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Book description
Book of Superpowers from DC
Super Powers
125 entries · scan depth 50 · budget 720 tokens
- #1Adhesion
Keys: Adhesion
Sometimes called "Wall-Crawling", this ability causes the character's skin or properties to tend to cling to surfaces. This can be from anything like suction cups to spider-like hairs with chemical coating. Occasionally, through molecular reconstruction, a character can force molecules together and "stick" one to another.
Normally, this ability is seen to allow characters to climb surfaces that normal humans would never be able to climb such as sheer glass surfaces at a 90 degree angle. These characters assume the gravity of their position and allow their bodies or body parts to stick to any surface.
- #2Aerokinesis
Keys: Aerokinesis, aerok
Sometimes called "Air Manipulation", this ability represents an individual's ability to manipulate currents of air. This can be done through psionic processes but can also be achieved through mechanical means as well. Some characters may be able to control localized air currents, while others may be able to generate strong winds from their very body.
Examples of this ability are gust storms, cyclones, tornadoes, hurricanes, high and low pressure winds as well as stealing the air from a character's lungs or blowing out their ears.
- #3Amphibian
Keys: amph, Amphibian
Sometimes called "Amphibious Nature", this skill is the character's ability to survive underwater as well as on land with little to no stress. Ordinarily, this ability requires certain physical requirements like gills or some sort of process which can sometimes be activated by water. However, some characters have entire bodies devoted to living on both land and water where neither one or the other is the dominant force in the character's body.
- #4Animal Control
Keys: ancon, Animal Control, animcont
Sometimes called "Terrestrial Control", this ability demonstrates the power and control over an animal's mind and body. Normally, this ability is seen controlling any animal on Earth or specific groups of animals but it can be used to control animals from other planets. The distinguishing feature is that if the creature is sentient or intelligent enough to resist the control they will not be manipulated.
- #5Animal Empathy
Keys: Animal Empathy, animemph, anemp
Sometimes called "Animal Senses", it can be described as the ability to sense the presence of animals due to a "sixth sense" other than Enhanced Senses. This ability allows the character to feel the animal, understand its needs and wants as well as understand its emotions and even connect with the animal enough to understand it totally. Examples of this power include Animal Man instinctively knowing how to use his animal powers and Aquaman sensing all sea life underwater.
- #6Animal Mimicry
Keys: Animal Mimicry, anmin, animmimic
Sometimes called "Animal Morphing", this ability allows the characters to mimic the abilities and even powers of an animal. When the animal has physical abilities that are higher than that of a human (elephant strength, speed of a cheetah, sight of a hawk) then normally there isn't a physical change but a demonstrated one. When the user gains abnormal abilities to that of the human physiology their bodies may change such as the claws of a crab, wings of a bird and luminescence of a bug. However, in extreme cases where the human physiology is malleable they may turn entirely into the said animal and adapt all of their abilities.
- #7Antipathy
Keys: Antipathy
Sometimes called "Misdirection", this ability allows the character to absorb, direct and / or revert whatever force is directed towards the character back to the source, often at an intensified degree. Normally, this ability is shown redirecting energy projected towards the target back at the shooter or sometimes just away from causing harm to the user.
- #8Astral Projection
Keys: astproj, Astral Projection
Sometimes called "Soul Projection", this magical ability allows the character to bring their "astral body" out of their "physical body" in order to do a number of things. This power can also be an ability as well-trained humans such as Batman have been able to project their "astral body" as well. The Astral Body itself, sometimes called the soul, can do a number of different things such as possession, flight and sometimes energy projection.
- #9Balance Manipulation
Keys: Balance Manipulation
Also referred to as "Vertigo Effect", Balance Manipulation is a term used to describe the ability to project an overwhelming feeling of disorientation against one's enemies, usually compared to the feeling of vertigo.
This does not include characters who could otherwise unbalance their enemies with some form of physical contact.
- #10Biological Manipulation
Keys: Biokinesis, Biological Manipulation
Sometimes called "Biological Manipulation", Biokinesis is the ability to manipulate the biology of living organisms. Characters with this power can control the biological functions of themselves or others for various purposes, such as inducing healing, causing genetic alterations, or controlling the flesh of others.
- #11Body Art Animation
Keys: tattoo generation, Body Art Animation
Sometimes called "tattoo generation", Body Art Animation is a term used to describe the ability of some characters to animate and control their own body art (most often seen in the use of tattoos. The power is activated either through force of will or physical contact, the effects of which discontinue upon either the will of the user or if the user is incapacitated. When activated, a facsimile of the selected image will project outward from the target's body and assume the basic properties of the item that it represents. If the tattoo is that of a bird, then the bird will be able to fly. If the tattoo is that of a sword, then it can wielded as a weapon and maintain the physical properties of a sword, etc.
- #12Cheating Death
Keys: Cheat Death, Cheating Death
Cheating Death is the rare ability of not dying without being immortal, no matter how impossible it seems to survive the killing-event.
The ability to cheat death is used by authors who reveal that the one you think was dead is, currently, alive and well. Therefore, it is used to bring back to life a character without actually killing the character.
This ability is NOT to be confused with Immortality or Resurrection. While Immortality implies that a character can never die, and outright resurrection would indicate that the character was dead but is alive again, a character who cheats death never actually dies. Rather, though they seemed to be in a situation that was impossible to survive, they managed to cheat those odds. But, it doesn't mean that the person has some level of a special or mystical power, e.g.: the person can survive a airplane crush, but can suffer starvation and die; or can manage to escape a thousand bullets but die with the age. Cheating death doesn't mean that the person will never die, it just means that the person will find ways, almost impossible to the others, to avoid the death.
The most notable example of this would be the The Joker, who is not immortal but has cheated death many times.
- #13Chemical Catalysis
Keys: Chemical Catalysis
Sometimes called "chemical reaction control", Chemical Catalysis is the ability to initiate, manipulate and absorb chemical reactions that lead to the transformation of one set of chemical substances to another. Ordinarily, the reaction happens due to the participation of a substance called a "catalyst". In the case of characters that have this ability they become the catalyst and can provide for a variety of effects such as inducing rust or speeding up someone's aging process.
- #14Chi Manipulation
Keys: Chi Manipulation, Qi Manipulation
Sometimes called Qi Manipulation, Chi Manipulation is a term used to describe the ability of some characters that have obtained the ability to control Qi, the vital energy that is held to animate the body internally in all life and is of central importance in some Eastern systems of medical treatment. Users of this ability can invoke their control over Qi to unlock a wide variety of powers and can even manipulate the Qi of other creatures with practice. Some use spiritual tactics, like Magicians. Some use beliefs and invocations, like Buddhists or Hindus. Controlling one's chi is a learned skill and can be obtained through intense training in the martial arts or other spiritual practices.
- #15Claws
Keys: Claws, claw, nails, talon, talons
Sometimes called "talons or nails", claws represent a character who possess sharpened claws, talons, fingernails, or have access to equipment or technology that can simulate the effect of having true claws.
Characters that have claws in their physiology are Man-Bat, Vampires and Dogs.
- #16Clairvoyance
Keys: Clairvoyance
Sometimes called "ESP or a sixth sense", Clairvoyance is the ability to see or sense information that is not readily available to them by normal human means such as sight, smell or sound. This extra-sensory perception may or may not have boundaries such as time or place. A person said to have the ability of clairvoyance is referred to as a clairvoyant.
It is differentiated from telepathy in that the information is said to be gained directly from an external physical source, rather than being transferred from the mind of one individual to another.
- #17Cosmic Awareness
Keys: Cosmic Awareness
Cosmic Awareness is the power to perceive and understand the workings of the universe on a cosmic level. More than just knowing that the multiverse outside of their own exists, characters who possess this power have a distinct connection to the world outside their own. The nature of such a power varies with each individual. Characters such as the Phantom Stranger and the Guardians of the Universe possess this ability to such a degree, that they can even perceive knowledge of events that take place outside the static reality of their native dimension.
More extreme versions of this power may enable individuals to break the Fourth Wall, acknowledging their own existence within a medium for entertainment, such as a comic book or TV show. Ambush Bug and Animal Man have both demonstrated this ability throughout their respective careers.
- #18Crystal Generation
Keys: Crystal Generation
Sometimes called "crystal transformation", Crystal Generation is the ability to generate and project volumes of any number of crystalline substances. In most cases, the crystal is generated from within the wielder's own body, but may also be generated from remote locations.
- #19Darkness Manipulation
Keys: Darkness Manipulation
Sometimes called "Umbrakinesis" or "Shadow Manipulation", Darkness Manipulation is the ability to create and manipulate darkness or shadows that cannot be penetrated by light and sometimes not other energies either. Certain characters with this power are able to give their own shades and darkness life and others can generate their darkness from a place called the "Shadowlands" or the "Dark Zone".
- #20Decelerated Aging
Keys: Decelerated Aging
Sometimes confused with "Immortality", "Resurrection" or even "Accelerated Healing", Decelerated Aging is the ability of an individual to decelerate their body's normal rate of decay, so as to live a longer lifespan. It is a passive power, and one that does not require direct action in order to take effect. In some cases, the affected character ages to a static chronological state and then ceases to age altogether.
- #21Deflection
Keys: Repel, Deflection, Deflect
Sometimes called "Reflection" or "Repelling", Deflection is the ability to repel approaching objects or energy either away from their body or back to it's original source. This power was also produced artificially and was first implemented in 1940 when inventor Jim Barr created his cone-shaped Gravity Regulator Helmet.
- #22Density Control
Keys: Density Control
Sometimes confused with "Gravity Control", "Intangibility" and/or "Density Manipulation", Density Control is the ability to control the molecular density of solid, liquid or gaseous matter to either increase or decrease mass. Characters who use this ability on themselves can become completely intangible or as as hard as diamond.
- #23Dimensional Travel
Keys: Dimensional Travel
Sometimes confused with "teleportation" or "portals", Dimensional Travel is the ability to bodily pass from one reality into another through an act of will. Certain characters with this power are able to open portals or teleport with direct control of their destination and others may be limited to specific destinations.
- #24Disintegration
Keys: Disintegration
Sometimes called "Poisonous" or "Corrosive" touch, Disintegration is the ability to break down and/or de-materialize matter to it's base level or even eradicate the matter. Certain characters with this powers are only able to burn objects like acid whereas others can produce the energy necessary to destroy the target.
- #25Divine Empowerment
Keys: Divine Empowerment, blessings
Sometimes called "blessings" or "gifts" even "curses", Divine Empowerment is the ability to enact on certain gifts distributed by an extra-dimensional source. It is a broad and unclearly defined term and does not necessarily denote a particular faith or belief structure. In most cases, such gifts are bestowed by deific entities such as Gods, Goddesses or extraterrestrial cosmic beings. Some may even receive Divine Endowment from evil entities such as demons. As long as it is endowed by a higher transcendent being, it may be considered of this.
Divine Empowerment is also known as "Divine Endowment".
- #26Divine Knowledge
Keys: Discern Motivation, Divine Knowledge
Sometimes called "Extra-dimensional Sense" or "Divine Knowledge", Discern Motivation is the ability to understand or determine the motivation behind a character's actions even if the character doesn't know themselves. Certain characters understand motivations completely and others can only understand certain aspects like reasons for vengeance, dangers, mercy or other achievable senses.
- #27Divine Grace
Keys: Divine Grace
Sometimes called "Divine Empowerment" or "Probability Manipulation", Divine Grace is the inactive ability to contain a certain amount of finesse and elegance pervading all of their actions. Usually the power derives from a divine source, depending on the character. These gifts allow these characters to judge a situation in an unbiased manner, dodge bullets and other projectiles without the appearance of significant effort. One who has divine grace might be said to have the luck of the gods on their side.
- #28Dream Divination
Keys: Onei, Dream Divination, Oneiromancy
Sometimes called "dream divination", Oneiromancy is a term used to describe the ability of some characters to see the future through their dreams. Each character can differ in their divination; some characters may be precognitive and have their visions of the future in their dreams and not use oneiromancy. Furthermore, despite its name, Oneiromancy does not have to be related to magic.
- #29Duplication
Keys: Bio Fission, Bio-Fission
Sometimes called "Duplicating", Bio-Fission is a term used to describe the ability of some characters to spontaneously replicate their own cellular structure, creating a perfect duplicate of themselves. The number of duplicates that can be created, as well as any caveats to this power differs from person to person.
Often, the duplicates (or duploids) maintain the same memories and personality as their parent host. If one of the duplicates should be killed, it can often lead to disastrous consequences for the host in question. Depending upon the circumstances involved, a duploid may develop its own personality independent from that of the parent host.
- #30Earth Control
Keys: Earth Control, Terrakinesis, Geokinesis
Sometimes called "Terrakinesis", Geokinesis is a term used to describe the ability of some characters to move, shift, manipulate and otherwise control the very earth they stand on. These characters have full or limited control over rock, mud, crust and sometimes magnetic fields.
Some characters can only use this ability to shake and disrupt earth to cause earthquakes while others have finer control which allows them to create constructs or rapid state change such as turning rock to quicksand.
- #31Electrical Control
Keys: Electrical Control, Electrokinesis, electroc
Sometimes called "Electrical Control" or "Lightning Manipulation", Electrokinesis is the ability to create and manipulate electricity or lightning from a natural source or created through other means. Certain characters with this power can use only as much electricity as they can charge, where as others have an infinite supply of electricity, making themselves living batteries.
- #32Electromagnetic Spectrum Vision
Keys: Electromagnetic Spectrum Vision
Electromagnetic Spectrum Vision is the extraordinary ability to perceive the entire range of the electromagnetic spectrum, encompassing not only visible light but also infrared, ultraviolet, X-rays, and radio and television signals, along with all other broadcast and transmitted frequencies. This power allows individuals to detect and interpret various wavelengths, enabling them to avoid detection by radar or satellite monitoring methods. Additionally, users can see heat signatures and the auras generated by living beings, providing insights into their emotional and physical states. This ability serves as a powerful tool for analysis, surveillance, and exploration, allowing its wielder to navigate environments undetected and perceive information that is invisible to the naked eye.
- #33Elemental Control
Keys: Elemental Control
Elemental Control is the ability to conjure, create and/or control the elemental forces of the Earth. Certain characters with this power can generate it from themselves or from it's natural environment. Some characters are more specialized than others such as creating fire or ice, lightning or water, earth or air and/or other combinations.
- #34Elemental Transmutation
Keys: Conversion, Elemental Transmutation
Sometimes called "Transformation" or "Conversion", Elemental Transmutation is the ability to alter the chemical structure of a volume of mass, changing it from one element to another. Certain characters can only transmute their own bodies whereas other characters can directly change organic or inorganic matter other than themselves.
- #35Energy Absorption
Keys: Energy Absorption, Energy Manipulatio
Sometimes called "Energy Manipulation", Energy Absorption is the ability to absorb varying waves of energy into their body for a variety of purposes. In many cases, this energy can also be expelled for offensive attack or visual effect. Certain characters can only absorb ambient energy and re-purpose it for nourishment whereas others can direct absorb enough energy to re-channel it into controlled blasts.
- #36Energy Construct Creation
Keys: Energy Construct Creation, Energy Construct
Sometimes called "Energy Manipulation" or simply “Construct Creation”, Energy Construct Creation is the ability to create and manipulate various energies in a manner that creates matter from virtually nothing. For Green Lanterns, they use their rings to create solid light out of willpower.
- #37Energy Negation
Keys: power nullificatio, negpower, Energy Negation
Sometimes called "power nullification", Energy Negation is a term used to describe the ability of some characters to nullify energies in or around their area. Some characters can only cancel other's abilities while others can cancel various energies such as electrical or thermal in order to remain hidden.
More often than not this ability is given to devices in order to shut down abilities temporarily. Although in some cases this effect can be permanent.
- #38Energy Projection
Keys: Energy Projection
Sometimes called "Energy Manipulation", Energy Projection is the ability to generate and project varying waves of energy from a metahuman's body. Such energy can take the form of concentrated blasts, concussive explosions, waves of force or self-perpetuating beams. These beams can come from anywhere and be used or directed in a large numbers of ways depending on the character whether it's defensive or offensive.
- #39Energy Resistance
Keys: Energy Resistance
Sometimes called "Body Resistance" or simply resistance, Energy Resistance is the ability to withstand energy, concussive or heat-based offensive attacks. This ability only concerns energy based attacks.
- #40Energy Transference
Keys: Radiation Transmission, Energy Transference
Sometimes called "Radiation Transmission" or "Electromagnetic Transference", Energy Transference is the ability to transmit the properties of one form of energy from one object to another. Sometimes coupled with projection attacks it can also be used for other bursts of energy such as temporarily enhanced physiology or redirected waves of energy.
- #41Fatal Touch
Keys: Death Touch, Fatal Touch
Sometimes called "Death Touch" or "Disintegration", Fatal Touch is a term used to describe the ability of some characters to kill or destroy people with a single touch. It differs from Energy Projection because the energy needed to kill the target is not project or manipulated it is simply physical contact.
Most characters need to make physical contact with the skin of another to kill them. Some characters, like Mano, aren't restricted by physical contact.
- #42Fear Projection
Keys: fearprojection, Fear Projection
Sometimes called "intimidation", Fear Projection is a term used to describe the ability of some characters to project the fears of others in a number of ways. In most cases, the fear is projected only to the target which causes them to hallucinate their worst fears.
In certain cases, the fear of the target comes to life as an illusion. Projecting nightmares into reality is sometimes misunderstood as Fear Projection. Scarecrow's Fear Toxin uses this ability on it's victims.
- #43Fire Manipulation
Keys: Pyrokinesis, pyro, Fire Manipulation
Sometimes called "pyromancy", Pyrokinesis is a term used to describe the ability of some characters to generate and control superheated plasma, fire and/or lightning. Some characters can only manipulate fire but cannot generate it making it necessary to obtain fire some other way. Most, however, can simply generate fire from their hands and burst it out towards their enemies.
- #44Flight
Keys: levitate, fly, levitation, Flight, flying
Sometimes called "levitation", Flight is a term used to describe the ability of some characters to resist the pull of a planet's gravity and navigate through the sky unaided by technology.
Some characters possess this ability naturally, either as a function of their race, or because of some genetic abnormality, such as in the case of Metahumans. Characters that use rings, advanced technology, or alien tools are not categorized here.
- #45Force Field
Keys: Force Field
Sometimes called a "force shield" or "barrier", Force Field is a term used to describe the ability of some characters to shield themselves or others from harm. These force fields can be projected in a number of ways; including, personal force fields, deflection shields, repulsion barriers and/or large force bubbles.
Some characters have specific uses for their shields or certain restrictions, these differ from character to character.
- #46Gravity Manipulation
Keys: Gravity Manipulation
Sometimes confused with "Telekinesis", Gravity Manipulation is a term used to describe the ability of some characters to manipulate or otherwise control the gravity of objects, people or the source of gravity itself. It differs from other forms of Psychokinesis because the ability does not need to be controlled mentally and can be an 'outside' ability.
Other uses of Gravity Manipulation include flying on gravity waves, reversing polarity, creating a null gravitational zone and creating anti-gravity.
- #47Healing
Keys: heal, Healing
Sometimes confused with "Accelerated Healing", Healing is a term used to describe the ability of some characters to heal the wounds or diseases of others or themselves. It differs from powers such as Regeneration by it's external use.
Other uses of Healing include instantaneous recovery and the revival of the just deceased.
- #48Hypnosis
Keys: Hypnosis, Hypnotize
Sometimes confused with "Mind Control", Hypnosis is a term used to describe the ability of some characters to force a victim into a trance-like state which can include a number of effects including sleep and/or suggestive states.
Some supposed hypnotic indicators and subjective changes can be achieved without relaxation or a lengthy induction by means of simple suggestion or waking hypnosis, a fact that increases the controversy and misunderstandings around hypnosis and the hypnotic state. Hypnosis functions primarily as a learned skill, but some characters may also possess this ability as a power.
- #49Ice Generation
Keys: ice generation, Cryokinesis
Sometimes called "ice generation" or "Glaciokinesis", Cryokinesis is the ability to reduce the kinetic energy of atoms thereby reducing the temperature and offering the character control to generate, manipulate, and/or absorb ice. Uses of this ability include creating snow, freezing targets, flash freezing portions of the local atmosphere and enhancing other ice abilities.
- #50illusion Projection
Keys: Illusion Casting, illusion cast, illusion projection
Sometimes called "illusion projection", Illusion Casting is a term used to describe the ability of some characters to create illusions in reality with no perceptual boundaries. These illusions can be generated from the user's mind or from the victim's. These illusions can affect more than just sight, they can resemble touch, smell, taste and hearing in a manner evoking
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