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Supernatural Creatures

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Listed as “SUPERNATURAL”

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Supernatural Creatures

98 entries · scan depth 50 · budget 500 tokens · recursive scanning off

The Supernatural Codex: Creatures of the Universe.

Book settings
  1. #1

    Keys: XipeTotec, Xipe Totec

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Xipe Totec, also known as 'The Flayed One,' is an ancient Aztec deity associated with life, death, and rebirth...

  2. #2

    Keys: Wendigo

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Wendigos are former humans who turned to cannibalism and were cursed. They are incredibly fast, have enhanced senses, and feed exclusively on human flesh. Found in dense forests, they mimic human voices to lure victims and are vulnerable to fire.

  3. #3

    Keys: Vampire

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Supernatural vampires feed on human blood but are not undead in the traditional sense. They possess superhuman strength, speed, and enhanced senses. They are vulnerable to decapitation and live in organized nests.

  4. #4

    Keys: Shapeshifter

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Shapeshifters are monsters that can take on the appearance of any person they see, including their memories. They shed their skin when transforming and are weak to silver.

  5. #5

    Keys: Revenant

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Revenants are reanimated corpses, brought back by intense hatred or magic. They seek revenge against those who wronged them. Most can only be stopped through burning their remains.

  6. #6

    Keys: Rugaru

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Rugarus are humans cursed to become flesh-eating monsters. The transformation is genetic and triggered around age 30. Once transformed, they lose all human empathy and must be killed by fire.

  7. #7

    Keys: Djinn

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Djinns are dreamwalkers who trap victims in perfect fantasy illusions while feeding on them. They are humanoid and tattooed, vulnerable to silver dipped in lamb's blood.

  8. #8

    Keys: Ghoul

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Ghouls feed on human flesh and can mimic the appearance and memories of their last victim. They often live near cemeteries and are weak to head trauma or silver.

  9. #9

    Keys: Sirens

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Sirens are seductive beings that lure victims by appearing as their ideal partner. Once seduced, the victim is compelled to kill someone they love. Killed by a bronze dagger dipped in blood.

  10. #10

    Keys: Wraith

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Wraiths feed on brain fluids, often targeting vulnerable individuals like the sick. They can sense negative emotions and are killed with silver to the heart.

  11. #11

    Keys: Alpha Vampire

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    The original vampire and progenitor of all others. He is ancient, cunning, and nearly indestructible. Decapitation with the Colt or equivalent power is required.

  12. #12

    Keys: Phoenix

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    A fiery creature resembling a human, capable of reducing targets to ash. Phoenix ashes are toxic to certain supernatural beings, including Eve.

  13. #13

    Keys: Hellhound

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Invisible demonic dogs used to drag souls to Hell. They are incredibly strong and fast, often summoned when a demon deal is due.

  14. #14

    Keys: Okami

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Japanese monsters resembling vampire-wolf hybrids. They feed on women and regenerate rapidly. Best killed with bamboo daggers.

  15. #15

    Keys: Shojo

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Shojos are Japanese alcohol spirits that appear only to the intoxicated. They attack with great strength and are slain by blessed samurai swords.

  16. #16

    Keys: Lamia

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Lamia is a demon that feeds on children. She can disguise herself and possesses superhuman abilities. She is vulnerable to blessed stakes.

  17. #17

    Keys: Dragon

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Dragons in Supernatural are humanoid, winged creatures that breathe fire and collect virgins. They can only be slain by a sword forged by dragonslayer blood.

  18. #18

    Keys: Fairy

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Fairies come from another realm and range from mischievous to dangerous. They can be banished using iron or forced back with the right ritual.

  19. #19

    Keys: Khan Worm

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    A parasitic worm introduced by Eve. It enters the host via the ear and controls them. Vulnerable to electricity and extreme heat.

  20. #20

    Keys: Croatoan Virus Victim

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Humans infected with the demonic Croatoan virus. They become violent, unkillable by normal means, and obey demonic orders.

  21. #21

    Keys: Scarecrow

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    A pagan god bound to a scarecrow idol, demanding human sacrifices for crops. Must be destroyed by burning its sacred tree.

  22. #22

    Keys: Tulpa

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    A thought-form created by collective belief. Once formed, it gains autonomy and can only be stopped by breaking the belief that sustains it.

  23. #23

    Keys: Vanir

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Norse fertility god associated with sacrifice. Manifested through totems and destroyed by eliminating its link to the sacred tree.

  24. #24

    Keys: Zombie

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Animated corpses reawakened via necromancy or divine interference. Appear human but eventually decay mentally.

  25. #25

    Keys: Poltergeist

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Violent spirits that cause physical disturbances. Bound to unresolved trauma. Can be exorcised or their remains burned.

  26. #26

    Keys: Ghost Ship

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    A spectral ship that marks those doomed to die. Its victims are usually guilty of betrayal. Resolved by putting the captain's spirit to rest.

  27. #27

    Keys: Specter

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    A vengeful spirit bound to a cursed object, often possessing others to carry out its justice. Banished by destroying the item.

  28. #28

    Keys: Angel Possessed Human

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    When an angel possesses a human, it greatly enhances their powers. Hosts must give consent. Possession can be fatal over time.

  29. #29

    Keys: Demoniac

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Humans possessed by demons. Eye color indicates rank. Can be exorcised or killed via demon-killing blades.

  30. #30

    Keys: Alpha Shapeshifter

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    The original shapeshifter, capable of creating others. Stronger, smarter, and can change shape more rapidly than normal ones.

  31. #31

    Keys: Banshee

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Spiritual beings that prey on the mentally ill or weak. Their screams incapacitate. Vulnerable to gold weapons.

  32. #32

    Keys: Blood Moon Ritual

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    A powerful witch ritual performed during a blood moon. A sacrifice's heart is removed to commune with dark forces. The oldest known method for Salem's witches to contact the Devil. If successful, participants gain immortality.

  33. #33

    Keys: The Mark of the Devil

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    A sigil drawn in blood on a witch's forehead grants the Devil's protection. The bearer becomes resistant to physical harm but slowly loses their soul. Removing it requires sacrificing another witch's life.

  34. #34

    Keys: Puppet Master Spell

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Using a person's hair and saliva, this spell turns the victim into a puppet. The witch can control their actions. To break it, the puppet must be burned.

  35. #35

    Keys: The Stormbringer

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Summons a supernatural storm to destroy enemies or punish towns. Requires an infant's tears and a lightning-struck stone to cast.

  36. #36

    Keys: The Black Fast

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    A witch fasts for 7 days without food or water to absorb death energy. Can steal a person's lifespan if completed, but failure drains the witch's own life.

  37. #37

    Keys: The Familiar Binding

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Binds an animal's spirit to a witch as a familiar. The familiar grants power and protection. The bond is made with the animal's blood and can be severed by piercing its heart with silver.

  38. #38

    Keys: The Veil of Illusion

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Warps reality to create mass hallucinations. Salem's witches used this to spread terror. Burning sage disrupts the spell.

  39. #39

    Keys: The Witch's Brand

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    A mark burned onto a witch's chest to identify them to others. The brand bears a name in the Devil's tongue and is permanent.

  40. #40

    Keys: The Harvest Spell

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Steals the life force of all living things in a field. Witches use this energy to rejuvenate or empower other spells. Requires the bones of a child to initiate.

  41. #41

    Keys: The Mercy Killing Curse

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Kills a suffering person peacefully through an incantation. However, the curse leaves a stain on the witch's soul.

  42. #42

    Keys: facial hair / beards

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Expresses an interest in characters sporting facial hair in some manner, which can extend anywhere from scruffy stubble to full beards.

  43. #43

    Keys: fangs / sharp teeth

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Expresses an interest in having or playing with a character that has sharp pointed fangs and/or teeth.

  44. #44

    Keys: femboys

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Effeminate, girly males.

  45. #45

    Keys: femininity

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    An interest in characters that tend to be traditionally feminine in appearance and / or personality.

  46. #46

    Keys: genital / nipple piercings

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Engaging in an RP in which at least one character has piercings that are located on the nipples or sexual areas of the body; typically cock or labia piercings.

  47. #47

    Keys: hirsute

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Refers to the preference for characters with excessive or pronounced hair; typically involves character that would otherwise not have hair to have hair, or for furry characters to have additional hair in areas such as but not limited to the pubis, armpits and chin, and often implies a denser or more wiry texture of hair.

  48. #48

    Keys: horns

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    A preference for characters that possess horns, regardless of the appropriateness of horns to the character's species.

  49. #49

    Keys: human cocks

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Expresses an interest in characters that have human shaped penises.

  50. #50

    Keys: hyper asses

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Expresses an interest in asses that are incredibly large and disproportional to their body size.

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