Sonic.Exe The Disaster 2D Remake
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Sonic.Exe The Disaster 2D Remake
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Characters from Sonic.Exe The Disaster 2D Remake
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- #1Tails
Keys: Survivor, Character, Tails
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Miles Prower, more commonly known by the nickname Tails, is a playable character in Sonic.Exe The Disaster 2D Remake, characterized as a survivor.
INFO:
Name: Miles "Tails" Prower Role: Survivor Type: Mobility, Ranged Stunner
Basic Information: Status: Determinant
Character Information: Abilities: Flying, Arm Cannon Blast, Spinning, Turbo, Hitting Tails
Physical description: Species: Fox Gender: Male Fur color: Yellow-orange; White Eye color: Blue
Attire:
- White gloves
- Red & white shoes
Character information: Tails has a long-ranged attack which increases stun time for the duration its charged. He can fly and moves fast providing him with decent mobility. In .EXE form, charging the projectile in .EXE form allows him to damage players heavily, taking away 3 health points, deeming him dangerous. However, longer-charged makes it more difficult to shoot somebody. It's very smart, like the original Tails created by SEGA.
Characteristics: Movement:
- Speed - High
- Jump height - High
Abilities:
- Flying (cooldown [only recharges while grounded]: 8 secs.) - This mobility ability allows Tails to fly and ascend in the air by repeatedly pressing the jump button for 3 seconds before going into his falling state. Can be cancelled into his Arm Cannon Blast ability.
- Arm Cannon Blast (cooldown: 20 secs.) - This offensive ability allows Tails to launch a laser to stun .EXEs or damage survivors, depending on what team he's on. He can charge it up to 6 seconds: Each second increasing the stun time for .EXEs by 1. And while in his .EXE form, each 2 seconds increase the damage for survivors by 1.
- Spinning - This passive ability makes Tails spin when jumping or when running and pressing down. If Tails, as a survivor, and an .EXE bump into each other while spinning, they will bump off one another and none will get damaged. If Tails, in his .EXE form, bumps into a survivor who isn't spinning, he will damage them.
- Turbo (cooldown: 50 secs.) - This skill gives Tails acceleration for 3 seconds, and he acquires a yellow glow and acquires invulnerability, as in Super Form. If Tails is on the way .Exe, then .The exe will be stunned for 4 seconds. After 3 seconds of Turbo mode, Tails returns back to its original shape.
- Hitting Tails (cooldown: 4 secs.) - is a Tails skill. It gives him the opportunity to hit his opponent with his tails. If Tails is not .Exe, then the enemy, that is.The exe gets stunned for 1 second, and if Tails is .Exe, then the survivor takes 1 damage.
Trivia:
- Tails is not referred to by his full name in the game, simply just "Tails".
- His arm cannon blast ability originates from Sonic Battle.
- In "Hide and Seek", Tails' corpse can be found, if not selected by anybody.
- Tails is one of the two characters who got their select sprite changed. (The other being Chaos)
- The laser from Tails's Arm Cannon Blast ability travelled slower in v100.
Link: https://thedisaster2dr.fandom.com/wiki/Miles_%22Tails%22_Prower
- #2Knuckles
Keys: Knuckles, Survivor, Character
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Knuckles the Echidna is one of the playable characters in Sonic.Exe: The Disaster 2D Remake.
INFO:
Name: Knuckles the Echidna Role: Survivor Type: Mobility, Defense
Basic Information: Status: Determinant
Character Information: Abilities: Glide, Punch, Spinning, Fight to the last is a unique, Climbing Walls
Physical description: Species: Echidna Gender: Male Fur color: Red Skin tone: Peach Eye color: Purple
Attire:
- White gloves with pointed knuckles
- Red and yellow shoes with green cuffs and metal plates
Character Information: Knuckles is a protective character whose spin and punch allow him to deter .EXE. However, his speed and jump height make it harder to escape or catch up with survivors in his .EXE form. He can glide for long enough to fly over an obstacle.
Characteristics: Mobility:
- Speed - Medium
- Jump height - Medium
Abilities:
- Glide (cooldown: 15 secs.) - This mobility ability allows Knuckles to slowly glide down in the air for up to 5 seconds.
- Punch (cooldown: 20 secs.) - This offensive ability allows Knuckles to stun .EXEs for 3 seconds or damage survivors in close combat, depending on what team he's on.
- Spinning - This passive ability makes Knuckles roll when jumping or by pressing down while running. If Knuckles, as a survivor, and an .EXE bump into each other while spinning, they will bump off one another and none will get damaged. If Knuckles, in his .EXE form, bumps into a survivor who isn't spinning, he will damage them.
- Fight to the last is a unique - Knuckles ability. It gives him the opportunity to transfer 1 more damage, that is, having received fatal damage, he remains with 1 HP if he did not have 1 HP, and the damage received is not equal to 1 Damage. In the mode .Exe this ability allows Knuckles to reduce stun for 2 seconds, but only once.
- Climbing Walls - This skill gives Knuckles the ability to climb walls if he touches it with the Glide ability. The ability to climb walls lasts for 5 seconds. This skill also gives Knuckles the ability to hover on the wall for exactly 5 seconds if he touches it with the Glide skill.
Trivia:
- He is not referred to by his full name.
- This is the first time Glide was with Knuckles in Sonic.EXE The Disaster games series.
- In "You Can't Run", if Knuckles is left unselected, his corpse will be present.
- Knuckles' first select sprite (As of February of 2024) has two errors, one with his hands, where the left hand's thumb is giving Knuckles "Two Right Hands". The other error is with his "crest" on his chest, where it's supposed to be the color white, but is shown as tan instead.
Link: https://thedisaster2dr.fandom.com/wiki/Knuckles_the_Echidna
- #3Eggman
Keys: Eggman, Survivor, Character
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Doctor Eggman (full name Doctor Ivo Robotnik) is one of the playable characters in Sonic.Exe: The Disaster 2D Remake.
INFO:
Name: Ivo "Eggman" Robotnik Role: Survivor Type: Mobility, Stunner, Support
Basic Information: Status: Determinant
Character Information: Abilities: Jetpack Boost, Electric Field, Tracking Traps, Metal Sonic (Energy Ball, Dash, Grapple)
Physical description: Species: Human Gender: Male Skin tone: Peach Eye color: Blue
Attire:
- Blue pince-nez glasses
- Red jacket with golden wrist button
- Yellow cape with triangular collars
- Black one-piece pants/boots with two silver buttons
Character Information: Doctor Eggman is a low-mobile character. He may see too vulnerable, but his electric field can protect him better than any other attack. He has double jump which allows him to access shortcuts or jump over .EXE. His trackers make him useful as support as they reveal location and slow down those who stepped on them. Electric field slows survivors down in his .EXE form.
Characteristics: Mobility:
- Speed - Low
- Jump height - Low
Abilities:
- Jetpack Boost (cooldown: 10 secs.) - This mobility ability allows Eggman to make a second jump while mid-air, while also slightly increasing his speed in the air.
- Electric Field (cooldown: 20 secs.) - This defensive ability creates an electric field all around Eggman that stuns .EXE's for 2 seconds. In his .EXE form, damaging survivors with this ability also makes them slow down briefly as his tracking traps would do.
- Tracking Traps (cooldown: 30 secs.) - This support ability allows Eggman to place tracking traps on the ground that indicate the location of enemies and slows them down briefly by 30% when touched. In his .EXE form, his tracking traps will instead affect survivors.
- Metal Sonic (cooldown: 35 secs.) - is an individual Eggman skill. It gives him the ability to summon Metal Sonic for 10 seconds to guard him. Metal can shoot Energy Balls, stun .Exe for 3 seconds, make a Dash forward, stunning .Exe for 2.5 seconds, or do Grapple, discarding .Exe away from yourself by a couple of meters and stunning for 1 second. After 10 seconds have passed, Metal Sonic flies to the base to recharge. If Eggman is .For example, Metal Sonic's Energy Ball does 2 damage, Jerk does 1 damage, and Spindash stuns survivors for 2 seconds.
Trivia:
- He is not referred to by his full alias or full name in the game.
- Eggman didn't have the Tracking Traps ability in the public beta of the game.
- Eggman's expanded sprites are created by the user Dolphman (also known as retrobunyip).
- In "...", if Eggman is left unselected, his corpse will be present within the stage.
- Eggman is able to place tracking traps at the very edges of platforms by looking in the opposite direction of the edge. This can be very useful to make avoiding them harder for enemies.
- Metal Sonic, who is summoned by Eggman, is the only one who can stun the survivors if Eggman himself is.Exe.
Link: https://thedisaster2dr.fandom.com/wiki/Doctor_Eggman
- #4Amy Rose
Keys: Amy Rose, Survivor, Character
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Amy Rose is a playable character in Sonic.Exe The Disaster 2D Remake, characterized as a survivor. She is of the mobility and defense classes.
INFO:
Name: Amy Rose Role: Survivor Type: Mobility, Defense
Basic Information: Status: Determinant
Character Information: Abilities: Hammer Jump, Hammer Blow, Non-parriable attacks, Hammer Throw
Physical description: Species: Hedgehog Gender: Female Fur color: Pink Skin tone: Peach Eye color: Green
Attire:
- Red and white dress
- Red and white boots
- Red hairband
- White gloves
- Gold bracelets
Character Information: Amy's specials provide her with good defense and mobility, However not having them charged makes her very vulnerable. Her attacks can't be parried, she's pretty fast by herself, but also has the hammer jump which allows her to access shortcuts and hit enemies on jump's start.
Characteristics:
- Mobility
- Speed - High
- Jump height - High
Abilities:
- Hammer Jump (cooldown [only recharges while grounded]: 10 secs.) - This mobility ability lets Amy make a very high jump that damages .EXEs/Survivors at the start of it. This move can also be used to reach some high platforms or evade attacks.
- Hammer Blow (cooldown: 20 secs.) - This attack will have Amy spin her hammer around her horizontally, damaging any .EXEs or Survivors that make contact with the attack, depending on what team she's on.
- Amy Rose's unique passive ability makes her attacks immune to being parried.
- Hammer Throw (cooldown: 30 secs.) - is an individual skill Amy Rose. Amy Rose can throw her hammer in the direction of her gaze. If the hammer hits the .Exe, it will stun him for 3.5 seconds. If Amy is .Exe, it will deal 2 Damage to the survivor.
Trivia:
- Amy Rose is the only survivor to be referred to by their full name in the game.
- In "Not Perfect", her corpse can be spotted in one of the phases.
- Even though in her character selection info it's stated that she has "high" speed and "high" jump height, she runs as fast as Knuckles ("medium" speed) and jumps higher than Tails ("very high" jump height).
Link: https://thedisaster2dr.fandom.com/wiki/Amy_Rose
- #5Cream The Rabbit
Keys: Survivor, Character, Cream
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Cream the Rabbit is one of the playable characters in Sonic.Exe The Disaster 2D Remake.
INFO:
Name: Cream the Rabbit Role: Survivor Type: Mobility, Support
Basic Information: Status: Determinant
Character Information: Abilities: Glide, Boost, Spawns 3 rings, Spinning, Panic
Physical description: Species: Rabbit Gender: Female Fur color: Princeton orange, Cream, White Skin tone: Peach Eye color: Cinnamon-brown
Attire:
- Vermilion dress with white collar
- Light blue dual-flap tie
- White gloves with golden cufflinks
- Vermilion and yellow shoes
- White socks
Character information: Cream has very high mobility, thanks to her general speed and faster acceleration. Her instant boost and glide give her better control on her speed. She can't fight back aside from bouncing .EXE off. Her ability to spawn 3 rings (2 red rings in .EXE form) makes her a good support.
Characteristics: Mobility:
- Speed - High
- Jump height - High
Abilities:
- Glide (cooldown: 15 secs.) - This mobility ability allows Cream to glide in the air for 2 seconds while also maintaining her momentum.
- Boost (cooldown: 30 secs.) - This mobility ability increases Cream's acceleration and speed by a lot for 0.5 seconds.
- Ring Spawn (cooldown: 40 secs.) - This support ability allows Cream to summon three yellow or two red rings around her, depending on what team she is.
- Spinning - This passive ability makes Cream spin when jumping or when pressing down while running. If Cream, as a survivor, and an .EXE bump into each other while spinning, they will bump off one another and none will get damaged. If Cream in her .EXE form bumps into a survivor who isn't spinning, she will damage them.
- Panic (cooldown: 60 secs.) is a passive skill for Cream. This ability makes Cream immune to damage for 5 seconds, because she runs too fast. NOTE: During a Cream's panic, it cannot be hit, but this does not mean that the landscape cannot harm her. It's not a very convenient skill, but sometimes it can help if you need to get away from a bunch of enemies. In .EXE form, she stays in a state of panic for 3 seconds, and deals damage to everyone she ran through, even without using the Spinning ability, but after that the character will be stunned for 5 seconds.
Trivia:
- Cream's ring summoning ability was before meant to summon four yellow rings instead of three.[1]
- Cream is not referred to by her full name in the game.
- Cream's boost ability used to last for four seconds in the public beta of the game and she didn't have her ring summoning ability. The duration was lowered because of a glitch where she could freely run to different sides without losing her boost. This "bug" still applies in the full version, although, due to it's low duration, can't be abused nearly as much.
- In "Kind and Fair", if Cream is not selected by anybody, her corpse will be present within the map. 4.1) Additionally, her corpse references how she dies in the original Sally.EXE (Running into a wall of spikes).
Link: https://thedisaster2dr.fandom.com/wiki/Cream_the_Rabbit
- #6Sally Acorn
Keys: Survivor, Character, Sally Acorn
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Sally Acorn is one of the playable characters in Sonic.Exe: The Disaster 2D Remake.
INFO:
Name: Sally Acorn Role: Survivor Type: Defense, Aerial Stunner
Basic Information: Status: Determinant
Character Information: Abilities: Shield, Air Kick, Slide, Nicole
Physical description: Species: Chipmunk Gender: Female Fur color: Tan, light brown Eye color: Blue
Attire:
- Azure denim vest
- Azure knee-high boots
Character Information: Despite having medium speed, Sally can accelerate really fast using her slide, which also provides her with maneuverability. For defense, she has a kick that can be performed only in the air. The shield to ignore one hit, shattering shield with spin or hit will throw her back. For her .EXE form, shards can also damage near survivors.
Characteristics: Mobility:
- Speed - Medium
- Jump height - Medium
Abilities:
- Aereal Kick (cooldown: 15 secs.) - This offensive ability allows Sally to stun .EXEs for 3 seconds or damage survivors in close combat, depending on what team she is. Can only be used when Sally is mid-air.
- Shield (cooldown: 30 secs.) - This defensive ability creates a shield around Sally for 5 seconds that shatters when hit by an attack or hazard, absorbing the damage; throwing her back and giving Sally a few invincibility frames (half of normal), and stunning .Exe for 2 seconds. When Sally is in her .EXE form, her shield will shatter automatically after 5 seconds or when hit by an attack of a Survivor, and shards of it will damage any nearby survivors.
- Slide - This passive ability allows Sally to accelerate faster by pressing down while running. Jumping cancels this ability.
- Nicole (cooldown: 60 secs.) - Sally has a laptop computer with an AI named Nicole, which is loyal to Sally and does whatever she orders. Nicole is a perfect AI, for which there are no barriers in the digital world, and for Nicole the main thing is to complete the task of Sally. Nicole refers to Sally as an animated machine, and when completing a task, says "Doing Sally." Nicole looks like a lynx. Nicole can only use Sally. In fact, a second life for Sally, because Nicole can take Sally's death on herself, freeing Sally from 3-4 blows. In Sally's .Exe form, Nicole helps her catch other survivors.
Trivia:
- In the game, she is not referred to by her full name.
- Her sprites are created by Merfy, but her sprites are also a much more polished design, based off of her appearance in Sally.exe: Eye of Three and Finished Nightmare. Her original sprites were custom-made by the user Damien.
- Unlike the other five playable survivors, Sally does not have a corpse present in any of the playable stages, when she's not selected.
- Even though in her character selection info it's stated that her Aereal Kick ability stuns EXEs for 2 seconds, it actually does for 3 seconds.
Link: https://thedisaster2dr.fandom.com/wiki/Sally_Acorn
- #7Sonic.Exe
Keys: Murderer, Sonic.Exe, Character
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X (better known as Sonic.exe) is the titular main antagonist appearing in Sonic.Exe The Disaster 2D Remake and a playable murderer character in the game. He is also the main stock exe character.
INFO:
Name: Sonic.exe Role: Murderer Type: Offense
Basic Information: Status: Alive Nicknames: God, .EXE, Original, X
Character Information: Abilities: Attack, Invisibility, Physical description, The Demon's Vision, Spinning Species: Sentient Dark Matter Gender: Male Fur color: Blue Skin tone: Peach Eye color: Red
Attire:
- White gloves
- Red shoes with white stripes and golden buckles
Character information: Sonic.EXE can become invisible for survivors, during this ability he is constantly tracking nearest survivor and is immune to all incoming damage. He can also cancel his spin, this will allow him to avoid bouncing off of survivors. All killers can do that. Sonic.EXE is a collective image of all takes on Sonic.EXE creepypasta and the original design. He is the original, his moveset mostly draws from original Sonic.EXE The Disaster.
Characteristics: Mobility:
- Speed - Very high
- Jump height - High
Abilities:
- Punch (Cooldown: 1 sec.) - This offensive ability allows Sonic.EXE to damage survivors in close combat while on the ground, taking 2 HP from them.
- Axe Kick (Cooldown: 2 secs.) - This offensive ability allows Sonic.EXE to damage survivors in close combat while in the air, taking 2 HP from them.
- Invisibility (Cooldown: 30 secs.) - This special ability allows Sonic.EXE to go invisible for up to 15 seconds, during which he can't be heard or interacted with; and he's constantly tracking the nearest Survivor.
- The Demon's Vision (cooldown: 50 secs.) - This is an individual Exe skill. The skill allows the Exe to capture the victim's body and use it to attack another survivor, but only once, after the Exe will be stunned for 5 seconds, because it was thrown out of the body. If the Exe dies captured by a survivor, the survivor will immediately become demonized, but the Exe will be stunned for 15 seconds.
- Spinning - This passive ability makes Sonic.Exe spin when jumping or when pressing down while running.
Trivia:
- When he gets chosen as the killer, the console names him as the Original. 2 ) During his invisibility, other players can't hear any sound he makes except for springs. 2.1) Additionally, while invisible, his water splashes can indeed be seen on water in Hill.
- When Sonic.EXE goes invisible, his attacks will not recharge.
Lines: [Kill Line - 1]: DIE [Kill Line - 2]: YOU'RE NEXT [Kill Line - 3]: YOU'RE TOO SLOW [Kill Line - 4]: I WILL STRIP YOUR FLESH FROM YOUR BODY [InvisLine - 1]: THERE WILL BE NO MORE HIDING [InvisLine - 2]: SOME THING WICKERED THIS WAY COMES AND YOU WILL BE FOUND [TauntLine - 1]: YOU WILL... DIE IN MY HANDS [TauntLine - 2]: READY FOR ROUND 2? [AppearLine - 1]: (noise) [AppearLine - 2]: HELLO :) [AppearLine - 3]: FOUND YOU [StunLine]: AE sounds of pain [Victory Line - EXECUTABLE]: See You In Hell :)
Link: https://thedisaster2dr.fandom.com/wiki/Sonic.EXE
- #8Chaos
Keys: Murderer, Character, Chaos
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Chaos is a playable murderer character in Sonic.Exe The Disaster 2D Remake. Chaos is the main antagonist of an upcoming Sonic.exe fangame called "Sonic.exe The Stone of Darkness".
INFO:
Name: Chaos Role: Murderer Type: Offense, Mobility
Basic Information: Status: Alive
Physical description: Abilities: Chaos Whip, Dash, Water Form, The streamlining of water, Spinning Species: Sentient Water Gender: Male Fur color: Dark blue Skin tone: Peach Eye color: Black eyes; blue pupils
Attire:
- White gloves
Character Information: Chaos has attacks with medium range that deal low damage. His air attack, on the other hand, is a dash that can be aimed. Chaos' special is the form of liquid. In said form, he is capable of accelerating faster and tracking down nearest survivors. Getting hit will cancel this form. He can also cancel his spin. This will allow him to avoid bouncing off of survivors. All killers can do that. Chaos is an antagonist of Sonic.exe The Stone of Darkness, which originally came to be in 2018, and was developer by Hamster Man.
Characteristics: Mobility:
- Speed - Very high
- Jump height - High
Abilities:
- Chaos Whip (cooldown: 1.5 secs.) - This offensive ability allows Chaos to damage survivors in moderately close combat, taking 1 HP from them.
- Dash (cooldown: 3 secs.) - This offensive and mobility ability allows Chaos to damage survivors by dashing though them, taking 1 of their HP.
- Water Form (cooldown: 20 secs.) - This special ability deactivates Chaos's other abilities but increases his speed and makes him track the nearest survivor for 15 seconds.
- The streamlining of water (cooldown: 30 secs.) - This skill is unique to Chaos. This skill gives him the ability to pass through any object for 5 seconds, as if he were in NoClip Mode. In this state, he cannot harm anyone, only observe.
- Spinning - This passive ability makes Chaos spin when jumping or when pressing down while running.
Trivia:
- Chaos runs the fastest out out of any character in the game.
- Chaos's abilities were thought out by MerfCor and Hamster Man.[1]
- He is based on the character from the official Sonic the Hedgehog series with the same name.
- Chaos can cancel his Dash's momentum by dashing into the ground, giving him instant max speed.
- Chaos is constantly dripping water during gameplay. This can be used to the survivors' advantage to have an idea of his location if Chaos is above them.
- Chaos's Dash was briefly buffed only during Beta v1013 to do 2 damage to Survivors; this was because the developers thought that people weren't playing him as much as other EXEs because of his low damage output.
- Chaos's Dash ability got reworked in v1014: Now stopping his momentum when colliding with the ground or a wall. A second Dash can be executed if the controls are quickly let go and pressed again after colliding with a surface.
Lines: [Kill Line - 1]: The difference of skill was your only issue [Kill Line - 2]: Any mortal soul will be set ablaze [Kill Line - 3]: Witnessing both difference in power can achieve [Kill Line - 4]: Running was... NEVER An option [Kill Line - 5]: My force will overcome you defiance [Kill Line - 6]: This is only the beginning of your nightmare [Kill Line - 7]: Now that hell has gifted another spirit [Kill Line - 8]: The living Nightmare shall not re-surface in you [TauntLine - 1]: Such delight... to smell fear [TauntLine - 2]: Any mortal soul will be set ablaze [StunLine]: Literaiy an animal wailing [Water Form - Line 1]: I can smell you... [Water Form - Line 2]: Your ignorence will get you killed... [Victory Line - CHAOS]: Your fate was sealed...
Link:
- https://thedisaster2dr.fandom.com/wiki/Chaos
- https://community.fandom.com/wiki/c:continuedexe:Sonic.exe_(The_Original)
- #9Exetior
Keys: Murderer, Character, Exetior
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Exetior is a playable murderer character in Sonic.Exe The Disaster 2D Remake. He is the main antagonist of JaizKoys' Sonic.EXE: Nightmare Universe.
INFO:
Name: Exetior Role: Murderer Type: Offense
Basic Information: Status: Alive
Physical description: Abilities: Slam, Tornado Kick, Stomp, Shadow Ring, Demon's Wrath, Spinning Species: Arch-Demon of Sharpness Gender: Male Fur color: Blue Skin tone: Peach Eye color: Black eyes, red pupils
Attire:
- White gloves
- Sonic's shoes
Character Information: Exetior is slightly slower than the other killers, but he is capable of making that up with his great offense. He has a stomp, which sends out a shockwave upon landing, dealing damage. His special is placing down a black ring, that allows him to track nearest survivors. However, black rings can be countered by taking them with 5 rings in stock. He can also cancel his spin, which allows him to avoid bouncing off of survivors. All killers has this ability. Exetior is an antagonist of Sonic.EXE Nightmare Universe, made by JaizKoys in 2017.
Characteristics: Mobility:
- Speed - High
- Jump height - High
Abilities:
- Slam (cooldown: 1 sec.) - This offensive ability allows Exetior to damage survivors in close combat while on the ground, dealing 2 Damage.
- Tornado Kick (cooldown: 3 secs.) - This offensive ability allows Exetior to damage survivors in moderately close combat while in mid-air, dealing 2 Damage.
- Stomp (cooldown: 4.5 secs.) - This offensive ability allows Exetior to launch himself down while in mid-air (dealing 2 Damage) and make shockwaves near him when colliding with the ground (dealing 1 Damage).
- Shadow Ring (cooldown: 42 secs.) - This special ability allows Exetior to summon a Shadow Ring that takes away 1 HP from a Survivor if they touch it. These rings can be disarmed by Survivors if they have at least 5 rings. Cannot be placed right next to each other, forcing the killer to make some space between them. Can be placed next to a corpse, which will make them grab the ring instantly upon revival.
- Demon's Wrath (cooldown: 60 secs.) - An exclusive ability for Exetior. This skill increases Exetior's damage and speed by 1 point for 7 seconds. Due to this ability, his eyes glow red. At the end of this ability, Exetior is stunned for 1 second and slowed down twice for 4 seconds.
- Spinning - This passive ability makes Exetior spin when jumping or when pressing down while running.
Trivia:
- Exetior's abilities were thought out fully by MerfCor.[1]
Lines: [Kill Line - 1]: GET DUNKED ON! [Kill Line - 2]: SUCKS TO BE YOU [Kill Line - 3]: CRY ABOUT IT! [Kill Line - 4]: KNOW YOUR PLACE... YOU TRASH!!! [Kill Line - 5]: Way to go SUCKER! [Kill Line - 6]: Pathetic piece of meat [RingLine - 1]: I have a little... Surprise! [RingLine - 2]: Hey, it's a little oopsie. Hehehehe [RingLine - 3]: Oh look... There is another ring! [RingLine - 4]: You can't hide forever! [TauntLine - 1]: Meet your maker! [TauntLine - 2]: Entertain me if you can... Mortal [TauntLine - 3]: No lord... Only creator [StunLine]: Rahhh!!! sounds of someone trying to scare another person [Void Ring - Kill 1]: You messed up... [Void Ring - Kill 2]: No Hands! [Victory Line - EXETIOR]: GAME OVER
Link:
- https://thedisaster2dr.fandom.com/wiki/Exetior
- https://exenightmare.fandom.com/wiki/Exetior
- #10Exeller
Keys: Exeller, Murderer, Character
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Exeller is a playable murderer character in Sonic.Exe The Disaster 2D Remake. He is the main antagonist of Dan the Patient Bear's Sonic.exe: The Spirits of Hell series.
INFO:
Name: Exeller Role: Murderer Type: Mobility, Offense
Basic Information: Status: Alive Nicknames: Sonic.exe
Physical description: Abilities: Punch, Kick, Clone Summon/Warp, Species: Highest Gender: Male Fur color: Light blue Skin tone: Peach Eye color: Black eyes, red pupils
Attire:
- White gloves
- Sonic's shoes
Character information: Exeller can create clones that reveal the location of survivors within their field of view, up to two and teleport to each one, replacing them. This ability provides Exeller great strategic potential in all environments. He can also cancel his spin, this will allow him to avoid bouncing off of survivors. All killers can do that. Exeller is an antagonist of Sonic.exe: The Spirits of Hell and later, its sequel, Sally.exe: The Whisper of Soul, games were released by Dan the Patient Bear in 2018 and 2021 respectively.
Characteristics: Mobility:
- Speed - Very high
- Jump height - High
Abilities:
- Punch (cooldown: 1 sec.) - This offensive ability can be performed on the ground. Deals 2 DMG to Survivors.
- Kick (cooldown: 2 secs.) - This offensive ability can only be performed in mid-air. Deals 2 DMG to Survivors.
- Clone Summon/Warp (cooldown: 30 secs.) - Exeller can create stationary clones that look similar to him and can placed Mid-Air or on the ground; there can be a maximum of two at a time. Exeller can select between them by holding up or down and teleport to the one selected pressing the C button. Momentum and actions done before teleporting are carried over, which gives him great strategic potential From v1014 onwards: 3.1) While selecting a clone, that clone will mimic Exeller's standing animation if on the ground. 3.2) When teleporting, Exeller will gain the ability to track nearest Survivors for 7 seconds.
- Ingenuity (cooldown: 55 secs.) - This is an individual skill for Exeller. The skill gives Exeller to feel the survivors' presence close to him, as if they had picked up a red ring. It lasts exactly 3 seconds, and then Exeller gets a 2-fold slowdown for 2 seconds.
- Spinning - This passive ability makes Exeller spin when jumping or when pressing down while running.
Trivia:
- The idea for Exeller's cloning ability was taken from a discord message by Dan the Patient Bear.[1] 1.1) This is also an ability that he has from his original series.
- Exeller's special ability only enters cooldown when teleporting, not when placing a clone.
- Exeller's voice lines are all voiced by his actor, DarkBox. These lines are mostly re-used from previous games.
- In this game, he takes his appearance from Sally.exe: The Whisper of Soul. His sprites are created by Shinbaloonba/Mod Gen, but his exe variant was created by the user BECDoesDA. 4.1) In the original Sonic.exe: The Spirits of Hell game, he used the same sprites that Sonic.EXE uses.
- Unlike the other exes, Exeller does not seem to be aggressive if he loses, simply facepalming in disappointment.
Lines: [Kill Line - 1]: You cannot... ESCAPE your fate... [Kill Line - 2]: TIME TO DIE sucker [Kill Line - 3]: I grow weary of your PATHETIC FACES [Kill Line - 4]: YOU'RE TOO SLOW. Wanna try again? [Kill Line - 5]: Pathetic... HMPH [Kill Line - 6]: To bad this is already over... [Kill Line - 7]: What a shame... [CloneLine]: Don't make me come find you [TauntLine - 1]: LET'S BEGIN [TauntLine - 2]: Your death is certain... [TauntLine - 3]: If you want something done right... You have to do it your self I suppose... >:( [StunLine]: NO! [Clone Teleport - Line 1]: Don't run [Clone Teleport - Line 2]: Miss me? [Clone Teleport - Line 3]: Hehehehe [Victory Line - EXELLER]: Nice Try...
Link:
- https://thedisaster2dr.fandom.com/wiki/Exetior
- https://thedisaster2dr.fandom.com/wiki/Exeller?oldid=1251
- https://sonicexe-spirits-of-hell.fandom.com/wiki/Exeller
- #11Demonization
Keys: Demonization
Always on · Selective (AND ANY) · After character · Order 15 · 100%
Entry settings
Demonization is a mechanic in the game allowing murderers to turn survivors into .EXE's. The first half of killed survivors become corrupted after death, while others just stay dead. Corrupted victims have no health restriction and have lower cooldown on some abilities to damage survivors.
Trivia: Unlike the original game, there is no continue screen allowing you to choose whether or not you want to continue as an .EXE.
- #12Rebirth
Keys: Rebirth
Always on · Selective (AND ANY) · After character · Order 15 · 100%
Entry settings
Name: Rebirth Type: Ability Effects: Revives player
INFO:
Rebirth is a mechanic and ability used by survivor characters in Sonic.exe The Disaster 2D Remake. The ability allows players to revive players that have been downed. The higher the rings you have, the faster the process is. On revival, the player who has been revived is granted 2 HP and can no longer be rebirthed from this point. If a player has died following the sudden death event, then that player cannot be rebirthed and will instantly die.
- #13Parrying
Keys: Parrying
Always on · Selective (AND ANY) · After character · Order 15 · 100%
Entry settings
Activates if two enemy players hit each other at once. In this case, both are thrown back without being stunned or taking damage, unless one of them hits too early.
- #14Shadow Ring
Keys: Shadow Ring
Always on · Selective (AND ANY) · After character · Order 15 · 100%
Entry settings
Name: Shadow ring Type: Ring Found in: Priceless Freedom; all if spawned by Exetior Effects: Damages survivors Purpose: To damage survivors
A shadow ring (otherwise known as a black ring) is an object that appears in Sonic.Exe The Disaster 2D Remake. Owned by Exetior, these types of rings can be spawned by him in any area and will also naturally appear in Priceless Freedom. These rings are harmful to survivors, damaging them on collection. If a player collects a shadow ring whilst having collected five yellow rings, the effects of the shadow ring will be nullified.
- #15Red Ring
Keys: Red Ring
Always on · Selective (AND ANY) · After character · Order 15 · 100%
Entry settings
Red Rings cause The player to move a bit faster, at the cost of some health and red static on the Screen. With this effect alone, the survivors have 10-15 seconds (as luck would have it) They cannot use their active skills and end up in the Green Warp Ring. The red ring is called the ring of illusions. for the first time, such rings with such an effect appeared in Sonic.Exe The Spirits of Hell. And yes, if the survivor has ALREADY picked up such a ring, then while he is in the illusion, he cannot pick up another red ring, even if he runs over it.
- #16Yellow Ring
Keys: Yellow ring
Always on · Selective (AND ANY) · After character · Order 15 · 100%
Entry settings
Name: Yellow ring Type: Ring Found in: All maps Effects: Grants health, allows rebirths Purpose: Benefits survivors
A yellow ring is an object that appears in Sonic.exe The Disaster 2D Remake. They, alongside red rings, spawn in random areas throughout all maps. Yellow rings are beneficial to survival. On collection of 10 yellow rings, health is restored. Murderer characters have the option to destroy yellow rings by simply using their attack ability.
Trivia:
- All collected yellow rings will be taken away on rebirth, despite the requirement only being 3 yellow rings.
- The more yellow rings a player has collected, the faster it'll take to revive a player.
- #17Green Warp Ring
Keys: Green warp ring
Always on · Selective (AND ANY) · After character · Order 20 · 100%
Entry settings
Name: Green Warp Ring Type: Ring Found in: All maps Purpose: Escape route
The Green Warp Ring is an object in Sonic.Exe The Disaster 2D Remake. It is the escape route and it appears in every map. The green warp ring will appear in randomized locations throughout maps. Players are required to search for the green warp ring and jump into it to escape.
Trivia:
- The green warp ring can easily be camped by murderers and demonized survivors.
- If a player is currently under the effects of a red ring, the player can't enter the ring until the effects wear off. 3)In contrast to the original game, the green warp ring is not indicated and must be found instead. 3.1) However, in Ravine Mist, if 6 shards are acquired by players, the ring's location will be indicated.
- #18Spinning
Keys: Spinning
Always on · Selective (AND ANY) · After character · Order 15 · 100%
Entry settings
Spinning is an ability of some characters that is active during jumping and rolling. It deals damage to survivors as a murderer. If two characters collide in the spin state, they will push off from each other, cancelling spin for survivors.
- #19Stealth
Keys: Stealth
Always on · Selective (AND ANY) · After character · Order 15 · 100%
Entry settings
With stealth, survivors can hide behind objects, which covers them but disables their specials. Survivors can still be hurt while being hidden. Press down while behind the object to be covered.
- #20Sudden Death
Keys: Sudden Death
Always on · Selective (AND ANY) · After character · Order 15 · 100%
Entry settings
Sudden Death is a game mechanic which becomes active when the timer reaches two or less minutes. During this time, rebirthing is no longer available and if you die you can no longer be saved.
- #21... Level
Keys: ...
Always on · After character · Order 10 · 80%
Entry settings
Name: ... Difficulty: Easy
Basic Information: Main Character: Eggman Debut Date: 15 June, 2023 Based On: Various ... stages from Sonic.EXE games.
... is a map in Sonic.EXE: The Disaster 2D Remake that was based on various ... stages from Sonic.EXE games. This map is in the Easy category due to not having many difficulties for the survivors and being spacious.
Description: Long stairway with three floors, you can't run on stairs and the lower you go - the darker it gets. +25 sec.
Appearance: This map is themed to be a dark and grim castle: the pallet for this map is primarily purple, black and gray, structures are made of concrete and tiles in a checkerboard pattern, the background is a purple brick wall with portraits of Doctor Eggman, windows with metal bars and torches. There are some curtains and chains hanging from under the structures, fountains, columns and statues of Doctor Eggman and Sonic.EXE serving as decorations.
Gimmicks:
- Depending on how low in the map you are, its appearance will change to be darker or less dark.
- You cannot run on stairs.
Trivia: 1)This, along with Ravine Mist and Hide and Seek Act 2, was one of the three accessible maps in the public beta of the game. 2) Doctor Eggman's corpse spawns into this map when nobody plays as him on it. 3) This map was first teased in the second gameplay video by Hander. 4) The music played for each section of the level is a reference to the level variant from Sonic.exe: The Spirits of Hell with its difficulty for each part.
- #22Dark Tower Level
Keys: Dark Tower
Always on · After character · Order 10 · 80%
Entry settings
Name: Dark Tower Difficulty: Easy
Basic Information: Debut Date: 27 July, 2023 Based On: Stage from Sonic Fear 3: The Apocalypse.
Dark Tower is a map in Sonic.EXE The Disaster 2D Remake. This map is in the Easy category due to not having difficult gimmicks for the survivors and being very spacious.
Description: Don't stand under stalactites, they will fall if you walk under them. Every 10 seconds it gets dark for a while, at this time try not to run into the owner of this place +25 sec.
Appearance: This map is themed to be hot and rocky: the pallet for this map is red, black and yellow, structures are made of rocky lava or wood, the background is a long wall of rocky lava, there is steam floating in the foreground.
Gimmicks:
- There are spike balls floating up and down, they damage survivors upon contact.
- There are stalactites that fall down when a player passes under them. Touching them damages survivors and stuns .EXE's.
- The screen fades to black and out every 10 seconds.
- Tails Doll will sometimes chase after survivors and jumpscare them when caught.
- #23Haunting Dream Level
Keys: Haunting Dream
Always on · After character · Order 10 · 80%
Entry settings
Name: Haunting Dream Difficulty: Easy
Basic Information: Main Character: Tails Debut Date: 27 July, 2023 Based On: First stage from Tails' Nightmare.
Haunting Dream is a map in Sonic.EXE The Disaster 2D Remake that was based on a location from the game Tails' Nightmare.
Description: You will be able to open the passages by activating the crystals. Hold the jump button or up on special springs so that they throw you higher, and most importantly, do not wake up. +25 sec.
Gimmicks:
- There are unactive crystals at the start of the round, littered around the map. When they are made active by a survivour or a killer, they will close every door placed on the map and will crush and kill the survivor instantly, regardless of their health, if it stays in their way.
- Along with special coloured springs that can throw you higher if you hold down the jump button or up when you collide with them.
Trivia:
- The soundtracks for this map refer to it as Haunt Dream in the game files.
- The map icon shows an non-existing doo, that doesn't appear on the map itself.
- #24Hide and Seek Act 2 Level
Keys: Hide and Seek Act 2
Always on · After character · Order 10 · 80%
Entry settings
Name: Hide and Seek Act 2 Difficulty: Easy
Basic Information: Main Character: Tails Debut Date: 15 June, 2023 Based On: Hide and Seek Act 2 from Sonic.EXE: The Spirits of Hell
Hide and Seek Act 2 is an easy map in Sonic.exe The Disaster 2D Remake that is based off the stage with the same name from the game Sonic.exe: The Spirits of Hell.
Description: Long and spacious map with no less spacious boxes to hide behind. Using springs echoes all over the cave, revealing your location to EXE. +25 sec.
Appearance: This map is themed to be a cave: the pallet for this map is gray, structures are made of big rocks or metal, the background is a spacious cave view with a lake and columns.
Gimmicks:
- When survivors use springs their location is revealed to the EXE.
- There are many hiding spots in this map.
Trivia:
- This map was first teased in the third gameplay video by Hander.
- #25Desert Town Level
Keys: Desert Town
Always on · After character · Order 10 · 60%
Entry settings
NaME: Desert Town Difficulty: Medium
Basic Information: Main Character: Cream Debut Date: 27 July, 2023 Based On: Desert City from Sally.EXE: Continued Nightmare - Eye of Three
Desert Town is a map in Sonic.exe The Disaster 2D Remake that was based on the location with the same name from the game Sally.EXE: Continued Nightmare - Eye of Three. This map is in the Medium category due to having just a fair amount of difficulties for survivors.
Description: High buildings will serve you a hideout, it's hard to break away here, but you can hide almost everywhere
Appearance: The pallet for this map is almost entirely monochrome, save for the wooden furniture, structures are made of bricks, the left and far right structures both include fences. the background is a view on the Desert City with some bushes/mountains behind. When outside of buildings, the screen gets covered by a light gray fog.
Gimmicks:
- The layout of this map includes buildings that have many hiding spots inside.
- In-between the 3 buildings, there are pits, along with one in a building.
Trivia:
- This map was first teased in a Game Jolt post by MerfyCor.[1]
- #26Hide and Seek Level
Keys: Hide and Seek
Always on · After character · Order 10 · 60%
Entry settings
Name: Hide and Seek Difficulty: Medium
Basic Information: Main Character: Tails Debut Date: 27 July, 2023 Based On: Various Hide and Seek stages from Sonic.EXE games and Angel Island Act 2 from Sonic 3
Hide and Seek is a map in Sonic.EXE: The Disaster 2D Remake that was based on various levels with the same name from Sonic.EXE games and indirectly on the Angel Island Act 2 stage from Sonic 3. This map is in the Medium category due to having just a fair amount of difficulties for survivors.
Description: Hide behind palm trees and bushes, moving along the ziplines.
Appearance: This map is themed to be a jungle on fire: the pallet for this map is brown, green and orange, structures are made of dirt with some bushes growing on them and fire consuming it all, the background is a view on much greenery on fire and a yellow sky. There are palm trees and bushes growing out of the ground.
Gimmicks:
- There are ziplines that players can ride on from one point to another.
Trivia:
- The soundtracks for this map refer to it as Angel Island in the game files.
- Tails's corpse spawns into this map when nobody plays as him on it.
- This map was first teased in a Game Jolt post by MerfyCor.[1]
- #27Hill Level
Keys: Hill
Always on · After character · Order 10 · 60%
Entry settings
Name: Hill Difficulty: Medium
Basic Information: Main Character: Tails Debut Date: 27 July, 2023 Based On: Various Hill stages from Sonic.EXE games.
Hill is a map in Sonic.EXE: The Disaster 2D Remake that was based on various Hill stages from Sonic.EXE games. This map is in the Medium category due to having just a fair amount of difficulties for survivors.
Description: Long linear map with water that slows you down. When the lightning strikes, don't touch the water.
Appearance: It is based on Green Hill from Sonic The Hedgehog, as such, it has a green lawn, palm trees, totem poles and violet flowers, brown checkerboard dirt that indents in certain spaces. Though it has many details not present in green hill. It is flooded with water, raining, and dead animals are scattered across the ground. Hill is a map that tries to recreate Hill from Sonic.EXE The Disaster by Outlaik adapted to 2D.
Gimmicks:
- There is water that slows players down. Standing in it while a lightning strikes damages survivors.
Trivia:
- This map was first teased in a Game Jolt post by MerfyCor.[1]
- #28Kind and Fair Level
Keys: Kind and Fair
Always on · After character · Order 10 · 60%
Entry settings
Name: Kind and Fair Difficulty: Medium
Basic Information: Main Character: Cream Debut Date: 27 July, 2023 Based On: Various Kindandfair Stages from Sonic.EXE games, mostly from Sonic.EXE: The Disaster.
Kind and Fair is a map in Sonic.EXE: The Disaster 2D Remake that was based on multiple Kindandfair stages from Sonic.EXE games, mostly on the one from Sonic.EXE: The Disaster.
Description: Avoid breaking speed monitors, as they will launch you right in the spikes without letting you stop running until you meet a wall or get hurt.
Appearance: This map is themed to be a colorful carnival location: the pallet for this map yellow, green, red, blue, pink and black, structures are made of colored blocks or red and black tiles in a checkerboard pattern, the background is a view on a night sky with a river and castles far away. There are arrow signs and flagpoles that serve as decorations.
Gimmicks:
- There are speed boost monitors that make players run until they meet a wall or get hurt.
Trivia:
- Cream's corpse spawns into this map when nobody plays as her on it.
- This map was first teased in a Game Jolt post by MerfyCor.[1]
- #29Ravine Mist Level
Keys: Ravine Mist
Always on · After character · Order 10 · 60%
Entry settings
Name: Ravine Mist Difficulty: Medium
Basic Information: Main Character: Amy Rose Debut Date: 15 August, 2023 Based On: Ravine Mist from Sally.EXE: Finished Nightmare
Ravine Mist is a map in Sonic.EXE: The Disaster 2D Remake that was based off the stage with the same name from the game Sally.EXE: Finished Nightmare. This map is in the Medium category due to having just a fair amount of difficulties for survivors.
Description: Six shards have to be collected to access the exit on the last minute, collected shards will lead you to the exit. Avoid slugs that feed on rings, kill them to obtain the ring if they devour one.
Appearance: This map is designed to be a flourishing ravine: the pallet for this map is brown, green and pink, structures are made of dirt with grass and sakura trees growing on top of them, the background is a big wall of dirt. There are animal bones scattered all across the map.
Gimmicks:
- The map is full of Slugs that walk around in circles and damage survivors upon contact from a side. They can be destroyed if jumped on top of or attacked with melee attacks and give a ring if they have one.
- There are shards that survivors need to collect and keep with themselves, with the cap of 7. The amount of shards from all survivors is summed up, and If the number is above 6 - the exit will be accessible at 0:50, and it will be constantly tracked for survivors. Otherwise, the exit will be closed, and it's location won't be indicated. If a survivor gets downed or dies, they drop all their shards.
Trivia:
- This, along with ... and Hide and Seek Act 2, was one of the three accessible maps in the public beta of the game.
- Not only that, the level structure was completely different, being less large and being a simple survive map. It did not originally have the shards as mechanics.
- The soundtracks for this map refer to it as Ravine Mist in the game files.
- This video was first teased in the second gameplay video by Hander.
- The Ravine Mist's original creator's OC (Named Merfy) can be seen hanging in the map, this is a reference to the original game that Ravine Mist came from.
- In the original level, typing in "Red Mist" will enable a secret Easter Egg, changing the level to have a more red-aesthetic, and replacing Brally at the end with Squidward.
- This is a reference to the "Red Mist" creepypasta, revolving around the character Squidward and loosely based off of the Nickelodeon show Spongebob Squarepants.
- #30Volcano Valley Level
Keys: Volcano Valley
Always on · After character · Order 10 · 60%
Entry settings
Name: Volcano Valley Difficulty: Medium
Basic Information: Debut Date: 27 July, 2023 Based On: Tails's Volcano Valley stage from Sally.EXE: The Whisper of Soul.
Volcano Valley is a map in Sonic.EXE The Disaster 2D Remake that was based on Tails's Volcano Valley stage from the game Sally.EXE: The Whisper of Soul. This map is in the Medium category due to having fairly challenging mechanics.
Description: Long map filled with lava pits, some of which burst with lava pillars. Break the pots to get more rings.
Appearance: The ground is made of maroon/brown bricks, with orange grass and growing on top. Scattered across the ground are crystals, ranging from red to yellow, glass boxes with lava in them and antique-ish pots. Golden eagle statues decorate the map. the background is a view on mountains and foliage, getting taller the farther from the player they become.
Gimmicks:
- Certain lava pits will occasionally burst with a lava pillar that damage players.
- The pots can be broken to collect rings.
- #31You Can't Run Level
Keys: You Can't Run
Always on · After character · Order 10 · 60%
Entry settings
Name: You Can't Run Difficulty: Medium
Basic Information: Main Character: Knuckles Debut Date: 27 July, 2023 Based On: Various You Can't Run stages from Sonic.EXE games.
You Can't Run is a map in Sonic.EXE: The Disaster 2D Remake that was based off various You Can't Run stages from Sonic.EXE games. This map is in the Medium category due to its mechanics and gimmicks that are potentially dangerous.
Description: Constant gas leaks will fill the areas poisoning you can causing you to hallucinate, revealing your location to EXE.
Appearance: This map is themed to be an abandoned industrial location: the primary pallet is gray and red, structures are metallic and decorated with various pipes, yellow-and-black tapes and gas leak posters, the background is thick red fog.
Gimmicks:
- Some areas will occasionally get filled with toxic gas that puts survivors under effects of red rings (blocks abilities, puts static on screen, reveals location to .EXE's) and damages them.
Trivia:
- Knuckles's corpse spawns into this map when nobody plays as him on it.
- This map was first teased in a Game Jolt post by MerfyCor.[1] In the same post it was shown to be in the Easy category, but after the game's release it ended up being in the Medium category.
- #32Limp City Level
Keys: Limp City
Always on · After character · Order 10 · 30%
Entry settings
Name: Limp City Difficulty: Hard
Basic Information: Main Character: Sally Debut Date: 27 July, 2023 Based On: Limp City from Sally.EXE: The Whisper of Soul.
Limp City is a map in Sonic.EXE The Disaster 2D Remake that was based on the stage with the same name from the game Sally.EXE: The Whisper of Soul. This map is in the Hard category due to containing a difficult gimmick for survivors.
Description: The city is limp but not blind. You can be watched through eye cameras or use them yourself, there are the circuits that periodically activate blocking the passages. -25 sec.
Appearance: This map is themed to be an unnerving city location: the pallet for this map is red and black, structures on this map are made of metal, in the background there are skyscrapers and a giant moving eye behind them.
Gimmicks:
- There are circuits spread between walls that will occasionally spark electricity and damage survivors and EXE's.
- There are eyes that act as spectating cameras. The view from them is accessed from two specific points in the map. They can be only used for a specific amount of time, before they have to charge.
Trivia:
- The escape theme is a mashup of the Drought theme, the Unown Radio Signal, and Lavender Town from Pokemon Ruby, Gold, and Red respectively. It can be listened here.
- #33Nasty Paradise Level
Keys: Nasty Paradise
Always on · After character · Order 10 · 30%
Entry settings
Name: Nasty Paradise Difficulty: Hard
Basic Information: Main Character: Cream Debut Date: 27 July, 2023 Based On: Nasty Paradise from Sally.EXE: Finished Nightmare
Nasty Paradise is a map in Sonic.EXE The Disaster 2D Remake that was based on the stage with the same name from the game Sally.EXE: Finished Nightmare. This map is in the Hard category due to containing many obstacles for survivors.
Description: Giant snowballs roll down the slopes, damaging and slowing you down. Sometimes springs and rings cover with ice. -25 sec.
Appearance: This map is themed to be icy and snowy: almost all structures are made out of ice and covered by layers of snow.
Gimmicks:
- There are snow pits out of which occasionally come out giant snowballs that roll down and damage survivors/stun EXE's and apply "Slow" upon contact.
- Springs and rings will occasionally get covered by blocks of ice that can be broken if a character jumps on top of one.
- #34Not Perfect Level
Keys: Not Perfect
Always on · After character · Order 10 · 30%
Entry settings
Name: Not Perfect Difficulty: Hard
Basic Information: Main Character: Amy Rose Debut Date: 27 July, 2023 Based On: Various Special stages from Sonic.EXE games.
Not Perfect is a map in Sonic.EXE The Disaster 2D Remake that was based on Special stages from various Sonic.EXE games.
Description: Map rotates every 30 seconds, the floor becomes walls and the walls become the floor, the exit if available on only one turn. -25 sec.
Appearance: It is a map with the appearance of the special stage of the Sonic games, unlike the original version of SONIC.EXE, where not perfect starts on a level similar to Hill but with nothing in the sky and you enter a gray ring to enter special stage, directly in the game we are in special stage, called "Not Perfect". It has very cheerful colors, with fish in the background and the map changes colors for 30 seconds, when the time comes to escape the map will turn red with a gloomy music.
Gimmicks:
- This map rotates by 90 degrees every 30 seconds (5 seconds during the escaping time.)
- The exit is accessible only on one rotation of the map.
Trivia:
- Amy Rose's deformed corpse will spawn into this map if nobody plays as her on it. It only appears on a specific rotation of the map. 1.1) Additionally, this references how she "dies" in Sally.EXE, where she touches a Goal Orb and dies offscreen. 1.2) This Easter Egg is the only one that adds a new object to the map.
- Due to the exit only opening on the specific rotation of the map, it can only open a few times before time runs out, making it hard to escape.
- #35Torture Cave Level
Keys: Torture Cave
Always on · After character · Order 10 · 30%
Entry settings
Name: Torture Cave Difficulty: Hard
Basic Information: Main Character: Tails Debut Date: 27 July, 2023 Based On: Torture Cave from Sonic.EXE The Stone of Darkness
Torture Cave is a map in Sonic.EXE The Disaster 2D Remake that was based on the location with the same name from the game Sonic.EXE The Stone of Darkness. This map is in the Hard category due to having a pretty difficult gimmick for the survivors.
Description: An abandoned mine illuminated only by searchlights, sometimes acid evaporates, increasing its area, stay away from it unless you're a fan of sulfuric acid baths. -25 sec.
Appearance: An abandoned mine in a cave, the ground and walls are mostly made out of stone, with some metal beams scattered, the background is an extensive view on the mine with stalactites and acid rivers. This map is mostly dark only lanterns and searchlights illuminate the cave. When escaping, the screen slowly fills with acid, obstructing your view even more
Gimmicks:
- Acid occasionally steams up, with both the acid itself and the steam damaging survivors upon contact
- #36_________ Act 9 Level
Keys: _________ Act 9
Always on · After character · Order 10 · 15%
Entry settings
Name: _________ Act 9 Difficulty: Madness
Basic Information: Main Character: Sally Debut Date: 27 July, 2023 Based On: Various _________ Act 9 stages from Sonic.EXE games
Act 9 (full name _________ Act 9) is a map in Sonic.EXE The Disaster 2D Remake that was based on various stages with the same name from Sonic.EXE games. This map is in the Madness category due to having a difficult gimmick for the survivors.
Description You can see only the silhouettes, the walls are slowly shrickening, avoid getting cornered if you don't want to be squished. -50 sec. +10 sec. for each survivor instead of 25.
Appearance: This map is themed to be simplistic: anything in the foreground is a completely black silhouette, the structures are covered by grass from above and roots from below, the background is a red pattern that quickly scrolls down and left.
Gimmicks:
- Three walls from up, left and right will slowly close in, making the playing space smaller. Getting crushed by them kills survivors and teleports them to the middle of the map.
- EXE versions of survivors who aren't in the map or dead will float in the center of it.
Trivia:
- Having only one survivor on this map creates the smallest possible time for a round.
- On the last minute, the walls are so close to each other, that the map basically turns into 1 room, making it extremely difficult for survivors to escape, because they have to survive whole 10 seconds, before the exit opens.
- There's a popular strategy, that involves camping in the lower floor of the map, making it quite easy to survive. Although, this strategy can be countered by Exeller, if he has a clone here, or if you simply manage to get there before the walls block the passage.
- Waiting long enough will result in the walls crushing everything on the map, which replicates the original level and it's outcome. The walls' speed depends on the amount of survivors. They become slower with each survivor.
- This level is actually originated from the Chinelin "SONIC" video, with that creepypasta having the same area with the closing walls.
- #37Majin Forest Level
Keys: Majin Forest
Always on · After character · Order 10 · 15%
Entry settings
Name: Majin Forest Difficulty: Madness
Basic Information: Debut Date: 27 July, 2023 Based On: Majin Forest from Sonic.EXE DLC The Prophecy
Majong Forest is a map in Sonic.EXE The Disaster 2D Remake that was based on a location from Sonic.EXE DLC The Prophecy.
Description: Wherever you run - you will never reach the end, there are no bounds, fun is infinite. -25 sec. +10 sec. for each survivor instead of 25.
Appearance: This map is themed to be a forest of Majongs: the pallet for this map is blue, structures are made of sand, there are floating logs, the background is a long field of trees with Majongs peeking in and out of them. There are two log cabin buildings that players can run through.
Gimmicks:
- There are many thorns that damage survivors/stun EXE's upon touching.
- #38Priceless Freedom Level
Keys: Priceless Freedom
Always on · After character · Order 10 · 15%
Entry settings
Name: Priceless Freedom Difficulty: Madness
Basic Information: Main Character: Tails Debut Date: 27 July, 2023 Based On: Priceless Freedom from Sonic.EXE: Nightmare Beginning Remake
Priceless Freedom is a map in Sonic.EXE The Disaster 2D Remake that was based on the location with the same name from the game Sonic.EXE: Nightmare Beginning Remake. This map is in the Madness category due to having a very difficult gimmick for the survivors.
Description: Escape with elevators and avoid black rings that will drain your health upon getting them. Damage from them can be avoided by having 5 rings. -25 sec. +10 sec. for each survivor instead of 25.
Appearance: This map is themed to be abstract: the pallet for this map is red and yellow, structures are made of red material and decorated by yellow tubes, the background is a wall of red cubical shapes outlined by yellow lines.
Gimmicks:
- There are black rings that damage survivors upon contact if they don't have 5 regular rings with them.
- There are spots where platforms spawn in and move up, allowing players to get to different places.
- #39Practice Zone Level
Keys: Practice Zone
Always on · After character · Order 10 · 10%
Entry settings
Name: Practice Zone
Basic Information: Debut Date: 27 July, 2023
Practice Zone is a map in Sonic.EXE The Disaster 2D Remake used for testing mechanics of the game. It contains all types of objects from each map in the game, as well as several unique ones.
Appearance: This map is themed to be simplistic: the pallet for this map is green and black, the ground looks like a green cubical grid with a little notch on top, the background is also a green grid, though slightly darker.
Accessibility: This map can be accessed through votings in the lobby. If the server host presses the "Practical mode" button in their server management window, a voting will begin where players can send ".p" in chat to vote for playing in Practice Zone.
Gimmicks:
- This map contains all types of objects in the game.
- There are dummies that players can practice hits on.
- There are heads of MerfyCor's original character that can start a game of hot potato. If a player touches the heads, they turn into one and a countdown of 3 begins. If a player who is a head touches a player who isn't, they will pass on the head form from them to the player who has been touched. Once the 3 second countdown expires, the game of the player who was a head will close itself.
Trivia:
- The soundtracks for this map refer to it as Fart Zone in the game files, which is a reference to an old testing map with the same name.
- Having six survivors on this map creates the longest time for a round.
- Running into the survivor dummy as Chaos in his water form damages it, despite it not damaging actual survivors.
- #40Murderer
Keys: Murderer
Always on · After character · Order 25 · 100%
Entry settings
A murderer (or .exe) is a classification of characters in Sonic.exe The Disaster 2D Remake which make up the entire gameplay. Characters of this classification are roled as antagonists who are meant to eliminate survivors.
- #41Survivor
Keys: Survivor
Always on · After character · Order 25 · 100%
Entry settings
A survivor is a classification of characters in Sonic.exe The Disaster 2D Remake which make up the entire gameplay. Characters of this classification are roled as protagonists who are meant to survive the opposing category(s).
Objective: The survivors have to survive out the clock long enough for an exit to appear and escape the murderer(s) trying to kill them and demonize them.
- #42The Doomsday
Keys: The Doomsday
Enabled · After character · Order 10 · 100%
Entry settings
The Doomsday is a minigame in Sonic.exe The Disaster 2D Remake that can be played whilst waiting for a match to conclude. It is based on the level from Sonic & Knuckles.
Gameplay: The player controls Super Sonic, whose goal is to avoid the brown and gray asteroids. The gray asteroids can be destroyed, while the brown asteroids can't. After the player reaches somewhere around 5,000 in score, Eggman will appear shooting lasers at them.
Trivia:
- Originally, the player would press C (or whatever their C key was set to) to play the minigame, but it was changed to Z.
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