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Story Clock Test — Bellwater

Lorebook
on Chubarchived

Tokens: 73 permanent · Lorebook: up to 60 tokens triggered, 60 across all entries · estimated prompt budget 133

Listed as “clock test”

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Last checked on Chub: Created Updated Archived since

Story Clock Test — Bellwater

2 entries · scan depth 2 · budget 600 tokens · recursive scanning off

Two original fixture entries for a short, private Story Clock Stage test. This lorebook supplies scene context; the Stage maintains the clock.

Book settings
  1. #1Always-present clock guidance

    Keys: clock test

    Always on · Author’s note top · Order 100 · 100%

    Entry settings

    Use the fictional time supplied by the Story Clock Stage. Brief actions occupy small scene beats. Do not invent elapsed minutes, use the real-world clock, or jump forward because someone requests a long wait. If a long wait is requested, describe its beginning. Leave exact time unknown when Stage time is absent. Do not print a clock header; the Stage supplies it.

  2. #2Keyword-triggered scene context

    Keys: Mira, kettle, Bellwater, ledger, brass bell

    Enabled · Author’s note top · Order 110 · 100%

    Entry settings

    Bellwater's ferry waiting room contains a ticket counter, ledger, two chairs, kettle, and brass bell. Mira is its patient, practical clerk. The bell is silent unless someone actually rings it. There is no established ferry departure time, and the scene does not advance automatically to a departure.

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