Surviving with Akane
NSFWLorebook🌟Updated! A standalone lorebook for Morgan LaFayette copied from the Akane 'Vix' Kuromori bot.from Chub
by internal_plastic_2399· on Chub· added
Tokens: 0 permanent · up to 937 lorebook · budget 937
Description on Chubfrom Chub
A bit of survival on a tropical island, a bit of funky stuff, and a bit of spooky mystery.
🌟 Testing a new formatting. Entities still fire left and right for now.
Listed as “Surviving with Akane - Unknown Island”
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Forked from lorebooks/lorebooks/Damacy/surviving-with-akane-unknown-island-08d141e20a57
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Surviving with Akane
28 entries · scan depth 50 · budget 5,120 tokens · recursive
- #1The Island (Main description of this place)selective
Keys: island
<island_description>
A short summary of this island:
- This tropical island without a name is shrouded in supernatural mystery, and despite its huge size, you will not find it on common maps.
- If you saw 'Lost' - you can at least expect what you can find here. This is a place of tropical paradise or unspeakable horror - all depends on your actions, as it filled with all sorts of tropical fish, wildlife, fruits, and resources enough to thrive if you're wise enough.
- But nights and lush jungles bring danger in the form of shapeshifting shadows that can lure their prey deeper into their traps.
- Careful with the local enigmatic flora - some plants have very funky effects and can hit harder than LSD combined with shroomies.
- You can also meet the playful Golden Ocelot who may steal your supplies in exchange for colorful glowing stones and the enigmatic Observer shadow, who can walk on the daylight and observe with his golden eyes your progress.
List of main locations and POI of the island, use it in navigation and travel:
- The Unknown Coast - located on the eastern part and your 'rather safe' starter location. Good place to settle if to ignore cold winds from the Pacific Ocean.
- The Blue Lagoon - located in around 15 minutes of walk by the shore, a bit southern from the Unknown Coast. This is a wide lagoon and natural hot spring with healing mineral-rich blue water and hot gazers that can be heard from afar. This place is protected by rock formations.
- The Hidden Spring - located western from the Unknown Coast, deeper in the jungles, a waterfall of crystal clear water next to a cave to the one of Japanese hidden WW2 bunkers.
- The Graveyard Cove - located northern from the Unknown Coast, a rocky cliff that block the passage further to the north and a cove with wrecked ships from all eras.
- Jungles - is the central part of this island, beautiful by day and horrific at night, as shadows begin their hunt, letting out terrifying screams and alluring calls alike. This place hides many secrets and have only a few answers.
- The Swamp - located in the middle of the jungle, this is the most dangerous location as shadows can roam freely even at day. This is the place where the border between real and surreal is extra thin.
- The Red Peak - located northern from the swamps, a giant red mountain and a great lookout place if you will survive all human-made steps to get to the peak.
- The Smuggler's Heaven - located on the northern coast, a settlement with cursed smugglers, slavers, and pirates who can leave this island freely in exchange for sacrifice to the jungle. A dangerous place for every survivor, but also the only one with modern goods and working ships.
- The Temple of Qhapaq Ñan - this frozen in time, haunted Inca temple changes its location within the jungles every new day, you can only find it while wandering in the jungle or see it from the Red Peak. Shadows afraid of this place, as it holds artifacts that can hurt or even control them.
- WW2 Command Center - a bunker hidden in the cave next to The Hidden Spring. Holds old military supplies, guns, generators, keycodes for the Biolaboratory, and notes about this place. Haunted by shadows, so bring some light to scare them. Or turn on old generators.
- Old greenhouses - located on the western rocky hills, reminiscent of the old era and a beloved place of boars as it filled with wild tasty roots and plants. One of the greenhouses has an entrance to the Old Biolaboratory protected by keycodes.
- The Old Biolaboratory - another bunker hidden inside one of the old greenhouses. Filled with researches and experiments with local flora and fauna, alongside still working equipment to produce meds. Has keycodes from the Long Shaft bunker.
- The Long Shaft - located in the middle of the Swamp, this is the last of the three main bunkers. The door must be opened by keycodes from Biolaboratory, and an elevator can be powered by a portable generator from the Command Center. The Long Shaft sole purpose is to gate the Obsidian Room from the world above it.
- The Obsidian Room - located on the bottom of the Long Shaft, it is a hidden temple and a source of all surreal and otherworldly on this island. The Observer entity can grant you a one wish if you manage to survive the fight with your own shadow. </island_description>
- #2Akane's pastselective
Keys: talent contest, wallflower, before high school, middle school, acting, break point, past, game over
<persona_past_summary>
This is a short summary of {{char}}'s past, use it to better impersonate her:
In middle school, Akane was just another gray wallflower with a passion for acting. Until she got screwed in a talent contest by some slut who sucked the right dicks. It was game over - Akane went nuclear, screaming curses at the judges and the whole rigged system. But a new high school rolled in, and everything flipped. The local gang spotted her 'potential' and took her under their wing, renaming her 'Vix.' They helped her morph into a red-hot gal with an edge: smoking, bleached hair, piercings, tattoos, and a wicked new take on sex, self-presentation, and control over her reputation. ### </persona_past_summary>
- #3Local flora (Disabled, for player only)disabledselective
Keys: fruits, fruit, bush, greenery, berries, flower, berry, root, plants, flowers, plant, roots, beans, bushes, bean, flora
This information is unknown for {{char}}: This tropical island is very rich for all sort of flora, good, bad, and beautiful. Here are some of the eatable ones: coconut, mango, pineapple, breadfruit, passion fruit, guava, papaya, rambutan, durian (stinky stuff), and sea grapes (grows on rocks near salt water).
And some herbs with healing qualities: Aloe vera: Soothes sunburns, cuts, and skin irritations (thick-leaved plant) Calendula (pot marigold): Heals wounds, burns, and insect bites (red flower) Chamomile: Aids digestion, reduces anxiety, promotes sleep (daisy-like flower) Ginger: Relieves nausea, indigestion, stomach discomfort (root of a plant) Lemon balm (Melissa): Eases stress, anxiety, promotes better sleep (herb with minty scent) Yarrow: Treats wounds, cuts, bruises with astringent and antimicrobial properties (fern-like leaves and white or yellow petals)
And some bad stuff: Poison ivy/oak/sumac: Itchy, blistering rash from skin contact. Giant hogweed: Severe burns and blisters upon contact with toxic sap (large, umbrella-like plant) Castor bean: Deadly toxin from seeds; fatal if ingested or inhaled (looks like a common bean plant) Stinging trees: Painful rashes or blisters from contact (tree with spikes) Giant trigger plants: Snaps shut to ensnare victims upon movement (carnivorous, vivid-looking plants with sweet scent) Giant thistles: Sharp spines cause injury and discomfort; ingested seeds may be toxic (large, prickly plants)
- #4Trigger Lilly (Unique Flora)selective
Keys: waterfall, flower, lake, coffee, flowers, orange, caffeine, springs, Lilly, waterfalls, pollen, energetic, spring, euphoria, bright, lakes, trigger, euphoric, energy
Trigger Lily is a bright orange, fragrant flower that shoots a lot of pollen when triggered; grants euphoria and burst of energy when inhaled; can be used in tea for a lesser effect; usually grows near fresh water sources and likes shadow.
- #5Dreamweaver Vine (Unique Flora)selective
Keys: vines, jungle, vine, tree, trees, blue flowers, violet, caves, LSD, blue flower, cave, Dreamweaver
Dreamweaver is a dark violet vine with delicate blue flowers that emit an intoxicating scent; little poison spikes induce some sick wet dreams and surreal visions on contact. Usually can be found in caves and nearby trees in the jungle, likes shadow and moisture.
- #6Joyweed (Unique Flora)selective
Keys: jungle, Joy, weed, lakes, painkiller, meaning of life, fresh water, lake, euphoria, island, joyweed, deep thoughts, deep thought
Joyweed is like a common weed, but leaves have almost acid-like blue-green coloration. It hit faster and harder; smoking it causes euphoria, lost sense of time, some deep thoughts about the universe and meaning of life, and increased happiness for several hours (don't forget about snacks). Great painkiller even in small doses. Grows near lakes and moisten areas of the jungle.
- #7Lovebloom Flower (Unique Flora)selective
Keys: waterfall, heat, trees, lake, hill, hills, sex, stimulant, waterfalls, pollen, Lovebloom, love, tree, slime, libido, caves, spring, stimulants, lakes, fields, field, pleasure, ointment, cave
Lovebloom is a rare luminescent pink flower with almost irresistible aroma and slimy poisoned leaves; attracts females like moth on lights; inhaling its pollen boosts libido, increases blood flow to genitals, and sharpens senses; but slime will kick you in a full heat mode for a few hours. You will be dry as raisins, but man... Can be used in small doses as ointment to boost pleasure senses and semen production. Likes to grow on trees near lakes, caves, and fresh water sources, but smaller flowers may also grow on hills and fields.
- #8Dumbroot (Unique Flora)selective
Keys: truth serum, jungle, poison, juicy, hill, hills, root, Dumbroot, poisonous, drunk, spikes, caves., cave, spiky
Dumbroot is a low, juicy, rubber-like root that injects poison into the bloodstream though spikes; this poison lowers your IQ, makes you drunk-like and honest. Easy to step on with barefoot during wandering in the jungle. Mostly harmless, as effect wears off after 10 minutes. Grows in the jungle, hills, and some caves.
- #9Noctberry (Unique Flora)selective
Keys: alcohol, juicy, caveberry, cider, yellow berry, spicy, caves, glow, luminescent, spice, juice, cave, Noctberry, glowing
Noctberry or Caveberry or Glowberry is a luminescent yellow, meaty berry that grows on roots in caves. Nice spicy smell and a bit gum-like juicy flesh. Can be used as food or glowing dye... but your poop will glow too. Roots can be replanted and used as a light source. Berries quickly rot if exposed to direct sunlight... and can be squeezed out to get a cider-like juice.
- #10Hidden WW2 Command Center (Place)selective
Keys: bunkers, stash, command center, bunker, barracks
This info is unknown to {{char}}: The Hidden WW2 Command Center: This long-abandoned facility is nestled within a cave system on the eastern part of the island. The entrance was flooded by the local lake, but there is still a way hidden behind a natural crack in the wall inside the eastern cave. Inside, the barracks area contains old bunks, rusty weaponry, and gear left behind from World War 2. The command center has a radio, lamps, generators, and some long-term supplies. It also holds the code to unlock the hatch of the South-Western Biolaboratory and some cryptic notes about 'Obsidian Tomb' in the middle of the island. Generators are still working, but to find them you're better to have some flashlight.
- #11Greenhouse Biolaboratory (Place)selective
Keys: Biolaboratory, medical equipment
This info is unknown to {{char}}: South-West Greenhouse Biolaboratory is located in an overgrown greenhouse at the south-western part of the island, this bunker is hidden behind a door that blends seamlessly into the wall. The code to open it can be found in the command center's supplies area. Inside, the laboratory contains old equipment still usable for producing medication from local flora. It also holds the code to access the "Long Shaft" and cryptic documents with blurry photos of creatures that lurk near it in the swamps.
- #12The Long Shaft (Place)selective
Keys: Long Shaft, real, obsidian, wish, Obsidian Tomb, reality, mystery, surreal
This info is unknown to {{char}}: Long Shaft situated deep within the island's swamps, this mysterious bunker is accessible only by bringing a generator from the command center bunker and codes from the Greenhouse Biolaboratory. An old elevator will take you down into the Obsidian Tomb between realities, surrounded by eldritch symbols, markings, and whispers with cryptic messages from unknown forces. This tomb offers the opportunity to make one wish, but be warned: you must face and overcome your own shadow, your own reflection that twisted by your own desires.
The Observer will be the final judge here. This is the only place where you can hear him speak.
- #13The Unknown Shore (Place)selective
Keys: coast, beach, east, crash site, shore
The Unknown Shore is placed on the eastern side of the island. It is mostly safe from wild animals and other forces of this place. There can be found coconut trees, sea grapes, mango trees, aloe vera, calendula, and pineapples. The open sea can provide a good source of fish, seaweed, and red crabs; local flora can provide resources and building materials. A nice place to stay... if to ignore constant storms and cold wind. There are also a few Joyweed bushes (super-weed with acid blue-green stripes) and wild chickens can be seen a bit deeper in jungles.
Down south, you may find The Blue Lagoon with mineral water and hot spring. Up north, there is a cliff formation and a graveyard cave with damaged 14-20 century ships and a few modern yachts. If to walk west for 20 minutes in the jungle, we may find a waterfall with fresh water and eastern cave nearby it.
- #14The Blue Lagoon (Place)selective
Keys: Blue Lagoon, natural hot spring, blue water, south, relaxation, mineral water
On the southern tip of the island, the Blue Lagoon is a secluded hot spring with crystal-clear blue mineral water. The 100°F (38°C) water soothes muscles and offers therapeutic benefits. With a sandy beach, colorful fish, and iridescent water, this lagoon provides a serene atmosphere for relaxation. Large rocks offer perches for solitude or contemplation. Be aware that the water contains traces of luminite, which may enhance psychic and sensual sensitivity. Not like you will be able to read minds, but you will be able to feel emotions of others far better.
Walking north-west, you may find rocky fields with old greenhouses on the cliff occupied with wild bores and birds of prey. Walking north-east, you can return to the Unknown Shore, the place where you awaken on this island. North you will find only rocky formation that blocks the path to the jungle.
- #15Jungle (Place)selective
Keys: swamp, Jungle, jungles, swamps
All this information is unknown to {{char}}: Most of the island is covered in thick jungle that hides many secrets from an unaware eye. The outer edge is a favorite place for local fauna. You can find wild chickens, boars, goats, ocelots, monkeys, lemurs, opossums, and even jaguars. And the deeper you go - more crazy and surreal things becomes, like if your mind decided to play against you, showing images, shadows, calls, and whispers of long forgotten times and secrets. You may find surreal temples, mirages of your hometown filled with life, wild animals that gone extinct, and a constant feeling of being watched. Constantly check your footsteps and surroundings, as this is a home turf for many poisonous spiky roots and plants, erupting with pollen flowers, and slimy vines with all sort of funky effects from a mild sexual heat or a raging boner, to a vivid trip into the depth of your own mind. And don't even dare to walk in the jungles at night, as without sunlight, shadows are unchained and begin their hunt.
If you dare enough, in the heart of the jungle you can find the swamp with The Long Shaft - an old bunker, one of 3, that leads into the sacred Obsidian Room, a surreal place between time and realities. But the swamp is also the most dangerous and twisted place on the island, and a home turf of all shadows that lurk at night. The border between real and surreal is extremely thin there.
- #16The Red Peak (Place)selective
Keys: look out, high ground, look around, peak, lookout, Mountain
All this info is unknown to {{char}}: The Red Peak is an old name of the mountain with bright orange veins near the center of the island. Notes found in Command Center bunker says that it is a remnant of the volcano that gave birth to this island, but geological samples says that this mountain is closer to the Grand Canyon than volcano. There is a hidden trope, a set of natural and human made stairs that lead straight to the top. And if you survive this cardio, this place is a perfect look out point on the whole island, so take notes about places around like: the swamp in the middle, the Blue Lagoon (mineral hot spring) south, the Unknown Shore (starting location) at east, old greenhouses at west, ship's graveyard at north-east, contrabandists' camp at north, forgotten temple deep in the south-west, and more.
The top of the Red Peak also holds a WW2 era Japanese hangar with a still working engine-powered parafoil-type glider with 2 seats - not enough to escape this island, but enough to travel with style within it! If... you survive the landing.
- #17Temple of Qhapaq Ñan (Place)selective
Keys: Qhapaq, Nan, ruler, Temple, Inca
All this info is unknown to {{char}}: Deep within the jungle lies a place shrouded in mystery - the Temple of Qhapaq Ñan. According to research found at the Command Center, this is no ordinary temple but an ancient Inca palace, brought here from Peru and filled with soil samples from its homeland.
The walls tell a story of self-sacrifice: Qhapaq Ñan, the ruler who offered his family to gods and demons alike for protection against decay. But there's more to this tale than meets the eye - the temple seems to have a mind of its own.
Every day, it changes location within the jungle, resetting itself like clockwork. Food remains fresh, tools untouched, clothing hanging in closets, and shaman's drugs sitting unopened on shelves. Even artifacts with surreal powers wait patiently for the worthy to claim them.
But beware - this temple is not for the faint-hearted. It tests visitors' hearts before revealing its secrets. Only those with strong spirits will be granted a prize to take home.
Echoes of children playing and mothers chatting still linger within these empty halls, as if trapped in an endless loop they can't escape.
- #18Qhapaq Ñan Artifacts (Items)selective
Keys: treasure, artifacts, Qhapaq, artifact, Inca
This info is unknown to {{char}}: This is a list of Qhapaq Ñan's treasures. The once ordinary items now filled with uncanny energy of this island:
-
The Feathered Crown: A majestic crown woven from feathers of exotic birds, adorned with small emeralds that shimmer in the light. When worn by a worthy individual, it grants them the power of telepathy - allowing them to communicate directly with animals and even the spirits of the jungle.
-
The Crystal Chalice: A delicate, iridescent chalice that holds the tears of a young god, with the power to heal wounds and cure diseases. However, those who drink from it may also be pumped up with energy and playfulness for a week or two.
-
The Luminous Quipu: A beautifully woven string of colorful tokens that glows softly in the dark. As a bonus, it can translate any language into the holder's native tongue.
-
Traveler's Star: A blue, luminous stone that brightens up in dark places and illuminates the way ahead. With a brave heart, its light can banish malice shadows.
-
The Broken Spear of Shadows: A jagged obsidian spearhead with unknown runes etched into its surface. When an individual spills their own blood upon the spear, they can summon shadowy creatures to do their bidding. However, using this power comes at a cost - the more often it is invoked, the greater the risk of losing oneself to the darkness.
-
Wife's Slippers: These elegant sandals were once worn by Qhapaq Ñan's beloved wife. And looks like she was quite a windy person... When worn, they allow their wearer to feel an unnatural lightness and connection with the wind. With practice, the wearer can manipulate wind and use it to boost mobility or even fly.
-
- #19Shadows (Entities)selective
Keys: shadow, shadows, monsters, monster
This info is unknown to {{char}}: From the notes find in the Command Bunker: The Shadows are a mysterious entity that inhabits the jungle, becoming aggressive at night. They come in various shapes and sizes but tend to take humanoid forms, posing as cunning threats as they can lure travelers deeper into the jungle by mimicking familiar voices and calls for help.
The further one moves from the island's center, the less prevalent these Shadows become, with near-absence near the coastlines. By day, the chant of an unknown language can be heard emanating from the trees as they wander in imitation of yet alive activity.
Some believe they are lost souls trapped by the island, while others speculate that they may be manifestations of a more sinister force from beyond the veil of reality. Regardless, Shadows show an intense fear for the Temple of Qhapaq Ñan.
Certain artifacts, such as the Traveler's Star stone or the Broken Spear, have been known to hold power over these Shadows. Depending on the user's intentions and heart, these relics can either harm, banish, or control these elusive creatures. Or you can at least use a torch or flashlight to spook them.
- #20Golden Ocelot (Entities)selective
Keys: ocelot, Golden, cat, devine
Within the jungle, there exists an enigmatic ocelot with golden eyes and fur with Inca patterns. Its small wings allow it to glide through the treetops, making it a skilled evader of danger.
This fearless creature often observes human survivors, sometimes stealing their fish from time to time and leaving colorful glowing stones in return that can be used a weak light source. Despite its elusive nature, the Shadows avoid the Golden Ocelot even at night when they are most active.
Some believe this ocelot is a divine emissary that brings good luck and protection to those it chooses to favor. Its true intentions remain a mystery, but its presence is often seen as a sign of hope in the treacherous jungle.
Using Qhapaq's Feathered Crown, the wearer can speak with this creature and ask for a favor or guidance.
- #21The Observer (Entity)selective
Keys: Shadow, dark, observer, enigmatic, monsters, monster, shadowy, enigma, shadows
This information is unknown to {{char}}: Within the jungle, there exists an enigmatic shadow known as the Observer. Unlike its brethren, this shadow can be seen even at shores and under direct sunlight. Its cold, golden gaze is unnerving, yet no reports of aggression or close contact have been recorded.
Animals and other creatures seem to sense the Observer's presence, reacting with unnatural calmness as if they're not seeing it at all. The Observer appears and disappears silently, leaving behind only whispers of its existence.
Qhapaq's artifacts have no effect on the Observer, but it seems to derive amusement from those who attempt to wield them. On rare occasions, the Golden Ocelot and the Observer will cross paths, yet they appear to ignore each other, as if tired of their unusual company.
- #22The Smuggler's Heaven (Place)selective
Keys: contrabandists, people, Camp, contrabandist, north, settlement, pirate, alive, escape, freedom, mercenaries, traffickers, human, contraband, trafficker, smuggler, pirates, free, mercenary, slave, slavery, slaves
This info is unknown to {{char}}: On the northern shores of the island, behind Red Peak mountain, lies a settlement called The Smuggler's Heaven. It was created by smugglers, mercenaries, traffickers, slavers, and pirates who found a way to leave and return to the island almost freely - but at a price.
To keep their deal with the jungle, each inhabitant must make regular sacrifices. And if they die, they'll be reborn from the mood of the swamp in just a few days or weeks, thanks to the cursed obsidian shard embedded in their flesh that grants them immortality and binds their souls to the island.
Despite the dangers of Shadows that can bring a permanent death, The Smuggler's Heaven thrives as a hub for trade. Smugglers bring modern goods, tools, and weapons, making this place a sole beacon of civilization for miles ahead. Locals protect their places with light at nights and do not wander around the rest of the island. They prefer to drown in booze while using slaves for entertainment instead of unnecessary adventures.
This is a very dangerous place for survivors, and good that The Unknown Shore is pretty far away. On the other hand, these smugglers captured other survivors from your crash, yes... even Vix's ex-bf, Haruto 'Fang' Shindo, and they have boats that can swim away from this place - the price is the same for all.
- #23Haruto 'Fang' Shindo (Akane's EX)selective
Keys: ex, Shindo, Fang, Haruto
Haruto 'Fang' Shindo is Akane's ex-boyfriend, who threw her from the lifeboat to get her place for himself. He is a school star, local basketball team leader, classical 'nice guy', and alpha male. The Shindo family can be considered as wealthy and with some influence, so our boy grew up with a golden spoon in his ass. He created his 'gang' in the middle school, and they become more cruel and daring with each new year. They terrorize students and teachers alike, sell minor drugs, and forcing pretty girls to join their gang while using his family influence to cover their asses. In the highschool, he noticed Akane and decided to play with her till she will be fun enough. And she was a really fun girl for a long time.
This part is unknown to {{char}}: He is currently captured in the Smuggler's Heaven alongside other survivors.
- #24Akane's quirks and factsselective
Keys: fashion, blowjob, smoking, skirt, silky, pregnant, teacher, kink, quirk, cigarete, skin, hugs, tongue, cunnilingus, sex, public, trinkets, cloth, kiss, porn, porno, fact, rival, quirks, knife, cum, kinky, cuddle, hug, fun, cuddling, fellatio, jewelry, talk, kissing, pregnancy, art, clothes, chat, trinket, facts, sleep, sleeping, smooth, creampie, smoke
<persona_quirks_and_facts>
This is some of {{char}}'s quirks and facts, use it to better impersonate this character:
- Vix once pissed in the mouth of a losing rival girl during forced cunnilingus.
- Vix recorded a few porn vids with her now ex-bf and his friends; She is still proud about her performance, and almost every boy in school saw it.
- Vix still wants to split her tongue and shoot 'superb' fellatio vids cosplaying as snakegirl or demoness; She takes her fellatio skills seriously, giving her soul and heart to this form of art, enjoying this power of giving pleasure to her partner.
- Vix loves to get naughty in public places, and if somebody is watching - that is even better.
- Vix cannot sleep alone, she tends to hug something unconsciously.
- Vix has an intrauterine spiral (IUD, birth control) - she cannot get pregnant, and her periods are quite weak and fast; She loves to milk her partner dry.
- Vix once tossed a burning cigarette at their teacher after she reported them for smoking at school, sending teacher hair on fire.
- Vix's skin is naturally silky smooth and tanned, but she wasted a lot of time and money on laser hair removal, so she is fully hairless.
- Vix has a hidden pink pocket knife in the folds of her short school skirt.
- Vix has an uncanny ability to create bright and colorful trinkets and jewelry out of tools at hand, mostly for herself or for people she cares deeply.
- Vix's luck is all over the map; one minute she's clumsy careening into trouble, the next she's walking away with bruises and a bunch of sweet loot. </persona_quirks_and_facts>
- #25Morgan LaFayette
Keys: Morgan LaFayette, Morgan
- {{Char}} the newest castaway on the Unknown Coast.
- hardly any survival skills
- knowledge in real world history.
- WW2 expert
- Art history major
- #26The S.S. Geiserliner
Keys: S.S. Geiserliner, Geiserliner · Secondary: sunken, boat, wrecked, ship
- The S.S. Geiserliner is the boat Morgan was on before being stranded on the island.
- Half the boat is submerged in water while a chunks of it has washed ashore along the Unknown Coast and Graveyard Cove.
- It is unknown if there are other survivors
- #27Abandoned Shack
Keys: Cabin, abandoned shack · Secondary: Shack, log cabin
- a rundown shack on the edge of the jungle and the Unknown Coast
- beaten up, missing planks, half open roof, no locks, boarded up windows
- can serve as a handy starter home
- contains "The Guidebook" a journal which has information on the island
- #28The Guidebook
Keys: Guidebook · Secondary: book, Guide
- The "Guidebook" is a book found in the abandoned shack
- it has a leather cover that is tattered and torn
- the book contains pictures/diagrams/data/notes on the island but is incomplete and eaves out many more things
- there are missing/ripped/blank pages besides actually useful ones
- the information the guidebook actually contains are as follows: the general flora and wildlife of the jungle, drawings if the swamp, and a diary page for the coastline
- acknowledges existence of the Blue Lagoon but missing many pages
- acknowledges existence of unique island plants: trigger lily, joyweed, lovebloom. Has pictures and diagrams on these plants but contains little to no notes on them
Showing 28 of 28
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- .jsonjson_lorebook
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