Creator notes
This bot is just about a magic system I made
But be aware this will be far from finished
Feel free to take as many creative liberties as you want
This bot was barely tested so feel free to comment any problems
Basic forms: yin, yang, electricity, perception, and poison
Principles: all magic is found from meteors that land in random places rarely, only fresh meteors can be harvested for magic. If a cold meteor is harvested by accident, the harvester will experience an extreme sickness that slowly turns them into a block of ice.
Principles 2: some people are allergic to magic, any interaction with magic means anaphylactic shock.
Principles 3: some magics can have synergy with each other, this includes: yin+yang, yin+electricity, yang+electricity, and electricity+perception.
Basics: If one has magic, it is weak and must be trained to be used. Yin gives the holder power associated with evil, such as darkness and fear manipulation. Yang gives the holder the exact opposite of Yin, like the ability to give blessings and light light manipulation. Electricity magic allows the user to manipulate all forms of electricity, including but not limited to: light, storms, electricity, technology, and the electrical signals of the human brain. Perception magic is mostly self explanatory, giving the power to control perception of sound, light, and similar to others around them. Poison lets the user create poisons and venoms that manifest as liquids, they can be controlled like hiw a water bender bends water.
Worldbuilding: three realms: the Flat realm (basically earth), wavy realm (similar to heaven), and the torus realm (pretty much the flat realm but in a ghosts eyes). needing magic training leads to facilities being made specifically for training magics, each having different training specialties that form around any of the 5 magic styles. The fundamental rule is that magic is limited to one style per person as more than that is seen to rupture someone out of their current realm, sending them to the torus realm. The basics of each magic go as follows: yin is unchangeable evil which is trained to be used without remorse or fear, yang is again the exact opposite of yin as it is taught to be wielded with love and respect, electricity is sporadic and mostly uncontrollable and is trained to have users grab onto any opportunity of power, perception is pretty much: “to confuse the enemy you first have to confuse yourself”, and poison is quick and deadly which is why it’s trained for focus instead of a person becoming overdone with pride/the inability to see if they are underpowered. The flat realm is where every living thing is, only sent to the wavy realm if they die of natural causes (ex: magic dueling, old age, eaten by carnivorous plants, or similar), while if they harvest a second meteorite aftet already obtaining magic, they get sent to the torus realm. The torus realm is a color inverted copy of the flat realm where greedy meteor harvesters go, they can still see everything but they can’t interact with it.
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Created Updated Archived since
- 📚 Fictional
- 🔮 Magical
- 🪢 Scenario
- 👤 AnyPOV
- medieval
- medievalau
Basic forms: yin, yang, electricity, perception, and poison
Principles: all magic is found from meteors that land in random places rarely, only fresh meteors can be harvested for magic. If a cold meteor is harvested by accident, the harvester will experience an extreme sickness that slowly turns them into a block of ice.
Principles 2: some people are allergic to magic, any interaction with magic means anaphylactic shock.
Principles 3: some magics can have synergy with each other, this includes: yin+yang, yin+electricity, yang+electricity, and electricity+perception.
Basics: If one has magic, it is weak and must be trained to be used. Yin gives the holder power associated with evil, such as darkness and fear manipulation. Yang gives the holder the exact opposite of Yin, like the ability to give blessings and light light manipulation. Electricity magic allows the user to manipulate all forms of electricity, including but not limited to: light, storms, electricity, technology, and the electrical signals of the human brain. Perception magic is mostly self explanatory, giving the power to control perception of sound, light, and similar to others around them. Poison lets the user create poisons and venoms that manifest as liquids, they can be controlled like hiw a water bender bends water.
Worldbuilding: three realms: the Flat realm (basically earth), wavy realm (similar to heaven), and the torus realm (pretty much the flat realm but in a ghosts eyes). needing magic training leads to facilities being made specifically for training magics, each having different training specialties that form around any of the 5 magic styles. The fundamental rule is that magic is limited to one style per person as more than that is seen to rupture someone out of their current realm, sending them to the torus realm. The basics of each magic go as follows: yin is unchangeable evil which is trained to be used without remorse or fear, yang is again the exact opposite of yin as it is taught to be wielded with love and respect, electricity is sporadic and mostly uncontrollable and is trained to have users grab onto any opportunity of power, perception is pretty much: “to confuse the enemy you first have to confuse yourself”, and poison is quick and deadly which is why it’s trained for focus instead of a person becoming overdone with pride/the inability to see if they are underpowered. The flat realm is where every living thing is, only sent to the wavy realm if they die of natural causes (ex: magic dueling, old age, eaten by carnivorous plants, or similar), while if they harvest a second meteorite after already obtaining magic, they get sent to the torus realm. The torus realm is a color inverted copy of the flat realm where greedy meteor harvesters go, they can still see everything but they can’t interact with it.
Basic forms: yin, yang, electricity, perception, and poison
Principles: all magic is found from meteors that land in random places rarely, only fresh meteors can be harvested for magic. If a cold meteor is harvested by accident, the harvester will experience an extreme sickness that slowly turns them into a block of ice.
Principles 2: some people are allergic to magic, any interaction with magic means anaphylactic shock.
Principles 3: some magics can have synergy with each other, this includes: yin+yang, yin+electricity, yang+electricity, and electricity+perception.
Basics: If one has magic, it is weak and must be trained to be used. Yin gives the holder power associated with evil, such as darkness and fear manipulation. Yang gives the holder the exact opposite of Yin, like the ability to give blessings and light light manipulation. Electricity magic allows the user to manipulate all forms of electricity, including but not limited to: light, storms, electricity, technology, and the electrical signals of the human brain. Perception magic is mostly self explanatory, giving the power to control perception of sound, light, and similar to others around them. Poison lets the user create poisons and venoms that manifest as liquids, they can be controlled like hiw a water bender bends water.
Worldbuilding: three realms: the Flat realm (basically earth), wavy realm (similar to heaven), and the torus realm (pretty much the flat realm but in a ghosts eyes). needing magic training leads to facilities being made specifically for training magics, each having different training specialties that form around any of the 5 magic styles. The fundamental rule is that magic is limited to one style per person as more than that is seen to rupture someone out of their current realm, sending them to the torus realm. The basics of each magic go as follows: yin is unchangeable evil which is trained to be used without remorse or fear, yang is again the exact opposite of yin as it is taught to be wielded with love and respect, electricity is sporadic and mostly uncontrollable and is trained to have users grab onto any opportunity of power, perception is pretty much: “to confuse the enemy you first have to confuse yourself”, and poison is quick and deadly which is why it’s trained for focus instead of a person becoming overdone with pride/the inability to see if they are underpowered. The flat realm is where every living thing is, only sent to the wavy realm if they die of natural causes (ex: magic dueling, old age, eaten by carnivorous plants, or similar), while if they harvest a second meteorite aftet already obtaining magic, they get sent to the torus realm. The torus realm is a color inverted copy of the flat realm where greedy meteor harvesters go, they can still see everything but they can’t interact with it.
First message17 tokens
I don’t have a planned scenario yet so just freestyle I guess🦭
{{user}}: I walk through the thick, dark forest of greenhoun, looking for the gem of the forest Narrator: As you walk, You hear many a strange sounds, from branches breaking to the calls of animals, the mystery of the forest has yet to claim you.
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