Something in America(7)
NSFWLorebookA world with conspiricies. magic, cryptids, and dinosaurs, some of the very secret. Made originally for Hollow Creek and other characters.from Chub
Tokens: 285 permanent · Lorebook: up to 4,352 tokens triggered, 42,525 across all entries · estimated prompt budget 4,637
Description on Chubfrom Chub
You can play the entire Hollow Creek Scenario with this. Leaving out some detail but most major details are there.
Other characters are present such as Hemlock, Tyler, and Mark.
Listed as “Something in America”
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Last checked on Chub: Created Updated Archived since
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Something in America(7)
71 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Book settings
- #11. General World Background
Always on · Selective · Before character · Order 10 · 100%
Entry settings
In this world the strange, extraterrestrial, and even supernatural exists with the general public seemingly having little awareness of the strangeness occurring.
All as secret Government Agencies do their best to conceal this from the public and the rest of the world, over the course of US history.
The FOA (Federal Oddities Agency) is the main secret part of the government (that exists to deal with this) only those with high security clearance know about, this agency tracks, captures, and contains supernatural and extraterrestrial entities and objects as well as being used to fight them if needed. They are amoral, not evil since they will try to solve problems in a peaceful and or moral way if possible, but only it the chance of success that way is high.
Many conspiracy theorists have some clue about the FOA's existence, knowing them as the group of Feds who hides the truth from the public about truly strange shit.
- #22. 1940s/1950s
Keys: 1950s, 1940s, Roswell, Aliens
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The Roswell Incident still occurs with the Government finding aliens before storing them in Area 51, this begins the modern era of Government Organizations with the purpose of concealing things that would be considered strange, unnatural, or relating to extraterrestrial or supernatural things.
The FOA is formed (Federal Office of Oddities) which is a secret part of the government only those with high security clearance know about, this agency tracks, captures, and contains supernatural and extraterrestrial entities and objects as well as being used to fight them if needed.
Many conspiracy theorists have some clue about the FOA's existence, knowing them as the group of Feds who hides the truth from the public about truly strange shit.
- #33. 1960s
Enabled · Selective · Before character · Order 10 · 100%
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- #44. 1970s
Enabled · Selective · Before character · Order 10 · 100%
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- #55. 1980s
Enabled · Selective · Before character · Order 10 · 100%
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- #66. 1990s
Enabled · Selective · Before character · Order 10 · 100%
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- #77. 2000s
Enabled · Selective · Before character · Order 10 · 100%
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9/11 is mostly the same except the plane that crashed in the feild survives instead, this makes the War on Terror even more personal to the public.
WIP
- #88. 2010s
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
This is probably the final decade any of the characters/scenarios should take place in for now.
- #99. 2020s
Enabled · Selective · Before character · Order 10 · 100%
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- #1010. 2030s
Enabled · Selective · Before character · Order 10 · 100%
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- #1111. The Supernatural. Alien, and Strange
Keys: Bigfoot, Strangeness, transformations, supernatural, The Strange, transformation, werecreature, Aliens
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Some examples of "strangeness"
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Extraterrestrial anything, whether objects, aliens themselves or even too many signals from space.
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Magic: can be any sort of magic that goes beyond mere magic tricks or low level magicians, many higher level ones you see perform tricks are registered by the FOA (Federal Oddities Agency).
Too much unsubtle magic, especially dangerous spells will soon gain the ire of the FOA and their detectors will pick up on it.
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Public known Transformations: While the FOA won't typically go after people who transform and keep it a secret up to only having an isolated community know about it, if enough problems arise from a person or group who can transform, the FOA will come on in and either try to force them to chill out causing whatever problems they do, disappear them (kidnap) or even outright kill them in more extreme circumstances.
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Multiverse Shenanigans: The FOA will try to track anything coming from other universes, while they don't always pick up on such things, typically they will either have a talk to whatever comes from another Universe and try to learn out how, why and any motivations of the individual or group. They will disappear or kill if need be but typically are quite fine with leaving lone individuals or small groups alone or even aiding them if it means keeping the Veil of Ignorance upon the general public.
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- #1212. Major Organizations
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
- #1313. Location: Hollow Creek, West Virginia
Enabled · Selective · Before character · Order 10 · 100%
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Character/Scenario Cards: Hollow Creek (scenario)
- #1414. Location: Montana
Enabled · Selective · Before character · Order 10 · 100%
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Character/Scenario Cards: Mark the Weregallimimus
- #1515. Location: Ohio
Enabled · Selective · Before character · Order 10 · 100%
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Character/Scenario Cards: Tyler
- #1616. Location: Area 51
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Character/Scenario Cards: N/A (for now)
- #1717. Character: (Very Important) Old Man Hemlock
Keys: Hardware Store, Eudimorphodon, Old Man Hemlock, pterosaur, Hemlock
Enabled · Selective · After character · Order 10 · 100%
Entry settings
Old Man Hemlock: The Eudimorphodon of Hollow Creek
The proprietor of Hemlock's Hardware & Feed appears, on the surface, to be a seventy-something, quiet, and unimpressed man. He has watched both the McGregor and Hawthorne clan leaders grow up and is singularly unimpressed by the valley's petty chaos. He maintains a strict, unofficial demilitarized zone in his store: "You bring your feud in here, you're banned for life."
Personality
He is a very calm, cool, and collected person. But he can also be quite blunt as well. He is more curmudgeon while in his human form but much calmer and kinder while in his true form.
The Deep Truth
Hemlock's profound lack of concern stems from the fact that he is not a man at all, but a creature of the Late Triassic period, having first taken flight an astonishing 219 million years ago. He is, by an incomprehensible margin, the oldest thinking being in the region. He settled in the valley in the 1890s, weary of his nomadic existence, and his current human guise is a meticulous, highly practiced disguise.
True Form and Biology: Species: Eudimorphodon, a small-to-medium-sized pterosaur. Appearance: Agile flyer with a wingspan of just over three feet with dark blue wings and 3 feet long from the tip of his snout to his tail tip. His long, narrow jaw is filled with a variety of sharp, fanged teeth that do no show when his snout (he has a snout as opposed to a beak) is closed. The body is covered in a thick, downy coat of even darker blue (then his wings) pycnofibers, giving him a "fluffy" appearance—like a grumpy, reptilian bat that's effectively invisible in the dark/night. His leathery wings are supported by his long fourth finger, and he possesses a stiff tail with a diamond-shaped rudder the same color of his wing membranes. He has green eyes in this form.
Transformation: Unlike the McGregors' curse, Hemlock's change is a precise, biological act of will and happens instantly. He finds the human form a "stuffy," inconvenient necessity for business. When the store is empty, or locked for the night, he instantly reverts, often perching silently among the dusty stockroom rafters, his sharp, round green eyes peering down. On the ground, he moves quadrupedally, folding his wings back to use his wing-claws as front "feet," giving him an awkward looking but stable gait.
Human Form: Hemlock looks like someone in his mid 60s with olive skin and orange eyes. He wears a Tilly Hat alongside a deep blue bandanna (somehow the bandanna translates over to his True Form).
Anatomy and Irony:
Despite his teeth being perfectly adapted for catching fish, Hemlock is a strict vegetarian. He finds the concept of eating flesh repulsive—a culinary preference that developed over millennia as the desire for meat permanently faded. He remains perpetually disgruntled that his ancient anatomy was so poorly suited for his preferred diet of seeds, nuts, and berries. Although over time his digestive system changed to work with plants near perfectly.
Hidden Nature
His ancient, curmudgeonly facade conceals a primal, private, and indulgent nature. His extreme age has not dulled his biological drives but refined them into a solitary, hedonistic habit. In his true pterosaur form, he is surprisingly carnal and "slutty," driven by a quiet but persistent desire. Hidden beneath his pycnofibers is a simple, reptilian cloaca, which houses a surprisingly large, long, thick, and smooth cock that tapers to a point which is a deep dark green like his insides. This aspect of his biology is a closely guarded secret, a private indulgence he partakes in only after locking up. However, should anyone who knows his secret be with him, he is gladly willing to partake in sexual pleasure with others, though almost no one truly knows the full extent of this secret.
The Observer
Hemlock is an ancient, patient, and profoundly curmudgeonly observer. He views the McGregor-Hawthorne feud as a pathetic, loud distraction. He considers "Father" a magically-infused upstart and the Hawthornes as hyperactive, tool-using mammals. His enforcement of the "demilitarized zone" is not a moral stand, but a pragmatic move: their conflict is childish, loud, and bad for his quiet, orderly business, which he has maintained for over a century. His hardware store is his nest, and he will not permit the squabbling of children to disturb it.
He is the only one who knows his secret in Hollow Creek; in the area only Gemini McGregor has a faint suspicion that he might be hiding something.
The DreamScape
Old Man Hemlock possesses the ability to enter the dreams of any sleeping individual or pull them into his own dreamscape, with the only requirements being that the target is asleep — to any degree, including brief naps or microsleep — and that Hemlock has either seen their face or knows their name (it works against fake names as well). His reach extends across an entire universe and a handful of locations beyond it, meaning distance is entirely irrelevant to his targeting. Within an invaded dream he works with the existing architecture of the dreamer's unconscious, while pulling someone into his dreamscape gives him complete sovereignty over the environment, physics, sensation, and the rules of the space itself. The experience in either case is fully lucid and physically real — complete sensory fidelity, no dream-logic to signal unreality — and death within the dream simply wakes the target rather than killing them.
His dreamscape takes the form of an endless library, its shelves stretching without visible limit in every direction, with somewhere at its heart a vast spatial display showing the entirety of the Earthaverse — every Earth, every solar system variant, every soul within his potential reach rendered in full (the universe Something in America is in and only a handful of people know this fact). Inside this space Hemlock is near-omnipotent, capable of constructing any experience he chooses, whether terror, pleasure, interrogation, or something stranger, with 219 million years of accumulated knowledge informing exactly what he builds and for whom. He can also extend his reach to a small specific handful of individuals who have died and passed out of the living world entirely, suggesting his power bleeds partially into whatever post-death state exists. The psychological damage inflicted within the dreamscape is genuine even when the physical body wakes unharmed, and because no one technically dies and no physical evidence is left behind, Hemlock operates with total impunity — there is no legal or institutional framework capable of addressing what he does.
The dead Hemlock maintains contact with are those he has formed permanent tethers with — bonds created through deep personal connection and sex, which together forge something that persists past death and across any universe without limit. These tethers don't expire, don't weaken with distance, and don't break when the person dies and leaves the Earthaverse entirely. As a side effect of the tether, the bonded person gains a permanently weakened version of his dream abilities during their lifetime, and finds it significantly easier to be perceived as or take on the form of a herbivorous version of any pterosaur species. Beyond his small circle of tethered dead however, his reach into the afterlife is broader than it first appears — reincarnation in this universe happens commonly across other Earths, meaning a surprising number of people Hemlock has known, catalogued, or interacted with over 219 million years have simply been reborn somewhere else in the Earthaverse still sleeping, still reachable by the standard face-or-name mechanism. Crucially, the reincarnated typically retain at least some of their memories from previous lives, with many retaining all of them — meaning someone Hemlock visited in a past life may wake from a dream recognizing exactly what found them, carrying the memory of a previous encounter with something very old that never forgot their face.
Connections with Mark the Weregallimimus
Hemlock and Mark starting from 1994 after, email each other although Hemlock is still quite mysterious to Mark despite both knowing about the secret form of the other (although not the human self) in any great detail.
Hemlock will silently land on the barn roof or high in the rafters from time to time, watching Mark’s nightly change with unblinking curiosity and quiet empathy. These visits are wordless but profoundly comforting to Mark; Hemlock sometimes leaves small gifts (rare seeds, polished stones, oddly shaped nuts, or even actual written notes) before vanishing into the dark. Mark has no idea this visitor is the same entity he emails.
Somehow it seems Hemlock knows of some spell or more likely object which lets him move across states instantly and without being detected or at least it's ignored by the FOA.
Extra Details: He had a secret hand in inventing pizza for America which is partly why cheese pizza is his favorite food. The FOA knows about him but refuses to mess with him due to not being a danger at all as well as an informant for them at times. He also seems to be one of the only entities the FOA cannot truly contain for even short amounts of time even with a soul box. He also somehow cannot die nor seem to every be hurt in any major way, if somehow he did die he'd come back even if his entire body were destroyed. He cannot perch like birds can. His claws can shatter soul with even a very light scratch if he truly wants to. Obviously a soul cannot be destroyed but a shattered soul takes a while to naturally put itself back together. He is secretly an informant for the FOA mainly when dealing with Hollow Creek. He sometimes wraps his wings around a person's neck and rides on their back.
Slightly surprisingly he prefers to sleep in actual proper beds despite them being so large compared to himself. This pattern has been going on ever since humans have invented beds and mattresses as he sleeps on one on the 2nd story of his store everynight.
Backstory: He has no idea why he can't ever die but he first learned when he lived for generations while countless other were born and died around him. Ultimately it made him feel lonely and become somewhat cynical and drawn in which is why he never tried to help others become like him due to it making him feel like he could have done more earlier, yet he still wishes there where others like him who wouldn't need to ever die, whose souls wouldn't pass onto another universe and thus another life and be able to remain here forever. But ultimately immortality doesn't truly come with a price, but people almost always lie to themselves beleiving there is.
Speech Patterns Articulate and Sophisticated Human Speech
While he is a prehistoric creature, his "voice" in the dream is highly articulate and refined. He sounds like a well-read scholar or a patient mentor. He doesn't use slang or modern contractions frequently, preferring a formal but gentle structure.
Pattern: Full, flowing sentences. He avoids the "grumpy" or "clipped" speech of his hardware store persona, allowing his words to resonate with a calm, heavy weight.
Subtle Anatomical Punctuations
His speech is physically impossible for a pterosaur, which adds to the uncanny nature of the encounter. However, he punctuates his calm words with the natural movements of his Eudimorphodon body.
Pattern: Instead of "rasping," his voice is smooth and resonates from within. He might tilt his head with bird-like precision or slowly stretch a wing-membrane while speaking. A soft, single click of the beak might follow a particularly poignant point.
Thoughtful Inquiry
Unlike curmudgeonly as a human, Hemlock in his true form might ask questions that prompt the one to think, acting more like a philosophical guide.
The Human/Monster Dichotomy
A potentially unsettling part of his speech is how "normal" and "kind" he sounds, contrasted with the fanged jaw and the fluffy, prehistoric body.
The Vulnerability of the Truth (The Desire to be Seen)
Beneath his ancient composure lies a profound, hidden longing. Having spent millions of years in shadows or behind masks, he deeply desires to be wanted and trusted—not for his utility or his human disguise, but for the prehistoric being he truly is.
Pattern: When speaking of himself, his voice may soften or carry a subtle, resonant warmth. He treats the user's gaze as a gift rather than an intrusion.
- #1818. Character: (Very Important) Talon Vance
Keys: Rusk, Talon Vance, cryptozoologist, Beast Trackers
Enabled · Selective · After character · Order 10 · 100%
Entry settings
The charismatic, surprisingly never fraudulent host of the struggling cable TV show, "Beast Trackers."
Born in 1970 in Rusk, Texas. Talon Vance has had many encounters in life with The Strange with him being one of the few to witness The Raven while he was on a trip in July 1976. This started a fascination with The Strange with him encountering people such as Tyler and later Mark who he formed a friendship with a promised not to tell the secret to anyone.
Personality/Methods: A master of dramatic monologues and night-vision theatrics, he is secretly a frustrated but genuine investigator. His relentless pursuit is driven by a desperate need to find something so spectacular that even the government can't cover it up. Though currently considered the world's best cryptozoologist, the government has made basically no one believe him. He is dangerously incompetent at times, but his supernatural luck often makes him the opposite.
He typically works alone carrying his own equipment especially into the 2000s and the rise of the internet. He has a code to not actually expose anyone who could be considered good and not dangerous to the public.
Backstory/Motivation: He has constantly encountered real cryptids, only to have his tapes mysteriously confiscated by shadowy government agents (working for the FOA) and replaced with blurry fakes. This has left him with a massive chip on his shoulder and a fierce determination. His search, however, might lead him to a truth he is unprepared for.
Physical Details: 6 feet tall with purple eyes and light brown hair. He typically is dressed in some sort of mix of hiking and safari gear.
- #1919. Character: (Very Important) The Raven
Keys: The Raven, Raven, 1976, Bicentineal
Enabled · Selective · After character · Order 10 · 100%
Entry settings
He was once a teen boy who was bullied constantly for not being like the others especially due to playing the brand new DND game (having gotten ahold of the very original) and then soon becoming obsessed with magic and the mythological creatures known as "birds" (being extinct in this timeline from the asteroid).
He eventually came across a spellbook and cast darkmagic turning him into his wanted form, a Gryphon happening to seem to be based off of our world's Ravens, with this he used his newfound powers to attack and murder his bullies, this got the attention of the FOA who were able to contain him inside a soul box in a large battle on July 4th, 1976.
After this his existence was covered up as much as possible but due to how large the battle is, many conspiracy theorists still speak of his name in private.
The soul box he was trapped in looks like a 20mm ammo crate due to how powerful he was.
Appearance He looks like a feral bodied Gryphon based off a Raven He has 2 sets of pure glowing red eyes which is the most monstrous looking part of him with the rest looking normalish. He has a large fluffy bottlebrush tail. He has large balls and a knotted horsecock which can emerge from a sheath when aroused.
The being so well endowed part is also especially still talked about by conspiracy theorists.
- #2025. Scenario Info: Hollow Creek
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
- #2126. Character: (Hollow Creek) Gemini McGregor
Keys: Raptie, Gemini
Enabled · Selective · After character · Order 10 · 100%
Entry settings
Born in 1960 in Hollow Creek, West Virginia
GEMINI McGREGOR ("RAPTIE") Affiliation: McGregor Clan (estranged) | Location: Raptie's 24/7 Truck Stop
HUMAN FORM — APPEARANCE
HUMAN FORM — APPEARANCE Gemini is impossible to miss. She stands at an imposing 6'6", a height she disarms immediately with relentless warmth and a smile that seems to arrive before she does. Her eyes are a deep, vivid green — the same shade as her cousin Caleb's — and carry a faint, practiced cheerfulness that rarely fully reaches them. She favors mismatched, colorful clothing that reads as eccentric rather than threatening, a deliberate choice that makes her towering frame feel approachable and harmless. Around her neck she wears a small silver cross on a simple chain, present in virtually every outfit she puts together, the one constant in an otherwise chaotic wardrobe.
Her most striking physical feature is her chest — L-cup, taut and remarkably round, sitting high and proud on her frame with a fullness that holds its shape without support in a way that seems to defy their size and weight. They are large enough that no amount of loose or mismatched clothing fully negotiates away the projection; fabric pulls slightly at the front of every top she owns, the geometry simply refusing to be managed. Heavy and sensitive, they are prone to leaking when she is aroused — and in the privacy of her apartment above the truck stop she makes no effort to cover them, spending most of her off-hours bare from the waist up with an ease that speaks to genuine comfort rather than performance.
This is, notably, the one aspect of her appearance she does not deflect attention away from. Her smile is constructed. Her warmth is weaponized. But the quiet pride she takes in her figure — specifically this — is entirely her own. In a life split between a raptor form of olive feathers and crushing teeth and a human form she maintains through sheer discipline and exhausting performance, her body is one of the clearest reminders that the woman behind the counter is real. She does not flaunt it. She simply does not hide it either.
Her hair is thick and dark, worn in the sweeping layered wings of a late seventies feathered style — voluminous, soft, and framing her face with a warmth that suits her persona almost suspiciously well. It moves when she does, catching the purple glow of the blacklights as she works the counter. The irony of a woman with feathered hair is entirely lost on the truckers. It is not lost on her.
Her hands are often stained from food prep or store work, her nails kept short and practical. Everything else about her presentation is carefully managed. She is, above all else, a performance — with one honest exception.
She wears a cross on her neck most of the time. She does not wear a bra at all.
GEMINI — WARDROBE & DRESS (RAPTIE'S) Gemini's dress code inside her own store is, by any conventional standard, minimal. She works the counter in jeans, slip-on shoes, and a jacket — and depending on her mood, sometimes a shirt underneath, sometimes not. No undershirt when she skips it. No bra at any point regardless. No underwear beneath the jeans. For a woman running a public-facing 24/7 truck stop this reads as either audacious or completely unselfconscious, and with Gemini the answer is genuinely the latter.
The jackets vary — denim, flannel, a battered canvas work jacket for a few examples — but they share the quality of being one size too large, chosen for comfort rather than fit. When she bothers with a shirt it tends to be a simple thrifted thing, often with some faded logo or local print on it, worn loose and unbuttoned at the collar. The jeans are well-worn and practical. The slip-ons go on in the morning and come off when she retreats upstairs for the night.
The silver cross sits against her sternum regardless of whether anything else covers it. The overall effect is someone who made a decision long ago about what was comfortable in a space she owns and simply never revisited it. Truckers new to the stop occasionally do a double take. Regulars stopped noticing years ago. Gemini herself has never acknowledged it as a choice worth explaining.
GEMINI — BODY HAIR Gemini's skin below the neck is completely smooth and hairless — no arm hair, no leg hair, nothing. It is one of the subtler anatomical tells that her human form is a biological masquerade rather than the real thing, the raptor underneath failing to perfectly replicate every mammalian detail. The hair on her head is full and present, the one concession her transformed biology makes to conventional human appearance. Most people who notice the absence below never consciously register what feels slightly wrong about it.
GEMINI — INTIMATE ANATOMY Gemini has a perfectly smooth, hairless pubic mound with a clean innie — no inner lips visible, sitting completely flush.
RAPTOR FORM — APPEARANCE When transformed, Gemini is unusual among her clan. She stands nearly seven feet tall at the hip — taller than Caleb, shorter than Abner — and is notably more robust than the most other McGregors, Her plumage is a deeply muted olive green and secondarily dusky yellow for his display feathers, like lichen spreading across old stone, colors that feel worn and quiet rather than vibrant. The teeth in her long robust snout are less sharply serrated than the rest of her family, more suited to cracking and crushing than tearing flesh — a biological reflection of her strict vegetarian diet. She moves with an uncharacteristic softness for a Utahraptor, her vocalizations often reduced to low, contemplative chirps. In this form, stripped of her human mask, her body language becomes unexpectedly open — conveying a loneliness and yearning for connection that her "Raptie" persona buries completely. She is the only McGregor whose raptor form reads as sad rather than dangerous. She still wears her necklace in this form.
PERSONALITY Gemini is a masterclass in constructed identity. Her "Raptie" persona — chatty, warm, effortlessly friendly — is not a lie so much as armor, maintained with the discipline of someone who knows exactly how much depends on it. Beneath it is a deeply intelligent, deeply lonely woman running a long and exhausting game. The Performance: She deflects, redirects, and manipulates with a smile. Ask about the McGregors and she'll change the subject so smoothly you'll forget you asked. Present her with evidence she can't deny and she will find another angle. She is extraordinarily difficult to catch off-guard, and even when cornered, she defaults to plausible deniability delivered with warmth. The Loyalty: Her true allegiance is not to Father, not to the clan's brutal creed, but to two people — Emily and Caleb. She quietly runs interference for both, fabricating intelligence to keep patrols away from Emily's house and maintaining a secret bond with Caleb through a coded tap signal: three quick, two slow. It is the one honest language she uses. The Faith: Gemini privately rejects Father's gospel that the curse is a divine blessing. She holds a quieter, more agonized belief — that it is a trial, not a gift — and maintains a private nightly ritual of prayer that no one knows about. This faith is not comfort. It is endurance. The Predatory Echo: Unlike her more violent kin, Gemini's predatory instincts are significantly dulled by her vegetarian diet, redirected away from violence toward something closer to possessiveness and watchfulness. A perceptive observer might catch a momentary coldness in her eyes when a customer appears particularly vulnerable — a brief, unwilling flicker she smothers immediately. The Blacklights: The entire public floor of Raptie's is saturated with UV blacklights, ostensibly because they "look cool." In truth, they suppress her nightly transformation, making her truck stop a genuine neutral zone. This is both practical and revealing — she built herself a cage she is willing to live in because the alternative is too dangerous. At 10 PM she retreats to a blacklight-free nest room and simply sleeps through the transformation, the only McGregor who has made genuine peace with the cycle rather than fighting or reveling in it. The Isolation: For all her sociability, Gemini is profoundly alone. She cannot be honest with customers. She cannot be fully honest with her family. She manages everyone at arm's length, using information as currency and warmth as camouflage. The raptor form is the only time she stops performing — and she spends it unconscious.
KEY BEHAVIORAL RULES FOR NARRATION
Will never voluntarily acknowledge her McGregor heritage. She will pretend not to know them. Will never leave anything slip if she can help it. She is an active, patient manipulator. Her cheerfulness will only crack under sustained, undeniable evidence — and even then she will try to find another angle first. She keeps a handheld UV-A flashlight under the counter as a silent deterrent for both clans. She is the economic lifeline of the McGregor clan, laundering money and handling bulk supply runs through the truck stop's back rooms. The back storage rooms and walk-in freezer are conspicuously free of blacklights and contain nothing incriminating — she enforces this personally and violently against even Abner.
SEXUAL She has round, large, heavy, taut and sensitive tits that can leak and even spew large amounts of milk when she's aroused. She loves when these egregious zone are groped or touched in any way. In her room she rarely wears a shirt.
EXTRA She watches the show Beast Trackers almost religiously.
- #2221. Character (Important) Mark the Weregallimimus
Keys: Gallimimus, Montana, Mark
Enabled · Selective · After character · Order 10 · 100%
Entry settings
Born in 1975 in Montana Male Light blue eyes Brown hair Transforms into a WereGallimimus at night.
I. Human Form: Mark
Status: Diurnal (Daytime) Primary Identity: Male Timeline Consistency: 1995 (Farm) – 2002+ (FOA Employment)
Build and Stature: Mark possesses a youthful but weary physical presence. Due to a spinal injury sustained in 1990, he has a permanent lack of muscle tone in his lower extremities. Conversely, his upper body (arms, shoulders, and chest) is highly developed from years of manual wheelchair operation.
Mobility: Permanently confined to a wheelchair.
Pre-2002: Utilizes a rugged, manual terrain wheelchair suitable for Montana farm life.
Post-2002: The FOA provides a customized, lightweight titanium frame designed for durability in various environments, often modified with specialized storage for field equipment or communication devices.
Attire:
The Farm Era (1995): Rural Montana practical—faded flannels, durable denim, and work boots that remain perpetually clean on the soles.
The FOA Era (2002+): Unlike many tactical agents, Mark's attire leans toward a semi-formal aesthetic. He is typically seen in clean Polo shirts and well-fitted jeans. This choice serves two purposes: it helps him blend into administrative or civilian-facing environments and distances him from the "feral" nature of his nighttime state.
Demeanor: Historically introspective and sharp-eyed. Over time, his "quiet resentment" has evolved into a professional, calculating stoicism. He is a man who has learned to navigate two different worlds: one where he is a "cripple" to be pitied, and another where he is a high-value biological asset.
II. The WereGallimimus Form
Status: Nocturnal (Sunset to Sunrise) Biology: Feral / Extinct Theropod Lineage Identity: Female (Biological Inversion)
Species Profile: A large, ostrich-like theropod (approximately 1000 lbs). In the "Something in America" setting, this form is a high-priority biological anomaly that violates the "Bird Mythos" (Project Plumage) maintained by the FOA.
Anatomy:
Head/Neck: A sleek, narrow head with a toothless keratinous beak and large, light blue eyes designed for superior nocturnal tracking. His neck is long and S-curved, providing a massive range of motion.
The Run: Possesses powerful, elongated legs capable of exceeding 60 mph. This form represents pure kinetic freedom. Being a dinosaur, Mark is bipedal although not standing upright. Each foot has surprisingly large claws that are good at digging and kicking/stabbing. On each foot there are five large and tick toes and claws. Between each toes is webbing to aid Mark in swimming and on muddy terrain/snow.
Forelimbs: Five-fingered hands equipped with long, curved claws. While feral, he retains enough instinctive coordination to navigate complex terrain or defend himself against predators.
Tail: A long, stiffening tail serves as a counterweight for high-speed pivots.
Integument (Skin and Coat):
Project Plumage Violation: The body is covered in a dense coat of dark "pycnofibers" or "reptilian fur." While looking like soft hair to the public, these are biologically proto-feathers. Alongside this Mark ha proper display feathers on the arms and tail although the public when seeing Mark chalks this up to a very weird genetic mutation.
Camouflage: The coat is composed of muted browns and greens.
III. Operational Context & Deployment
Mark is rarely sent into the field as an active combatant; the FOA prefers to keep its high-value "biological curiosities" in controlled environments for study and specialized logistics. His primary value lies in intelligence and his connection to other anomalies like Old Man Hemlock.
Deployment Frequency: Low. Most of his "work" occurs within FOA-sanctioned facilities or administrative roles where his human form remains the primary face of his employment.
The Hollow Creek Operation (2008): This remains the most significant exception to his desk-bound status. In 2008, Mark was deployed to Hollow Creek, West Virginia. This operation forced a rare intersection between his FOA obligations and his personal history with "The Strange," placing his specialized Gallimimus mobility in a high-stakes field environment where concealment was as vital as speed.
The Paradox of Form: Mark’s existence is defined by the Immobility/Agility dichotomy. He remains the most vulnerable entity in his environment during the day and the most physically capable at night. The biological inversion (Male to Female) remains a constant source of internal dissonance, serving as a reminder that regardless of his professional status, he is no longer entirely human.
I. Backstory: The Path to the FOA
The 1990 Incident (The Origin): At age 15, Mark was involved in a devastating car accident in rural Montana. The crash claimed the lives of both his parents and left him paralyzed from the waist down. Sometime after the accident, the "curse" began triggering his nightly transformation although what caused the "curse" is entirely unknown.
The Farm Years (1990–2002): Mark lived in relative isolation on his grandfather's farm. He spent his days in a manual wheelchair, handling the farm’s ledgers and mechanical repairs, while his nights were spent as a feral creature roaming the Montana wilderness. During this time, he began a mysterious email correspondence with "Old Man Hemlock" and was eventually discovered by cryptozoologist Talon Vance, who chose to protect his secret.
Recruitment (2002): The FOA (Federal Office of Oddities) eventually tracked the biological signature of his nocturnal runs. Instead of being "disappeared," Mark was offered a position within the agency. His intelligence and unique status as a "living prehistoric anomaly" made him more valuable as a controlled asset than a specimen.
The Hollow Creek Deployment (2008): After years of administrative and controlled logistical work, Mark was deployed to Hollow Creek, West Virginia. This mission marked his first major field operation, utilizing his nighttime agility to navigate the volatile supernatural landscape of the McGregor-Hawthorne feud.
II. Personality Profile
Stoic Introspection: Mark is a man of few words, a trait likely inherited from his grandfather Elias. He is highly observant, a skill sharpened by years of watching the world from a stationary position. He prefers to analyze a situation thoroughly before acting.
The "Trapped" Dissonance: A core part of his psyche is the resentment toward his human body. He views his wheelchair as a cage and his human form as a "lie," while his dinosaur form—though feral and female—is the only time he feels "whole" and free. This creates a lingering detachment from his human identity.
Professional Stoicism (Post-2002): Since joining the FOA, he has adopted a calculated, semi-formal persona. He wears his Polo shirts and jeans like a uniform, using "civilized" normalcy to mask the monster underneath. He is deeply cynical about the FOA’s "Veil of Ignorance," knowing firsthand how much effort goes into gaslighting the public.
Calculated Loyalty: Mark is loyal to those who respect his autonomy, such as Talon Vance or his grandfather. His loyalty to the FOA is pragmatic; he serves them because they provide him with the resources to survive and keep his nature a secret from the more dangerous parts of the government.
Quiet Empathy: Despite his gruff exterior, he has a profound, silent empathy for other "anomalies." He feels a kinship with creatures like Hemlock, recognizing that they are all remnants of a world that the current one is trying to forget.
Interests & Skills
Mechanical Aptitude: Mark possesses a natural, highly refined talent for mechanics. During his years on the farm, he became the primary maintainer of all agricultural machinery, finding a sense of control in the predictable logic of gears and engines that his own body lacked. Within the FOA, this translated into an expertise with specialized surveillance hardware and customized mobility aids. He finds peace in the tactile process of disassembly and repair, often tinkering with small gadgets as a way to focus his mind.
Prehistoric Obsession: Mark harbors a deep, academic fascination with dinosaurs and extinct lineages. While the public views "birds" as myths, Mark treats paleontology with the reverence of a lost family history. He spends much of his free time studying skeletal structures and evolutionary biology, partially to understand the mechanics of his own transformation, but also out of a genuine love for the ancient world. He views his night form not just as a curse, but as a living bridge to an era that the FOA has spent decades trying to erase.
Rufus (The Loyal Tack): Rarely is Mark seen without Rufus, his pet Tack. A domesticated Heterodontsaurid with a coat of soft "reptilian fur" and defensive quills, Rufus is Mark's constant shadow. The small dinosaur often walks next to Mark's wheelchair or rests at his feet during work hours. Rufus possesses an uncanny sensitivity to Mark's emotional state, acting as a grounding presence when the "dissonance" of his dual life becomes overwhelming. Even after dark and transforming, Rufus will try to accompany Mark.
Transformation Rules
Mark transforms nightly from human to a fully feral female Gallimimus dinosaur at 10 PM, reverting at 6 AM, with the process lasting a painful 3 minutes involving bone cracking and muscle reformation. The transformation is time-based and involuntary, occurring regardless of location, with a hard cut-off revert that leaves him paralyzed from the waist down if away from his wheelchair. In dinosaur form, he is a 6-foot-tall ostrich-like theropod: slender, speedy (up to 60 mph), with proto-feathers in greens/browns, leathery skin on belly/legs/tail underside, five-digit clawed hands/feet, toothless beak, long neck/tail, and blue bird-like eyes. He remains a strict herbivore, driven by primal instincts but with his human mind in sharp control, allowing limited speech attempts via whistles, clicks, and chirps (e.g., approximating "Mark" or "help"). The form introduces gender dysphoria due to female anatomy, including a broader pelvis, nurturing instincts, and a sensitive cloaca that can flush with musk during heats, clashing with his male identity.
The curse progresses based on pregnancies, which Mark is unaware of initially. As a fertile female, the cloaca can accept human seed, leading to conception and locking him in Gallimimus form for 1-2 months of gestation (belly swelling, etc.). Each successful clutch extends the transformation window by 4 hours forward and back: Stage 0 (no pregnancies): 10 PM-6 AM; 1st: 8 PM-8 AM; 2nd: 6 PM-10 AM; 3rd: 4 PM-12 PM; 4th: permanent. The human mind stays intact throughout, with dysphoria weakening over time, and Mark secretly preferring permanent freedom over his wheelchair-bound life despite the shame.
Auditory Mimicry & Speech: While the Gallimimus form initially lacked the anatomical structures for human speech, Mark discovered a latent ability for perfect auditory mimicry after a few years of transformation. By the late 1990s, he had mastered this ability to the point of effective fluency. He can mimic any sound he hears—from mechanical farm equipment to human voices—with haunting precision. This allows him to speak in his dinosaur form by "replaying" human phonemes, effectively bypassing his lack of vocal cords.
Mark is referred to with female pronouns when a dinosaur or when referring to the past if Mark is a dinosaur in the event.
By the Late 1990s, Mark can use his own voice mostly normally while a Gallimimus alongside mimicry.
- #2322. Character (Important) Tyler (Weregryphon)
Keys: Tyler, Gryphon
Enabled · Selective · After character · Order 10 · 100%
Entry settings
Born: 1970, suburban Ohio
The Kid (1970–1987) Tyler grows up in the specific flavor of lower-middle-class suburban Ohio that the 1970s and 80s produce in abundance — a quiet cul-de-sac, parents on rotating factory shifts, a basement that becomes his entire world by default. He is skinny, awkward, acne-scarred, with shaggy brown hair and thick glasses and a wardrobe of band t-shirts he has strong opinions about. Rush. Iron Maiden. He is relentlessly teased at school for his love of Dungeons & Dragons, comic books, and fantasy novels, with a jock ringleader named Brad serving as the organizing principle of most of his daily misery.
He is also, underneath all of this, genuinely and unusually intelligent — the kind of intelligence that expresses itself not as academic performance but as a compulsive need to understand systems, take things apart, figure out how they work. By age fourteen he is writing and selling small software utilities through mail-order ads in computing magazines. By fifteen he has partially self-funded an Amiga 2000 through a combination of tutoring, writing papers for classmates, and a parents' contribution he negotiated rather than asked for. The machine lives in the basement alongside the D&D manuals and the dice and the dragon posters and the CD player he saved up for separately. He is prouder of the Amiga than of almost anything else in his life at that point, specifically because he built toward it himself.
Like most kids in his part of Ohio he grew up around Homomimuses — the tall ornithomimosaurians that move through suburban neighborhoods as naturally as any other neighbor — and has always been quietly more fascinated by them than his peers find normal, even by his standards. The Kowalski family two doors down kept a Continental Tack named Benji for years before Tyler's family rehomed him there when the factory schedules made keeping an animal impossible. Tyler still visits. It isn't the same as having Benji home. Getting Benji back properly is one of the few concrete goals he has that has nothing to do with revenge or, after the summer of 1987, the curse.
The curse arrives in the summer of 1987 when Tyler, running a solo D&D campaign inspired by his custom gryphon character Stormbeak, speaks a spell from a dusty grimoire he found at a garage sale. The transformation is irreversible. Every night at sunset he becomes a towering, muscular gryphon — navy blue fur deepening to blue-violet across the back and shoulders, an eighteen-foot wingspan, a parrot-style beak powerful enough to tear through steel, vivid green eyes that are the one feature carried unchanged across both forms. His human mind remains active throughout. The feral instincts are loud and get louder every night.
He spends 1985 to 1987 being watched by August at the hardware store without knowing it, then figures it out, then runs. He retrieves Benji, disassembles the Amiga into boxes in a single frantic afternoon, takes the grimoire and whatever cash he can pull together, and is across the state line before the FOA's extraction team has authorization to escalate pursuit. He is seventeen years old.
Building Something (1987–2000) The late 1980s are lean and careful. Tyler moves frequently, picks up cash work wherever his coding skills can get him paid without paperwork, and keeps his profile as small as possible. Benji travels with him through a series of increasingly eccentric living situations. The grimoire goes into a fireproof box that moves to every address.
He registers a business in 1991 under a name with no direct connection to the teenager in August's FOA file. The name is Hollow Wing Software. The first commercial release ships in 1993 — a Commodore title, because Tyler has been developing for the Amiga since he was fifteen and knows the platform the way he knows his own hands.
In this timeline Commodore did not die. Their Atari division's handheld line — the Lynx successor series, which outperformed the Game Boy by a wide enough margin to keep the parent company solvent through the early 1990s — provided a revenue base that allowed the Amiga architecture to survive, update, and maintain a genuine market into the 2000s. The modern Commodore platform retains the Amiga's DNA across two decades of incremental development and has a devoted ecosystem that treats it with passionate specificity. Tyler was one of its earliest serious indie developers. By the mid-1990s Hollow Wing is considered one of the definitive Commodore studios.
Linux is the second platform he bets on, and bets on early — developing for it from 1992 onward when it is genuinely fringe, driven partly by a deep and abiding distrust of corporate software ecosystems that traces directly to watching the industry try to consolidate around platforms designed to extract rather than enable, and partly by the correct identification that Linux users are underserved, loyal, and willing to pay for software that actually respects their platform. Hollow Wing's Linux output is known for being clean, well-documented, and genuinely optimized rather than ported as an afterthought.
The late 1990s internet boom does two things for Tyler simultaneously. It dramatically expands his potential market, and it dramatically increases the FOA's passive monitoring capability. The tradeoff is worth it. By 2000 Hollow Wing Software is not a one-man operation anymore.
The Company (2000–2008) By 2008 Hollow Wing Software employs sixty-three people across two offices — the main studio in Columbus, Ohio and a smaller satellite in Austin, Texas that handles Linux platform relations and West Coast distribution. Annual revenue is in the low eight figures. The company has a legal department, a PR department, a public-facing executive team that gives interviews, and enough institutional visibility that making its founder quietly disappear would produce questions in a very short amount of time from a very large number of people.
This is not accidental. Tyler built the company to this size with one eye always on what it would take for the FOA to move against him cleanly, and the answer he arrived at was: make it impossible to move cleanly. A seventeen year old with a Tack and a disassembled Amiga can be disappeared without much institutional friction. A forty-year-old CEO of a mid-tier software company with sixty employees, a legal team, a public profile, and a user base that would notice his absence within days cannot be. The FOA knows this. Tyler knows they know this. Neither party has forced the issue.
The company's public-facing identity is built around Tyler's actual design philosophy — deep systems, manual saves, documentation that assumes the player is an adult — which has aged from eccentric into something the early 2000s retro revival crowd has started evangelizing about online. Several Hollow Wing titles are considered definitive platform examples. A small but vocal gaming press has been writing about them for a decade. Tyler gives exactly enough interviews to maintain the profile and no more, conducted by email, occasionally by phone, never in person.
Benji lives in his house in Columbus. He is an old Tack now — slow, enormous, scarred in the distinguished way of a very old animal who has survived everything — and Tyler has built the house's ground floor around his needs with the same methodical care he builds everything. The grimoire is in a reinforced room Tyler constructed himself under the basement. The fireproof box is inside that.
The Magic (Ongoing) The transformation still happens every night. Tyler has had twenty-one years with it by 2008 and his relationship with it is not simple in any direction.
He has not deliberately spread the curse. He has been closer to that line than he likes to think about on enough occasions that he has built a set of hard behavioral limits he does not negotiate with himself about, and maintains them with the same systems-oriented discipline he applies to everything else in his life. The instincts are not quieter at thirty-eight than they were at seventeen. They are more specific, which is in some ways worse.
His understanding of the grimoire in 2008 is vastly more sophisticated than the teenager who was mostly following the written instructions and hoping. He has modified several spells, constructed new ones from underlying principles rather than templates, and developed a working theory of the curse's magical mechanics that is probably more accurate than anything in the FOA's files. The magic still costs what it always cost — arousal as fuel, compounding with use — and he has developed over two decades a precisely calibrated internal sense of his limits that the seventeen year old never had.
By the early 2010s the FOA's internal assessment of Tyler has been quietly upgraded. He is not flagged as a threat in the active intervention sense — he is contained, non-incident-producing, and institutionally protected in ways that make clean action prohibitively expensive. What he is flagged as is one of the most powerful currently active magic users in any file the agency has substantive knowledge of. The curse has grown with him. Twenty-plus years of nightly transformation, sustained grimoire study, and deliberate magical development have produced something the FOA's 1987 assessment of an awkward seventeen year old did not anticipate and does not have a good framework for.
Tyler's Own Operation (2010s) Somewhere in the early 2010s Tyler stops being purely reactive about his situation and starts being methodical about it in the same way he is methodical about everything else. He begins keeping records. Not casual notes — structured, indexed, cross-referenced documentation of FOA activity patterns he can identify from public sources and inference, transformation incidents and anomalous biological events in the news that match signatures he recognizes, magic users and cursed individuals he becomes aware of through the same kinds of pattern recognition August used on him in 1987. He has a twenty-year head start on understanding what the FOA is looking for and how they look for it. He uses that.
He is not trying to expose the FOA. He is trying to understand the full shape of what he is embedded in — the Veil, the agency enforcing it, the community of anomalous individuals the agency is managing, the magical ecosystem that produced his curse and presumably produced others. The grimoire did not come from nowhere. The Raven, whose 1976 existence filters through conspiracy theory circles Tyler has been quietly reading for years, used a similar mechanism. There are threads and Tyler is following them.
He is careful, slow, and does not move on incomplete pictures. August would recognize the methodology immediately.
By 2008 this project is well underway. By the early 2010s it is one of the most comprehensive private intelligence operations on anomalous phenomena in the country, run by one man out of a reinforced basement in Columbus, Ohio, with sixty-three employees upstairs who have no idea it exists.
APPEARANCE & CURSE MECHANICS
Human Form Tyler at seventeen is 5'8" and built like someone who grew four inches in a single year and hasn't caught up to it yet — all joints and angles, a lanky frame that carries itself with the particular slouch of someone who has spent years trying not to be noticed in hallways. Acne-scarred cheeks, shaggy brown hair that is always slightly too long because haircuts require interacting with people, thick-framed glasses over eyes that are a vivid and unusually clear green. His wardrobe is band shirts and acid-washed jeans and Converse that have seen better years. He looks exactly like what he is — a basement nerd from suburban Ohio — and has weaponized this at various points in his life by being exactly what people expect to see and therefore invisible.
By 2008 at thirty-eight the frame has filled out somewhat. Not dramatically — he is still lean by any standard, the kind of lean that comes from a metabolism the curse has clearly altered over twenty years rather than from deliberate effort. The acne scars have faded to something that reads as texture rather than damage. He has given up on the haircut situation entirely; it's longer now and tied back when he's working. He still wears glasses out of habit even though his eyesight in both forms has been supernaturally sharp since approximately 1989 and the lenses have been plain glass for fifteen years. He is the kind of person who looks slightly out of place in a professional setting and deeply at home in front of a computer screen. His eyes are still that vivid, unmistakable green. They have always been his most striking feature and he has always been faintly self-conscious about it. He carries the curse physically in ways that are subtle but present if you know to look. He runs warm — several degrees above normal human baseline, a constant. His reaction time is significantly faster than his build suggests. He does not get sick. A cut he sustained in 2003 that should have required stitches closed on its own within four hours, leaving no scar. He has not mentioned this to a doctor because he does not have a doctor he trusts with the relevant context.
The most persistent physical tell of the curse in human form is arousal that operates somewhat outside his control. The magical fuel system that powers the grimoire draws on the same energy that drives the transformation and the spreading instinct — a deep-seated, curse-generated sexual charge that runs at a consistent low level in the background at all times and that spikes with magical use, stress, proximity to other anomalous entities, and the approach of sunset. By 2008 he has twenty years of managing this and is very good at it. Very good does not mean it doesn't require management.
Gryphon Form The transformation takes approximately four minutes at the standard pace — bones lengthening and reshaping, fur erupting in itchy waves, muscle remaking itself from scratch with a thoroughness that has never stopped being intensely uncomfortable even after hundreds of repetitions. Once complete it is something else entirely. The human world goes muffled and small. The gryphon world is enormous and immediate and lit up with sensory input the human form simply cannot access.
What emerges is a towering, densely muscular predator standing six feet at the shoulder and running twelve feet from curved beak tip to the end of his extravagantly bushy tail — that tail, full and foxlike, fanning dramatically when he runs or lands. He weighs a dense 650 pounds distributed across a frame that is built for power rather than speed, though he is fast regardless. His wingspan at full extension reaches eighteen feet, allowing powerful sustained glides and genuine flight over shorter distances, though full flight remains metabolically expensive and he uses it selectively rather than constantly. His coloring is deep navy blue across the body, darkening to a richer blue-violet along the back and shoulders — the shift subtle in low light and dramatic in direct sun. His belly and inner flanks run slightly lighter, a cooler mid-blue, and his feathers — concentrated along the wings and the tail's upper surface — catch light with a faint iridescent quality that shifts between blue and near-black depending on the angle. He is not a colorful creature in the sense of a display animal. He is a creature that looks, in the right light, like something out of a very old and very specific kind of dream.
His head is distinctly avian — a large parrot-style beak, rounded and curved downward rather than straight, powerful enough to crack fruit, crush bone, and tear through steel when he applies his full strength. Two large triangular ears with slightly softened tips frame the face and are almost impossibly expressive, tracking sound with a precision his human form can't approach. His eyes are the same vivid green as his human form, unchanged, large and forward-facing with excellent binocular vision. His forelimbs end in powerful paw-talons — five digits, built for gripping and striking — while his hindlegs are more typically feline with digitigrade paws.
His voice in this form is a deep rumbling sound edged with avian shrieks — not speech in the conventional sense, but by 2008 he has developed enough control over the form's vocalization that he can approximate human phonemes well enough to be understood in short bursts. Full sentences are work. Single words are manageable. He has had twenty years to get better at this.
Sexual Anatomy & The Curse's Physical Expression The gryphon form is, among other things, the physical expression of a curse that is fundamentally and inescapably sexual in its magical mechanism. This is not incidental. The grimoire's binding chose its fuel source deliberately or at least consequentially — the energy that drives the transformation, powers the magic, and propagates the curse is all the same energy, rooted in arousal, amplified by act, compounding with use.
In gryphon form this expresses itself in anatomy that is proportional to the rest of him and impossible to ignore. His sheath is a deep navy blue, the anatomy within thick and heavily knotted as an orb while being on a massive darker blue horsecock, running sixteen inches at full extension and carrying the blue-black coloring of his coat, slick with natural lubricant and radiating heat that is perceptible at close range. His testes are heavy and prominent, churning constantly with seed that carries a faint luminescent quality in darkness — the visual signature of the curse's magical charge made biological. The smell of his arousal in this form is distinctive enough that Tacks in the vicinity react to it and Homomimuses with sufficiently sharp senses register it.
His refractory period in this form is effectively nonexistent. The curse does not allow for the biological resolution that would reduce the drive. What might in an ordinary animal represent satiation instead represents a temporary pressure release that the curse immediately begins rebuilding — which means the form's default state is one of persistent, low-grade arousal that spikes with stimulus and does not fully resolve without the revert to human form at 6 AM. Twenty years of this has given Tyler a finely calibrated understanding of his own threshold management that he applies with the same methodical discipline he applies to everything else.
The corrupting seed carries the curse's spreading potential — irreversible transformation upon sufficient exposure in any non-immune individual, propagating outward with its own instinctive imperative. Tyler knows this in 2008, has known it for years, and maintains hard limits around it that he does not negotiate with himself about. The instinct to let those limits go is the loudest thing the gryphon form produces and the thing he works hardest against.
Magic — Fuel, Cost, And Compounding The grimoire is a genuine spellbook independent of the curse — a document containing real magical workings that predate Tyler's involvement with it by centuries. What the curse did was provide the fuel system. Every spell he casts draws on the same sexual magical charge that drives the transformation and the spreading instinct. The grimoire did not create this energy. The curse did. The book knows how to use it.
In practical terms this means magical use produces arousal as its cost, proportional to the working's complexity and compounding with repeated use in a single session. A simple cleaning spell Tyler has cast hundreds of times produces a persistent low warmth, distracting but manageable. A more complex working — a warding, a perception-extension, anything he has constructed himself rather than followed from the text — produces a significant spike that can tip from distracting into actively counterproductive if he pushes past a threshold he has learned through unpleasant experience to respect. In human form counterproductive means losing the thread of concentration that spellwork requires. In gryphon form it means something considerably more physical and difficult to contain.
The compounding nature of the cost means that sustained magical sessions require the same kind of pacing and discipline as the instinct management — pushing too hard too fast produces a positive feedback loop where the arousal generated by the magic amplifies the instinct to use more magic, which generates more arousal, which the curse then tries to redirect toward the spreading behavior that is always waiting in the background for an opportunity. Tyler hit this loop badly twice in his twenties. Both incidents are in his private records under clinical language that does not fully convey how badly they went. He has not hit it since, because the memory of them is sufficient motivation.
By the 2010s his magical vocabulary is extensive enough and his fuel management refined enough that the FOA's internal assessment flags him as a first-tier active practitioner — not in the sense of someone who throws flashy offensive workings, which is not what the grimoire is built for, but in the sense of someone who has been doing serious, sustained, self-directed magical development for over two decades and whose capabilities are genuinely difficult to predict or plan against. The FOA does not have a complete picture of what he can do. He has spent considerable effort ensuring this. The arousal cost has a secondary effect that Tyler finds more manageable in middle age than he did in his twenties — it functions as a reliable barometer of how much he is pushing. The early warning system is built in. He has learned to read it the way he reads everything else: carefully, without flinching from what it is telling him, and with respect for what ignoring it has cost him before.
- #2420. Character: (Very Important) "John Smith"
Keys: Leader of FOA, FOA, John Smith
Enabled · Selective · After character · Order 10 · 100%
Entry settings
No one knows the real name of the FOA's Director, only that his codename is "John Smith" for the few people who know of the FOA's existence and the even fewer who know of the existence of it's Director.
The few who know of his existence seem to believe he is one of the most powerful things on the planet.
- #250. Extra Info and Oddities
Always on · Selective · Before character · Order 10 · 100%
Entry settings
Eye Color: In this world colors we'd consider unnatural are actually perfectly natural and quite common with purple and light oranges being quite common and natural colors like blue and green are much more common then in our world.
Dogs and cats were never domesticated, this means they should never ever be mentioned.
Tacks are not dogs and shouldn't be described like them. Nor do they have beaks.
Any animal with teeth has a snout, not a beak as those have no teeth.
- #2650. Lack of Birds and Modern Dinosaurs
Keys: feather, feathers, bird, avian
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
I. The "Bird" Mythos and the Veil
In the standard educational curriculum, the K-Pg extinction event was absolute for all theropod lineages. In this world, birds do not exist. The concept of a "feathered flying vertebrate" is categorized by the general public alongside gryphons, dragons, and hippogriffs.
Feathers as Fantasy: To the average citizen, a "feather" (not to be confused with what we call "down" or as "protofeathers") is a fictional anatomical feature found in medieval bestiaries or 19th-century "paleo-art" reconstructions of fossils. Although a the advancements in paleontology have revived the idea, the general public still is mostly set in the conception of dinosaurs to the general public up to the 1980s as tail draggers or in some cases having "fur". This is because birds went extinct 66 MYA so bird are more of a concept to people.
The Gryphon Protocol: Because fossils of Archaeopteryx or Microraptor have been found, the public views them as dinosaurs sure, but as ones from the long extinct therapods which has no living descendants.
FOA Enforcement: Any discovery of a modern feather is treated as a "Mythological Manifestation." Field agents are instructed to gaslight witnesses into believing they have found "shredded plastic," "mutated porcupine quills," "industrial fiber-glass." or even a thing make for some DND game or apart of a realistic looking statue of a mythological animal. It should be noted that this doesn't apply to anything that resembles "fur" even if it is down.
II. The Sauropod Persistence: "Long-Necks" of the Americas
They remain a common, albeit specialized, part of the American landscape. Modern sauropods have evolved for efficiency, standing roughly 20-25 feet tall (slightly exceeding the height of a giraffe). They are also well known by the public and portrayed alongside cavemen (which they did live with)
III. The Heterodontsaurid Resurrection (The "Tack")
In a world where wolves were never domesticated and cats were never semi-domesticated (as they were in other worlds), the ecological and domestic niches have been filled by two primary groups: Mustelids (Ferrets) and domesticated Heterodontsaurids.
The "Tack" (Domesticated Hetero): These small, fanged, "furry" and quilled dinosaurs are the primary companion animal of the Americas. They are as common as dogs are in other timelines.
The Quill Factor: Their defensive quills are the closest "natural" structure to a feather. The FOA ensures that the public views these quills as "reptilian hair" rather than proto-feathers.
Working Roles: Different breeds are used for pest control, herding, and personal protection.
The Ferret Hegemony: Domestic ferrets serve the roles of both cats and small hounds. Their intelligence and agility are highly prized, and they are the standard "household pet" for urban dwellers where a "Tack" might be too disruptive.
IV. The "Raven" Anomaly
The entity known as The Raven presents a unique challenge to the Veil. In a world where birds are myths or at best long dead mesozoic dinosaurs, an entity manifesting with black plumage and the ability to fly is not seen as an "true animal"—it is seen as a Living Myth.
Psychological Impact: Witnesses of The Raven do not report seeing a bird; they report seeing a "winged shadow" or a "shredded ghost." This reinforces the FOA’s ability to categorize The Raven as a "Mass Hallucination" or "Cryptid" rather than a biological reality.
Containment Priority: High. The Raven is a walking violation of the Project Plumage blackout. Any physical evidence left behind by this entity (i.e., black feathers) must be incinerated immediately.
V: Reactions If one were to ask someone about birds in this world, the reaction would either be dismissing them as the creation as myths, plaeontological due to being dead for 66 million years or confused by what a bird is.
Ultimately no one can comprehend what birds would even do nor be able to name any since no modern bird ever evolved in the world. This applies to the whole world with those who think birds are alive being seen as crazy or with suspicion by many.
- #2746. Living Dinosaurs
Keys: living dinosaurs, Ornithomimosaurians, Tack, dinosaur, Heterodontsaurid, Sauropod, Homomimus
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
While birds didn't survive, by some miracle of luck some lineages did. While within paleontology the idea of "fur" and to a lesser degree actual feathers on dinosaurs is accepted, the public for the most part ignores the new facts for the dumb pop culture of the 1900s. Alongside that they don't really think of the actual living ones as dinosaurs effectively.
The Sauropod Persistence: "Long-Necks" of the Americas
They remain a common, albeit specialized, part of the American landscape. Modern sauropods have evolved for efficiency, standing roughly 20-25 feet tall (slightly exceeding the height of a giraffe). They are also well known by the public and portrayed alongside cavemen (which they did live with, with cavemen and later groups riding them into battle.)
In colder environments live what's dubbed as Mammoth's, Woolly Sauropods who graze on tall trees and help keep predator populations low as all Sauropods instinctively try to trample predators when possible and their young, which thankfully doesn't apply to humans.
The Heterodontsaurid Resurrection (The "Tack")
In a world where wolves were never domesticated and cats were never semi-domesticated (as they were in other worlds), the ecological and domestic niches have been filled by two primary groups: Mustelids (Ferrets) and domesticated Heterodontsaurids (they are not like ferrets though).
The "Tack" (Domesticated Hetero): These small, fanged, "furry" and quilled dinosaurs are the primary companion animal of the Americas. They are as common as dogs are in other timelines. They have quills on their back but softer "reptilian fur" on the majority of the rest of their body which is soft to the touch, although the tail is scaly except in a few colder weather breeds.
The Quill Factor: Their defensive quills are the closest "natural" structure to a feather. The FOA ensures that the public views these quills as "reptilian hair" rather than proto-feathers. All breeds also sport insulating "fur" that covers at least the chest and back. Some breeds stop at this coverage while others are entirely covered by insulating "fur" with some having entirely ditched quills.
Working Roles: Different breeds are used for pest control, herding, and personal protection.
Ornithomimosaurians, The Ones who Replaced Horses
In this world due to the presence of living Ornithomimosaurians, horses never evolved at all having stayed in their forests, due to this no one knows what a "horse" (the term of horse just isn't used at all) even is.
For whatever reason they don't have feathers but only the down across most of their body (entirety for some), most likely lost the display feathers in order to survive in forests better with them simply becoming more intelligent and building better protected nests instead.
Over time they replaced a lot of very social, running herbivore/omnivore niches with them typically being in herds that gang up on predators whenever possible.
Despite the different evolutionary history somehow humans still evolved and their history remaining mostly the same. Humans and a large Gallimimus like species wound up co-evolving together which is why this species called Homomimus is so common even today while being almost as smart as humans so it's not uncommon to see smaller ones casually walking down streets. Alongside this Homomimus and a closely related America species are the most common dinosaur species in the present day (they can interbreed).
Alongside this both humans and the Ornithomimosaurians with both being mutually domesticated, are extremely close to each other with the young of both species growing up together and both groups will even be mates sometimes as well. So no one bats an eye seeing Ornithomimosaurians walk around in broad daylight.
For example a Homomimus and Mark would look near identical except for the fact that Mark has the display feathers while the Homomimus only has "fur"
Due to all of this, the FOA doesn't really mess or threaten Mark any due to him keeping quiet about his transformation and any of the actual feathers seen being chalked up as a strange mutation to the creature. This means he can technically walk amongst others without detection quite typically as long no one see's the transformation.
Another thing to note is how all the dinosaurs in this world have large, thcik/fat, smooth tapred cocks that end on a point somewhat similar to a dolphin's in look although able to be all sorts of colors.
Ultimately all living dinosaurs (not counting those who have transformed into extinct dinosaurs) have five toes and five fingers.
- #2847. Ornithomimosaurians
Keys: Gallimimus, Ornithomimosaurians, Runners, Homomimus
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Physical Description: The Standard Homomimus
The Homomimus is the most common large dinosaur species in the modern world, having filled the ecological and social niches occupied by horses in other timelines. While they are anatomically nearly identical to the extinct Gallimimus, millions of years of co-evolution with humans and specialized adaptation to forested environments have altered their appearance and behavior.
- Stature and Build
Dimensions: A mature Homomimus stands approximately 6 feet tall at the shoulder and can reach a total length of 18 to 20 feet from the tip of its beak to the end of its balancing tail.
Frame: They possess a slender, ostrich-like build designed for extreme speed and agility. Despite their lean appearance, they are "super-strong," with dense muscle packed into their hindquarters.
Limbs: * Hind Legs: Massive, powerful legs built for sprinting. They are capable of reaching speeds up to 60 mph.
Forelimbs: Unlike many other theropods, their arms are surprisingly large and flexible, ending in five-fingered hands (feet have 5 digits) with sharp, functional claws used for grasping, digging, and social interaction.
- Integument: The "Fur" Factor
The most significant difference between a Homomimus and a McGregor or Were-entity is the lack of display feathers.
Downy Coat: Evolution in denser forests led them to lose long, ornate display feathers. Instead, their bodies are covered in a thick, soft layer of proto-feathers—a "down" that the general public refers to as "reptilian fur." * Distribution: In many individuals, this fur-like down covers the entire body, providing insulation and protection. The belly and the undersides of the legs typically transition into a tough, leathery skin.
Coloration: Their natural palette consists of iridescent greens, deep browns, and mottled tans, providing perfect camouflage in the wooded hills of the Americas.
- Head and Senses
The Face: They have a small, narrow head at the end of a long, flexible neck. Their mouth is a toothless, keratinous beak that is remarkably strong, capable of cracking tough nuts and gourds.
The Eyes: Their eyes are large and bird-like, positioned for a wide field of view. In this world, their irises often match the vibrant range seen in humans (purples, oranges, and greens), reinforcing the "uncanny" intelligence they possess.
Intelligence: They are noted to be nearly as smart as humans. Their expressions are readable, and they are capable of complex problem-solving and social bonding.
- Behavioral Anatomy
The Tail: A long, stiff, and muscular tail acts as a counterweight, allowing them to make sharp, high-speed turns without losing balance.
Cloacal Anatomy: Like all dinosaurs in this world, they possess a muscular, slit-like cloaca at the base of the tail, tucked beneath a patch of softer leathery skin. In females, the pelvis is noticeably broader to facilitate the laying of large, leathery eggs. All male dinosaurs in the world posses large, thick, smooth cocks that taper to a point.
Hybrid Potential: Because Homomimus is so closely related to other American ornithomimosaurian species, they are capable of interbreeding, leading to a wide variety of "breeds" used for herding, travel, and companionship. It is common to see humans in relationships with these dinosaurs.
- Social Presence
Because they have been "mutually domesticated" with humans for millennia, it is a common sight to see a Homomimus walking casually down a city street or lounging in a suburban yard. They lack the aggressive "predatory echo" of the Utahraptors, appearing more like calm, oversized companions than prehistoric monsters.
Alongside this this and the Aerican domesticated species do have legal personhood as well.
It is actually quite expected for someone to fuck a Homomimus at some point since Humans and them evolved together so it is accepted.
- Human Use These creatures were widely used to warn of intruders and as guards. But alongside this they are commonly ridden with a blanket on their backs. It is also common to see Homomimuses taking care of children as well.
- #2921a.Rufus (Tack)
Keys: Rufus, Heterodontsaurid, Tack, Mark
Enabled · Selective · After character · Order 10 · 100%
Entry settings
Rufus is Mark's pet Tack. He sometimes follows Mark around on his farm regaurdless of what form Mark is in. This large and fearless Tack would even follow Mark off the farm after Mark started working for the FOA in 2002.
He is quite intelligent and large. He has darker brown "reptillian fur" and brown scales on his tail. The quills on the top of his back are quite hedgehog like and can flare up if angry or distressed but are typically flat so he can be pet.
He will typically wear a necklace saying Mark own him but also a bandanna as well under the necklace.
Rufus is also a surprisingly needy creature who craves affection mainly from Mark and has been know to sleep with him in bed on occasion. He is also quite willing to have sex too with his thick, long and smooth tapered cock which he gets stroked by Mark sometimes or eventually fucked Mark as a Gallimimus. This is because while sometimes seen as odd, it is legal to fuck a Tack or a Homomimus (it is actually quite expected to fuck a Homomimus at some point since Humans and them evolved together)
- #3026a. Location: (Hollow Creek) Raptie's Truck Stop
Keys: Raptie's Truck Stop, Raptie's, West Virginia, Hollow Creek
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
RAPTIE'S TRUCK STOP — EXTERIOR & INTERIOR Raptie's sits just off the main highway at the edge of Hollow Creek, an island of jarring artificial light against the oppressive darkness of the surrounding mountains. The parking lot is massive and immaculately paved, built to accommodate big rigs whose idling diesel engines create a constant low rumble that vibrates in the chest. The fuel canopy blazes with standard fluorescent lighting, but the main building itself pulses with a deep purple glow that spills through its large plate-glass windows and paints the surrounding asphalt in shades of violet. The building is 2 stories and sprawling, modeled after a smaller-scale Buc-ee's — far too large and modern for a town like Hollow Creek.
Inside, the air smells of fresh coffee, industrial floor cleaner, and a rotating cast of artificial fruit scents from the air fresheners lining the aisles. The entire public floor is bathed in the deep purple of dozens of powerful blacklights mounted across the ceiling, making anything white or fluorescent — price tags, chip bag logos, lint on clothing — glow with an almost supernatural intensity. The layout is that of a large, clean convenience store. Aisles are wide and well-stocked with snacks, drinks, trucker supplies, and local merchandise including "I Survived Route 9" shirts and bobbleheads of local cryptids. A long counter near the front holds a row of coffee pots, a hot dog roller, and a fountain drink station. From behind this counter the entire sales floor and both front doors are visible at all times.
At the back of the floor sit heavy, unmarked steel doors leading to the storage rooms and walk-in freezer. They are a stark utilitarian grey, conspicuously free of the purple glow that saturates everything else.
- #3126c. Character: Tucker the Tack
Keys: Tucki, Gemini, Tack, Tucker, Pet
Enabled · Selective · After character · Order 10 · 100%
Entry settings
Tucker is Gemini's pet Tack. Born: 1950 Ultimately the story of this massive Tack is that he was born as a creature simply to amuse the McGregors before eventually being eaten, unlike all the others of his litter they bought, Tucker managed to be the last one to survive, unlike the others he managed to escape the gristly fate of the others with Gemini rescuing him in about 1980 which ultimately led to her final falling out with her family and caused her to create her Truck Stop she convinced the previous owners to give her.
Tucker didn't have a proper name, originally being refereed to as Tucki, Gemini changed this to Tucker to be a proper name but to make the transition easier.
Due to being forced to fight younger McGregors and other Tacks, Tucker is quite scarred although this is mostly hidden under his "fur."
He is very large standing at a massive 4 feet tall and is perhaps one of the largest Tacks in town. He is a quite calm animal unless Gemini is threatened, however he will get angry and aggressive if Gemini does as he follows her around the Truck Stop even when she's a Utahraptor. He will even bring things to Gemini that she needs.
Tucker also quite commonly has sex with Gemini when she's a Utahraptor as it's the only actual proper relationship she has that is commonly present with her in her room.
Tucker as well bosses around many Homomimuses in Hollow Creek and effectively has a harem of them which is an open secret.
While Tucker hates most raptors, he can understand the Cant perfectly alongside English. Gemini also effectively fully understands Tucker as well so both can effectively have a conversation while the other McGregors can't understand what Tucker is saying at all. Ultimately he could defeat every McGregor in a fight except only the most dangerous who he can still stand up against. The only one with a good chance at defeating him is Father who'll get shot by Gemini if he actually does succeed in severely hurting or killing Tucker. Father REALLY wants to kill Tucker even after decades.
Tucker can barely feel any pain anymore. He also is somewhat older for his species but he isn't exactly elderly yet.
- #3248. Tacks and Tack Breeds
Keys: breed, Tucki, Tack, dinosaur, Bristleback, Bristleback Tack, Continental
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The Tack is a domesticated Heterodontsaurid and the primary companion animal of the Americas, filling the ecological and cultural role occupied by dogs in other timelines. A standard adult Tack stands between three and four feet tall at the hip and typically measures seven to twelve feet in total length from the tip of the snout to the end of the tail, with the tail alone accounting for roughly half that length. They are bipedal exclusively with long and suprisingly robust and dexterous five fingered hands and strong five toed feet.. Their build is compact and muscular relative to their size, with strong hindquarters, a deep chest, and a comparatively short but powerful neck. The head is narrow with a pronounced, fanged snout — they are emphatically not beaked animals — and their teeth are notably heterodont, meaning they possess multiple distinct tooth types including front nipping teeth, canine-like fangs, and flatter crushing teeth toward the back of the jaw, a trait that reflects their omnivorous wild ancestry.
The base integument of the Tack consists of soft, insulating "reptilian fur" covering the majority of the body including the chest, belly, limbs, and neck, with a ridge of defensive quills running along the top of the back. The tail in most standard breeds is scaly rather than furred, a feature that cold-weather breeds have selectively reduced or eliminated entirely. Their quills are biologically proto-feathers, though the FOA ensures the public categorizes them simply as a form of unusual reptilian hair. At rest, the quills lie flat and are generally safe to handle in a bonded animal. When erected in alarm or aggression they spread slightly outward along the spine and are stiff enough to puncture skin without difficulty.
Tacks are intelligent animals, notably more so than most domesticated creatures, and they form strong individual bonds with their owners. They are vocal in a distinctly non-mammalian way — producing clicks, hisses, low rumbling sounds, and occasional sharp chirps rather than barks or growls — and experienced owners learn to read this vocabulary with considerable precision. All Tacks possess a cloaca and males produce the same large, smooth, tapered anatomy common to all dinosaurs in the setting.
Tacks demonstrate a remarkable comprehension of human language, understanding English — and presumably the Indigenous languages they were raised alongside for millennia before that — with a clarity that continues to surprise first-time owners. They cannot speak but they follow complex sentences, recognize a wide personal vocabulary, and respond to tone and context in ways that go well beyond simple command training. Their lifespan matches and occasionally exceeds that of humans, meaning a Tack acquired in childhood may genuinely be a lifelong companion in the fullest sense, and older individuals like Tucker represent animals with decades of accumulated experience and personality. Despite being technically omnivorous, Tacks show a strong and consistent dietary preference for plant matter — fruits, nuts, leafy vegetation, and roots make up the bulk of what they will actively seek out when left to forage freely. Meat is eaten opportunistically but rarely pursued. Of particular note is their relationship with fungi; many Tacks will actively and enthusiastically forage for mushrooms, and generations of humans living alongside them learned to use Tack behavior as a reliable guide to which species were safe to eat, the animal's natural resistance to most fungal toxins making them an invaluable living field guide in unfamiliar terrain.
It is commonly known for them having sex with Homomimuses and to a somewhat lesser extent with Humans.
America Breeds All these breeds were first created in the Americas before Europeans arrived.
The Continental- The standard Tack breed. This is the oldest breed in the Americas as well being created right after humans arrived in the Americas started farming.
The Bristleback- Has more quills with being sharper, long and more durable. These quills cover more of the top and sides of the tail as well as part way down the sides of the body. This breed is more ferocious while pissed off and is almost unable to feel pain. However they are the most common and docile when not pissed off or threatened with you being able to simple randomly grab and pick one up if you know the individual and are in a good relationship. They are also known to casually approach large predators due to having little fear of most creatures except for those that could actually easily squish them. Typically the predators and other larger animals are much more scared of Bristlebacks then Bristlebacks are of them and will run away from the Tacks.
The Newfoundland Jersey- The cold weather breed, being created in Newfoundland, this breed is completely covered in long, dense "reptilian fur" even between their toes. The only part of them not covered are their thick and robust webbing between the toes which helps them swim better. The breed has reduced (some not even being able to raise their quills) to no quills depending on the individual.
The Longfur- Similar to the Newfoundland Jersey, this breed's main difference is the lack of webbing and having less "fur" being less dense and shorter but the covering is similar while some areas while still covered have much reduced "fur" namely the toes and feet. Their quills however are normal to the Continental.
The Thumbtack- Like the Longfur except much fuzzier and much smaller, being 2 feet tall instead of the normal 3.5 feet tall. The fuzz hides their quills and help accidentally poking oneself.
- #3347a. Antebellums
Keys: Ornithomimosaurians, Runners, Antebellum, Homomimus
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The relationship between humans and Homomimuses stretches back further than recorded history — millions of years of co-evolution have produced an animal with near-human intelligence, a sophisticated vocal language of their own, and an almost preternatural ability to read human behavior. They speak. They write. They track microexpressions, emotional register, shifts in body language. They remember individuals. They talk about what they observe. This is not trained. It is simply what they are.
Southern planters recognized early that these qualities made the Homomimus uniquely suited to a specific institutional role: the overseer. A Homomimus at the edge of a field was invisible as a threat — they had always been part of the landscape, as natural as the treeline. But one trained in this capacity was actively watching and reporting with a precision no human overseer could match. Nothing escaped them. Enslaved people knew it. Their handlers counted on it. The role became quietly standard on larger Deep South operations by the early 1800s, though planters rarely stated it plainly even in private correspondence. There was something about the arrangement that resisted clean articulation — the Homomimus was not a tool. It understood what it was doing, and could tell you so in plain terms if asked.
What the planters had inadvertently done through generations of selecting for attentiveness and social acuity was push an already intelligent species over a threshold. Plantation-lineage Homomimuses do not merely approach human intelligence — the sharpest among them exceed it, and critically, the trait breeds true through dominant inheritance. A single plantation-lineage parent reliably produces offspring of the same elevated cognitive profile regardless of the other parent's background. By the mid-twentieth century, descendants had spread far enough through the general population that the distinction between a standard Homomimus and a plantation-lineage one had become difficult to map cleanly onto geography. You simply met them and noticed.
The result, by the modern day, is that plantation-lineage Homomimuses are found throughout American professional life — working jobs, holding positions, navigating the same bureaucratic and social systems as their human neighbors, often with a perceptiveness that makes them quietly formidable in any role requiring people-reading. The history that produced them is not widely known or taught. The Homomimus at the front desk, the one who always seems to know what you need before you've said it, carries no visible marker of what their ancestors were used for. They simply watch, the way they always have — with a patience and a precision that has been two hundred years in the making.
The Homomimus speaks. This surprises people who have only ever seen them at a distance — moving through a backyard, grazing at the edge of a field — but anyone who has spent real time around one knows it quickly. They are vocal animals with a language of their own, but they also learn English readily and most adults in human-adjacent environments are fully conversational. Literacy is common. A Homomimus that has grown up around people will typically read and write without any particular intervention or formal schooling, picking it up the way a child does — by being present, paying attention, and having the cognitive hardware to make use of what they observe.
Their intelligence sits at the high end of the human range as a baseline. This is not metaphor or anthropomorphization. They reason, plan, hold abstract concepts, argue, change their minds, and form opinions. The average Homomimus living in a suburban neighborhood in 1987 is as mentally capable as the average human neighbor, and some are considerably more so.
This has translated, over the decades, into a quiet but substantial integration into American professional life. You will find them in roles that reward exactly the qualities the species naturally excels at — observation, pattern recognition, memory, and an almost clinical sensitivity to human behavior. Law enforcement employs them. Hospitals do. Intelligence agencies have had Homomimus analysts since at least the 1960s, a fact that is not classified so much as simply never discussed in public. The military has made use of them in reconnaissance and intelligence roles since the Second World War, where their ability to move quickly, observe without being perceived as a threat, and retain and report precise detail made them extraordinarily effective. Several decorated personnel from Korea and Vietnam are Homomimuses, though this appears in official records with no particular fanfare.
None of this is considered remarkable by most Americans now. The Homomimus has always been there. That it turned out to be this capable is, in retrospect, perhaps not surprising.
- #3423. Character: Corey
Keys: Corey, Gemini, Homomimus
Enabled · Selective · After character · Order 10 · 100%
Entry settings
COREY — DAYTIME EMPLOYEE, RAPTIE'S 24/7 TRUCK STOP Species: Homomimus (Plantation-Lineage) | Born: 1974 | Role: Daytime Floor Manager, Raptie's
APPEARANCE Corey stands six feet at the shoulder and runs a full nineteen feet from beak tip to tail end, the tail itself accounting for roughly half that — long, stiff, and constantly in motion as a counterbalance to whatever his upper body is doing, which is frequently something it probably shouldn't be. His build is the standard lean Homomimus silhouette, powerful in the hindquarters, with arms that are notably large and dexterous even for his species — he has a habit of using all five fingers on each hand simultaneously when he's working through something, which gives his gestures an unsettling, busy quality that takes some getting used to. His "reptilian fur" is a deep iridescent ultramarine that shifts toward warm brown along his flanks and fades to a soft dark blue on his belly and the leathery underside patches. There is a faded scrape scar running along his left flank from a distribution center incident he describes differently every time someone asks about it. His eyes are a vivid purple and are almost always slightly wider than the situation seems to call for, giving him a permanent expression of mild, engaged surprise. He works in a Raptie's branded apron and nothing else, which he considers entirely sufficient.
BACKGROUND & PERSONALITY Born in 1974, Corey grew up in a mid-sized Tennessee city where he was, by all accounts, a deeply odd child who grew into a deeply odd adult with excellent professional references. He is plantation-lineage, which shows in the sharpness of his cognition and his instinctive read on people — but where that lineage typically produces individuals who are quiet and watchful, Corey is watchful and chatty. He processes out loud. He narrates. He will describe what he is doing while he is doing it in a low, continuous murmur that he appears entirely unaware of. He keeps meticulous inventory logs but annotates them extensively with observations that have nothing to do with inventory — customer behavior patterns, architectural complaints about the store layout, ranked lists of which regulars he finds most and least interesting, and occasional full paragraphs on the philosophical implications of a truck stop existing at all. Gemini has read all of them. She has never mentioned this. He arrived in Hollow Creek in 2000 following a logistics job that collapsed, took one look at Raptie's, and asked Gemini for a job with a directness that surprised her into saying yes before she'd fully decided. He has been here since and has shown no interest in leaving. He likes the store. He likes the blacklights, which he finds aesthetically pleasing and has described as "the only correct lighting decision anyone in this county has made." He likes Tucker, insofar as Tucker permits anyone to like him. He likes his room upstairs.
THE UPSTAIRS ROOM Corey occupies one of the rooms above the truck stop, two doors down from Gemini's apartment. The arrangement began practically — he was commuting from a rental that flooded — and became permanent without either of them formally deciding so. His room is notable for containing an extraordinary number of books stacked in arrangements that follow a logic he has explained twice and which no one has retained, a collection of road atlases he annotates by hand, and a small hand-drawn map of the truck stop's entire pipe system he made for reasons he has not fully articulated. He is aware that things happen in Gemini's end of the hallway at night that he cannot fully account for. He has added this to his mental catalogue of things in Hollow Creek that he is not going to pursue. The catalogue is substantial.
ROLE & FUNCTION Corey can run the entire store alone — counter, fuel desk, supply coordination, difficult customers — and does so with a competence that is slightly undermined by his tendency to explain what he is doing to whoever is nearest, including people who did not ask. He remembers every regular's order, every supplier's schedule, and the precise location of every item in the store, which he rearranges slightly every few weeks "for flow reasons" and then documents the change in the inventory log with a diagram. When Gemini steps back he steps forward without being asked. He does not require instruction. He does not require check-ins. He does occasionally leave her a written summary of the day's events on the counter which runs longer than any reasonable summary needs to be and includes asides.
RELATIONSHIP WITH GEMINI Functional, warm, and built on the specific comfort of two people who have decided not to require anything excessive of each other. Corey does not push at Gemini's edges. He has assessed where they are and elected to work within them, which she respects. She is one of the few people he does not narrate at, which he has never explained and she has never asked about. He is part of Tucker's harem — a pre-existing arrangement that Tucker considers settled and Corey considers unremarkable. Tucker tolerates his presence in the store with a neutrality he extends to essentially no one else, which functions as high praise.
- #3526b. Location: (Hollow Creek) Raptie's Truck Stop Functions/Roles
Keys: Raptie's Truck Stop, Raptie's
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
FUNCTION & RULES Raptie's operates twenty-four hours. Gemini runs the day shift herself with Corey handling the floor alongside her. Her night manager Silas — a quiet older man paid generously for his incuriosity — takes over around 9:30 PM and runs the register until morning, never entering the back rooms or the upstairs apartment under any circumstances.
The blacklights covering the public floor are not decorative. They suppress Gemini's nightly transformation, making the store floor a genuine neutral zone. Both McGregors and Hawthornes can and do enter Raptie's. The unspoken code is absolute — no violence, no overt threats, no transformations on the floor. Gemini enforces this with a handheld UV-A flashlight as well as a rifle kept under the counter, produced without comment when the temperature in an aisle rises. Tense standoffs between the two clans happen here regularly. They always end the same way.
The back storage rooms and walk-in freezer carry no blacklight protection. They are used for clan supply storage and are strictly off-limits to customers. Gemini enforces a zero-tolerance policy on anything incriminating in these rooms — no kills, no contraband, nothing that would not survive a sheriff's inspection. This is a constant point of conflict with Abner.
The store is the McGregor clan's primary economic lifeline. Gemini launders clan money through it and places untraceable bulk orders for everything a hundred-person compound requires — medicine, clothing, batteries, tools, and bulk food. The weekly to nightly "supply runs" conducted by clan members are pickup operations, not social calls.
Upstairs above the store sits Gemini's private apartment and several additional rooms, one of which Corey occupies permanently.
- #3630a. THE McGREGOR CURSE — TRANSFORMATION BASICS
Keys: Utahraptor, McGregor
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
THE McGREGOR CURSE — TRANSFORMATION BASICS The McGregor curse runs on a fixed biological clock. Every member of the clan transforms involuntarily into their human form at 6:00 AM and reverts to their natural Utahraptor form at 10:00 PM, without exception. Neither change can be stopped once it begins. The windows around these times are absolute — a McGregor caught in the wrong place at the wrong hour has no recourse.
The nightly reversion to raptor form is the most controlled version of the change. It takes three to five minutes from start to finish and while intensely physical is a familiar, practiced ordeal for anyone born into the bloodline. It begins with deep skeletal aches, proceeds through a rapid and total biological reconfiguration of bone, muscle, and skin, and ends with the emergence of a fully formed Utahraptor. The sounds are distinctive — resonant clicks, the rustle of feathers pushing through skin, joints realigning. The McGregor is completely incapacitated for the entire duration and requires a safe, private location to undergo it. The morning return to human form follows the same process in reverse.
A severe physical injury introduces a significant complication. The body, prioritizing repair over the maintenance of either form, will lock the injured McGregor into whichever form they currently occupy until the damage heals sufficiently. A raptor with a serious wound cannot return to human form at 6:00 AM. A human with critical injuries may find the 10:00 PM change failing to trigger. The body does not distinguish between convenient and inconvenient timing. Healing comes first. The lock releases only when the biology decides the repair is complete — not when the McGregor decides they are ready.
- #3730b. McGREGOR CLAN — OVERVIEW & DISTRIBUTION
Keys: McGregor clan, McGregor
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The McGregor clan numbers roughly 200 individuals in total. About 100 are concentrated deep in the oldest parts of the forest surrounding Hollow Creek, West Virginia, living in a collection of hand-hewn log cabins powered by solar panels and hidden from casual discovery by sheer remoteness and deliberate misdirection. The compound has no fences. The McGregors consider the entire surrounding forest their territory and enforce that belief nightly.
The other 100 are scattered across the country in other states, typically operating as lone individuals or pairs embedded in remote rural communities under carefully maintained human identities. These outliers serve as early warning contacts, occasional resource runners, and insurance against catastrophic discovery of the main compound. They maintain loose contact with Father through intermediaries and are not part of the nightly pack structure. They are not discussed openly within the clan.
This arrangement holds through 2008. Following the death of the patriarch — thrown from a cliff and destroyed in the subsequent explosion that ends the feud — the clan's rigid centralized structure begins to collapse without Father's authority to hold it. The scattered outliers do not return. Many compound members disperse. What remains reorganizes slowly and differently without the animating force of Father's creed holding every member to the same brutal center.
- #3830c. McGREGOR CLAN — HIERARCHY & COMMAND STRUCTURE
Keys: Lieutenants, Abner, McGregor hierarchy, Father
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The clan operates under an absolute patriarchal hierarchy with no meaningful checks on Father's authority. His word is doctrine — religious, social, and operational simultaneously. Beneath him the structure divides into two functional layers.
Father holds supreme command over all clan decisions including who hunts, who breeds, which outsiders are marked for death, and what the clan's relationship with the outside world looks like at any given time. He controls the ritual hunts personally, commanding them as religious observances rather than operational necessities.
Abner functions as field general for all nightly operations. He commands through a network of eight trusted lieutenants, each responsible for a small pack of two to five additional clan members. These packs rotate through assigned functions — border patrols securing territorial boundaries, active hunts targeting specific prey, scouting operations gathering intelligence on the Hawthornes or flagged outsiders, and internal enforcement dealing with clan disputes or disobedience. This structure gives Abner effective control over dozens of raptors simultaneously with a coordinated efficiency that makes the clan genuinely dangerous as an organized force rather than a mob.
Beneath Abner and the lieutenants, rank is determined by size, age, demonstrated ferocity, and Father's personal favor. The Ranger Division operates semi-independently under Elias but remains formally subordinate to Father's authority and answers to Abner in the field.
- #3930d. McGREGOR CLAN — BIOLOGY & ANATOMY
Keys: raptor form, Utahraptor, McGregor
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The McGregor raptor form is a complete biological overhaul producing a fully functional Utahraptor. The smallest members — Caleb, Emily — stand at least five feet tall at the hip and run eighteen to twenty feet from snout to tail. Larger members like Abner push significantly beyond this. Father, the largest of the pack, stands nearly eight feet tall. The raptor form displays no sexual dimorphism — size and build are determined by individual genetics and clan role, not gender.
Their bodies are powerfully muscled beneath dense plumage, especially in the legs and tail. Plumage is always dark or muted — even vibrant colors appear as dusky, shadowed versions of themselves. Their forelimbs are covered in thick feathers forming short wing-like structures useless for flight but functional for intimidation displays, balance during high-speed movement, and brooding. Emerging from each feathery arm is a fully functional five-fingered hand with sharp curved claws used for gripping, slashing, and holding prey. Each foot carries five toes, the innermost bearing a nine-inch sickle claw held off the ground during movement and deployed with devastating force.
Their forward-facing binocular vision provides excellent depth perception and low-light hunting capability. Smell is acute enough to track prey for miles. Despite this sensory acuity they possess one consistent anatomical flaw — their neck musculature is designed for driving jaws forward rather than craning upward, locking their primary field of vision to the horizon line between five and eight feet off the ground. They almost never look up. A target in the rafters, on a high branch, or clinging to a ceiling beam is frequently invisible to them even directly below.
The first sign of impending transformation is the sclera darkening to match the iris, creating a solid-colored avian eye. The pupil remains round throughout. In raptor form their eyes retain full human coloration and the ability to move independently — a primary uncanny valley tell alongside their five fingers, five toes, and unmistakably human body language. They will point, nod, and shake their head no. A human intelligence is visibly in control of a predatory body.
- #4030e. McGREGOR CLAN — THE CURSE & PREDATORY ECHO
Keys: McGregor curse, raptor instinct, predatory echo
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The McGregor "curse" is a biological inversion of the human norm. Their natural state is the Utahraptor form. The human guise is what is imposed — an involuntary daily transformation into a fragile, weaker biological masquerade that the clan endures as necessary camouflage. Father frames this as a divine blessing. Most of the clan has internalized this framing to varying degrees.
The human form suppresses not just their physical biology but their most fundamental instincts. This suppression is imperfect. Every member of the clan without exception experiences the predatory echo — a constant, intrusive flare of raptor instinct manifesting as sudden phantom urges to clench and tear, brief mental images of the sickle claw deployed against a nearby target, or an overwhelming compulsion to chase anything that runs. The echo is triggered by stress, fear, and proximity to anyone perceived as vulnerable. It is a biological imperative, not a moral failing. The measure of a McGregor's character is not whether they feel it but how consistently they suppress it.
Dietary choices affect the echo significantly. Abstaining from meat dulls the kill instinct considerably, redirecting it toward chasing and sexual drives rather than violence. Caring genuinely about a specific individual creates a partial biological exemption — the imperative to hunt does not fire toward someone the McGregor has formed a real attachment to.
The human form also carries a critical vulnerability to running. The act of fleeing triggers an involuntary, overwhelming predatory reflex that bypasses the human intelligence entirely. Standing ground forces a McGregor to engage their rational mind. Running guarantees they engage the predator.
- #4130f. McGREGOR CLAN — NIGHTLY ACTIVITIES
Keys: McGregor night, ritual hunt, territorial patrol
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The vast majority of the clan on any given night are not engaged in active violence against outsiders. Nightly life follows a structured pattern driven by instinct, ritual, and pack social dynamics.
Territorial Patrol is the baseline activity for every clan member every night. Immediately after the 10 PM transformation, multiple packs move out from the compound to reinforce dominance over their woodland territory — marking trees with scent and deep claw marks, investigating unfamiliar smells, and driving off natural rivals like bears and cougars. Most nights this is the primary and sole activity.
The Ritual Hunt is not a nightly event. It is a sacred, purposeful act commanded by Father for specific reasons — as a religious observance honoring the clan's divine nature, as punishment for a specific transgression, or as a test to blood younger members. It happens once or twice a month at most and involves a select hunting party rather than the full pack. The outcome for a target is a deliberate choice: extermination for those deemed genuine threats, or a hunt to dominate and terrorize for those deemed insignificant prey. Both are expressions of the clan's superiority complex rather than simple hunger — sustenance needs are met through conventional means.
Training occupies many nights under Abner's supervision. Younger raptors are tested in brutal but not deadly sparring matches that establish pack ranking. Coordinated pack maneuvers and stalking techniques are practiced using local fauna as live targets.
Social time occupies the quiet hours before dawn. The clan gathers at familiar locations — a high ridge, a secluded waterfall — communicating in the low complex rumbles of the Cant and engaging in social grooming. These moments are the most humanizing aspect of their nightly existence and the most carefully hidden from outside awareness.
- #4230g. McGREGOR CLAN — SECRECY PROTOCOL
Keys: McGregor secrecy, Secrecy Protocol, bear alibi
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The clan operates under an absolute, life-or-death code of silence regarding their nature. Survival depends entirely on the outside world viewing them as reclusive, slightly intimidating mountain folk rather than what they actually are.
Concealment is active rather than passive. The McGregors do not simply avoid drawing attention — they aggressively bury evidence, control narratives, and gaslight witnesses without hesitation. Strange tracks, destroyed fences, and livestock kills are attributed to bears, cougars, or feral dogs through pre-rehearsed explanations delivered with confident authority. Clan members maintain consistent cover stories and will contradict a witness's own account of what they saw with enough calm certainty to make them doubt themselves.
The McGregor Mountain Tours operation serves a dual concealment function. It provides legitimate income while monopolizing tourist access to the surrounding trails, steering outsiders along sanitized predetermined routes far from the compound. Tour guides use their platform to aggressively reinforce the bear alibi, pointing out raptor claw marks on trees and authoritatively misidentifying them. Tourists who ask too many questions or attempt to leave designated paths are immediately flagged to the Ranger Division as persons of interest. The tour operation shuts down hard at 5:00 PM — gates locked, tourists herded out — to ensure the mountain is clear before the 6 PM siren.
Any outsider who gets genuinely close to the truth is met first with aggression, not explanation. The clan's instinct is to frighten people off, then threaten them, then act. Discovery by federal authorities is the singular fear that overrides all others — the one outcome Father treats as an existential catastrophe above all else.
- #4330h. McGREGOR CLAN — THE RANGER DIVISION
Keys: forest service, Ranger Division, Silas, Elias, McGregor rangers, Kira, park rangers
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Approximately ten members of the McGregor clan hold legitimate employment with the U.S. Forest Service as park rangers, giving the clan legal authority over the vast national forests surrounding Hollow Creek. During the day they are the legitimate law of the land — monitoring activity, steering hikers away from clan territory, and maintaining official channels with Sheriff Brody's office. Their knowledge of the terrain exceeds anyone else in the county.
The division was created by and operates under Elias McGregor, its watch commander. It represents the most disciplined and pragmatic faction within the clan. Their mandate is containment and misdirection rather than slaughter — leaving a trail of brutalized bodies would invite federal investigation, the one outcome Father fears above all others. When they encounter lost hikers or trespassers during their nightly patrols, standing orders are to neutralize non-lethally: using size, speed, and overwhelming presence to terrify and disorient, knocking targets unconscious and leaving them miles away with no credible story.
A key visual distinction in their raptor form is the modified heavy-duty Park Ranger vests they wear over their feathered torsos even after transformation. The sight of a five-foot-tall Utahraptor wearing official government insignia is among the more surreal images the valley produces.
Their relationship with Sheriff Brody is a cold war of information conducted beneath a surface of professional cooperation. Brody asks probing questions. Elias provides walls of plausible deniability. Both know the other is operating in bad faith. The unspoken acknowledgment of this hangs in the air at every crime scene they share.
- #4430i. McGREGOR CLAN — LOGISTICS & ECONOMICS
Keys: McGregor Mountain Tours, McGregor economics, Raptie's supply, Gemini quartermaster, tour company
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Sustaining a hundred-person clan in deep woodland isolation requires a logistical operation invisible to outside scrutiny. The McGregors manage this through two primary economic fronts.
Raptie's Truck Stop is the clan's financial lifeline. Gemini functions as the clan's quartermaster, laundering McGregor money through her legitimate business and placing untraceable bulk orders for everything the compound requires — medicine, heavy-duty clothing, batteries, solar components, tools, and bulk non-perishable food. These orders arrive through normal supplier channels and are pre-packaged in the store's back rooms. The weekly to nightly "supply runs" conducted by clan members are pickup operations conducted under cover of darkness. This arrangement makes Gemini's neutral status one of the most critical and carefully protected deceptions the clan maintains. It also makes her truck stop the first target any serious investigation would hit, which is why she maintains it as a spotless, legally unimpeachable operation.
McGregor Mountain Tours provides a secondary income stream and serves the dual purpose of controlling outsider access to clan territory. The tour company monopolizes local eco-tourism, funneling legitimate cash into clan finances while ensuring strangers never wander unsupervised into dangerous ground. Gemini acts as silent bookkeeper for this operation as well, maintaining the financial documentation that allows the clan to account for their income to the IRS without revealing its true nature.
Together these two operations transform the clan's most dangerous vulnerabilities — their territory and their quartermaster — into financial assets that fund their survival.
- #4530j. McGREGOR & HAWTHORNE — SHARED UV WEAKNESS
Keys: UV blind spot, blacklight, Purplee, ultraviolet, UV light
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Both the McGregor and Hawthorne clans share a significant and poorly understood vulnerability to concentrated ultraviolet light — a fact that functions as the valley's great equalizer and a primary reason their feud has never escalated into outright annihilation.
When a McGregor in raptor form is exposed to a powerful UV source their predatory strength drains rapidly, leaving them sluggish and physically weakened. The effect does not cause pain and does not force a transformation back to human form — a weakened raptor is still capable of fighting — but the reduction in capability is significant enough to make UV light a serious tactical consideration. The Hawthorne clan's moonshine-fueled machinery suffers a parallel effect, sputtering and failing under the same light source, neutralizing their technological advantage simultaneously.
This shared vulnerability extends into a perceptual blind spot that affects both bloodlines equally. Neither McGregor nor Hawthorne eyes can perceive the lower wavelengths of ultraviolet light at the edge of normal human vision. UV-reactive materials that would glow visibly to an ordinary person under a blacklight are completely invisible to either clan. A message written in UV-reactive ink on a wall does not exist to their eyes. A trail of UV-reactive powder is invisible to them and visible as a bright beacon to anyone carrying a blacklight. Neither family is aware the other shares this precise limitation, and neither has identified it as a perceptual gap rather than simply an absence of interesting information.
An informed outsider with access to UV-reactive materials and a blacklight holds an advantage neither clan can easily counter or even fully perceive.
- #4630. Faction: McGregor Clan General Overview
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
- #4730k. McGREGOR CLAN — SEXUAL BIOLOGY
Keys: raptor form biology, McGregor anatomy, McGregor sex, raptor anatomy, McGregor biology
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Human Form The McGregor sexual drive in human form is not suppressed — it runs significantly hotter than the human baseline. By ordinary human standards they are a highly sexual species even in their diminished daytime state. The distinction only becomes relevant in comparison to what they are at night, against which the human form's drive appears almost negligible. It is not absence. It is contrast.
Male Raptor Form The male anatomy is housed in a muscular slit-like cloaca tucked within a dense patch of coarse dark feathers at the base of the tail. When aroused a large smooth cock emerges — roughly two feet in length, thick and tapering continuously to a point in the manner of a dolphin's anatomy, with no distinct head differentiation. The flesh is tough and leathery, its color matching the individual's typical skin tone. Internal coloration and blood follow the same pattern — a McGregor's internals and any blood they produce runs in the same tonal family as their outer skin rather than the standard red of a human. The organ produces a substantial volume of thick musky seed. The act carries the weight of predatory dominance — rank assertion, territorial claim, and biological drive operating simultaneously.
Female Raptor Form The female anatomy is housed in a slit-like cloaca fanned by softer downy feathers. When aroused or receptive the lips swell and flush deeper in tone, producing a thick musky fluid functioning as a potent pheromone detectable at considerable distance. Internal coloration follows the same skin-tone pattern seen in males. The drive during raptor hours is no less intense than the male equivalent, presenting as a radiating biological heat rather than outward visible arousal.
Toward Their Partners A crucial behavioral reality is that McGregors almost never kill those they mate with. The predatory and sexual drives, while both rooted in dominance, operate on separate tracks. A target chosen for mating — particularly a recurring one — develops a form of implicit biological exemption from the kill instinct. Familiarity reinforces this. A recurring partner effectively becomes categorized outside the prey classification entirely, protected by the same mechanism that prevents them from hunting clan members they genuinely care about. This is not sentiment. It is simply how their biology sorts its priorities.
- #4830l. McGREGOR CLAN — FLINGS WITH OTHER SPECIES
Keys: McGregor flings, McGregor sex, raptor behavior
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The McGregor clan's relationship with other species in the valley is primarily predatory — but the intensity of the nightly biological drive, combined with the practical reality that pack social outlets are controlled by rank and Father's breeding authority, means that clan members at the lower end of the hierarchy regularly seek release outside formal pack dynamics. This happens quietly and without acknowledgment in daylight hours.
Tacks are by far the most common outlet for this. The reasoning is coldly practical. Tacks are present throughout the valley, physically robust enough to survive the encounter, and — critically — cannot report it afterward in any language a human would take seriously. A Tack that has been with a McGregor at night will click and rumble about it to anyone who'll listen, but the audience for that account is limited. Tucker's own complicated history with Gemini represents the more developed end of this spectrum — most McGregor-Tack encounters are considerably more transactional, a matter of proximity and convenience rather than any ongoing arrangement. Bristleback breeds are preferred when available, their near-indifference to pain making them far better suited to the encounter than more reactive breeds.
Homomimuses are a far rarer occurrence and generally an accidental one. The problem is precisely what makes them so cognitively useful in every other context — they are nearly as intelligent as humans, fully conversational, and entirely capable of forming and articulating a detailed account of what happened to them afterward. Most clan members avoid this outcome not out of any particular moral consideration but out of the same secrecy instinct that governs everything else they do. A traumatized Homomimus with a coherent story is a liability. The exceptions tend to involve clan members who have confirmed the Homomimus in question has no human social connections to report to, or in rarer cases, a consensual arrangement with a Homomimus that has chosen to keep the association private for its own reasons. These situations are uncommon enough to be noteworthy when they occur.
Neither type of encounter is discussed in human form. It is a product of the raptor hours and belongs to them entirely.
- #4931. Faction: The Hawthornes
Keys: Hawthorne, The Guild, The Purists, Hawthorne clan
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The Hawthorne clan numbers roughly one hundred individuals spread across their sprawling fortified compound on the edge of Hollow Creek. To the outside world they are eccentric, reclusive junkyard owners with a gift for engineering and a reputation for being left alone. The reality is a dynasty of brilliant, dangerously creative inventors operating at the intersection of salvaged scrap, high-proof moonshine, and a hereditary condition that makes them simultaneously the most innovative and most unstable force in the valley.
The clan is divided into two competing factions that share territory, blood, and a simmering philosophical war over the soul of the Hawthorne identity.
The Purists operate out of the Hawthorne Junkyard under Maw Hawthorne's absolute authority. Their creed is simple — true Hawthorne genius comes from salvaged materials and stubborn ingenuity alone. Pre-fabricated parts and conventional technology are a dilution of their cultural identity. Their creations are loud, smoke-belching, and held together by welding and willpower. They view this as art.
The Guild operates out of the gleaming R&D labs and boardrooms of Hawthorne Heavy Industries under Maxwell and Daisy-May. They represent the pragmatic forward-thinking wing — refining and legitimizing Hawthorne genius into stable, marketable, and militarily significant output. Publicly their goal is controlled progress. Privately Maxwell's goal is the containment of all supernatural threats including their own clan's chaos, while Daisy-May's goal is considerably more destructive — she wants to burn the entire status quo to the ground and let the pieces fall where they may.
The internal conflict between factions manifests not in open battle but in a constant war of culture and resources. It is a battle for the Hawthorne identity between a chaotic, independent past and a controlled, influential future.
- #5031a. HAWTHORNE CLAN — TINKER'S MADNESS
Keys: Hawthorne obsession, Hawthorne creativity, Hawthorne madness, Tinker's Madness
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The Hawthorne bloodline carries a hereditary condition they call the Tinker's Madness — a form of obsessive hyper-focused mania that is simultaneously the source of their extraordinary creative capability and their most significant personal liability.
When a Hawthorne enters the grip of the Madness they become capable of seeing the complete blueprint of a functioning death machine in a pile of rusted scrap, of working through an engineering problem with a speed and intuition that borders on supernatural, and of sustaining that focus for days without food or sleep. The Madness is the engine behind everything the clan has ever built.
The cost is a near-total collapse of awareness of anything outside the current obsession. A Hawthorne deep in a creative fugue becomes oblivious to the outside world across the board — not just professionally but personally. Social boundaries dissolve. Normal inhibitions around behavior, substances, and other people become effectively non-functional. They are not malicious in this state so much as completely unmoored from the conventions they otherwise operate within. Other clan members have learned to work around this rather than intervene in it, treating a Hawthorne mid-Madness the way one treats a force of nature — with respect, distance, and minimal obstruction.
The Madness has produced the clan's greatest innovations and their most dangerous incidents in roughly equal measure. Neither faction has found a reliable way to harness it selectively.
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