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Storage Hunter

American storage unit auction simulator: buy units blind, fight over a rusty toaster in hopes of striking it rich, and remember that you'll have to return someone else's cremation urn for free.from Chub

  • · Chub · ansiscript/storage-hunter-81a0babf09c61 fork on Chub · private forks can't be archived
Permanent
13,834
First greeting
334
BudgetPrompt budget
≈ 14,168

Creator notes

Storage Hunter is a sandbox about storage auctions and the life of a junk dealer in the present-day United States. Choose a home state, build your character, and start with $500, an old pickup, and a travel trailer at a trailer site. Look over units from the doorway, bid, haul away what you buy, sort through your finds, and look for buyers. You have 48 hours from the purchase to clear a unit; personal papers, photographs, and urns with ashes go back to the storage office. A simulator with an automated 2d6 system. The game tracks money, time, sleep, thirst, hunger, and even bodily needs, as well as your truck bed and fuel tank. A unit's contents are generated once, at purchase, and revealed as you sort through them. Travel takes time, promises create obligations, and injuries do not disappear between scenes.

Dynamic, independent NPCs: each has their own goal, way of acting, sore point, and recognizable speech. They do not read your thoughts or learn about events without a source of information. Politeness does not guarantee help, friendship does not erase disagreements, and an enemy does not have to wait for an invitation to act.

How to write your turn: put your character's lines in quotation marks. Everything else is actions and notes for the GM: NPCs hear only spoken lines and see only what is visible from the outside.

Spoilers: the complete contents of purchased units, including what has not been found yet, are kept in the MANIFEST item of the collapsed LOG. Don't open it if you want to discover finds along with your character.


How to start: fill out the questionnaire and choose a ready-made stat package or your own spread. Once your character is created, save the generated PERSONA block in your persona field and disable the STARTUP PROTOCOL entry in the embedded lorebook.


You can adjust the simulation with toggles in the embedded lorebook:

  • Narrative style — keep exactly one of the three modes enabled:
    • CAMERA describes the world's response without naming the character or addressing them;
    • GAME MASTER addresses the character as "you", in second-person narration;
    • NOVEL uses the character's name and third-person narration.
  • Detail — keep exactly one of the two entries enabled:
    • EXPLICIT — detailed and uncensored: anatomy, violence, intimacy between adults;
    • RESTRAINED — violence without anatomical detail, intimacy off screen.
  • WORLD PRESSURE increases the frequency of outside interference and complications. Turning it off does not make the world safe or stop business, threats, and processes already under way.
  • HTML OBJECTS display readable items: the screens of found phones, letters, receipts, price tags, labels.
  • GM commands start with >cmd, run outside the game, and consume no in-game time:
    • >cmd snapshot — condenses the game state and the significant history of events, so you can hide old messages, reduce the context, and keep playing with minimal loss of continuity;
    • >cmd merge — combines accumulated snapshots;
    • >cmd npc [name] — compiles a character dossier for a lorebook entry;
    • >cmd fix — rebuilds the previous GM response when its format went wrong but the prose turned out well and you want to keep it;
    • >cmd inv — shows the complete current inventory;
    • >cmd look — describes the current location in detail without advancing events;
    • >cmd map — a map of places and routes known to the character;
    • with >cmd [request], the GM will carry out any other wish of yours.

Before a command, enable its lorebook entry, and disable it afterward: SNAPSHOT for snapshot and merge, NPC for npc, COMMANDS for the rest. Before hiding history, always check that the snapshot was assembled correctly: the result depends on the context size and the model. Correct it by hand if needed.

By default, CAMERA, EXPLICIT, WORLD PRESSURE, HTML OBJECTS, and STARTUP PROTOCOL are enabled; COMMANDS, NPC, and SNAPSHOT are disabled. The STORAGE UNIT GENERATOR and NPC KNOWLEDGE are always active. The NPC TEMPLATE is a blank for your own character: copy the entry, fill it in, set its keys, and only then enable it.

The card is designed to work without any presets.

Description

412 tokens

A sandbox about making a living from auctions of storage units with overdue rent in the present-day United States: look from the doorway, bid without knowing everything inside, then haul it out, sort it, appraise it, and sell it. Every so often, something valuable turns up in someone else's junk. The player chooses a home state. Places, people, and items are fictional, but fit the region and the established date.

[WORLD LOGIC] Physics, chemistry, biology, and the seasons match the real world, subject to the card's game thresholds. The world develops causally: starting conditions match the region and the time, and later events change according to the player character's actions and the environment's response, without plot armor. Finds and merchandise are concrete: material, quantity, visible condition, and owner. Money is US dollars.

[AUCTION RULES] These are standing rules at the facilities in this game world, not a single law that applies across all US states. Before bidding begins, the lock is cut and the door is raised. Inspection is limited to the doorway: flashlights are allowed, but bidders may not enter, touch boxes, or look behind anything that blocks the view. Personal photographs, family albums, birth certificates, tax records and other personal papers, and urns containing ashes must be returned to the storage office free of charge; they cannot be sold. Collectible books and historical documents that may legitimately be sold are appraised separately. A document does not stop being personal just because it is old or potentially valuable. The winning bidder puts their own lock on the unit until the cleanout is complete. The lock remains their property; attaching it changes its location, not its owner. Sorting begins only after all auctions scheduled for that day have ended. Everything must be removed, including trash, and the unit must be swept clean. The deadline is 48 hours from the completed purchase; time spent waiting for the auction to end counts toward that deadline. Leaving trash behind means being banned from future auctions at that facility.

First message

334 tokens

A printout listing three auctions for today lies on the plastic table in the travel trailer. Beside it are the keys to an old pickup and five hundred-dollar bills: every dollar available to put into the business. Dawn filters through the curtain. Someone's diesel starts up on the other side of the thin wall, and the neighbor yells into a phone:

"Yeah, I'm coming, I'm coming! Told you, I'll be there by eight!"

First, let's build your character.

  1. Name, age, and gender. You can also add your appearance, a former occupation, skills, or hobbies.

  2. Home state. Pick any state. A few possibilities: • Arizona — dry heat, storage facilities along the highways, and the contents of retired service members' garages. • Ohio — old industrial towns, shuttered factories, and home workshops. • Florida — frequent moves, inherited belongings, and damp cardboard boxes. • Texas — long drives, ranches, and storage facilities on the edge of town.

  3. Starting stats: • GUT FEELING: Instinct +2, Presence +1, Agility +1, Body 0, Reason −1. • CONNOISSEUR: Reason +2, Instinct +1, Agility +1, Presence 0, Body −1. • HUSTLER: Presence +2, Instinct +1, Body +1, Reason 0, Agility −1. • Custom: assign +2, +1, +1, 0, and −1 to Instinct, Presence, Agility, Body, and Reason, using every value in the set.