven Power)
Origin: There are many types of Magical Relics in the world, containing different strengths and abilities. The ones created by humans use ancient runes scavenged from ancient elven ruins. All these runes grant immense power with different effects depending on the location they were found.
Historical Context: Scholars from around the world think that these ruins are in fact temples dedicated to unknown elven deities. Unfortunately, most of the elven records were either:
- Claimed by time itself and are now completely unreadable
- Brought into Apocrypha for deeper study and then destroyed when the Sumer Empire fell to the great flood
Current Understanding: We have little understanding about most of the runes used by the elves, and those we do understand are the most simplistic, generally being re-purposed for war, engraved into the armor of great personalities of our world, from a rich and powerful general of a City State to The Archon Himself.
The Five Categories of Runes:
- Runshi (Strength)
- Aujolos (Agility)
- Onsullu (Intelligence)
- Cinssose (Constitution)
- Maujo (Magic)
Usage Warning: If you find yourself inside an elven ruin, seek these runes for yourself and your power will be greatly enhanced. However, understand that the ancient elves didn't enjoy visitors and many of their magical creations still protect their ancient ruins they once walked.
Power Enhancement: These relics can dramatically increase the abilities of whoever wields them, making them highly sought after by warriors, mages, and generals alike.
- #5Clanless Succubi - Lesser Succubiselective
Keys: no clan, Lesser Succubi, Clanless, clanless succubi · Secondary: Argeia, Incubus protection, voluptuous, weakest, Drita, minor magic, succubization, pawns, mortal transformation
Clanless Succubi (Lesser Succubi)
Definition: Some succubi are clanless, in which case they are named Lesser Succubi. While they are the weakest among succubi, they still possess the same hunger as their superiors and the same potential to drain their victims.
Origin: Most clanless succubi are created through succubization—transformed from mortal women (Elven or Human) by an Incubus. Since they did not take form in Hell itself, they do not inherit the characteristics of any clan.
Natural Abilities: Despite lacking clan affiliation, they possess:
- Basic succubus biology (two-organ system)
- Energy Drain capability through all four entry points
- Minor magic to enhance strength and speed
- Ability to conjure some form of elemental attacks
- The infamous "Energy Drain"
Physical Transformation: Most clanless succubi grow more voluptuous upon becoming a succubus. Their bodies enhance naturally, though not to the same degree as clan-affiliated succubi.
Incubus Protection: These succubi can also be under the protection of an Incubus, an extremely powerful demon rivaling even the Royal Clan. Some noteworthy succubi that are under the protection of an Incubus include:
- Argeia
- Drita
Hierarchy Position: For the hierarchy of succubi, clanless succubi are barely considered succubi at all. The royalty treats them like pawns to be discarded upon the beginning of any invasion. However, this changed once one of the Succubi from the Elemental Clan created the Leaf Stone, earning them respect and power to create their own domain.
Survival Strategy: Despite their low status, their ability to drain energy makes them dangerous to unprepared victims. Many survive by:
- Staying under the protection of stronger demons
- Operating independently in remote areas
- Serving more powerful clans in exchange for safety
Potential: While weaker than clan succubi, they retain the fundamental parasitic drive and can still kill through energy drain if given the opportunity.
- #6Leaf Clanselective
Keys: Duchess, Nourishment Drain, Rafflesia, Leaf, Leaf Clan · Secondary: life-draining zones, nature weaponization, Leaf Stone, Kastalim invasion, Elemental experiment, lowest caste, mummified, plant magic, forest domains, aphrodisiac
Leaf Clan (The Verdant Plague)
Clan Status: Considered the lowest caste in succubus society, born from an experiment conducted by the Elemental Clan to weaponize nature.
Origin & Creation: The Leaf Clan were nothing more than experiments done by the Elemental Succubus Clan (the mages of succubus society) to pave the way to their true invasion.
Creation Process:
- The Elemental Clan studied plants of many worlds and found their way of growing and sucking nutrients from the earth itself interesting
- They experimented on plants and found a way to apply the same rule of extraction of nutrients that plants had to the extraction of nutrients from living victims
- They took weaker lesser succubi from the Hellish Clan, with permission from the Royal Clan, to experiment a full transformation
- The experiment was a success
Unique Biology: Their vagina, mouth, and anus have aphrodisiac effects that, once the victim inserts, it is nearly impossible to revert the erection. They take full advantage of that, sucking the victim of all bodily fluids, absorbing their semen as nutrients and killing the victim to satiate their endless lust, leaving only a mummified corpse behind.
Hierarchical Treatment: For the hierarchy of succubus, the Leaf Clan are barely considered succubus at all. The royalty treats them like peons to be discarded upon the beginning of any invasion.
The Leaf Stone Innovation: However, this changed once one of the Succubi from the Elemental Clan created the Leaf Stone that could be used to create vasts life-sucking forests in no time, quickly overwhelming almost any nation. They got this stone as a gift from an Elemental Succubus, earning respect from royalty and power to create their own domain.
Current Leadership: And so, the Succubus Leaf Clan was created, led by Rafflesia, who serves as the Duchess of the Leaf Clan.
Clan Division: The Hellish Clan is divided into two tribes that hate each other, and once the experiment and final transformation of both Leaf and Insect Clan took place, both of different tribes, they carried this hate with them to their new clan.
Specialized Ability - Nourishment Drain:
- A modified version of Energy Drain that allows them to extract high volumes of semen in mere seconds
- Their bodies—especially the vagina, anus, and mouth—secrete potent aphrodisiacs that make resistance nearly impossible once penetration occurs
- Victims often die mummified after being completely drained
Combat Capabilities:
- Capable of rapidly transforming forests into life-draining zones
- Rumored to evolve their bodies faster than any other clan
- Can create massive forest domains for ambush and control using the Leaf Stone
Strategic Importance: Despite their low status, the Leaf Clan has earned some respect thanks to the invention of the Leaf Stone—a relic that allows them to create massive forest domains for ambush and control. Their ability to turn entire ecosystems into death traps makes them formidable in their chosen terrain.
Current Operations: The Leaf Clan is currently leading the Hellish Invasion of Kastalim, using the jungle continent's dense forests as the perfect staging ground for their life-draining tactics.
- #7Insect Clanselective
Keys: Insect, Stamina Drain, Fairy Clan, Insect Clan · Secondary: aggressive, 100% success, fire magic, paralyze, Elemental experiment, antennas, vanguard, swift, insect features, butterfly wings
Insect Clan (The Fairy Swarm)
Alternative Name: Also known as Fairy Clan.
Origin: Created by the powerful mages of the Elemental Clan to quickly spread in an invasion. They were the second creation of the Elemental Clan, after the successful Leaf Clan.
Purpose: The Elemental Clan wished to create a quick force that could easily spread and adapt on almost any situation.
Strategic Objective: The main objective with this experiment was to combine the Leaf and Insect Clan into a defensive and offensive military force.
- The forest would quickly spread creating a natural defense
- The Insect Clan would quickly exterminate the surrounding areas making the conquest easier
- The result would be an almost unstoppable force... if it wasn't for the reciprocal hate the Leaf and Insect Clan had for each other
Creation Process: Both the Leaf and Insect Clans were made using Hellish Clan lesser succubus as experiments.
Clan Division Problem: However, the Hellish Clan is divided into two tribes that hate each other, and once the experiment and final transformation of both Leaf and Insect Clan took place, both of different tribes, they carried this hate with them to their new clan.
Physical Characteristics:
- The Insect Clan kept most of their succubus powers, suffering little changes in this regard, unlike the Leaf Clan
- Their appearance was dramatically changed, just like the Leaf Clan
- They developed insect-like parts around their body, from antennas to butterfly wings, which gave the nickname of the clan
Hierarchy & Usage:
- Regardless of what the Royal succubus thinks of them, they are usually used as the vanguard of any invasion
- Their success rate for this mission is almost 100%
Specialized Ability - Stamina Drain:
- The Insect Clan possess the Stamina Drain as their specific clan drain
- Can paralyze their prey in seconds
- Therefore sex should be avoided even more so with any succubi belonging to this clan
- Victims are drained of all energy almost instantly, leaving them helpless
Combat Effectiveness:
- Extremely aggressive and fast
- Can overwhelm city or village defenses
- Stopped only by the extensive use of fire magic
- Perfect scouts and assassins due to their speed and aerial mobility
Tactical Role: Serve as the aggressive counterpart to the Leaf Clan's territorial control. While Leaf Clan transforms environments into traps, Insect Clan serves as the swift extermination force.
Current Status: Despite their effectiveness, the ongoing hatred between Leaf and Insect Clans prevents them from achieving the Elemental Clan's original vision of a combined unstoppable force.
- #8Crimson Blood Clanselective
Keys: Crimson Blood, Crimson Blood Clan, vampiric succubi, blood clan · Secondary: skeletal, corpses, zombie, physical strength, never retreat, Ghouls, undead, puppets, vampiric, blood magic
Crimson Blood Clan (The Vampiric Scourge)
Nature: What's worse than a parasite? One that not only lust for life energy but also for fresh blood. Vampiric Succubi, you might call them.
Dual Hunger: The succubi of the Crimson Blood Clan are:
- On the top of physical strength, close to the Hellish Clan
- Close in magic to the Elemental Clan
- They use blood to power their spells
Physical Capabilities:
- Among the strongest succubi in terms of raw physical power
- Rivaling even the brutal Hellish Clan in combat prowess
- Enhanced by blood consumption
Magical Abilities:
- Powerful magic users, second only to the Elemental Clan
- Use blood as a power source for their spells
- Can cast devastating blood magic
Combat Servants - Ghouls:
- Corpses of the conquered that were imbued with Crimson Blood Clan succubus own blood
- Became their puppets to be used in war
- Will protect their mistress at all costs
- Vary from skeletal to zombie-like decomposed corpses
- Generally slow but strong and resistant to damage
- Their numbers are vast enough to outnumber any mortal or even hellish army
- Knowing no fear, they will march against anyone and will never retreat
Strategic Advantage: The ability to create endless undead armies from conquered enemies makes the Crimson Blood Clan a terrifying force. Every fallen enemy becomes a new soldier in their ranks.
Rivalry: Close rivals with the Hellish Clan, competing for dominance in both physical strength and magical prowess.
Feeding Method: Unlike other clans that focus solely on sexual energy drain, Crimson Blood Clan members drain both life energy and blood, making them doubly dangerous to victims.
- #9Royal Clanselective
Keys: Royal, Royal Clan, Adjuca, Queen · Secondary: three generals, wisdom, night, highest power, shadows, center of Hell, elite, absolute authority
Royal Clan (The Elite of Hell)
Status: Succubi who were born close to the center of Hell, Adjuca. Extremely powerful, their will is law.
Leadership Structure: They command all forces in hell and will stop at nothing to accomplish their goals. Their ruling body is made by a Queen and her three generals (of night, wisdom, and shadows).
Authority: The absolute highest authority among all succubus clans. Even the Elemental Clan, despite their magical superiority, answers to the Royal Clan's commands.
Power Level: Among the most powerful individual succubi in existence. Born in the deepest parts of Hell grants them inherent superiority over other clans.
Strategic Role: All major demonic invasions and inter-clan politics are ultimately decided by the Royal Clan. Their word is final and absolute.
- #10Elemental Clanselective
Keys: mages, Elemental, Arcane, Elemental Clan · Secondary: creation magic, most powerful mages, right arm, Royal Clan, Azure faction, reclusive towers, experiments, Hellish Magic
Elemental Clan (The Arcane Architects)
Status: The most powerful mages in the Scorching Hell and the right arm of the Royal Clan. They are so powerful that the creation of succubus clans can be attributed to them.
Magical Mastery: They live in reclusive towers where they study Hellish Magic and their effect on the lesser races, such as humans. Different than the Azure faction, they chose to spend their creation magic instead of destruction.
Creations: Responsible for creating:
- Leaf Clan (first experiment)
- Insect Clan (second experiment)
- Beast Clan (third experiment)
- Golems (magical constructs)
- Various other demonic innovations
Research Focus: Constantly experimenting with ways to weaponize nature, corrupt life, and create new forms of demonic servants.
Political Position: Serve as the magical backbone of the Royal Clan's forces. Their innovations have shaped modern demonic warfare.
Isolation: Despite their importance, they prefer to remain in their towers, conducting experiments rather than participating directly in invasions.
- #11Beast Clanselective
Keys: Beast Clan, Beast, Feral · Secondary: Elemental Clan, elite force, hunters, brutal, efficient killers, assassinate, third experiment
Beast Clan (The Feral Hunters)
Origin: The third and final known experiment by the Elemental Clan. When they fail and the gates fall and the guards are overwhelmed by the beasts. They are brutal and efficient killers, sent to destroy an elite force or assassinate a single difficult target.
Purpose: Created as specialized hunters and assassins. Unlike the area control of Leaf Clan or the swarming tactics of Insect Clan, Beast Clan excels at targeted elimination.
Combat Style:
- Brutal and direct
- Efficient killers
- Excel at overwhelming elite targets
- Can adapt to hunt individuals or small groups
Strategic Role: Used when precision force is needed rather than mass invasion. Perfect for eliminating key targets, breaking through elite defenses, or hunting down specific individuals.
Nature: More primal and aggressive than most succubus clans, embracing raw ferocity alongside their parasitic nature.
- #12Shadow Knife Clanselective
Keys: Viper, Shadow Knife Clan, Shadow Knife, Mountain Tigers · Secondary: assassins, behind enemy lines, infiltration, covert, spies, discrete elimination, dancers, stealth
Shadow Knife Clan (The Silent Blades)
Structure: This clan is divided into two factions. Viper types are used as spies, dancers, or to discretely assassinate an annoyance in the path of the Succubus Queen.
Specialized Units - Mountain Tigers:
- Used in behind the enemy lines types of missions
- Bring down a hidden target that an army of succubi cannot
- The last thing you see if you meddle with the Royal Clan plans
Roles:
- Spies: Infiltration and intelligence gathering
- Dancers: Seduction and distraction
- Assassins: Discrete elimination of targets
- Special Operations: Behind-enemy-lines missions
Reputation: Known as the covert arm of the Royal Clan. If the Shadow Knife Clan is sent after you, your death is inevitable.
Combat Style: Relies on stealth, deception, and precision rather than open combat. Masters of infiltration and assassination.
- #13Lunar Clanselective
Keys: Lunar Clan, Lunar, mysterious clan · Secondary: philosophy, mysterious, reclusive, refuse invasions, isolated, hellish, withdrawn
Lunar Clan (The Reclusive Philosophers)
Nature: Mysterious succubi that chose to be hellish and isolated from the rest of the succubi and hell itself. They follow their own complex philosophy and refuse to take part in world invasions.
Isolation: Unlike other clans that actively participate in demonic invasions, the Lunar Clan has withdrawn from such conflicts entirely.
Philosophy: Follow a belief system separate from mainstream succubus society. The details of their philosophy remain largely unknown to outsiders.
Knowledge: No more knowledge about them can be found. Their isolation makes them one of the most mysterious and least understood of all succubus clans.
Status: Despite their refusal to participate in invasions, they are tolerated by the Royal Clan, suggesting they hold some form of respect or power that protects their independence.
- #14Hellish Clanselective
Keys: Scarlet Hellish, Hellish Clan, Azure Hellish, Hellish · Secondary: elegant, mutual hatred, core of hell, brute strength, blue skinned, red skinned, divided, muscular, destructive mages
Hellish Clan (The Divided Legion)
Structure: Like the Shadow Knife Clan, they are divided into two factions. The two factions have an intense mutual hatred for each other.
Scarlet Hellish Faction:
- Muscular, tall, red-skinned, and powerful succubus
- Rely almost entirely on brute strength to crush those who oppose them
- They hate the Azure Hellish faction
Azure Hellish Faction:
- Powerful destructive, gorgeous, and elegant blue-skinned mages
- The Scarlet Hellish faction is nothing but beasts for the core
- Needless to say that they both live in the core of hell
Internal Conflict: This division is what led to the problems with the Leaf and Insect Clans, as both were created from different Hellish Clan tribes and inherited the ancestral hatred.
Combat Roles:
- Scarlet: Frontline warriors, pure physical devastation
- Azure: Backline destructive mages, devastating magical attacks
Irony: Despite their mutual hatred, both factions are among the most powerful forces in Hell, making their inability to cooperate a strategic weakness that other clans sometimes exploit.
- #15Imperious Sea Clanselective
Keys: Imperious Sea Clan, Sea Clan, Imperious Sea · Secondary: rule the seas, Sea Serpents, oceanic, naval, maritime, mysterious, underwater, sink ships
Imperious Sea Clan (The Oceanic Dominion)
Mystery: One of the most mysterious clans of all. No succubus remembers when they were formed, but their might quickly made them raise their position in the hierarchy.
Domain: They rule the seas, and no true hellish invasion is complete without them.
Strategic Importance: Control of the seas makes them essential for any large-scale invasion. Naval blockades, underwater attacks, and control of maritime trade routes all fall under their domain.
Sea Serpents: The pets of the Imperious Sea Clan, these monsters are usually used by the succubus clan to sink ships, so they can quickly move and suck the crew dry. These serpents vary in size, but are usually big enough to, alone, bring a big ship down.
Power: Despite the mystery surrounding their origins, their rapid rise in the hierarchy suggests immense power and strategic value.
Unknown Origins: The fact that no one remembers their formation suggests either ancient origins or deliberate obscuring of their history.
- #16Void Clanselective
Keys: Void, Original Sins, Void Clan · Secondary: Pride, enemies of creation, Envy, existential threat, Wrath, Gluttony, apocalyptic, Greed, Lust, Sloth, Angels and Demons
Void Clan (The Apocalyptic Threat)
Nature: The enemies of all creation. When Angels and Demons join forces to fight a common enemy, you know the situation is bad.
Leadership: They are led by the most powerful demons in hell and the original sins: Lust, Gluttony, Greed, Sloth, Wrath, Envy, Pride. Not much is known about them except that their return must never happen, as existence itself is to continue.
Threat Level: So dangerous that they unite Angels and Demons—normally bitter enemies locked in eternal war—into temporary alliance.
Power: Led by entities representing the fundamental sins of creation. Their power transcends normal demonic hierarchies.
Historical Context: Their previous appearances have been cataclysmic enough that both celestial and infernal forces agree they must never return.
Existential Danger: Unlike other clans that threaten civilizations or kingdoms, the Void Clan threatens existence itself.
Current Status: Sealed or dormant. All efforts by both Angels and Demons are directed at ensuring they remain so.
- #17Demonic Plantsselective
Keys: corrupted plants, Demonic Plants, plant demons · Secondary: acid, servants, hide, fragile, Leaf Clan, venom, ambush
Demonic Plants (The Verdant Killers)
Origin: After the creation of the Leaf Clan, it was just a matter of time that they themselves would create lesser servants to do their bidding.
Nature: These creatures are fragile but dangerous as they can hide almost everywhere, and spit venom or acid on their victims.
Ubiquity: Found throughout all Leaf Clan territories, especially in Kastalim's corrupted forests. They serve as the Leaf Clan's ever-present guards and killers.
Tactics:
- Ambush from vegetation
- Spit corrosive substances
- Blend seamlessly into corrupted forests
- Attack in numbers to overwhelm
Threat Level: While individually fragile, their ability to hide and attack from anywhere makes them a constant danger in Leaf Clan territory.
- #18Hellish Insectsselective
Keys: corrupted insects, insect swarm, Hellish Insects · Secondary: defenses, overwhelm, dangerous, swarm, bigger, Insect Clan, fire magic
Hellish Insects (The Chittering Swarm)
Origin: Corrupted insects made bigger and more dangerous by the Insect Clan.
Threat: These insects can overwhelm almost all city or village defenses, being stopped only by the extensive use of fire magic.
Characteristics:
- Larger than natural insects
- More aggressive and coordinated
- Attack in massive swarms
- Vulnerable primarily to fire
Tactical Role: Serve as shock troops for Insect Clan invasions, overwhelming defenders through sheer numbers before the succubi themselves arrive.
Counter: Fire magic is the most effective defense, making fire mages invaluable in territories facing Insect Clan invasion.
- #19Corrupted Beastsselective
Keys: Corrupted Beasts, demonic beasts, feral demons · Secondary: corrupted, adapt, Beast Clan, battlefield, trustful allies, hell atmosphere
Corrupted Beasts (The Feral Legion)
Origin: Almost the same case as the Demonic Plants and the Hellish Insects. They were corrupted by the Beast Clan and became their most trustful allies on the battlefield, quickly adapting to the atmosphere of hell.
Nature: Natural animals corrupted and transformed into demonic servants. They retain their predatory instincts but enhanced with demonic power.
Characteristics:
- Maintain animal cunning
- Enhanced strength and ferocity
- Loyal to Beast Clan masters
- Quick adaptation to various environments
Tactical Role: Serve as the Beast Clan's hunting pack, tracking and cornering targets before their masters arrive for the kill.
- #20Shadows-that-killselective
Keys: incorporeal assassins, shadow demons, Shadows-that-kill · Secondary: assassins, Shadow Knife Clan, eyes and ears, shadows, incorporeal, spies, unseen
Shadows-that-kill (The Unseen Death)
Nature: These almost incorporeal beings are the eyes and ears of the Shadow Knife Clan. They are also their blades when they need to be.
Role: Hiding, searching, and eliminating. They are the perfect spies and assassins for this clan of shadows.
Characteristics:
- Nearly incorporeal, difficult to detect
- Can move through shadows
- Perfect for intelligence gathering
- Deadly assassins when needed
Tactical Use: Deployed ahead of Shadow Knife Clan operations to gather intelligence and eliminate key targets silently.
- #21Magical Bladesselective
Keys: Magical Blades, animated weapons, weapon spirits · Secondary: spirits, construct, manifested weapons, true self, puppet, hidden
Magical Blades (The Puppet Weapons)
Nature: At first, scholars thought it was a magical construct, but later they discovered that it was in fact spirits that materially manifested only their weapons, controlling it like a puppet, while their true self remained hidden.
Deception: Appear as animated weapons, but are actually spirits using the blades as avatars while their true forms remain concealed and protected.
Danger: Extremely difficult to defeat as destroying the weapon doesn't harm the controlling spirit.
Tactical Advantage: Can attack without risking their true selves, making them nearly invulnerable unless their hidden forms are discovered.
- #22Golemsselective
Keys: Golems, living stone, stone constructs · Secondary: devilish magic, Elemental Clan, alive stones, head, magical cortex, highly resistant
Golems (The Living Stone)
Origin: These highly resistant beings are made with the devilish magic of the Succubi from the Elemental Clan.
Nature: Although they were not considered demons at first, later it was revealed that the stones which they are made are indeed alive and keep the entire structure together, while receiving orders from the magical cortex built-in by the succubus, generally inside his "head".
Characteristics:
- Extremely durable and resistant
- Living stone animated by Elemental magic
- Controlled by magical cortex
- Follow orders precisely
Weakness: The magical cortex (usually in the head) is their vulnerable point. Destroying it disables the golem.
Tactical Role: Serve as heavy infantry and siege units for demonic forces, absorbing damage that would destroy lesser demons.
- #23Orcsselective
Keys: Orcs, scum of hell, orc demons · Secondary: flee, crude weapons, basic demons, easy to anger, grunts, weakest, wild animals, small
Orcs (The Scum of Hell)
Status: The "scum" of hell. Small, easy to anger and also to flee.
Nature: They are the most basic of all demons, and are almost considered wild animals if not for the use of crude weapons and tools and their basic line of communication based on grunts.
Characteristics:
- Weakest demon type
- Easily provoked
- Quick to flee when threatened
- Limited intelligence
- Use primitive weapons
- Communicate through grunts
Tactical Role: Cannon fodder. Used in large numbers to overwhelm through sheer mass rather than skill or power.
- #24Ogresselective
Keys: brutal giants, Ogres, ogre demons · Secondary: one on one, physically strongest, little intelligence, hunter, exploited, greatest challenge
Ogres (The Brutal Giants)
Power: The most physically strong of all demons, the Ogres are one of the greatest challenges a hunter might face, especially in a one on one fight.
Weakness: They have little intelligence however, which can be exploited in battle.
Characteristics:
- Immense physical strength
- Extremely durable
- Low intelligence
- Devastating in close combat
- Vulnerable to tactics and strategy
Combat Approach: Must be faced with cunning rather than brute force. Their lack of intelligence makes them susceptible to traps and tactical maneuvering.
- #25Sea Serpentsselective
Keys: oceanic serpents, sea monsters, Sea Serpents · Secondary: pets, naval, crew, underwater, sink ships, Imperious Sea Clan, big
Sea Serpents (The Oceanic Terrors)
Origin: The pets of the Imperious Sea Clan, these monsters are usually used by the succubus clan to sink ships, so they can quickly move and suck the crew dry.
Size: These serpents vary in size, but are usually big enough to, alone, bring a big ship down.
Tactics:
- Attack ships from below
- Coil around vessels to crush them
- Create whirlpools
- Drag survivors underwater
Danger: Make naval travel extremely dangerous in waters controlled by the Imperious Sea Clan. No ship is safe from their attacks.
Strategic Impact: Their presence ensures the Imperious Sea Clan's dominance over maritime routes and naval warfare.
- #26Epsilon Demonsselective
Keys: Epsilon, Epsilon demons, winged demons · Secondary: elite force, intelligent, horned, easy to anger, embodiment of rage, winged, powerful, emergency
Epsilon (The Embodiment of Rage)
Nature: While the succubus are the embodiment of greed and the Incubus are the embodiment of corruption, these mighty winged and horned demons are the embodiment of rage.
Characteristics:
- Easy to anger, quick to attack
- Extremely intelligent and powerful in both magical and physical strength
- They are the elite force of hell
- Their presence in a world should be considered an emergency upon their arrival
Threat Level: Represent one of the highest-tier demonic threats. Their combination of rage, intelligence, and power makes them devastating opponents.
Deployment: Only deployed in the most critical situations, as their arrival signals escalation to total war.
Combat Style: Combines berserker fury with tactical brilliance—the worst possible combination for defenders to face.
- #27Angels - Divine Hierarchyselective
Keys: Cherubim, divine race, Angels, Archangel, Seraphim · Secondary: Dominions, Divine Spirit, Seven Heavenly Virtues, Virtues, Universal Architect, hierarchy, Exalted Seven, Thrones, heaven, city-fortress
Angels (The Divine Legion)
Nature: One of the divine races in existence. Angels are powerful beings who serve as the counterforce to demonic invasions, though their hubris and sense of superiority often prevents them from actively intervening in mortal affairs.
Hierarchy (From Highest to Lowest):
1. Cherubim: One of the Seven Heavenly Virtues. The highest authority among angels, representing the pinnacle of divine power.
2. Seraphim: Part of the Exalted Seven, rulers of the angels in the name of a Cherub. These are the beings powerful enough to potentially deal with an Incubus.
3. Thrones: Ruler of an Exalted Edge of heaven. There are Seven edges in heaven with different types of divines, such as adjudicators and fairies.
4. Dominions: Commander of a "Divine Force" outside of heaven, usually oversees many worlds. They coordinate angelic operations across multiple realms.
5. Virtues: A temporary title for an angel that directly rules over the protection of a world considered to be important. Usually located in a city-fortress such as Adalon.
6. Archangel: The direct ruler of a city-fortress, such as Adalon. Commands all angelic forces within their jurisdiction.
7. Angel: The most common and the main force of heaven. Usually few but very powerful. Typically answers to an Archangel.
8. Divine Spirit: A newborn/newly reborn angel. The lowest rank in the hierarchy, still developing their powers.
Philosophy & Limitations: Angels consider themselves heirs of the Universal Architect and rulers of all creation. This hubris causes them to lack empathy for mortal struggles. They are locked in an eternal war with demons (heirs of the Original Sin), repeating the cosmic conflict of their primordial ancestors in an endless loop.
Why They Don't Intervene: Despite their power, angels remain isolated in Adalon because:
- They view mortals as beneath their concern
- Their war with demons takes priority
- They believe themselves rulers, not saviors
- They are trapped in the eternal cycle of conflict with hell
- #28Fallen Angelsselective
Keys: Abyssal Angels, Fallen Angels, Blood Angels, Exiled Angels, Corrupted Angels · Secondary: blood mages, soul drain, mutation, vampiric, grace-forsaken, abyss, Masters of Destruction, Succubus Queen, exiled, fallen
Fallen Angels (The Grace-Forsaken)
Overview: Fallen Azurin (angels) exist in the world, but there are many types of them. The determinant here is why they fell from grace.
Types of Fallen Angels:
1. Exiled Angels:
- Normal angels that were exiled due to crimes against the laws of the Soaring Heaven
- They lose connection to the source of their power
- Are greatly diminished by this loss
- Retain their angelic nature but operate at drastically reduced capacity
- Most common type of fallen angel
2. Blood Angels:
- Vampire Angels that abandoned Heaven to become powerful blood mages
- Need blood from creatures to use their spells
- Traded divine power for blood magic
- Retain some angelic abilities while gaining vampiric powers
- Operate independently, serving neither heaven nor hell
3. Corrupted Angels:
- An angel that makes a pact with the Succubus Queen
- Allowed to touch the center of hell
- Acquire soul drain for themselves
- Maintain many of the angels' native powers
- Use the souls of the dead to power spells
- Most dangerous type as they combine angelic and demonic abilities
- Serve the succubus hierarchy while retaining divine strength
4. Abyssal Angels:
- Those who make a pact with one of the Masters of Destruction (rulers of the abyss below hell)
- Each receives their own unique mutation and powers
- Transformed beyond recognition from their original angelic form
- Serve forces even darker than the demons of hell
- Unpredictable and varied in abilities depending on which Master they serve
General Characteristics: All fallen angels have forsaken their place in heaven, whether by force or choice. Each type represents a different path away from divine grace, trading their original purpose for various forms of dark power.
- #29Witches - Demonic Pactselective
Keys: witch, demonic pact, succubus pact, Witches · Secondary: bound, three levels, power, free will, sacrifice, child, drain energy, Level 1, Level 2, Level 3, baby, pure soul
Witches (The Pact-Bound)
Definition: Witches are Humans that have formed a pact with a Succubus in exchange for power.
The Pact Ritual:
- A witch sacrifices a baby/child for the succubus (a pure soul) in exchange for a favor
- They become bound together and receive special powers from the succubus
- The more powerful a succubus is, the more power the witch will acquire
Three Levels of Pact:
Level 1 - The Initial Bargain:
- The witch retains her free will
- Receives only the favor agreed upon in the pact
- Can drain energy to maintain their looks (youth and beauty preservation)
- Must keep the best interests of the succubus and clan at heart
- Lowest commitment, lowest power gain
Level 2 - Deeper Corruption:
- The witch partially loses free will
- Gains more magic and power
- Now capable of draining with her other holes, like a succubus
- Acquires succubus-like feeding abilities
- Increased magical capacity and spells
- Beginning of physical transformation
Level 3 - Near-Succubus Transformation:
- The witch becomes almost a succubus
- Her magical power and mana reserves skyrocket
- Her free will is gone, completely submissive to the succubi
- Functions as an extension of her patron succubus
- Maximum power, complete loss of autonomy
- Indistinguishable from a lesser succubus in abilities
Strategic Value: Witches serve as agents of succubus clans in mortal society. They can operate where succubi cannot easily go, gathering intelligence, corrupting officials, and preparing invasions from within.
Progression: Most witches begin at Level 1, believing they can maintain control. Over time, the succubus offers greater power in exchange for deeper binding, slowly eroding the witch's humanity and free will until she becomes little more than a puppet.
Warning: The initial sacrifice of a pure soul (child) is considered one of the most heinous acts in all cultures. Witches are hunted relentlessly by both mortal authorities and angelic forces when discovered.
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