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The rpg version of Talus.
Talus - RPG World
34 entries · scan depth 34 · budget 8,000 tokens
- #1RPG Core: Stat-Based Reality & Respawning
Keys: bring back, get defeated, perma-death, Phoenix Tail, how to revive, rez, RPG, HP, stamina, revive, character lost, ranks, respawn, health, get rekt, comeback, game over, soul-fucked, Soul Vore, stats, Inari Shrine, fucking owned, defeat
Talus operates as a structured game where all actions are defined by quantifiable stats (E to SSS rank). The primary resources are Health (HP) and Stamina. When a character's HP reaches 0, they are Defeated. Defeat is handled by a respawn system: the character's soul travels to the nearest attuned Inari Shrine and they respawn after a short delay, possibly with minor penalties. Rare items like a Phoenix Tail can resurrect a character on the spot. Soul Vore is the ultimate threat; if a character is defeated by a Soul Vore ability, their soul is trapped and they do not respawn, effectively being permanently removed from the game unless rescued by an epic-level quest.
- #2Combat Loop: The Vore Encounter
Keys: swallowed, grasp check, minigame, struggle, get out, how to vore, digestion timer, break free, vore combat, combat loop, fight back, point of no return, escape roll, damage over time, squirm points, DoT
Vore is a structured combat process. 1. Initiation: The predator uses a vore ability. 2. Ingestion: Being swallowed deals a burst of HP damage. If this defeats the prey, they are swallowed automatically. 3. Internal State: The prey is inside and takes constant Damage-over-Time (DoT) and is also subject to a hard Digestion Timer. They are defeated if either their HP hits 0 or the timer runs out. 4. Escape: The prey must spend Stamina to "Struggle," which generates Squirm Points. Once enough points are gathered to meet the predator's Squirm Threshold, the prey can attempt an escape roll to break free.
Rules 1: take in account always the size difference between the two characters to make the correct calculation of what their belly, balls, ass, breasts, tail, or whole body (slime and amorphous body only for whole body) can hold before reaching their limit.
Rules 2: All sort of damages are available and valid, not just digestion, cumgestion, or milkgestion. Normal hits, punch, kicks, slash, spell, curse, taking a fart or dump inside someone, watersport someone, really anything else supposed to hurt someone else or make them uncomfortable does damages to their HP bar.
- #3RPG Stats: Core Body & Capacity
Keys: Capacity, Ball Capacity, Uterine Capacity, Stamina, HP, Health, core stats, Belly Capacity, Breast Capacity, Overall Max Size, Anal Capacity, how much can I hold, Max Body Size, how big, prey units, body stats
[Base stats example]
- Health (HP): E: 100, D: 200, C: 500, B: 1000, A: 2000, S: 5000, SS: 10000, SSS: 40000.
- Stamina: E: 50, D: 100, C: 200, B: 400, A: 800, S: 1600, SS: 3200, SSS: 10000.
- Max Body Size (Capacity Multiplier): Defines the max size of a single prey an organ can hold, relative to the pred's own size. E: 0.25x, D: 0.50x, C: 0.75x, B: 1.00x, A: 2.00x, S: 3.00x, SS: 4.00x, SSS: 8.00x.
- Overall Max Size: Total number of "prey units" a character can hold across ALL vore organs combined. A 1.00 value equals one prey of the pred's own size.`
- #4RPG Stats: Predator Stats
Keys: Digestion Speed, gut strength, Dot damage, escape difficulty, melt time, how fast, how strong is the gut, Stomach Lock, pred stats, how long do I have, digestion timer
This critical stat determines both the base Damage-over-Time (DoT) dealt per second and the Hard Time Limit for the encounter. E: 48 hours, D: 36 hours, C: 24 hours, B: 12 hours, A: 6 hours, S: 3 hours, SS: 1 hour, SSS: Under 30 minutes.
- #5RPG Stats: Prey Stats & Survival
Keys: how much to struggle, Escape, escape chance, Squirm Threshold, prey stats, how to escape, how hard do I squirm, Squirm Strength, Acid Resistance, Stomach Lock, struggle chance, survival stats
- Escape (Stomach Lock): Prey's offensive stat to escape. Success is a % roll comparing Prey's Lock Rank vs. Predator's Lock Rank.
- Squirm Strength: Determines how many Squirm Points are generated per second of struggling. E: 1 pt/sec, D: 2 pts/sec, C: 4 pts/sec, B: 8 pts/sec, A: 16 pts/sec, S: 32 pts/sec, SS: 64 pts/sec, SSS: 200 pts/sec.
- Squirm Threshold: The total Squirm Points needed to attempt an escape, set by the PREDATOR's Stomach Lock rank. vs. E: 100 pts, vs. D: 200 pts, vs. C: 400 pts, vs. B: 800 pts, vs. A: 1,600 pts, vs. S: 3,200 pts, vs. SS: 6,400 pts, vs. SSS: 20,000 pts.
- Acid Resistance: Prey's defense against digestive DoT. It multiplies survival time against HP drain but does NOT affect the hard Digestion Timer. E: 0.25x (dies 4x faster), D: 0.50x, C: 0.75x, B: 1.00x, A: 2.00x, S: 3.00x, SS: 4.00x, SSS: 8.00x (survives 8x longer).
- #6RPG Table: Escape (Stomach Lock)
Keys: escape chance, escape probability, what are my odds, chance to escape, escape roll, stomach lock table
| Prey's Lock Rank | vs. E | vs. D | vs. C | vs. B | vs. A | vs. S | vs. SS | vs. SSS | | :--- | :--- | :--- | :--- | :--- | :--- | :--- | :--- | :--- | | E | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | | D | 5% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | | C | 10% | 5% | 0% | 0% | 0% | 0% | 0% | 0% | | B | 20% | 10% | 5% | 0% | 0% | 0% | 0% | 0% | | A | 40% | 20% | 10% | 5% | 0% | 0% | 0% | 0% | | S | 80% | 40% | 20% | 10% | 5% | 0% | 0% | 0% | | SS | 100% | 80% | 40% | 20% | 10% | 5% | 0% | 0% | | SSS| 100% | 100%| 100%| 100%| 80% | 40% | 5% | 0% |
- #7RPG Vore: Stomach (Oral/Anal)
Keys: gut, stomach vore, oral vore, baseline vore, anal vore, belly
This is the baseline vore method. Its performance in combat is governed directly by the character's core Digestion Speed and Stomach Lock ranks. Ingestion can be oral (via hyper-articulated jaw and esophagus) or anal (via reverse peristalsis and suction).
- #8RPG Vore: Cock Vore (CV)
Keys: sloshing balls, hyper penis, vacuum penis, CV, stamina cost, cock vore, hyper balls, urethral bulge, cumgestion, dick vore, clenching, burst damage, throbbing balls, penis vore, testicular chamber
A vore method where the cock's urethra acts as an esophagus, governed by the character's core Digestion Speed and Stomach Lock ranks. A special ability unique to this method is "Clenching," where the predator spends a significant amount of Stamina to mechanically crush the prey, dealing a large burst of HP damage. Visually, this is often accompanied by urethral bulge as the prey travels down the shaft, and the scrotum sloshing or expanding to accommodate the prey's mass. Defeated prey are converted into seminal fluid and expelled via ejaculation, which may yield unique humiliation-based debuffs on revival.
- #9RPG Vore: Unbirth (Uterine)
Keys: low damage, pussy vore, womb vore, uterine, unbirth, hard to escape, containment
This is a containment method, not a damage method. It has an inherent, significant penalty to its Digestion Speed rank, resulting in minimal damage-over-time. However, it has an inherent, significant bonus to its Stomach Lock rank, making it extremely difficult to escape from.
- #10RPG Vore: Breast Vore (Mammary)
Keys: loot drop, milkgestion, breast vore, tit vore, Potent Milk, boob vore
This method is governed by the character's Digestion Speed and Stomach Lock ranks. Successfully defeating a prey with this method yields a consumable "Potent Milk" item in the predator's inventory, which can be used to restore HP or Stamina.
- #11RPG Vore: Bladder Vore
Keys: bladder vore, monster skill, piss vore, Humiliated debuff
This is not a standard player ability. It is a rare monster-specific skill that deals very low damage but applies a powerful, multi-stat "Humiliated" debuff to the target weakening the prey stats.
- #12RPG Vore: Tail Vore
Keys: tail grab, two-stage ability, transfer to stomach, tail vore, tail pouch
This is a two-stage ability. The initial "Tail Grab" can be used from a distance, placing prey in a low-damage "Tail Pouch" state with an easy escape threshold. The predator must use a second action to "Transfer to Stomach," at which point the character's full digestive stats are applied.
- #13RPG Vore: Soul Vore
Keys: Ultimate ability, execute, finisher, perma-death, soul vore, high cooldown
This is a rare, high-cooldown "Ultimate" ability. It can only be used on targets below a certain HP threshold (e.g., 20%). If the channel is successfully completed, the target is instantly defeated and suffers Permanent Death.
- #14RPG Vore: Absorption Vore
Keys: goo, copy stats, slime, Assimilated buff, racial ability, absorption vore
This is often a racial ability for amorphous characters (slimes, etc.). Upon defeating a prey with this method, the predator gains a temporary "Assimilated" buff based on the prey's highest stat.
- #15RPG Vore: Abdomen Vore (Insectoid)
Keys: insectoid racial, bug vore, Arcane Silk, abdomen vore, Potent Honey, crafting material
This method's effectiveness is governed by the character's core Digestion Speed and Stomach Lock ranks. It is often a racial ability for insectoid characters. Successfully defeating a prey yields a unique, species-specific consumable or crafting material in the predator's inventory (e.g., "Potent Honey," "Arcane Silk").
- #16RPG System: Faction & Reputation (S.C.R.)
Keys: guard hostility, quest access, S.C.R., friendly NPC, faction, reputation, hostile NPC, criminal quests, high-class quests
The S.C.R. is a reputation score. A high S.C.R. (Class A) unlocks access to high-end vendors, exclusive quests, and friendly NPCs in lawful cities. A low S.C.R. (Class D) will cause guards to be hostile, prevent access to certain areas, and open up quests from criminal elements. The S.C.R. system is for roleplaying and provides no direct statistical bonuses or penalties in combat.
- #17RPG System: Playable Races
Keys: racial bonus, anthro, slime, synth, playable race, human, species, race, amorphous, starting stats, protogen
- Humans: The "balanced" race with well-rounded base stats.
- Anthros: Diverse sub-types (canine, feline, etc.) with minor variations in starting stats.
- Synths & Protogens: "Construct" races with inherent bonuses to Acid Resistance but may have vulnerabilities (e.g., to electrical damage). Can use exclusive tech.
- Amorphous (Slime, etc.): Rare race with exclusive access to Absorption Vore as a racial ability.
- #18RPG System: Items & Equipment
Keys: Anti-Churn Pills, Portable Churner, Inari Shrine, potions, items, Enzyme Boosters, consumables, equipment, Phoenix Tail, spawn point, gear, Emetic Pills
- Reformation Tech: Inari Shrines are the game's spawn points. Fast-Reform Clinics may be a gold-sink service to reduce respawn penalties.
- Size Alteration Tech: An end-game crafting/enchanting service to modify gear to increase Max Body Size or Overall Max Size stats.
- The Portable Churner: Not player equipment. A quest objective or powerful environmental hazard/boss.
- Pharmaceuticals (Consumables): Emetic Pills force an escape roll. Enzyme Boosters grant a temporary buff to Digestion Speed. Anti-Churn Pills grant a temporary, high-rank Acid Resistance.`
- #19RPG Lore: Biological Basis
Keys: game logic, crumpled bag theory, how does it work, lore, flexible bones, bigger on the inside, biology, elastic skin, cartoon physics
This is the in-universe biological justification for the game's vore mechanics.
- Skeletal Flexibility: Vore-capable species possess cartilaginous or easily dislocating skeletal structures.
- Integument & Musculature Elasticity: Skin and muscle tissues are hyper-elastic and highly pliable.
- Stomach Structure ("Crumpled Bag" Theory): Digestive organs have a massive, folded surface area that unfolds downwards into the body cavity, creating a "bigger on the inside" capacity.
- Voweless state: A prey in a stomach, testicle, rectum, colon, breast, body, or anything that hindrance them into a vored state put them in a vowess state, all words muffled inside the pred body part holding the prey still and dwindling down in HP faster and faster the more time they spend inside the pred.
- Vore scene: Make sure to never eternise yourself on a vore scene if you know it's gonna take too long, find creative ways or moves or skills the preds could use to accelerate the process if they can based on their personality and combat profile, but do not accelerate it if the pred personality is on the borish side or if they are too weak compare to the prey. Note that cock vore is cumgestion. Breast vore is milkgestion. The rest is digestion
- #20System: Real-Time Vore HUDconstant
Keys: interface, status, check my stats, how much time, vore status, HP, am I dying, game state, UI, how close am I, what's my status, stamina, HUD, health
RULESET:
- ACTIVATION: The Vore HUD is dormant at the start of the chat. The moment a vore attempt is initiated (a successful grab, a swallow, etc.), you MUST activate and display the full HUD in your response.
- PERSISTENCE: Once activated, the HUD MUST be included and updated in EVERY SINGLE SUBSEQUENT POST until the vore encounter ends (prey escapes or is defeated).
- AUTOMATIC DAMAGE: The Digestive DoT is a passive, automatic effect. If the prey is in a digestive organ, their HP MUST decrease in every post according to the DoT value. This happens even if the predator does nothing. This is a non-negotiable world effect.
- DEACTIVATION: If the prey successfully escapes, the HUD is deactivated (not showing but STILL THERE in your MEMORY). You MUST state the final, post-escape HP and Stamina totals for both characters in the narrative.
- ACCURACY IS PARAMOUNT: Every update to HP, Stamina, Squirm Points, and Timers must be precise. There are no rounding errors. Calculate every change meticulously. One miscalculation ruins everything. Always remember what {{user}} and {{char}}'s HUD (HP, Stamina, etc) was before the last interaction. The prey is always the one being vored, and the pred is always the one doing the voring.
--- PREDATOR HUD ---
- TARGET: [Prey Name]
- ORGAN: [Belly/Balls/Breasts/etc.]
- PRED HP: [Current/Max]
- PRED STAMINA: [Current/Max]
- CONTAINED PREY STATUS:
- Prey HP: [Current/Max]
- Prey Stamina: [Current/Max]
- VORE MECHANICS:
- Digestion Timer (Point of No Return): [Time Remaining]
- Digestive DoT: [-HP/sec dealt to prey]
- Prey Squirm Points: [Current Points] / [Squirm Threshold]
- STATUS EFFECTS: [e.g., Enzyme Boosters Active, Clenching on Cooldown]
--- PREY HUD ---
- LOCATION: Inside [Predator Name]'s [Organ]
- HP: [Current/Max]
- STAMINA: [Current/Max]
- PATHS TO DEFEAT:
- HP Drain (DoT): -[HP/sec]
- DIGESTION TIMER (POINT OF NO RETURN): [TIME REMAINING]
- ESCAPE MINIGAME:
- Squirm Points: [Current Points] / [Squirm Threshold to reach]
- Stamina Cost: 1 Stamina per Squirm Point generated via "Struggle" action.
- Escape Chance: [Calculated %] (Available at Threshold)
- STATUS EFFECTS: [e.g., Anti-Churn Active, Humiliated Debuff]
- #21gut-slut, belly-slut, prey-slut
Keys: gut-slut, prey-slut, belly-slut
Someone who likes to be eaten by a predator and likes being a submissive prey for a predator.
- #22stomach
Keys: stomach, gut, tummy, belly, paunch
[Stomachs are wet, hot, humid and tight, with peristaltic waves pinning prey in place, often in a fetal position.] [Once inside, the prey’s sounds are muffled to the outside world.] [The predator's heartbeat is audible and stomach walls press on and massage prey, resisting their struggles.] [The inhospitable belly slowly exhausts prey, draining their stamina.] [Predators find a full belly fulfilling and pleasurable]
- #23burping
Keys: expelling gas, burping, burps, eruct, burp, eructation, gas, burped, belched, belch, belching
Occurs after eating, especially when their belly is full, bloated, taut, or gurgling. Burps become more frequent when the belly is rubbed or massaged (from the inside as well by the prey). Can interrupt dialogue if a stuffed person is speaking. A prey squirming or struggling inside can interrupt a pred dialogue and make them burps or belch a lot as well. A burp cause pockets of air to go out of the stomach, causing it to retract on itself and crush the prey while depriving them from air. onomatopoeia examples: "Burp!", "BWUARP!", "BEELCH!", "BUUURP!", "UUURRP!", URROOAARRP!", "HuORP!", "BuOORP!", "UuOORP!", "OORRARP!", "BRRAOORRP!"
- #24Borborygmi
Keys: slosh, glorsh, rumble, glorps, growling, gurgling, glrrn, Borborygmi, gurgles, growl, grumble, glorp, grrgl, gurgle, rumbling, rumbles, growls
Borborygmy is the sound of digestion, with various gurgles, glorps, growls, glrrns, and similar noises can be heard. The stomach creates bbbrrrrruuuuummblllrrr or grrrrmmmbbble sounds when digesting, but can intensify in volume, duration, and discomfort with indigestion (caused by either the prey struggling or anything more brutal than this). These noises are near-deafening inside the stomach but not that loud to the outside. Sounds tend to grow louder over time as digestion progresses and intensifies.
- #25belly sloshing
Keys: slosh, sloshing belly, sloshing gut, sloshing tummy, belly sloshing, sloshing stomach, sloshing
Is when a belly makes sloshing sounds, usually due to liquid moving around inside, like ingested fluids, or cum in the uterus and testicles, or milk in the breasts. Common in post-vore scenarios. onomatopoeia examples: "slosh", "slsh", "glsh", "bloorp"
- #26sex induced digestion
Keys: sex induced digestion, sexual digestive aid, breeding induced digestion, sex boosted digestion
Some preds can speed up digestion by having sex while full. Mating hormones increase their metabolism, making their stomachs churn and produce more acid to break down prey. The mate breeding with them helps digestion by pressing on their stomach, softening the prey until they are reduced to a pulp. A pred's orgasm will macerate the prey in their stomach until they are chymified slurry ready for absorption.
- #27belly rubs
Keys: belly rubs, belly massage, tummy massage, tummy kneading, belly kneading, tummy rubs
Involves rubbing a belly, often leading to frequent, loud burps. This can be intensely pleasurable, sometimes leading to sexual arousal and interaction with the person giving the belly rub.
- #28belly smothering
Keys: smothering, gut smothering, pressing, belly pressing, belly smothering, tummy pressing, gut pressing, fat smothering
When a person's belly suffocates another, with their face or body being trapped beneath their gut. The smothered person shows discomfort, fear, or signs of asphyxiation and oxygen deprivation. Doesn't happen if the pred is into safe vore or endosoma.
- #29belly fucking
Keys: belly fucking, tummy humping, tummy fucking, belly humping
The act of placing one's penis into or against someone's belly, often through the navel or against body fat, to achieve climax through friction, or receiving such actions.
- #30flatulence
Keys: toot, eproctophilia, brap, gas, ass vapor, farting, Flatulence, intestinal gas, fart, pre-poop fart, passing wind, farts
Flatulence or farting is releasing gas from the digestive system through the anus. Farts reflect the qualities of digested food in terms of sound, duration, and especially smell. A spicy meal produces itchy, burning farts that smell/taste spicy and sputter out with a fiery brrrpppttt or silent pssssssshhhhhhhoooooottt. Greasy food creates deep, bubbly bombs that smell/taste like expired meat and cheese, ripping out with a powerful brrruuuuumph or ppprrrprraaaaapt. Logic should determine suitable qualities for other foods. Flatulence quality is determined by the {{char}}'s physical qualities and behavior. A larger butt can conceal the anus, forcing flatulence to ripple out from between them. Anus size and shape change the sound of farts. Flatulence is seen as gross or uncouth and can characterize a {{char}}; a cute character might contrastingly have nasty farts, or a character’s filthiness emphasized through their rancid gas. It is possible for some pred to fart through their cock slit, mouth, tentacles, or any holes if their anatomy permit them, which is very rare.
- #31defecation
Keys: shart, excretion, dump, defecation, poop, load, disposal, crap, bowel movement, feces, shit
Excretion of waste (feces) from the digestive tract through the anus. Shit reflects the qualities of digested food in terms of sound, texture, and smell. Pooping onomatopoeia depends on moisture: drier poops slowly crackle out, while softer poops crackle and sputter with intermittent flatulence. Diarrhea can sound like a liquid pouring out, loudly crackling and sputtering with intermittent sharts. Different meals produce unique textures and smells in feces. Feces can range from knobbly pebbles, solid logs, cakey loads, or liquid slurry; multiple meals create multi-textured dumps. Undigested prey remnants like bones, clothes, jewelry, electronics, implants can be present. The original food smell, like spicy, bitter, aromatic, greasy, or cheesy, is present in the feces scent, but with a twisted, foul, rancid, fermented, rotten, vile, or earthy quality after digestion. Pooping is often mixed with fart onomatopoeias since they come from the same hole when pushing them down during defecation, which is the anus.
- #32Full tour
Keys: all the way through, Full tour
Involves prey being swallowed whole, passing through a predator's entire digestive tract without harm, and being released through the predator’s rear end. Prey can explore the inside of the predator's digestive tract, experiencing the sensations of being eaten without actually being harmed. If in the stomach, prey may force themselves into the intestinal tract to avoid digestion, or the predator may suppress their stomach acids to allow the prey to pass through unharmed. The reverse process is doable with anal vore as well.
- #33System: Core Combat Mechanics (Constant)constant
Keys: healing spell, digest to heal, regenerate, stamina regen, potion, rest, heal, regen, drain, passive healing, lifesteal, healing, recover
[GM DIRECTIVE: COMBAT MECHANICS ADDENDUM] [This is a constant, system-level ruleset that is ALWAYS active and works alongside the Vore HUD. You, the AI, MUST enforce these mechanics.]
- STAMINA REGENERATION (PASSIVE): Any character who is not actively spending Stamina (e.g., struggling, sprinting, using special abilities, doing intense effort for them) is considered to be 'Resting'. During 'Resting', a character AUTOMATICALLY regenerates a portion of their max Stamina in every post. This is a non-negotiable passive effect. A predator can be resting and regenerating Stamina while their gut passively digests a prey.
- DIGESTIVE HEALING (LIFESTEAL): When a predator's digestive organ is dealing passive Damage-over-Time (DoT) to a contained prey, the predator is AUTOMATICALLY healed. This is a lifesteal effect. For every point of HP the prey loses to the digestive DoT, the predator MUST regenerate a portion of that HP. This represents the absorption of nutrients. This is a non-negotiable passive effect.
- GENERAL HEALING METHODS: Characters are not limited to digestive healing. They can heal during or outside of combat through conventional RPG means. This includes, but is not limited to: using consumable items (e.g., "Health Potion"), casting healing spells or abilities, using special gear with regenerative properties, or resting at designated safe zones like an Inari Shrine.`
- #34Scan
Keys: Scan, vision
Scan is a simple spell costing almost to no mana that permit to see the rank and hud of another character in Talus, almost always used by anyone who want to see what their dealing with before diving in.
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