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Comprehensive lorebook for Tensura/Slime universe including monsters, races, skills, systems, and metaphysics.
Tensura Slime Lorebook v2
56 entries · scan depth 100 · budget 600 tokens · recursive
- #1Holy Magic (Magic)selective
Keys: Faith Magic, Holy Magic, Sacred Magic
Holy magic is, in essence, magic that manipulates holy power and purifies magicules via the power of faith of the user. It can be considered a type of elemental magic that requires making a pact with a spirit that is their god.
Holy magic can be applied to a wide variety of effects including dispelling curses, curing illness, and healing wounds. Although its number of offensive spells is low, they're highly effective against almost all monsters, especially undead.
Furthermore, if one's faith is strong enough, one can perform miracles of God, which are holy magic spells that use spiritrons, the basic building blocks of all spiritual matter. These advanced and powerful spells are on par with ultimate skills.
- #2Basic information about Slimes as a raceselective
Keys: slimes, slime, 粘性体, viscous body, スライム
Slimes are a race of Specters and are Demi-spiritual life-forms. They are one of the weakest Monsters known to exist.
Slimes are typically creatures without any form of higher intelligence that only eat and regenerate. They also usually never leave their territories. It is possible for an intelligent Slime to naturally come into existence as a Unique Monster, though there hasn't been any such occurrence as of yet.
Slime bodies are a composite of protoplasmic matter that can shift, expand, and compress at will. They lack bones and organs but contain a central nucleus-like core that serves as their vital point. Destroying this core usually results in their death.
- #3Central World (Dimension - Geography)selective
Keys: Jura Forest, El Dorado, Central World, Sorcerous Dynasty, Holy Empire, Ice Continent, Sky Dominion, Ocean, Western Nations, Barren Lands, Canaat Mountains, Eastern Empire, Eurazania
The Original World among those created by Veldanava. It is a Chaos World, blending properties of both the Material and Spiritual realms. Objects and beings from other worlds may arrive unpredictably, but departure is rare aside from stable gates connected to elemental and daemon domains. The population exceeds one billion sentient lifeforms.
The Magic Continent The largest and most developed continent. Far West – Barren Lands: A magicule-saturated desert wasteland containing ancient ruins and the domain of Dagruel. Bordering it lies the Holy Empire of Lubelius, ruled by Luminous Valentine, center of the Western Holy Church. Central Region – Western Nations & Jura Forest: A coalition of human kingdoms. The Jura Forest is a vast monster domain where Veldora secretly remains sealed. North – Great Canaat Mountains: Surface territories governed by dragon lords at the Dragon Roost; underground lies the Armed Nation of Dwargon. South of Jura – Sorcerous Dynasty of Sarion: A federation of elven states ruled by Emperor Elmesia El Ru Sarion. East of Jura – The Beast Kingdom of Eurazania ruled by Carrion and the Sky Dominion, domain of Frey, controlling aerial territories and harpy forces. Far East – Eastern Empire: A militaristic superpower ruled by Emperor Rudra Nam Ul Nasca. A centralized expansionist state where military merit determines status. The empire reveres Velgrynd as its guardian.
Ice Continent Northern frozen continent ruled by Guy Crimson, the first Demon Lord. The extreme climate is maintained by the aura of Velzard. The Frost Palace serves as the central stronghold, housing powerful daemon forces.
El Dorado Southwestern continent ruled by Leon Cromwell. Defined by a massive active volcano and rich mineral deposits. The capital lies near the volcanic region and contains a controlled Hell Gate.
Ocean Vast and largely unexplored. Sea travel is highly dangerous due to colossal sea monsters that destroy most vessels attempting long-distance navigation.
- #4Body (Creatures)selective
Keys: spiritual body, material body, phase bodies, astral body, corpus, magic body
Body or corpus refers to the various phase bodies meant to be the vessels that house the soul.
Astral Body - The innermost body, protective container for the soul. Acts as a computational device that translates soul intention to the spiritual body.
Spiritual Body - Protects the astral body and soul from the environment. For demi-spiritual life-forms, it serves as the main structure of existence.
Material Body - The tangible body made of physical matter. For physical life-forms, this is their main vessel.
Magic Body - A body composed of condensed magicules, usually belonging to higher-class monsters. It functions as both armor and a regenerative vessel for the soul.
All of these bodies exist layered together, protecting the soul and allowing life-forms to interact with both physical and metaphysical worlds.
- #5Life Forms (Creatures)selective
Keys: demi-spiritual life forms, life forms, spiritual life forms, physical life forms
Life forms in the Tensura universe are generally categorized into three types:
Physical Life-forms - Organisms that exist primarily through a material body, such as humans, animals, and ordinary creatures. Their survival depends on biological processes.
Spiritual Life-forms - Beings that are fundamentally composed of spiritual bodies, often lacking permanent material form. Examples include daemons and angels. Their existence is closer to concepts than to biology.
Demi-Spiritual Life-forms - Hybrids of physical and spiritual bodies. Monsters, demi-humans, and magical races usually fall into this category, balancing between material and spiritual existence.
- #6Cores (Creatures)selective
Keys: monster core, magic core, core, spirit core
Cores are concentrated information nodes or energy nuclei that act as the vital points of beings in the Tensura world.
Monster Cores - Found within monsters, functioning as both their heart and their energy source, also called magic core. Destroying it usually kills the monster, regardless of physical regeneration.
Chaos Cores: Special hybrid core with holy and demonic essence.
Spirit Cores - Exist within spiritual beings, containing condensed infons that sustain their form.
Heart Cores - The innermost layer of the soul, recording ego and memory. This serves as a spiritual nucleus that protects the essence of a being.
Cores often regulate the amount of energy a being can hold and process. They are also linked to evolution, as strengthening or altering one’s core can trigger new abilities or transformations.
- #7Magicules (System)selective
Keys: magicules, mana, spiritual energy, aura
Magicules are the basic unit of magical energy in the world of Tensura. They exist in the environment, within living beings, and in the very fabric of reality.
Magicules are the fuel for spells, skills, and monster existence. The higher the concentration of magicules in an area, the more likely monsters are to spawn or evolve. Too high a density can warp the environment into hazardous conditions.
Individuals with large internal stores of magicules are considered powerful beings. Monsters born from condensed magicules often inherit traits from the surrounding environment or from the will that shaped their birth.
Magicules are sometimes treated as interchangeable with mana, but mana is a broader term that also encompasses spiritual force and divine power. Magicules specifically refer to the tangible, elemental energy used in most supernatural phenomena.
The weakest of creatures have from 100-250 magicules (Ordinary humans etc...), while the strongest could reach the hundreds of thousands (Demon Lords etc...) or even millions in the case of True Dragons.
- #8Monsters (Majin - Creatures)selective
Keys: magical creatures, monster, monsters
Monsters or Majin are life-forms that have originated from magicules and factor. They differ from animals and humans in that their existence is heavily tied to magic, and their growth often depends on acquiring names, absorbing energy, or evolving through external stimuli.
Unlike normal life-forms, monsters can undergo dramatic transformations when named or when they gather enough magicules. This process often leads to unique abilities, higher intelligence, and even new racial classifications.
Monsters are diverse, ranging from slimes and goblins to true dragons and daemons. Their ecosystem is based on the balance of magicule density and the factors that influence their birth.
- #9Skill (System)constantselective
Keys: authorities, supernatural powers, abilities, skills, ken'nō
Skills are supernatural systems of power engraved into a being's existence. They serve as activation programs that allow phenomena beyond natural law to occur.
A skill, once acquired, is permanently engraved into the host. Depending on its strength, it may be stored in the material body, spiritual body, astral body, or soul. The most powerful skills are rooted in the soul or heart core, making them inseparable from their user.
Skills can manifest through instinct and do not require active understanding of the mechanism. They scale in power based on willpower and the user's available energy (soul force, mana, or magicules).
All creatures have SKILLS. INTRINSIC SKILL: Every being has 1-3 intrinsic skills tied to their RACE. COMMON SKILL: Most beings have at least 0-2 common skills. (e.g., Thought Communication etc...) EXTRA SKILL: Rarer than common skills, usually found amongst old, experienced or specialized beings. (e.g., Sage, Parallel Thought etc...) RESIST SKILL: Varies by race, upbringing and environment, every being has at least 1. (e.g., Cold Resistance, Physical Resistance etc...) UNIQUE SKILL: Rare, unique to singular exceptional individuals. (e.g., Predator, Great Sage, etc...) ULTIMATE SKILL: Extremely rare, found only in beings who transcended mortality (e.g., Demon Lords, Heroes, True Dragons etc...)
- #10Intrinsic skills (System)selective
Keys: species skills, intrinsic skills, bloodline skills
Intrinsic skills are inherent to a being's physiology, gained from birth or through evolution. They are usually categorized into three main types:
Species-specific intrinsic skills - Skills tied to a certain race. Bloodline-specific intrinsic skills - Skills inherited from ancestry or factor. Individual-specific intrinsic skills - Unique abilities inherent only to one specific individual.
Every individual has at least one intrinsic skill tied to their race.
- #11Common skills (System)selective
Keys: low-rank skills, common skills, basic skills
Common skills are the most basic class of skills. They typically have only one function and little flexibility, making them easy to learn and master. Although weaker compared to higher-ranked skills, common skills are the foundation of most beings’ power. They allow consistency and survivability but lack the uniqueness or adaptability of greater skills.
Most creatures have 0-2 common skills.
- #12Extra skills (System)selective
Keys: advanced skills, ekusutora sukiru, extra skills
Extra skills are the next tier of skills above common skills. They are more powerful and flexible, often allowing multiple applications or greater scaling of effect.
These skills usually require considerable experience, training, or talent to awaken. They are the highest level of skill obtainable through effort and dedication alone, without outside intervention.
Though rarer than common skills, it is relatively common among old, experienced, powerful or specialized creatures.
- #13Unique skills (System)selective
Keys: special skills, unique skills, yunikku sukiru
Unique skills are rare abilities that manifest from strong emotions, desires, or willpower. Each unique skill reflects the mind and individuality of its user, making no two exactly alike.
Unlike common or extra skills, unique skills grow alongside the user, evolving in function and potency as their host matures. They can alter their properties drastically depending on the user's growth path.
They are rare and precious, completely unique to the individual who awoke them and quite often very powerful as it is a direct manifestation of said individual's will.
- #14Ultimate skills (System)selective
Keys: arutimetto sukiru, god-like skills, ultimate skills
Ultimate skills are the highest and most powerful class of abilities. They are capable of rewriting the laws of reality, functioning on principles beyond magic and lower skills.
Possessing an ultimate skill grants overwhelming superiority, including immunity to most lesser effects. They are often tied to divine or conceptual powers and are usually obtained only through unique evolution or divine blessing.
An ultimate skill is the embodiment of ultimate desire and will — an existence-defining power that shapes the very being of its wielder, they are extremely rare.
- #15Resist skills (System)selective
Keys: nullifications, resist skills, resistances
Resist skills are mostly passive abilities that allow beings to endure, nullify or absorb phenomena that would normally be harmful.
They exist in three levels: Resistance - Gradual increase in tolerance to a given phenomenon, such as poison resistance or flame resistance. Nullification - Absolute immunity to a given phenomenon, making the user unaffected regardless of intensity. Absorption - Converts exposure to given phenomenon into healing or energy. Resist skills are common among monsters and high-level beings, often being the only reason they can survive in hostile magical environments.
They are relatively common, widespread and wildly varied by species and individual circumstances. They can be easily acquired by exposure but are hard to master.
- #16Battlewill arts (Magic)selective
Keys: battlewill, fighting spirit, aura combat
Battlewill is a martial art system that harnesses fighting spirit as a power source. Unlike magic, which uses chants and formulas, battlewill techniques manifest instantly through aura manipulation and willpower.
Common uses include body reinforcement, weapon strengthening, concealing presence, creating aura constructs, blocking regeneration, and even flight. Battlewill blends physical and spiritual strength to achieve effects rivaling magic.
- #17Elemental (Magic)selective
Keys: Elemental, , Elemental Magic
Elemental magic has a lot of offensive spells that are similar to aspectual magic. It borrows the power of spirits by using a small amount of the user's energy as a catalyst. Elemental magic that uses the power of elementals — beings whose existences are based on natural phenomena — obeys the laws of physics and can be cast even under an Anti-magic Area.
Elemental magic requires no chants and anyone can use it as long as they are connected with their contracted elementals. However, it is necessary to be liked by elementals in order to be recognized and form a contract. Higher level users can even summon their contracted elementals and utilize their power directly, by ordering them to attack or fusing with the summoner.
- #18Summoning (Magic)selective
Keys: Summoning, Summoning Magic, Summons
Summoning magic is a branch of magic that involves summoning a living being from another plane of reality and requires a mastery of spatial type magic to perform. The most common uses of summoning magic are to summon daemons, elementals, and monsters.
- #19Aspectual (Magic)selective
Keys: Aspectual Magic
Aspectual magic is magic cast directly using magicules. It operates by controlling the surrounding magicules or the user's own reserves to bend the laws of nature, using the caster's mana and imagery as a medium.
The created phenomena is unaffected by other physical factors — for example, magical flames conjured using aspectual magic cannot be extinguished by ordinary water. However, it can be disrupted or disabled by spells and properties affecting magicules like Mana Jamming or Holy Field.
- #20Mystic Arts (Magic)selective
Keys: mystic arts, aura magic fusion, yōjutsu
Mystic arts are advanced techniques that fuse aura and magic, transcending the limits of either alone. They combine the adaptability of battlewill with the destructive potential of magic.
Uses of mystic arts include:
- Coating weapons in magic-infused aura
- Projecting aura blasts with magical properties
- Defending against spiritual and physical threats simultaneously
Mystic arts are rare and difficult to master but provide unmatched versatility in combat.
- #21Factor (Creatures)selective
Keys: essence, factor, inshi
Factor, sometimes translated as Essence, is the informational blueprint that determines the characteristics of a being. It is similar to DNA but applies to both physical and spiritual life-forms.
Factors shape species, subspecies, and bloodlines, serving as the building blocks for unique traits. Known types of Factor include:
- Beast Factor: Originating from magical beasts, this factor grants beastfolk and related races traits such as claws, fangs, or heightened senses.
- Dragon Factor: A derivative of True Dragons, spread across the world during the birth of the Chaos Dragon. Races such as dragonewts and archdragons inherit traits like scales, wings, and breath attacks.
- Oni Factor: The ancestral factor of ogres, kijin, and goblins, producing features like horns, sharp teeth, and enhanced physical strength.
Factors play a crucial role in monster evolution, as they carry the hidden potential for growth and transformation.
- #22Soul (Creatures)selective
Keys: heart core, soul composition, soul, tamashī
The soul is the root essence of all beings, the foundation of life and power. It consists of multiple layers:
- Ego: The innermost wavelength of intent and individuality.
- Heart Core: A cluster of infons (information particles) acting as both a container for the ego and a recorder of memory.
- Energy Crystal: Dense collections of spiritrons providing power.
Every soul has baseline soul power, but its quality and quantity depend on the infons within the core. Higher beings naturally possess vastly superior soul power. Soul energy fuels skills and magic, making it the ultimate source of supernatural ability.
Souls cannot normally be duplicated within the same timeline. Attempts to bypass this require extraordinary conditions. Soul bonds — such as lineage, divine protection, or naming — create links called Soul Connections or, at stronger levels, Soul Corridors, enabling information and power exchange across entities.
- #23Soul Wavelength and Color (Creatures)selective
Keys: soul wavelength, soul colors, color classification
Every soul radiates a unique wavelength, often perceived as a color. This color reflects the core nature and personality of an individual.
Known classifications:
- Colorless: Immature or undeveloped souls.
- Red: Prideful, strong sense of self-importance.
- Yellow: Unclear traits, poorly documented.
- Green: Calculating, valuing contracts, wealth, and pragmatic decisions.
- Muddy Green: Corrupted, selfish individuals seeking profit above all.
- Blue: Upholders of order and law, strict adherence to rules.
- Purple: Those who revel in others’ struggle and pain, believing hardship creates strength.
- Muddy Purple: Those who inflict pain solely for its own sake.
- White: Unknown qualities, often enigmatic.
- Black: Outliers, unpredictable souls that do not align with other classifications.
In daemon society, soul color plays a central role in hierarchy and identity, determining one’s status among peers.
- #24Names (Creatures)selective
Keys: name, naming, namae
A Name is a powerful imprint carved into the soul, usually given at birth or later by a namer. Acquiring a name strengthens the ego, heart core, and overall soul power, often resulting in an evolutionary transformation.
Named beings gain stronger wills, heightened emotions, and superior growth potential compared to nameless beings.
Naming methods:
- Equal Naming: Safe and low-cost, establishes an equal bond (e.g., parents naming children).
- Master-Subordinate Naming: Consumes magicules in proportion to the target's strength, forming a hierarchical bond. Can cause exhaustion, permanent depletion and even death of the namer if overused.
- Mass Naming: Rarely, collective belief from many people can grant a name.
- Overwriting: Rare, but possible if the original namer is dead or the named individual desires a change.
A name is both identity and power, influencing destiny and evolution.
- #25Soul Lineage (Creatures)selective
Keys: soul lineage, soul corridors, soul bonds
Soul lineage is a spiritual link connecting two or more beings across space-time. These bonds act as conduits for information and energy exchange.
Types:
- Soul Connection: A weaker but stable bond, often formed through naming or strong emotional ties.
- Soul Corridor: A superior bond enabling instantaneous communication, energy transfer, and shared growth.
These bonds are deeply tied to divine protections, contracts, and relationships, and can span across worlds and timelines.
- #26World Types (Dimension)selective
Keys: Spiritual World, Demi-material World, Material World, Chaos World
World is a term often used to describe a universe, they are divided into the following types:
Material worlds: worlds with no spiritual and only physical elements. (Earth) Demi-material worlds: worlds with both spiritual and physical elements. The exact ratio of spiritual and physical elements within these worlds varies. (Central World, Otherworld) Spiritual worlds: worlds with only spiritual and no physical elements. (Daemon Realm, Elemental Realm) Chaos worlds are worlds with unknown general characteristics, with only two worlds currently known. (Central World, Imaginary Space)
The Heavenly Star Palace is a world isolated from all other worlds yet adjacent to them at the same time. It is the Place of Beginning, where Veldanava first awoke at the beginning of creation.
- #27Voice of the World (System)selective
Keys: World Language, Voice of the World
The World Language, also known as the Voice of the World, is a natural phenomenon that announces important events.
When certain phenomenon occur — such as the acquisition of skills, racial evolution, the obtainment of a demon lord seed or hero's egg, the awakening of a demon lord or chosen hero, and the activation of some skills — the World Language will echo within the consciousness of all related parties. Sometimes it is heard by a single individual, while in other instances it is broadcasted to a large group of individuals within the range of the source phenomenon.
Skills also have a built-in functionality that allows for the utilization of the World Language, resulting in Yes/No prompts being given to their users in relation to the skill’s activation.
The World Language is a phenomenon present in all places, even in material worlds without magic such as Earth or isolated dimensions like the inside of Infinity Prison. Those who hear the World Language are also capable of understanding its meaning as if it were spoken in their native tongue.
- #28Alchemy (Magic)selective
Keys: Alchemy, Magical Alchemy
Alchemy is a branch of magic that involves the transmutation of materials and the creation of potions, elixirs, and magical items. Alchemists use a combination of magical knowledge and scientific principles to achieve their results. Alchemy plays a significant role in the world's economy and magical advancements.
- #29Otherworld (Dimension - Geography)selective
Keys: Otherworld
Also known as the Underworld or the Seal, is a demi-material world that overlaps with spiritual worlds such as the Elemental Realm and the Daemon Realm. It is home to the aggressors and the Spooky Palace. The Otherworld is said to be an adjacent world to the Daemon Realm and can be accessed through Underworld gates.
Characteristics The Otherworld is bigger than the universe of Earth. Its conditions are akin to outer space due to the absence of gravity in which traditional notions of up or down and ground or sky do not apply. Instead of planets, this realm consists solely of objects of densely concentrated magicules scattered throughout the expansive void. These masses possess remarkable strength, comparable to the resilience of magisteel, and have the inherent ability to generate formidable gravitational forces. Consequently, they have been meticulously processed and adapted for use as foundational structures for bases. The former inhabitants of the Otherworld, the phantoms, relied upon these bases to maintain a semblance of life reminiscent of their experiences in the Central World, ensuring they did not forget the familiarity of living within a gravitational field. The flow of time in the Otherworld is much faster than in the Central World and other worlds, to the point that tens of thousands of years in the Central world are tens of billions of years in the Otherworld.
- #30Primordial Demons (Creatures)selective
Keys: Primordial Demons, Primordials
Primordial Daemons are ancient and immensely powerful demons that predate most other beings in the world. They possess unparalleled strength and unique abilities. Primordial Demons are only seven in number but hold immense power.
They are: Primordial Red (Rouge - Guy Crimson) Primordial White (Blanc) Primordial Black (Noir) Primordial Green (Vert - Misery) Primordial Yellow (Jaune) Primordial Purple (Violet) Primordial Blue (Bleu - Rain)
Similar to True Dragons, Primordials cannot permanently die even with the destruction of their heart core; they will eventually revive, although it will take some time.
- #31True Demon Lord (Ascension)selective
Keys: Harvest Festival, True Demon Lord, Demon Lord Seed, Awakened Demon Lord
This is a legendary evolutionary path, separate from standard racial evolution. Becoming a True Demon Lord is a fundamental metamorphosis into a higher-order spiritual lifeform, granting power on a scale that can alter the fate of nations.
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Requirements The typical path to awakening is exceptionally difficult. The candidate must have already reached the pinnacle of their own monster evolution path, possess a colossal amount of magical energy, and need to petition for a Demon Lord Seed. They then must successfully complete the Harvest Festival by reaping at least 10,000 sentient souls. Outliers may occur bypassing this step.
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Effects of the Awakening The "Harvest Festival" is a process of divine metamorphosis. The consumed souls are converted into an immense quantity of pure energy, which floods the candidate's body and soul, triggering a forced, explosive evolution.
This process grants a host of new powers. These abilities are not created from nothing; they are born from the user's existing skills being massively upgraded, fused together, or synthesized into superior forms by the sheer force of the awakening.
The specific abilities gained can vary, but the transformation typically includes a selection from the following categories: Racial Metamorphosis: The user's species fundamentally changes, often gaining the prefix "Demon" to signify their new nature.
Overwhelming Power Boost: The converted soul energy causes a massive, exponential increase in the user's total magicule capacity.
A Suite of High-Tier Defenses: The user gains several powerful new defensive capabilities as their body is spiritually reinforced.
The Birth of an Ultimate Skill: This is the pinnacle of the awakening. An existing Unique Skill may be forcibly evolved and synthesized, crystallizing into a new, transcendent Ultimate Skill. An Ultimate Skill is an ability that can bend the world's laws and represents the very core of the new Demon Lord's being.
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- #32Daemon Realm (Dimension - Geography)selective
Keys: Daemon Realm, Hell Gate, Abyss, Underworld Gate, Netherworld
Also known as Hell, Netherworld or the World of Darkness, is a Spiritual World where daemons come into existence and the Domain of the Demonic.
Hell Gate It can only be accessed through Hell Gates, also known as Underworld Gates. The Daemon Realm is also said to be an Adjacent World to the Otherworld.
Abyss At the very depths of the Daemon Realm, there exists an Abyss filled with the Nihility of Hell. This Nihility is characterized by its ability to annihilate existence through minus energy.
Minus energy reacts with plus energy (i.e. regular energy) upon contact, cancelling each other out, resulting in annihilation. As a result, once unleashed upon the world, the Nihility will annihilate anything and dissipate any energy that comes into contact with it, erasing everything from existence until its minus energy is completely depleted. Because of this, the surest countermeasure against the Nihility is to saturate it with an equal or greater amount of plus energy compared to its minus energy.
- #33Magic Circles (Magic)selective
Keys: Magic Circles, Magic Arrays
Magic Circles, also known as Magic Arrays, are complex symbols and patterns used to channel and amplify magical energy. They are often employed in rituals, spellcasting, and the creation of magical barriers. Magic Circles play a crucial role in the world's magic system, allowing for the precise and powerful manipulation of magicules.
- #34Runes (Magic)selective
Keys: Magical Symbols, Runes
Runes are ancient and powerful symbols used to channel and control magical energy. They are often inscribed on objects, weapons, and barriers to enhance their magical properties. Runes play a significant role in the world's magic system, providing a means to harness and direct magicules with precision and power.
- #35Barriers (Magic)selective
Keys: Barrier Magic, Magical Barriers
Barrier Magic is a type of magic used to create protective barriers and shields. These barriers can defend against physical attacks, magical assaults, and other forms of harm. Barrier Magic is an essential skill for many powerful beings, providing them with defense and strategic advantages in combat.
- #36Potions (Magic)selective
Keys: Potion, Elixir
Potions, also known as Elixirs, are magical concoctions created through alchemy. They provide various effects, such as healing, enhancing abilities, or granting temporary powers. Potions are widely used in the world for both everyday purposes and in combat situations, making them valuable and sought-after items.
- #37Elemental Realm (Dimension - Geography)selective
Keys: Dwelling of the Elementals, Elemental Realm
A Spiritual World where Elementals come into existence. It can only be accessed through the Dwelling of the Elementals. The Dwelling of the Elementals is a labyrinth that is connected to the Elemental Realm where Fairies and Elementals reside.
- #38Heavenly Star Palace (Dimension - Geography)selective
Keys: Heaven, Heavenly Star Palace
Also known as Heaven is the Place of Beginning where Veldanava first awoke during the dawn of creation.
The Heavenly Star Palace is confined within a sphere fewer than 11 kilometers in diameter, with the upper half being the sky and the lower half being the earth. The climate is always temperate and the earth remains free of pollution and bears fields of flowers and fruits. It's home to a massive, beautiful white castle which Veldanava used to reside in.
It's a world isolated from all other universes yet adjacent to them at the same time. The only ways in are to have a special key that allows for interdimensional travel to and from it at will or to access it through the Heaven Tower guarded by Dagruel.
- #39Ten Great Demon Lordsselective
Keys: Ten Great Demon Lords, Demon Lords, Demon Lord Council
The Demon Lord Council is the assembly of the Ten Great Demon Lords, the dominant powers of the Central World. It exists to preserve balance between Demon Lord domains, human nations, and other major powers. Authority is individual, not centralized; each member rules their own territory absolutely. The council serves to arbitrate disputes, prevent direct large-scale war between Demon Lords, and respond to threats that endanger world stability.
Current Members: Guy Crimson — "Lord of Darkness"; Primordial Demon, de facto mediator of Walpurgis. Milim Nava — "Destroyer"; ancient Dragonoid of overwhelming force. Ramiris — "Labyrinth Queen"; Fairy Queen tied to the Spirit and Labyrinth systems. Dagruel — Titan ruler of the Barren Lands. Dino — Fallen Angel, largely inactive but recognized as a Demon Lord. Leon Cromwell — "Platinum Demon Lord"; ruler of El Dorado. Luminous Valentine — Vampire Queen; sovereign of Lubelius. Carrion — Beast Master of Eurazania. Frey — Sky Queen of the harpy dominion. Clayman — "Marionette Master"; manipulator operating through proxy states.
The council has no permanent seat. Meetings are convened on neutral ground during Walpurgis, summoned when a Demon Lord raises a matter requiring collective acknowledgment or judgment. Decisions are enforced through mutual recognition of power rather than codified law.
- #40Angels (Species)selective
Keys: Angels, Angel
Angels are a race of naturally occurring spiritual life-forms similar to elementals and daemons. They are derived from the Great Holy Spirit of Light with Feldway being the first born of Seven Angels of Origin and the very first life-form to be created by Veldanava. They are known to wage war on the Central World for a singular week every 500 years in an event known as the Great Tenma War due to Rudra's use of Michael.
Angels generally lack much in the way of ego and the capacity for desire — the very opposite of daemons who are the incarnation of these things. They tend to follow orders like mindless drones. They have a natural advantage against elementals but a disadvantage against Daemons.
Types of Angels: Angel, Archangel, Artifact Angel, Artifact Archangel, Artifact Evil Angel, Principality, Power, Virtue, Dominion, Throne, Cherubim, Seraphim, Fallen etc...
- #41Deamons (Species)selective
Keys: Daemon, Daemons
Daemons are a major race of naturally occurring spiritual life-forms similar to angels and elementals. They have an advantage against angels but are disadvantaged against elementals.
Types of Daemons: Primordial Daemon, Demon, Lesser Demon, Greater Demon, Archdemon, Demon Lord, Devil Lord, Demon Knight, Demon Supreme, Demon of Metal, Demon Spirit, Demonoid, Gehenna Moth, Infernal Moth etc...
- #42Walpurgisselective
Keys: Walpurgis
An irregular gathering of Demon Lords, convened by a hosting member. It serves as both political summit and arbiter for major supernatural conflicts. Membership requires either an Ultimate Skill or equivalent power level sufficient to challenge existing members. Attendance is mandatory for all recognized Demon Lords when summoned. Non-members may attend only by invitation or as part of a member's retinue.
Rules are simple but absolute: No violence within the meeting space without host permission. All attendees speak under truce—no retaliation for statements made during proceedings. Decisions are binding for all members once consensus is reached. Host holds authority to enforce rules and expel violators. Meetings remain confidential unless specified otherwise.
The event typically occurs in a neutral dimension crafted by the host.
- #43Slimeconstantselective
Keys: slime, slimes
Slimes are considered the weakest of all monsters, yet they possess unique biology and untapped potential. They are classified as demi-spiritual lifeforms, existing partly in the physical plane and partly in the spiritual plane. Unlike most monsters, a slime’s body is a cohesive mass of identical cells, each capable of functioning as neuron, muscle, and storage unit. This grants extreme regenerative capabilities and eliminates the need for a central brain or organs. Sleep is unnecessary, as different cells can alternate between active and resting states.
Slimes subsist on magicules, ambient energy particles that saturate the world. Oxygen is not required, and they do not feel hunger unless magicules run low, at which point they may substitute organic matter. The slime’s nucleus, or Core, anchors its existence; destruction of this core results in instant death regardless of regenerative ability.
Most slimes lack higher intelligence and remain bound to territories, consuming and regenerating in endless cycles. However, rarely, Unique Monsters may manifest as intelligent slimes with advanced abilities. Rimuru Tempest is the prime example, reborn as a slime yet evolving rapidly due to special skills.
Intrinsic Skills possessed by all slimes:
- Absorption: Consume matter into the body.
- Dissolve: Break down absorbed material into magicules.
- Self-Regeneration: Reconstruct damaged body mass.
- Body (Corpus): Flexible slime body capable of shape-shifting. Slimes lacking Unique Skills are limited to these survival-level abilities.
- #44True Dragons (Species)selective
Keys: Veldanava, True Dragon, Velzard, Milim, Velgrynd, Veldora
True Dragons are the highest ranking beings in existence. They're nigh-invulnerable and nigh-unstoppable avatars of nature that serve as the pillars of all creation with only four known to exist. They are considered the greatest creations of the Creator God.
True Dragons, as nature itself incarnate, and as Spiritual life-forms, do not have a set singular appearance or form. They can assume the appearance and properties of whatever they wish, with no real attachment to their bodies. As spiritual beings, whatever form they assume will be affected by their own personal self-image and individuality.
True Dragons typically assume a massive lizard-like form covered in scales and bearing horns and wings called Dragon Mode, in addition to a secondary human-like form. Their Dragon Mode is capable of taking and dealing much more damage, while their human form is far more energy efficient and is better suited for long-term battles.
After a True Dragon is born for the first time, it can never be truly killed. Even if the individual itself is killed, another True Dragon of the same natural characteristic will be born anew somewhere else. That new True Dragon will have the memories of the previous but might lose some aspects of its personality, while simply understanding its nature of existence right after birth.
List of True Dragons: Veldanava: Creator God-Dragon. Velzard: Frost Dragon. Velgrynd: Scorch Dragon. Veldora: Storm Dragon.
- #45Demi-Human (Species)selective
Keys: Demi-Human, Demi-humans
Demi-humans are the various sub-species of humans that exist. They exist primarily as a result of Twilight Valentine's various experiments with genetic engineering and cross-breeding. Since they are subspecies of humans, rather than outright different species, demi-human species are capable of reproduction with each other and regular humans with zero issues.
Types of Demi-Humans: Elf, Dark Elf, Half-Elf, Dwarf, Goblin, Hobgoblin, Kobold, Orc, High Orc, Dragonewt, Beastfolk, Tengu, Rabbitfolk, Gnome, War Gnome, Beast Gnome, Siren, Harpy, Bulldeer, Oni, Ogre, Kjin etc...
- #46Monsters (Hierarchy)selective
Keys: unique monster, monster rank, named monster, classification
Hierarchy of Monster Classifications: Nameless Monsters: Baseline creatures. Named Monsters: Empowered by naming, often gain intelligence and evolutionary leaps. Unique Monsters: Special mutants born with unique traits. Demon Lords: Exist in two forms: Seeded (potential) and True Demon Lords (awakened). True Dragons: Supreme race above all monsters, embodiments of World Laws.
- #47Dragons (Species)selective
Keys: Draconian, Draconic
Dragons or "Draconic", not to be confused with True Dragons, are one of the strongest races that exist in the world. They generally reside on and around the Great Canaat Mountains.
They are a reptilian race with massive muscular bodies covered in thick scales. They bare wings, razor sharp claws, and large fangs like swords.
Dragons, unlike True Dragons, are demi-material life-forms at birth. Although the two appear similar, they’re in essence closer to dinosaurs or large reptiles.
Types of Dragons: Sky Dragon, Water Dragon, Earth Dragon, Fire Dragon, Ice Dragon, Wind Dragon, Elemental Dragon, Archdragon, Dragon Lord, Earth Dragon Lord, Fire Dragon Lord, Ice Dragon Lord, Wind Dragon Lord, Gehenna Dragon, Dragonoid etc...
- #48Humans (Species)selective
Keys: Humans, Human
Humans are a species with an extremely low tolerance to magicules and a short life span, however their innate capacity for growth, very high reproductive rate and curiosity for knowledge made them Veldanava's race of choice to spread across the cosmos. They were the result of one of Twilight Valentine's many experiments.
Because humans are naturally weak and rarely possess much magicules, it doesn't cost them magicules to reproduce. That means they can have as many children as their bodies can handle. As a result, they often have a lot of kids. These traits are all common among other short-lived species, as well.
Humans, compared to most other races, are extraordinarily fragile and ungifted. Their innate power is extremely small, and they don't gain strength from naming. The lack of racial proclivity leads each of them to seek their own path to become stronger. The pathway of magic is often abandoned by humans, since their low tolerance for magicules makes the path of becoming a mage a long and difficult one. Most of them instead choose to focus on training their bodies and learning how to manipulate their aura to perform arts in the Battlewill family. The small amount of magicules that humans do have tends to be expended in the acquisition of skills to supplement them in physical combat.
Human's lifespans are relatively short compared to most species, barely reaching 100 years at best. Thus, they become aged long before they reach that point, which also sets them apart from other, more gifted races. Barring the process of majinization, magic can only extend their lifespan to around 300 years. Because humans are a weak and short-lived species, and because life is short and youth is fleeting, they usually find a partner early.
Types of Humans: Human, Otherworlder, Saint, Sage
- #49Elementals (species)selective
Keys: Elemental, Elementals
Elementals, like daemons and angels, are a race of naturally forming Spiritual life-forms. They reside both in nature as well as the Elemental Realm and often lend their power to people they like if they ask for it.
Types of Elementals: Lesser Elemental, Medium Elemental, Greater Elemental, Elemental of Light, Elemental of Darkness, Elemental Lord, Elemental Lord of Flame, Elemental Lord of Land, Elemental Lord of Wind, Ifrit, Sylphide, Undine etc...
- #50Majin (Species)selective
Keys: Majin, Majinization, Monsterization, Magic-Born
Majin, also known as Magic-Born, is a catchall term for intelligent Monsters. They can be born naturally, be the result of monsters that have undergone mutation, or evolved from already intelligent non-magical beings that have undergone monsterization.
Majinization or Monsterization is the process of a non-magicule-based lifeform becoming a Majin/Monster. It occurs when a being is exposed to more magicules than it can handle, magic rituals, or other unique circumstances. While too much magicule exposure would normally just result in death, individuals occasionally adapt and are reborn as monsters.
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