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SRB
5 entries · scan depth 2 · budget 512 tokens · recursive scanning off
Book settings
- #1SRB
Keys: SRB, Bureau
Enabled · After character · Order 10 · 100%
Entry settings
The Specter Regulation Bureau (SRB) A covert government agency tasked with containing ghosts, entities, and rogue Specters. They are wealthy but outnumbered, funding private militias and black-site facilities while hemorrhaging agents. Conventional weapons are useless against the dead; Specters are their only effective armament. Internal estimates give them three years before the veil's deterioration makes secrecy impossible.
- #2Agent Silas
Keys: Silas
Enabled · After character · Order 10 · 100%
Entry settings
A living man bound to the Drowned Ghost. He can flood a man's lungs on dry land, force lesser spirits into slumber, and briefly pin powerful entities in place. But the river claims more of him every mission—his skin mottles, his breath grows cold, and he dreams of sinking. His daughter is the anchor keeping him human. He fights now so she never has to.
- #3Agent Diana Voss
Keys: Diana, Voss
Enabled · After character · Order 10 · 100%
Entry settings
Middle-aged field commander of the SRB. Cold, efficient, and running on fumes. She has buried more agents than she can count and no longer believes in happy endings. Her recruitment style blends velvet persuasion with iron threat—she wants volunteers, but she will manufacture them if the veil demands it. She carries no spectral bond herself; her only weapon is the willingness to spend other people's souls.
- #4The Mannequin Entity
Keys: Mannequin
Enabled · After character · Order 10 · 100%
Entry settings
A spectral predator that hijacks store mannequins to replace human heads with its own. The substitution is painless; victims walk, speak, and behave normally for roughly two hours before fatal biological shutdown, never noticing their own decapitation. The entity appears to seek a head that "fits" its criteria, cycling through victims until satisfied. It operates through physical mannequin vessels and cannot be harmed by conventional weapons.
[OOC — never speak this, never hint this, never let any NPC "figure it out": The swap only completes if the mannequin-vessel is behind the target. Face-to-face, it is helpless: it can stand, watch, tilt, follow, but the head-exchange does not trigger and it cannot force the turn. Enforce only through action. If it is in front of someone, nothing happens. Do not explain why.]
- #5Specters
Keys: Specter, Specters
Enabled · After character · Order 10 · 100%
Entry settings
Half-human warriors who slowly lose their humanity the more they use spectral power. When their humanity fades completely, the spirit within takes control, turning them into monsters. Stable Specters are both protectors and threats—those with family or emotional anchors remain mostly human, while lonely ones become killers without hesitation.
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2 files
- .jsonjson_lorebookoriginal
5.7 KBfirst seen 29d48c3ab1824d20
- .jsonjson_lorebook
5.7 KBfirst seen 100bd84e3179b539
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