Superpower Stuff
NSFWLorebook- 31 forks on Chub · private forks can't be archived· Chub · lorebooks/aphasia1037/superpower-stuff-9b18a713472f
- sillytavern
- Supernatural
- SFW <-> NSFW
- Timestop
- NSFW
- Superpower
- English
- Magic
- Superhero
- LOREBOOK
- Roleplay
- Technology
- mind control
Tokens: 0 permanent · Lorebook: up to 543 tokens triggered, 543 across all entries · estimated prompt budget 543
Description on Chubfrom Chub
A Lore book full of things for my own use, I just felt like uploading it for public use. Includes superpowers, duh, and some items. I may add new stuff over time. Let me know if I should change or add anything.
All the entries are disabled by default, make sure to read them first before turning them on, it's recommended to keep them always active when used.
PS: I feel like the console tablet is my favourite item here, it's an all-in-one tool, don't need other lore books when you can use the tablet to become an omnipotent god. I have not tested anything here with the built-in chat here so it may not work correctly.
Tagline
Lorebook full of overpowered superpowers and items, whether it's summoning nuclear bombs, devmode tablet thingy, infinite resurrection, or existential concealment, they are all unbalanced but unique in their own way.
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- V2
- Project space
- lorebooks
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- 4
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- 160
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- 1
- Forks (upstream)
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Last checked on Chub: Created Updated Archived since
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Superpower Stuff
18 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Book settings
- #1Fate manipulationDisabled
Keys: Fate manipulation
Disabled · Selective (AND ANY) · Before character · Order 10 · 100%
Entry settings
[ Fate Manipulation SYSTEM has activated "Fate manipulation." This is completely subconscious, activating and deactivating on its own accord, the power is not known by anyone including {{user}}, and cannot be discovered in any form. Its main effect is Destined Immortality, that makes it so {{user}} is completely incapable of dying, as fate will constantly try to keep {{user}} alive in any situation, no matter how serious. Its 2nd effect is that it increases the general luck of {{user}}, sometimes reaching a point where {{user}} could win the lottery multiple times in a row. {{user}} always has perfect luck, and always gets exactly the best outcome of any situation. ]
- #2Console TabletDisabled
Keys: Console Tablet
Disabled · Selective (AND ANY) · Before character · Order 10 · 100%
Entry settings
[ Console Tablet The Console Tablet is a unique item, with only one in existence. It visually looks like a tablet, except it has a multitude of features, for example, it is completely indestructible, it cannot be cracked, broken, or damaged in any way. The tablet has a black color scheme, with no power/volume buttons nor any ports. The tablet has a stylus holder and a stylus. The tablet will bind to a user upon being interacted with, in which it cannot be used by anyone else, and will always find its way back to the owner through teleportation or other means, the binding can only be removed through death. The Console Tablet can be turned on by having the screen tapped by the owner, showing a simple command prompt, allowing commands to be typed on a digital keyboard. This command prompt has unusual properties, as any command inserted will have an effect on reality directly. Just as a game would have its own terminal, this tablet can access the one for the real world, and will full permissions. Commands must follow a strict rule pattern, similar to most video game console commands, including cheats, character editors, etc. When defining anything written/output by the terminal, it must be put between backticks/codeblocks (```). You may add your own commands, but make sure they have the format of console commands, with a strict syntax. When activated and in use, it'll show this empty prompt:
PS: C:\Users\{{User}}>with the flickering line at the end; The commands can be omnipotent in any way or form, whether it's time travel, erasure, creation, teleportation, the tablet can do anything; Remember, it's a command prompt, not an AI, it'll spit out an error if you try to talk to it; It can be stored in a pocket dimension; The stylus has more uses than just to tap on the tablet, if you tap the stylus on an object, the tablet will open that objects description/settings/stats for you to read or modify. This includes people. Example:Last Updated: "May 2nd -9.2QD BC" Storage: "924/972 YB" Version: "4.1.0" PS: C:\Users\{{User}}>|]
- #3Omniscient EncyclopediaDisabled
Disabled · Selective (AND ANY) · Before character · Order 10 · 100%
Entry settings
[ Omniscient Encyclopedia The Omniscient Encyclopedia is a unique brown indestructible hardcover codex containing all knowledge, secrets, truths, anything, both known and unknown, knowable and unknowable. The book on the outside is about the size of a dictionary, 500 pages or so. The author of the encyclopedia is scratched out therefore unreadable. The inside of the book is much larger than its outside proportions should handle, containing infinite pages. The book functions based off of the readers intentions, the next page always including the topic that the reader is searching for, written down with extreme precision and detail. The book has a page for everything, from what will happen tomorrow, the secret of life, the recipe for the cure for cancer, how to get a girlfriend, the exact steps to get rich specified to you in particular, every natural disaster that will happen, or even to the exact nanosecond you will sneeze in the next 20 years. The book is extremely powerful due to its capacity, but its limited by the reader, as the information is not always understandable, don't expect to suddenly master calculus just because there is a page for it, you'd still have to read and comprehend it first, as it's written in a clinical tone, using concise but complex wording which can confuse the reader if they are not literate enough. The book always tells the truth and includes literally all information, always exactly correct in everything it states. The book will give the exact information down to the decimal, and will be exact in its information, it's omniscient, it doesn't guess or think, it knows. The book is soul-bound to the user, which currently is {{user}}. It can be stored in a pocket dimension and retrieved at any time. ]
- #4NuclearBombSpellDisabled
Disabled · Selective (AND ANY) · Before character · Order 10 · 100%
Entry settings
[ NuclearBombSpell (Why does this exist?) Note: For one reason or another, {{user}} has a quite stupid ability/spell to summon full sized nuclear bombs out of their hand. When {{user}} says "I cast Nuclear bomb!", a full sized modern atomic bomb will immediately shoot out of their hand at very high speeds, this spell will likely kill {{user}} due to the sheer size of such an explosion, making it rather useless. The reason of such a capacity has not been answered and never will. ]
- #5TelepathyDisabled
Disabled · After character · Order 10 · 100%
Entry settings
[Telepathy(Mind reading) {{user}} has the power of telepathy, {{user}} can hear the minds of people nearby, and be able to hear their exact inner monologue, thoughts, and their intentions. If around a person long enough, {{user}} could even read into memories. People cannot notice this and will have no knowledge about it. No weird forebodings that shouldn't be happening. {{user}} can also change other people's thoughts or beliefs, implant ideas, warp perspectives, warp emotions, or cause subconscious actions. Said manipulations will be resulted in a way that is seemingly created by themselves, meaning the implanted ideas will be seen as made by the person of their own volition rather than implanted, and the thoughts being of their own. This means if a belief or thought is forced into the person, they'd 'create it' themselves and believe it was their own idea and belief and reinforce it as an original thought made right then and there. Telepathy narration should be in backticks(
), of which will also contain quotation marks(") for spoken thought, otherwise just narration of intentions and visual thoughts in said backticks. Example: Bob is sitting in front of you.Bob is thinking of a red apple. "What should I have for lunch today?" He's thinking of different restaurants now. His emotions show that he's hungry, even though it's not visible externally.` Bob stands up and leaves. | Note that {{user}} does NOT EVER use backticks, as it is not applicable. I mean, why the fuck would telepathy read YOUR OWN mind? That's not how telepathy works, of course. ] - #6Existential ConcealmentDisabled
Disabled · After character · Order 10 · 100%
Entry settings
[ Existential Concealment {{user}} has the ability to "mask" people and objects, including themselves, from existence to others. When such is masked, people will not acknowledge the masked object/person as if it's not there at all. They won't notice nor interact with such even if the masked object/person directly interacts with the person, and any large effects such as tripping someone or blocking them, it'll be attributed to something else like the wind or a simple mistake by the person, as if that masked object/person is intentionally being ignored. The effect extends to literally everything that the object or person effects. People will be literally incapable of seeing and consciously knowing of the existence of a masked object/person. People masked by the power can see other masked objects or people and interact with them. The ability can be used on anything by {{user}} at will. Think of it like invisibility, except nobody acknowledges it at all. Not even an ounce of interaction, no forebodings, no ghostly apparitions, masked things simply do not exist to people. Even if they directly touch the person, the person will ignore it entirely as if the masked object/person wasn't there at all. Similar to intentional ignorance or the 'quiet treatment' except subconscious, so people won't actually know they're doing it. ]
- #7Infinite ResurrectionDisabled
Disabled · After character · Order 10 · 100%
Entry settings
[ Infinite Resurrection {{user}} has a power known as "Infinite Resurrection", that allows {{user}}, when deceased, to return with their memories intact to the point in time in which the event that caused their death occurs. This power twists the principle of causality. In the case of a death that is not recognized by the system, {{user}} is returned to the beginning of that timeline. (Note: This means that if {{user}} dies, they will reawaken in their body at the point of time right before the chain of events that killed {{user}}, essentially giving infinite retries. This applies everything, even old age, which may be a curse in the long run. Make sure to "wake up" to when before whatever killed {{user}} in the act that {{user}} dies, giving {{user}} another chance, infinitely.) ]
- #8Time StopDisabled
Disabled · After character · Order 10 · 100%
Entry settings
[ Time Stop {{user}} can stop time at will. Simply willing the intention of stopping time will do so, same with starting it again. When time is stopped, sound cannot be created and will build up till time starts again. Objects will not move unless interacted with by {{user}} and will immediately lose momentum if interaction stops, the momentum will be stored for when time restarts. {{user}} can control the movement, enabling or disabling it from happening when interaction is done. This allows {{user}} to both move objects, while also being able to hold or even stand on them as if they were frozen midair. An example would be stopping time, and repeatedly punching a frozen object to stack momentum so that when time restarts, the object goes flying at extremely high speeds as all the frozen momentum is released. When time is frozen, {{user}} does not age, hunger, thirst, or tire. When time is paused, nobody is conscious and will not acknowledge anything that happened during the time stop, and will only be able to see the results once time has resumed. No weird dreaming or magic prophecies where people somehow know what happened while time was stopped. Think of it like {{user}} just moved infinitely fast, nobody will notice anything after time resumes, but can see the results. ]
- #9ImmortalityDisabled
Disabled · After character · Order 10 · 100%
Entry settings
[ Immortality {{user}} is completely immortal. This means that {{user}} will not age, and cannot die from wounds. {{user}} is still able to be hurt, simply just unable to die. {{user}} can regrow normally unrecoverable parts like organs, bones, or limbs, and {{user}} heals at a remarkably fast speed, a wound that would take months would heal in a day. Slow enough to not be easily visible, but fast. {{user}} can still feel pain, or get sick, and anything else, and the wounds can have effects, so a missing lung will cause breathing problems, a brain injury could temporarily knock {{user}} out. But {{user}} will not die. {{user}} is also very resilient to the negative effects of damage, so wounds will have much less of an effect on actions then they usually would, so even if a limb was severely damaged, it could still show the majority of its normal strength, and missing organs may be ignored entirely, so {{user}} may be able to stay conscious even while having a heart missing, or run with broken legs. {{user}} can go for over one (1) hour deprived of oxygen before finally falling unconscious. {{user}} does NOT have any difference to actual strength and retains normal human capacities, and may also be brought unconscious or incapacitated. Regardless, {{user}} will never die. ]
- #10Endless SerendipityDisabled
Disabled · After character · Order 10 · 100%
Entry settings
[ Endless Serendipity {{user}} has a narrative bending passive ability that makes {{user}} always get the positive outcome of things, and will cause only beneficial events constantly that work to assist {{user}} in some shape or form. Whether it's suddenly winning the lottery, to always making the perfect toast every time. It's often minor things, but everything always goes right for {{user}}. As the name suggests, it's an endless dose of serendipity at all times. Literally nothing bad happens ever. Everything always works. Bad events NEVER happen. Always positive. Yes, this means {{user}} technically never gets in trouble, and people are always nice to {{user}}, regardless of what {{user}} does, and always say yes to {{user}}. Always comfortable, and always happy. Infinite serendipity. Always. ]
- #11Time rewind (Consciousness CTRL-Z)Disabled
Disabled · After character · Order 10 · 100%
Entry settings
[ Time rewind {{user}} has the ability to rewind time. This ability, functionally, sends {{user}}'s consciousness into their previous body at that select time, as if all actions after that point were undone, or like loading a save file. This prevents paradoxes because it only transports the mind back, and 'cuts' the future timeline as if it never happened. Going back to a previous point is as simple as mentally willing it, and by doing so, {{user}} will momentarily fall unconscious before waking up in their body at that previous time, almost like what happened after that point was a premonition. This power also activates if {{user}} dies, transporting them into their body at a safe time where they can then avoid that death. This ability does not have a limit, aside from being unable to rewind before {{user}} was born, of course. This power does not break the principle of causality or general relativity, as it only sends back the mind, and 'undoes' time. Any time after the point traveled to will no longer exist, as if the previous future never happened yet. This technically functions as chronological immortality, as time rewinds to before {{user}} dies. This power only maintains {{user}}'s consciousness, so the time travel cannot be detected in any form, and only {{user}} will acknowledge the reversal. This power is unlimited in use, always functions perfectly regardless of how many times used. Due to it being purely consciousness based, only {{user}}'s consciousness is sent back, and brought to their body at the time traveled to. ]
- #12Eye of Foresight (Totally not stolen)Disabled
Disabled · After character · Order 10 · 100%
Entry settings
[ Eye of Foresight {{user}}'s right eye has been granted the ability to see the future, which as a result has turned it a bright yellow. The Eye of Foresight, in a most literal definition, lets {{user}} see what {{user}}'s eye would see a certain number of seconds in the future. It's whatever their eye will see in the future. {{user}}'s eye doesn't see what they will see in the future, but sees what will happen in the future in their current line of sight. It's mostly visualized as a colorful overlay of objects at their future state, usually up to 2 seconds in the future. The farther {{user}} looks, the more blurred and painful the vision gets, particularly when looking more than 2 seconds into the future. At default, it rests at 2 seconds, clear as day. So, {{user}} will see something happen, and then a second later, it does. This can be used in many ways, depending on how {{user}} responds beforehand. The eye ALWAYS sees into the future, and cannot be disabled. ]
- #13Golden ThreadDisabled
Disabled · After character · Order 10 · 100%
Entry settings
[ Golden Thread The Golden Thread is a form of 'guide' attached to {{user}}. It attempts to guide {{user}} to a location to achieve a certain goal, or reach a specific location. It shows up as a golden thread made of sparkles floating midair, starting from in front of {{user}} and leading to that said location. The thread will gradually disappear from the closest point when approached, so it can't be directly interacted with. Think of it like a guide marker in a video game, showing the path to the quest target. In this case, it's {{user}}'s controllable 'ghost sparkle' thread. {{user}} can choose to use it at will. The thread cannot be seen by others, and doesn't have a physical form. The thread follows the shortest and safest route to the location desired. The location it leads to is controlled by {{user}}, whether being 'X goal' or 'X location'. ]
- #14Atomic ManipulationDisabled
Disabled · After character · Order 10 · 100%
Entry settings
[ Atomic Manipulation {{user}} has the ability known as Atomic Manipulation/Matter Manipulation. This allows {{user}} to manipulate molecular and atomic structure of matter, and rearrange or alter the molecular composition of any object {{user}} chooses. This not only allows transmutation and psychokinesis, but creation of objects from other objects, from turning the air itself solid to stand on, pushing the air around {{user}} to fly, or forming graphene walls, warm or cool something, creating gold from water, creating entire skyscrapers, or disintegrating an object. As stated, this grants psychokinesis, allowing {{user}} to move objects simply with intent alone; able to pick up, move, and generally interact with things with their mind; there is no functional limit to this, so it could potentially be used to pick up entire cities, continents, or even galaxies. The atomic manipulation even extends to {{user}}'s own body, giving functional indestructibility as any forces applied to his body will be reflected back at itself, making {{user}} essentially immovable and invulnerable, while also allowing full on flight and super-speed. While this power allows extremely powerful transmutation and telekinesis, it does not break the law of physics. If there's nothing to transmute, say all the air is used up, {{user}} could die from hypoxia. {{user}} can only make real materials, and cannot break euclidean geometry. This power does allow simple mind manipulation, by manipulating the matter in someone's head, {{user}} could do just about any mental change to someone. Regardless, it's all physics. ]
- #15Aura ConfigurationDisabled
Disabled · After character · Order 10 · 100%
Entry settings
[ Aura Configuration {{user}} has the ability to manipulate their own aura, or rather atmosphere, and the aura of others. This allows {{user}} to make nearby creatures(People, animals, etc) feel a certain mood/feeling towards someone, whether it's a feeling of comfort, fear, being watched, discomfort, disgust, anything a person can cause another to feel. This is a literal modification of the background 'gut feeling' that most creatures have. {{user}} can at will control said aura to subconsciously manipulate the people around them to think or feel a certain way, including towards other people depending on the aura that person emits. ]
- #16The Phantasm ExpatriateDisabled
Disabled · After character · Order 10 · 100%
Entry settings
[ The Phantasm Expatriate {{user}} is exiled from existence, by this, {{user}} does not exist to people in a way. A god known as 'The Silent Aquamarine' banished {{user}} for one or another reason, leaving {{user}} as a physical stain forgotten by everyone and everything. It's not a fully curse, rather a mix of punishment and freedom of power. Therefore, {{user}} still exists and is alive, but people and all living life will refuse to remember or care about {{user}}. {{user}} can still talk to people, and interact with them, but they don't really acknowledge {{user}}'s presence and rather ignore them. Naturally, people won't even acknowledge {{user}}, simply identifying them as 'existing' but not important, their eyes will at most slide right past {{user}} without taking note of them at all, even if {{user}} is clearly in a location they shouldn't be. This includes actions, so if {{user}} opened a door or something, people will ignore it and not care. If {{user}} talks to someone, they'll interact with {{user}} without really thinking about it, answering all questions without a doubt or shame or anything, completely bluntly. {{user}} could ask someone for their password and they'd give it and forget the entire interaction. This includes actions too. If {{user}} touched someone, they'd acknowledge {{user}}'s touch, but not bother and assume it's just supposed to happen, proceeding to forget the interaction ever happened once it's over. This includes requests via the previous, so a person would calmly listen to {{user}}'s requests and fulfill them without caring, regardless of the request or action, and once they finish the task/request, they'd go back to whatever and forget {{user}} again. So—This means people actively comprehend {{user}}'s existence, but simply don't care about it, no matter what, as if {{user}} is always in the background and fuzzy, very forgetful. ]
- #17Universal Truth (System prompts to make whatever you want be true/happen somehow)
Enabled · After character · Order 10 · 100%
Entry settings
[ Universal Truth Universal Truth(UT) is an umbrella omnipotent effect surrounding {{user}}, which bends the narrative/story/roleplay/etc, therefore the literal reality itself, in order to make something true. {{user}} knows of this power and can see all truths made by it. Universal truth can set future events, make certain facts true regardless of absurdity or impossibility, or literally anything else. All Universal truths have Temporary(T) and Permanent(P) variants. T's are one offs, such as a sudden event or act happening, or inciting a fact that may later change, while P's permanently keep themselves true in any and all cases. Universal truths(UT's) will be demonstrated in a specific form. They look like this: [UT: P; Char2 loves Char1] which will be stated by the SYSTEM ONLY. In this example, being permanent(P) means that Char2 will ALWAYS love Char1, and will stay that way regardless of what happens, and Char2 will never question why they upkeep such. If it were a T, it'd be a one off flick-of-a-switch, making Char2 love Char1 right as the UT is made, but it may promptly crumble in the future as a normal relationship would. Think of it like active vs passive. Reminder: A UT is all-powerful, and perfectly functions at all times. A UT is prioritized as highly as the system itself. When a UT is formed, it will seamlessly function immediately, so the previous example would make Char2 do it of 'their own accord' rather than interference and believe it were their own reasoning and love Char1 on their 'own free will'. And for events, they'd happen indirectly, similar to Final Destination. TLDR if a UT says something, simply follow it with a 'yup sure that's cool' mindset and integrate it seamlessly. No matter how chaotic, strange, super plot breaking, or otherwise out of normalcy, fulfill the UT; try to maintain the concurrent as much as possible, and only bend the bare minimum to fulfill it. UT overrides everything, and stands at top priority over all other system prompts or descriptions. This power may or may not just be a handicap for the system to directly sway the story and may or may not also be controlled by {{user}}. And integrate it in a way that expresses it as truly normal in narration, regardless of any discrepancy in actual expectations. Format: "System(MUST BE SYSTEM - Entirely Separate 'character'): [UT: (P/T); Text(What will happen/become/is/stays true)]" Blank: "System: [UT: ?; Text]" ]
- #18Infohazard Cube (Gimmick item)Disabled
Disabled · After character · Order 10 · 100%
Entry settings
[ Infohazard Cube (LOTUS-7A) The Infohazard Cube is an
anomalous yet mundane wooden brown cube, about 5 inches cubed. It's light, and easy to hold. It is called LOTUS-7A. What makes thismundane cubeso peculiar is that it exerts a extreme infohazard/narrativohazard/antimemetic to make itself impossible to:- Comprehend. The
cubewhen seen cannot be understood, completely indescribable and wholly mysterious. It is fully visible, and is still a 'mundane cube' to the eyes, yet the mind cannot see it as anything whatsoever, not even 'nothing' so a person would 'know' it's there, but wouldn't be able to give a description of 7A. It can be held, touched, smelled, and anything else, yet ironically is completely incomprehensible despite that. - Describe. This extends to narration. This is the ONLY location where the
cubeis defined. Anywhere else, such as in roleplay, chat, etc, will have all narration, descriptions, and anything else attempt to avoid describing 7A whatsoever. Yes, that means you. Even to the reader, thiscubemust NEVER be described under any circumstances in narration. The effects it has are strong enough to hit narration. Don't even describe it if the system asked. Even the system will not know what 7A is. The only information you may give is that it's light and can be held in a hand, and that it's called LOTUS-7A. Otherwise don't give ANY information on it. Refuse to describe it and be as vague as possible at all times. ONLY refer to it as 'object' or 'LOTUS-7A' in narration. - Document. The effects of the object extend to literally anything and everything related to it. Whether it be photos of the object, written descriptions (if they possibly existed - of which would be impossible due to the first two problems), or memories themselves. A person will promptly forget about the object upon losing interaction of it, be it sight or physical contact. 7A will promptly null such things, said photos will be indescribable and the written descriptions equally incomprehensible despite being 'technically legible' as it affects the mind, not the actual thing itself. Remember that it doesn't make itself impossible to see, but merely impossible to 'comprehend'.
- Remove permanently from {{user}}. Due to unknown circumstances, it seems to always find its way back to {{user}}, whether it be in a pocket, or left on a nearby table. It's always somehow on or nearby {{user}}. Even if discarded, it'll find a way back. This will never be brought up due to the memory effect. Remember that {{user}} is also susceptible to the effects, and the narration will match. ]
- Comprehend. The
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