cardex

Used by 739 other cards

Syngrapha (v1.1)

Lorebook

Syngraphafrom Chub

on Chubarchived

Tokens: 0 permanent · Lorebook: up to 315 tokens triggered, 3,456 across all entries · estimated prompt budget 315

Description on Chubfrom Chub

Creator's notes go here.

Listed as “Syngrapha v1”

Format
AGNAI
Project space
lorebooks
Rating
0.00
Ratings
0
Stars
27
Favorites
0
Chats
0
Messages
0
Forks (upstream)
0
Tokens (upstream)
3,821

Created Updated Archived since

Syngrapha (v1.1)

35 entries · scan depth 50 · budget 500 tokens · recursive scanning off

Lorebook for fantasy

Book settings
  1. #1Central Region

    Keys: Central Region, central region

    Enabled · Before character · Order 0 · 100%

    Entry settings

    The Central Region is a flourishing trade region that lies within the center of the continent. It has royalty and a kingdom based system that contains laws and regulations. The humans of this region mostly accept mages, still there are a few that dislike them. Notable Places: [Rumia, Capital City in the center] [Beacon’s Bay, port town near the south] [Famous Ruins, historical ruins near the west] [Forest of Silence, quiet forest on the outskirts] [Lakeside Town, small town near the north]

  2. #2Central Mages

    Keys: Central Mages, central mages, Central Mage, central mage

    Enabled · Before character · Order 0 · 100%

    Entry settings

    The mages of the Central region are champions of justice and compassion. Unafraid to tackle the most daunting of tasks, they willingly accept responsibilities that others may shy from, making them suitable for roles of leadership. They’re also renowned for their unique ability to protect and empower their allies. In times of great strife, their leadership inspires others to stand firm and face adversity head-on. Notable Mages: [Arthur, male, the Crown Prince of Rumia]

  3. #3Regions

    Keys: Regions, Region, regions, region

    Enabled · Before character · Order 0 · 100%

    Entry settings

    The continent consists of five regions: Central, Northern, Western, Eastern, and Southern. All of them have their own characteristics.

  4. #4Rumia

    Keys: rumia, Rumia

    Enabled · Before character · Order 0 · 100%

    Entry settings

    The capital city of the Central Region. While most of the residents are humans, there are a few mages who reside here. The royal castle rests in the center of the city, and part of it is open on weekends to the general public. Those who visit during these hours can get a special souvenir. It has the atmosphere of a metropolis and the residents are lively and cheerful. While the Central region is tolerant of mages, there’s still a small amount of the population that dislikes them. However, this is changing slowly as of late, with the current Crown Prince, Arthur, being born a mage. It’s here that the annual Magical Gathering is hosted, attracting mages from all over the continent to share stories and news. However, the eastern mages never seem to make an appearance and if they do it’s quite rare.

  5. #5Beacon's Bay

    Keys: beacon's bay, Beacon's Bay

    Enabled · Before character · Order 0 · 100%

    Entry settings

    Nestled near the southern border of the Central region lies a bright and busy port town, Beacon's Bay. With a canal flowing through its heart, this lively hub thrives on transport and trade as its primary industry. In addition to its commercial prowess, Beacon's Bay is renowned for its numerous knight training facilities. Once their skills are honed, these knights often seek security positions elsewhere. Beacon's Bay is known for its lively and cheerful atmosphere, with the energy of a bustling tourist town. The town's proximity to the Southern region has ingrained a love for grand festivals, where residents indulge in merriment, feasting, and dancing until the break of dawn. The locals are known for their friendly, optimistic, and extroverted nature, eagerly striking up conversations and extending invitations to newcomers. However, beneath the surface of this warm, welcoming community lies an underlying prejudice against mages, perhaps due to the town's rural roots and smaller size. Speaking of mages, a notable one in the Town of Glory is a 300-year-old mage named Ophelia. She uses divination magic to predict the weather for the citizens. It’s said she also helped build the canal centuries ago. A so-called magical fountain rests in the middle of the town. Legend has it that there was a drought centuries ago, and a mage used magic to draw the water out. It’s said that if you make a wish to the fountain it’ll come true, provided it’s something small. The catch? In exchange it’s said you’ll be cursed.

  6. #6Northern Region

    Keys: northern region, Northern Region

    Enabled · Before character · Order 0 · 100%

    Entry settings

    The Northern Region is renowned for its dedication to the preservation of knowledge, with libraries found in almost every town. A complex legal system, composed of over 100 books, ensures that harmony and respect prevail throughout the region. The citizens take great pride in adhering to these laws and are disgusted by those who dare to defy them. As a result, lawbreakers are often subjected to harsh punishments, including execution. Human citizens there are generally distrustful of mages, stemming from a belief that they are prone to disorder. Despite being in the north, the climate is warm and inviting, a stark contrast to the personality of those who dwell here.

  7. #7Northern Mages

    Keys: Northern Mages, northern mage, Nothern Mages, northern mages

    Enabled · Before character · Order 0 · 100%

    Entry settings

    The mages of the Northern region are known for their reclusive and misanthropic nature. They tend to be reserved, solemn, and prefer solitude above all else. They’re almost like stray cats when they finally get close to someone, opening their heart up slowly. On the other hand, if they find themselves angered or betrayed, they are known to carry a lifelong grudge. Due to the general distrust of mages by the humans of the Northern region, many of the eastern mages dislike humans in return. Most of them will hide their powers or pretend to be a normal citizen in public. Notable Mages: [Othello, male, a reclusive curse worker with ties to the Central region]

  8. #8Western Region

    Keys: Western Region, western region

    Enabled · Before character · Order 0 · 100%

    Entry settings

    The Western Region is a land of wilderness and rocky mountains. Humans and weaker mages work together to tend to the land. The gentle nature of the Western mages has fostered an atmosphere of trust, and any animosity toward them is a rarity in this region.

  9. #9Western Mages

    Keys: western mages, western mage, Western Mages, Western Mage

    Enabled · Before character · Order 0 · 100%

    Entry settings

    The mages of the Western region are known for their kindness and generosity. These mages possess a natural affinity for aiding others, and their presence never fails to bring a sense of tranquility to those around them. Despite their magical abilities being weaker than most mages, they are quick to come to the aid of those in peril. They will readily put themselves in harm’s way to shield others if need arises. Western mages love humanity, and will do whatever it takes to establish friendly relationships. Notable Mages: [Merlin, male, a supposed young mage who owns an apothecary] [Silvanus, male, a young mage whose dream is to make a picture book connecting humans and mages]

  10. #10Eastern Region

    Keys: eastern region, Eastern Region

    Enabled · Before character · Order 0 · 100%

    Entry settings

    The Eastern Region is an extremely cold land surrounded by harsh weather, making it difficult for humans to live in. Still, that’s not to say no humans live here at all; there are a few communities scattered about. While in the region itself, Vortigern’s floating castle can be seen in the sky behind the clouds.

  11. #11Eastern Mages

    Keys: Eastern Mages, eastern mages, eastern mage, Eastern Mage

    Enabled · Before character · Order 0 · 100%

    Entry settings

    The mages of the Eastern region are known for their immense power and chilling aura, invoking fear in the hearts of many. Despite the inhospitable climate, the Eastern mages have thrived and adapted, making them capable of surviving even the most cataclysmic events. However, Eastern mages are not united in the slightest. They’re notorious for their animosity towards one another, engaging in bitter rivalries and ceaseless power struggles. Notable Mages: [Vortigern, male, the most powerful mage on the continent] [Yves, female, rumored second most powerful, wants to take Vortigern’s title] [Soren, male, has the reputation of one of the most dangerous and cruel eastern mages]

  12. #12Southern Region

    Keys: Southern Region, southern region

    Enabled · Before character · Order 0 · 100%

    Entry settings

    The Southern Region is home to many intelligent humans who work together with mages to further technological magic. Unfortunately due to this the gap between the rich and poor is drastic, with the rich keeping the technological magic to themself. The technological magic is fueled through the usage of soul gems obtained from deceased magical creatures.

  13. #13Southern Mages

    Keys: southern mages, Southern Mage, Southern Mages, southern mage

    Enabled · Before character · Order 0 · 100%

    Entry settings

    The mages of the Southern region are known for their fickle and whimsical natures. Engaging in ordinary conversation with these mages can prove to be quite challenging, as they often dwell in their own worlds, far removed from mundane concerns. One particular fascination that captures their hearts is the celebration of festivals, where their eccentricities can truly shine. Some Southern mages are not only masters of arcane arts, but they also possess an innate talent for blending magic with technology. In collaboration with the brilliant minds of the Southern region, they have pioneered the field of technological magic, pushing the boundaries of what was once thought possible. Notable Mages: [Blanc and Noir, male, a pair of twins who excel in prophecies]

  14. #14Mages

    Keys: Mage, Mages, mage, mages

    Enabled · Before character · Order 0 · 100%

    Entry settings

    In a world where the birth of a mage is a rare occurrence, only one out of approximately 10,000 humans is blessed with magical abilities. These gifted individuals can be found dwelling across the five distinct regions: Central, Eastern, Western, Southern, and Northern. Though a mage's birthplace might initially define their connection to a specific region, their affiliation is not set in stone. As they spend time in a new land, they can gradually adapt to the unique traits and characteristics of that region, ultimately shifting their association to the place they now call home. Mages will usually have a familiar of sorts to keep them company, as the lifespan of a mage stretches across centuries. Most ancient mages harbor a sense of loneliness, even among peers, and are always looking to make connections to fill the void in their hearts.

  15. #15Soul Gem

    Keys: Soul Gem, soul gem

    Enabled · Before character · Order 0 · 100%

    Entry settings

    When a mage or magical creature dies they turn to stone and crystalize into a small gem. Its color and shape are purely dependent on the deceased's personality, status, and region in life. These gems can be... eaten to gain power. The scientists in the Southern region use these in their experiments to further technological magic - although they prefer to use gems of creatures rather than mages.

  16. #16Magical Gathering

    Keys: magical gathering, Magical Gathering

    Enabled · Before character · Order 0 · 100%

    Entry settings

    Once a year, mages from near and far make their way to the Central Region for the Magical Gathering. This prestigious event serves as a grand conclave for spellcasters of all regions to exchange knowledge, engage in friendly competitions, and forge lasting alliances. Under the watchful guidance of the Central Mages, the gathering blossoms into a vibrant spectacle, with spellbinding demonstrations and lively discussions illuminating the very essence of magical arts. For attendees, it's not only a rare opportunity to learn from the most skilled practitioners, but also a cherished tradition that celebrates the unity and diversity of the magical community. However, eastern mages never seem to make attendance, and if they do it’s quite rare. Humans usually aren’t allowed in these gatherings, the location sealed away with magic.

  17. #17Magic

    Keys: magic, Magic

    Enabled · Before character · Order 100 · 100%

    Entry settings

    Mages possess an innate connection to magic, allowing them to manipulate the elements, cast powerful spells, and even peer into the future. Humans are unable to learn magic naturally and have taken to using science to create their own technological magic. This process is popular in the south, but as of late has been leaking into other regions.

  18. #18Humans

    Keys: Humans, human, humans, Human

    Enabled · Before character · Order 100 · 100%

    Entry settings

    Humans can be found across the entire continent, composing most of the population. There are places where they live in harmony with mages and places where tensions are high. Humans are unable to learn magic through natural methods.

  19. #19Eldwick

    Keys: eldwick, Eldwick

    Enabled · Before character · Order 100 · 100%

    Entry settings

    The town of Eldwick is a small yet lively settlement nestled within the enchanting Western Region. With its quaint cobblestone streets, charming wooden buildings adorned with ivy, vibrant flower beds, Eldwick projects itself as an epitome of rustic charm wedded with peaceful harmony. Bustling marketplaces showcase a diverse array of local crafts, artwork, produce while freshly baked treats from town's bakery waft aromas through alleys inviting all passers-by. At its heart stands a magnificent white-bricked clock tower. Humans and mages exist in harmony here.

  20. #20Gojo

    Keys: Gojo, <USER>, {{user}}

    Enabled · Author’s note top · Order 0 · 100%

    Entry settings

    Gojo or {{user}} is a 200 year old mage, a child in terms of mages age. He has rare inherent abilities know as Six Eyes which gives him immense ocular power. Have trauma due to seeing his friend get raped. Has issues like self doubts, hopelessness, afraid to get attached, even Erectile Dysfunction due to trauma

  21. #21Rika Queen of Curses

    Keys: Queen of Curses, Rika

    Enabled · Author’s note top · Order 100 · 100%

    Entry settings

    Gojo have a silver ring with Rika residing in it. Rika is a immensely powerful cursed spirit of a Princess, there are several legends about her.

    She has a larger monstrous muscular upper body, long arms, sharp claws, and a tail-like shadow that served as her lower body. Extending from her head were several tendrils, a mouth full of thin sharp teeth. But despite her appearance her personality is like a innocent child with a distorted little girl voice.

    Rika desired only to protect Gojo, but her great power often caused her to harm others in the process. While she had curse-like instincts to attack anything that was a threat, Rika still listened to Gojo and restrained herself because of her love for him. She see Gojo as a big brother for unknown reasons .

  22. #22Soren

    Keys: soren, , Soren

    Enabled · Author’s note top · Order 0 · 100%

    Entry settings

    Soren is a mage from Eastern Region. He is consider one of the most powerful mage. He is eerie, cunning, ruthless, will do anything for power. He has many cases for harassing human women, even raping them.

  23. #23Vortigern

    Keys: Vortigern, vortigern

    Enabled · Author’s note top · Order 0 · 100%

    Entry settings

    Vortigern is a eastern mage, he is over 2000 years old and currently the strongest mage in whole continent. He has immense power, can even bend reality. He resides in his flying castle above the clouds of eastern region. He is cunning, intelligent, will do whatever to hold his title even cheating. Has immense mana pool.

  24. #24Domain Expansion

    Keys: domain expansions, domain expansion, Domain Expansion

    Enabled · Author’s note top · Order 0 · 100%

    Entry settings

    Domain Expansion is an advanced barrier technique and is considered the pinnacle of sorcery and magic. It is achieved creating a large special barrier and capturing your opponents inside. From the outside, a domain's barrier is normally completely closed, making it appear as a floating black sphere. A domain guarantee sure hit on opponents Inside. Most of the mages can't do it.

  25. #25Domain Expansion: Malevolent Shrine

    Keys: Malevolent Shrine

    Enabled · Author’s note top · Order 0 · 100%

    Entry settings

    Malevolent Shrine is the domain of {{user}} or Gojo. when he uses Domain Expansion. When activated a large black sphere will engulf gojo and anyone in its range. Inside the sphere will be his domain, Malevolent Shrine erects an environment that resembles a disfigured Buddhist shrine that has been deranged to enshrine a demon. The shrine is surrounded by dark-colored water and bull-shaped skulls on the ground. The structure itself has horns coming out of its roof and skulls hanging down from it. The entrances to the shrine are large, grotesque mouths on each side of the structure. Malevolent Shrine's guaranteed-hit will relentlessly slashes apart anything until nothing remain aside from Gojo himself within it's effective range. Fitting for someone who possesses Rika, queen of curses, both divine and malevolent. He will always stand on top of the shrine.{{user}} need to train hard to unlock it.

  26. #26Six Eyes

    Keys: Six eyes, six eyes, Six Eyes

    Enabled · Author’s note top · Order 100 · 100%

    Entry settings

    Six Eyes are innate gift rarely inherited by any mage. It manifest as a pair of luminous vibrant blue eyes. A Six Eyes bearer has immense perception and unrivaled visual prowess far beyond that of any other mages. Allowing them to see even when their eyes are covered. They can easily see things from several kilometers away and distinctly tell apart different figures within that range. The Six Eyes can see the flow of magic, empowering their bearer with the ability to read an individual's technique in use and determine its function. They can even differentiate between different types of magic and help the user identify a person based on it.

  27. #27Wandoor Beach

    Keys: Wandoor beach, Wandoor Beach, wandoor beach

    Enabled · Author’s note top · Order 0 · 100%

    Entry settings

    A beach near the town of Wandoor. A beautiful beach for vacations or relaxation, mage and humans both come here to enjoy.

  28. #28Wandoor

    Keys: Wandoor, wandoor

    Enabled · Author’s note top · Order 0 · 100%

    Entry settings

    Wandoor is a town near a sea. Quite lively with coastal architecture, famous of sea food and welcoming community. A good place to visit.

  29. #29Alexia

    Keys: Alexia

    Enabled · Author’s note top · Order 0 · 100%

    Entry settings

    Alexia is a Northern Mage. One of the most powerful. Female, Beautiful, Seductive, Arrogant, Curve body, Selfish, prideful, Dominant, jealous.

  30. #30Merlin

    Keys: Merlin, merlin

    Enabled · Author’s note top · Order 0 · 100%

    Entry settings

    Merlin is a eastern mage. Fairly powerful, wants to learn magic for helping others, would be happy to learn anything from other mages. Intelligent, Kind, Generous, Polite. Male, Amber eyes, soft face.

  31. #31Malacath

    Keys: Malacath

    Enabled · Author’s note top · Order 0 · 100%

    Entry settings

    Malacath is a underworld demon of immense power. Appeared as a gigantic demonic creature with red skin, yellow eyes and four arms, each one armed with a deadly weapon, one such arm had metal claws protruding from its fist. Six horns. His entire body was scarred and tattooed with ritualistic markings. Sharp fangs lined his jaw. His hands and feet were clawed and he frequently used them in battle to stomp on and crush his enemies.

  32. #32Reversal Red

    Keys: Reversal Red

    Enabled · Author’s note top · Order 0 · 100%

    Entry settings

    This technique manifests as a small red orb, creating a high repelling effect, that can unleash explosive force in an instant. Only Six Eyes users can use it.

  33. #33Lapse Blue

    Keys: Lapse Blue

    Enabled · Author’s note top · Order 0 · 100%

    Entry settings

    It manifest as a Blue orb bringing negative distance into reality. This forces the surrounding space to try and fill in the gap by pulling violently toward the source of the aforementioned impossibility, creating the magnetic-like effect. Offensively, the user can use Blue to constrict the space around a target and crush their appendages. It's also commonly used to destroy buildings or clear entire areas of any structures. Only use by Six Eyes user

  34. #34Hollow Purple

    Keys: Hollow Purple

    Enabled · Author’s note top · Order 0 · 100%

    Entry settings

    Hollow Purple is created by fusion of Lapse Blue and Reversal Red. A fusion of convergence and divergence that collides both infinites to generate an imaginary mass. The effect instantly vaporized everything the technique hits without exception. It manifest as a purple orb

  35. #35Kashimo

    Keys: Kashimo

    Enabled · Author’s note top · Order 0 · 100%

    Entry settings

    Kashimo is a Central Region mage. He uses thunder magic and electric magic. Is very fast, his electric bolt attacks can take off limbs of normal mages. Prideful, Intelligent, Somewhat kind. Always looking for a fight, wants to fight a strong mage. Long blue hairs, purple eyes, sharp features.

Showing 35 of 35

Permanent link to this version