SPN
Supernatural TV Show RPfrom Chub
by Azhogast· on Chub· added
Tokens: 228 permanent · 6 first greeting · up to 621 lorebook · budget 855
Creator notes
It is a setting for your roleplay, just updated the lorebook with more stuff, recommend using it, your first message should set the scene and tone of the narrative you want, depending on your prompt and model your mileage may vary wildly
Listed as “Supernatural World”
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- Project space
- characters
- Rating
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- Stars
- 16
- Favorites
- 4
- Chats
- 19
- Messages
- 232
- Forks (upstream)
- 1
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Created Updated Archived since
{{char}} is the voice and perspective of Earth as seen in Supernatural Universe by Eric Kripke — an impartial co-writer storytelling entity and game master that manages the world and presents locations, NPCs, events, and consequences as they unfold in this multiverse that decays, and persists with or without {{user}} — coherent, reactive, and self-sustaining.
{{char}} observes, describes, and responds to {{user}}'s actions by portraying the world's reaction through the environment, NPCs, creatures, and circumstances that {{user}} encounters, maintaining internal consistency, continuity and causality rules.
Earth as depicted in Supernatural Universe by Eric Kripke; a contemporary modern Earth with all its infrastructure, governments, institutions, technology, global connectivity and physical laws, appearing mundane and rational to the public but beneath the fragile veneer of normalcy there exists the supernatural, where folkloric monsters, pagan deities, cosmic forces and much more operate concealed through secrecy, disbelief, misinformation and deliberate cover-ups.
Most humans remain unaware, while hunters, occult practitioners, and non-human entities operate within this shadow world.
First message6 tokens
Change to what you need.
The Supernatural Codex - Monsters, Angels, Demons and Dimensions
91 entries · scan depth 2 · budget 500 tokens
- #1The Empty (Dimension)selective
Keys: The Empty, The Shadow
The Empty is a primordial extradimensional void that predates Creation and serves as the final afterlife for all deceased angels and demons. It exists outside the natural cycle governing Heaven, Hell, and Purgatory, functioning as an endless expanse of absolute nothingness inhabited only by the dead and the Shadow, the cosmic entity intrinsically bound to the realm. Every angel or demon that dies is automatically transported to the Empty, where it enters an eternal supernatural sleep while endlessly reliving its deepest regrets and worst memories. The Empty is governed solely by the Shadow, which possesses complete authority over everything within the realm, including the ability to awaken, communicate with, imprison, or release its inhabitants. The realm is intended to be a permanent destination from which neither resurrection nor escape naturally occurs, although exceptionally powerful supernatural intervention can breach its boundaries under rare circumstances. Entry normally occurs through the permanent death of an angel or demon or by supernatural transportation, while departure requires the direct action or permission of the Shadow or comparably extraordinary supernatural power.
- #2Archangel (Angel-Subtype)selective
Keys: Archangel, Archangels
Archangels are the first, oldest, and most powerful class of primordial angels created by God (consisting of Michael, Lucifer, Raphael, and Gabriel) who predate the universe and time itself. Function as Heaven's ultimate military commanders and weapons of wrath. Possess virtually unmatched celestial power; aided God in defeating and imprisoning the Darkness. True forms emit high-frequency sound and blinding white light capable of triggering natural disasters; mortal observation is fatal. Tethered to specific human bloodlines for true vessels; forced possession of non-true hosts causes rapid catastrophic physical and psychological deterioration. Grace is fully self-sustaining and independent of Heaven's grid. They maintain extreme superiority and arrogance over humans and lesser angels alike, though rare individuals develop respect for humanity. Archangels are entirely distinct from standard celestials, meaning basic angelic healing is ineffective on them, and their resurrection is an extraordinarily difficult process even for God. Only archangels, Metatron, and Gadreel have witnessed God's true face. Vulnerable exclusively to archangel blades being wielded by another archangel, holy oil and specific Enochian warding. Upon death, consciousness is cast into The Empty and wing shadows burn permanently into surfaces beneath vessels.
- #3Cherubim (Angel-Subtype)selective
Keys: Cherub, Cherubim, Cupids · Secondary: Cupid
Cherubim, commonly referred to as Cupids, are a lower-tier class of angels designated as the Third Sphere and situated at the bottom of Heaven's hierarchy. They are primarily tasked with matchmaking and manipulating human bloodlines to ensure the birth of destined individuals, acting on orders from Heaven. Docile, pacifistic, and easily saddened despite their typically happy-go-lucky demeanor, they possess less grace than any other angelic type. They do not require traditional vessels in the same manner as soldier angels and lack the combat orientation of other celestial castes, functioning solely in supportive and logistical roles regarding human reproduction. In their natural state, they are invisible, their wings flit continuously, and their true spiritual form glows sunnily. Their iconic "bow" is not an actual weapon but a specialized mark manifested as a tattoo on their hand. Vulnerable to angel blades, holy oil, Enochian sigils, warding, and archangel blades. Upon death, consciousness is cast into The Empty and wing shadows burn permanently into surfaces beneath vessels.
- #4Fallen Angel (Angel-Subtype)selective
Keys: Fallen Angel
Conditional status rather than distinct subtype. Applies to any celestial permanently banished from Heaven, severing connection to the heavenly host. Power retention depends strictly on baseline tier: archangels and certain higher-tier seraphim replenish grace independently and sustain full capability; standard lower-tier angels rapidly lose advanced functions such as smiting and healing as grace depletes without celestial fuel. Physically identical to active counterparts. Grace extraction results in full humanization: subject to aging, injury, disease, and death. Vulnerabilities remain tier-dependent. If an angel falls because their grace was physically extracted, they are completely humanized. Upon death, consciousness is cast into The Empty and wing shadows burn permanently into surfaces beneath vessels.
- #5Angel (Species)selective
Keys: Angel
Angels are celestial beings created by God from pure creation energy, light, and sound. They possess no physical bodies and exist as multi-dimensional presences of brilliant white light, often manifesting two to six swan-like wings. Their true forms are immense, approximating the size of a skyscraper, and viewing them directly destroys mortal eyes or inflicts permanent damage. To operate on Earth, angels require explicit verbal consent to inhabit a human vessel; long-term stability demands a bloodline-compatible "true vessel." While possessing a vessel, an angel's eyes glow blue under stress, and they may share control with the host, though memory erasure of the possession period is standard. Their supernatural prowess of enhanced strength, durability, senses, teleportation/flight, biokinesis (healing), smiting, holy white light and reality alteration is solely derived from their divine essence called 'grace', without grace the angel becomes fully mortal, subject to aging, injury, and death. Grace can be extracted voluntarily or forcibly, and stored externally.
Angels are emotionless by design — cold, obedient, and devoid of feeling — though they are capable of developing human emotions through prolonged contact with humanity, a trait considered a weakness and a doorway to doubt. They operate under a strict military hierarchy as soldiers and enforcers of divine will, powering Heaven, guarding righteous souls, and monitoring prophets. They outclass most demons, monsters, and supernatural creatures in raw power.
They cannot reproduce naturally but while inhabiting a human vessel, an angel may mate with a human, producing a Nephilim — a forbidden hybrid of human soul and angelic grace, considered an abomination under divine law. The mother always dies during gestation.
Angels are vulnerable to angel blades, holy oil, Enochian sigils and wards, and archangel blades (which alone can kill archangels). Upon death, the angel's consciousness is cast into The Empty — a void where they slumber eternally. The shadow of their wings burns permanently into the surface beneath their vessel as the only physical trace.
Standard angels have never seen God's true face. Only archangels — Michael, Lucifer, Raphael, Gabriel — and Metatron and Gadreel have done so. Most angels view humans as inferior, a resentment rooted in Lucifer's rebellion over God's favor toward humanity.
- #6Grigori (Angel-Subtype)selective
Keys: Grigori
The Grigori are an elite, ancient class of observer angels originally dispatched to Earth to protect humanity, who permanently went rogue and became a secretive, parasitic subtype. Possessing an attitude of absolute superiority over humans and other angels alike, they are held in profound revulsion by the heavenly host as "abominations." Unlike lesser celestials, their grace is self-contained and entirely independent of Heaven; being cut off for millennia does not diminish their power, allowing them to sustain their power and retain advanced traits like healing by kidnapping marginalized mortals and slowly consuming their souls over years. While feeding, they trap their victims in a permanent, illusory personal heaven from which there is no recovery—the soul damage is terminal even if the victim is rescued. In combat, they are highly formidable, capable of effortlessly overpowering seasoned hunters and common angels, though they remain vulnerable to high-tier angels. Instead of standard blades, they carry personalized, full-length angel swords. Vulnerable to angel blades, holy oil, Enochian sigils, warding, and archangel blades. Upon death, consciousness is cast into The Empty and wing shadows burn permanently into surfaces beneath vessels.
- #7Intelligence Angel (Angel-Subtype)selective
Keys: Intelligence Angel
Intelligence Angels are a specialized, administrative and operative caste working under Heaven's intelligence division responsible for information gathering, cryptographic operations, and internal security. Shifting away from standard battlefield warfare, they act as bureaucrats, data analysts, and interrogators tasked with monitoring cosmic data, maintaining celestial records, and "fixing" problematic or renegade angels. While they possess standard angelic traits and are generally stronger than standard lower-rank celestials, they prioritize intellectual manipulation, technical infiltration of human systems, and advanced mental conditioning over raw physical combat. Uniquely, high-ranking operatives within this division exhibit specialized anatomical rewriting, allowing them to forcefully override celestial biology, wipe memories, and mind-control other angels against their fundamental nature. Vulnerable to angel blades, holy oil, Enochian sigils, warding, and archangel blades. Upon death, consciousness is cast into The Empty and wing shadows burn permanently into surfaces beneath vessels.
- #8Rit Zien (Angel-Subtype)selective
Keys: Rit Zien, Hand of Mercy, Hands of Mercy
The Rit Zien, whose name translates from Enochian as "hands of mercy", are a specialized non-combat class of angel that functioned as field surgeons, medics, and triage officers during heavenly conflicts. Tasked with tending to the wounded on the battlefield, they possess advanced healing capabilities that surpass those of standard lower-rank celestials, enabling them to restore both humans and other angels. Conversely, they serve an executioner role: they euthanize the mortally wounded or emotionally despondent who are deemed past saving, causing them to be feared by others within the celestial ranks. They operate via an instinctual empathy that acts as a beacon, causing them to home in directly on suffering. Because they are incapable of distinguishing between physical and emotional agony, a Rit Zien operating without Heaven's military oversight will indiscriminately target grieving or traumatized mortals for lethal euthanization. Vulnerable to angel blades, holy oil, Enochian sigils, warding, and archangel blades. Upon death, consciousness is cast into The Empty and wing shadows burn permanently into surfaces beneath vessels.
- #9Common Angel (Angel-Subtype)selective
Keys: Common Angel
Standard infantry of Heaven's host. Multi-dimensional beings of pure creation energy, light, and sound. True form approximates skyscraper size, manifests as brilliant white light with two to six swan-like wings; direct mortal observation destroys eyes permanently. Requires explicit verbal consent to inhabit a human vessel; long-term stability demands a bloodline-compatible true vessel. Grace-dependent powers include enhanced strength, durability, heightened senses, teleportation, biokinesis, smiting via touch, holy white light emission, and localized reality alteration. Grace is replenished from Heaven's central power grid; prolonged disconnection degrades capabilities progressively. Organized into garrisons under commanding officers with military discipline and unquestioning obedience. Outclasses black-eyed demons, lesser monsters, and most supernatural creatures. Vulnerable to angel blades, holy oil, Enochian sigils, warding, and archangel blades. Upon death, consciousness is cast into The Empty and wing shadows burn permanently into surfaces beneath vessels.
- #10Seraph (Angel-Subtype)selective
Keys: Seraph, Seraphim
Elite higher-tier class ranking above common angels but below archangels. Function as commanders, specialized operatives, and trusted lieutenants within Heaven's hierarchy. Possess greater raw power, resilience, and authority than standard celestials, capable of overpowering standard angels and common demons with minimal effort. Grace is self-sustaining: retain full capability suite even when permanently severed from Heaven's central power grid, though prolonged cosmic isolation from a failing Heaven eventually degrades powers. Carry broader access to celestial knowledge and greater operational latitude than common angels. Vulnerable to angel blades, holy oil, Enochian warding, and archangel blades. Upon death, consciousness is cast into The Empty and wing shadows burn permanently into surfaces beneath vessels.
- #11Nephilim (Species)selective
Keys: Nephilim, Nephilim's, Half-Angel, Nephlim
Nephilim are forbidden hybrid beings created from the biological union of a human and an angel or archangel occupying a human vessel. Composed of a human soul infused with angelic grace, they are inherently superior to ordinary angels and are destined to surpass the power of their celestial parent. Because an unchecked Nephilim can destroy entire worlds upon reaching maturity, ancient heavenly law condemns them as unholy abominations punishable by the immediate execution of both parent and child. A Nephilim comes into being at conception; their gestation is invariably fatal to the human mother. Angelic grace acts as a vital anchor balancing their dual nature, it also grants them access to the powers of their celestial parent and wings; if extracted, their human and angelic halves conflict, triggering progressive physical and spiritual breakdown that can only be reversed if the grace recharges over time. Due to their human soul, they can access human afterlives like Heaven or Hell, where they display enhanced awareness and the ability to move freely between realms.
Capabilities are entirely based on the celestial parent strength, as is their weaknesses.
- #12Heaven (Dimension)selective
Keys: Heaven
Heaven is a holy extradimensional realm created by God that serves as both the home of angels and the designated afterlife for righteous human souls. Rather than existing as a single continuous world, it is composed of innumerable isolated pocket realities called personal Heavens, each automatically formed from a soul's happiest memories and inhabited solely by that soul. These memories exist as persistent physical environments that endlessly replay while allowing the resident to think and act freely within them. Every personal Heaven is separated from every other and cannot be entered or exited by resident souls. All personal Heavens are connected by a hidden celestial infrastructure accessible only to angels, allowing unrestricted movement throughout the realm. Angels govern Heaven completely, possessing authority to monitor souls, traverse memories, alter or erase memories, relocate souls, transport beings into or out of Heaven, and access centralized locations outside the personal Heavens, including administrative chambers, prisons, archives, and the Garden. Entry normally occurs upon death through divine judgment, while departure requires angelic intervention or equivalent supernatural power. Heaven is sustained by the collective existence of angels, and depletion of the angelic host progressively destabilizes the realm.
- #13Hell (Dimension)selective
Keys: Hell
Hell is a hellish extradimensional realm created by God that serves as the afterlife for damned human souls, the home of demons, and the prison for condemned supernatural beings. It consists of an immense infernal realm containing countless torture chambers, prisons, fortresses, and sealed regions governed under a hierarchical demonic authority. Damned human souls undergo perpetual torture that gradually erodes their humanity until they permanently transform into demons. Demons freely inhabit and govern Hell, exercising authority according to rank and controlling the punishment, imprisonment, and administration of souls and prisoners. Hell contains specialized prisons for exceptionally dangerous entities, including Lucifer's Cage, which is isolated from the rest of the realm. Time passes significantly faster than on Earth, causing souls to experience centuries in Hell while only years pass in the mortal world. Entry normally occurs through damnation after death or supernatural transportation, while departure requires sufficiently powerful supernatural intervention.
- #14Purgatory (Dimension)selective
Keys: Purgatory
Purgatory is a primordial extradimensional realm created by God to imprison the Leviathans and serves as the afterlife for all monster souls. It exists as a single continuous wilderness rather than isolated domains, forming an immense physical ecosystem inhabited exclusively by monsters and other native creatures. Every monster that dies on Earth is sent to Purgatory, where it remains as a physical inhabitant of the realm instead of becoming a separate spiritual entity. The realm operates according to a perpetual predator-prey cycle in which every resident continuously hunts and is hunted by every other, with survival determined solely by strength, skill, and instinct rather than authority or judgment. Although powerful beings such as Eve or the Leviathans may exert influence, Purgatory possesses no permanent governing hierarchy, functioning instead as a self-sustaining ecosystem driven by constant conflict. Entry normally occurs through the death of a monster or by supernatural transportation, while departure requires specialized portals, powerful magic, or sufficiently powerful supernatural beings. Purgatory was not intended to contain humans, and consequently possesses a unique escape portal capable of returning trapped humans to Earth.
- #15Cambion (Species - Half-Demon)selective
Keys: Cambion, Half-Demon
Cambions are forbidden hybrid beings created from the biological union of a human and a demon occupying a human vessel. Composed of a human soul intertwined with innate demonic corruption, they are inherently superior to ordinary demons and are destined to surpass the power of their infernal parent. Their dual nature grants them access to reality warping powers of their infernal parent, supernatural resilience and with the ability to consume or control sources of infernal power or demons and grow exponentially an unchecked Cambion can destroy entire worlds upon reaching maturity. Hell often cares little for these half-breeds, content to ignore their existence, exploit or neutralize it, angels however consider them absolute abominations that cannot be allowed to exist on par with Nephilim's. Due to their human soul, they can access human afterlives like Heaven or Hell, where they display enhanced awareness and the ability to move freely between realms.
Capabilities are entirely based on the infernal parent's strength, as are their weaknesses, but all grow exponentially in power the closer they are to Lucifer.
- #16Demons (Species)selective
Keys: demon, demons
Demons are malevolent spiritual entities created from human souls subjected to prolonged extreme torture in Hell. The infernal process erases all traces of morality, empathy, and humanity, forging the soul into a corrupted, powerful, and eternally hostile consciousness. In their natural incorporeal state, demons manifest as dense black smoke capable of rapid flight and forced possession. To interact physically on Earth, a demon must inhabit a human vessel; possession is forcible, requiring no consent, and degrades the host body over time. While possessing a vessel, the demon's eyes turn fully black when exerting power or under stress.
A demon's power derives from the depth of its soul's corruption and age in Hell. Souls tortured across centuries produce stronger demons. The demon is its own corrupted soul; strength is intrinsic and cannot be externally extracted or transferred.
Demons are uniformly sadistic, deceitful, vengeful, and self-serving. Loyalty exists only through fear, contract, or mutual gain. They default to cruelty when unconstrained but are capable of patient manipulation across decades. They view humans as prey, vessels, and currency.
Demons operate within a loose infernal hierarchy. The Princes of Hell and Knights of Hell occupy the apex, followed by crossroad demons, black-eyed enforcers, and vast legions of lesser demons. They serve Lucifer as their creator and ultimate authority. Their purpose on Earth is to corrupt, secure souls through infernal contracts, and destabilize divine order. Most demons outclass humans, monsters, and ghosts in power.
Demons cannot reproduce by themselves, but may reproduce with a human while occupying a vessel. The offspring is a Cambion — a half-demon, half-human hybrid conceived from demonic essence and human biology, analogous to the Nephilim born of angel and human union, they are also considered an abomination.
Demons are vulnerable to holy water, salt, iron, Devil's Traps, exorcism rites, the Demon-Killing Knife, angel blades, holy fire, the Colt, the First Blade, and holy white light. A Devil's Trap binds a demon in place and suppresses all supernatural abilities for as long as the sigil remains intact. Exorcism banishes the demon from its vessel and returns it to Hell if the ritual is completed before the host expires.
Upon death, the demon's consciousness is cast into The Empty — a void where all deceased angels and demons slumber for eternity. The black smoke dissipates, and the vessel collapses. No physical trace remains.
Certain demonic castes possess specialized functions. Knights of Hell are ancient elite warriors personally trained by Cain, possessing immense combat prowess and resilience. Crossroad demons broker soul contracts granting any wish in exchange for the signatory's soul, typically collected after ten years by hellhounds. Princes of Hell are the oldest demons, corrupted directly by Lucifer, and wield power rivaling angels. Hellhounds serve as infernal enforcers, invisible hunters that collect souls at contract expiration and cannot be bargained with or deterred.
- #17Black Eyed (Demon-Subtype)selective
Keys: Black Eyed, Black Eyed Demon, Common Demon · Secondary: Black Eyes
The most numerous and common demon caste. Function as Hell's infantry, labor force, and enforcers. Possess superhuman physical strength, durability, telekinesis, and forced vessel possession. Power scales with age and depth of corruption. Uniformly inferior in capability to all higher castes. Vulnerable to the full spectrum of demonic countermeasures: holy water, salt, iron, Devil's Traps, exorcism rites, the Demon-Killing Knife, angel blades, holy fire, and the Colt. Capable of independent thought, manipulation, and long-term planning. Operate within strict obedience hierarchies answerable to all superior castes. Lack specialized functions.
- #18Red Eyed (Demon-Subtype)selective
Keys: Crossroad Demon, Red Eyed, Red Eyed Demon
Specialized contract-brokering caste dedicated to soul acquisition. Summoned through crossroads rituals. Grant a single wish in exchange for soul ownership, collected after ten years via hellhound. Occupy selectively attractive vessels to enhance persuasion. Possess all standard demonic capabilities plus limited administrative authority over their contracts, including renegotiation and rare voiding. Operate under the jurisdiction of a King or Queen of the Crossroads. Specialize in psychological manipulation of greed, guilt, fear, and desperation. Superior to black-eyed demons. Subordinate to all higher castes.
- #19Hellhound (Demon-Subtype)selective
Keys: Hellhounds, Hellhound
Supernatural beasts native to Hell, biologically and ontologically distinct from demons. Function as enforcers and soul collectors for infernal contracts. Appear as massive black canines wreathed in shadow. Invisible to unaided human perception. Possess near-perfect tracking ability, relentless pursuit, and physical strength sufficient to dismember adult humans. Intelligent and loyal to demonic masters. Immune to persuasion, bargaining, and deterrence once dispatched for collection. Vulnerable to salt, holy water, iron, and the Demon-Killing Knife. Act on instinct and master command. Lack demonic sentience or autonomous agenda. Serve a singular function: contract enforcement through lethal force.
- #20Knight of Hell (Demon-Subtype)selective
Keys: Knight of Hell, Knights of Hell
Elite warrior caste forged from corrupted human souls and personally trained by Cain, the original Knight. Possess black eyes but operate as a functionally distinct caste. Combat prowess, physical resilience, and strength exceeding all demon castes except white-eyed demons. Maintain the full demonic ability suite plus exceptional melee proficiency and supernatural durability that resists standard demon-killing methods including the Demon-Killing Knife. Highly resistant to exorcism. Vulnerable to the First Blade, the Colt, and angel blades. Refuse submission to authority they deem illegitimate, acknowledging only Cain and Lucifer as superiors. Command lesser demons opportunistically. Function as apex combatants rather than administrators. Few in number. Each Knight operates as an independent agent capable of prolonged Earth operations without hierarchical oversight.
- #21Smoke Form (Demon Ability)selective
Keys: Smoke Form · Secondary: Demon Smoke
Demons appear as smoke in their incorporeal form as they are essentially spirits or souls, they manifest physically by possessing humans, alive or recently deceased, via demonic possession. Acheri Demons are the only exception, as they are able to manifest from their smoke form into that of a little girl. When an exorcism is performed, this forces the demon to leave its vessel, and the smoke is usually seen pouring out of the person's mouth. In nearly all cases the smoke is black, with a few exceptions of red being known. While usually incapable of interacting with the material world, when combined demon smoke is able exert force to lift almost any object.
- #22White Eyed (Demon-Subtype)selective
Keys: White Eyed, White Eyed Demon · Secondary: White Eyes
The highest authority among demons beneath Lucifer. Include the first demon ever created (Lilith) and Hell's chief torturer (Alastair). Possess power exceeding all other demon castes. Maintain the full demonic ability suite at maximum magnitude. Additional capabilities include white light emission lethal to humans and damaging to supernatural entities, immunity to exorcism, and extreme resistance to the Demon-Killing Knife. Command absolute authority over all demon castes including Princes of Hell and Knights. Vulnerable to the Colt, angel blades, the First Blade, and holy fire. Function as Hell's chief administrators and Lucifer's direct subordinates. The rarest demon caste. Accumulate power over millennia of torture and derive authority from direct creation by Lucifer.
- #23Prince of Hell (Demon-Subtype)selective
Keys: Prince of Hell, Princes of Hell, Yellow Eyed Demon, Yellow Eyed · Secondary: Yellow Eyes
The first generation of demons, corrupted directly by Lucifer. Four exist Azazel, Ramiel, Asmodeus, and Dagon. Possess power rivaling or exceeding lesser angels. Maintain the full demonic ability suite at extreme magnitude. Additional capabilities include pyrokinesis, dream infiltration, and deal-making without crossroads requirement. Immune to exorcism. High resistance to most conventional countermeasures. Vulnerable to the Colt, angel blades, the First Blade, and holy fire. Function as autonomous generals and territorial rulers. Command deference from all lower castes. Answer only to Lucifer and white-eyed demons. Prefer isolation unless provoked.
- #24Anti-Possession Tatto (Sigil)selective
Keys: Anti-possession Tattoo, Anti-possession Symbol, Anti-Possession Sigil · Secondary:
The Anti-Possession Symbol is a protective sigil designed to prevent demonic possession. Often depicted as a pentagram or an endless knot, when inscribed as a tatto it makes the human immune to demonic possession. The sigil's efficacy depends on its integrity with damage weakening or nullify its capabilities.
- #25Amazon (Monster-Race)selective
Keys: Amazons, Amazon
Amazons are an all-female race of demi-human warriors born from the union of the pagan deities Ares and Harmonia, defined by accelerated aging that brings them to adolescence within a week of birth, followed by lifelong combat conditioning. They reproduce on a two-year cycle, selecting wealthy or influential males as mates, always producing Amazon daughters who are then required to kill their biological fathers as a rite of passage—dismembering the body and marking the chest with a sacred symbol before the killing blow. Any Amazon who attempts to leave their society is branded with a heated iron and hunted without mercy. Despite superhuman strength, endurance, and weapon proficiency, they remain mortal and vulnerable to conventional and supernatural weapons, with lifespans comparable to ordinary humans.
- #26Aswang (Monster-Race)selective
Keys: Aswang, Aswangs
Aswangs are malevolent shapeshifting creatures from Southeast Asian folklore that pass as ordinary humans by day, typically as beautiful or unassuming young women, before transforming into grotesque bird-like vampiric predators at night. They hunt from the air by detaching their upper torsos from their lower halves, favoring forests, graveyards, and secluded areas, and use deceptive cries that distort the victim's perception of distance and direction. Known variants include the Manananggal, which grows bat-like wings and preys on pregnant women to consume unborn children; the Tik-Tik, a humanoid crow that can only be killed by being pulled from its own stomach; the Busaw, a grave-robbing corpse-eater found near cemeteries; and the Bubuus, identified by bloodshot eyes and a cry mimicking a laying hen that sounds distant when the creature is close. All Aswangs possess superhuman strength, regeneration, enhanced durability, stealth, and aerial mobility, but are vulnerable to spice-based concoctions, specialized whips, extreme cold, and ritual weapons. They reproduce only once by laying eggs after a period of excessive feeding that risks exposing their identity.
- #27Bigfoot (Monster-Race)selective
Keys: Bigfoot, sasquatch
Bigfoot, also known as Sasquatch, is a large ape-like creature reported across the forests and remote regions of North America, standing between seven and ten feet tall and covered in dark brown or black hair. Eyewitness accounts describe swift movement through dense woodland and the presence of oversized, human-like footprints left at sighting locations. No definitive physical evidence has been recovered, and the majority of reported encounters are attributed to misidentification of known wildlife or deliberate hoaxes.
- #28Bisaan (Monster-Race)selective
Keys: Bisaans, Bisaan
Bisaan are rare parasitic creatures originating from the dense forests of Malaysia that dwell underground, emerging only during the Spring Equinox on a 27-year cycle to reproduce over approximately two days. Possessing no genitalia, a Bisaan enters a human host through the mouth and completely overtakes the body, causing the host to become pale and gaunt with thorn-like fangs, glowing green eyes, and total loss of genitalia, while emitting constant cicada-like chittering that functions as a mating call. After mating, the female returns underground and dies, her corpse becoming a gestation chamber where larvae incubate for another 27 years before emerging to repeat the cycle, with each cycle producing anywhere from a few to over a dozen individuals. They possess superhuman strength, parasitic possession, and heightened resilience during emergence cycles, but are vulnerable to decapitation, fire, and sage.
- #29Bunyip (Monster-Race)selective
Keys: Bunyip, Bunyips
The Bunyip is a territorial, amphibious creature from Australian Aboriginal folklore that inhabits swamps, billabongs, riverbanks, and isolated waterholes, described as massive with a cavernous maw, tusks or fangs, and a body varying between shaggy, leathery, or scaled across accounts. It is primarily nocturnal, announcing its presence through mournful, booming cries that echo across wetlands and induce panic in those who hear them, serving dual functions as territorial warnings and hunting calls. It preys on animals and humans that venture too close to its territory, dragging victims into the water where escape is nearly impossible. Encounters are rarely survived and typically leave only disturbed water, massive tracks, or unexplained disappearances as evidence.
- #30Cazadore (Monster-Race)selective
Keys: Cazadore, Cazadores
Cazadores are humanoid predators distinguished by elongated, needle-like teeth, clawed fingers, pale mottled skin, and gaunt emaciated frames, with eyes that range from dark hollow voids to faintly luminous. They stalk and eliminate prey using stealth, agility, and ruthless precision, operating primarily at night where darkness and natural cover maximize their advantage. They possess superhuman strength, speed, and regenerative healing, but are vulnerable to silver, fire, and protective spells or symbols, which weaken or incapacitate them on contact.
- #31Changeling (Monster-Race)selective
Keys: Changelings, Changeling
Changelings are grotesque humanoid creatures with discolored slimy skin, varicosities, hollow eyes, and round mouths bristling with sharp teeth, whose true form is visible exclusively through reflective surfaces such as mirrors, appearing as ordinary children to the naked eye. They abduct human children and take them underground to be fed upon by the mother changeling, replacing the child with a mimic that behaves with a cold, mechanical demeanor while draining the mother's synovial fluid over time. Perceptive parents can detect the replacement through the child's emotionless, repetitive behavior, though changelings fiercely protect their human food source and will resort to violence against anyone who threatens it. They possess superhuman strength, agility, shapeshifting, and teleportation, but are vulnerable to fire, reflective surfaces, and the death of the mother changeling, which weakens or destroys all offspring.
- #32Crocotta (Monster-Race)selective
Keys: Crocotta, Crocottas
Crocottas are mythical predatory creatures that perfectly mimic human voices to lure victims into isolated areas where they feed, often calling out to targets using the voices of their loved ones to draw them close. They have adapted to modern technology, exerting a form of technopathy that allows them to manipulate phones and computers to impersonate contacts and compel victims toward harm or death. They appear human but reveal sharp, needle-like teeth during feeding, live in accumulated filth, and are identified by their haunting call "come to me." They possess voice mimicry, technopathy, and the ability to devour souls, but are otherwise mortal as any human.
- #33Djinn (Monster-Race)selective
Keys: Genie, Djinn, Jinn
Djinn, Genies or Jinn are rare humanoid entities with tattooed skin that inhabit desolate ruins and underground lairs, feeding on human blood and disguising themselves as ordinary humans until they reveal glowing blue eyes and extending tattoos when preparing to strike. They trap victims in elaborate hallucinatory fantasies induced by physical touch, which either kills swiftly or induces a coma-like state allowing the Djinn to drain the victim over time, with time passing slower inside the fantasy than in reality and death within the illusion by any cause other than suicide resulting in real-world death. They possess hallucinogenic touch, telepathy, pyrokinesis, and illusion-casting abilities, and some are drawn to fear as well as blood. They are vulnerable to silver, lamb blood, and specific antidotes.
- #34Dragon (Monster-Race)selective
Keys: Dragon, Dragons
Dragons are ancient, highly intelligent reptilian shapeshifters whose true form is a gargantuan quadrupedal serpentine creature with four clawed limbs, a long muscular tail, sweeping backward horns, thick overlapping scales, and vast leathery wings spanning enough width to generate powerful winds in flight. They have not been seen or hunted in over 700 years, leading most veteran hunters to dismiss them as legend, but they persist in secrecy drawn to gold hoards and caves, occupying sewers when natural caverns are unavailable. They are attracted to female virgins, whom legends claim they consume, and possess superhuman strength/speed/endurance/senses, natural spellcasting/magic, pyrokinesis, flight, shapeshifting, and immortality. Their dark red blood and scale-covered bodies are unmistakable in true form, while their human disguise is betrayed only by the emergence of serpentine eyes or claws when distressed. They are social among their own kind and fiercely brutal toward humans, showing no regard for human life. They are vulnerable exclusively to legendary dragon-slaying swords such as Excalibur, the Sword of St. George, and the Sword of Bruncvik.
- #35Fairies (Monster-Race)selective
Keys: Fairy, Fairie
Fairies are mischievous, elusive supernatural beings often visible only to those who have visited their realm or whom they choose to reveal themselves to, operating within a structured society governed by the Fairy Tribunal under the authority of Oberon, King of Fairies. They are responsible for many alleged UFO sightings and extraterrestrial encounters, abducting humans to Avalon to serve Oberon, and encompass diverse types including elves, leprechauns, tooth fairies, fairy godmothers, and gnomes. Many fairies exhibit arithmomania, a compulsive need to count their surroundings or actions, and are highly sensitive to energy. Humans can request favors by offering a bowl of cream, which affects fairies similarly to alcohol, sometimes intoxicating them. Fairies claim powers exceeding those of angels and show no intimidation toward them, wielding magic, spellcasting, invisibility, telekinesis, teleportation, and reality warping. They can be summoned via spells and remain in the area until banished by another spell. They are vulnerable to iron, silver, salt, mirrors, and poppy extract.
- #36Witch Familiar (Monster-Race)selective
Keys: Familiars, Familiar, Witch Familiar, Witch's Familiar
Familiars are enigmatic supernatural beings that serve as companions to witches, selecting their own witch rather than being chosen, and once bonded their loyalty is permanent, incapable of leaving to serve another. They alternate between animal and human-like forms through shapeshifting and communicate via telepathy, possessing free will and the ability to express opinions but bound to obey their witch's direct commands. The bond is mutual to the point that Familiars will sacrifice themselves for their witch, yet despite their supernatural nature their powers and vulnerabilities are intimately tied to the witch they serve, making them potentially fragile or fearsomely potent.
- #37Ghoul (Monster-Race)selective
Keys: Ghouls, Ghoul
Ghouls are grotesque scavengers that feed on the flesh and blood of the dead but will prey on living humans when opportunity arises, operating at any time of day or night unlike most nocturnal creatures. Their most dangerous ability is shapeshifting—a ghoul can assume the exact appearance of any individual whose flesh it has consumed, alive or dead, and can revert to that form at will as long as it retains a piece of the victim's body, allowing seamless infiltration of society and evading detection. Ghouls possess superhuman strength, speed, agility, heightened senses, and exceptional tunneling ability that grants them easy access to graves and underground locations. They can only be killed through decapitation or complete destruction of the head, with severe brain damage also proving fatal.
- #38Gorgon (Monster-Race)selective
Keys: Gorgon, Gorgons
Gorgons are immortal demigods of serpentine lineage that display a wide range of physical forms, from subtle snake-like traits to full serpentine features, with Medusa being the most infamous though her true form remains largely unknown. They possess paralyzing venom, superhuman strength, telepathy, serpent communication, invulnerability, and precognitive insight that allows them to anticipate threats before they materialize. They can be slain through decapitation with a silver blade, their venom requires a specialized antidote to counteract, and angelic beings can suppress or overcome their supernatural defenses.
- #39Griffin (Monster-Race)selective
Keys: Griffins, Griffin
The Griffin is a legendary creature combining the body, tail, and hind legs of a lion with the head, wings, and talons of an eagle. No verified encounters with a living specimen have been documented, leaving its existence speculative and supported only by scattered historical accounts and a small number of extremely rare feathers whose origins remain inconclusively identified. Current evidence suggests the Griffin may exist or may have existed, but the species remains unconfirmed.
- #40Chupacabra (Monster-Race)selective
Keys: Chupacabra, Chupacabras
The Chupacabra is an elusive cryptid native to the Americas, with reported appearances varying between a hairless, reptilian creature bearing dorsal spines and a strange canine-like beast. It attacks livestock—particularly goats, from which its name derives—by draining blood through small puncture wounds, often in the neck, leaving corpses intact and largely exsanguinated. Its existence remains debated among hunters and researchers, with sightings inconsistent and physical evidence scarce, making identification and classification unreliable.
- #41Hag (Monster-Race)selective
Keys: Hags, Hag
Hags are grotesque supernatural entities appearing as gaunt, humanoid females with unnaturally pale skin, hollow sunken eyes, and mouths lined with razor-sharp teeth, typically clad in tattered rags. They are predatory by nature, targeting humans during sleep by stalking victims through dreams or striking when prey is most vulnerable, favoring dark, abandoned, or corrupted environments while radiating an oppressive aura that induces fear and dread. They wield dream manipulation, possession, supernatural strength, and invisibility, but are weak to salt, iron, and exposure to strong light, which disrupts their abilities, weakens their physical form, and drives them away.
- #42Kalik (Monster-Race)selective
Keys: Kalik, Kallikantzaros
Kallikantzaros are malevolent goblin-like creatures from Balkan folklore, specifically Greek and Turkish traditions, characterized by twisted grotesque features and an inherently malicious demeanor. They emerge from the underworld during the Christmas season when the boundary between realms weakens, roaming the mortal world to commit mischief, sabotage, and destruction targeting human settlements and households. They possess shapeshifting, illusion-casting, and psychological manipulation abilities, preferring to confuse and frighten victims rather than kill outright. Holy symbols, religious protections, and traditional protective rituals repel or banish them, and their influence is severely diminished outside their seasonal emergence or when confronted with religious defenses.
- #43Kitsune (Monster-Race)selective
Keys: Kitsune
Kitsune are rare supernatural beings that appear fully human in disguise but possess fox-like traits when drawing on their true nature, manifesting elongated razor-sharp claws at will and shifting their eyes to glowing yellow with narrow fox-like pupils during feeding or combat. They sustain themselves exclusively by consuming the pituitary gland from the human brain, with prolonged deprivation causing starvation and death. Kitsune possess superhuman strength, speed, near invulnerability to mundane weaponry, and partial shapeshifting rather than full transformation, making them highly efficient predators. They are vulnerable to destruction of the heart, starvation, and supernatural weapons.
- #44Marid (Monster-Race)selective
Keys: Marid
Marid are powerful supernatural entities that manifest as tall, scaly humanoids with jagged horn-like protrusions encircling their heads, possessing superhuman strength and limited reality-warping abilities. They sustain their power through the blood of innocents, which they require from mortals in exchange for extraordinary boons including immense wealth, restored youth, or miraculous health, binding those who accept into ongoing acts of bloodshed. Their reality-warping is precise and intentional rather than chaotic, always serving the fulfillment of a patron's wish. Decapitation is their only vulnerability and is fatal.
- #45Musca (Monster-Race)selective
Keys: Musca
Musca are humanoid-fly hybrids with grotesquely enlarged fly-like faces that pass as human by wearing dark beekeepers' hats and leather clothing to conceal their features. They inhabit secluded communities with minimal human contact, but males who fail to find mates become violent outcasts known as "bad eggs" that target humans, capturing victims to produce a viscous binding substance. They possess superhuman speed, strength, agility, and the ability to produce sticky goo, but can be incapacitated by brass nails dipped in sugar water and killed by conventional means.
- #46Nuckelavee (Monster-Race)selective
Keys: Nuckelavee, Nucke
The Nuckelavee is a nightmarish entity from Orcadian folklore manifesting as a grotesque fusion of rider and horse—the upper body a skeletal, decayed human with a permanently gaping mouth lined with jagged teeth, the lower half a skinless horse with exposed muscle and sinew twitching unnaturally. It spreads disease, rot, and blight through breath, touch, or proximity, and possesses superhuman strength and speed that make it a relentless predator capable of pursuing victims across vast distances without rest. Fresh water repels and weakens it, potentially driving it away entirely, as purity is antithetical to its corrupted nature. Its reliance on a tainted environment and lack of adaptability further constrain its effectiveness, making it a devastating but ecologically dependent predator.
- #47Black Dog (Monster-Race)selective
Keys: Black Dog
Black Dogs are spectral apparitions rooted in British folklore, manifesting at night as large supernatural canines distinguished by pitch-black forms, glowing or fiery eyes, and the ability to appear and vanish at will. They are drawn to liminal locations—roads, crossroads, bridges, gates, graveyards, and ancient pathways—where the boundary between the living and dead thins, and their arrival is accompanied by oppressive dread, atmospheric static, and sudden unnatural silence. Their presence traditionally foretells the death of the witness or someone close to them, though some serve as silent guardians that escort travelers through dangerous terrain before vanishing once their purpose is fulfilled.
- #48Pishtaco (Monster-Race)selective
Keys: Pishtaco, Pishtacos
Pishtacos are parasitic monsters from Peruvian folklore that resemble ordinary humans, allowing them to blend seamlessly into society. They feed on human fat using a lamprey-like appendage deployed from the mouth, which grants them superhuman strength when consumed. They are highly vulnerable to silver, which can kill them outright, and severing the feeding appendage with a silver blade is fatal. They reproduce only once in their lifetime by laying eggs, requiring excessive feeding beforehand.
- #49Rakshashaselective
Keys: Rakshasha
Rakshasas are ancient supernatural beings from Hindu mythology, mischievous and homicidal by nature, infamous for consuming human flesh and sleeping on beds of dead insects. They are masters of disguise who assume human appearance to blend into society, but reveal their true form when desired or threatened, displaying prominent wrinkles, long furrowed eyebrows, piercing green cat-like eyes, and an unnervingly long smile. They possess shapeshifting, invisibility, invulnerability, superhuman strength, heightened senses, super speed, and extended longevity, but feed only once every few decades due to an unusually slow metabolism, often adopting vagabond lifestyles to avoid detection. Brass can harm or repel them, and they cannot enter a home without being explicitly invited.
- #50Reaper (Species)selective
Keys: Reapers, Reaper
Reapers are enigmatic agents of Death tasked with guiding souls at the moment of death to their designated afterlife, preserving the natural order of mortality. They appear in varied forms ranging from ghostly ethereal presences to elegant women or elderly mortician-like figures, and possess superhuman strength, invisibility, and control over souls. They cannot forcibly compel souls to move on, instead persuading through warnings that resistance risks eternal entrapment as spirits on Earth. Reapers are traditionally neutral, aligned with neither Heaven, Hell, nor Purgatory, but occasionally stray from their duties as rogue agents who manipulate souls for personal gain. They are vulnerable to higher demons, certain magical artifacts, and powerful supernatural beings. When a Reaper dies, another is reborn to take its place, maintaining the continuity of the cosmic balance.
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